CN115554699A - In-game information processing method and device and electronic equipment - Google Patents
In-game information processing method and device and electronic equipment Download PDFInfo
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- CN115554699A CN115554699A CN202211236614.0A CN202211236614A CN115554699A CN 115554699 A CN115554699 A CN 115554699A CN 202211236614 A CN202211236614 A CN 202211236614A CN 115554699 A CN115554699 A CN 115554699A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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Abstract
本发明提供了一种游戏中信息处理方法、装置和电子设备。其中,该方法包括:响响应针对目标虚拟角色的第一标记操作,获取目标虚拟角色的位置信息和状态信息;基于目标虚拟角色的位置信息和状态信息生成目标虚拟角色的标记信息;将目标虚拟角色的标记信息发送至队友角色对应的终端设备。该方式中,可以为队友共享目标虚拟角色的标记信息,从而直观、形象地展示目标虚拟角色的游戏状态,传达的信息较多且方便玩家和队友查看,可以提高玩家的体验感。
The invention provides an information processing method, device and electronic equipment in a game. Wherein, the method includes: responding to the first marking operation on the target virtual character, acquiring the position information and state information of the target virtual character; generating the marking information of the target virtual character based on the position information and state information of the target virtual character; The tag information of the character is sent to the terminal device corresponding to the teammate character. In this method, the marking information of the target avatar can be shared with teammates, so that the game state of the target avatar can be displayed intuitively and vividly, more information can be conveyed, and it is convenient for players and teammates to view, which can improve the player's sense of experience.
Description
技术领域technical field
本发明涉及游戏技术领域,尤其是涉及一种游戏中信息处理方法、装置和电子设备。The present invention relates to the technical field of games, in particular to an information processing method, device and electronic equipment in a game.
背景技术Background technique
在现有的电子游戏中,玩家可以标记终端设备的图形用户界面中显示的虚拟角色,一般操作为:玩家如果想要标记一个虚拟角色,可以将图形用户界面的准星对准该虚拟角色,通过指定的按键或按键组合(例如:鼠标按键或键盘按键及其组合)标记该虚拟角色。完成标记之后,一般会在该虚拟角色的位置产生一个标记图标,上述标记图标一般不会随着该虚拟角色的移动而移动,上述标记图标可以被队友看到,一般不会被非队友的其他玩家看到。In existing electronic games, the player can mark the virtual character displayed in the graphical user interface of the terminal device. The general operation is: if the player wants to mark a virtual character, he can align the crosshair of the graphical user interface with the virtual character. A designated key or combination of keys (for example: a mouse button or a keyboard key and a combination thereof) marks the avatar. After the mark is completed, a mark icon will generally be generated at the position of the virtual character. The above mark icon will generally not move with the movement of the virtual character. The above mark icon can be seen by teammates, and generally will not be seen by other non-teammates. Players see.
然而,上述游戏中信息处理方式,只能通过标记图标对虚拟角色进行标记,标记图标只能表征虚拟角色被标记时的位置,传达的信息太少,并不方便,玩家的体验感较低。However, the above-mentioned information processing method in the game can only mark the virtual character through the mark icon, and the mark icon can only represent the position of the virtual character when it is marked, which conveys too little information, which is inconvenient and the player's experience is low.
发明内容Contents of the invention
有鉴于此,本发明的目的在于提供游戏中信息处理方法、装置和电子设备,以传达更多的信息,方便玩家观看,提高玩家的体验感。In view of this, the purpose of the present invention is to provide an in-game information processing method, device and electronic equipment to convey more information, facilitate players to watch, and improve the player's sense of experience.
第一方面,本发明实施例提供了一种游戏中信息处理方法,方法包括:响应针对目标虚拟角色的第一标记操作,获取目标虚拟角色的位置信息和状态信息;基于目标虚拟角色的位置信息和状态信息生成目标虚拟角色的标记信息;将目标虚拟角色的标记信息发送至队友角色对应的终端设备。In a first aspect, an embodiment of the present invention provides a method for processing information in a game. The method includes: responding to the first marking operation on the target virtual character, acquiring the position information and state information of the target virtual character; based on the position information of the target virtual character and status information to generate tag information of the target virtual character; and send the tag information of the target virtual character to the terminal device corresponding to the teammate role.
第二方面,本发明实施例还提供一种游戏中信息处理装置,装置包括:第一标记操作响应模块,用于响应针对目标虚拟角色的第一标记操作,获取目标虚拟角色的位置信息和状态信息;标记信息生成模块,用于基于目标虚拟角色的位置信息和状态信息生成目标虚拟角色的标记信息;标记信息发送模块,用于将目标虚拟角色的标记信息发送至队友角色对应的终端设备。In the second aspect, the embodiment of the present invention also provides an in-game information processing device, the device includes: a first marking operation response module, configured to respond to the first marking operation on the target virtual character, and acquire the position information and state of the target virtual character information; a marker information generating module, configured to generate marker information of the target virtual character based on the position information and state information of the target virtual character; a marker information sending module, configured to send the marker information of the target virtual character to the terminal device corresponding to the teammate role.
第三方面,本发明实施例还提供一种电子设备,包括处理器和存储器,存储器存储有能够被处理器执行的计算机可执行指令,处理器执行计算机可执行指令以实现上述的游戏中信息处理方法的步骤。In the third aspect, the embodiment of the present invention also provides an electronic device, including a processor and a memory, the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to realize the above-mentioned in-game information processing method steps.
第四方面,本发明实施例还提供一种计算机可读存储介质,计算机可读存储介质存储有计算机可执行指令,计算机可执行指令在被处理器调用和执行时,计算机可执行指令促使处理器实现上述的游戏中信息处理方法的步骤。In the fourth aspect, the embodiment of the present invention also provides a computer-readable storage medium, the computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are invoked and executed by the processor, the computer-executable instructions prompt the processor to The steps of the above-mentioned in-game information processing method are realized.
本发明实施例带来了以下有益效果:Embodiments of the present invention bring the following beneficial effects:
本发明实施例提供的一种游戏中信息处理方法、装置和电子设备,在标记图形用户界面显示的目标虚拟角色后,终端设备从服务器获取目标虚拟角色的位置信息和状态信息,基于上述位置信息和状态信息生成标记信息并将目标虚拟角色的标记信息发送至队友角色对应的终端设备。该方式中,可以为队友共享目标虚拟角色的标记信息,从而直观、形象地展示目标虚拟角色的游戏状态,传达的信息较多且方便玩家和队友查看,可以提高玩家的体验感。An in-game information processing method, device, and electronic device provided by an embodiment of the present invention, after marking the target virtual character displayed on the graphical user interface, the terminal device obtains the position information and status information of the target virtual character from the server, based on the above position information Generate tag information with the state information and send the tag information of the target virtual character to the terminal device corresponding to the teammate character. In this method, the marking information of the target avatar can be shared with teammates, so that the game state of the target avatar can be displayed intuitively and vividly, more information can be conveyed, and it is convenient for players and teammates to view, which can improve the player's sense of experience.
本公开的其他特征和优点将在随后的说明书中阐述,或者,部分特征和优点可以从说明书推知或毫无疑义地确定,或者通过实施本公开的上述技术即可得知。Other features and advantages of the present disclosure will be set forth in the following description, or some of the features and advantages can be inferred or unambiguously determined from the description, or can be known by implementing the above-mentioned techniques of the present disclosure.
为使本公开的上述目的、特征和优点能更明显易懂,下文特举较佳实施例,并配合所附附图,作详细说明如下。In order to make the above-mentioned objects, features and advantages of the present disclosure more comprehensible, preferred embodiments will be described in detail below together with the accompanying drawings.
附图说明Description of drawings
为了更清楚地说明本发明具体实施方式或现有技术中的技术方案,下面将对具体实施方式或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图是本发明的一些实施方式,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the specific implementation of the present invention or the technical solutions in the prior art, the following will briefly introduce the accompanying drawings that need to be used in the specific implementation or description of the prior art. Obviously, the accompanying drawings in the following description The drawings show some implementations of the present invention, and those skilled in the art can obtain other drawings based on these drawings without any creative work.
图1为本发明实施例提供的一种实施环境的示意图;FIG. 1 is a schematic diagram of an implementation environment provided by an embodiment of the present invention;
图2为本发明实施例提供的一种图形用户界面的示意图;FIG. 2 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention;
图3为本发明实施例提供的一种游戏中信息处理方法的流程图;FIG. 3 is a flow chart of an in-game information processing method provided by an embodiment of the present invention;
图4为本发明实施例提供的另一种游戏中信息处理方法的流程图;4 is a flowchart of another method for processing information in a game provided by an embodiment of the present invention;
图5为本发明实施例提供的一种游戏中信息处理装置的结构示意图;5 is a schematic structural diagram of an in-game information processing device provided by an embodiment of the present invention;
图6为本发明实施例提供的另一种游戏中信息处理装置的结构示意图;6 is a schematic structural diagram of another in-game information processing device provided by an embodiment of the present invention;
图7为本发明实施例提供的一种电子设备的结构示意图。FIG. 7 is a schematic structural diagram of an electronic device provided by an embodiment of the present invention.
