CN111124226A - Game screen display control method and device, electronic equipment and storage medium - Google Patents
Game screen display control method and device, electronic equipment and storage medium Download PDFInfo
- Publication number
- CN111124226A CN111124226A CN201911304254.1A CN201911304254A CN111124226A CN 111124226 A CN111124226 A CN 111124226A CN 201911304254 A CN201911304254 A CN 201911304254A CN 111124226 A CN111124226 A CN 111124226A
- Authority
- CN
- China
- Prior art keywords
- game
- skill
- virtual character
- virtual
- display
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The application provides a display control method and device of a game picture, electronic equipment and a storage medium, wherein the display control method comprises the following steps: rendering a first game picture comprising the first virtual character and at least part of skill release paths of skills corresponding to the skill control in the display screen in response to a first touch operation aiming at the skill control; responding to a second touch operation which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and determining a second virtual character which is positioned outside the first game picture in the game scene based on the visual field range corresponding to the first virtual character and the skill release path; rendering a second game screen including the second virtual character in the display screen. According to the method and the device, on one hand, the complexity of man-machine interaction operation is reduced, the man-machine interaction efficiency is improved, and on the other hand, the technical effects of requirements of game players in different levels can be met.
Description
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and an apparatus for controlling display of a game screen, an electronic device, and a storage medium.
Background
Currently, in some games, for example, in a massively multiplayer online game (MMO-Massive multiplayer online, MMO), a player may control a virtual character in the game through a touch terminal, for example, control the virtual character to perform skill release.
In practice, the screen size of the touch terminal is fixed, and thus, the operation of the player on the virtual character in the game through the screen is limited. For example, when a player controls a virtual character in a game to release a skill, when a skill release path of the skill exceeds a screen range of a touch terminal, if the player wants to observe the movement of other virtual characters outside the screen range while releasing the skill, the current operation mode requires that the player drags a screen view or triggers a small map to switch the screen view while triggering a skill key in a screen so as to observe other virtual characters outside the screen range; meanwhile, during the game, the player also needs to control the virtual character to move.
However, the above operation method makes the operation of the player for performing the human-computer interaction operation complicated and high, and further causes low human-computer interaction efficiency.
Disclosure of Invention
In view of this, an object of the present application is to provide a method and an apparatus for controlling display of a game screen, an electronic device, and a storage medium, which can switch a current first game screen to a second game screen including a second virtual character located outside the current first game screen by controlling a touch pressure value of a touch operation, thereby reducing complexity of a human-computer interaction operation and improving human-computer interaction efficiency.
In a first aspect, an embodiment of the present application provides a display control method of a game screen, where a game screen and a skill control are displayed on a display screen of a touch terminal, the game screen includes at least a part of a game scene and a first virtual character, and the skill control is configured to control the first virtual character to release a skill in the game scene; the display control method comprises the following steps:
rendering a first game picture comprising the first virtual character and at least part of skill release paths of skills corresponding to the skill control in the display screen in response to a first touch operation aiming at the skill control;
responding to a second touch operation which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and determining a second virtual character which is positioned outside the first game picture in the game scene based on the visual field range corresponding to the first virtual character and the skill release path;
rendering a second game screen including the second virtual character in the display screen.
In one possible implementation, the display control method further includes:
and responding to the change of the operation direction of the first touch operation, and controlling the skill release path to synchronously change along with the operation direction.
In one possible implementation, the touch pressure value satisfying the first pressure condition includes: the touch pressure value is within a first pressure value range.
In a possible implementation manner, the determining, based on the visual field range corresponding to the first virtual character and the skill release path, a second virtual character located outside the first game screen in the game scene includes:
determining a game view range corresponding to the first virtual character in the game scene;
selecting a candidate virtual character which is positioned outside the first game picture and in a preset range corresponding to the skill release path in the game scene according to the game visual field range;
determining the second virtual character from the candidate virtual characters.
In one possible embodiment, the preset range includes at least one of:
a first target range covered by the skill release path;
a second target range extending in a path direction of the skill release path;
and a third target range extending in two directions perpendicular to the path direction; wherein any game frame within the second target range includes the skill release path.
In one possible embodiment, the determining the second virtual character from the candidate virtual characters includes:
and if the candidate virtual role is one, determining that the candidate virtual role is the second virtual role.
In one possible embodiment, the determining the second virtual character from the candidate virtual characters includes:
if the number of the candidate virtual roles is multiple, determining the position corresponding to each candidate virtual role;
and determining the candidate virtual role with the corresponding position within the first target range as the second virtual role.
In one possible embodiment, the determining the second virtual character from the candidate virtual characters includes:
if the candidate virtual roles are multiple, respectively determining the distance between each candidate virtual role and the first virtual role;
determining the candidate virtual role with the distance meeting a preset condition as the second virtual role; wherein the preset conditions include: the distance is the largest, the distance is the smallest, or the distance is a preset threshold.
In a possible implementation manner, the determining that the candidate virtual character whose distance satisfies the preset condition is the second virtual character includes:
and if a plurality of candidate virtual roles with the distances meeting preset conditions exist, determining the plurality of candidate virtual roles as the second virtual role.
In a possible implementation manner, the determining that the candidate virtual character whose distance satisfies the preset condition is the second virtual character includes:
if a plurality of candidate virtual roles with the distances meeting preset conditions exist, acquiring the overlapping range of each candidate virtual role and the skill release path, and determining the candidate virtual role with the largest overlapping range as the second virtual role.
In one possible embodiment, the determining the second virtual character from the candidate virtual characters further includes:
if the candidate virtual roles are multiple, determining a target area with the largest number of candidate virtual roles and a preset size;
determining the candidate virtual character in the target area as the second virtual character.
In one possible embodiment, the rendering, in the display screen, a second game screen including the second virtual character includes:
determining a screen center of the second game screen based on the second virtual character;
rendering the second game screen including the second virtual character in the display screen based on the screen center.
In one possible embodiment, the determining the center of the second game screen based on the second virtual character includes:
and if the number of the second virtual roles is one, determining the second virtual role as the picture center.
In one possible embodiment, the determining the center of the second game screen based on the second virtual character includes:
and if the number of the second virtual characters is multiple, determining a geometric center of a geometric figure formed by the multiple second virtual characters as the picture center.
In one possible embodiment, the determining the center of the second game screen based on the second virtual character includes:
if the number of the second virtual roles is one, determining the intersection point of a straight line passing through the second virtual roles and the center line of the skill release path along the path direction;
and determining the picture center according to the second virtual role and the intersection point.
In one possible embodiment, the rendering, in the display screen, a second game screen including the second virtual character further includes:
rendering a second game screen comprising at least part of the skill release path and the second virtual character on the display screen;
or,
rendering a second game picture comprising a pre-acting path corresponding to the skill release path and the second virtual character on the display screen;
or,
rendering a second game screen on the display screen that includes the skill release path, the pre-action path, and the second virtual character.
In one possible embodiment, the pre-action path is determined by:
and generating the pre-acting path according to the coverage range of the skill release path and the path direction of the skill release path.
In one possible embodiment, the skill release path is displayed differently than the pre-action path.
In one possible embodiment, after rendering a second game screen including the second virtual character in the display screen, the display control method further includes:
and responding to a third touch operation which is continuous with the second touch operation and has a touch pressure value meeting a second pressure condition, and controlling the first virtual character to release the skill in the game scene according to the skill release path.
In one possible embodiment, the second pressure condition comprises: the touch pressure value is within a second pressure value range; wherein the second range of pressure values is less than the first range of pressure values.
In one possible implementation, the display control method further includes:
and moving the touch point responding to the first touch operation from the skill control to a skill canceling control, and controlling the first virtual character to cancel the releasing skill in the game scene.
In a second aspect, an embodiment of the present application further provides a display control method for a game screen, where a game screen and a skill control are displayed on a display screen of a touch terminal, the game screen includes at least a part of a game scene and a first virtual character, and the skill control is configured to control the first virtual character to release a skill in the game scene, and the display control method includes:
responding to the first touch operation aiming at the skill control, and determining a skill release path of the skill corresponding to the skill control;
and responding to a second touch operation which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and updating the game scene display range presented in the game picture.
In a possible implementation manner, the updating the game scene display range presented in the game screen in response to a second touch operation, continuous to the first touch operation, whose touch pressure value satisfies a first pressure condition includes:
responding a second touch operation, which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and determining the updating direction of the game scene display range according to the touch point moving direction of the second touch operation;
and updating the game scene display range of the game picture according to the updating direction.
In one possible embodiment, the method further comprises:
and responding to the condition that the moving direction meets a specified condition, and controlling the path direction of the skill release path according to the moving direction.
In one possible embodiment, when updating the game scene display range presented in the game screen, the display control method further includes:
in the process of updating the game scene display range presented in the game picture, rendering a skill indication path when a second virtual character located in the game scene display range is detected; wherein the skill indication path is used for indicating the positions of the skill release path and the second virtual character.
In one possible embodiment, the display control method includes:
acquiring the position of the second virtual character in the game scene;
determining a display range of the skill indication path according to the position of the second virtual character.
In a third aspect, an embodiment of the present application further provides a display control device of a game screen, which resides in a touch terminal, and displays the game screen and a skill control on a display screen of the touch terminal, where the game screen includes at least a part of a game scene and a first virtual character, and the skill control is configured to control the first virtual character to release a skill in the game scene; the display control apparatus includes:
a first rendering module, configured to render, in response to a first touch operation for the skill control, a first game screen including the first virtual character and at least part of a skill release path of a skill corresponding to the skill control in the display screen;
the determining module is used for responding to a second touch operation which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and determining a second virtual character which is positioned outside the first game picture in the game scene based on the visual field range corresponding to the first virtual character and the skill release path;
and the second rendering module is used for rendering a second game picture comprising the second virtual character in the display screen.
In a fourth aspect, an embodiment of the present application further provides a display control apparatus for a game screen, which resides in a touch terminal, and displays the game screen and a skill control on a display screen of the touch terminal, where the game screen includes at least a part of a game scene and a first virtual character, the skill control is configured to control the first virtual character to release a skill in the game scene, and the display control apparatus includes:
the first determination module is used for responding to the first touch operation aiming at the skill control and determining a skill release path of the skill corresponding to the skill control;
and the updating module is used for responding to a second touch operation which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and updating the game scene display range presented in the game picture.
