CN1146459C - Method and apparatus for linking television viewer selection and game programs via telecommunication network - Google Patents
Method and apparatus for linking television viewer selection and game programs via telecommunication network Download PDFInfo
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- CN1146459C CN1146459C CNB998028355A CN99802835A CN1146459C CN 1146459 C CN1146459 C CN 1146459C CN B998028355 A CNB998028355 A CN B998028355A CN 99802835 A CN99802835 A CN 99802835A CN 1146459 C CN1146459 C CN 1146459C
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/338—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/14—Systems for two-way working
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
- H04N21/812—Monomedia components thereof involving advertisement data
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Marketing (AREA)
- Telephonic Communication Services (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Computer And Data Communications (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Description
本发明涉及一种通过电信网络,在电视观众的选择和已建立的游戏节目之间建立联系的方法和装置。The present invention relates to a method and apparatus for linking television viewer selections with established game shows over a telecommunications network.
上述形式的方法和装置是公知的,用来联系类似计算机游戏的常用电视游戏,观众能通过电话机按键与电视游戏节目联系。通常电视公司已经在电视屏幕上显示一个观众可以打的电话号码,在这种情况下,由电视公司决定选择允许参加的选手。这些形式的电视游戏节目时常提供相对适中的奖金。Methods and devices of the type described above are known and are used to link commonly used video games like computer games, the viewer being able to link to the video game show via the keys of a telephone. Often the TV company has displayed a phone number on the TV screen that viewers can call, in which case it is up to the TV company to choose which players to allow. These forms of video game shows often offer relatively modest bonuses.
但是,本发明的一个目的是提供一种方法和装置,能够保证不论电视公司还是游戏操作者自己都真正有机会选择哪些观众允许参加预定游戏节目。类似地,电视观众为了通过通信网络建立接触而必须选取键码,该键码应能任意选择,这意味者无人能够知道该键码,比如提前知道某个电话号码。这样,既然决定因素是选择键码的速度,那么事实上所有观众与游戏节目建立联系的机会相等。However, it is an object of the present invention to provide a method and apparatus which will ensure that neither the television company nor the game operator itself has a real opportunity to select which viewers are allowed to participate in a predetermined game show. Similarly, a TV viewer must select a key code in order to establish contact via a communication network, which key code should be arbitrarily selectable, which means that no one can know this key code, such as knowing a certain telephone number in advance. Thus, since the determining factor is the speed at which key codes are selected, virtually all viewers have an equal chance of connecting with the game show.
根据本发明,在上面介绍的方法中,该键码包含某些单元,这些单元在至少一个电视节目和/或至少一个电视商业广告场所的所选择时隙内均以信号和/或符号形式连续被传送到电视屏幕上,例如数字和/或字母,以及对每个通知可以在一些预先确定的不同键码中自动和任意选择键码。According to the invention, in the method described above, the key code comprises elements which are continuous in signal and/or symbolic form within selected time slots of at least one television program and/or at least one television commercial location are transmitted to the television screen, eg numbers and/or letters, and a key code can be automatically and arbitrarily selected among a number of different predetermined key codes for each notification.
根据该方法的一个优选实施例,所述时隙各自分别设在电视节目和/或电视商业广告场所选择的时间单位内。作为一个选择,时隙可以分别设在电视节目和/或电视商业广告场所任意选择的时间单位内。According to a preferred embodiment of the method, said time slots are each respectively set within a selected time unit of a TV program and/or TV commercial location. As an option, the time slots can be respectively located within arbitrarily selected time units of the TV program and/or TV commercial spots.
该键码可在一些预先确定的不同键码中自动和任意选择,这一特点使得电视公司一提供机会某些“聪明”观众就会打某个特定电话号码。只有当所有单元都被连续显示时,观众才会知道该键码。The key code can be automatically and randomly selected from among a number of predetermined different key codes, a feature that enables certain "smart" viewers to dial a particular telephone number whenever the television company gives them the opportunity. The viewer will only know the keycode when all cells are displayed consecutively.
观众的选择被确定为一些预先确定的观众人数的函数,这些观众是首先使用该键码设法建立上述接触的人。The selection of viewers is determined as a function of some predetermined number of viewers who are the first to try to establish the contact using the key code.