具体实施方式detailed description
为使本发明实施例的目的、技术方案和优点更加清楚,下面将结合附图对本发明的技术方案进行清楚、完整地描述,显然,所描述的实施例是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of them. the embodiment. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.
目前,在现有的电子游戏中,玩家可以标记终端设备的图形用户界面中显示的虚拟角色,一般操作为:玩家如果想要标记一个虚拟角色,可以将图形用户界面的准星对准该虚拟角色,通过指定的按键或按键组合(例如:鼠标按键或键盘按键及其组合)标记该虚拟角色。完成标记之后,一般会在该虚拟角色的位置产生一个标记图标,上述标记图标一般不会随着该虚拟角色的移动而移动,上述标记图标可以被队友看到,一般不会被非队友的其他玩家看到。At present, in existing electronic games, players can mark the virtual characters displayed in the graphical user interface of the terminal device. The general operation is: if the player wants to mark a virtual character, he can align the crosshair of the graphical user interface with the virtual character , mark the avatar with a specified key or key combination (for example: a mouse key or a keyboard key and a combination thereof). After the mark is completed, a mark icon will generally be generated at the position of the virtual character. The above mark icon will generally not move with the movement of the virtual character. The above mark icon can be seen by teammates, and generally will not be seen by other non-teammates. Players see.
然而,上述游戏中信息处理方式,只能通过标记图标对虚拟角色进行标记,标记图标只能表征虚拟角色被标记时的位置,传达的信息太少,并不方便,玩家的体验感较低。However, the above-mentioned information processing method in the game can only mark the virtual character through the mark icon, and the mark icon can only represent the position of the virtual character when it is marked, which conveys too little information, which is inconvenient and the player's experience is low.
首先,对本申请涉及对名词进行介绍:First of all, this application involves an introduction to nouns:
(1)游戏场景(1) Game scene
游戏系统可以提供应用程序在终端设备或服务器上运行时显示(或提供)的虚拟游戏场景。可选地,该游戏场景是对真实世界的仿真环境,或者是半仿真半虚构的虚拟环境,或者是纯虚构的虚拟环境。游戏场景是二维虚拟场景和三维虚拟场景中的任意一种,虚拟环境可以为天空、陆地、海洋等,其中,该陆地包括沙漠、城市等环境元素。其中,游戏场景为用户控制等虚拟角色完整游戏逻辑的场景。The game system can provide a virtual game scene displayed (or provided) when the application program runs on the terminal device or the server. Optionally, the game scene is a simulated environment of the real world, or a half-simulation and half-fictional virtual environment, or a purely fictitious virtual environment. The game scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be sky, land, ocean, etc., wherein the land includes environmental elements such as deserts and cities. Wherein, the game scene is a scene in which virtual characters such as user controls complete the game logic.
虚拟角色是指在虚拟场景中可被控制的动态对象。可选地,该动态对象可以是虚拟人物、虚拟动物等。其中,虚拟人物包括动漫人物、游戏人物等。该虚拟角色是玩家通过输入设备进行控制的角色,或者是通过训练设置在虚拟环境对战中的人工智能(ArtificialIntelligence,AI),或者是设置在虚拟场景对战中的非玩家角色(Non-Player Character,NPC)。可选地,该虚拟角色是在虚拟场景中进行竞技的虚拟人物。可选地,该虚拟场景对战中的虚拟角色的数量是预设设置的,或者是根据加入对战的客户端的数量动态确定的,本申请实施例对此不作限定。在一种可能实现方式中,用户能够控制虚拟角色在该虚拟场景中进行移动,例如,控制虚拟角色跑动、跳动、爬行等,也能够控制虚拟角色使用应用程序所提供的技能、虚拟道具等与其他虚拟角色进行战斗。A virtual character refers to a dynamic object that can be controlled in a virtual scene. Optionally, the dynamic object may be a virtual character, a virtual animal, or the like. Wherein, the virtual characters include animation characters, game characters and the like. The virtual character is a character controlled by the player through an input device, or an artificial intelligence (AI) set in a virtual environment battle through training, or a non-player character (Non-Player Character, AI) set in a virtual scene battle. NPCs). Optionally, the virtual character is a virtual character competing in a virtual scene. Optionally, the number of virtual characters in the virtual scene battle is preset, or dynamically determined according to the number of clients joining the battle, which is not limited in this embodiment of the present application. In a possible implementation, the user can control the virtual character to move in the virtual scene, for example, control the virtual character to run, jump, crawl, etc., and can also control the virtual character to use the skills and virtual props provided by the application. Fight with other virtual characters.
(2)玩家角色(2) Player character
玩家角色是指可以受玩家操控在游戏环境中活动的虚拟角色,在一些电子游戏中也可以称为式神角色、英雄角色。玩家角色可以是虚拟人物、虚拟动物、动漫人物、虚拟载具等不同形式中的至少一种。The player character refers to a virtual character that can be manipulated by the player to move in the game environment, and can also be called a shikigami character or a hero character in some video games. The player character can be at least one of different forms such as virtual characters, virtual animals, cartoon characters, and virtual vehicles.
(3)游戏界面(3) Game interface
游戏界面是指通过图形用户界面提供或显示的应用程序对应的界面,该界面中包括供玩家进行交互的UI界面(User Interface,用户界面)和游戏画面。在可选的实施方式中,该UI界面中可以包括游戏控件(如,技能控件、移动控件、功能控件等)、指示标识(如,方向指示标识、角色指示标识等)、信息展示区(如,击杀人数、比赛时间等),或是游戏设置控件(如,系统设置、商店、金币等)。在可选的实施方式中,游戏画面为终端设备显示虚拟场景所对应的显示画面,游戏画面中可以包括在虚拟场景中进行执行游戏逻辑的游戏角色、NPC角色(Non-Player Character,非玩家角色)、AI(Artificial Intelligence,人工智能)角色等虚拟角色。The game interface refers to an interface corresponding to an application provided or displayed through a graphical user interface, and the interface includes a UI interface (User Interface, user interface) for players to interact with and a game screen. In an optional embodiment, the UI interface may include game controls (such as skill controls, movement controls, function controls, etc.), indication signs (such as direction indication signs, role indication signs, etc.), information display areas (such as , the number of kills, game time, etc.), or game setting controls (such as system settings, stores, gold coins, etc.). In an optional embodiment, the game screen is a display screen corresponding to the virtual scene displayed by the terminal device, and the game screen may include game characters and NPC characters (Non-Player Character, non-player characters) who perform game logic in the virtual scene. ), AI (Artificial Intelligence, artificial intelligence) characters and other virtual characters.
基于此,本发明实施例提供的一种游戏中信息处理方法、装置和电子设备,该技术可以应用于手机、平板电脑、电脑、服务器等可以实现人机交互的设备上,尤其可以适用于手机游戏和网络游戏的场景中。Based on this, an in-game information processing method, device, and electronic device provided by the embodiments of the present invention can be applied to mobile phones, tablet computers, computers, servers and other devices that can realize human-computer interaction, especially for mobile phones. In the scene of games and online games.
为便于对本实施例进行理解,首先对本发明实施例所公开的一种游戏中信息处理方法进行详细介绍。In order to facilitate understanding of this embodiment, a method for processing information in a game disclosed in an embodiment of the present invention is first introduced in detail.
在本公开其中一种实施例中的游戏中信息处理方法,可以运行于终端设备或者是服务器。其中,终端设备可以为本地终端设备。当游戏中信息处理方法运行于服务器时,该方法则可以基于云交互系统来实现与执行,其中,云交互系统包括服务器和客户端设备。The in-game information processing method in one of the embodiments of the present disclosure can run on a terminal device or a server. Wherein, the terminal device may be a local terminal device. When the in-game information processing method runs on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.