In a fifth aspect, an embodiment of the present application further provides an electronic device, including: a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, when the electronic device runs, the processor and the storage medium communicate through the bus, and the processor executes the machine-readable instructions to execute the steps of the game picture display control method according to any one of the first aspect.
In a sixth aspect, the present application further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the steps of the method for controlling display of a game screen according to any one of the first aspect are performed.
In a seventh aspect, an embodiment of the present application further provides an electronic device, including: a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, when the electronic device runs, the processor and the storage medium communicate through the bus, and the processor executes the machine-readable instructions to execute the steps of the game screen display control method according to the second aspect.
In an eighth aspect, the present application provides a computer-readable storage medium, which stores thereon a computer program, which, when executed by a processor, executes the steps of the method for controlling display of a game screen according to any one of the second aspects.
According to the display control method and device for the game picture, the electronic device and the storage medium, the first game picture comprising the first virtual character and at least part of skill release paths of skills corresponding to the skill control is rendered in the display screen by responding to the first touch operation aiming at the skill control; responding to a second touch operation which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and determining a second virtual character which is positioned outside the first game picture in the game scene based on the visual field range and the skill release path corresponding to the first virtual character; rendering a second game screen including a second virtual character in the display screen. According to the method and the device, the current first game picture is switched to the second game picture comprising the second virtual character outside the current first game picture in the display screen through responding to the second touch operation continuous with the first touch operation acting on the skill control, on one hand, other game pictures except the current game picture can be checked in the process that a user uses the skill, the operation is continuous and is not blocked, the complexity of man-machine interaction operation is reduced, and the man-machine interaction efficiency is improved. On the other hand, an intelligent display adjustment mode is realized, so that the adjustment operation of the game scene display in the game is more flexible and intelligent, and the technical effect of meeting the requirements of game players at different levels can be achieved.
The embodiment of the application provides another game picture display control method, which updates a game picture displayed in a display screen according to a second touch operation by responding to the second touch operation continuous with a first touch operation acting on a skill control, namely, other game pictures except a current game picture can be checked in the process of using the skill by a user, the operation is continuous and is not blocked, the complexity of man-machine interaction operation is reduced, and the man-machine interaction efficiency is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
FIG. 1a is a flow chart illustrating a method for controlling display of a game screen according to an embodiment of the present application;
FIG. 1b shows a schematic diagram of a display of a first virtual character and at least a portion of a skill release path in a first game screen by triggering a skill control;
FIG. 1c shows another schematic diagram of displaying a first virtual character and an overall skill release path in a first game screen by triggering a skill control;
FIG. 1d shows a schematic diagram of a first virtual character and a pre-action path (i.e. a second target range) corresponding to a skill release path displayed in a first game screen;
FIG. 1 d' shows a schematic diagram showing a pre-action path (i.e. a second target range) corresponding to a skill release path and a second virtual character in a second game screen;
figure 1e shows a schematic diagram of a third target range corresponding to a skill release path;
FIG. 2 is a flow chart illustrating another method for controlling display of a game screen according to an embodiment of the present disclosure;
FIG. 3 is a flow chart illustrating another method for controlling display of a game screen according to an embodiment of the present disclosure;
FIG. 4 is a flow chart illustrating another method for controlling display of a game screen according to an embodiment of the present disclosure;
FIG. 5a is a flow chart illustrating another method for controlling display of a game screen according to an embodiment of the present disclosure;
FIG. 5b is a schematic diagram illustrating a determined target area provided by an embodiment of the present application;
FIG. 6 is a flow chart illustrating another method for controlling display of a game screen according to an embodiment of the present disclosure;
FIG. 7 is a flowchart illustrating another game screen display control method according to an embodiment of the present disclosure;
FIG. 8 is a flowchart illustrating another game screen display control method according to an embodiment of the present application;
fig. 9 is a flowchart illustrating another game screen display control method according to an embodiment of the present application;
fig. 10 is a schematic structural diagram illustrating a display control apparatus for a game screen according to an embodiment of the present application;
fig. 11 is a schematic structural diagram illustrating another game screen display control apparatus according to an embodiment of the present application;
fig. 12 is a schematic structural diagram of an electronic device provided in an embodiment of the present application;
fig. 13 shows a schematic structural diagram of another electronic device provided in an embodiment of the present application.
Detailed Description
In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for illustrative and descriptive purposes only and are not used to limit the scope of protection of the present application. Additionally, it should be understood that the schematic drawings are not necessarily drawn to scale. The flowcharts used in this application illustrate operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be performed out of order, and steps without logical context may be performed in reverse order or simultaneously. One skilled in the art, under the guidance of this application, may add one or more other operations to, or remove one or more operations from, the flowchart.
In addition, the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that in the embodiments of the present application, the term "comprising" is used to indicate the presence of the features stated hereinafter, but does not exclude the addition of further features.
In some games, for example, in a massively multiplayer online game (MMO-Massive multiplayer online, MMO), if a player wants to control a virtual character to release skills and simultaneously check the movement direction of other virtual characters outside a screen range, the current operation mode requires that the player drags a screen view or triggers a small map to switch the screen view while triggering a skill key in a screen so as to observe other virtual characters outside the screen range; meanwhile, in the game process, the player also needs to control the virtual character to move, so that the operation of the player for performing human-computer interaction operation is complex and high, and further the human-computer interaction efficiency is low.
Based on this, embodiments of the present application provide a game screen display control method and apparatus, an electronic device, and a storage medium, which can switch a current first game screen to a second game screen including a second virtual character located outside the current first game screen by controlling a touch pressure value of a touch operation, thereby reducing complexity of a human-computer interaction operation and improving human-computer interaction efficiency.
To facilitate understanding of the present embodiment, a method, an apparatus, an electronic device, and a storage medium for controlling display of a game screen according to the embodiments of the present application will be described in detail below.
The display control method of the game picture in the embodiment of the application can be operated on the terminal equipment or the server. The terminal device may be a local touch terminal. When the display control method of the game screen is executed in the server, the game may be a cloud game.
In an alternative embodiment, cloud gaming refers to a cloud computing-based gaming mode. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the display control method of the game picture are finished on a cloud game server, and the cloud game client is used for receiving and sending data and presenting the game picture, for example, the cloud game client can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, the terminal device for controlling the display of the game screen is a cloud game server in the cloud. When a game is played, a player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
In another alternative embodiment, the terminal device may be a local touch terminal. The local touch terminal stores a game program and is used for presenting a game picture. The local touch terminal is used for interacting with a player through a graphical user interface, namely, downloading and installing a game program and running the game program through the electronic equipment conventionally. The manner in which the local touch terminal provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the local touch terminal or provided to the player through holographic projection. For example, the local touch terminal may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
The display control method of the game screen provided by the embodiment of the application can be operated in the aforementioned local touch terminal and can also be operated in the aforementioned cloud game client. The following explains the display control method performed by a local touch terminal (hereinafter referred to as a touch terminal).
The first embodiment of the application provides a display control method of a game picture, wherein a graphical user interface is presented on a display screen of a touch terminal, the graphical user interface comprises a game picture and a skill control, the game picture comprises at least part of a game scene and a first virtual character, and the skill control is used for controlling the first virtual character to release a skill in the game scene; as shown in fig. 1a, the display control method includes:
s101, responding to a first touch operation aiming at the skill control, and rendering a first game picture comprising the first virtual character and at least part of skill release paths of skills corresponding to the skill control in the display screen.
S102, responding to a second touch operation which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and determining a second virtual character which is positioned outside the first game picture in the game scene based on the visual field range corresponding to the first virtual character and the skill release path.
S103, rendering a second game picture comprising the second virtual character in the display screen.
In the embodiment of the application, after the second virtual character is determined, the position of the virtual camera in the game is located at the position of the second virtual character, or at the anchor point position having a relative position relationship with the second virtual character, and the virtual camera shoots the picture content (including the second virtual character) at the position and renders the picture content on the graphical user interface of the touch terminal.
By responding to a second touch operation continuous with a first touch operation acting on the skill control, the current first game picture is switched to a second game picture comprising a second virtual character positioned outside the current first game picture in the display screen, on one hand, other game pictures except the current game picture can be viewed in the process that a user uses the skill, the operation is continuous and is not blocked, the complexity of man-machine interaction operation is reduced, and the man-machine interaction efficiency is improved. On the other hand, an intelligent display adjustment mode is realized, so that the adjustment operation of the game scene display in the game is more flexible and intelligent, and the technical effect of meeting the requirements of game players at different levels can be achieved.
Next, each step of the display control method in the present exemplary embodiment is further described with reference to fig. 1b to 1 e.
In the embodiment of the present application, a game is installed in the touch terminal, and after the touch terminal starts the game, as shown in fig. 1b, a graphical user interface 100 is rendered on a display screen, where the graphical user interface 100 includes a game screen corresponding to the game, and the game screen includes at least a part of a game scene 200 and a first virtual character 210. Wherein the first virtual character 210 is a player-controlled virtual character; meanwhile, the graphical user interface 100 displays a skill control 110 and a movement control 120, where the skill control 110 is configured to control the first virtual character 210 to use a corresponding skill in the game scene 200 in response to a touch operation applied to the skill control 110, and it is understood that the skill control may include a plurality of skills, and each skill control corresponds to a specific skill; the movement control 120 is configured to control movement of the first virtual character 210 within the game scene 200 in response to a touch operation applied to the movement control 120.
S101, responding to a first touch operation aiming at the skill control, and rendering a first game picture comprising the first virtual character and at least part of skill release paths of skills corresponding to the skill control in the display screen.
