CN116116003A - Game level configuration method, device, electronic device and storage medium - Google Patents
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
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Abstract
本发明公开了一种游戏关卡配置方法、装置、电子设备及存储介质。该方法包括:响应游戏关卡进入事件,确定客户端网络服务状态;在所述客户端网络服务状态为正常状态的情况下,从服务端获取游戏关卡配置数据,基于所述游戏关卡配置数据生成第一游戏目标关卡;在所述客户端网络服务状态为断开状态的情况下,获取默认关卡配置数据,基于所述默认关卡配置数据生成第二游戏目标关卡。上述技术方案,在不同网络服务状态下都能够生成游戏目标关卡,解决了游戏关卡加载或生成失败的问题。
The invention discloses a game level configuration method, device, electronic equipment and storage medium. The method includes: responding to a game level entry event, determining the network service state of the client; when the network service state of the client is normal, obtaining game level configuration data from the server, and generating the first game level configuration data based on the game level configuration data A game target level; when the client network service status is disconnected, obtain default level configuration data, and generate a second game target level based on the default level configuration data. The above technical solution can generate game target levels under different network service states, and solves the problem of failure to load or generate game levels.
Description
技术领域technical field
本发明涉及计算机技术领域,尤其涉及一种游戏关卡配置方法、装置、电子设备及存储介质。The present invention relates to the field of computer technology, in particular to a game level configuration method, device, electronic equipment and storage medium.
背景技术Background technique
随着游戏业务的发展,游戏内容加载或更新变得越来越频繁。With the development of the game business, game content loading or updating becomes more and more frequent.
目前,在网络异常或服务器维护时,游戏客户端存在游戏关卡加载或生成失败的问题。At present, when the network is abnormal or the server is under maintenance, the game client has the problem of failure to load or generate game levels.
发明内容Contents of the invention
本发明提供了一种游戏关卡配置方法、装置、电子设备及存储介质,以解决游戏关卡加载或生成失败的问题。The invention provides a game level configuration method, device, electronic equipment and storage medium to solve the problem of game level loading or generation failure.
根据本发明的一方面,提供了一种游戏关卡配置方法,应用于客户端,包括:According to one aspect of the present invention, a game level configuration method is provided, which is applied to the client, including:
响应游戏关卡进入事件,确定客户端网络服务状态;Respond to the game level entry event and determine the client network service status;
在所述客户端网络服务状态为正常状态的情况下,从服务端获取游戏关卡配置数据,基于所述游戏关卡配置数据生成第一游戏目标关卡;In the case where the network service state of the client is normal, the game level configuration data is obtained from the server, and the first game target level is generated based on the game level configuration data;
在所述客户端网络服务状态为断开状态的情况下,获取默认关卡配置数据,基于所述默认关卡配置数据生成第二游戏目标关卡。When the network service status of the client is disconnected, default level configuration data is obtained, and a second game target level is generated based on the default level configuration data.
根据本发明的另一方面,提供了一种游戏关卡配置装置,应用于客户端,包括:According to another aspect of the present invention, a game level configuration device is provided, which is applied to the client, including:
网络服务状态确定模块,用于响应游戏关卡进入事件,确定客户端网络服务状态;The network service state determination module is used to respond to the game level entry event and determine the client network service state;
第一游戏目标关卡生成模块,用于在所述客户端网络服务状态为正常状态的情况下,从服务端获取游戏关卡配置数据,基于所述游戏关卡配置数据生成第一游戏目标关卡;The first game target level generation module is used to obtain game level configuration data from the server when the client network service state is normal, and generate the first game target level based on the game level configuration data;
第二游戏目标关卡生成模块,用于在所述客户端网络服务状态为断开状态的情况下,获取默认关卡配置数据,基于所述默认关卡配置数据生成第二游戏目标关卡。The second game target level generating module is configured to obtain default level configuration data when the client network service status is disconnected, and generate a second game target level based on the default level configuration data.
根据本发明的另一方面,提供了一种电子设备,所述电子设备包括:According to another aspect of the present invention, an electronic device is provided, and the electronic device includes:
至少一个处理器;at least one processor;
以及与所述至少一个处理器通信连接的存储器;and a memory communicatively coupled to the at least one processor;
其中,所述存储器存储有可被所述至少一个处理器执行的计算机程序,所述计算机程序被所述至少一个处理器执行,以使所述至少一个处理器能够执行本发明任一实施例所述的游戏关卡配置方法。Wherein, the memory stores a computer program that can be executed by the at least one processor, and the computer program is executed by the at least one processor, so that the at least one processor can execute the computer program described in any embodiment of the present invention. The game level configuration method described above.
根据本发明的另一方面,提供了一种计算机可读存储介质,所述计算机可读存储介质存储有计算机指令,所述计算机指令用于使处理器执行时实现本发明任一实施例所述的游戏关卡配置方法。According to another aspect of the present invention, a computer-readable storage medium is provided, the computer-readable storage medium stores computer instructions, and the computer instructions are used to enable a processor to implement any of the embodiments of the present invention when executed. The game level configuration method.
本发明实施例的技术方案,通过响应游戏关卡进入事件,确定客户端网络服务状态,在客户端网络服务状态为正常状态的情况下,从服务端获取游戏关卡配置数据,基于游戏关卡配置数据生成第一游戏目标关卡;在客户端网络服务状态为断开状态的情况下,获取默认关卡配置数据,基于默认关卡配置数据生成第二游戏目标关卡,上述技术方案,在不同网络服务状态下都能够生成游戏目标关卡,解决了游戏关卡加载或生成失败的问题。In the technical solution of the embodiment of the present invention, by responding to the game level entry event, the client network service status is determined, and when the client network service status is normal, the game level configuration data is obtained from the server, and the game level configuration data is generated based on the game level configuration data. The first game target level; when the client network service status is disconnected, the default level configuration data is obtained, and the second game target level is generated based on the default level configuration data. The above technical solutions can be used in different network service states. Generate the game target level, which solves the problem of game level loading or generation failure.