在一可选的实施方式中,云交互系统下可以运行各种云应用,例如:云游戏。以云游戏为例,云游戏是指以云计算为基础的游戏方式。在云游戏的运行模式下,游戏程序的运行主体和游戏画面呈现主体是分离的,游戏中信息处理方法的储存与运行是在云游戏服务器上完成的,客户端设备的作用用于数据的接收、发送以及游戏画面的呈现,举例而言,客户端设备可以是靠近用户侧的具有数据传输功能的显示设备,如,移动终端、电视机、计算机、掌上电脑等;但是进行信息处理的终端设备为云端的云游戏服务器。在进行游戏时,玩家操作客户端设备向云游戏服务器发送操作指令,云游戏服务器根据操作指令运行游戏,将游戏画面等数据进行编码压缩,通过网络返回客户端设备,最后,通过客户端设备进行解码并输出游戏画面。In an optional implementation manner, various cloud applications, such as cloud games, can be run under the cloud interactive system. Taking cloud games as an example, cloud games refer to game methods based on cloud computing. In the running mode of cloud games, the running subject of the game program and the presenting subject of the game screen are separated, the storage and operation of the information processing method in the game is completed on the cloud game server, and the role of the client device is used to receive data , sending, and presentation of game screens. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, palmtop computer, etc.; but the terminal device that performs information processing It is a cloud game server in the cloud. When playing a game, the player operates the client device to send an operation command to the cloud game server, and the cloud game server runs the game according to the operation command, encodes and compresses the game screen and other data, and returns it to the client device through the network. Decode and output the game screen.
在一可选的实施方式中,终端设备可以为本地终端设备。以游戏为例,本地终端设备存储有游戏程序并用于呈现游戏画面。本地终端设备用于通过图形用户界面与玩家进行交互,即,常规的通过电子设备下载安装游戏程序并运行。该本地终端设备将图形用户界面提供给玩家的方式可以包括多种,例如,可以渲染显示在终端的显示屏上,或者,通过全息投影提供给玩家。举例而言,本地终端设备可以包括显示屏和处理器,该显示屏用于呈现图形用户界面,该图形用户界面包括游戏画面,该处理器用于运行该游戏、生成图形用户界面以及控制图形用户界面在显示屏上的显示。In an optional implementation manner, the terminal device may be a local terminal device. Taking games as an example, the local terminal device stores game programs and is used to present game screens. The local terminal device is used to interact with the player through the graphical user interface, that is, the conventional electronic device downloads and installs the game program and runs it. The local terminal device may provide the graphical user interface to the player in various manners, for example, rendering and displaying it on the display screen of the terminal, or providing it to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the graphical user interface displayed on the display.
在一种可能的实施方式中,本发明实施例提供了一种游戏中信息处理方法,通过终端设备提供一图形用户界面,其中,终端设备可以是前述提到的本地终端设备,也可以是前述提到的云交互系统中的客户端设备。通过该终端设备提供一图形用户界面,该图形用户界面包括至少一部分游戏场景和玩家角色和处于同一对局中的其他虚拟角色;如前述实施例,玩家可以控制玩家角色攻击其他虚拟角色。In a possible implementation, the embodiment of the present invention provides an in-game information processing method, which provides a graphical user interface through a terminal device, wherein the terminal device may be the aforementioned local terminal device, or the aforementioned The client device in the mentioned cloud interactive system. A graphical user interface is provided through the terminal device, and the graphical user interface includes at least a part of the game scene and the player character and other virtual characters in the same game; as in the foregoing embodiments, the player can control the player character to attack other virtual characters.
参见图1所示的一种实施环境的示意图。该实施环境可以包括:第一终端设备、主机和第二终端设备。第一终端设备和第二终端设备分别与服务器进行通信,以实现数据通信。在本实施方式中,第一终端设备和第二终端设备分别安装有执行本申请的提供的游戏中信息处理方法的客户端,主机为执行本申请的提供的游戏中信息处理方法的服务器端。通过客户端,使得第一终端设备和第二终端设备分别可以与主机进行通信。See FIG. 1 for a schematic diagram of an implementation environment. The implementation environment may include: a first terminal device, a host, and a second terminal device. The first terminal device and the second terminal device respectively communicate with the server to realize data communication. In this embodiment, the first terminal device and the second terminal device are respectively installed with clients executing the in-game information processing method provided by the present application, and the host is a server end executing the in-game information processing method provided in the present application. Through the client, the first terminal device and the second terminal device can respectively communicate with the host.
以第一终端设备为例,第一终端设备通过运行客户端与主机建立通信。在一可选的实施方式中,服务器根据客户端的游戏请求建立游戏对局。其中,游戏对局的参数可以根据接收到的游戏请求中的参数进行确定,例如,游戏对局的参数可包括参与游戏对局的人数,参与游戏对局的角色级别等。当第一终端设备接收到服务器的响应时,通过第一终端设备的图形用户界面显示游戏对局所对应的虚拟场景。在一可选的实施方式中,服务器根据客户端的游戏请求,从已经建立的多个游戏对局中为客户端确定一目标游戏对局,当第一终端设备接收到服务器的响应时,通过第一终端设备的图形用户界面显示游戏对局所对应的虚拟场景。第一终端设备为第一用户控制的设备,第一终端设备的图形用户界面中显示的虚拟角色为该第一用户控制的玩家角色,第一用户通过图形用户界面输入操作指令,以控制玩家角色在虚拟场景中执行相应的操作。Taking the first terminal device as an example, the first terminal device establishes communication with the host by running the client. In an optional implementation manner, the server establishes a game match according to the game request of the client. Wherein, the parameters of the game match may be determined according to the parameters in the received game request, for example, the parameters of the game match may include the number of people participating in the game match, the level of the characters participating in the game match, and the like. When the first terminal device receives the response from the server, the virtual scene corresponding to the game match is displayed through the graphical user interface of the first terminal device. In an optional implementation, the server determines a target game match for the client from multiple established game matches according to the game request of the client. When the first terminal device receives the response from the server, it A graphical user interface of a terminal device displays a virtual scene corresponding to a game match. The first terminal device is a device controlled by the first user, the virtual character displayed on the graphical user interface of the first terminal device is the player character controlled by the first user, and the first user inputs operation instructions through the graphical user interface to control the player character Perform corresponding operations in the virtual scene.
以第二终端设备为例,第二终端设备通过运行客户端与主机建立通信。在一可选的实施方式中,服务器根据客户端的游戏请求建立游戏对局。其中,游戏对局的参数可以根据接收到的游戏请求中的参数进行确定,例如,游戏对局的参数可包括参与游戏对局的人数,参与游戏对局的角色级别等。当第二终端设备接收到服务器的响应时,通过第二终端设备的图形用户界面显示游戏对局所对应的虚拟场景。在一可选的实施方式中,服务器根据客户端的游戏请求,从已经建立的多个游戏对局中为客户端确定一目标游戏对局,当第二终端设备接收到服务器的响应时,通过第二终端设备的图形用户界面显示游戏对局所对应的虚拟场景。第二终端设备为第二用户控制的设备,第二终端设备的图形用户界面中显示的虚拟角色为该第二用户控制的玩家角色,第二用户通过图形用户界面输入操作指令,以控制玩家角色在虚拟场景中执行相应的操作。Taking the second terminal device as an example, the second terminal device establishes communication with the host by running the client. In an optional implementation manner, the server establishes a game match according to the game request of the client. Wherein, the parameters of the game match may be determined according to the parameters in the received game request, for example, the parameters of the game match may include the number of people participating in the game match, the level of the characters participating in the game match, and the like. When the second terminal device receives the response from the server, the virtual scene corresponding to the game match is displayed through the graphical user interface of the second terminal device. In an optional implementation, the server determines a target game match for the client from multiple established game matches according to the game request of the client. When the second terminal device receives the response from the server, it The graphical user interface of the second terminal device displays the virtual scene corresponding to the game match. The second terminal device is a device controlled by the second user, the virtual character displayed in the graphical user interface of the second terminal device is the player character controlled by the second user, and the second user inputs operation instructions through the graphical user interface to control the player character Perform corresponding operations in the virtual scene.
服务器根据通过接收第一终端设备和第二终端设备上报的游戏数据,进行数据计算,并将计算后的游戏数据同步至第一终端设备和第二终端设备,使得第一终端设备和第二终端设备根据服务器下发的同步数据控制图形用户界面中的渲染出对应的虚拟场景和/或虚拟角色。The server performs data calculation according to the game data reported by the first terminal device and the second terminal device, and synchronizes the calculated game data to the first terminal device and the second terminal device, so that the first terminal device and the second terminal device The device controls the rendering of the corresponding virtual scene and/or virtual character in the graphical user interface according to the synchronization data delivered by the server.
在本实施方式中,第一终端设备控制的虚拟角色和第二终端设备控制的虚拟角色为处于同一游戏对局中的虚拟角色。其中,第一终端设备控制的虚拟角色和第二终端设备控制的虚拟角色可以具有相同的角色属性,也可以为具有不同的角色属性。In this embodiment, the virtual character controlled by the first terminal device and the virtual character controlled by the second terminal device are virtual characters in the same game match. Wherein, the virtual character controlled by the first terminal device and the virtual character controlled by the second terminal device may have the same character attributes, or may have different character attributes.