When the player triggers any skill control, the touch terminal responds to a first touch operation of the player aiming at the skill control, and a first game picture comprising a first virtual character and at least part of skill release paths of specific skills corresponding to the skill control is rendered on a graphical user interface of the touch terminal. In a specific implementation, the game scene may be the game scene content captured by the virtual camera, and in general, the range of the game scene is larger than the capture range of the virtual camera, that is, the entire game scene content cannot be displayed on the display screen, as shown in fig. 1b, the range of the game scene 200 is larger than the display range of the graphical user interface 100 in the display screen. In this embodiment, the angle of the virtual camera shooting the game scene is fixed (for example, 45 degrees), and the position of the virtual camera is associated with the position of the virtual character, for example, the position of the virtual camera in the game is located at a position associated with the first virtual character, such as the position of the first virtual character, or at an anchor point position having a relative positional relationship with the first virtual character, so that the position of the virtual camera can be updated according to the position of the virtual character in the game scene, or the position of the virtual camera can be updated according to a touch operation, so as to directly or indirectly update a game picture displayed on the display screen, and present the contents of different areas in the game scene. In the embodiment, the game scene content (i.e., the first game picture) shot by the virtual camera at the position comprises the first virtual character and at least part of the skill release path of the specific skill, and game scene elements (such as the ground, mountain stones, trees, grasslands and the like in the game scene) in the shooting range of the virtual camera, and is rendered on the graphical user interface of the touch terminal. And when the first touch operation is finished, the touch terminal responds to the end of the first touch operation and controls the first virtual character to release the specific skill according to the skill release path in the game scene. The skill release paths of different specific skills corresponding to the first virtual role are different.
As an optional implementation manner, the touch pressure value of the first touch operation is within a third pressure range (for example, the third pressure range is 0N and 5N), or is smaller than the first threshold (for example, 5N).
In one embodiment, the first touch operation of the player corresponds to an operation direction, determines a path direction of the skill release path based on the operation direction, and renders the skill release path in the path direction. And when the operation direction of the first touch operation changes, responding to the change of the operation direction of the first touch operation, and controlling the skill release path to synchronously change along with the operation direction. In one embodiment, the touch terminal determines a changed updating operation direction, determines an updating path direction of the skill release path based on the updating operation direction, and renders the skill release path in the updating path direction.
Specifically, as shown in fig. 1b, in response to a first touch operation on the skill control 110 corresponding to the first virtual character 210, a path direction of a skill release path of a specific skill corresponding to the skill control 110 is determined according to an operation direction of the first touch operation, the skill release path is rendered in the path direction, for example, if the operation direction is upward to the right, the path direction of the skill release path is also upward to the right in the display direction of the display screen, if the action range of the specific skill is a bar shape, and the action range exceeds the display range of the graphical user interface 100, a part of the skill release path, that is, a part of the skill release path 220 in fig. 1b, is rendered in the path direction.
In an alternative embodiment, the skill release paths of different specific skills corresponding to the first virtual character are different, that is, the range of the specific skills is different. Specifically, as shown in fig. 1c, in response to a first touch operation on the skill control 111 corresponding to the first virtual character 210, a path direction of a skill release path of a specific skill corresponding to the skill control 111 is determined according to an operation direction of the first touch operation, the skill release path is rendered in the path direction, for example, if the operation direction is upward to the right, the path direction of the skill release path is also upward to the right in the display direction of the display screen, the coverage of the specific skill is a circle with a specific area, the coverage of the specific skill can only be adjusted in a region 222, and if the region 222 is located within the display range of the graphical user interface 100, all release paths, that is, the skill release path 221 in fig. 1c, are rendered in the path direction.
S102, responding to a second touch operation which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and determining a second virtual character which is positioned outside the first game picture in the game scene based on the visual field range corresponding to the first virtual character and the skill release path.
In the embodiment of the application, the player continuously increases the touch pressure value on the basis of the first touch operation, when a second touch operation is detected, the second touch operation is performed, the game view range corresponding to the first virtual character in the game scene is determined, the candidate virtual character in the game scene, which is located in the game view range, outside the first game picture and in the preset range corresponding to the skill release path, is selected, and the second virtual character is determined from the candidate virtual character.
As an optional implementation manner, the step of the touch pressure value satisfying the first pressure condition includes: the touch pressure value is within a first pressure value range, where the first pressure value range is greater than a third pressure value range, for example, the first pressure range is (10N-20N).
S103, rendering a second game picture comprising the second virtual character in the display screen.
In the embodiment of the application, after the second virtual character is determined, the position of the virtual camera in the game is located at the position of the second virtual character, or at the anchor point position having a relative position relationship with the second virtual character, and the game scene content (i.e., the second game picture) shot by the virtual camera at the position includes the second virtual character and is rendered on the graphical user interface of the touch terminal.
In the embodiment of the application, the touch terminal determines the picture center of the game picture based on the second virtual character, and renders the second game picture including the second virtual character based on the picture center. The second game screen includes a second virtual character, and may further include at least one of the following information: at least part of skill release path and pre-acting path corresponding to the skill release path.
In the embodiment of the application, the pre-action path is determined by the following method: and generating the pre-acting path according to the coverage range of the skill release path and the path direction of the skill release path.
Optionally, by determining action endpoints in the skill release path, here, a plurality of action endpoints may be selected, or two action endpoints at two ends of an action region of the release path may be selected, and the pre-action path is determined based on the two action endpoints and the path direction of the skill release path. Here, the preaction path corresponds to a second target range extending in the path direction of the skill release path.
In the embodiment of the application, the skill release path and the pre-action path are displayed in different modes.
Optionally, the skill release path is displayed in a first rendering mode, and the pre-action path is displayed in a second rendering mode. For example, in fig. 1d, skill release path 223 is shown by a solid line and pre-action path 224 is shown by a dashed line. In other embodiments, the skill release path may be displayed at a first transparency, and the pre-action path may be displayed at a second transparency; the skill release path may also be displayed with a first brightness, and the pre-action path may be displayed with a second brightness, which is not limited in the embodiment of the present application.
As shown in fig. 1d, in response to a first touch operation on the skill control 112, determining a path direction of a skill release path of a specific skill corresponding to the skill control 112 according to an operation direction of the first touch operation, and rendering a first game screen including a first virtual character 220 and a skill release path 223 of the skill corresponding to the skill control 112 in the display screen, where the skill release path 223 is located in the path direction; in response to a second touch operation, which is continuous with the first touch operation and has a touch pressure value satisfying the first pressure condition, determining a second virtual character 230, which is located outside the first game screen in the game scene 200, based on the visual field range of the first virtual character 220 and the skill release path 223; a second game screen including a second virtual character is rendered in the display screen, as shown in fig. 1 d'.
According to the game picture display control method, the current first game picture is switched to the second game picture comprising the second virtual character located outside the current first game picture in the display screen by responding to the second touch operation continuous with the first touch operation acting on the skill control, on one hand, other game pictures outside the current game picture can be checked in the process that a user uses the skill, the operation is continuous and is not blocked, the complexity of man-machine interaction operation is reduced, and the man-machine interaction efficiency is improved. On the other hand, an intelligent display adjustment mode is realized, so that the adjustment operation of the game scene display in the game is more flexible and intelligent, and the technical effect of meeting the requirements of game players at different levels can be achieved.
Further, as shown in fig. 2, in the method for controlling display of a game screen according to the embodiment of the present application, the determining, based on the visual field range corresponding to the first virtual character and the skill release path, a second virtual character located outside the first game screen in the game scene includes:
s201, determining a game view range corresponding to the first virtual character in the game scene.
As an alternative embodiment, the touch terminal determines a game unit corresponding to the first virtual character, the game unit includes a player virtual character (i.e., a teammate virtual character) or a non-player virtual character (e.g., a soldier) in the same battle as the first virtual character, and a building model to which the battle belongs, such as a tower or a base, and determines a game view range corresponding to the first virtual character based on the position of each game unit. For example, for each game unit, an area range with the position of the game unit as the center and a preset distance as the radius in the game scene is determined, and the determined area range is used as the game view range corresponding to the first virtual character.
S202, selecting candidate virtual characters which are positioned outside the first game picture and in a preset range corresponding to the skill release path in the game scene according to the game visual field range.
In the embodiment of the application, the touch terminal selects the candidate virtual character in the game visual field range; here, the candidate virtual character may be a player virtual character (i.e., teammate virtual character) located in the same battle as the first virtual character, or a player virtual character (i.e., enemy virtual character) located in a different battle (e.g., an opponent battle) from the first virtual character, different from the first virtual character, and then, a candidate virtual character located outside the first game screen and within the preset range corresponding to the skill release path is selected again from among the candidate virtual characters.
Here, the preset range corresponding to the skill release path includes at least one of the following 1) to 3):
1) a first target range covered by the skill release path; as shown in fig. 1b, the first target range corresponding to the skill releasing path 220 is the area range where a is located. As shown in fig. 1c, the first target range corresponding to skill releasing path 221 is the area range where B is located. As shown in fig. 1d, the first target range corresponding to the skill releasing path 223 is the area range where C is located.
2) A second target range extending in a path direction of the skill release path; as shown in fig. 1d, the second target range corresponding to the skill releasing path 223 is the area range where C' is located.
3) A third target range after extending in two directions perpendicular to the path direction; wherein any game frame within the third target range includes the skill release path. As shown in fig. 1e, the third target ranges corresponding to the skill releasing path 223 are the area ranges of D and D ', wherein the skill releasing path 223 is included in any frame of game screen located in the area ranges of D and D'.
S203, determining the second virtual role from the candidate virtual roles.
In the embodiment of the application, when one candidate virtual role is selected, the candidate virtual role is determined to be the second virtual role. When there are multiple candidate virtual roles, optionally, the second virtual role may be determined based on the distance between the candidate virtual role and the first virtual role; the second virtual character may also be determined based on the location of the candidate virtual character; the second virtual character may also be determined based on the number of candidate virtual characters located within the same area. In the embodiment of the present application, the manner of determining the second virtual role is not limited to the above.
The method for determining the second virtual role can be used in a nested mode, and the nested mode comprises two-two nested mode or three nested mode. For example, the second avatar may be determined based on the distance of the candidate avatar from the first avatar and based on the position of the avatar; the second virtual character can also be determined based on the position of the candidate virtual character and based on the number of the candidate virtual characters in the same area; the second virtual character may also be determined based on the distance of the candidate virtual character from the first virtual character, the location of the candidate virtual character, and based on the number of candidate virtual characters located within the same area.
The following describes the manner of determining the second avatar from the candidate avatars based on different conditions, respectively:
conditional one, as shown in fig. 3, the determining the second virtual character from the candidate virtual characters includes:
s301, if the number of the candidate virtual roles is multiple, determining the position corresponding to each candidate virtual role.