应当理解,本部分所描述的内容并非旨在标识本发明的实施例的关键或重要特征,也不用于限制本发明的范围。本发明的其它特征将通过以下的说明书而变得容易理解。It should be understood that the content described in this section is not intended to identify key or important features of the embodiments of the present invention, nor is it intended to limit the scope of the present invention. Other features of the present invention will be easily understood from the following description.
附图说明Description of drawings
为了更清楚地说明本发明实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings that need to be used in the description of the embodiments will be briefly introduced below. Obviously, the drawings in the following description are only some embodiments of the present invention. For those skilled in the art, other drawings can also be obtained based on these drawings without creative effort.
图1是根据本发明实施例一提供的一种游戏关卡配置方法的流程图;FIG. 1 is a flow chart of a game level configuration method provided according to Embodiment 1 of the present invention;
图2是根据本发明实施例二提供的一种游戏关卡配置方法的流程图;Fig. 2 is a flow chart of a game level configuration method provided according to Embodiment 2 of the present invention;
图3是根据本发明实施例二提供的一种游戏场景地图数据化配置方法的流程图;Fig. 3 is a flow chart of a game scene map data configuration method provided according to Embodiment 2 of the present invention;
图4是根据本发明实施例三提供的一种游戏关卡配置方法的流程图;Fig. 4 is a flow chart of a game level configuration method provided according to Embodiment 3 of the present invention;
图5是根据本发明实施例四提供的一种游戏关卡配置方法的流程图;Fig. 5 is a flow chart of a game level configuration method provided according to Embodiment 4 of the present invention;
图6是根据本发明实施例五提供的一种游戏关卡配置装置的结构示意图;6 is a schematic structural diagram of a game level configuration device provided according to Embodiment 5 of the present invention;
图7是实现本发明实施例的游戏关卡配置方法的电子设备的结构示意图。FIG. 7 is a schematic structural diagram of an electronic device implementing a game level configuration method according to an embodiment of the present invention.
具体实施方式Detailed ways
为了使本技术领域的人员更好地理解本发明方案,下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分的实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本发明保护的范围。In order to enable those skilled in the art to better understand the solutions of the present invention, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.
需要说明的是,本发明的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本发明的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the invention described herein can be practiced in sequences other than those illustrated or described herein. Furthermore, the terms "comprising" and "having", as well as any variations thereof, are intended to cover a non-exclusive inclusion, for example, a process, method, system, product or device comprising a sequence of steps or elements is not necessarily limited to the expressly listed instead, may include other steps or elements not explicitly listed or inherent to the process, method, product or apparatus.
实施例一Embodiment one
图1为本发明实施例一提供的一种游戏关卡配置方法的流程图,本实施例可适用于游戏关卡自动生成的情况,该方法可以由游戏关卡配置装置来执行,该游戏关卡配置装置可以采用硬件和/或软件的形式实现,该游戏关卡配置装置可配置于手机、平板电脑等移动客户端中。如图1所示,该方法包括:Fig. 1 is a flow chart of a game level configuration method provided by Embodiment 1 of the present invention. This embodiment is applicable to the automatic generation of game levels, and the method can be executed by a game level configuration device, which can Realized in the form of hardware and/or software, the game level configuration device can be configured in mobile clients such as mobile phones and tablet computers. As shown in Figure 1, the method includes:
S110、响应游戏关卡进入事件,确定客户端网络服务状态。S110. Respond to the game level entry event, and determine the network service status of the client.
本实施例中,游戏关卡进入事件是指可以被客户端识别的游戏关卡进入点击操作。客户端网络服务状态是指客户端与服务端之间的网络连接状态,可以包括正常状态和断开状态,正常状态表示客户端与服务端之间的网络连接正常,可以进行数据传输;断开状态表示客户端与服务端之间的网络连接异常,无法进行数据传输。In this embodiment, the game level entry event refers to a game level entry click operation that can be identified by the client. The client network service status refers to the network connection status between the client and the server, which can include normal status and disconnected status. The normal status means that the network connection between the client and the server is normal and data transmission can be performed; disconnected The status indicates that the network connection between the client and the server is abnormal, and data transmission cannot be performed.
可以理解的是,当客户端检测到用户点击或选取游戏关卡的操作时,客户端将确定客户端的网络服务状态,以便根据客户端网络服务状态判断是否可以进行游戏关卡配置数据更新。It can be understood that when the client detects that the user clicks or selects a game level, the client will determine the network service status of the client, so as to determine whether the game level configuration data can be updated according to the network service status of the client.
S120、在所述客户端网络服务状态为正常状态的情况下,从服务端获取游戏关卡配置数据,基于所述游戏关卡配置数据生成第一游戏目标关卡。S120. When the client network service status is normal, acquire game level configuration data from the server, and generate a first game target level based on the game level configuration data.
本实施例中,游戏关卡配置数据可以用于游戏关卡的更新或生成,可以包括但不限于游戏关卡配置数据包括关卡配置内容、关卡配置内容的位置信息以及关卡配置内容的数量。其中,关卡配置内容包括角色、待采摘药物、怪物、障碍物和采摘道具等中的一种或多种。关卡配置内容的位置信息是指关卡配置内容在游戏地图中的排布位置。In this embodiment, the game level configuration data can be used to update or generate the game level, and may include but not limited to the game level configuration data including level configuration content, location information of the level configuration content, and the quantity of the level configuration content. Wherein, the level configuration content includes one or more of characters, medicines to be picked, monsters, obstacles, and picked props. The position information of the level configuration content refers to the arrangement position of the level configuration content in the game map.