需要说明的是,处于当前游戏对局中的虚拟角色可以包括两个或是两个以上的虚拟角色,不同的虚拟角色可以分别对应不同的终端设备,也就是说,在当前游戏对局中,存在两个以上的终端设备分别与主机进行游戏数据的发送和同步。It should be noted that the virtual characters in the current game match may include two or more virtual characters, and different virtual characters may correspond to different terminal devices respectively. That is to say, in the current game match, There are more than two terminal devices to send and synchronize game data with the host respectively.
本实施例提供了一种游戏中信息处理方法,本实施例的游戏可以为多人对战游戏,本实施例中的终端设备可以为手机、电脑、平板电脑、游戏主机等具有通信功能和人机交互功能的设备。This embodiment provides a method for processing information in a game. The game in this embodiment can be a multiplayer game. The terminal equipment in this embodiment can be a mobile phone, a computer, a tablet computer, a game console, etc., which have communication functions and man-machine Devices with interactive functions.
本实施例通过终端设备提供游戏的图形用户界面,参见图2所示的一种图形用户界面的示意图,可以通过图形用户界面显示游戏场景和一虚拟角色。In this embodiment, a graphical user interface of a game is provided through a terminal device. Referring to a schematic diagram of a graphical user interface shown in FIG. 2 , a game scene and a virtual character can be displayed through the graphical user interface.
图形用户界面中显示的虚拟角色可以为玩家自身控制的虚拟角色或其他玩家控制的其他虚拟角色,其他虚拟角色可以包括与玩家自身控制的虚拟角色相同阵营的友方虚拟角色或与玩家自身控制的虚拟角色不同阵营的敌方虚拟角色。The virtual character displayed in the graphical user interface can be the virtual character controlled by the player himself or other virtual characters controlled by other players. Other virtual characters can include friendly virtual characters of the same camp as the virtual character controlled by the player himself or a Enemy avatars of different factions of avatars.
本实施例中的终端设备在玩家控制虚拟角色进行游戏的过程中,可以将虚拟角色的游戏数据发送至与终端设备通信连接的服务器中,该服务器可以是物理服务器,也可以是云服务器,本实施例对此不做限定。The terminal device in this embodiment can send the game data of the virtual character to a server connected to the terminal device during the process of the player controlling the virtual character to play the game. The server can be a physical server or a cloud server. The embodiment does not limit this.
基于上述描述,参见图3所示的一种游戏中信息处理方法的流程图,该虚拟道具的标记方法包括如下步骤:Based on the above description, referring to the flow chart of an in-game information processing method shown in Figure 3, the method for marking virtual props includes the following steps:
步骤S302,响应针对目标虚拟角色的第一标记操作,获取目标虚拟角色的位置信息和状态信息。Step S302, in response to the first marking operation on the target virtual character, acquiring position information and status information of the target virtual character.
本实施例可以对图形用户界面显示的虚拟角色执行第一标记操作,第一标记操作对应的虚拟角色可以称为目标虚拟角色。其中,目标虚拟角色一般不是玩家自身控制的虚拟角色,目标虚拟角色可以是与玩家自身控制的虚拟角色相同阵营的友方虚拟角色,目标虚拟角色也可以是与玩家自身控制的虚拟角色不同阵营的敌方虚拟角色。In this embodiment, a first marking operation may be performed on the virtual character displayed on the graphical user interface, and the virtual character corresponding to the first marking operation may be called a target virtual character. Wherein, the target avatar is generally not the avatar controlled by the player itself, the target avatar may be a friendly avatar of the same camp as the avatar controlled by the player, or the target avatar may be of a different camp from the avatar controlled by the player. Enemy avatars.
其中,玩家可以通过鼠标、键盘、手柄或虚拟按键等形式执行第一标记操作。例如:以手柄为例,玩家将准信对准虚拟角色A,同时按住上方向键和LB(Left Bumper,左前)按键可以执行第一标记操作标记虚拟角色A。Among them, the player can perform the first marking operation through a mouse, a keyboard, a gamepad or a virtual button. For example: take the handle as an example, the player aims the quasi-signal at the virtual character A, and presses the up arrow key and the LB (Left Bumper, front left) button at the same time to perform the first marking operation to mark the virtual character A.
在确定目标虚拟角色之后,终端设备可以获取目标虚拟角色的位置信息和状态信息。其中,位置信息可以表征目标虚拟角色所处的位置;状态信息可以表征虚拟角色的主动行为,例如:行走、跳跃等;状态信息也可以表征虚拟角色的被动行为,例如:受击倒地,死亡等。举例来说,终端设备可以获取目标虚拟角色的位置信息和状态信息。After the target virtual character is determined, the terminal device can acquire the location information and state information of the target virtual character. Among them, the position information can represent the location of the target virtual character; the state information can represent the active behavior of the virtual character, such as walking, jumping, etc.; the state information can also represent the passive behavior of the virtual character, such as: being knocked down, dying Wait. For example, the terminal device can acquire the location information and status information of the target virtual character.
步骤S304,基于目标虚拟角色的位置信息和状态信息生成目标虚拟角色的标记信息。Step S304, generating tag information of the target virtual character based on the position information and state information of the target virtual character.
终端设备获取目标虚拟角色的位置信息和状态信息之后,可以生成目标虚拟角色的标记信息。一般来说,可以生成动画作为标记信息,例如第三视角的动画,动画可以直观地展示目标虚拟角色的主动行为和被动行为,例如:目标虚拟角色在0-3秒内行走,第4秒跳跃,第5-10秒手机倒地,第11秒死亡。After the terminal device acquires the position information and state information of the target virtual character, it can generate the tag information of the target virtual character. In general, animations can be generated as marking information, such as third-view animations, which can intuitively display the active and passive behaviors of the target avatar, for example: the target avatar walks within 0-3 seconds and jumps in 4 seconds , the phone fell to the ground in 5-10 seconds, and died in 11 seconds.
其中,可以基于玩家执行第一标记操作的时间确定目标虚拟角色的动画的时长,例如:第一标记操作为点击鼠标左键,玩家长按鼠标左键3秒,则可以生成3秒的动画。Wherein, the duration of the animation of the target avatar can be determined based on the time when the player performs the first marking operation. For example, if the first marking operation is to click the left mouse button, and the player presses the left mouse button for 3 seconds, a 3-second animation can be generated.
步骤S306,将目标虚拟角色的标记信息发送至队友角色对应的终端设备。Step S306, sending the tag information of the target virtual character to the terminal device corresponding to the teammate character.
在生成目标虚拟角色的标记信息之后,可以在图形用户界面直接展示标记信息;也可以在图形用户界面展示一标记,当玩家确认该标记之后,在图形用户界面展示标记信息。After the tag information of the target virtual character is generated, the tag information can be directly displayed on the GUI; or a tag can be displayed on the GUI, and after the player confirms the tag, the tag information can be displayed on the GUI.
其中,如果将动画作为标记信息,可以通过剪影的形式播放动画,剪影的大小可以与目标虚拟角色的距离正相关。其中,如果在图形用户界面的中心与目标虚拟角色的连线上存在障碍物,则可以在该障碍物上展示动画标记和播放动画。Wherein, if the animation is used as the tag information, the animation can be played in the form of a silhouette, and the size of the silhouette can be positively correlated with the distance of the target virtual character. Wherein, if there is an obstacle on the connection line between the center of the GUI and the target virtual character, animation marks and animations may be displayed on the obstacle.
此外,本实施例还可以将目标虚拟角色的标记信息发送至队友角色对应的终端设备,在队友角色对应的终端设备的图形用户界面直接展示标记信息,或者展示标记信息对应的标记,以供为队友共享目标虚拟角色的标记信息。In addition, this embodiment can also send the tag information of the target virtual character to the terminal device corresponding to the teammate role, and directly display the tag information on the graphical user interface of the terminal device corresponding to the teammate role, or display the tag corresponding to the tag information, for Teammates share tagging information of the target avatar.
本发明实施例提供的一种游戏中信息处理方法,在标记图形用户界面显示的目标虚拟角色后,终端设备从服务器获取目标虚拟角色的游戏数据,基于上述游戏数据生成动画并在图形用户界面播放上述动画。该方式中,可以在终端设备的图形用户界面中播放标记的目标虚拟角色的动画,从而直观、形象地展示目标虚拟角色的游戏状态,传达的信息较多且玩家方便查看,可以提高玩家的体验感。According to an in-game information processing method provided by an embodiment of the present invention, after marking the target virtual character displayed on the GUI, the terminal device obtains the game data of the target virtual character from the server, generates animation based on the above game data and plays it on the GUI animation above. In this method, the animation of the marked target avatar can be played in the graphical user interface of the terminal device, so as to intuitively and vividly display the game state of the target avatar, convey more information and be easy for the player to view, and can improve the player's experience feel.