S302, determining the candidate virtual role with the corresponding position within the first target range as the second virtual role.
In combination with step 301 and step 302, when there are a plurality of candidate virtual characters, the candidate virtual characters located within the first target range are determined based on the positions of the plurality of candidate virtual characters, and the candidate virtual characters located within the first target range are determined as the second virtual characters.
When one candidate virtual role is located in the first target range, determining that the candidate virtual role is a second virtual role; when there are a plurality of candidate virtual characters located within the first target range, the plurality of candidate virtual characters may be determined as second virtual characters, and one or more second virtual characters may be determined again from the plurality of candidate virtual characters further based on the following condition two and/or condition three, for example, for the plurality of candidate virtual characters located within the first target range, the distance between each candidate virtual character and the first virtual character is determined respectively, and the candidate virtual character with the smallest distance from the first virtual character is determined as the second virtual character.
Conditional two, as shown in fig. 4, the determining the second virtual character from the candidate virtual characters includes:
s401, if the candidate virtual roles are multiple, respectively determining the distance between each candidate virtual role and the first virtual role.
S402, determining the candidate virtual role with the distance meeting the preset condition as the second virtual role; wherein the preset conditions include: the distance is the largest, the distance is the smallest, or the distance is a preset threshold.
With reference to step 401 and step 402, as an optional implementation manner, when there are multiple candidate virtual roles, respectively calculating a distance between each candidate virtual role and the first virtual role to obtain a distance corresponding to each candidate virtual role; and determining the corresponding candidate virtual character with the minimum distance as a second virtual corner.
As another optional implementation manner, when a plurality of candidate virtual characters are provided, the distance between each candidate virtual character and the first virtual character is respectively calculated, the distance corresponding to each candidate virtual character is obtained, and the candidate virtual character with the smallest corresponding distance is determined as the second virtual corner.
In this embodiment of the application, if there are a plurality of candidate virtual roles whose distances satisfy the preset condition, the second virtual role may be determined from the plurality of candidate virtual roles in the following two ways:
and in the mode 1, determining the candidate virtual roles with the distances meeting the preset conditions as second virtual roles.
And 2, acquiring the overlapping range of each candidate virtual character and the skill release path, and determining the candidate virtual character with the largest corresponding overlapping range as the second virtual character.
The second virtual character may be determined by combining the first condition and the third condition.
For example, based on the respective corresponding positions of each candidate virtual character, the candidate virtual character whose corresponding position is within the first target range may be determined first, then the distance between each candidate virtual character and the first virtual character may be determined, and the candidate virtual character whose distance from the first virtual character is the smallest may be determined as the second virtual character.
For another example, after a plurality of candidate virtual characters whose corresponding distances satisfy a preset condition are determined, a target area having a preset size and including the largest candidate virtual character is determined, and the candidate virtual character in the target area is determined as the second virtual character.
As shown in fig. 5a, the method for controlling display of a game screen according to the embodiment of the present application, where the determining the second virtual character from the candidate virtual characters, further includes:
s501, if the number of the candidate virtual characters is multiple, determining a target area with the largest number of the candidate virtual characters and a preset size.
Optionally, the preset size of each region may be determined based on the size of the graphical user interface; for example, the size of the graphical user interface is determined to be a preset size; alternatively, the preset size of each region is made smaller than the size of the graphical user interface.
Here, the virtual character candidates included in the respective areas outside the first game screen are determined, and the area including the largest number of virtual character candidates is selected as the target area.
As shown in fig. 5b, the graphical user interface 100 comprises a first game screen comprising at least part of the game scene 200 and the first virtual character 210, outside the first game screen, a candidate virtual character 231, a candidate virtual character 232, a candidate virtual character 233, a candidate virtual character 234 and a candidate virtual character 235 are comprised in an area 240, and a candidate virtual character 236 is comprised in an area 241. Here, the number (5) of the candidate virtual characters included in the region 240 is greater than the number (1) of the candidate virtual characters included in the region 241, and thus the region 240 is determined to be the target region.
S502, determining the candidate virtual role in the target area as the second virtual role.
Optionally, all the candidate virtual roles in the target area are taken as the second virtual role. For example, as shown in fig. 5b, the candidate avatar 231, the candidate avatar 232, the candidate avatar 233, the candidate avatar 234, and the candidate avatar 235 in the area 240 are determined as the second avatar.
It should be noted that the third condition may be used to determine the second virtual character in combination with the first condition and the second condition. For example, for candidate virtual characters in the target area, based on the position corresponding to each of the candidate virtual characters, a candidate virtual character whose corresponding position is within the first target range is determined, and the candidate virtual character whose corresponding position is within the first target range is determined as the second virtual character; when there are a plurality of candidate virtual characters whose corresponding positions are within the first target range, distances between the plurality of candidate virtual characters and the first virtual character are calculated, and the candidate virtual character whose distance satisfies a preset condition (for example, the distance is the smallest) is determined as the second virtual character.
Further, as shown in fig. 6, in this embodiment of the application, the determining, by the touch terminal, a picture center based on a second virtual character, and rendering, based on the picture center, a second game picture including the second virtual character, and accordingly rendering, in the display screen, the second game picture including the second virtual character includes:
s601, determining the picture center of the second game picture based on the second virtual character.
In the embodiment of the application, one or more second virtual roles may be provided; and for each second virtual character, determining the center point of the second virtual character, and determining the center point of the second virtual character as the picture center of the second game picture.
Optionally, the central point of the second virtual character may be determined as follows: and determining a geometric figure corresponding to the outline of each second virtual character, and determining the central point of the geometric figure as the central point of the second virtual character.
When there is one second avatar, in one embodiment, the second avatar is determined as the picture center, for example, a center point of the second avatar is determined as the picture center; in another embodiment, an intersection point of a straight line passing through the second virtual character and a center line of the skill release path in the path direction is determined; and determining the picture center according to the second virtual role and the intersection point.
Here, the straight line passing through the second virtual character is a straight line passing through the second virtual character and perpendicular to the path direction of the skill release path, an intersection point of the straight line and the center line of the skill release path in the path direction is determined, a line segment midpoint of a line segment corresponding to the center point of the virtual character is calculated from the intersection point, and the line segment midpoint is determined as the screen center.
When the number of the second virtual characters is multiple, determining a geometric center of a geometric figure formed by the multiple second virtual characters as the picture center; optionally, a geometric figure formed by the plurality of second virtual characters is determined based on the central points of the plurality of second virtual characters, and the geometric center of the geometric figure is determined as the picture center.
S602, rendering the second game picture including the second virtual character in the display screen based on the picture center.
In this embodiment, the center point of the second virtual character may be used as a picture center, or the midpoint of the line segment may be used as a picture center, or the geometric center of the geometric figure may be used as a picture center, and a second game picture including the second virtual character may be rendered on the display screen.
Further, in the method for controlling display of a game screen provided in an embodiment of the present application, after rendering a second game screen including the second virtual character in the display screen, the method for controlling display further includes:
and responding to a third touch operation which is continuous with the second touch operation and has a touch pressure value meeting a second pressure condition, and controlling the first virtual character to release the skill in the game scene according to the skill release path.
Wherein the second pressure condition comprises: the touch pressure value is within a second pressure value range; wherein the second pressure value range is smaller than the first pressure value range and larger than a third pressure value range.
In the embodiment of the application, when the touch pressure value of the second touch operation triggered by the player is within the first pressure value range, and the player continuously controls the touch pressure value of the second touch operation to be reduced from the first pressure value range to the second pressure value range, it is determined that the player triggers the third touch operation, and at this time, the touch terminal controls the first virtual character to release the skill in the game scene according to the skill release path; meanwhile, the position of the virtual camera in the game is unchanged, and is still located at a position associated with the second virtual character, such as the position of the second virtual character, or an anchor point position having a relative position relationship with the second virtual character; and when the first virtual character releases the skill, updating the picture content of the second game picture to be matched with the picture content of the released skill.
Further, in the method for controlling display of a game screen provided in an embodiment of the present application, the method further includes:
and moving the touch point responding to the first touch operation from the skill control to a skill canceling control, and controlling the first virtual character to cancel the releasing skill in the game scene.
The touch control terminal comprises a touch control terminal and a skill cancellation control, wherein the touch control terminal also comprises a skill cancellation control on a graphical user interface; optionally, the skill cancellation control is located proximate to the skill control.
When the touch point of the first touch operation of the player moves from any skill control to a cancel control, the touch terminal responds to the movement control operation and controls the first virtual character to stop taking the cancel skill in the game scene.
According to the game picture display control method, the current first game picture is switched to the second game picture comprising the second virtual character located outside the current first game picture in the display screen by responding to the second touch operation continuous with the first touch operation acting on the skill control, on one hand, other game pictures outside the current game picture can be checked in the process that a user uses the skill, the operation is continuous and is not blocked, the complexity of man-machine interaction operation is reduced, and the man-machine interaction efficiency is improved. On the other hand, an intelligent display adjustment mode is realized, so that the adjustment operation of the game scene display in the game is more flexible and intelligent, and the technical effect of meeting the requirements of game players at different levels can be achieved.
The second embodiment of the present application further provides a display control method diagram of a game screen, where the game screen and a skill control are displayed on a display screen of a touch terminal, the game screen includes at least a part of a game scene and a first virtual character, and the skill control is configured to control the first virtual character to release a skill in the game scene, as shown in fig. 7, the display control method includes:
s701, responding to the first touch operation aiming at the skill control, and determining a skill release path of the skill corresponding to the skill control.
S702, responding to a second touch operation which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and updating a game scene display range presented in the game picture.
In the embodiment of the application, the second touch operation continuous with the first touch operation acting on the skill control is responded, and the game picture displayed in the display screen is updated according to the second touch operation, namely, other game pictures except the current game picture can be checked in the process that the user uses the skill, and the operation is continuous without blocking, so that the complexity of the man-machine interaction operation is reduced, and the man-machine interaction efficiency is improved.
In the embodiment of the application, a game is installed in the touch terminal, and after the game is started, the touch terminal renders a graphical user interface on the display screen, wherein the graphical user interface comprises a game picture corresponding to the game, and the game picture comprises at least part of a game scene and a first virtual character. Wherein the first virtual character is a player-controlled virtual character; meanwhile, the graphical user interface also displays a skill control and a mobile control, wherein the skill control is configured to respond to a touch operation acting on the skill control and control the first virtual character to use a corresponding skill in a game scene, and as can be appreciated, the skill control may include a plurality of skills, and each skill control corresponds to a specific skill; the movement control is configured to control the first virtual character to move in the game scene in response to a touch operation acting on the movement control.