具体的,在客户端网络服务状态为正常状态的情况下,客户端可以从服务端下载游戏关卡配置数据,进而将下载的游戏关卡配置数据在游戏地图中进行排列放置,形成第一游戏目标关卡,其中,游戏地图是指游戏关卡的场景地图,例如游戏地图可以为山地地图,雪地地图等。Specifically, when the network service status of the client is normal, the client can download the game level configuration data from the server, and then arrange and place the downloaded game level configuration data on the game map to form the first game target level , wherein, the game map refers to a scene map of a game level, for example, the game map may be a mountain map, a snow map, and the like.
在一些实施例中,游戏关卡配置数据可以为游戏关卡更新数据,换而言之,游戏关卡配置数据可以为关卡修改部分的数据,不包含未修改部分的数据。进一步的,可以根据游戏关卡配置数据对客户端本地数据进行替换,从而完成游戏关卡内容的动态更新,并可以减少游戏资源包体的体积,从而节省资源。In some embodiments, the game level configuration data may be game level update data, in other words, the game level configuration data may be the data of the modified part of the level, excluding the data of the unmodified part. Furthermore, the client local data can be replaced according to the game level configuration data, thereby completing the dynamic update of the game level content, and reducing the volume of the game resource package, thereby saving resources.
S130、在所述客户端网络服务状态为断开状态的情况下,获取默认关卡配置数据,基于所述默认关卡配置数据生成第二游戏目标关卡。S130. If the network service status of the client is disconnected, acquire default level configuration data, and generate a second game target level based on the default level configuration data.
本实施例中,默认关卡配置数据是指位于客户端本地的关卡配置数据。In this embodiment, the default level configuration data refers to level configuration data located locally on the client.
具体的,在客户端网络服务状态为断开状态的情况下,可以从客户端本地获取默认关卡配置数据,进而将默认关卡配置数据在游戏地图中进行排列放置,形成第二游戏目标关卡。Specifically, when the network service status of the client is disconnected, the default level configuration data can be obtained locally from the client, and then the default level configuration data can be arranged and placed on the game map to form the second game target level.
需要说明的是,第一游戏目标关卡与第二游戏目标关卡为不同网络服务状态下生成的游戏关卡,两者为同一关卡,但关卡配置内容存在差异。示例性的,第一游戏目标关卡可以为更新后的游戏关卡,第二游戏目标关卡可以为未更新的默认游戏关卡。It should be noted that the first game target level and the second game target level are game levels generated under different network service states, and they are the same level, but the level configuration content is different. Exemplarily, the first game target level may be an updated game level, and the second game target level may be an unupdated default game level.
本发明实施例的技术方案,通过响应游戏关卡进入事件,确定客户端网络服务状态,在客户端网络服务状态为正常状态的情况下,从服务端获取游戏关卡配置数据,基于游戏关卡配置数据生成第一游戏目标关卡;在客户端网络服务状态为断开状态的情况下,获取默认关卡配置数据,基于默认关卡配置数据生成第二游戏目标关卡,上述技术方案,在不同网络服务状态下都能够生成游戏目标关卡,解决了游戏关卡加载或生成失败的问题。In the technical solution of the embodiment of the present invention, by responding to the game level entry event, the client network service status is determined, and when the client network service status is normal, the game level configuration data is obtained from the server, and the game level configuration data is generated based on the game level configuration data. The first game target level; when the client network service status is disconnected, the default level configuration data is obtained, and the second game target level is generated based on the default level configuration data. The above technical solutions can be used in different network service states. Generate the game target level, which solves the problem of game level loading or generation failure.
实施例二Embodiment two
图2为本发明实施例二提供的一种游戏关卡配置方法的流程图,本实施例的方法与上述实施例中提供的游戏关卡配置方法中各个可选方案可以结合。本实施例提供的游戏关卡配置方法进行了进一步优化。可选的,所述从服务端获取游戏关卡配置数据,包括:从服务端的关卡数据库中下载游戏关卡配置数据;其中,所述服务端用于接收并存储关卡设计端上传的游戏关卡配置数据。FIG. 2 is a flow chart of a game level configuration method provided in Embodiment 2 of the present invention. The method of this embodiment can be combined with various options in the game level configuration method provided in the above embodiments. The game level configuration method provided in this embodiment has been further optimized. Optionally, the acquiring the game level configuration data from the server includes: downloading the game level configuration data from the level database of the server; wherein the server is used to receive and store the game level configuration data uploaded by the level designer.
如图2所示,该方法包括:As shown in Figure 2, the method includes:
S210、响应游戏关卡进入事件,确定客户端网络服务状态。S210. Respond to the game level entry event, and determine the network service status of the client.
S220、在所述客户端网络服务状态为正常状态的情况下,从服务端的关卡数据库中下载游戏关卡配置数据,基于所述游戏关卡配置数据生成第一游戏目标关卡。S220. When the network service status of the client is normal, download game level configuration data from the level database of the server, and generate a first game target level based on the game level configuration data.
本实施例中,关卡设计端为关卡设计人员设计、修改关卡所使用的计算机设备,关卡设计端可以将关卡设计人员编辑的关卡内容、位置信息等游戏关卡配置数据上传至服务端,进而服务端可以用于接收并存储关卡设计端上传的游戏关卡配置数据,游戏关卡配置数据可以存储在服务端的关卡数据库中,以便客户端对游戏关卡数据进行下载。In this embodiment, the level design end is the computer equipment used by the level designer to design and modify the level. The level design end can upload the game level configuration data such as the level content and location information edited by the level designer to the server, and then the server It can be used to receive and store the game level configuration data uploaded by the level design end. The game level configuration data can be stored in the level database of the server so that the client can download the game level data.
需要说明的是,当客户端响应游戏关卡进入事件之后,客户端从服务端的关卡数据库中下载游戏关卡配置数据,进而根据游戏关卡配置数据生成第一游戏目标关卡,可以减少游戏资源包体体积,从而减少关卡资源对包体的占用。It should be noted that after the client responds to the game level entry event, the client downloads the game level configuration data from the level database of the server, and then generates the first game target level according to the game level configuration data, which can reduce the volume of the game resource package. Thereby reducing the occupancy of level resources on the package body.
