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CN114816053A - Eye tracking interaction method and device, electronic equipment and readable storage medium - Google Patents

Eye tracking interaction method and device, electronic equipment and readable storage medium Download PDF

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CN114816053A
CN114816053A CN202210372035.2A CN202210372035A CN114816053A CN 114816053 A CN114816053 A CN 114816053A CN 202210372035 A CN202210372035 A CN 202210372035A CN 114816053 A CN114816053 A CN 114816053A
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eye
tracking
gaze angle
light intensity
eyeball
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夏金春
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Qingdao Virtual Reality Research Institute Co ltd
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/013Eye tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object

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Abstract

本申请公开了一种眼动追踪交互方法、装置、电子设备和可读存储介质,所述眼动追踪交互方法包括:控制眼动追踪组件向眼球投射电磁波,并接收电磁波投射至眼球而反射回的反射波;基于各眼动追踪组件接收的反射波的光强,确定眼球注视角度;控制眼球追踪组件,持续监控眼球注视角度,并依据当前的眼球注视角度,对交互界面进行操控。本申请提高了对智能显示设备进行人机交互的便捷性。

Figure 202210372035

The present application discloses an eye-tracking interaction method, device, electronic device and readable storage medium. The eye-tracking interaction method includes: controlling an eye-tracking component to project electromagnetic waves to the eyeballs, receiving electromagnetic waves projected to the eyeballs and reflecting them back Based on the light intensity of the reflected waves received by each eye tracking component, the eye gaze angle is determined; the eye tracking component is controlled to continuously monitor the eye gaze angle, and the interactive interface is controlled according to the current eye gaze angle. The present application improves the convenience of human-computer interaction for the intelligent display device.

Figure 202210372035

Description

眼动追踪交互方法、装置、电子设备和可读存储介质Eye tracking interaction method, apparatus, electronic device and readable storage medium

技术领域technical field

本申请涉及智能显示设备交互领域,尤其涉及一种眼动追踪交互方法、装置、电子设备和可读存储介质。The present application relates to the field of interaction of intelligent display devices, and in particular, to an eye tracking interaction method, apparatus, electronic device and readable storage medium.

背景技术Background technique

头戴式虚拟现实设备,又称VR(Virtual Reality)眼镜或者VR头盔、头戴式增强现实设备,又称AR(Augmented Reality)眼镜,或AR头盔,是目前正在快速发展和普及的虚拟现实和增强现实产品。而市面上很多例如AR设备或VR设备等智能显示设备,基本上都是通过操控手柄而实现人机交互,这种交互方式需要双手持有手柄才能进行操作,而长时间操作手柄容易产生疲劳,同时一些手部或者臂部有残障的人士无法对手柄进行流畅操作,非常不方便,进而使得人机交互的便捷性较差。而如何提高对智能显示设备进行人机交互的便捷性,成为亟待解决的技术问题。Head-mounted virtual reality devices, also known as VR (Virtual Reality) glasses or VR helmets, head-mounted augmented reality devices, also known as AR (Augmented Reality) glasses, or AR helmets, are currently rapidly developing and popularizing virtual reality and Augmented reality products. Many smart display devices on the market, such as AR devices or VR devices, basically realize human-computer interaction by manipulating the handle. This interaction method requires both hands to hold the handle to operate, and long-term operation of the handle is prone to fatigue. At the same time, some people with hand or arm disabilities cannot operate the handle smoothly, which is very inconvenient, and thus makes the convenience of human-computer interaction poor. However, how to improve the convenience of human-computer interaction for the intelligent display device has become an urgent technical problem to be solved.

发明内容SUMMARY OF THE INVENTION

本申请的主要目的在于提供一种眼动追踪交互方法、装置、电子设备和可读存储介质,旨在提高对智能显示设备进行人机交互的便捷性。The main purpose of the present application is to provide an eye tracking interaction method, device, electronic device and readable storage medium, aiming at improving the convenience of human-computer interaction for smart display devices.

为实现上述目的,本申请提供一种眼动追踪交互方法,所述眼动追踪交互方法应用于眼动追踪交互装置,所述眼动追踪交互装置包括至少四个眼动追踪组件,且各所述眼动追踪组件分布于相对眼球的多个方位,所述眼动追踪交互方法包括:In order to achieve the above object, the present application provides an eye tracking interaction method, the eye tracking interaction method is applied to an eye tracking interaction device, and the eye tracking interaction device includes at least four eye tracking components, and each The eye-tracking components are distributed in multiple directions relative to the eyeball, and the eye-tracking interaction method includes:

控制所述眼动追踪组件向眼球投射电磁波,并接收所述电磁波投射至所述眼球而反射回的反射波;controlling the eye tracking component to project electromagnetic waves to the eyeballs, and receiving reflected waves reflected back by the electromagnetic waves projected to the eyeballs;

基于各所述眼动追踪组件接收的所述反射波的光强,确定眼球注视角度;determining the eye gaze angle based on the light intensity of the reflected waves received by each of the eye tracking components;

控制所述眼球追踪组件,持续监控所述眼球注视角度,并依据当前的所述眼球注视角度,对交互界面进行操控。The eye tracking component is controlled, the eye gaze angle is continuously monitored, and the interactive interface is controlled according to the current eye gaze angle.

可选地,所述依据当前的所述眼球注视角度,对交互界面进行操控的步骤包括:Optionally, the step of manipulating the interactive interface according to the current eye gaze angle includes:

若检测到所述反射波的光强在预设时长内产生预设次数的突变,则依据当前的所述眼球注视角度,从预设的界面坐标映射表中查询所述眼球注视角度映射的当前坐标位置;If it is detected that the light intensity of the reflected wave has a preset number of sudden changes within a preset time period, according to the current eye gaze angle, query the current eye gaze angle mapping from the preset interface coordinate mapping table coordinate position;

触发交互界面在所述当前坐标位置的UI控件对应的功能操作。Trigger a functional operation corresponding to the UI control at the current coordinate position of the interactive interface.

可选地,所述基于各所述眼动追踪组件接收的所述反射波的光强,确定眼球注视角度的步骤包括:Optionally, the step of determining the eye gaze angle based on the light intensity of the reflected waves received by each of the eye tracking components includes:

基于各所述眼动追踪组件接收的所述反射波的光强,构建在各个方位的反射波的光强数据特征;Based on the light intensity of the reflected waves received by each of the eye tracking components, construct light intensity data features of the reflected waves in various directions;

从预设的注视角度映射库中,查询得到所述光强数据特征映射的匹配注视角度,将所述匹配注视角度作为眼球注视角度。From a preset gaze angle mapping library, the matching gaze angle of the feature map of the light intensity data is obtained by querying, and the matched gaze angle is used as the eye gaze angle.

可选地,所述控制所述眼动追踪组件向眼球投射电磁波的步骤之前包括:Optionally, before the step of controlling the eye tracking component to project electromagnetic waves to the eyeball, the step includes:

在交互界面的预设坐标位置显示目视标识;Display the visual mark at the preset coordinate position of the interactive interface;

控制所述眼动追踪组件向眼球投射电磁波,并接收所述电磁波投射至所述眼球而反射回的反射波;controlling the eye tracking component to project electromagnetic waves to the eyeballs, and receiving reflected waves reflected back by the electromagnetic waves projected to the eyeballs;

根据眼球注视所述目视标识时,各所述眼动追踪组件接收的所述反射波的光强,对所述注视角度映射库进行校准。The gaze angle mapping library is calibrated according to the light intensity of the reflected wave received by each of the eye tracking components when the eye is gazing at the visual marker.

可选地,所述眼动追踪交互装置包括至少八个所述眼动追踪组件,一个所述眼球对应设置至少四个所述眼动追踪组件,以供所述眼动追踪交互装置同时监控当前的两个眼球的眼球注视角度,并依据两个眼球的所述眼球注视角度,对交互界面进行操控。Optionally, the eye-tracking interaction device includes at least eight eye-tracking components, and at least four eye-tracking components are set for each eyeball, so that the eye-tracking interaction device can monitor the current The eye gaze angles of the two eyeballs are determined, and the interactive interface is controlled according to the eye gaze angles of the two eyeballs.

可选地,所述依据当前的所述眼球注视角度,对交互界面进行操控的步骤还包括:Optionally, the step of manipulating the interactive interface according to the current eye gaze angle further includes:

若接收到外部设备发送的确认指令,则依据当前的所述眼球注视角度,从预设的界面坐标映射表中查询所述眼球注视角度映射的当前坐标位置;If the confirmation instruction sent by the external device is received, according to the current eye gaze angle, query the current coordinate position of the eye gaze angle mapping from a preset interface coordinate mapping table;

触发交互界面在所述当前坐标位置的UI控件对应的功能操作。Trigger a functional operation corresponding to the UI control at the current coordinate position of the interactive interface.

可选地,所述眼动追踪组件包括配对的发射模块和接收模块,所述控制所述眼动追踪组件向眼球投射电磁波的步骤包括:Optionally, the eye-tracking assembly includes a paired transmitting module and a receiving module, and the step of controlling the eye-tracking assembly to project electromagnetic waves to the eyeball includes:

控制各所述眼动追踪组件中的所述发射模块,向眼球分别投射不同工作频率的电磁波;controlling the transmitting modules in each of the eye tracking components to project electromagnetic waves of different operating frequencies to the eyeballs respectively;

基于各所述眼动追踪组件接收的所述反射波的光强,确定眼球注视角度的步骤包括:Based on the light intensity of the reflected waves received by each of the eye tracking components, the step of determining the eye gaze angle includes:

基于各所述接收模块接收的配对反射波的光强,确定眼球注视角度,其中,所述配对反射波为各所述接收模块配对的发射模块对应投射的工作频率的所述反射波。The gaze angle of the eyeball is determined based on the light intensity of the paired reflected waves received by each of the receiving modules, wherein the paired reflected waves are the reflected waves of the operating frequencies projected by the transmitting modules paired with each of the receiving modules.

本申请还提供一种眼动追踪交互装置,所述眼动追踪交互装置包括至少四个眼动追踪组件,且各所述眼动追踪组件分布于相对眼球的多个方位,所述眼动追踪交互装置包括:The present application also provides an eye-tracking interaction device, the eye-tracking interaction device includes at least four eye-tracking components, and each of the eye-tracking components is distributed in multiple directions relative to the eyeball, the eye-tracking Interactive devices include:

电磁波收发单元,用于控制所述眼动追踪组件向眼球投射电磁波,并接收所述电磁波投射至所述眼球而反射回的反射波;an electromagnetic wave transceiver unit, configured to control the eye tracking component to project electromagnetic waves to the eyeballs, and receive reflected waves reflected back by the electromagnetic waves projected to the eyeballs;

注视角度分析单元,用于基于各所述眼动追踪组件接收的所述反射波的光强,确定眼球注视角度;A gaze angle analysis unit, configured to determine an eye gaze angle based on the light intensity of the reflected waves received by each of the eye tracking components;

交互界面控制单元,用于控制所述眼球追踪组件,持续监控所述眼球注视角度,并依据当前的所述眼球注视角度,对交互界面进行操控。The interactive interface control unit is configured to control the eye tracking component, continuously monitor the eye gaze angle, and control the interactive interface according to the current eye gaze angle.

本申请还提供一种电子设备,所述电子设备为实体设备,所述电子设备包括:存储器、处理器以及存储在所述存储器上并可在所述处理器上运行的所述眼动追踪交互方法的程序,所述眼动追踪交互方法的程序被处理器执行时可实现如上述的眼动追踪交互方法的步骤。The present application also provides an electronic device, the electronic device is a physical device, and the electronic device includes: a memory, a processor, and the eye tracking interaction stored on the memory and executable on the processor The program of the method, when the program of the eye-tracking interaction method is executed by the processor, can realize the steps of the above-mentioned eye-tracking interaction method.