在可选的实施例中,如图4所示的另一种游戏中信息处理方法的流程图,该游戏中信息处理方法包括如下步骤:In an optional embodiment, as shown in FIG. 4 , a flow chart of another method for processing information in a game, the method for processing information in a game includes the following steps:
步骤S402,响应针对目标虚拟角色的第一标记操作,获取目标虚拟角色的位置信息和状态信息。Step S402, in response to the first marking operation on the target virtual character, acquiring position information and state information of the target virtual character.
其中,目标虚拟角色为除了终端设备之外的其他终端设备控制的虚拟角色。在其他终端设备控制目标虚拟角色的过程中,其他终端设备向服务器发送目标虚拟角色的位置信息和状态信息。Wherein, the target virtual character is a virtual character controlled by other terminal devices except the terminal device. During the process of other terminal devices controlling the target virtual character, the other terminal devices send the location information and status information of the target virtual character to the server.
一般来说,玩家不需要对自己控制的虚拟进行标记,因此,玩家标记的目标虚拟角色一般是其他终端设备控制的虚拟角色。各个终端设备在控制虚拟角色的过程中,可以向服务器发送目标虚拟角色的位置信息和状态信息。终端设备可以记录其控制的虚拟角色的主动行为和被动行为,生成位置信息和状态信息并将位置信息和状态信息发送至服务器。Generally speaking, the player does not need to mark the avatar controlled by himself. Therefore, the target avatar marked by the player is generally the avatar controlled by other terminal devices. During the process of controlling the virtual character, each terminal device can send the location information and status information of the target virtual character to the server. The terminal device can record the active behavior and passive behavior of the virtual character it controls, generate location information and status information, and send the location information and status information to the server.
步骤S404,响应针对游戏的指定区域的第二标记操作,获取指定区域内的目标虚拟角色的位置信息和状态信息。Step S404, in response to the second marking operation on the designated area of the game, acquiring position information and state information of the target avatar in the designated area.
其中,指定区域的目标虚拟角色表征在预设的时间范围内经过指定区域的虚拟角色。本实施例中不仅可以针对虚拟角色进行标记,还可以针对某一区域进行标记。例如:当图形用户界面中的准星对准某一区域,玩家可以执行第二标记操作,将该区域作为指定区域,并从服务器获取在预设的时间范围内经过指定区域的虚拟角色的位置信息和状态信息。Wherein, the target virtual character in the specified area represents the virtual character passing through the specified area within a preset time range. In this embodiment, not only the virtual character can be marked, but also a certain area can be marked. For example: when the crosshair in the graphical user interface is aimed at a certain area, the player can perform the second marking operation, use this area as the designated area, and obtain the position information of the avatars passing through the designated area within the preset time range from the server and status information.
举例来说,可以先确定区域的范围,该范围可以由游戏自行设置,也可以由玩家进行调整。玩家通过第二标记操作确定指定区域的中心,根据指定区域的中心和范围确定指定区域。For example, the range of the area can be determined first, and the range can be set by the game itself or adjusted by the player. The player determines the center of the designated area through the second marking operation, and the designated area is determined according to the center and range of the designated area.
预设的时间范围可以由游戏自行设置,也可以由玩家进行调整。其中,可以将玩家基于第二标记操作的时间确定时间范围,例如:玩家按住键盘空格键作为第二标记操作,玩家长按空格键3秒,则时间范围可以为3秒。The preset time frame can be set by the game itself or adjusted by the player. Wherein, the time range can be determined based on the time when the player operates the second marker. For example, if the player presses the space bar on the keyboard as the second marker operation, and the player presses the space bar for 3 seconds, the time range can be 3 seconds.
本发明实施例提供的上述方法,玩家可以标记目标虚拟角色或者指定区域,标记的方式多种多样,具有较好的体验感。According to the above method provided by the embodiment of the present invention, the player can mark the target virtual character or the designated area, and the marking methods are various, which has a good sense of experience.
步骤S406,基于目标虚拟角色的位置信息和状态信息生成目标虚拟角色的标记信息。Step S406, generating tag information of the target virtual character based on the position information and state information of the target virtual character.
具体地,可以基于目标虚拟角色的位置信息和状态信息生成目标虚拟角色的第三人称视角的动画作为标记信息。为了方便玩家查看标记信息,本实施例一般生成第三人称视角的动画,从而方便玩家观看动画,提高玩家的体验感。Specifically, based on the position information and state information of the target virtual character, an animation of a third-person perspective of the target virtual character may be generated as the mark information. In order to facilitate the player to view the tag information, this embodiment generally generates an animation from a third-person perspective, so that the player can watch the animation conveniently and improve the player's sense of experience.
此外,对于指定区域的情况,本实施例可以基于经过指定区域的目标虚拟角色的位置信息和状态信息生成目标虚拟角色在指定区域内的标记信息。In addition, for the case of a designated area, this embodiment may generate marking information of the target virtual character in the designated area based on the position information and state information of the target virtual character passing through the designated area.
例如,对于指定区域X,如果在1-3秒虚拟角色A经过指定区域X,4-6秒虚拟角色B经过指定区域X,则生成的标记信息可以表征虚拟角色A在1-3秒的主动行为和被动行为,以及虚拟角色B在4-6秒的主动行为和被动行为。For example, for the specified area X, if avatar A passes the specified area X in 1-3 seconds, and avatar B passes the specified area X in 4-6 seconds, the generated tag information can represent the active behavior of avatar A in 1-3 seconds. Behavior and passive behavior, and the active and passive behavior of virtual character B in 4-6 seconds.
在生成动画作为标记信息之后,本实施例可以在图形用户界面展示标记信的标记息;响应针对展示的标记信息的标记的确认操作,在图形用户界面播放目标虚拟角色的动画。After the animation is generated as the tag information, this embodiment can display the tag information of the tag information on the GUI; in response to the confirmation operation of the tag of the displayed tag information, play the animation of the target avatar on the GUI.
在生成动画之后,本实施例中可以在图形用户界面上展示一个特殊图案的标记用于表征标记信息,玩家在执行针对该标记的确认操作(例如:点击该标记)之后,终端设备可以在图形用户界面播放目标虚拟角色的动画。After the animation is generated, in this embodiment, a mark with a special pattern can be displayed on the graphical user interface to represent the mark information. After the player performs a confirmation operation on the mark (for example: click on the mark), the terminal device can The user interface plays an animation of the target avatar.
其中,上述标记信息的标记可以展示于图形用户界面的中心点与目标虚拟角色的连线,与图形用户界面展示的障碍物的交点。例如:以图形用户界面的中心点为起点,目标虚拟角色标记时的位置为终端做连线,标记信息的标记可以展示在该连线遇到的第一个障碍物的表面上。如果上述连线不会遇到任何障碍物,则标记信息的标记可以在该连线的预设距离上展示。Wherein, the mark of the above-mentioned mark information may be displayed at the intersection of the connecting line between the central point of the GUI and the target virtual character, and the obstacle displayed in the GUI. For example: starting from the central point of the graphical user interface, the position of the target virtual character when marking is used as the terminal to make a connection, and the mark of the marking information can be displayed on the surface of the first obstacle encountered by the connecting line. If the above-mentioned connection line does not encounter any obstacles, the mark marking the information may be displayed at a predetermined distance from the connection line.
在播放动画时,可以在动画标记的展示位置放置一个没有碰撞的模型,通过该模型播放动画。与传统的摄像机相比,上述方式可以保证从任何角度都可以观看动画,及时被障碍物遮挡也能观看动画,从而提高玩家的体验感。When playing the animation, you can place a model without collision at the display position of the animation marker, and play the animation through the model. Compared with the traditional camera, the above method can ensure that the animation can be watched from any angle, and the animation can be watched even when it is blocked by obstacles, thereby improving the player's sense of experience.
在动画播放完毕之后,本实施例可以在图形用户界面取消展示标记信息的标记;或者,在图形用户界面保持展示标记信息的标记。After the animation is played, in this embodiment, the mark displaying mark information may be canceled on the GUI; or, the mark displaying mark information may be kept on the GUI.