The respective steps of the display control method in the present exemplary embodiment are further described below.
S701, responding to the first touch operation aiming at the skill control, and determining a skill release path of the skill corresponding to the skill control.
When a player triggers any skill control, the touch terminal responds to a first touch operation of the player for the skill control, and determines a skill release path of a skill corresponding to the skill control. Wherein different skills correspond to different skill release paths.
Meanwhile, a game picture is rendered on the graphical user interface of the touch terminal. In a specific implementation, the game scene may be the game scene content captured by the virtual camera, and in general, the range of the game scene is larger than the capture range of the virtual camera, that is, the entire game scene content cannot be displayed on the display screen, as shown in fig. 1b, the range of the game scene 200 is larger than the display range of the graphical user interface 100 in the display screen.
S702, responding to a second touch operation which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and updating a game scene display range presented in the game picture.
Here, the player continues to increase the touch pressure value on the basis of the first touch operation, and when it is determined that the player triggers the second touch operation when it is detected that the touch pressure value satisfies the first pressure condition, the virtual camera in the game is controlled to move in the movement direction of the second touch operation based on the movement direction corresponding to the second touch operation, and a game screen including game scene content (i.e., a game scene display range) shot during the movement of the virtual camera is presented in the graphical user interface.
Further, as shown in fig. 8, in the display control method for a game screen according to the embodiment of the present application, the updating a game scene display range displayed in the game screen in response to a second touch operation, which is continuous with the first touch operation and has a touch pressure value satisfying a first pressure condition, includes:
s801, responding to a second touch operation which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and determining the updating direction of the game scene display range according to the touch point moving direction of the second touch operation.
Optionally, the second touch operation may move in a preset area corresponding to the skill control, where the preset area may be: a region centered on the skill control (e.g., the center point of the skill control) and having a radius of the set distance.
In the embodiment of the application, the moving direction of the touch point of the second touch operation is determined, and the moving direction is determined as the updating direction of the game scene display range.
S802, updating the game scene display range of the game picture according to the updating direction.
After the updating direction of the game scene display range is determined, the virtual camera in the game is controlled to move along the updating direction, and then a game picture including the game scene content (namely the game scene display range) shot in the moving process of the virtual camera is presented in the graphical user interface.
Further, in the display control method of the game screen provided in the embodiment of the present application, the display control method further includes:
and responding to the condition that the moving direction meets a specified condition, and controlling the path direction of the skill release path according to the moving direction.
In the embodiment of the application, when the moving direction is the same as the path direction of the skill release path, the path direction of the skill release path is kept unchanged; when the moving direction is different from the path direction of the skill release path, the path direction of the skill release path is adjusted to coincide with the moving direction.
Further, in the display control method of the game screen provided in the embodiment of the present application, when the display range of the game scene presented in the game screen is updated, the display control method further includes:
in the process of updating the game scene display range presented in the game picture, rendering a skill indication path when a second virtual character located in the game scene display range is detected; wherein the skill indication path is used for indicating the positions of the skill release path and the second virtual character.
In this embodiment of the application, the number of the second virtual roles may be one or multiple; when multiple candidate virtual characters are detected, a second virtual character can be determined based on the distances between the multiple candidate virtual characters and the first virtual character respectively; the second virtual character may also be determined based on respective positions of the plurality of candidate virtual characters; the second virtual character may also be determined based on the number of candidate virtual characters located within the same area. In the embodiment of the present application, the determination method of the second virtual role is not limited.
In an embodiment of the present application, the skill indication path may include one or more of the following information: a skill release path corresponding to the skill and a pre-acting path corresponding to the skill release path. Here, the preaction path corresponds to a second target range extending in the path direction of the skill release path.
In one embodiment, the pre-action path may be determined by: and generating the pre-acting path according to the coverage range of the skill release path and the path direction of the skill release path.
Optionally, by determining action endpoints in the skill release path, here, a plurality of action endpoints may be selected, or two action endpoints at two ends of an action region of the release path may be selected, and the pre-action path is determined based on the two action endpoints and the path direction of the skill release path.
Further, as shown in fig. 9, a display control method for a game screen according to an embodiment of the present application includes:
s901, obtaining the position of the second virtual character in the game scene.
S902, determining the display range of the skill indication path according to the position of the second virtual character.
In conjunction with steps 901 and 902, the display range of the skill indicating path may be adjusted as the second virtual character moves in the game scene. In a specific embodiment, the position of the second virtual character is acquired, and the display range of the skill indication path is adjusted based on the position of the second virtual character. For example, when the second virtual character is close to the first virtual character, the display range of the adjustment skill indication path is enlarged, and when the second virtual character is far from the first virtual character, the display range of the adjustment skill indication path is narrowed.
According to the game picture display control method, the second touch operation continuous with the first touch operation acting on the skill control is responded, and the game picture displayed in the display screen is updated according to the second touch operation, namely, other game pictures except the current game picture can be checked in the process that a user uses the skill, the operation is continuous and is not blocked, the complexity of man-machine interaction operation is reduced, and the man-machine interaction efficiency is improved.
Based on the same inventive concept as the first embodiment, the embodiment of the present application further provides a game screen display control device corresponding to the game screen display control method in the first embodiment, and as the principle of solving the problem of the device in the embodiment of the present application is similar to the game screen display control method in the embodiment of the present application, the implementation of the game screen display control device can refer to the implementation of the game screen display control method, and repeated details are omitted.
The embodiment of the application provides a display control device of a game picture, which resides in a touch terminal, and displays the game picture and a skill control on a display screen of the touch terminal, wherein the game picture comprises at least part of a game scene and a first virtual character, and the skill control is used for controlling the first virtual character to release a skill in the game scene; as shown in fig. 10, the display control apparatus includes:
a first rendering module 1001, configured to render, in response to a first touch operation for the skill control, a first game screen including the first virtual character and at least part of a skill release path of a skill corresponding to the skill control in the display screen;
a determining module 1002, configured to determine, in response to a second touch operation, where a touch pressure value of the second touch operation is continuous with the first touch operation and meets a first pressure condition, a second virtual character located outside the first game screen in the game scene based on the view range corresponding to the first virtual character and the skill release path;
a second rendering module 1003, configured to render a second game screen including the second virtual character in the display screen.
In one possible embodiment, the display control apparatus further includes:
and the first control module is used for responding to the change of the operation direction of the first touch operation and controlling the skill release path to change synchronously along with the operation direction.
In one possible implementation, the touch pressure value satisfying the first pressure condition includes: the touch pressure value is within a first pressure value range.
In one possible implementation, the determining module 1002, when determining a second virtual character located outside the first game screen in the game scene based on the visual field range corresponding to the first virtual character and the skill release path, includes:
determining a game view range corresponding to the first virtual character in the game scene;
selecting a candidate virtual character which is positioned outside the first game picture and in a preset range corresponding to the skill release path in the game scene according to the game visual field range;
determining the second virtual character from the candidate virtual characters.
In one possible embodiment, the preset range includes at least one of:
a first target range covered by the skill release path;
a second target range extending in a path direction of the skill release path;
and a third target range extending in two directions perpendicular to the path direction; wherein any game frame within the third target range includes the skill release path.
In one possible implementation, the determining module 1002, in determining the second virtual character from the candidate virtual characters, includes:
and if the candidate virtual role is one, determining that the candidate virtual role is the second virtual role.
In one possible implementation, the determining module 1002, in determining the second virtual character from the candidate virtual characters, includes:
if the number of the candidate virtual roles is multiple, determining the position corresponding to each candidate virtual role;
and determining the candidate virtual role with the corresponding position within the first target range as the second virtual role.
In one possible implementation, the determining module 1002 determines the second virtual character from the candidate virtual characters, including:
if the candidate virtual roles are multiple, respectively determining the distance between each candidate virtual role and the first virtual role;
determining the candidate virtual role with the distance meeting a preset condition as the second virtual role; wherein the preset conditions include: the distance is the largest, the distance is the smallest, or the distance is a preset threshold.
In a possible implementation manner, when determining that the candidate virtual character whose distance satisfies the preset condition is the second virtual character, the determining module 1002 includes:
and if a plurality of candidate virtual roles with the distances meeting preset conditions exist, determining the plurality of candidate virtual roles as the second virtual role.
In a possible implementation manner, when determining that the candidate virtual character whose distance satisfies the preset condition is the second virtual character, the determining module 1002 includes:
if a plurality of candidate virtual roles with the distances meeting preset conditions exist, acquiring the overlapping range of each candidate virtual role and the skill release path, and determining the candidate virtual role with the largest overlapping range as the second virtual role.
In one possible implementation, the determining module 1002, when determining the second virtual character from the candidate virtual characters, further includes:
if the candidate virtual roles are multiple, determining a target area with the largest number of candidate virtual roles and a preset size;
determining the candidate virtual character in the target area as the second virtual character.
In one possible implementation, the second rendering module 1003, when rendering the second game screen including the second virtual character in the display screen, includes:
determining a screen center of the second game screen based on the second virtual character;
rendering the second game screen including the second virtual character in the display screen based on the screen center.
In one possible embodiment, the second rendering module 1003, when determining the screen center of the second game screen based on the second virtual character, includes:
and if the number of the second virtual roles is one, determining the second virtual role as the picture center.
In one possible embodiment, the second rendering module 1003, when determining the screen center of the second game screen based on the second virtual character, includes:
and if the number of the second virtual characters is multiple, determining a geometric center of a geometric figure formed by the multiple second virtual characters as the picture center.
In one possible embodiment, the second rendering module 1003, when determining the screen center of the second game screen based on the second virtual character, includes:
if the number of the second virtual roles is one, determining the intersection point of a straight line passing through the second virtual roles and the center line of the skill release path along the path direction;
and determining the picture center according to the second virtual role and the intersection point.