本申请还提供一种可读存储介质,所述可读存储介质上存储有实现眼动追踪交互方法的程序,所述实现眼动追踪交互方法的程序被处理器执行以实现如上述眼动追踪交互方法的步骤。The present application also provides a readable storage medium on which a program for implementing the eye tracking interaction method is stored, and the program for implementing the eye tracking interaction method is executed by a processor to implement the above-mentioned eye tracking The steps of the interactive method.

本申请还提供一种计算机程序产品,包括计算机程序,所述计算机程序被处理器执行时实现如上述的眼动追踪交互方法的步骤。The present application also provides a computer program product, including a computer program, which implements the steps of the above-mentioned eye tracking interaction method when the computer program is executed by a processor.

由于人的眼球在不同注视方向时眼球表面的外形不同,对电磁波的反射光线角度不同,因此,不同的眼球注视角度,反射至相对眼球不同方位的反射波的光强不同。本发明通过分布于相对眼球不同方位的眼动追踪组件接收反射波,并根据不同方位采集的反射波的光强,分析出使用者的眼球注视角度,并通过控制眼球追踪组件,持续监控眼球注视角度,从而不断对眼球的注视点轨迹进行追踪定位,并依据当前的眼球注视角度,确定当前的眼球注视点,对交互界面进行操控,实现眼球控制功能,相比于现有技术中通过操控手柄进行人机交互,本发明摆脱了手柄的限制,消除了长时间操作手柄而产生的疲劳,通过眼部移动即可以与智能设备进行人机交互,更便于手部或者臂部有残障的人士进行操作,大大增加了智能显示设备的可操作性,扩展了目标受众,进而提高了对智能显示设备进行人机交互的便捷性。Because the shape of the surface of the eyeball is different when the human eyeball is in different gaze directions, the angle of reflected light to the electromagnetic wave is different. Therefore, the light intensity of the reflected wave reflected to different directions relative to the eyeball is different for different eyeball gaze angles. The invention receives reflected waves through eye tracking components distributed in different directions relative to the eyeball, analyzes the eye gaze angle of the user according to the light intensity of the reflected waves collected in different directions, and continuously monitors the eye gaze by controlling the eye tracking components angle, so as to continuously track and locate the gaze point trajectory of the eyeball, and determine the current eyeball gaze point according to the current eye gaze angle, control the interactive interface, and realize the eyeball control function. For human-computer interaction, the present invention gets rid of the limitation of the handle, eliminates the fatigue caused by operating the handle for a long time, and can perform human-computer interaction with the smart device by moving the eyes, which is more convenient for people with hand or arm disabilities. The operation greatly increases the operability of the intelligent display device, expands the target audience, and further improves the convenience of human-computer interaction for the intelligent display device.

附图说明Description of drawings

此处的附图被并入说明书中并构成本说明书的一部分,示出了符合本申请的实施例,并与说明书一起用于解释本申请的原理。The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the application and together with the description serve to explain the principles of the application.

为了更清楚地说明本申请实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,对于本领域普通技术人员而言,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the following briefly introduces the accompanying drawings that need to be used in the description of the embodiments or the prior art. In other words, on the premise of no creative labor, other drawings can also be obtained from these drawings.

图1为本申请眼动追踪交互方法第一实施例的流程示意图;FIG. 1 is a schematic flowchart of a first embodiment of an eye tracking interaction method according to the present application;

图2为本申请眼动追踪交互方法第二实施例中步骤S20的细化流程示意图;FIG. 2 is a schematic flow chart of the refinement of step S20 in the second embodiment of the eye tracking interaction method of the present application;

图3为本申请一实施例中眼动追踪交互装置的硬件结构示意图;FIG. 3 is a schematic diagram of a hardware structure of an eye tracking interaction device according to an embodiment of the present application;

图4为本申请一实施例中眼动追踪交互装置的模块结构示意图;FIG. 4 is a schematic structural diagram of a module of an eye-tracking interaction device according to an embodiment of the present application;

图5为本申请实施例中眼球下视时,眼球上方的反射波的光线量示意图;5 is a schematic diagram of the amount of light of the reflected wave above the eyeball when the eyeball looks down in the embodiment of the present application;

图6为本申请实施例中眼球前视时,眼球上方的反射波的光线量示意图;6 is a schematic diagram of the amount of light of reflected waves above the eyeball when the eyeball is looking forward in an embodiment of the present application;

图7为本申请实施例中眼球上视时,眼球上方的反射波的光线量示意图;7 is a schematic diagram of the amount of light of the reflected wave above the eyeball when the eyeball is viewed upward in the embodiment of the present application;

图8为本申请实施例中眼球下视时,眼球下方的反射波的光线量示意图;8 is a schematic diagram of the amount of light of the reflected wave below the eyeball when the eyeball looks down in the embodiment of the present application;

图9为本申请实施例中眼球上视时对应的光强数据特征;Fig. 9 is the corresponding light intensity data characteristic when the eyeball looks up in the embodiment of the present application;

图10为本申请实施例中眼球下视时对应的光强数据特征;Fig. 10 is the corresponding light intensity data characteristic when the eyeball looks down in the embodiment of the application;

图11为本申请实施例中眼球左视时对应的光强数据特征;FIG. 11 is the corresponding light intensity data feature when the eyeball is left looking in the embodiment of the present application;

图12为本申请实施例中眼球右视时对应的光强数据特征;FIG. 12 is the corresponding light intensity data feature when the eyeball looks right in the embodiment of the application;

图13为本申请实施例中眼动追踪交互装置涉及的硬件运行环境的设备结构示意图。FIG. 13 is a schematic diagram of a device structure of a hardware operating environment involved in an eye-tracking interaction apparatus according to an embodiment of the present application.

本申请目的实现、功能特点及优点将结合实施例,参照附图做进一步说明。The realization, functional features and advantages of the present application will be further described with reference to the accompanying drawings in conjunction with the embodiments.

具体实施方式Detailed ways

为使本发明的上述目的、特征和优点能够更加明显易懂,下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述。显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有作出创造性劳动的前提下所获得的所有其它实施例,均属于本发明保护的范围。In order to make the above objects, features and advantages of the present invention more obvious and easy to understand, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, but not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative work fall within the protection scope of the present invention.

实施例一Example 1

目前市面上很多等的智能显示设备,例如AR设备或VR设备,基本上都是通过操控手柄而实现人机交互,这种交互方式需要双手持有手柄才能进行操作,而长时间操作手柄容易产生疲劳,同时一些手部或者臂部有残障的人士无法对手柄进行流畅操作,非常不方便,进而使得人机交互的便捷性较差。At present, many smart display devices on the market, such as AR devices or VR devices, basically realize human-computer interaction by manipulating the handle. This interaction method requires both hands to hold the handle to operate, and long-term operation of the handle is easy to produce Fatigue, and at the same time, some people with hand or arm disabilities cannot operate the handle smoothly, which is very inconvenient, which makes the convenience of human-computer interaction poor.

基于此,本申请提出第一实施例中的眼动追踪交互方法,本申请应用于智能显示设备交互领域,例如AR设备、VR设备、智能电视机、投影仪、LED(Light-Emitting Diode,发光二极管)显示大屏或平板等。Based on this, the present application proposes the eye-tracking interaction method in the first embodiment, which is applied to the field of interaction of smart display devices, such as AR devices, VR devices, smart TVs, projectors, LEDs (Light-Emitting Diodes) Diode) display large screen or flat panel, etc.

请参照图1,所述眼动追踪交互方法应用于眼动追踪交互装置,所述眼动追踪交互装置包括至少四个眼动追踪组件,且各所述眼动追踪组件分布于相对眼球的多个方位,所述眼动追踪交互方法包括:Please refer to FIG. 1 , the eye tracking interaction method is applied to an eye tracking interaction device, and the eye tracking interaction device includes at least four eye tracking components, and each of the eye tracking components is distributed in a plurality of relative eyeballs. the orientation, the eye tracking interaction method includes:

步骤S10,控制所述眼动追踪组件向眼球投射电磁波,并接收所述电磁波投射至所述眼球而反射回的反射波;Step S10, controlling the eye tracking component to project electromagnetic waves to the eyeballs, and receiving reflected waves reflected back by projecting the electromagnetic waves to the eyeballs;

在本实施例中,本申请不仅仅局限在例如AR设备或VR设备等智能眼镜交互领域,还包括其他智能显示设备例如智能电视机、投影仪、LED显示大屏和平板等。需要说明的是,该智能显示设备可以允许用户观看由头戴式虚拟现实设备或头戴式增强现实设备所提供的视觉数据或其他视觉数据,例如游戏画面等。仅仅作为示例,这样的智能显示设备可以包括LCD(Liquid Crystal Display,液晶显示器)屏幕、LED(Light-Emitting Diode,发光二极管)屏幕、OLED(Organic Light Emitting Display,有机发光显示器)屏幕、投影仪和/或其他显示技术(例如,手机屏幕、平板电脑屏幕等)。In this embodiment, the application is not limited to the interactive field of smart glasses such as AR devices or VR devices, but also includes other smart display devices such as smart TVs, projectors, large LED display screens and tablets. It should be noted that, the smart display device may allow the user to view visual data or other visual data provided by the head-mounted virtual reality device or the head-mounted augmented reality device, such as game images and the like. Just as an example, such smart display devices may include LCD (Liquid Crystal Display, liquid crystal display) screens, LED (Light-Emitting Diode, light-emitting diode) screens, OLED (Organic Light Emitting Display, organic light-emitting display) screens, projectors and /or other display technologies (eg, phone screens, tablet screens, etc.).

在本实施例中,该电磁波可为红外线、无线电波或微波等。容易理解的是,该眼动追踪组件至少包括电磁波发射模块和电磁波接收模块,通过电磁波发射模块向眼球投射电磁波,并通过电磁波接收模块接收电磁波投射至眼球而反射回的反射波。In this embodiment, the electromagnetic waves may be infrared, radio waves, or microwaves. It is easy to understand that the eye tracking component includes at least an electromagnetic wave transmitting module and an electromagnetic wave receiving module, the electromagnetic wave transmitting module projects electromagnetic waves to the eyeball, and the electromagnetic wave receiving module receives the reflected waves projected by the electromagnetic wave to the eyeball and reflected back.

容易理解的,根据人眼的眼动习惯来说,双眼的眼球往往是同时统一往一个方向进行注视的,即两个眼球的注视点往往是相同的,因此通过对双目中的一个眼球进行定位追踪即可。需要说明的是,在本实施例中,眼动追踪交互装置包括至少四个眼动追踪组件,各眼动追踪组件分布于相对眼球的多个方位是相对于单个眼球来说的。也就是说,当对双目中的一个眼球进行定位追踪时,眼动追踪交互装置包括至少四个眼动追踪组件,而当对两个眼球进行定位追踪时,眼动追踪交互装置包括至少八个眼动追踪组件。通过仅对双目中的一个眼球进行定位追踪,可同样实现对双目注视点进行追踪的目的,从而无需设置更多个眼动追踪组件,进而降低了眼动追踪交互装置的结构成本。It is easy to understand that according to the eye movement habits of the human eye, the eyeballs of both eyes are often fixed in one direction at the same time, that is, the fixation points of the two eyeballs are often the same. location tracking. It should be noted that, in this embodiment, the eye-tracking interaction device includes at least four eye-tracking components, and each eye-tracking component is distributed in multiple directions relative to the eyeball relative to a single eyeball. That is to say, when positioning and tracking one eye in both eyes, the eye-tracking interaction device includes at least four eye-tracking components, and when positioning and tracking two eyeballs, the eye-tracking interaction device includes at least eight an eye-tracking component. By positioning and tracking only one eyeball in the binocular, the purpose of tracking the gaze point of the binocular can also be achieved, so that it is unnecessary to set up more eye-tracking components, thereby reducing the structural cost of the eye-tracking interactive device.