S230、在所述客户端网络服务状态为断开状态的情况下,获取默认关卡配置数据,基于所述默认关卡配置数据生成第二游戏目标关卡。S230. If the network service status of the client is disconnected, acquire default level configuration data, and generate a second game target level based on the default level configuration data.
在上述各实施例的基础上,可选的,方法还包括:在关卡配置错误的情况下,获取默认关卡配置数据,基于默认关卡配置数据生成第二游戏目标关卡。On the basis of the above embodiments, optionally, the method further includes: in the case of a wrong level configuration, acquiring default level configuration data, and generating a second game target level based on the default level configuration data.
其中,关卡配置错误是指游戏关卡配置数据下载回调失败的情况。Wherein, the level configuration error refers to the situation that the game level configuration data download callback fails.
示例性的,图3为本发明实施例提供的一种游戏场景地图数据化配置方法的流程图。具体而言,关卡设计人员通过关卡设计端对游戏关卡内容、位置信息等数据进行编辑,得到游戏关卡配置数据,进而将游戏关卡配置数据上传至服务端的关卡数据库;进一步的,客户端判断客户端与服务端之间的网络服务状态是否断开,在客户端网络服务状态为断开状态的情况下,客户端获取默认关卡配置数据,进而根据默认关卡配置数据生成游戏目标关卡;在客户端网络服务状态为正常状态的情况下,客户端从服务端的关卡数据库中下载游戏关卡配置数据,进而根据游戏关卡配置数据生成第一游戏目标关卡;在游戏关卡配置数据下载回调失败的情况下,客户端获取默认关卡配置数据,进而根据默认关卡配置数据生成第二游戏目标关卡。Exemplarily, FIG. 3 is a flow chart of a data configuration method for a game scene map provided by an embodiment of the present invention. Specifically, the level designer edits the game level content, location information and other data through the level design terminal to obtain the game level configuration data, and then uploads the game level configuration data to the level database of the server; further, the client judges the client’s Whether the network service status between the server and the server is disconnected. When the client network service status is disconnected, the client obtains the default level configuration data, and then generates the game target level according to the default level configuration data; in the client network When the service status is normal, the client downloads the game level configuration data from the level database of the server, and then generates the first game target level according to the game level configuration data; when the download callback of the game level configuration data fails, the client Obtain default level configuration data, and then generate a second game target level according to the default level configuration data.
本发明实施例的技术方案,通过从服务端的关卡数据库中下载关卡设计人员编辑或更新的游戏关卡配置数据,进而根据游戏关卡配置数据生成游戏目标关卡,使用户无需重启游戏便能实现关卡内容的更新,提升了关卡内容的更新效率,并且可以减少游戏资源包体体积,从而减少关卡资源对包体的占用。According to the technical solution of the embodiment of the present invention, the game level configuration data edited or updated by the level designer is downloaded from the level database of the server, and then the game target level is generated according to the game level configuration data, so that the user can realize the content of the level without restarting the game. The update improves the update efficiency of the level content, and can reduce the volume of the game resource package, thereby reducing the occupation of the package by level resources.
实施例三Embodiment Three
图4为本发明实施例三提供的一种游戏关卡配置方法的流程图,本实施例的方法与上述实施例中提供的游戏关卡配置方法中各个可选方案可以结合。本实施例提供的游戏关卡配置方法进行了进一步优化。可选的,所述基于所述游戏关卡配置数据生成第一游戏目标关卡,包括:将关卡配置内容配置在关卡配置内容的位置信息对应的游戏地图位置处,和/或,将多个相同的关卡配置内容配置在游戏地图不同位置处,得到第一游戏目标关卡。FIG. 4 is a flow chart of a game level configuration method provided in Embodiment 3 of the present invention. The method of this embodiment can be combined with various options in the game level configuration method provided in the above embodiments. The game level configuration method provided in this embodiment has been further optimized. Optionally, the generating the first game target level based on the game level configuration data includes: configuring the level configuration content at the game map position corresponding to the position information of the level configuration content, and/or, placing multiple identical The level configuration content is arranged at different positions on the game map to obtain the first game target level.
如图4所示,该方法包括:As shown in Figure 4, the method includes:
S310、响应游戏关卡进入事件,确定客户端网络服务状态。S310. Respond to the game level entry event, and determine the network service status of the client.
S320、在客户端网络服务状态为正常状态的情况下,从服务端获取游戏关卡配置数据,游戏关卡配置数据包括关卡配置内容、关卡配置内容的位置信息以及关卡配置内容的数量,将关卡配置内容配置在关卡配置内容的位置信息对应的游戏地图位置处,和/或,将多个相同的关卡配置内容配置在游戏地图不同位置处,得到第一游戏目标关卡。S320. When the client network service status is normal, obtain the game level configuration data from the server. The game level configuration data includes the level configuration content, the location information of the level configuration content, and the quantity of the level configuration content, and store the level configuration content It is arranged at the position of the game map corresponding to the position information of the level configuration content, and/or, a plurality of identical level configuration contents are arranged at different positions of the game map to obtain the first game target level.
S330、在客户端网络服务状态为断开状态的情况下,获取默认关卡配置数据,基于所述默认关卡配置数据生成第二游戏目标关卡。S330. When the network service status of the client is disconnected, acquire default level configuration data, and generate a second game target level based on the default level configuration data.
在一些实施例中,客户端在获取到游戏关卡配置数据之后,可以根据关卡配置内容的位置信息,将角色、待采摘药物、怪物、障碍物和采摘道具等中的一种或多种配置在游戏地图对应位置处,从而得到第一游戏目标关卡。In some embodiments, after obtaining the game level configuration data, the client can configure one or more of characters, medicines to be picked, monsters, obstacles and picking props, etc. At the corresponding position on the game map, the first game target level is obtained.