In a possible implementation, the second rendering module 1003, when rendering the second game screen including the second virtual character in the display screen, further includes:
rendering a second game screen comprising at least part of the skill release path and the second virtual character on the display screen;
or,
rendering a second game picture comprising a pre-acting path corresponding to the skill release path and the second virtual character on the display screen;
or,
rendering a second game screen on the display screen that includes the skill release path, the pre-action path, and the second virtual character.
In one possible embodiment, the display control device for a game screen further includes:
and the generating module is used for generating the pre-acting path according to the coverage range of the skill release path and the path direction of the skill release path.
In one possible embodiment, the skill release path is displayed differently than the pre-action path.
In one possible embodiment, the display control apparatus further includes:
and the second control module is used for responding to a third touch operation which is continuous with the second touch operation and has a touch pressure value meeting a second pressure condition after a second game picture comprising the second virtual character is rendered in the display screen, and controlling the first virtual character to release the skill in the game scene according to the skill release path.
In one possible embodiment, the second pressure condition comprises: the touch pressure value is within a second pressure value range; wherein the second range of pressure values is less than the first range of pressure values.
In one possible embodiment, the display control apparatus further includes:
and the third control module is used for responding to the movement of the touch point of the first touch operation from the skill control to the skill cancellation control, and controlling the first virtual character to cancel the release skill in the game scene.
According to the display control device for the game picture, the current first game picture is switched to the second game picture comprising the second virtual character located outside the current first game picture in the display screen through responding to the second touch operation continuous with the first touch operation acting on the skill control, on one hand, other game pictures except the current game picture can be checked in the process that a user uses the skill, the operation is continuous and is not blocked, the complexity of man-machine interaction operation is reduced, and the man-machine interaction efficiency is improved. On the other hand, an intelligent display adjustment mode is realized, so that the adjustment operation of the game scene display in the game is more flexible and intelligent, and the technical effect of meeting the requirements of game players at different levels can be achieved.
Based on the same inventive concept as the second embodiment, the embodiment of the present application further provides a game screen display control device corresponding to the game screen display control method in the second embodiment, and as the principle of solving the problem of the device in the embodiment of the present application is similar to the game screen display control method in the embodiment of the present application, the implementation of the game screen display control device can refer to the implementation of the game screen display control method, and repeated details are omitted.
An embodiment of the present application further provides a display control device of a game screen, which resides in a touch terminal, and displays the game screen and a skill control on a display screen of the touch terminal, where the game screen includes at least a part of a game scene and a first virtual character, and the skill control is configured to control the first virtual character to release a skill in the game scene, as shown in fig. 11, the display control device includes:
a first determining module 1101, configured to determine, in response to a first touch operation for the skill control, a skill release path of a skill corresponding to the skill control;
the updating module 1102 is configured to update a game scene display range displayed in the game screen in response to a second touch operation, which is continuous with the first touch operation and has a touch pressure value satisfying a first pressure condition.
In a possible implementation manner, when the updating module 1102 updates the game scene display range presented in the game screen in response to a second touch operation, which is continuous with the first touch operation and has a touch pressure value satisfying a first pressure condition, the updating module includes:
responding a second touch operation, which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and determining the updating direction of the game scene display range according to the touch point moving direction of the second touch operation;
and updating the game scene display range of the game picture according to the updating direction.
In one possible embodiment, the display control apparatus further includes:
and the control module is used for responding that the moving direction meets a specified condition and controlling the path direction of the skill release path according to the moving direction.
In one possible embodiment, the display control apparatus further includes:
the rendering module is used for rendering a skill indication path when a second virtual character located in the game scene display range is detected in the process of updating the game scene display range presented in the game picture; wherein the skill indication path is used for indicating the positions of the skill release path and the second virtual character.
In one possible embodiment, the display control apparatus includes:
the obtaining module is used for obtaining the position of the second virtual character in the game scene;
a second determination module for determining a display range of the skill indication path according to the position of the second virtual character.
According to the display control device for the game picture, provided by the embodiment of the application, the game picture displayed in the display screen is updated according to the second touch operation by responding to the second touch operation continuous with the first touch operation acting on the skill control, namely, other game pictures except the current game picture can be checked in the process that a user uses the skill, the operation is continuous and is not blocked, the complexity of the man-machine interaction operation is reduced, and the man-machine interaction efficiency is improved.
As shown in fig. 12, an electronic device 1200 provided in an embodiment of the present application includes: a processor 1201, a memory 1202 and a bus, wherein the memory 1202 stores machine-readable instructions executable by the processor 1201, when the electronic device is operated, the processor 1201 and the memory 1202 communicate through the bus, and the processor 1201 executes the machine-readable instructions to execute the steps of the display control method of the game screen in the first embodiment.
Specifically, the memory 1202 and the processor 1201 can be general-purpose memories and processors, and are not particularly limited herein, and the display control method of the game screen in the first embodiment described above can be executed when the processor 1201 runs a computer program stored in the memory 1202.
Corresponding to the method for controlling the display of the game screen in the first embodiment, an embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and the computer program is executed by a processor to perform the steps of the method for controlling the display of the game screen in the first embodiment.
As shown in fig. 13, an electronic device 1300 provided in an embodiment of the present application includes: the game device comprises a processor 1301, a memory 1302 and a bus, wherein the memory 1302 stores machine readable instructions executable by the processor 1301, when the electronic device runs, the processor 1301 and the memory 1302 communicate through the bus, and the processor 1301 executes the machine readable instructions to execute the steps of the display control method of the game picture in the second embodiment.
Specifically, the memory 1302 and the processor 1301 can be general-purpose memory and processor, and are not specifically limited herein, and when the processor 1301 runs a computer program stored in the memory 1302, the display control method of the game screen in the second embodiment described above can be executed.
Corresponding to the method for controlling the display of the game screen in the second embodiment, an embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and the computer program is executed by a processor to perform the steps of the method for controlling the display of the game screen in the second embodiment.
It can be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to corresponding processes in the method embodiments, and are not described in detail in this application. In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other ways. The above-described apparatus embodiments are merely illustrative, and for example, the division of the modules is merely a logical division, and there may be other divisions in actual implementation, and for example, a plurality of modules or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or modules through some communication interfaces, and may be in an electrical, mechanical or other form.
The modules described as separate parts may or may not be physically separate, and parts displayed as modules may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a U disk, a removable hard disk, a ROM, a RAM, a magnetic disk, or an optical disk.
The above description is only for the specific embodiments of the present application, but the scope of the present application is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present application, and shall be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.
Claims (32)
1. The display control method of the game picture is characterized in that the game picture and a skill control are displayed on a display screen of a touch terminal, the game picture comprises at least part of a game scene and a first virtual character, and the skill control is used for controlling the first virtual character to release skill in the game scene; the display control method comprises the following steps:
rendering a first game picture comprising the first virtual character and at least part of skill release paths of skills corresponding to the skill control in the display screen in response to a first touch operation aiming at the skill control;
responding to a second touch operation which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and determining a second virtual character which is positioned outside the first game picture in the game scene based on the visual field range corresponding to the first virtual character and the skill release path;
rendering a second game screen including the second virtual character in the display screen.
2. The display control method of a game screen according to claim 1, further comprising:
and responding to the change of the operation direction of the first touch operation, and controlling the skill release path to synchronously change along with the operation direction.
3. The method according to claim 1, wherein the step of satisfying the first pressure condition by the touch pressure value comprises: the touch pressure value is within a first pressure value range.
4. The method according to claim 1, wherein the determining a second virtual character located outside the first game screen in the game scene based on the visual field range corresponding to the first virtual character and the skill release path includes:
determining a game view range corresponding to the first virtual character in the game scene;
selecting a candidate virtual character which is positioned outside the first game picture and in a preset range corresponding to the skill release path in the game scene according to the game visual field range;
determining the second virtual character from the candidate virtual characters.
5. The method according to claim 4, wherein the preset range includes at least one of:
a first target range covered by the skill release path;
a second target range extending in a path direction of the skill release path;
and a third target range extending in two directions perpendicular to the path direction; wherein any game frame within the third target range includes the skill release path.
6. The method of controlling display of a game screen according to claim 4, wherein the determining the second avatar from the candidate avatars includes:
and if the candidate virtual role is one, determining that the candidate virtual role is the second virtual role.
7. The method of controlling display of a game screen according to claim 5, wherein the determining the second avatar from the candidate avatars includes:
if the number of the candidate virtual roles is multiple, determining the position corresponding to each candidate virtual role;
and determining the candidate virtual role with the corresponding position within the first target range as the second virtual role.
8. The method of controlling display of a game screen according to claim 4, wherein the determining the second avatar from the candidate avatars includes:
if the candidate virtual roles are multiple, respectively determining the distance between each candidate virtual role and the first virtual role;
determining the candidate virtual role with the distance meeting a preset condition as the second virtual role; wherein the preset conditions include: the distance is the largest, the distance is the smallest, or the distance is a preset threshold.
9. The method according to claim 8, wherein the determining that the candidate virtual character whose distance satisfies a preset condition is the second virtual character includes:
and if a plurality of candidate virtual roles with the distances meeting preset conditions exist, determining the plurality of candidate virtual roles as the second virtual role.
10. The method according to claim 8, wherein the determining that the candidate virtual character whose distance satisfies a preset condition is the second virtual character includes:
if a plurality of candidate virtual roles with the distances meeting preset conditions exist, acquiring the overlapping range of each candidate virtual role and the skill release path, and determining the candidate virtual role with the largest overlapping range as the second virtual role.
11. The method of controlling display of a game screen according to claim 4, wherein the determining the second avatar from the candidate avatars further comprises:
if the candidate virtual roles are multiple, determining a target area with the largest number of candidate virtual roles and a preset size;
determining the candidate virtual character in the target area as the second virtual character.
12. The method according to claim 1, wherein said rendering a second game screen including the second virtual character in the display screen includes:
determining a screen center of the second game screen based on the second virtual character;
rendering the second game screen including the second virtual character in the display screen based on the screen center.
13. The method of controlling display of a game screen according to claim 12, wherein said determining a screen center of the second game screen based on the second virtual character includes:
and if the number of the second virtual roles is one, determining the second virtual role as the picture center.
14. The method of controlling display of a game screen according to claim 12, wherein said determining a screen center of the second game screen based on the second virtual character includes:
and if the number of the second virtual characters is multiple, determining a geometric center of a geometric figure formed by the multiple second virtual characters as the picture center.