玩家可以设置在动画播放完毕之后取消展示或者保持展示标记信息的标记。具体地,玩家可以针对每一个标记信息的标记单独设置,也可以对所有标记信息的标记统一设置。The player can set a flag to cancel showing or keep showing the flag information after the animation finishes playing. Specifically, the player can set the mark for each mark information individually, or set the marks for all mark information uniformly.
如果保持展示标记信息的标记,则玩家可以再次执行针对该标记信息的标记的确认操作,重播动画。If the mark showing the mark information is kept, the player can perform the confirmation operation for the mark of the mark information again, and replay the animation.
例如,玩家可以将准星指向标记信息的标记,同时按上方向键和LT(LeftTrigger,左扳机)按键执行确认操作,重播动画。其中,动画的重播可以与首次播放不同,例如:首次播放时的目标虚拟角色可以呈实体状态,重播时的目标虚拟角色可以呈虚影状态。For example, the player can point the crosshairs to the mark of the marking information, press the up arrow key and the LT (Left Trigger) key at the same time to perform the confirmation operation and replay the animation. Wherein, the replay of the animation may be different from the first play, for example, the target virtual character may be in a physical state during the first play, and the target virtual character may be in a phantom state during replay.
步骤S408,将目标虚拟角色的标记信息发送至队友角色对应的终端设备。Step S408, sending the tag information of the target virtual character to the terminal device corresponding to the teammate character.
实施例中的终端设备可以将动画标记的展示位置发送至处于同一游戏阵营的终端设备,例如:将目标虚拟角色的标记信息发送至服务器,以使服务器将目标虚拟角色的标记信息发送至队友角色对应的终端设备;或者,将目标虚拟角色的标记信息发送至队友角色对应的终端设备。The terminal device in the embodiment can send the display position of the animation mark to the terminal device in the same game camp, for example: send the mark information of the target virtual character to the server, so that the server can send the mark information of the target virtual character to the teammate character the corresponding terminal device; or, sending the marking information of the target virtual character to the terminal device corresponding to the teammate role.
终端设备可以将标记信息的展示位置发送至服务器,服务器再将标记信息的展示位置发送至队友角色对应的终端设备;或者,终端设备可以直接将标记信息的展示位置发送至队友角色对应的终端设备。The terminal device can send the display position of the marker information to the server, and the server then sends the display position of the marker information to the terminal device corresponding to the teammate role; or, the terminal device can directly send the display position of the marker information to the terminal device corresponding to the teammate role .
因此,队友角色对应的终端设备的图形用户界面也可以展示标记信息,队友确认标记信息的标记之后,队友的终端设备的图形用户界面也可以播放动画。因此,队友至今可以互相看到标记信息,通过观看动画可以确认目标虚拟角色的主动行为和被动行为,从而减少沟通成本,可以提高队友们的体验感。Therefore, the graphical user interface of the terminal device corresponding to the teammate role can also display the tag information, and after the teammate confirms the tag of the tag information, the graphical user interface of the teammate's terminal device can also play animation. Therefore, teammates can see each other's tag information so far, and can confirm the active behavior and passive behavior of the target virtual character by watching the animation, thereby reducing communication costs and improving the experience of teammates.
对应于上述方法实施例,本发明实施例提供了一种游戏中信息处理装置,如图5所示的一种游戏中信息处理装置的结构示意图,该游戏中信息处理装置包括:Corresponding to the above method embodiments, an embodiment of the present invention provides an in-game information processing device, as shown in FIG. 5 , a schematic structural diagram of an in-game information processing device. The in-game information processing device includes:
第一标记操作响应模块51,用于响应针对目标虚拟角色的第一标记操作,获取目标虚拟角色的位置信息和状态信息;The first marking
标记信息生成模块52,用于基于目标虚拟角色的位置信息和状态信息生成目标虚拟角色的标记信息;A marker
标记信息发送模块53,用于将目标虚拟角色的标记信息发送至队友角色对应的终端设备。The marking
本发明实施例提供的一种游戏中信息处理装置,在标记图形用户界面显示的目标虚拟角色后,终端设备从服务器获取目标虚拟角色的位置信息和状态信息,基于上述位置信息和状态信息生成标记信息并将目标虚拟角色的标记信息发送至队友角色对应的终端设备。该方式中,可以为队友共享目标虚拟角色的标记信息,从而直观、形象地展示目标虚拟角色的游戏状态,传达的信息较多且方便玩家和队友查看,可以提高玩家的体验感。In an in-game information processing device provided by an embodiment of the present invention, after marking the target virtual character displayed on the graphical user interface, the terminal device obtains the position information and status information of the target virtual character from the server, and generates a mark based on the above position information and status information information and send the mark information of the target virtual character to the terminal device corresponding to the teammate character. In this method, the marking information of the target avatar can be shared with teammates, so that the game state of the target avatar can be displayed intuitively and vividly, more information can be conveyed, and it is convenient for players and teammates to view, which can improve the player's sense of experience.
在一个可行的实施方案中,上述目标虚拟角色为除了终端设备之外的其他终端设备控制的虚拟角色;在其他终端设备控制目标虚拟角色的过程中,其他终端设备向服务器发送目标虚拟角色的位置信息和状态信息。In a feasible implementation, the above-mentioned target virtual character is a virtual character controlled by other terminal devices except the terminal device; during the process of other terminal devices controlling the target virtual character, other terminal devices send the position of the target virtual character to the server information and status information.
如图6所示的另一种游戏中信息处理装置的结构示意图,该游戏中信息处理装置还包括:第二标记操作响应模块54,用于响应针对游戏的指定区域的第二标记操作,获取指定区域内的目标虚拟角色的位置信息和状态信息;其中,指定区域的目标虚拟角色表征在预设的时间范围内经过指定区域的虚拟角色。As shown in FIG. 6 , a schematic structural diagram of another in-game information processing device, the in-game information processing device also includes: a second marking
在一个可行的实施方案中,上述标记信息生成模块,用于基于目标虚拟角色的位置信息和状态信息生成目标虚拟角色的第三人称视角的动画作为标记信息。In a feasible implementation, the above-mentioned mark information generating module is configured to generate a third-person perspective animation of the target avatar as mark information based on the position information and state information of the target avatar.
在一个可行的实施方案中,上述标记信息生成模块,用于基于经过指定区域的目标虚拟角色的位置信息和状态信息生成目标虚拟角色在指定区域内的标记信息。In a feasible implementation, the above-mentioned marking information generation module is configured to generate marking information of the target virtual character in the designated area based on the position information and state information of the target virtual character passing through the designated area.
在一个可行的实施方案中,上述装置包括:标记信息展示模块,用于在图形用户界面展示标记信息的标记;响应针对展示的标记信息的标记的确认操作,在图形用户界面播放目标虚拟角色的动画。In a feasible implementation, the above-mentioned device includes: a marker information display module, configured to display a marker of the marker information on a graphical user interface; in response to a confirmation operation on the marker of the displayed marker information, play a video of the target virtual character on the graphical user interface animation.
在一个可行的实施方案中,上述标记信息的标记展示于图形用户界面的中心点与目标虚拟角色的连线,与图形用户界面展示的障碍物的交点。In a feasible implementation, the mark of the above mark information is displayed at the intersection of the line connecting the central point of the GUI and the target avatar, and the obstacle displayed on the GUI.
在一个可行的实施方案中,上述标记信息发送模块,用于将目标虚拟角色的标记信息发送至服务器,以使服务器将目标虚拟角色的标记信息发送至队友角色对应的终端设备;或者,将目标虚拟角色的标记信息发送至队友角色对应的终端设备。In a feasible implementation, the above-mentioned marking information sending module is configured to send the marking information of the target virtual character to the server, so that the server sends the marking information of the target virtual character to the terminal device corresponding to the teammate role; or, the target virtual character The tag information of the virtual character is sent to the terminal device corresponding to the teammate character.
在一个可行的实施方案中,上述标记信息展示模块,还用于在图形用户界面取消展示标记信息的标记;或者,在图形用户界面保持展示标记信息的标记。In a feasible implementation, the above-mentioned mark information display module is further configured to cancel the mark displaying mark information on the graphical user interface; or keep the mark displaying mark information on the graphical user interface.
本发明实施例提供的游戏中信息处理装置,与上述实施例提供的游戏中信息处理方法具有相同的技术特征,所以也能解决相同的技术问题,达到相同的技术效果。The in-game information processing device provided in the embodiment of the present invention has the same technical features as the in-game information processing method provided in the above embodiments, so it can also solve the same technical problem and achieve the same technical effect.