在一些实施例中,客户端在获取到游戏关卡配置数据之后,还可以将多个相同的关卡配置内容配置在游戏地图不同位置处,得到第一游戏目标关卡。示例性的,可以将多个人参放置在游戏地图不同位置处,以供采摘。In some embodiments, after acquiring the game level configuration data, the client can also configure multiple identical level configuration content at different positions on the game map to obtain the first game target level. Exemplarily, multiple ginsengs can be placed at different positions on the game map for picking.
示例性的,角色可以为神农,待采摘药物可以为春砂仁、人参、三七、陈皮等,怪物可以为黄牛、棕熊等,障碍物可以为石头、河流等,采摘道具可以为手套、靴子等。关卡配置内容的位置信息是指关卡配置内容在游戏地图中的排布位置。具体而言,在客户端网络服务状态为正常状态的情况下,客户端可以从服务端下载上述游戏关卡配置数据,进而将上述游戏关卡配置数据配置在游戏地图对应位置处,从而生成第一游戏目标关卡。Exemplarily, the character can be Shennong, the medicine to be picked can be Amomum, ginseng, notoginseng, tangerine peel, etc., the monster can be ox, brown bear, etc., the obstacles can be stones, rivers, etc., and the picking props can be gloves and boots wait. The position information of the level configuration content refers to the arrangement position of the level configuration content in the game map. Specifically, when the network service status of the client is normal, the client can download the above-mentioned game level configuration data from the server, and then configure the above-mentioned game level configuration data at the corresponding position on the game map, thereby generating the first game target level.
本发明实施例的技术方案,通过将关卡配置内容配置在关卡配置内容的位置信息对应的游戏地图位置处,和/或,将多个相同的关卡配置内容配置在游戏地图不同位置处,实现了游戏关卡的自动生成,无需重启游戏,提升了游戏生成效率。In the technical solution of the embodiment of the present invention, by configuring the level configuration content at the position of the game map corresponding to the position information of the level configuration content, and/or configuring multiple identical level configuration content at different positions on the game map, it is realized The automatic generation of game levels does not need to restart the game, which improves the efficiency of game generation.
实施例四Embodiment Four
图5为本发明实施例四提供的一种游戏关卡配置方法的流程图,本实施例的方法与上述实施例中提供的游戏关卡配置方法中各个可选方案可以结合。本实施例提供的游戏关卡配置方法进行了进一步优化。可选的,所述获取默认关卡配置数据,包括:确定所述游戏关卡进入事件对应的游戏关卡标识;将所述游戏关卡标识在所述客户端的游戏资源包体中进行匹配,得到默认关卡配置数据。FIG. 5 is a flow chart of a game level configuration method provided in Embodiment 4 of the present invention. The method of this embodiment can be combined with various alternatives in the game level configuration method provided in the above embodiments. The game level configuration method provided in this embodiment has been further optimized. Optionally, the acquiring default level configuration data includes: determining the game level identifier corresponding to the game level entry event; matching the game level identifier in the game resource package body of the client to obtain the default level configuration data.
如图5所示,该方法包括:As shown in Figure 5, the method includes:
S410、响应游戏关卡进入事件,确定客户端网络服务状态。S410. Respond to the game level entry event, and determine the network service status of the client.
S420、在所述客户端网络服务状态为正常状态的情况下,从服务端获取游戏关卡配置数据,基于所述游戏关卡配置数据生成第一游戏目标关卡。S420. When the network service status of the client is normal, acquire game level configuration data from the server, and generate a first game target level based on the game level configuration data.
S430、在所述客户端网络服务状态为断开状态的情况下,确定所述游戏关卡进入事件对应的游戏关卡标识,将所述游戏关卡标识在所述客户端的游戏资源包体中进行匹配,得到默认关卡配置数据,基于所述默认关卡配置数据生成第二游戏目标关卡。S430. When the network service status of the client is disconnected, determine the game level identifier corresponding to the game level entry event, and match the game level identifier in the game resource package body of the client, Obtain default level configuration data, and generate a second game target level based on the default level configuration data.
本实施例中,游戏关卡标识具有唯一性,游戏关卡标识可以用于识别游戏关卡。示例性的,第一关可以用“Level_1”进行标记,第二关可以用“Level_2”进行标记。游戏资源包体是指可以用于游戏配置的资源文件包。示例性的,游戏资源包体可以为微信小游戏的资源文件包体。In this embodiment, the game level identifier is unique, and the game level identifier can be used to identify the game level. Exemplarily, the first level can be marked with "Level_1", and the second level can be marked with "Level_2". The game resource package body refers to the resource file package that can be used for game configuration. Exemplarily, the game resource package body may be a resource file package body of a WeChat mini-game.
示例性的,客户端若检测到用户点击进入第一关的操作,则根据Level_1标识在游戏资源包体中匹配第一关对应的默认关卡配置数据,进而根据第一关对应的默认关卡配置数据生成第一关对应的游戏关卡。Exemplarily, if the client detects that the user clicks to enter the first level, it will match the default level configuration data corresponding to the first level in the game resource package body according to the Level_1 identifier, and then according to the default level configuration data corresponding to the first level Generate the game level corresponding to the first level.
在上述各实施例的基础上,默认关卡配置数据包括关卡默认内容和关卡默认内容的位置信息;相应的,基于默认关卡配置数据生成第二游戏目标关卡,包括:将关卡默认内容配置在关卡默认内容的位置信息对应的游戏地图位置处,得到第二游戏目标关卡。On the basis of the above-mentioned embodiments, the default level configuration data includes level default content and location information of the level default content; correspondingly, generating the second game target level based on the default level configuration data includes: configuring the level default content in the level default At the position of the game map corresponding to the position information of the content, the second game target level is obtained.