15. The method of controlling display of a game screen according to claim 12, wherein said determining a screen center of the second game screen based on the second virtual character includes:
if the number of the second virtual roles is one, determining the intersection point of a straight line passing through the second virtual roles and the center line of the skill release path along the path direction;
and determining the picture center according to the second virtual role and the intersection point.
16. The method according to claim 1, wherein the rendering of the second game screen including the second virtual character in the display screen further comprises:
rendering a second game screen comprising at least part of the skill release path and the second virtual character on the display screen;
or,
rendering a second game picture comprising a pre-acting path corresponding to the skill release path and the second virtual character on the display screen;
or,
rendering a second game screen on the display screen that includes the skill release path, the pre-action path, and the second virtual character.
17. The display control method of a game screen according to claim 16, wherein the preaction path is determined by:
and generating the pre-acting path according to the coverage range of the skill release path and the path direction of the skill release path.
18. The method of controlling display of a game screen according to claim 17, wherein the skill releasing path and the preaction path are displayed in a different manner.
19. The display control method of a game screen according to claim 3, wherein after rendering a second game screen including the second virtual character in the display screen, the display control method further comprises:
and responding to a third touch operation which is continuous with the second touch operation and has a touch pressure value meeting a second pressure condition, and controlling the first virtual character to release the skill in the game scene according to the skill release path.
20. The method according to claim 19, wherein the second pressure condition includes: the touch pressure value is within a second pressure value range; wherein the second range of pressure values is less than the first range of pressure values.
21. The display control method of a game screen according to claim 1, further comprising:
and moving the touch point responding to the first touch operation from the skill control to a skill canceling control, and controlling the first virtual character to cancel the releasing skill in the game scene.
22. A display control method of a game picture is characterized in that the game picture and a skill control are displayed on a display screen of a touch terminal, the game picture comprises at least a part of a game scene and a first virtual character, the skill control is used for controlling the first virtual character to release skill in the game scene, and the display control method comprises the following steps:
responding to the first touch operation aiming at the skill control, and determining a skill release path of the skill corresponding to the skill control;
and responding to a second touch operation which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and updating the game scene display range presented in the game picture.
23. The method according to claim 22, wherein the updating the game scene display range displayed in the game screen in response to a second touch operation, which is continuous with the first touch operation and has a touch pressure value satisfying a first pressure condition, comprises:
responding a second touch operation, which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and determining the updating direction of the game scene display range according to the touch point moving direction of the second touch operation;
and updating the game scene display range of the game picture according to the updating direction.
24. The method of controlling display of a game screen according to claim 23, further comprising:
and responding to the condition that the moving direction meets a specified condition, and controlling the path direction of the skill release path according to the moving direction.
25. The display control method of a game screen according to claim 22, wherein in updating a game scene display range presented in the game screen, the display control method further comprises:
in the process of updating the game scene display range presented in the game picture, rendering a skill indication path when a second virtual character located in the game scene display range is detected; wherein the skill indication path is used for indicating the positions of the skill release path and the second virtual character.
26. The display control method of a game screen according to claim 25, wherein the display control method comprises:
acquiring the position of the second virtual character in the game scene;
determining a display range of the skill indication path according to the position of the second virtual character.
27. The display control device of the game picture is characterized in that the display control device resides in a touch terminal, the game picture and a skill control are displayed on a display screen of the touch terminal, the game picture comprises at least part of a game scene and a first virtual character, and the skill control is used for controlling the first virtual character to release skill in the game scene; the display control apparatus includes:
a first rendering module, configured to render, in response to a first touch operation for the skill control, a first game screen including the first virtual character and at least part of a skill release path of a skill corresponding to the skill control in the display screen;
the determining module is used for responding to a second touch operation which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and determining a second virtual character which is positioned outside the first game picture in the game scene based on the visual field range corresponding to the first virtual character and the skill release path;
and the second rendering module is used for rendering a second game picture comprising the second virtual character in the display screen.
28. A display control apparatus of a game screen, which resides in a touch terminal, and displays the game screen and a skill control on a display screen of the touch terminal, where the game screen includes at least a part of a game scene and a first virtual character, and the skill control is configured to control the first virtual character to release a skill in the game scene, the display control apparatus comprising:
the first determination module is used for responding to the first touch operation aiming at the skill control and determining a skill release path of the skill corresponding to the skill control;
and the updating module is used for responding to a second touch operation which is continuous with the first touch operation and has a touch pressure value meeting a first pressure condition, and updating the game scene display range presented in the game picture.
29. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the method for controlling display of a game screen according to any one of claims 1 to 21.
30. A computer-readable storage medium, characterized in that a computer program is stored thereon, which, when being executed by a processor, performs the steps of the display control method of a game screen according to any one of claims 1 to 21.
31. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the method for controlling display of a game screen according to any one of claims 22 to 26.
32. A computer-readable storage medium, characterized in that a computer program is stored thereon, which, when being executed by a processor, performs the steps of the method for controlling display of a game screen according to any one of claims 22 to 26.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201911304254.1A CN111124226B (en) | 2019-12-17 | 2019-12-17 | Game screen display control method and device, electronic equipment and storage medium |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201911304254.1A CN111124226B (en) | 2019-12-17 | 2019-12-17 | Game screen display control method and device, electronic equipment and storage medium |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN111124226A true CN111124226A (en) | 2020-05-08 |
| CN111124226B CN111124226B (en) | 2021-07-30 |
Family
ID=70498294
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201911304254.1A Active CN111124226B (en) | 2019-12-17 | 2019-12-17 | Game screen display control method and device, electronic equipment and storage medium |
Country Status (1)
| Country | Link |
|---|---|
| CN (1) | CN111124226B (en) |
Cited By (18)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN111589114A (en) * | 2020-05-12 | 2020-08-28 | 腾讯科技(深圳)有限公司 | Virtual object selection method, device, terminal and storage medium |
| CN111672103A (en) * | 2020-06-05 | 2020-09-18 | 腾讯科技(深圳)有限公司 | Virtual object control method in virtual scene, computer device and storage medium |
| CN111672106A (en) * | 2020-06-05 | 2020-09-18 | 腾讯科技(深圳)有限公司 | Virtual scene display method and device, computer equipment and storage medium |
| CN111773711A (en) * | 2020-07-27 | 2020-10-16 | 网易(杭州)网络有限公司 | Game visual angle control method and device, storage medium and electronic device |
| CN112090077A (en) * | 2020-09-08 | 2020-12-18 | 福建天晴在线互动科技有限公司 | Route setting method and system for game skill state multi-path conversion |
| CN112402967A (en) * | 2020-12-04 | 2021-02-26 | 网易(杭州)网络有限公司 | Game control method, device, terminal device and medium |
| CN112822397A (en) * | 2020-12-31 | 2021-05-18 | 上海米哈游天命科技有限公司 | Game picture shooting method, device, equipment and storage medium |
| CN112843719A (en) * | 2021-03-22 | 2021-05-28 | 网易(杭州)网络有限公司 | Skill processing method, skill processing device, storage medium and computer equipment |
| CN112843732A (en) * | 2020-12-31 | 2021-05-28 | 上海米哈游天命科技有限公司 | Method and device for shooting image, electronic equipment and storage medium |
| CN113318434A (en) * | 2021-06-10 | 2021-08-31 | 网易(杭州)网络有限公司 | Game information processing method and device and storage medium |
| CN113350779A (en) * | 2021-06-16 | 2021-09-07 | 网易(杭州)网络有限公司 | Game virtual character action control method and device, storage medium and electronic equipment |
| CN113440841A (en) * | 2021-07-14 | 2021-09-28 | 网易(杭州)网络有限公司 | Control method and device of virtual role, electronic equipment and readable storage medium |
| CN113559505A (en) * | 2021-07-28 | 2021-10-29 | 网易(杭州)网络有限公司 | Information processing method and device in game and mobile terminal |
| CN113813604A (en) * | 2021-09-30 | 2021-12-21 | 网易(杭州)网络有限公司 | Information interaction method, device and electronic device in game |
| CN114146411A (en) * | 2021-12-03 | 2022-03-08 | 网易(杭州)网络有限公司 | Game object control method, device, electronic equipment and storage medium |
| WO2023279884A1 (en) * | 2021-07-08 | 2023-01-12 | 腾讯科技(深圳)有限公司 | Method and apparatus for controlling virtual skills in virtual scene, device, medium, and program product |
| CN115738230A (en) * | 2022-10-08 | 2023-03-07 | 网易(杭州)网络有限公司 | Game operation control method and device and electronic equipment |