在一种可能的实施方式中,为对双眼球均进行追踪定位的情形,所述眼动追踪交互装置包括至少八个所述眼动追踪组件,一个所述眼球对应设置至少四个所述眼动追踪组件,以供所述眼动追踪交互装置同时监控当前的两个眼球的眼球注视角度,并依据两个眼球的所述眼球注视角度,对交互界面进行操控。In a possible implementation manner, in order to track and locate both eyeballs, the eye-tracking interaction device includes at least eight eye-tracking components, and at least four eye-tracking components are set for each eye-ball A motion tracking component is used for the eye tracking interaction device to monitor the current eye gaze angles of the two eyeballs at the same time, and to control the interactive interface according to the eye gaze angles of the two eyeballs.

本实施例通过同时对双眼球进行追踪定位,并综合分析双眼球的眼球注视角度来确定人眼的注视点,可消除仅监控单个眼球的眼球注视角度而产生的偏差,进而提高了监控人眼注视点的准确性。In this embodiment, the gaze point of the human eye is determined by tracking and positioning both eyeballs at the same time, and comprehensively analyzing the gaze angles of the two eyeballs, which can eliminate the deviation caused by monitoring the gaze angle of a single eyeball, thereby improving the monitoring of human eyes. Gaze accuracy.

步骤S20,基于各所述眼动追踪组件接收的所述反射波的光强,确定眼球注视角度;Step S20, determining the eye gaze angle based on the light intensity of the reflected waves received by each of the eye tracking components;

在本实施例中,反射波的光强是用来表示反射波在给定方向上的发光强度。本领域技术可以理解的是,向眼球投射电磁波时,一部分电磁波会被眼球反射,这些被眼球反射的电磁波称为反射波,由于人的眼球在不同注视方向时眼球表面的外形不同,对电磁波的反射光线角度不同,因此,不同的眼球注视角度,反射至相对眼球不同方位的反射波的光强不同。本申请通过分布于相对眼球的多个方位的眼动追踪组件接收反射波,并根据不同方位采集的反射波的光强,分析确定眼球注视角度。In this embodiment, the light intensity of the reflected wave is used to represent the luminous intensity of the reflected wave in a given direction. It can be understood by those skilled in the art that when electromagnetic waves are projected to the eyeballs, a part of the electromagnetic waves will be reflected by the eyeballs, and these electromagnetic waves reflected by the eyeballs are called reflected waves. The angle of the reflected light is different, therefore, the light intensity of the reflected wave reflected to different directions relative to the eye is different for different eye gaze angles. The present application receives reflected waves through eye tracking components distributed in multiple directions relative to the eyeball, and analyzes and determines the gaze angle of the eyeball according to the light intensities of the reflected waves collected in different directions.

步骤S30,控制所述眼球追踪组件,持续监控所述眼球注视角度,并依据当前的所述眼球注视角度,对交互界面进行操控。Step S30 , controlling the eye tracking component, continuously monitoring the eye gaze angle, and controlling the interactive interface according to the current eye gaze angle.

在本实施例中,可通过控制眼球追踪组件以预设频率发射电磁波,并对应以预设频率接收电磁波投射至所述眼球而反射回的反射波,从而实现持续监控眼球注视角度。可以理解的是,本实施例通过持续监控眼球注视角度,若用户按压与眼动追踪组件进行无线通信连接或有线通信连接的外部设备的确认键,或者用户进行预设的人眼操作,例如单目眨眼操作或者双目眨眼操作,则获取当前的眼球注视角度,并依据当前眼球注视角度对应的眼球注视点,触发在交互界面上的眼球注视点对应UI(User Interface Design,用户界面)控件的功能操作,实现对交互界面进行操控。In this embodiment, continuous monitoring of the eye gaze angle can be achieved by controlling the eye tracking component to emit electromagnetic waves at a preset frequency, and correspondingly to receive reflected waves reflected from the electromagnetic waves projected to the eyeballs at the preset frequency. It can be understood that, in this embodiment, by continuously monitoring the eye gaze angle, if the user presses the confirmation key of the external device connected to the eye tracking component for wireless communication or wired communication, or the user performs a preset human eye operation, such as a single Eye blinking operation or binocular blinking operation, the current eye gaze angle is obtained, and according to the eye gaze point corresponding to the current eye gaze angle, the eye gaze point on the interactive interface corresponding to the UI (User Interface Design, user interface) control is triggered. Function operation to control the interactive interface.

由于人的眼球在不同注视方向时眼球表面的外形不同,对电磁波的反射光线角度不同,因此,不同的眼球注视角度,反射至相对眼球不同方位的反射波的光强不同。本实施例通过分布于相对眼球不同方位的眼动追踪组件接收反射波,并根据不同方位采集的反射波的光强,分析出使用者的眼球注视角度,并通过控制眼球追踪组件,持续监控眼球注视角度,从而不断对眼球的注视点轨迹进行追踪定位,并依据当前的眼球注视角度,确定当前的眼球注视点,对交互界面进行操控,实现眼球控制功能,相比于现有技术中通过操控手柄进行人机交互,本实施例摆脱了手柄的限制,消除了长时间操作手柄而产生的疲劳,通过眼部移动即可以与智能设备进行人机交互,更便于手部或者臂部有残障的人士进行操作,大大增加了智能显示设备的可操作性,扩展了目标受众,进而提高了对智能显示设备进行人机交互的便捷性。Because the shape of the surface of the eyeball is different when the human eyeball is in different gaze directions, the angle of reflected light to the electromagnetic wave is different. Therefore, the light intensity of the reflected wave reflected to different directions relative to the eyeball is different for different eyeball gaze angles. In this embodiment, the reflected waves are received by the eye tracking components distributed in different directions relative to the eyeball, and the eye gaze angle of the user is analyzed according to the light intensity of the reflected waves collected in different directions, and the eyeball is continuously monitored by controlling the eye tracking component. Gaze angle, so as to continuously track and locate the gaze point trajectory of the eyeball, and determine the current eye gaze point according to the current eye gaze angle, control the interactive interface, and realize the eyeball control function. The handle performs human-computer interaction. This embodiment gets rid of the limitation of the handle and eliminates the fatigue caused by operating the handle for a long time. Human-computer interaction with the smart device can be performed by moving the eyes, which is more convenient for those with hand or arm disabilities. It greatly increases the operability of the smart display device, expands the target audience, and improves the convenience of human-computer interaction for the smart display device.

在一实施例中,本申请实施例应用的眼动追踪交互装置为VR/AR眼镜,如图3所示,该VR/AR眼镜的结构包括八个眼动追踪组件,其中,一个眼动追踪组件包括一个电磁波发射器和一个电磁波接收器,一个眼球对应设置四个眼动追踪组件,在每个眼球的上方位、下方位、左方位和右方位(相对四侧)分别设置一个眼动追踪组件。本实施例可以通过监控两个眼球的注视角度,并依据两个眼球的眼球注视角度实现VR设备等智能显示设备的界面操控,通过电磁波检测眼球的移动位置和转动角度,可以准确判断出某一时刻眼球的注视点,或者某一时段的眼球移动轨迹,通过此种方式实现眼球对智能显示设备的操控,提高了对智能显示设备进行人机交互的便捷性。In an embodiment, the eye tracking interaction device applied in the embodiment of the present application is VR/AR glasses. As shown in FIG. 3 , the structure of the VR/AR glasses includes eight eye tracking components, wherein one eye tracking The component includes an electromagnetic wave transmitter and an electromagnetic wave receiver, and four eye tracking components are set corresponding to one eyeball, and one eye tracking component is respectively set on the upper, lower, left and right directions (relative four sides) of each eyeball. components. This embodiment can monitor the gaze angles of the two eyeballs, and realize the interface control of an intelligent display device such as a VR device according to the eye gaze angles of the two eyeballs. The moving position and rotation angle of the eyeballs can be detected by electromagnetic waves, so that an accurate judgment can be made. The gaze point of the eyeball at all times, or the trajectory of the eyeball movement in a certain period of time, in this way, the eyeball can control the intelligent display device, and the convenience of human-computer interaction on the intelligent display device is improved.

进一步地,为了进一步助于理解本申请,可参照图4,在一实施例中,本申请应用的眼动追踪交互装置包括电磁波发射器和电磁波接收器(眼动追踪组件)、DSP(DigitalSignal Process,数字信号处理)信号处理模块、SOC(System on Chip,系统级芯片)主机控制模块、屏幕显示模块,以及电池及供电模块。本实施例通过新的电路设计,在原有的VR/AR电路基础上,集成了电磁波发射器、电磁波接收器和DSP处理模块,SOC主机控制模块在工作以后,电磁波发射器会发射电磁波信号,投射至使用者的眼球,由于电磁波在接触到不同介质后会发生散射和反射,所以有一部分电磁波会被反射回去,同时,反射回去的电磁波能量会被电磁波接收器接收,并经过DSP处理模块的算法程序进行数据处理,从而计算出使用者的眼球注视角度,SOC主机控制模块依据眼球注视角度,确定该眼球注视角度对应在交互界面的眼球注视点,并触发交互界面在眼球注视点位置的功能操作,使屏幕显示模块显示该功能操作对应的交互界面。在本实施例中,SOC主机控制模块在确定眼球注视点的时候,会在交互界面对应眼球注视点的位置显示操控标识,例如鼠标箭头等光标,该操控标识会跟随眼球的移动进行实时移动。在操控标识移动到触控按键(即UI控件)之后,用户可通过连续眨眼两次输入确认指令,由于闭眼瞬间眼睑表面比较粗糙,电磁波经过多个方向的散射,所以反射回的电磁波比较弱,电磁波接收器接收到的信号相对变小,因此电磁波接收模块会检测到两次信号突变,可设定两次信号突变是为间隔时长小于0.5S为有效数据,以避免人眼习惯性的单次眨眼对人机交互造成的干扰。电磁波接收模块在检测到间隔时长小于0.5S的两次信号突变时,SOC主机控制模块会执行“确定”命令,控制屏幕显示模块进入该触控按键对应功能操作的交互界面。Further, in order to further help the understanding of the present application, please refer to FIG. 4 . In one embodiment, the eye tracking interaction device applied in the present application includes an electromagnetic wave transmitter and an electromagnetic wave receiver (eye tracking component), a DSP (Digital Signal Process , digital signal processing) signal processing module, SOC (System on Chip, system-on-chip) host control module, screen display module, and battery and power supply module. Through a new circuit design, this embodiment integrates an electromagnetic wave transmitter, an electromagnetic wave receiver and a DSP processing module on the basis of the original VR/AR circuit. After the SOC host control module works, the electromagnetic wave transmitter will emit electromagnetic wave signals and project To the user's eyeball, since the electromagnetic wave will be scattered and reflected after contacting different media, part of the electromagnetic wave will be reflected back, and at the same time, the reflected electromagnetic wave energy will be received by the electromagnetic wave receiver and processed by the algorithm of the DSP processing module. The program performs data processing to calculate the user's eye gaze angle. The SOC host control module determines the eye gaze angle corresponding to the eye gaze point on the interactive interface according to the eye gaze angle, and triggers the interactive interface to operate at the eye gaze point. , so that the screen display module displays the interactive interface corresponding to the function operation. In this embodiment, when the SOC host control module determines the eye gaze point, a manipulation mark, such as a cursor such as a mouse arrow, will be displayed on the interactive interface at the position corresponding to the eye gaze point, and the manipulation mark will move in real time with the movement of the eyeball. After the control logo is moved to the touch button (ie UI control), the user can enter the confirmation command by blinking twice in succession. Since the surface of the eyelid is rough when the eyes are closed, the electromagnetic waves are scattered in multiple directions, so the reflected electromagnetic waves are relatively weak. , the signal received by the electromagnetic wave receiver is relatively small, so the electromagnetic wave receiving module will detect two signal sudden changes, and the two signal sudden changes can be set as valid data when the interval is less than 0.5S to avoid the habitual single signal of the human eye. Interference caused by the blink of an eye on human-computer interaction. When the electromagnetic wave receiving module detects two signal sudden changes with an interval of less than 0.5S, the SOC host control module will execute the "OK" command to control the screen display module to enter the interactive interface of the function operation corresponding to the touch button.