示例性的,在客户端网络服务状态为断开状态的情况下,客户端可以确定游戏关卡进入事件对应的游戏关卡标识,将游戏关卡标识在客户端的游戏资源包体中进行匹配,得到该关卡对应的默认关卡配置数据,默认关卡配置数据包括关卡默认内容和关卡默认内容的位置信息,进而根据关卡默认内容的位置信息,将关卡默认内容配置在游戏地图对应位置处,从而生成第二游戏目标关卡。Exemplarily, when the network service status of the client is disconnected, the client can determine the game level ID corresponding to the game level entry event, match the game level ID in the game resource package body of the client, and obtain the level The corresponding default level configuration data, the default level configuration data includes the default content of the level and the location information of the default content of the level, and then according to the location information of the default content of the level, configure the default content of the level at the corresponding position on the game map, thereby generating the second game target level.
本发明实施例的技术方案,通过确定游戏关卡进入事件对应的游戏关卡标识,将游戏关卡标识在客户端的游戏资源包体中进行匹配,得到默认关卡配置数据,进而基于默认关卡配置数据生成第二游戏目标关卡,可实现在无网络状态下生成游戏关卡,提升了用户体验。In the technical solution of the embodiment of the present invention, by determining the game level identifier corresponding to the game level entry event, matching the game level identifier in the game resource package body of the client to obtain the default level configuration data, and then generating the second level based on the default level configuration data. The game target level can realize the generation of game level in the state of no network, which improves the user experience.
实施例五Embodiment five
图6为本发明实施例五提供的一种游戏关卡配置装置的结构示意图。如图6所示,该装置包括:FIG. 6 is a schematic structural diagram of a game level configuration device provided by Embodiment 5 of the present invention. As shown in Figure 6, the device includes:
网络服务状态确定模块510,用于响应游戏关卡进入事件,确定客户端网络服务状态;The network service
第一游戏目标关卡生成模块520,用于在所述客户端网络服务状态为正常状态的情况下,从服务端获取游戏关卡配置数据,基于所述游戏关卡配置数据生成第一游戏目标关卡;The first game target
第二游戏目标关卡生成模块530,用于在所述客户端网络服务状态为断开状态的情况下,获取默认关卡配置数据,基于所述默认关卡配置数据生成第二游戏目标关卡。The second game target
本发明实施例的技术方案,通过响应游戏关卡进入事件,确定客户端网络服务状态,在客户端网络服务状态为正常状态的情况下,从服务端获取游戏关卡配置数据,基于游戏关卡配置数据生成第一游戏目标关卡;在客户端网络服务状态为断开状态的情况下,获取默认关卡配置数据,基于默认关卡配置数据生成第二游戏目标关卡,上述技术方案,在不同网络服务状态下都能够生成游戏目标关卡,解决了游戏关卡加载或生成失败的问题。In the technical solution of the embodiment of the present invention, by responding to the game level entry event, the client network service status is determined, and when the client network service status is normal, the game level configuration data is obtained from the server, and the game level configuration data is generated based on the game level configuration data. The first game target level; when the client network service status is disconnected, the default level configuration data is obtained, and the second game target level is generated based on the default level configuration data. The above technical solutions can be used in different network service states. Generate the game target level, which solves the problem of game level loading or generation failure.
在一些可选的实施方式中,第一游戏目标关卡生成模块520,还用于:In some optional implementation manners, the first game target
从服务端的关卡数据库中下载游戏关卡配置数据;Download the game level configuration data from the level database on the server side;
其中,所述服务端用于接收并存储关卡设计端上传的游戏关卡配置数据。Wherein, the server is used to receive and store the game level configuration data uploaded by the level designer.
在一些可选的实施方式中,所述游戏关卡配置数据包括关卡配置内容、所述关卡配置内容的位置信息以及所述关卡配置内容的数量,所述关卡配置内容包括角色、待采摘药物、怪物、障碍物和采摘道具中的一种或多种。In some optional embodiments, the game level configuration data includes level configuration content, location information of the level configuration content, and the quantity of the level configuration content, and the level configuration content includes characters, medicines to be picked, and monsters. , one or more of obstacles and picking props.
在一些可选的实施方式中,第一游戏目标关卡生成模块520,还用于:In some optional implementation manners, the first game target
将所述关卡配置内容配置在所述关卡配置内容的位置信息对应的游戏地图位置处,和/或,将多个相同的关卡配置内容配置在游戏地图不同位置处,得到第一游戏目标关卡。Arranging the level configuration content at the position of the game map corresponding to the position information of the level configuration content, and/or arranging multiple identical level configuration contents at different positions on the game map to obtain the first game target level.
在一些可选的实施方式中,第二游戏目标关卡生成模块530,还用于:In some optional implementation manners, the second game target
确定所述游戏关卡进入事件对应的游戏关卡标识;Determine the game level identifier corresponding to the game level entry event;
将所述游戏关卡标识在所述客户端的游戏资源包体中进行匹配,得到默认关卡配置数据。Match the game level identifier in the game resource package body of the client to obtain default level configuration data.
在一些可选的实施方式中,所述默认关卡配置数据包括关卡默认内容和所述关卡默认内容的位置信息;第二游戏目标关卡生成模块530,还用于:In some optional implementation manners, the default level configuration data includes level default content and location information of the level default content; the second game target
将所述关卡默认内容配置在所述关卡默认内容的位置信息对应的游戏地图位置处,得到第二游戏目标关卡。The second game target level is obtained by configuring the level default content at the position of the game map corresponding to the position information of the level default content.
在一些可选的实施方式中,游戏关卡配置装置还包括:In some optional implementation manners, the game level configuration device also includes:
关卡配置错误处理模块,用于在关卡配置错误的情况下,获取默认关卡配置数据,基于所述默认关卡配置数据生成第二游戏目标关卡。The level configuration error processing module is used to obtain default level configuration data when the level configuration is wrong, and generate a second game target level based on the default level configuration data.
本发明实施例所提供的游戏关卡配置装置可执行本发明任意实施例所提供的游戏关卡配置方法,具备执行方法相应的功能模块和有益效果。The game level configuration device provided by the embodiments of the present invention can execute the game level configuration method provided by any embodiment of the present invention, and has corresponding functional modules and beneficial effects for executing the method.