| US12544663B2 (en) | 2021-07-08 | 2026-02-10 | Tencent Technology (Shenzhen) Company Limited | Method, apparatus and device for controlling virtual skills in virtual scene, medium and program product |
Citations (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR101570967B1 (en) * | 2014-09-17 | 2015-11-23 | (주)스마일게이트엔터테인먼트 | Game interface method and apparatus for mobile shooting game |
| CN106991713A (en) * | 2017-04-13 | 2017-07-28 | 网易(杭州)网络有限公司 | Method and apparatus, medium, processor and the terminal of scene in more new game |
| CN107398071A (en) * | 2017-07-19 | 2017-11-28 | 网易(杭州)网络有限公司 | Mission Objective system of selection and device |
| US20180028916A1 (en) * | 2015-09-29 | 2018-02-01 | Tencent Technology (Shenzhen) Company Limited | Information processing method, terminal, and computer storage medium |
| CN107789830A (en) * | 2017-09-15 | 2018-03-13 | 网易(杭州)网络有限公司 | Information processing method, device, electronic equipment and storage medium |
| CN107913521A (en) * | 2017-11-09 | 2018-04-17 | 腾讯科技(深圳)有限公司 | The display methods and device of virtual environment picture |
| CN107913520A (en) * | 2017-12-14 | 2018-04-17 | 网易(杭州)网络有限公司 | Information processing method, device, electronic equipment and storage medium |
| CN107967096A (en) * | 2017-11-24 | 2018-04-27 | 网易(杭州)网络有限公司 | Destination object determines method, apparatus, electronic equipment and storage medium |
| CN108196765A (en) * | 2017-12-13 | 2018-06-22 | 网易(杭州)网络有限公司 | Display control method, electronic equipment and storage medium |
| CN109568957A (en) * | 2019-01-10 | 2019-04-05 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
| CN109675308A (en) * | 2019-01-10 | 2019-04-26 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
| CN109675307A (en) * | 2019-01-10 | 2019-04-26 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
| CN109908574A (en) * | 2019-02-22 | 2019-06-21 | 网易(杭州)网络有限公司 | Game character control method, device, device and storage medium |
| CN109966738A (en) * | 2019-02-22 | 2019-07-05 | 网易(杭州)网络有限公司 | Information processing method, processing unit, electronic equipment and storage medium |
| CN109999493A (en) * | 2019-04-03 | 2019-07-12 | 网易(杭州)网络有限公司 | In-game information processing method, device, mobile terminal and readable storage medium |
| CN110180168A (en) * | 2019-05-31 | 2019-08-30 | 网易(杭州)网络有限公司 | A kind of display methods and device, storage medium and processor of game picture |
| CN110292778A (en) * | 2019-08-02 | 2019-10-01 | 网易(杭州)网络有限公司 | A kind of method and apparatus of game skill release |
-
2019
- 2019-12-17 CN CN201911304254.1A patent/CN111124226B/en active Active
Patent Citations (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR101570967B1 (en) * | 2014-09-17 | 2015-11-23 | (주)스마일게이트엔터테인먼트 | Game interface method and apparatus for mobile shooting game |
| US20180028916A1 (en) * | 2015-09-29 | 2018-02-01 | Tencent Technology (Shenzhen) Company Limited | Information processing method, terminal, and computer storage medium |
| CN106991713A (en) * | 2017-04-13 | 2017-07-28 | 网易(杭州)网络有限公司 | Method and apparatus, medium, processor and the terminal of scene in more new game |
| CN107398071A (en) * | 2017-07-19 | 2017-11-28 | 网易(杭州)网络有限公司 | Mission Objective system of selection and device |
| CN107789830A (en) * | 2017-09-15 | 2018-03-13 | 网易(杭州)网络有限公司 | Information processing method, device, electronic equipment and storage medium |
| CN107913521A (en) * | 2017-11-09 | 2018-04-17 | 腾讯科技(深圳)有限公司 | The display methods and device of virtual environment picture |
| CN107967096A (en) * | 2017-11-24 | 2018-04-27 | 网易(杭州)网络有限公司 | Destination object determines method, apparatus, electronic equipment and storage medium |
| CN108196765A (en) * | 2017-12-13 | 2018-06-22 | 网易(杭州)网络有限公司 | Display control method, electronic equipment and storage medium |
| CN107913520A (en) * | 2017-12-14 | 2018-04-17 | 网易(杭州)网络有限公司 | Information processing method, device, electronic equipment and storage medium |
| CN109568957A (en) * | 2019-01-10 | 2019-04-05 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
| CN109675308A (en) * | 2019-01-10 | 2019-04-26 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
| CN109675307A (en) * | 2019-01-10 | 2019-04-26 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
| CN109908574A (en) * | 2019-02-22 | 2019-06-21 | 网易(杭州)网络有限公司 | Game character control method, device, device and storage medium |
| CN109966738A (en) * | 2019-02-22 | 2019-07-05 | 网易(杭州)网络有限公司 | Information processing method, processing unit, electronic equipment and storage medium |
| CN109999493A (en) * | 2019-04-03 | 2019-07-12 | 网易(杭州)网络有限公司 | In-game information processing method, device, mobile terminal and readable storage medium |
| CN110180168A (en) * | 2019-05-31 | 2019-08-30 | 网易(杭州)网络有限公司 | A kind of display methods and device, storage medium and processor of game picture |
| CN110292778A (en) * | 2019-08-02 | 2019-10-01 | 网易(杭州)网络有限公司 | A kind of method and apparatus of game skill release |
Cited By (25)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN111589114A (en) * | 2020-05-12 | 2020-08-28 | 腾讯科技(深圳)有限公司 | Virtual object selection method, device, terminal and storage medium |
| CN111589114B (en) * | 2020-05-12 | 2023-03-10 | 腾讯科技(深圳)有限公司 | Virtual object selection method, device, terminal and storage medium |
| CN111672103A (en) * | 2020-06-05 | 2020-09-18 | 腾讯科技(深圳)有限公司 | Virtual object control method in virtual scene, computer device and storage medium |
| CN111672106A (en) * | 2020-06-05 | 2020-09-18 | 腾讯科技(深圳)有限公司 | Virtual scene display method and device, computer equipment and storage medium |
| CN111672106B (en) * | 2020-06-05 | 2022-05-24 | 腾讯科技(深圳)有限公司 | Virtual scene display method and device, computer equipment and storage medium |
| CN111773711A (en) * | 2020-07-27 | 2020-10-16 | 网易(杭州)网络有限公司 | Game visual angle control method and device, storage medium and electronic device |
| CN112090077A (en) * | 2020-09-08 | 2020-12-18 | 福建天晴在线互动科技有限公司 | Route setting method and system for game skill state multi-path conversion |
| CN112402967B (en) * | 2020-12-04 | 2024-04-12 | 网易(杭州)网络有限公司 | Game control method, game control device, terminal equipment and medium |
| CN112402967A (en) * | 2020-12-04 | 2021-02-26 | 网易(杭州)网络有限公司 | Game control method, device, terminal device and medium |
| CN112843732A (en) * | 2020-12-31 | 2021-05-28 | 上海米哈游天命科技有限公司 | Method and device for shooting image, electronic equipment and storage medium |
| CN112822397A (en) * | 2020-12-31 | 2021-05-18 | 上海米哈游天命科技有限公司 | Game picture shooting method, device, equipment and storage medium |
| CN112822397B (en) * | 2020-12-31 | 2022-07-05 | 上海米哈游天命科技有限公司 | Game picture shooting method, device, equipment and storage medium |
| CN112843719A (en) * | 2021-03-22 | 2021-05-28 | 网易(杭州)网络有限公司 | Skill processing method, skill processing device, storage medium and computer equipment |
| CN113318434A (en) * | 2021-06-10 | 2021-08-31 | 网易(杭州)网络有限公司 | Game information processing method and device and storage medium |
| CN113350779A (en) * | 2021-06-16 | 2021-09-07 | 网易(杭州)网络有限公司 | Game virtual character action control method and device, storage medium and electronic equipment |
| US12544663B2 (en) | 2021-07-08 | 2026-02-10 | Tencent Technology (Shenzhen) Company Limited | Method, apparatus and device for controlling virtual skills in virtual scene, medium and program product |
| WO2023279884A1 (en) * | 2021-07-08 | 2023-01-12 | 腾讯科技(深圳)有限公司 | Method and apparatus for controlling virtual skills in virtual scene, device, medium, and program product |
| CN113440841A (en) * | 2021-07-14 | 2021-09-28 | 网易(杭州)网络有限公司 | Control method and device of virtual role, electronic equipment and readable storage medium |
| CN113440841B (en) * | 2021-07-14 | 2023-11-17 | 网易(杭州)网络有限公司 | Virtual character control method and device, electronic equipment and readable storage medium |
| CN113559505A (en) * | 2021-07-28 | 2021-10-29 | 网易(杭州)网络有限公司 | Information processing method and device in game and mobile terminal |
| CN113559505B (en) * | 2021-07-28 | 2024-02-02 | 网易(杭州)网络有限公司 | Information processing method and device in game and mobile terminal |
| CN113813604A (en) * | 2021-09-30 | 2021-12-21 | 网易(杭州)网络有限公司 | Information interaction method, device and electronic device in game |
| CN114146411A (en) * | 2021-12-03 | 2022-03-08 | 网易(杭州)网络有限公司 | Game object control method, device, electronic equipment and storage medium |
| CN115738230A (en) * | 2022-10-08 | 2023-03-07 | 网易(杭州)网络有限公司 | Game operation control method and device and electronic equipment |
| WO2024074039A1 (en) * | 2022-10-08 | 2024-04-11 | 网易(杭州)网络有限公司 | Game operation control method and apparatus, and electronic device |
Also Published As
| Publication number | Publication date |
|---|---|
| CN111124226B (en) | 2021-07-30 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| CN111124226B (en) | Game screen display control method and device, electronic equipment and storage medium | |
| JP7386360B2 (en) | Information processing method, apparatus and terminal device | |
| JP5161256B2 (en) | Program, information storage medium, and image generation apparatus | |
| JP2020039403A (en) | Program, game system and server system | |
| US20160114243A1 (en) | Image processing program, server device, image processing system, and image processing method | |
| JP5551724B2 (en) | GAME DEVICE, GAME SYSTEM, GAME DEVICE CONTROL METHOD, AND PROGRAM | |
| US20250001315A1 (en) | Method and apparatus for watching game after character is eliminated, and electronic device and storage medium thereof | |
| CN113827967B (en) | Game control method and device, electronic equipment and storage medium | |
| CN116531757B (en) | Game operation control method, device and electronic equipment | |
| CN116099195B (en) | A method, device, electronic device, and storage medium for displaying and controlling a game. | |
| JP6725248B2 (en) | Game device and program | |
| CN112843708A (en) | Game equipment configuration method and device, electronic equipment and storage medium | |
| CN113797557B (en) | Game control method and device, electronic equipment and storage medium | |
| CN115089958A (en) | Game control method, device, device and storage medium | |
| JP6313937B2 (en) | Game program and game system | |
| CN111888766A (en) | Information processing method and device in game, electronic equipment and storage medium | |
| US11992754B2 (en) | Information storage medium, game device, and game system | |
| US9616340B2 (en) | Computer device, storage medium, and method of controlling computer device | |
| JP2014061039A (en) | Program, information storage medium, game apparatus, and server device | |
| CN114344902A (en) | An interactive method, device, electronic device and storage medium for virtual objects | |
| JP2023001039A (en) | Computer program, game system used therefor, and control method | |
| JP2011255114A (en) | Program, information storage medium, and image generation system | |
| JP7667356B1 (en) | Program, method and information processing device | |
| JP7644869B1 (en) | Information processing system, information processing method, and program | |
| JP2024091157A (en) | Program, method and information processing device |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| GR01 | Patent grant | ||
| GR01 | Patent grant |