根据该方法,任意选择一独立时间单位里的时隙持续时间和/或位置。这意味者在电视商业广告场所中,所述时隙可任意设置在每一商业广告场所内,便于以键码单元形式显示的信号/符号能够在各种时间点显示在屏幕上,这意味者观众必须关注全部显示结果,以便选取具体的键码。According to this method, the slot duration and/or position within an independent time unit is chosen arbitrarily. This means that in the TV commercial place, the time slot can be arbitrarily set in each commercial place, so that the signal/symbol displayed in the key code unit form can be displayed on the screen at various time points, which means Viewers must pay attention to all displayed results in order to select a specific key code.
另外,根据本发明能够以任意方式在各个时隙内选择键码单元显示持续时间和/或位置。例如,这意味着,键码中的第一个信号或符号显示持续的时间较长,而最后的信号显示持续的时间较短,而且在电视节目或电视商业展示中任意部分均如此。Furthermore, according to the invention, the display duration and/or position of the key code elements within the individual time slots can be selected in any desired manner. This means, for example, that the first signal or symbol in a keycode is displayed for a longer duration and the last signal is displayed for a shorter duration, and this is true for any part of a TV show or TV commercial.
该任意选择能够在一自动操作选择装置的帮助下方便完成,例如,该装置保证电视公司雇员不能进行手动选择。这样可以避免某些观众怀疑电视公司员工容易接触到游戏节目的可能性,例如,电视游戏。This optional selection can be conveniently performed with the aid of an automatically operated selection device which, for example, ensures that manual selections cannot be made by television company employees. This avoids the possibility that some viewers may suspect that television company employees have easy access to game shows, for example, video games.
根据本发明,观众能够通过电话网或计算机通讯网与电视频道操作者或游戏节目操作者建立上述接触。According to the invention, the viewer can establish the above-mentioned contact with the operator of the television channel or the operator of the game show through the telephone network or the computer communication network.
上述装置特征在于,一键码发生器产生键码单元,在至少一个电视节目和/或至少一个电视商业广告场所中选择的时隙内,以信号/和/或符号形式,例如数字和/或字母,将每一单元顺序传递给电视机,所述键码发生器可针对每个键码通知在预先确定的一些不同键码中任意选择键码,和一电信网线路连接器,该连接器将游戏节目和那些通过键码首次设法建立所述接触的预先确定的电视观众进行联系。The above-mentioned device is characterized in that a key code generator generates key code elements, in the time slot selected in at least one TV program and/or at least one TV commercial place, in the form of signals and/or symbols, such as numbers and/or Alphabets, each unit is sequentially delivered to the TV set, the key code generator can arbitrarily select a key code among a predetermined number of different key codes for each key code notification, and a telecommunication network line connector, the connector The game show is connected to a predetermined audience of television viewers who first managed to establish the contact through the key code.
根据该装置的一个实施例,所述时隙分别处在电视节目和/或电视商业广告场所选定的时间单位内。According to one embodiment of the device, said time slots are respectively within a selected time unit of a television program and/or a television commercial location.
换句话说,时间单位可以任意选择。In other words, the time unit can be chosen arbitrarily.
提供一时隙发生器以确定各自时间单位内时隙的位置。另外,提供一时间单位发生器以确定电视节目和/或电视商业广告场所中的时间单位的位置。A slot generator is provided to determine the position of the slots within the respective time unit. Additionally, a time unit generator is provided to determine the location of time units within the television program and/or television commercial spot.
所述键码完全或部分由比如电话号码中的数字,符号,字母或其组合组成。The key code is completely or partially composed of numbers, symbols, letters or combinations thereof such as in a telephone number.
该时隙发生器用来任意选择相应时间单位内的时隙持续时间和/或位置。The slot generator is used to arbitrarily select the slot duration and/or position within the corresponding time unit.
另外,设计的键码发生器能够任意选择某一相应时间单位内键码的显示持续时间和/或位置,这一点是很有益的。现参考附图对本发明作更详细地说明,所述附图显示本发明一个不受限定的实施例。Additionally, it would be beneficial to design a key code generator capable of arbitrarily selecting the display duration and/or position of the key code within a certain corresponding time unit. The invention will now be described in more detail with reference to the accompanying drawing, which shows a non-limiting embodiment of the invention.