实施例六Embodiment six
图7示出了可以用来实施本发明的实施例的电子设备10的结构示意图。电子设备旨在表示各种形式的数字计算机,诸如,膝上型计算机、台式计算机、工作台、个人数字助理、服务器、刀片式服务器、大型计算机、和其它适合的计算机。电子设备还可以表示各种形式的移动装置,诸如,个人数字助理、蜂窝电话、智能电话、可穿戴设备(如头盔、眼镜、手表等)和其它类似的计算装置。本文所示的部件、它们的连接和关系、以及它们的功能仅仅作为示例,并且不意在限制本文中描述的和/或者要求的本发明的实现。FIG. 7 shows a schematic structural diagram of an
如图7所示,电子设备10包括至少一个处理器11,以及与至少一个处理器11通信连接的存储器,如只读存储器(ROM)12、随机访问存储器(RAM)13等,其中,存储器存储有可被至少一个处理器执行的计算机程序,处理器11可以根据存储在只读存储器(ROM)12中的计算机程序或者从存储单元18加载到随机访问存储器(RAM)13中的计算机程序,来执行各种适当的动作和处理。在RAM 13中,还可存储电子设备10操作所需的各种程序和数据。处理器11、ROM 12以及RAM 13通过总线14彼此相连。I/O接口15也连接至总线14。As shown in FIG. 7 , the
电子设备10中的多个部件连接至I/O接口15,包括:输入单元16,例如键盘、鼠标等;输出单元17,例如各种类型的显示器、扬声器等;存储单元18,例如磁盘、光盘等;以及通信单元19,例如网卡、调制解调器、无线通信收发机等。通信单元19允许电子设备10通过诸如因特网的计算机网络和/或各种电信网络与其他设备交换信息/数据。Multiple components in the
处理器11可以是各种具有处理和计算能力的通用和/或专用处理组件。处理器11的一些示例包括但不限于中央处理单元(CPU)、图形处理单元(GPU)、各种专用的人工智能(AI)计算芯片、各种运行机器学习模型算法的处理器、数字信号处理器(DSP)、以及任何适当的处理器、控制器、微控制器等。处理器11执行上文所描述的各个方法和处理,例如游戏关卡配置方法,该方法包括:
响应游戏关卡进入事件,确定客户端网络服务状态;Respond to the game level entry event and determine the client network service status;
在所述客户端网络服务状态为正常状态的情况下,从服务端获取游戏关卡配置数据,基于所述游戏关卡配置数据生成第一游戏目标关卡;In the case where the network service state of the client is normal, the game level configuration data is obtained from the server, and the first game target level is generated based on the game level configuration data;
在所述客户端网络服务状态为断开状态的情况下,获取默认关卡配置数据,基于所述默认关卡配置数据生成第二游戏目标关卡。When the network service status of the client is disconnected, default level configuration data is obtained, and a second game target level is generated based on the default level configuration data.
在一些实施例中,游戏关卡配置方法可被实现为计算机程序,其被有形地包含于计算机可读存储介质,例如存储单元18。在一些实施例中,计算机程序的部分或者全部可以经由ROM 12和/或通信单元19而被载入和/或安装到电子设备10上。当计算机程序加载到RAM 13并由处理器11执行时,可以执行上文描述的游戏关卡配置方法的一个或多个步骤。备选地,在其他实施例中,处理器11可以通过其他任何适当的方式(例如,借助于固件)而被配置为执行游戏关卡配置方法。In some embodiments, the game level configuration method can be implemented as a computer program, which is tangibly contained in a computer-readable storage medium, such as the
本文中以上描述的系统和技术的各种实施方式可以在数字电子电路系统、集成电路系统、场可编程门阵列(FPGA)、专用集成电路(ASIC)、专用标准产品(ASSP)、芯片上系统的系统(SOC)、复杂可编程逻辑设备(CPLD)、计算机硬件、固件、软件、和/或它们的组合中实现。这些各种实施方式可以包括:实施在一个或者多个计算机程序中,该一个或者多个计算机程序可在包括至少一个可编程处理器的可编程系统上执行和/或解释,该可编程处理器可以是专用或者通用可编程处理器,可以从存储系统、至少一个输入装置、和至少一个输出装置接收数据和指令,并且将数据和指令传输至该存储系统、该至少一个输入装置、和该至少一个输出装置。Various implementations of the systems and techniques described above herein can be implemented in digital electronic circuit systems, integrated circuit systems, field programmable gate arrays (FPGAs), application specific integrated circuits (ASICs), application specific standard products (ASSPs), systems on chips Implemented in a system of systems (SOC), complex programmable logic device (CPLD), computer hardware, firmware, software, and/or combinations thereof. These various embodiments may include being implemented in one or more computer programs executable and/or interpreted on a programmable system including at least one programmable processor, the programmable processor Can be special-purpose or general-purpose programmable processor, can receive data and instruction from storage system, at least one input device, and at least one output device, and transmit data and instruction to this storage system, this at least one input device, and this at least one output device an output device.
用于实施本发明的方法的计算机程序可以采用一个或多个编程语言的任何组合来编写。这些计算机程序可以提供给通用计算机、专用计算机或其他可编程数据处理装置的处理器,使得计算机程序当由处理器执行时使流程图和/或框图中所规定的功能/操作被实施。计算机程序可以完全在机器上执行、部分地在机器上执行,作为独立软件包部分地在机器上执行且部分地在远程机器上执行或完全在远程机器或服务器上执行。Computer programs for implementing the methods of the present invention may be written in any combination of one or more programming languages. These computer programs can be provided to a processor of a general-purpose computer, a special-purpose computer, or other programmable data processing apparatus, so that the computer program causes the functions/operations specified in the flowcharts and/or block diagrams to be implemented when executed by the processor. A computer program may execute entirely on the machine, partly on the machine, as a stand-alone software package partly on the machine and partly on a remote machine or entirely on the remote machine or server.