在一种可实施的方式中,所述依据当前的所述眼球注视角度,对交互界面进行操控的步骤包括:In an implementable manner, the step of manipulating the interactive interface according to the current gaze angle of the eyeball includes:

步骤A10,若检测到所述反射波的光强在预设时长内产生预设次数的突变,则依据当前的所述眼球注视角度,从预设的界面坐标映射表中查询所述眼球注视角度映射的当前坐标位置;Step A10, if it is detected that the light intensity of the reflected wave has a preset number of sudden changes within a preset duration, then according to the current eye gaze angle, query the eye gaze angle from a preset interface coordinate mapping table The current coordinate position of the map;

在本实施例中,该预设时长和预设次数,本领域技术人员可根据实际情况进行设置,本实施例不作具体的限定。例如,该预设时长可为0.5S、0.6S、0.8S或1S等,优选为0.3S至1S之间,该预设次数可为两次或三次等,优选为两次。In this embodiment, the preset duration and the preset number of times can be set by those skilled in the art according to the actual situation, which is not specifically limited in this embodiment. For example, the preset duration may be 0.5S, 0.6S, 0.8S, or 1S, etc., preferably between 0.3S and 1S, and the preset number of times may be two or three, etc., preferably two.

需要说明的是,该界面坐标映射表预先存储于眼动追踪交互装置中,该界面坐标映射表具有眼球注视角度与注视于交互界面的坐标位置一一对应的映射关系。It should be noted that the interface coordinate mapping table is pre-stored in the eye tracking interaction device, and the interface coordinate mapping table has a one-to-one mapping relationship between the eye gaze angle and the coordinate position of the gaze on the interactive interface.

步骤A20,触发交互界面在所述当前坐标位置的UI控件对应的功能操作。Step A20: Trigger a functional operation corresponding to the UI control at the current coordinate position of the interactive interface.

可以理解的是,不同的UI控件往往对应不同的功能操作。作为一种示例,该UI控件对应的功能操作可包括显示数据的上滑指令、显示数据的下滑指令、显示数据的左滑指令、显示数据的右滑指令、播放暂停指令、播放启动指令、音量增加指令和音量减少指令等。需要说明的是,以上通过对UI控件进行举例的方式,是为了助于对UI控件的理解,并不构成对UI控件的限定。It is understandable that different UI controls often correspond to different functional operations. As an example, the functional operation corresponding to the UI control may include a slide-up command for displaying data, a slide-down command for displaying data, a left-slide command for displaying data, a right-slide command for displaying data, a playback pause command, a playback start command, and a volume Increase command and volume decrease command, etc. It should be noted that the above examples of UI controls are for the purpose of helping the understanding of UI controls, and do not constitute a limitation on UI controls.

本实施例通过检测到反射波的光强在预设时长内产生预设次数的突变,从而判定用户进行了确定指令对应的预设人眼操作,例如单目眨眼连续眨眼两次或三次,又或者双目连续眨眼两次或三次。由于闭眼瞬间眼睑表面比较粗糙,电磁波经过多个方向的散射,所以反射回的电磁波比较弱,电磁波接收器接收到的信号相对变小,因此电磁波接收模块会检测到反射波的光强在预设时长内产生预设次数的突变,本实施例通过预设时长的设定,从而避免人眼习惯性的单次眨眼对人机交互造成的干扰。也就是说,检测到反射波的光强在预设时长内产生预设次数的突变,类似于接收到了确认按键的指令,此时通过触发交互界面在当前坐标位置的UI控件对应的功能操作,从而实现了眼球对智能显示设备的操控。In this embodiment, by detecting that the light intensity of the reflected wave has a preset number of sudden changes within a preset time period, it is determined that the user has performed a preset human eye operation corresponding to the determined instruction, such as blinking two or three times in a row, and then Or blinking your eyes two or three times in a row. Because the surface of the eyelid is relatively rough at the moment of closing the eyes, and the electromagnetic waves are scattered in multiple directions, the reflected electromagnetic waves are relatively weak, and the signal received by the electromagnetic wave receiver is relatively small. Therefore, the electromagnetic wave receiving module will detect that the light intensity of the reflected wave is pre- A preset number of sudden changes are generated within the set duration. In this embodiment, the preset duration is set so as to avoid disturbance to human-computer interaction caused by the habitual single blink of the human eye. That is to say, it is detected that the light intensity of the reflected wave has a preset number of sudden changes within a preset time period, which is similar to receiving the confirmation button instruction. At this time, by triggering the function operation corresponding to the UI control at the current coordinate position of the interactive interface, Thus, the control of the eyeball on the intelligent display device is realized.

在一种可实施的方式中,所述步骤S20,基于各所述眼动追踪组件接收的所述反射波的光强,确定眼球注视角度的步骤包括:In an implementable manner, in the step S20, the step of determining the gaze angle of the eyeball based on the light intensity of the reflected wave received by each of the eye tracking components includes:

步骤S21,基于各所述眼动追踪组件接收的所述反射波的光强,构建在各个方位的反射波的光强数据特征;Step S21, based on the light intensity of the reflected waves received by each of the eye tracking components, constructing the light intensity data features of the reflected waves in various directions;

在本实施例中,光强数据特征是指在各个方位所接收反射波的光强对应的特征信息。容易理解的是,不同的眼球注视角度对应不同的光强数据特征。In this embodiment, the light intensity data feature refers to feature information corresponding to the light intensity of the reflected waves received in various directions. It is easy to understand that different eye gaze angles correspond to different light intensity data characteristics.

步骤S22,从预设的注视角度映射库中,查询得到所述光强数据特征映射的匹配注视角度,将所述匹配注视角度作为眼球注视角度。Step S22, query to obtain the matching gaze angle of the light intensity data feature map from a preset gaze angle mapping library, and use the matched gaze angle as the eye gaze angle.

在本实施例中,该注视角度映射库预先存储于眼动追踪交互装置中,该注视角度映射库具有光强数据特征与眼球注视角度一一对应的映射关系。容易理解的是,该匹配注视角度为当前光强数据特征映射的眼球注视角度。In this embodiment, the gaze angle mapping library is pre-stored in the eye tracking interactive device, and the gaze angle mapping library has a one-to-one mapping relationship between light intensity data features and eye gaze angles. It is easy to understand that the matching gaze angle is the eye gaze angle of the feature mapping of the current light intensity data.

本实施例通过基于不同的眼球注视角度,反射至相对眼球不同方位的反射波的光强不同原理,通过预先标定各光强数据特征与眼球注视角度一一映射的注视角度映射库,并基于各眼动追踪组件接收的反射波的光强,构建在各个方位的反射波的光强数据特征,并从预设的注视角度映射库中,查询得到光强数据特征映射的匹配注视角度,将所述匹配注视角度作为眼球注视角度,从而准确高效地检测得到用户的眼球注视角度。This embodiment uses the principle of different light intensities of reflected waves reflected to different directions relative to the eyeball based on different eye gaze angles, and pre-calibrates a gaze angle mapping library that maps each light intensity data feature and eye gaze angle one by one. The light intensity of the reflected wave received by the eye tracking component is constructed from the light intensity data characteristics of the reflected wave in various directions, and the matching gaze angle of the light intensity data feature map is obtained by querying from the preset gaze angle mapping library. The matching gaze angle is used as the eye gaze angle, so that the user's eye gaze angle can be detected accurately and efficiently.

在一种可能的实施例中,该注视角度映射库,可通过在实验室里利用人体眼球的真实模型构建物理模型,并建立算法模型,搭建出真实的产品使用环境,然后通过大量的模型训练和测试,记录多个不同眼球注视角度下,光强数据特征与眼球注视角度的一一对应关系,从而完成对注视角度映射库的标定。In a possible embodiment, the gaze angle mapping library can use the real model of the human eyeball in the laboratory to build a physical model, and build an algorithm model to build a real product use environment, and then train through a large number of models And test, record the one-to-one correspondence between the light intensity data characteristics and the eye gaze angle under multiple different eye gaze angles, so as to complete the calibration of the gaze angle mapping library.

为了助于理解本申请的技术构思或工作原理,列举一具体实施例:In order to help understand the technical idea or working principle of the present application, a specific embodiment is listed:

电磁波接收器在采集反射波时,电磁波接收器与眼球正切面的夹角越大,所采集到的光线量(即电磁波的光强)越多,以设置于眼球上方的眼动追踪组件(包括电磁波接收器和电磁波发射器)为例,当眼睛向下注视时,眼球上方的电磁波接收器与眼球正切面的夹角较小,此时眼球上方的电磁波接收器接收到的光线量最少,请参照图5。而当眼睛向前注视时,眼球上方的电磁波接收器与眼球正切面的夹角增大,此时眼球上方的电磁波接收器接收到的光线量增多,请参照图6。当眼睛向上注视时,眼球上方的电磁波发射器与眼球正切面的夹角最大,此时眼球上方的电磁波接收器接收到的光线量最多,如图7所示。而以设置于眼球下方的眼动追踪组件(包括电磁波接收器和电磁波发射器)为例,当眼睛向下注视时,眼球下方的电磁波发射器与眼球正切面的夹角最大,此时眼球下方的电磁波接收器接收到的光线量最多,其他眼睛注视方向对应同理类推,在此不再赘述。根据上述分析可知,当眼球注视点越接近某个眼动追踪组件时,其眼动追踪组件接收到的光线量越多,并随着注视点远离该眼动追踪组件后,该眼动追踪组件接收到的光线量逐渐减小。图9至图12分别为眼球上视、眼球下视、眼球左视和眼球右视的四种典型眼球注视角度的光强数据特征。其中,“接收器1(上)”对应的发射波强度曲线是指设置于眼球上方的眼动追踪组件中电磁波接收器所接收反射波对应的光强信息,“接收器2(下)”对应的发射波强度曲线是指设置于眼球下方的眼动追踪组件中电磁波接收器所接收反射波对应的光强信息,“接收器3(右)”对应的发射波强度曲线是指设置于眼球右方的眼动追踪组件中电磁波接收器所接收反射波对应的光强信息,“接收器4(下)”对应的发射波强度曲线是指设置于眼球下方的眼动追踪组件中电磁波接收器所接收反射波对应的光强信息。从各典型眼球注视角度对应的发射波强度曲线中,容易看出的是,当眼球上视(即眼球向上注视)时,设置于眼球上方的眼动追踪组件所接收反射波对应的光强最大,设置于眼球左方和眼球右方的眼动追踪组件所接收反射波对应的光强次之,设置于眼球下方的眼动追踪组件所接收反射波对应的光强最小。当眼球下视(即眼球向下注视)时,设置于眼球下方的眼动追踪组件所接收反射波对应的光强最大,设置于眼球左方和眼球右方的眼动追踪组件所接收反射波对应的光强次之,设置于眼球上方的眼动追踪组件所接收反射波对应的光强最小。当眼球左视(即眼球向左注视)时,设置于眼球左方的眼动追踪组件所接收反射波对应的光强最大,设置于眼球上方和眼球下方的眼动追踪组件所接收反射波对应的光强次之,设置于眼球右方的眼动追踪组件所接收反射波对应的光强最小。当眼球右视(即眼球向右注视)时,设置于眼球右方的眼动追踪组件所接收反射波对应的光强最大,设置于眼球上方和眼球下方的眼动追踪组件所接收反射波对应的光强次之,设置于眼球左方的眼动追踪组件所接收反射波对应的光强最小。基于此,系统可以根据各个方位的眼动追踪组件所接收反射波对应的光强信息,准确识别用户当前的眼球注视角度。When the electromagnetic wave receiver collects the reflected wave, the larger the angle between the electromagnetic wave receiver and the tangent plane of the eyeball, the more the amount of light collected (that is, the light intensity of the electromagnetic wave), so that the eye tracking component (including the Electromagnetic wave receiver and electromagnetic wave transmitter) as an example, when the eyes are looking down, the angle between the electromagnetic wave receiver above the eyeball and the tangent plane of the eyeball is smaller, and the electromagnetic wave receiver above the eyeball receives the least amount of light at this time. Please Refer to Figure 5. When the eye looks forward, the angle between the electromagnetic wave receiver above the eyeball and the tangential plane of the eyeball increases, and the amount of light received by the electromagnetic wave receiver above the eyeball increases, please refer to Figure 6. When the eye is looking upward, the angle between the electromagnetic wave transmitter above the eyeball and the tangential plane of the eyeball is the largest, and the electromagnetic wave receiver above the eyeball receives the most light at this time, as shown in Figure 7. Taking the eye tracking component (including the electromagnetic wave receiver and the electromagnetic wave transmitter) placed under the eyeball as an example, when the eye is looking downward, the angle between the electromagnetic wave transmitter under the eyeball and the tangent plane of the eyeball is the largest. The amount of light received by the electromagnetic wave receiver is the largest, and the other eye gaze directions correspond to the same analogy, which will not be repeated here. According to the above analysis, when the gaze point of the eye is closer to an eye tracking component, the amount of light received by the eye tracking component is more, and as the gaze point moves away from the eye tracking component, the eye tracking component will receive more light. The amount of light received is gradually reduced. Figures 9 to 12 respectively show the light intensity data characteristics of four typical eye gaze angles of eye up, eye down, eye left and right eye. Among them, the emission wave intensity curve corresponding to "receiver 1 (top)" refers to the light intensity information corresponding to the reflected wave received by the electromagnetic wave receiver in the eye tracking component placed above the eyeball, and "receiver 2 (bottom)" corresponds to The emission wave intensity curve refers to the light intensity information corresponding to the reflected wave received by the electromagnetic wave receiver in the eye tracking component located under the eyeball. The light intensity information corresponding to the reflected wave received by the electromagnetic wave receiver in the eye-tracking component of Fang’s eye tracking component, and the emission wave intensity curve corresponding to “Receiver 4 (bottom)” refers to the electromagnetic wave receiver in the eye-tracking component located under the eyeball. Receive the light intensity information corresponding to the reflected wave. From the emission wave intensity curves corresponding to each typical eye gaze angle, it is easy to see that when the eyeball looks upward (that is, the eyeball looks upward), the light intensity corresponding to the reflected wave received by the eye tracking component disposed above the eyeball is the largest , the light intensity corresponding to the reflected wave received by the eye tracking components disposed on the left and right of the eyeball is second, and the light intensity corresponding to the reflected wave received by the eye tracking component disposed below the eyeball is the smallest. When the eyeball looks downward (that is, the eyeball looks downward), the light intensity corresponding to the reflected wave received by the eye-tracking component disposed below the eyeball is the largest, and the reflected wave received by the eye-tracking component disposed on the left and right of the eyeball The corresponding light intensity is next, and the light intensity corresponding to the reflected wave received by the eye tracking component disposed above the eyeball is the smallest. When the eyeball looks left (that is, the eyeball looks to the left), the light intensity corresponding to the reflected wave received by the eye-tracking component located on the left side of the eyeball is the largest, and the reflected wave received by the eye-tracking component located above and below the eyeball corresponds to the reflected wave The light intensity is the second, and the light intensity corresponding to the reflected wave received by the eye tracking component located on the right side of the eyeball is the smallest. When the eyeball looks right (that is, the eyeball looks to the right), the light intensity corresponding to the reflected wave received by the eye-tracking component located on the right side of the eyeball is the largest, and the reflected wave received by the eye-tracking component located above and below the eyeball corresponds to the reflected wave The light intensity is second, and the light intensity corresponding to the reflected wave received by the eye tracking component located on the left side of the eyeball is the smallest. Based on this, the system can accurately identify the user's current eye gaze angle according to the light intensity information corresponding to the reflected waves received by the eye tracking components in various directions.

需要说明的是,这四种典型眼球注视角度的光强数据特征,仅用于帮助理解本申请的技术构思或工作原理,并不构成对本申请实际标定的光强数据特征的限定。并且本领域将技术人员容易理解的是,上述的注视角度映射库除了应该包括四种典型眼球注视角度(眼球上视、眼球下视、眼球左视和眼球右视)与光强数据特征的映射关系,还应包括其他更多个眼球注视角度与光强数据特征的映射关系。It should be noted that the light intensity data features of these four typical eye gaze angles are only used to help understand the technical concept or working principle of the present application, and do not constitute a limitation on the light intensity data features actually calibrated in the present application. And it will be easily understood by those skilled in the art that the above-mentioned gaze angle mapping library should include the mapping of four typical eye gaze angles (eyeball up, eye down, left eye and right eye) and light intensity data features. relationship, and should also include more mapping relationships between eye gaze angles and light intensity data features.

在一种可实施的方式中,所述依据当前的所述眼球注视角度,对交互界面进行操控的步骤还包括:In an implementable manner, the step of manipulating the interactive interface according to the current gaze angle of the eyeball further includes:

步骤B10,若接收到外部设备发送的确认指令,则依据当前的所述眼球注视角度,从预设的界面坐标映射表中查询所述眼球注视角度映射的当前坐标位置;Step B10, if the confirmation instruction sent by the external device is received, according to the current eye gaze angle, query the current coordinate position of the eye gaze angle mapping from a preset interface coordinate mapping table;

在本实施例中,该外部设备是指与眼动追踪交互装置进行有线通信连接或无线通信连接的操控设备,该外部设备具有点击功能,例如遥控器或鼠标等。用户可通过按压外部设备上的确认按键,以使外部设备发送该确认指令。In this embodiment, the external device refers to a control device that is connected to the eye tracking interaction device by wired communication or wireless communication, and the external device has a click function, such as a remote control or a mouse. The user can make the external device send the confirmation instruction by pressing the confirmation button on the external device.

步骤B20,触发交互界面在所述当前坐标位置的UI控件对应的功能操作。Step B20, triggering a functional operation corresponding to the UI control at the current coordinate position of the interactive interface.

本实施例通过若接收到外部设备发送的确认指令,则依据当前的眼球注视角度,从预设的界面坐标映射表中查询该眼球注视角度映射的当前坐标位置,然后触发交互界面在当前坐标位置的UI控件对应的功能操作,从而实现了眼球对智能显示设备的操控,对比于通过纯眼动交互的眨眼选择,本实施例在进行确认指令的输入过程中不会眼前一黑,避免了因为眨眼操作而降低用户的观看体验,延续了人们使用鼠标或遥控器等外部设备的操作习惯,提升了人机交互体验。In this embodiment, if a confirmation command sent by an external device is received, according to the current eye gaze angle, the current coordinate position of the eye gaze angle map is inquired from the preset interface coordinate mapping table, and then the interactive interface is triggered at the current coordinate position The function operation corresponding to the UI control of the APP enables the eyeball to control the intelligent display device. Compared with the blinking selection through pure eye movement interaction, this embodiment will not be blacked out during the input process of the confirmation command, avoiding the The blinking operation reduces the user's viewing experience, continues the operation habit of people using external devices such as a mouse or a remote control, and improves the human-computer interaction experience.

在一种可实施的方式中,所述眼动追踪组件包括配对的发射模块和接收模块,在步骤S10中,所述控制所述眼动追踪组件向眼球投射电磁波的步骤包括:In an implementable manner, the eye-tracking assembly includes a paired transmitting module and a receiving module, and in step S10, the step of controlling the eye-tracking assembly to project electromagnetic waves to the eyeball includes:

步骤C10,控制各所述眼动追踪组件中的所述发射模块,向眼球分别投射不同工作频率的电磁波;Step C10, controlling the transmitting modules in each of the eye tracking components to project electromagnetic waves of different operating frequencies to the eyeballs respectively;

在本实施例中,本领域技术人员可以理解的是,不同工作频率的电磁波意味着电磁波的波长不同。In this embodiment, those skilled in the art can understand that the electromagnetic waves of different operating frequencies mean that the wavelengths of the electromagnetic waves are different.

所述步骤S20,基于各所述眼动追踪组件接收的所述反射波的光强,确定眼球注视角度的步骤包括:In the step S20, the step of determining the eye gaze angle based on the light intensity of the reflected wave received by each of the eye tracking components includes:

步骤C20,基于各所述接收模块接收的配对反射波的光强,确定眼球注视角度,其中,所述配对反射波为各所述接收模块配对的发射模块对应投射的工作频率的所述反射波。Step C20, determining the eye gaze angle based on the light intensity of the paired reflected waves received by each of the receiving modules, wherein the paired reflected waves are the reflected waves of the operating frequencies projected by the corresponding transmitting modules paired with each of the receiving modules .

由于如果各眼球追踪组件发出相同工作频率(即相同波长)的电磁波,那么各眼球追踪组件发出的电磁波会相互干扰,从而无法准确检测各个不同方位的反射波对应的光强信息,进而导致无法准确得到光强数据特征,准确对用户的眼球注视角度进行追踪定位。因此本实施例通过控制各眼动追踪组件中的发射模块,向眼球分别投射不同工作频率的电磁波,并基于各接收模块接收的配对反射波的光强,确定眼球注视角度,从而避免各眼球追踪组件收发的电磁波会相互干扰的问题,提高了对用户的眼球注视角度进行追踪定位的准确性。Because if each eye tracking component emits electromagnetic waves of the same working frequency (ie the same wavelength), the electromagnetic waves emitted by each eye tracking component will interfere with each other, so that the light intensity information corresponding to the reflected waves in different directions cannot be accurately detected, which leads to inaccuracy. The light intensity data characteristics are obtained, and the user's eye gaze angle is accurately tracked and positioned. Therefore, in this embodiment, by controlling the transmitting modules in each eye tracking component, electromagnetic waves of different operating frequencies are projected to the eyeballs, and the eye gaze angle is determined based on the light intensity of the paired reflected waves received by each receiving module, thereby avoiding eye tracking. The electromagnetic waves sent and received by the components will interfere with each other, which improves the accuracy of tracking and positioning the user's eye gaze angle.

实施例二Embodiment 2

参照图2,基于本申请第一实施例,在本申请另一实施例中,与上述实施例一相同或相似的内容,可以参考上文介绍,后续不再赘述。在此基础上,所述控制所述眼动追踪组件向眼球投射电磁波的步骤之前包括:Referring to FIG. 2 , based on the first embodiment of the present application, in another embodiment of the present application, for the same or similar content as the above-mentioned first embodiment, reference may be made to the above description, and no further description will be given in the following. On this basis, the step of controlling the eye tracking component to project electromagnetic waves to the eyeball includes:

步骤D10,在交互界面的预设坐标位置显示目视标识;Step D10, displaying a visual mark at a preset coordinate position of the interactive interface;

在本实施例中,该目视标识为一种光标,用户通过注视该光标,来完成对注视角度映射库的校准过程。该预设坐标位置,本领域技术人员可根据实际情况进行设置,以更好地校准注视角度映射库为准,本实施例不作具体的限定。在一实施例中,该预设坐标位置可为交互界面的中间的坐标位置。In this embodiment, the visual identification is a kind of cursor, and the user completes the calibration process of the gaze angle mapping library by gazing at the cursor. The preset coordinate position can be set by those skilled in the art according to the actual situation, subject to better calibration of the gaze angle mapping library, which is not specifically limited in this embodiment. In one embodiment, the preset coordinate position may be the middle coordinate position of the interactive interface.

步骤D20,控制所述眼动追踪组件向眼球投射电磁波,并接收所述电磁波投射至所述眼球而反射回的反射波;Step D20, controlling the eye-tracking component to project electromagnetic waves to the eyeballs, and receiving reflected waves reflected back by projecting the electromagnetic waves to the eyeballs;

步骤D30,根据眼球注视所述目视标识时,各所述眼动追踪组件接收的所述反射波的光强,对所述注视角度映射库进行校准。Step D30 , calibrating the gaze angle mapping library according to the light intensity of the reflected wave received by each of the eye tracking components when the eye gazes at the visual identifier.