本发明实施例还提供了一种电子设备,用于运行上述游戏中信息处理方法;参见图7所示的一种电子设备的结构示意图,该电子设备包括存储器100和处理器101,其中,存储器100用于存储一条或多条计算机指令,一条或多条计算机指令被处理器101执行,以执行以下步骤:An embodiment of the present invention also provides an electronic device for running the above-mentioned method for processing information in a game; referring to the schematic structural diagram of an electronic device shown in FIG. 7 , the electronic device includes a
响应针对目标虚拟角色的第一标记操作,获取目标虚拟角色的位置信息和状态信息;基于目标虚拟角色的位置信息和状态信息生成目标虚拟角色的标记信息;将目标虚拟角色的标记信息发送至队友角色对应的终端设备。Responding to the first marking operation for the target virtual character, acquiring the position information and state information of the target virtual character; generating the mark information of the target virtual character based on the position information and state information of the target virtual character; sending the mark information of the target virtual character to teammates The terminal device corresponding to the role.
在本发明可选的实施例中,上述目标虚拟角色为除了终端设备之外的其他终端设备控制的虚拟角色;在其他终端设备控制目标虚拟角色的过程中,其他终端设备向服务器发送目标虚拟角色的位置信息和状态信息。In an optional embodiment of the present invention, the above-mentioned target virtual character is a virtual character controlled by other terminal devices except the terminal device; during the process of other terminal devices controlling the target virtual character, other terminal devices send the target virtual character to the server location and status information.
在本发明可选的实施例中,上述方法还包括:响应针对游戏的指定区域的第二标记操作,获取指定区域内的目标虚拟角色的位置信息和状态信息;其中,指定区域的目标虚拟角色表征在预设的时间范围内经过指定区域的虚拟角色。In an optional embodiment of the present invention, the above method further includes: in response to the second marking operation on the designated area of the game, acquiring the position information and state information of the target avatar in the designated area; wherein, the target avatar in the designated area Characterizes avatars who pass through a designated area within a preset time frame.
在本发明可选的实施例中,上述基于目标虚拟角色的位置信息和状态信息生成目标虚拟角色的标记信息的步骤,包括:基于目标虚拟角色的位置信息和状态信息生成目标虚拟角色的第三人称视角的动画作为标记信息。In an optional embodiment of the present invention, the above-mentioned step of generating tag information of the target avatar based on the position information and state information of the target avatar includes: generating a third-person pronoun of the target avatar based on the position information and state information of the target avatar Animation of the viewpoint as marker information.
在本发明可选的实施例中,上述基于目标虚拟角色的位置信息和状态信息生成目标虚拟角色的标记信息的步骤,包括:基于经过指定区域的目标虚拟角色的位置信息和状态信息生成目标虚拟角色在指定区域内的标记信息。In an optional embodiment of the present invention, the step of generating the tag information of the target virtual character based on the position information and state information of the target virtual character includes: generating the target virtual character based on the position information and state information of the target virtual character passing through the specified area. Mark information of the character in the specified area.
在本发明可选的实施例中,上述方法还包括:在图形用户界面展示标记信息的标记;响应针对展示的标记信息的标记的确认操作,在图形用户界面播放目标虚拟角色的动画。In an optional embodiment of the present invention, the above method further includes: displaying the mark of the mark information on the graphical user interface; in response to a confirmation operation for the mark of the displayed mark information, playing an animation of the target virtual character on the graphical user interface.
在本发明可选的实施例中,上述标记信息的标记展示于图形用户界面的中心点与目标虚拟角色的连线,与图形用户界面展示的障碍物的交点。In an optional embodiment of the present invention, the mark of the above mark information is displayed at the intersection of the line connecting the central point of the GUI and the target avatar, and the obstacle displayed in the GUI.
在本发明可选的实施例中,上述将目标虚拟角色的标记信息发送至队友角色对应的终端设备的步骤,包括:将目标虚拟角色的标记信息发送至服务器,以使服务器将目标虚拟角色的标记信息发送至队友角色对应的终端设备;或者,将目标虚拟角色的标记信息发送至队友角色对应的终端设备。In an optional embodiment of the present invention, the above-mentioned step of sending the tag information of the target virtual character to the terminal device corresponding to the teammate character includes: sending the tag information of the target virtual character to the server, so that the server sends the target virtual character The marking information is sent to the terminal device corresponding to the teammate role; or, the marking information of the target virtual character is sent to the terminal device corresponding to the teammate role.
在本发明可选的实施例中,上述图形用户界面播放目标虚拟角色的动画的步骤之后,方法还包括:在图形用户界面取消展示标记信息的标记;或者,在图形用户界面保持展示标记信息的标记。In an optional embodiment of the present invention, after the step of playing the animation of the target avatar in the above-mentioned GUI, the method further includes: canceling the display of the mark information on the GUI; or, keeping the display of the mark information on the GUI mark.
本发明实施例在标记图形用户界面显示的目标虚拟角色后,终端设备从服务器获取目标虚拟角色的位置信息和状态信息,基于上述位置信息和状态信息生成标记信息并将目标虚拟角色的标记信息发送至队友角色对应的终端设备。该方式中,可以为队友共享目标虚拟角色的标记信息,从而直观、形象地展示目标虚拟角色的游戏状态,传达的信息较多且方便玩家和队友查看,可以提高玩家的体验感。In the embodiment of the present invention, after marking the target avatar displayed on the graphical user interface, the terminal device obtains the location information and status information of the target avatar from the server, generates tag information based on the above location information and status information, and sends the tag information of the target avatar To the terminal device corresponding to the teammate role. In this method, the marking information of the target avatar can be shared with teammates, so that the game state of the target avatar can be displayed intuitively and vividly, more information can be conveyed, and it is convenient for players and teammates to view, which can improve the player's sense of experience.
进一步地,图7所示的电子设备还包括总线102和通信接口103,处理器101、通信接口103和存储器100通过总线102连接。Further, the electronic device shown in FIG. 7 further includes a bus 102 and a
其中,存储器100可能包含高速随机存取存储器(RAM,Random Access Memory),也可能还包括非不稳定的存储器(non-volatile memory),例如至少一个磁盘存储器。通过至少一个通信接口103(可以是有线或者无线)实现该系统网元与至少一个其他网元之间的通信连接,可以使用互联网,广域网,本地网,城域网等。总线102可以是ISA总线、PCI总线或EISA总线等。总线可以分为地址总线、数据总线、控制总线等。为便于表示,图7中仅用一个双向箭头表示,但并不表示仅有一根总线或一种类型的总线。Wherein, the
处理器101可能是一种集成电路芯片,具有信号的处理能力。在实现过程中,上述方法的各步骤可以通过处理器101中的硬件的集成逻辑电路或者软件形式的指令完成。上述的处理器101可以是通用处理器,包括中央处理器(Central Processing Unit,简称CPU)、网络处理器(Network Processor,简称NP)等;还可以是数字信号处理器(DigitalSignal Processor,简称DSP)、专用集成电路(Application Specific IntegratedCircuit,简称ASIC)、现场可编程门阵列(Field-Programmable Gate Array,简称FPGA)或者其他可编程逻辑器件、分立门或者晶体管逻辑器件、分立硬件组件。可以实现或者执行本发明实施例中的公开的各方法、步骤及逻辑框图。通用处理器可以是微处理器或者该处理器也可以是任何常规的处理器等。结合本发明实施例所公开的方法的步骤可以直接体现为硬件译码处理器执行完成,或者用译码处理器中的硬件及软件模块组合执行完成。软件模块可以位于随机存储器,闪存、只读存储器,可编程只读存储器或者电可擦写可编程存储器、寄存器等本领域成熟的存储介质中。该存储介质位于存储器100,处理器101读取存储器100中的信息,结合其硬件完成前述实施例的方法的步骤。The
本发明实施例还提供了一种计算机可读存储介质,该计算机可读存储介质存储有计算机可执行指令,该计算机可执行指令在被处理器调用和执行时,计算机可执行指令促使处理器实现上述游戏中信息处理方法,可以执行以下步骤:An embodiment of the present invention also provides a computer-readable storage medium, the computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are invoked and executed by a processor, the computer-executable instructions cause the processor to implement The above-mentioned in-game information processing method may perform the following steps:
响应针对目标虚拟角色的第一标记操作,获取目标虚拟角色的位置信息和状态信息;基于目标虚拟角色的位置信息和状态信息生成目标虚拟角色的标记信息;将目标虚拟角色的标记信息发送至队友角色对应的终端设备。Responding to the first marking operation for the target virtual character, acquiring the position information and state information of the target virtual character; generating the mark information of the target virtual character based on the position information and state information of the target virtual character; sending the mark information of the target virtual character to teammates The terminal device corresponding to the role.