在本发明的上下文中,计算机可读存储介质可以是有形的介质,其可以包含或存储以供指令执行系统、装置或设备使用或与指令执行系统、装置或设备结合地使用的计算机程序。计算机可读存储介质可以包括但不限于电子的、磁性的、光学的、电磁的、红外的、或半导体系统、装置或设备,或者上述内容的任何合适组合。备选地,计算机可读存储介质可以是机器可读信号介质。机器可读存储介质的更具体示例会包括基于一个或多个线的电气连接、便携式计算机盘、硬盘、随机存取存储器(RAM)、只读存储器(ROM)、可擦除可编程只读存储器(EPROM或快闪存储器)、光纤、便捷式紧凑盘只读存储器(CD-ROM)、光学储存设备、磁储存设备、或上述内容的任何合适组合。In the context of the present invention, a computer readable storage medium may be a tangible medium that may contain or store a computer program for use by or in conjunction with an instruction execution system, apparatus or device. A computer readable storage medium may include, but is not limited to, electronic, magnetic, optical, electromagnetic, infrared, or semiconductor systems, apparatus, or devices, or any suitable combination of the foregoing. Alternatively, a computer readable storage medium may be a machine readable signal medium. More specific examples of machine-readable storage media would include one or more wire-based electrical connections, portable computer discs, hard drives, random access memory (RAM), read only memory (ROM), erasable programmable read only memory (EPROM or flash memory), optical fiber, compact disk read only memory (CD-ROM), optical storage, magnetic storage, or any suitable combination of the foregoing.
为了提供与用户的交互,可以在电子设备上实施此处描述的系统和技术,该电子设备具有:用于向用户显示信息的显示装置(例如,CRT(阴极射线管)或者LCD(液晶显示器)监视器);以及键盘和指向装置(例如,鼠标或者轨迹球),用户可以通过该键盘和该指向装置来将输入提供给电子设备。其它种类的装置还可以用于提供与用户的交互;例如,提供给用户的反馈可以是任何形式的传感反馈(例如,视觉反馈、听觉反馈、或者触觉反馈);并且可以用任何形式(包括声输入、语音输入或者、触觉输入)来接收来自用户的输入。In order to provide interaction with the user, the systems and techniques described herein can be implemented on an electronic device having a display device (e.g., a CRT (cathode ray tube) or LCD (liquid crystal display)) for displaying information to the user. monitor); and a keyboard and pointing device (eg, a mouse or a trackball) through which the user can provide input to the electronic device. Other kinds of devices can also be used to provide interaction with the user; for example, the feedback provided to the user can be any form of sensory feedback (e.g., visual feedback, auditory feedback, or tactile feedback); and can be in any form (including Acoustic input, speech input or, tactile input) to receive input from the user.
可以将此处描述的系统和技术实施在包括后台部件的计算系统(例如,作为数据服务器)、或者包括中间件部件的计算系统(例如,应用服务器)、或者包括前端部件的计算系统(例如,具有图形用户界面或者网络浏览器的用户计算机,用户可以通过该图形用户界面或者该网络浏览器来与此处描述的系统和技术的实施方式交互)、或者包括这种后台部件、中间件部件、或者前端部件的任何组合的计算系统中。可以通过任何形式或者介质的数字数据通信(例如,通信网络)来将系统的部件相互连接。通信网络的示例包括:局域网(LAN)、广域网(WAN)、区块链网络和互联网。The systems and techniques described herein can be implemented in a computing system that includes back-end components (e.g., as a data server), or a computing system that includes middleware components (e.g., an application server), or a computing system that includes front-end components (e.g., as a a user computer having a graphical user interface or web browser through which a user can interact with embodiments of the systems and techniques described herein), or including such backend components, middleware components, Or any combination of front-end components in a computing system. The components of the system can be interconnected by any form or medium of digital data communication, eg, a communication network. Examples of communication networks include: local area networks (LANs), wide area networks (WANs), blockchain networks, and the Internet.
计算系统可以包括客户端和服务器。客户端和服务器一般远离彼此并且通常通过通信网络进行交互。通过在相应的计算机上运行并且彼此具有客户端-服务器关系的计算机程序来产生客户端和服务器的关系。服务器可以是云服务器,又称为云计算服务器或云主机,是云计算服务体系中的一项主机产品,以解决了传统物理主机与VPS服务中,存在的管理难度大,业务扩展性弱的缺陷。A computing system can include clients and servers. Clients and servers are generally remote from each other and typically interact through a communication network. The relationship of client and server arises by computer programs running on the respective computers and having a client-server relationship to each other. The server can be a cloud server, also known as a cloud computing server or a cloud host. It is a host product in the cloud computing service system to solve the problems of difficult management and weak business expansion in traditional physical hosts and VPS services. defect.
应该理解,可以使用上面所示的各种形式的流程,重新排序、增加或删除步骤。例如,本发明中记载的各步骤可以并行地执行也可以顺序地执行也可以不同的次序执行,只要能够实现本发明的技术方案所期望的结果,本文在此不进行限制。It should be understood that steps may be reordered, added or deleted using the various forms of flow shown above. For example, each step described in the present invention may be executed in parallel, sequentially, or in a different order, as long as the desired result of the technical solution of the present invention can be achieved, there is no limitation herein.
上述具体实施方式,并不构成对本发明保护范围的限制。本领域技术人员应该明白的是,根据设计要求和其他因素,可以进行各种修改、组合、子组合和替代。任何在本发明的精神和原则之内所作的修改、等同替换和改进等,均应包含在本发明保护范围之内。The above specific implementation methods do not constitute a limitation to the protection scope of the present invention. It should be apparent to those skilled in the art that various modifications, combinations, sub-combinations and substitutions may be made depending on design requirements and other factors. Any modifications, equivalent replacements and improvements made within the spirit and principles of the present invention shall be included within the protection scope of the present invention.
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