即使两个人的眼球注视角度完全相同,但是由于每个人的眼球多多少少存在着差异,因此两个人在眼球注视角度相同的情况下,眼动追踪组件在不同方位所采集反射波对应的光强信息仍然可能存在不同,所以进行眼动追踪交互之前,需要对注视角度映射库进行校准,以更匹配用户个人的眼球真实模型。Even if the eye gaze angles of two people are exactly the same, because each person's eyeballs are more or less different, the light intensity corresponding to the reflected waves collected by the eye tracking component in different directions when two people have the same eye gaze angle The information may still be different, so before the eye tracking interaction, the gaze angle mapping library needs to be calibrated to better match the real model of the user's individual eye.

在本实施例中,需要说明的是,该目视标识可分时显示于交互界面的不同预设坐标位置。例如,在交互界面的中间的第一坐标位置显示目视标识,用户注视该第一坐标位置的目视标识,此时,眼动追踪组件向眼球投射电磁波,并接收电磁波投射至眼球而反射回的反射波,根据分布于相对眼球不同方位的各眼动追踪组件所接收反射波的光强信息,对注视角度映射库中眼球前视(第一典型眼球注视角度)对应的光强数据特征进行校准。然后在在交互界面的上部区域中间的第二坐标位置显示目视标识,用户注视该第二坐标位置的目视标识,此时,眼动追踪组件向眼球投射电磁波,并接收电磁波投射至眼球而反射回的反射波,根据分布于相对眼球不同方位的各眼动追踪组件所接收反射波的光强信息,对注视角度映射库中眼球上视(第二典型眼球注视角度)对应的光强数据特征进行校准。紧接着,在交互界面的下部区域中间的第三坐标位置显示目视标识,用户注视该第三坐标位置的目视标识,此时,眼动追踪组件向眼球投射电磁波,并接收电磁波投射至眼球而反射回的反射波,根据分布于相对眼球不同方位的各眼动追踪组件所接收反射波的光强信息,对注视角度映射库中眼球下视(第三典型眼球注视角度)对应的光强数据特征进行校准。再在交互界面的左部区域中间的第四坐标位置显示目视标识,用户注视该第四坐标位置的目视标识,此时,眼动追踪组件向眼球投射电磁波,并接收电磁波投射至眼球而反射回的反射波,根据分布于相对眼球不同方位的各眼动追踪组件所接收反射波的光强信息,对注视角度映射库中眼球左视(第四典型眼球注视角度)对应的光强数据特征进行校准。最后在交互界面的右部区域中间的第五坐标位置显示目视标识,用户注视该第五坐标位置的目视标识,此时,眼动追踪组件向眼球投射电磁波,并接收电磁波投射至眼球而反射回的反射波,根据分布于相对眼球不同方位的各眼动追踪组件所接收反射波的光强信息,对注视角度映射库中眼球右视(第五典型眼球注视角度)对应的光强数据特征进行校准。In this embodiment, it should be noted that the visual identification can be displayed at different preset coordinate positions of the interactive interface in time division. For example, a visual indicator is displayed at the first coordinate position in the middle of the interactive interface, and the user looks at the visual indicator at the first coordinate position. At this time, the eye tracking component projects electromagnetic waves to the eyeballs, and receives electromagnetic waves that are projected to the eyeballs and reflected back. According to the light intensity information of the reflected waves received by the eye tracking components distributed in different directions relative to the eyeball, the light intensity data characteristics corresponding to the forward vision of the eyeball (the first typical eyeball gaze angle) in the gaze angle mapping library are analyzed. calibration. Then, a visual mark is displayed at the second coordinate position in the middle of the upper area of the interactive interface, and the user looks at the visual mark of the second coordinate position. The reflected wave reflected back, according to the light intensity information of the reflected wave received by each eye tracking component distributed in different directions relative to the eyeball, to the light intensity data corresponding to the eye up (the second typical eye gaze angle) in the gaze angle mapping library features are calibrated. Next, a visual mark is displayed at the third coordinate position in the middle of the lower area of the interactive interface, and the user looks at the visual mark at the third coordinate position. At this time, the eye tracking component projects electromagnetic waves to the eyeballs, and receives electromagnetic waves and projects them to the eyeballs. For the reflected wave reflected back, according to the light intensity information of the reflected wave received by the eye tracking components distributed in different directions relative to the eyeball, the light intensity corresponding to the downward eye gaze (third typical eye gaze angle) in the gaze angle mapping library Data features are calibrated. Then, a visual mark is displayed at the fourth coordinate position in the middle of the left area of the interactive interface, and the user looks at the visual mark of the fourth coordinate position. At this time, the eye tracking component projects electromagnetic waves to the eyeballs, and receives electromagnetic waves and projects them to the eyeballs. The reflected wave reflected back, according to the light intensity information of the reflected wave received by each eye tracking component distributed in different directions relative to the eyeball, to the light intensity data corresponding to the left eye (the fourth typical eye gaze angle) in the gaze angle mapping library features are calibrated. Finally, a visual mark is displayed at the fifth coordinate position in the middle of the right area of the interactive interface, and the user looks at the visual mark at the fifth coordinate position. At this time, the eye tracking component projects electromagnetic waves to the eyeballs, and receives electromagnetic waves and projects them to the eyeballs. The reflected wave reflected back, according to the light intensity information of the reflected wave received by each eye tracking component distributed in different directions relative to the eyeball, to the light intensity data corresponding to the right eye (the fifth typical eye gaze angle) in the gaze angle mapping library features are calibrated.

在本实施例中,由于每个人的眼球多多少少存在着差异,本实施例通过在交互界面的预设坐标位置显示目视标识,并控制眼动追踪组件向眼球投射电磁波,接收该电磁波投射至所述眼球而反射回的反射波,然后在根据眼球注视目视标识时,各眼动追踪组件接收的该反射波的光强,对注视角度映射库进行校准,从而针对不同用户进行眼球的差异化建模,建模完成后对注视角度映射库进行校准,有利于更精确地对眼球注视方向的定位,进而进一步提高了对用户的眼球注视角度进行追踪定位的准确性。In this embodiment, since each person's eyeballs are more or less different, this embodiment displays the visual identification at the preset coordinate position of the interactive interface, and controls the eye tracking component to project electromagnetic waves to the eyeballs, and receives the electromagnetic wave projections The reflected wave reflected back to the eyeball, and then according to the light intensity of the reflected wave received by each eye tracking component when the eyeball is gazing at the visual mark, the gaze angle mapping library is calibrated, so as to perform eyeball mapping for different users. Differentiated modeling, after the modeling is completed, the gaze angle mapping library is calibrated, which is conducive to more accurate positioning of the eye gaze direction, and further improves the accuracy of tracking and positioning the user's eye gaze angle.

实施例三Embodiment 3

本发明实施例还提供一种眼动追踪交互装置,所述眼动追踪交互装置包括至少四个眼动追踪组件,且各所述眼动追踪组件分布于相对眼球的多个方位,所述眼动追踪交互装置包括:An embodiment of the present invention also provides an eye-tracking interaction device, the eye-tracking interaction device includes at least four eye-tracking components, and each of the eye-tracking components is distributed in multiple directions relative to the eyeball, the eye-tracking components are The motion tracking interactive device includes:

电磁波收发单元,用于控制所述眼动追踪组件向眼球投射电磁波,并接收所述电磁波投射至所述眼球而反射回的反射波;an electromagnetic wave transceiver unit, configured to control the eye tracking component to project electromagnetic waves to the eyeballs, and receive reflected waves reflected back by the electromagnetic waves projected to the eyeballs;

注视角度分析单元,用于基于各所述眼动追踪组件接收的所述反射波的光强,确定眼球注视角度;A gaze angle analysis unit, configured to determine an eye gaze angle based on the light intensity of the reflected waves received by each of the eye tracking components;

交互界面控制单元,用于控制所述眼球追踪组件,持续监控所述眼球注视角度,并依据当前的所述眼球注视角度,对交互界面进行操控。The interactive interface control unit is configured to control the eye tracking component, continuously monitor the eye gaze angle, and control the interactive interface according to the current eye gaze angle.

可选地,所述交互界面控制单元还用于:Optionally, the interactive interface control unit is also used for:

若检测到所述反射波的光强在预设时长内产生预设次数的突变,则依据当前的所述眼球注视角度,从预设的界面坐标映射表中查询所述眼球注视角度映射的当前坐标位置;If it is detected that the light intensity of the reflected wave has a preset number of sudden changes within a preset time period, according to the current eye gaze angle, query the current eye gaze angle mapping from the preset interface coordinate mapping table coordinate position;

触发交互界面在所述当前坐标位置的UI控件对应的功能操作。Trigger a functional operation corresponding to the UI control at the current coordinate position of the interactive interface.

可选地,所述注视角度分析单元,还用于:Optionally, the gaze angle analysis unit is also used for:

基于各所述眼动追踪组件接收的所述反射波的光强,构建在各个方位的反射波的光强数据特征;Based on the light intensity of the reflected waves received by each of the eye tracking components, construct light intensity data features of the reflected waves in various directions;

从预设的注视角度映射库中,查询得到所述光强数据特征映射的匹配注视角度,将所述匹配注视角度作为眼球注视角度。From a preset gaze angle mapping library, the matching gaze angle of the feature map of the light intensity data is obtained by querying, and the matched gaze angle is used as the eye gaze angle.

可选地,所述眼动追踪交互装置还包括校准单元,所述校准单元用于:Optionally, the eye tracking interaction device further includes a calibration unit, and the calibration unit is used for:

在交互界面的预设坐标位置显示目视标识;Display the visual mark at the preset coordinate position of the interactive interface;

控制所述眼动追踪组件向眼球投射电磁波,并接收所述电磁波投射至所述眼球而反射回的反射波;controlling the eye tracking component to project electromagnetic waves to the eyeballs, and receiving reflected waves reflected back by the electromagnetic waves projected to the eyeballs;

根据眼球注视所述目视标识时,各所述眼动追踪组件接收的所述反射波的光强,对所述注视角度映射库进行校准。The gaze angle mapping library is calibrated according to the light intensity of the reflected wave received by each of the eye tracking components when the eye gazes at the visual marker.

可选地,所述眼动追踪交互装置包括至少八个所述眼动追踪组件,一个所述眼球对应设置至少四个所述眼动追踪组件,以供所述眼动追踪交互装置同时监控当前的两个眼球的眼球注视角度,并依据两个眼球的所述眼球注视角度,对交互界面进行操控。Optionally, the eye-tracking interaction device includes at least eight eye-tracking components, and at least four eye-tracking components are set for each eyeball, so that the eye-tracking interaction device can monitor the current The eye gaze angles of the two eyeballs are determined, and the interactive interface is controlled according to the eye gaze angles of the two eyeballs.

可选地,所述交互界面控制单元还用于:Optionally, the interactive interface control unit is also used for:

若接收到外部设备发送的确认指令,则依据当前的所述眼球注视角度,从预设的界面坐标映射表中查询所述眼球注视角度映射的当前坐标位置;If the confirmation instruction sent by the external device is received, according to the current eye gaze angle, query the current coordinate position of the eye gaze angle mapping from a preset interface coordinate mapping table;

触发交互界面在所述当前坐标位置的UI控件对应的功能操作。Trigger a functional operation corresponding to the UI control at the current coordinate position of the interactive interface.

可选地,所述眼动追踪组件包括配对的发射模块和接收模块,所述电磁波收发单元还用于:Optionally, the eye tracking assembly includes a paired transmitter module and receiver module, and the electromagnetic wave transceiver unit is further used for:

控制各所述眼动追踪组件中的所述发射模块,向眼球分别投射不同工作频率的电磁波;controlling the transmitting modules in each of the eye tracking components to project electromagnetic waves of different operating frequencies to the eyeballs respectively;

基于各所述眼动追踪组件接收的所述反射波的光强,确定眼球注视角度的步骤包括:Based on the light intensity of the reflected waves received by each of the eye tracking components, the step of determining the eye gaze angle includes:

基于各所述接收模块接收的配对反射波的光强,确定眼球注视角度,其中,所述配对反射波为各所述接收模块配对的发射模块对应投射的工作频率的所述反射波。The gaze angle of the eyeball is determined based on the light intensity of the paired reflected waves received by each of the receiving modules, wherein the paired reflected waves are the reflected waves of the operating frequencies projected by the transmitting modules paired with each of the receiving modules.