在本发明可选的实施例中,上述目标虚拟角色为除了终端设备之外的其他终端设备控制的虚拟角色;在其他终端设备控制目标虚拟角色的过程中,其他终端设备向服务器发送目标虚拟角色的位置信息和状态信息。In an optional embodiment of the present invention, the above-mentioned target virtual character is a virtual character controlled by other terminal devices except the terminal device; during the process of other terminal devices controlling the target virtual character, other terminal devices send the target virtual character to the server location and status information.
在本发明可选的实施例中,上述方法还包括:响应针对游戏的指定区域的第二标记操作,获取指定区域内的目标虚拟角色的位置信息和状态信息;其中,指定区域的目标虚拟角色表征在预设的时间范围内经过指定区域的虚拟角色。In an optional embodiment of the present invention, the above method further includes: in response to the second marking operation on the designated area of the game, acquiring the position information and state information of the target avatar in the designated area; wherein, the target avatar in the designated area Characterizes avatars who pass through a designated area within a preset time frame.
在本发明可选的实施例中,上述基于目标虚拟角色的位置信息和状态信息生成目标虚拟角色的标记信息的步骤,包括:基于目标虚拟角色的位置信息和状态信息生成目标虚拟角色的第三人称视角的动画作为标记信息。In an optional embodiment of the present invention, the above-mentioned step of generating tag information of the target avatar based on the position information and state information of the target avatar includes: generating a third-person pronoun of the target avatar based on the position information and state information of the target avatar Animation of the viewpoint as marker information.
在本发明可选的实施例中,上述基于目标虚拟角色的位置信息和状态信息生成目标虚拟角色的标记信息的步骤,包括:基于经过指定区域的目标虚拟角色的位置信息和状态信息生成目标虚拟角色在指定区域内的标记信息。In an optional embodiment of the present invention, the step of generating the tag information of the target virtual character based on the position information and state information of the target virtual character includes: generating the target virtual character based on the position information and state information of the target virtual character passing through the specified area. Mark information of the character in the specified area.
在本发明可选的实施例中,上述方法还包括:在图形用户界面展示标记信息的标记;响应针对展示的标记信息的标记的确认操作,在图形用户界面播放目标虚拟角色的动画。In an optional embodiment of the present invention, the above method further includes: displaying the mark of the mark information on the graphical user interface; in response to a confirmation operation for the mark of the displayed mark information, playing an animation of the target virtual character on the graphical user interface.
在本发明可选的实施例中,上述标记信息的标记展示于图形用户界面的中心点与目标虚拟角色的连线,与图形用户界面展示的障碍物的交点。In an optional embodiment of the present invention, the mark of the above mark information is displayed at the intersection of the line connecting the central point of the GUI and the target avatar, and the obstacle displayed in the GUI.
在本发明可选的实施例中,上述将目标虚拟角色的标记信息发送至队友角色对应的终端设备的步骤,包括:将目标虚拟角色的标记信息发送至服务器,以使服务器将目标虚拟角色的标记信息发送至队友角色对应的终端设备;或者,将目标虚拟角色的标记信息发送至队友角色对应的终端设备。In an optional embodiment of the present invention, the above-mentioned step of sending the tag information of the target virtual character to the terminal device corresponding to the teammate character includes: sending the tag information of the target virtual character to the server, so that the server sends the target virtual character The marking information is sent to the terminal device corresponding to the teammate role; or, the marking information of the target virtual character is sent to the terminal device corresponding to the teammate role.
在本发明可选的实施例中,上述图形用户界面播放目标虚拟角色的动画的步骤之后,方法还包括:在图形用户界面取消展示标记信息的标记;或者,在图形用户界面保持展示标记信息的标记。In an optional embodiment of the present invention, after the step of playing the animation of the target avatar in the above-mentioned GUI, the method further includes: canceling the display of the mark information on the GUI; or, keeping the display of the mark information on the GUI mark.
本发明实施例在标记图形用户界面显示的目标虚拟角色后,终端设备从服务器获取目标虚拟角色的位置信息和状态信息,基于上述位置信息和状态信息生成标记信息并将目标虚拟角色的标记信息发送至队友角色对应的终端设备。该方式中,可以为队友共享目标虚拟角色的标记信息,从而直观、形象地展示目标虚拟角色的游戏状态,传达的信息较多且方便玩家和队友查看,可以提高玩家的体验感。In the embodiment of the present invention, after marking the target avatar displayed on the graphical user interface, the terminal device obtains the location information and status information of the target avatar from the server, generates tag information based on the above location information and status information, and sends the tag information of the target avatar To the terminal device corresponding to the teammate role. In this method, the marking information of the target avatar can be shared with teammates, so that the game state of the target avatar can be displayed intuitively and vividly, more information can be conveyed, and it is convenient for players and teammates to view, which can improve the player's sense of experience.
本发明实施例所提供的游戏中信息处理方法、装置和电子设备的计算机程序产品,包括存储了程序代码的计算机可读存储介质,程序代码包括的指令可用于执行前面方法实施例中的方法,具体实现可参见方法实施例,在此不再赘述。The computer program product of the in-game information processing method, device, and electronic device provided by the embodiments of the present invention includes a computer-readable storage medium storing program codes, and the instructions included in the program codes can be used to execute the methods in the preceding method embodiments, For specific implementation, reference may be made to the method embodiments, which will not be repeated here.
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统和/或装置的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working process of the system and/or device described above can refer to the corresponding process in the foregoing method embodiment, and details are not repeated here.
另外,在本发明实施例的描述中,除非另有明确的规定和限定,术语“安装”、“相连”、“连接”应做广义理解,例如,可以是固定连接,也可以是可拆卸连接,或一体地连接;可以是机械连接,也可以是电连接;可以是直接相连,也可以通过中间媒介间接相连,可以是两个元件内部的连通。对于本领域的普通技术人员而言,可以具体情况理解上述术语在本发明中的具体含义。In addition, in the description of the embodiments of the present invention, unless otherwise specified and limited, the terms "installation", "connection" and "connection" should be understood in a broad sense, for example, it can be a fixed connection or a detachable connection , or integrally connected; it may be mechanically connected or electrically connected; it may be directly connected or indirectly connected through an intermediary, and it may be the internal communication of two components. Those of ordinary skill in the art can understand the specific meanings of the above terms in the present invention in specific situations.
功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中。基于这样的理解,本发明的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,电子设备,或者网络设备等)执行本发明各个实施例方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、磁碟或者光盘等各种可以存储程序代码的介质。If the functions are realized in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the essence of the technical solution of the present invention or the part that contributes to the prior art or the part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including Several instructions are used to make a computer device (which may be a personal computer, electronic device, or network device, etc.) execute all or part of the steps of the methods in various embodiments of the present invention. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disk and other media that can store program codes. .
在本发明的描述中,需要说明的是,术语“中心”、“上”、“下”、“左”、“右”、“竖直”、“水平”、“内”、“外”等指示的方位或位置关系为基于附图所示的方位或位置关系,仅是为了便于描述本发明和简化描述,而不是指示或暗示所指的装置或元件必须具有特定的方位、以特定的方位构造和操作,因此不能理解为对本发明的限制。此外,术语“第一”、“第二”、“第三”仅用于描述目的,而不能理解为指示或暗示相对重要性。In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer" etc. The indicated orientation or positional relationship is based on the orientation or positional relationship shown in the drawings, and is only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the referred device or element must have a specific orientation, or in a specific orientation. construction and operation, therefore, should not be construed as limiting the invention. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and should not be construed as indicating or implying relative importance.
最后应说明的是:以上实施例,仅为本发明的具体实施方式,用以说明本发明的技术方案,而非对其限制,本发明的保护范围并不局限于此,尽管参照前述实施例对本发明进行了详细的说明,本领域的普通技术人员应当理解:任何熟悉本技术领域的技术人员在本发明揭露的技术范围内,其依然可以对前述实施例所记载的技术方案进行修改或可轻易想到变化,或者对其中部分技术特征进行等同替换;而这些修改、变化或者替换,并不使相应技术方案的本质脱离本发明实施例技术方案的精神和范围,都应涵盖在本发明的保护范围之内。因此,本发明的保护范围应以权利要求的保护范围为准。Finally, it should be noted that: the above examples are only specific implementations of the present invention, to illustrate the technical solutions of the present invention, rather than to limit them, and the protection scope of the present invention is not limited thereto, although with reference to the foregoing examples The present invention has been described in detail, and those of ordinary skill in the art should understand that: within the technical scope disclosed by the present invention, any person familiar with the art can still modify or modify the technical solutions described in the foregoing embodiments. It is easy to think of changes, or equivalent replacements for some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be covered by the protection of the present invention. within range. Therefore, the protection scope of the present invention should be based on the protection scope of the claims.
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