本发明提供的眼动追踪交互装置,采用上述实施例一或实施例二中的眼动追踪交互方法,提高了对智能显示设备进行人机交互的便捷性。与现有技术相比,本发明实施例提供的眼动追踪交互装置的有益效果与上述实施例提供的眼动追踪交互方法的有益效果相同,且所述眼动追踪交互装置中的其他技术特征与上一实施例方法公开的特征相同,在此不做赘述。The eye tracking interaction device provided by the present invention adopts the eye tracking interaction method in the first embodiment or the second embodiment, which improves the convenience of human-computer interaction for the intelligent display device. Compared with the prior art, the beneficial effects of the eye-tracking interaction device provided by the embodiments of the present invention are the same as the beneficial effects of the eye-tracking interaction method provided by the above-mentioned embodiments, and other technical features of the eye-tracking interaction device are The features disclosed by the method in the previous embodiment are the same, and are not repeated here.

实施例四Embodiment 4

本发明实施例提供一种电子设备,电子设备包括:至少一个处理器;以及,与至少一个处理器通信连接的存储器;其中,存储器存储有可被至少一个处理器执行的指令,指令被至少一个处理器执行,以使至少一个处理器能够执行上述实施例一中的眼动追踪交互方法。An embodiment of the present invention provides an electronic device, the electronic device includes: at least one processor; and a memory connected in communication with the at least one processor; wherein, the memory stores instructions that can be executed by the at least one processor, and the instructions are executed by the at least one processor. The processor executes, so that at least one processor can execute the eye tracking interaction method in the first embodiment.

下面参考图13,其示出了适于用来实现本公开实施例的电子设备的结构示意图。本公开实施例中的电子设备可以包括但不限于诸如AR设备、VR设备、智能电视机、投影仪、LED显示大屏或平板等等的智能显示设备。图13示出的电子设备仅仅是一个示例,不应对本公开实施例的功能和使用范围带来任何限制。Referring next to FIG. 13 , it shows a schematic structural diagram of an electronic device suitable for implementing an embodiment of the present disclosure. The electronic devices in the embodiments of the present disclosure may include, but are not limited to, smart display devices such as AR devices, VR devices, smart TVs, projectors, large LED display screens or flat panels, and the like. The electronic device shown in FIG. 13 is only an example, and should not impose any limitation on the function and scope of use of the embodiments of the present disclosure.

如图13所示,电子设备可以包括处理装置(例如中央处理器、图形处理器等),其可以根据存储在只读存储器(ROM)中的程序或者从存储装置加载到随机访问存储器(RAM)中的程序而执行各种适当的动作和处理。在RAM中,还存储有电子设备操作所需的各种程序和数据。处理装置、ROM以及RAM通过总线彼此相连。输入/输出(I/O)接口也连接至总线。As shown in FIG. 13, an electronic device may include processing means (eg, a central processing unit, a graphics processor, etc.), which may be loaded into a random access memory (RAM) according to a program stored in a read only memory (ROM) or from a storage device to execute various appropriate actions and processes. In the RAM, various programs and data necessary for the operation of the electronic device are also stored. The processing device, the ROM, and the RAM are connected to each other through a bus. Input/output (I/O) interfaces are also connected to the bus.

通常,以下系统可以连接至I/O接口:包括例如触摸屏、触摸板、键盘、鼠标、图像传感器、麦克风、加速度计、陀螺仪等的输入装置;包括例如液晶显示器(LCD)、扬声器、振动器等的输出装置;包括例如磁带、硬盘等的存储装置;以及通信装置。通信装置可以允许电子设备与其他设备进行无线或有线通信以交换数据。虽然图中示出了具有各种系统的电子设备,但是应理解的是,并不要求实施或具备所有示出的系统。可以替代地实施或具备更多或更少的系统。Typically, the following systems can be connected to the I/O interface: input devices including, for example, touchscreens, touchpads, keyboards, mice, image sensors, microphones, accelerometers, gyroscopes, etc.; including, for example, liquid crystal displays (LCDs), speakers, vibrators output devices, etc.; storage devices including, for example, magnetic tapes, hard disks, etc.; and communication devices. Communication means may allow electronic devices to communicate wirelessly or by wire with other devices to exchange data. While the figures show electronic devices having various systems, it should be understood that not all of the systems shown are required to be implemented or available. More or fewer systems may alternatively be implemented or provided.

特别地,根据本公开的实施例,上文参考流程图描述的过程可以被实现为计算机软件程序。例如,本公开的实施例包括一种计算机程序产品,其包括承载在计算机可读介质上的计算机程序,该计算机程序包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信装置从网络上被下载和安装,或者从存储装置被安装,或者从ROM被安装。在该计算机程序被处理装置执行时,执行本公开实施例的方法中限定的上述功能。In particular, according to embodiments of the present disclosure, the processes described above with reference to the flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program carried on a computer-readable medium, the computer program containing program code for performing the method illustrated in the flowchart. In such an embodiment, the computer program may be downloaded and installed from a network via a communication device, or from a storage device, or from a ROM. When the computer program is executed by the processing apparatus, the above-mentioned functions defined in the methods of the embodiments of the present disclosure are executed.

本发明提供的电子设备,采用上述实施例一或实施例二中的眼动追踪交互方法,提高了对智能显示设备进行人机交互的便捷性。与现有技术相比,本发明实施例提供的电子设备的有益效果与上述实施例一提供的眼动追踪交互方法的有益效果相同,且该电子设备中的其他技术特征与上一实施例方法公开的特征相同,在此不做赘述。The electronic device provided by the present invention adopts the eye tracking interaction method in the first embodiment or the second embodiment, which improves the convenience of human-computer interaction for the intelligent display device. Compared with the prior art, the beneficial effects of the electronic device provided by the embodiment of the present invention are the same as the beneficial effects of the eye tracking interaction method provided in the above-mentioned first embodiment, and other technical features in the electronic device are the same as those of the method in the previous embodiment. The disclosed features are the same and will not be repeated here.

应当理解,本公开的各部分可以用硬件、软件、固件或它们的组合来实现。在上述实施方式的描述中,具体特征、结构、材料或者特点可以在任何的一个或多个实施例或示例中以合适的方式结合。It should be understood that portions of the present disclosure may be implemented in hardware, software, firmware, or a combination thereof. In the foregoing description of the embodiments, the particular features, structures, materials or characteristics may be combined in any suitable manner in any one or more of the embodiments or examples.

以上所述,仅为本发明的具体实施方式,但本发明的保护范围并不局限于此,任何熟悉本技术领域的技术人员在本发明揭露的技术范围内,可轻易想到变化或替换,都应涵盖在本发明的保护范围之内。因此,本发明的保护范围应以所述权利要求的保护范围为准。The above are only specific embodiments of the present invention, but the protection scope of the present invention is not limited thereto. Any person skilled in the art can easily think of changes or substitutions within the technical scope disclosed by the present invention. should be included within the protection scope of the present invention. Therefore, the protection scope of the present invention should be based on the protection scope of the claims.

实施例五Embodiment 5

本发明实施例提供一种计算机可读存储介质,具有存储在其上的计算机可读程序指令,计算机可读程序指令用于执行上述实施例一中的眼动追踪交互方法。An embodiment of the present invention provides a computer-readable storage medium having computer-readable program instructions stored thereon, where the computer-readable program instructions are used to execute the eye tracking interaction method in the foregoing first embodiment.

本发明实施例提供的计算机可读存储介质例如可以是U盘,但不限于电、磁、光、电磁、红外线、或半导体的系统、系统或器件,或者任意以上的组合。计算机可读存储介质的更具体的例子可以包括但不限于:具有一个或多个导线的电连接、便携式计算机磁盘、硬盘、随机访问存储器(RAM)、只读存储器(ROM)、可擦式可编程只读存储器(EPROM或闪存)、光纤、便携式紧凑磁盘只读存储器(CD-ROM)、光存储器件、磁存储器件、或者上述的任意合适的组合。在本实施例中,计算机可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行系统、系统或者器件使用或者与其结合使用。计算机可读存储介质上包含的程序代码可以用任何适当的介质传输,包括但不限于:电线、光缆、RF(射频)等等,或者上述的任意合适的组合。The computer-readable storage medium provided by the embodiment of the present invention may be, for example, a U disk, but is not limited to an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, system or device, or any combination of the above. More specific examples of computer readable storage media may include, but are not limited to, electrical connections with one or more wires, portable computer disks, hard disks, random access memory (RAM), read only memory (ROM), erasable Programmable read only memory (EPROM or flash memory), fiber optics, portable compact disk read only memory (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination of the foregoing. In this embodiment, the computer-readable storage medium can be any tangible medium that contains or stores a program that can be used by or in conjunction with an instruction execution system, system, or device. Program code embodied on a computer-readable storage medium may be transmitted using any suitable medium including, but not limited to, electrical wire, optical fiber cable, RF (radio frequency), etc., or any suitable combination of the foregoing.

上述计算机可读存储介质可以是电子设备中所包含的;也可以是单独存在,而未装配入电子设备中。The above-mentioned computer-readable storage medium may be included in the electronic device; or may exist independently without being assembled into the electronic device.

上述计算机可读存储介质承载有一个或者多个程序,当上述一个或者多个程序被电子设备执行时,使得电子设备:控制眼动追踪组件向眼球投射电磁波,并接收所述电磁波投射至所述眼球而反射回的反射波;基于各所述眼动追踪组件接收的所述反射波的光强,确定眼球注视角度;控制所述眼球追踪组件,持续监控所述眼球注视角度,并依据当前的所述眼球注视角度,对交互界面进行操控。The above-mentioned computer-readable storage medium carries one or more programs, and when the above-mentioned one or more programs are executed by the electronic device, the electronic device: controls the eye tracking component to project electromagnetic waves to the eyeballs, and receives the electromagnetic waves and projects them to the eyeballs. based on the light intensity of the reflected waves received by each of the eye tracking components, determine the eye gaze angle; control the eye tracking component, continuously monitor the eye gaze angle, and determine the eye gaze angle according to the current The eye gaze angle is used to control the interactive interface.

可以以一种或多种程序设计语言或其组合来编写用于执行本公开的操作的计算机程序代码,上述程序设计语言包括面向对象的程序设计语言—诸如Java、Smalltalk、C++,还包括常规的过程式程序设计语言—诸如“C”语言或类似的程序设计语言。程序代码可以完全地在用户计算机上执行、部分地在用户计算机上执行、作为一个独立的软件包执行、部分在用户计算机上部分在远程计算机上执行、或者完全在远程计算机或服务器上执行。在涉及远程计算机的情形中,远程计算机可以通过任意种类的网络——包括局域网(LAN)或广域网(WAN)—连接到用户计算机,或者,可以连接到外部计算机(例如利用因特网服务提供商来通过因特网连接)。Computer program code for carrying out operations of the present disclosure may be written in one or more programming languages, including object-oriented programming languages—such as Java, Smalltalk, C++, but also conventional Procedural programming language - such as the "C" language or similar programming language. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer, or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any kind of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computer (eg, using an Internet service provider through Internet connection).

附图中的流程图和框图,图示了按照本发明各种实施例的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段、或代码的一部分,该模块、程序段、或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个接连地表示的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或操作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。The flowchart and block diagrams in the Figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present invention. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code that contains one or more logical functions for implementing the specified functions executable instructions. It should also be noted that, in some alternative implementations, the functions noted in the blocks may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It is also noted that each block of the block diagrams and/or flowchart illustrations, and combinations of blocks in the block diagrams and/or flowchart illustrations, can be implemented in dedicated hardware-based systems that perform the specified functions or operations , or can be implemented in a combination of dedicated hardware and computer instructions.

描述于本公开实施例中所涉及到的模块可以通过软件的方式实现,也可以通过硬件的方式来实现。其中,模块的名称在某种情况下并不构成对该单元本身的限定。The modules involved in the embodiments of the present disclosure may be implemented in software or hardware. Among them, the name of the module does not constitute a limitation of the unit itself under certain circumstances.

本发明提供的计算机可读存储介质,存储有用于执行上述眼动追踪交互方法的计算机可读程序指令,提高了对智能显示设备进行人机交互的便捷性。与现有技术相比,本发明实施例提供的计算机可读存储介质的有益效果与上述实施例一或实施例二提供的眼动追踪交互方法的有益效果相同,在此不做赘述。The computer-readable storage medium provided by the present invention stores computer-readable program instructions for executing the above-mentioned eye-tracking interaction method, which improves the convenience of human-computer interaction for the intelligent display device. Compared with the prior art, the beneficial effects of the computer-readable storage medium provided by the embodiments of the present invention are the same as those of the eye-tracking interaction method provided in the first embodiment or the second embodiment, and are not repeated here.

实施例六Embodiment 6

本发明实施例还提供一种计算机程序产品,包括计算机程序,所述计算机程序被处理器执行时实现如上述的眼动追踪交互方法的步骤。An embodiment of the present invention further provides a computer program product, including a computer program, which implements the steps of the above-mentioned eye tracking interaction method when the computer program is executed by a processor.

本申请提供的计算机程序产品提高了对智能显示设备进行人机交互的便捷性。与现有技术相比,本发明实施例提供的计算机程序产品的有益效果与上述实施例一或实施例二提供的眼动追踪交互方法的有益效果相同,在此不做赘述。The computer program product provided by the present application improves the convenience of human-computer interaction for the intelligent display device. Compared with the prior art, the beneficial effects of the computer program product provided by the embodiments of the present invention are the same as the beneficial effects of the eye tracking interaction method provided in the first embodiment or the second embodiment, and are not repeated here.

以上仅为本申请的优选实施例,并非因此限制本申请的专利范围,凡是利用本申请说明书及附图内容所作的等效结构或等效流程变换,或直接或间接运用在其他相关的技术领域,均同理包括在本申请的专利处理范围内。The above are only the preferred embodiments of the present application, and are not intended to limit the patent scope of the present application. Any equivalent structure or equivalent process transformation made by using the contents of the description and drawings of the present application, or directly or indirectly applied in other related technical fields , are similarly included within the scope of patent processing of this application.

Claims (10)

1.一种眼动追踪交互方法,其特征在于,所述眼动追踪交互方法应用于眼动追踪交互装置,所述眼动追踪交互装置包括至少四个眼动追踪组件,且各所述眼动追踪组件分布于相对眼球的多个方位,所述眼动追踪交互方法包括:1. An eye-tracking interaction method, wherein the eye-tracking interaction method is applied to an eye-tracking interaction device, and the eye-tracking interaction device comprises at least four eye-tracking components, and each of the eye-tracking and The movement tracking components are distributed in multiple directions relative to the eyeball, and the eye tracking interaction method includes: 控制所述眼动追踪组件向眼球投射电磁波,并接收所述电磁波投射至所述眼球而反射回的反射波;controlling the eye tracking component to project electromagnetic waves to the eyeballs, and receiving reflected waves reflected back by the electromagnetic waves projected to the eyeballs; 基于各所述眼动追踪组件接收的所述反射波的光强,确定眼球注视角度;determining the eye gaze angle based on the light intensity of the reflected waves received by each of the eye tracking components; 控制所述眼球追踪组件,持续监控所述眼球注视角度,并依据当前的所述眼球注视角度,对交互界面进行操控。The eye tracking component is controlled, the eye gaze angle is continuously monitored, and the interactive interface is controlled according to the current eye gaze angle. 2.如权利要求1所述的眼动追踪交互方法,其特征在于,所述依据当前的所述眼球注视角度,对交互界面进行操控的步骤包括:2. The eye tracking interaction method according to claim 1, wherein the step of manipulating the interactive interface according to the current gaze angle of the eyeball comprises: 若检测到所述反射波的光强在预设时长内产生预设次数的突变,则依据当前的所述眼球注视角度,从预设的界面坐标映射表中查询所述眼球注视角度映射的当前坐标位置;If it is detected that the light intensity of the reflected wave has a preset number of sudden changes within a preset time period, according to the current eye gaze angle, query the current eye gaze angle mapping from the preset interface coordinate mapping table coordinate position; 触发交互界面在所述当前坐标位置的UI控件对应的功能操作。Trigger a functional operation corresponding to the UI control at the current coordinate position of the interactive interface. 3.如权利要求1所述的眼动追踪交互方法,其特征在于,所述基于各所述眼动追踪组件接收的所述反射波的光强,确定眼球注视角度的步骤包括:3. The eye-tracking interaction method according to claim 1, wherein the step of determining the eye gaze angle based on the light intensity of the reflected waves received by each of the eye-tracking components comprises: 基于各所述眼动追踪组件接收的所述反射波的光强,构建在各个方位的反射波的光强数据特征;Based on the light intensity of the reflected waves received by each of the eye tracking components, construct light intensity data features of the reflected waves in various directions; 从预设的注视角度映射库中,查询得到所述光强数据特征映射的匹配注视角度,将所述匹配注视角度作为眼球注视角度。From a preset gaze angle mapping library, the matching gaze angle of the feature map of the light intensity data is obtained by querying, and the matched gaze angle is used as the eye gaze angle. 4.如权利要求3所述的眼动追踪交互方法,其特征在于,所述控制所述眼动追踪组件向眼球投射电磁波的步骤之前包括:4. The eye-tracking interaction method according to claim 3, wherein before the step of controlling the eye-tracking component to project electromagnetic waves to the eyeball, it comprises: 在交互界面的预设坐标位置显示目视标识;Display the visual mark at the preset coordinate position of the interactive interface; 控制所述眼动追踪组件向眼球投射电磁波,并接收所述电磁波投射至所述眼球而反射回的反射波;controlling the eye tracking component to project electromagnetic waves to the eyeballs, and receiving reflected waves reflected back by the electromagnetic waves projected to the eyeballs; 根据眼球注视所述目视标识时,各所述眼动追踪组件接收的所述反射波的光强,对所述注视角度映射库进行校准。The gaze angle mapping library is calibrated according to the light intensity of the reflected wave received by each of the eye tracking components when the eye is gazing at the visual marker. 5.如权利要求1所述的眼动追踪交互方法,其特征在于,所述眼动追踪交互装置包括至少八个所述眼动追踪组件,一个所述眼球对应设置至少四个所述眼动追踪组件,以供所述眼动追踪交互装置同时监控当前的两个眼球的眼球注视角度,并依据两个眼球的所述眼球注视角度,对交互界面进行操控。5. The eye-tracking interaction method according to claim 1, wherein the eye-tracking interaction device comprises at least eight eye-tracking components, and one of the eyeballs corresponds to at least four of the eye-tracking components. The tracking component is used for the eye tracking interaction device to monitor the current eye gaze angles of the two eyeballs at the same time, and to control the interactive interface according to the eye gaze angles of the two eyeballs. 6.如权利要求1所述的眼动追踪交互方法,其特征在于,所述依据当前的所述眼球注视角度,对交互界面进行操控的步骤还包括:6. The eye tracking interaction method according to claim 1, wherein the step of manipulating the interactive interface according to the current eye gaze angle further comprises: 若接收到外部设备发送的确认指令,则依据当前的所述眼球注视角度,从预设的界面坐标映射表中查询所述眼球注视角度映射的当前坐标位置;If the confirmation instruction sent by the external device is received, according to the current eye gaze angle, query the current coordinate position of the eye gaze angle mapping from a preset interface coordinate mapping table; 触发交互界面在所述当前坐标位置的UI控件对应的功能操作。Trigger a functional operation corresponding to the UI control at the current coordinate position of the interactive interface. 7.如权利要求1至6中任一项所述的眼动追踪交互方法,其特征在于,所述眼动追踪组件包括配对的发射模块和接收模块,所述控制所述眼动追踪组件向眼球投射电磁波的步骤包括:7. The eye-tracking interaction method according to any one of claims 1 to 6, wherein the eye-tracking component comprises a paired transmitting module and a receiving module, and the eye-tracking component is controlled to The steps of projecting electromagnetic waves from the eye include: 控制各所述眼动追踪组件中的所述发射模块,向眼球分别投射不同工作频率的电磁波;controlling the transmitting modules in each of the eye tracking components to project electromagnetic waves of different operating frequencies to the eyeballs respectively; 基于各所述眼动追踪组件接收的所述反射波的光强,确定眼球注视角度的步骤包括:Based on the light intensity of the reflected waves received by each of the eye tracking components, the step of determining the eye gaze angle includes: 基于各所述接收模块接收的配对反射波的光强,确定眼球注视角度,其中,所述配对反射波为各所述接收模块配对的发射模块对应投射的工作频率的所述反射波。The gaze angle of the eyeball is determined based on the light intensity of the paired reflected waves received by each of the receiving modules, wherein the paired reflected waves are the reflected waves of the operating frequencies projected by the transmitting modules paired with each of the receiving modules. 8.一种眼动追踪交互装置,其特征在于,所述眼动追踪交互装置包括至少四个眼动追踪组件,且各所述眼动追踪组件分布于相对眼球的多个方位,所述眼动追踪交互装置包括:8. An eye-tracking interaction device, wherein the eye-tracking interaction device comprises at least four eye-tracking components, and each of the eye-tracking components is distributed in multiple directions relative to the eyeball, and the eye-tracking components are The motion tracking interactive device includes: 电磁波收发单元,用于控制所述眼动追踪组件向眼球投射电磁波,并接收所述电磁波投射至所述眼球而反射回的反射波;an electromagnetic wave transceiver unit, configured to control the eye tracking component to project electromagnetic waves to the eyeballs, and receive reflected waves reflected back by the electromagnetic waves projected to the eyeballs; 注视角度分析单元,用于基于各所述眼动追踪组件接收的所述反射波的光强,确定眼球注视角度;A gaze angle analysis unit, configured to determine an eye gaze angle based on the light intensity of the reflected waves received by each of the eye tracking components; 交互界面控制单元,用于控制所述眼球追踪组件,持续监控所述眼球注视角度,并依据当前的所述眼球注视角度,对交互界面进行操控。The interactive interface control unit is configured to control the eye tracking component, continuously monitor the eye gaze angle, and control the interactive interface according to the current eye gaze angle. 9.一种电子设备,其特征在于,所述电子设备包括:9. An electronic device, characterized in that the electronic device comprises: 至少一个处理器;以及,at least one processor; and, 与所述至少一个处理器通信连接的存储器;其中,a memory communicatively coupled to the at least one processor; wherein, 所述存储器存储有可被所述至少一个处理器执行的指令,所述指令被所述至少一个处理器执行,以使所述至少一个处理器能够执行权利要求1至7中任一项所述眼动追踪交互方法的步骤。The memory stores instructions executable by the at least one processor, the instructions being executed by the at least one processor to enable the at least one processor to perform the execution of any one of claims 1 to 7 Steps of an eye-tracking interaction method. 10.一种可读存储介质,其特征在于,所述可读存储介质上存储有实现眼动追踪交互方法的程序,所述实现眼动追踪交互方法的程序被处理器执行以实现如权利要求1至7中任一项所述眼动追踪交互方法的步骤。10. A readable storage medium, wherein the readable storage medium stores a program for realizing the eye-tracking interaction method, and the program for realizing the eye-tracking interaction method is executed by a processor to realize the method as claimed in the claims. Steps of the eye tracking interaction method described in any one of 1 to 7.
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