图1是将看到本发明的一个时间图表。Figure 1 is a time chart in which the invention will be seen.
图2是本发明装置的一典型的,简化的电路模型。Figure 2 is a typical, simplified circuit model of the apparatus of the present invention.
图1中,实施例选择的键码由参考数字1代表,该数字是58213。这些数字,例如,组成电话号码的最后五位数字,比如80058213,将在电视节目或电视商业广告场所中出现,比如,被分成五个时间单位I,II,III,IV和V。在所选的实施例中,该五个时间单位的持续时间有一比例关系:4.0∶2.5∶6.0∶3.5∶5.0。这些时间单位可以由例如一个脉冲串确定。可确定在其中显示各自键码单元的时隙,例如由参考数字3表示的一脉冲串确定。In FIG. 1 , the key code selected by the embodiment is represented by the reference numeral 1, which is 58213. These numbers, for example, make up the last five digits of a telephone number, such as 80058213, which would appear in a television program or a television commercial, for example, divided into five time units I, II, III, IV and V. In the selected embodiment, the duration of the five time units has a proportional relationship: 4.0:2.5:6.0:3.5:5.0. These time units can be determined, for example, by a pulse train. The time slot in which the respective key code elements are displayed can be determined, for example by a burst indicated by
这样,不但能确定电视节目持延续时期内在何处显示键码,而且能确定该显示持续的时间,该持续时间由每一脉冲串3的脉冲宽控制。In this way, it is possible to determine not only where the key codes are displayed during the duration of the TV program, but also the duration of the display, which is controlled by the pulse width of each
为了实现本发明,建议提供一键码发生器4,可在一些预定的不同的预存储的键码中任意产生键码单元1,该预存储的键码与一些通用的相应电话线5相连。同步脉冲6被送到发生器4的输入端,同时被送到电视节目或电视商业提供处,例如一视频信号盒式记录器7,CD ROM装置,电影放映机或电视照相机。该任意选择的键码,例如一串数字,此处为80058213,被送入一线路连接器8中,按照该方式只有相关电话号码的校正线路连接单元9的被连接。发生器4还与一时间单位发生器10通讯,该时间单位发生器10确定上述键码单元出现的时间单位,为了更具体确定某一时间单位内每一键码单元的位置和持续时间,还提供一时隙发生器11,这种时隙发生器可以专门确定时间单位的时隙位置和时隙持续时间。不论是无线通讯,由发射天线14传递到电视机16的接受天线15,还是在发射机13和电视机16之间通过电缆连接装置17将该信号传递给电视机16,从发生器4和电视节目或电视商业广告场所发出的信号都是同时播放,并送到一视频混频器12,再从视频混频器12传给发射机13。该无线通讯也可以通过一卫星实现(未示出)。In order to realize the present invention, it is proposed to provide a key code generator 4, which can arbitrarily generate the key code unit 1 in some predetermined different pre-stored key codes, which are connected to some common
当观众已经看到键码的所有单元,例如一串数字时,有关观众必然在其电话机19的按键18上拨正确号码。在选择的非限定的例子中,计划是只有先建立联系的观众中的五个将能够进入电视公司的电视游戏。线路连接器8在按键18和计算机21的信号之间采用一接口20构成联系,计算机21在接口20后与系统连接,包括观众将玩的电视游戏所需的软件。最成功地解决了电视游戏中的问题和任务的那些观众,其电话号码被接在计算机21上的记录器22记录下来。该记录器可有选择地包含一个集中电话目录(例如,存在CD-ROM上),当宣布电视游戏胜出者时可使其名字显示在屏幕上。When the viewer has seen all the elements of the key code, such as a string of numbers, the relevant viewer must dial the correct number on the key 18 of his telephone 19 . In a chosen, non-limiting example, the plan is that only five of the first connected viewers will be able to enter the TV company's video game.
当然,在本发明的范围内,图2所示的线路是可能修改的,这不超出本发明的构思和范围。Of course, within the scope of the present invention, the circuit shown in Fig. 2 may be modified, which does not go beyond the concept and scope of the present invention.
作为用电话通过电讯网建立接触的另一实施例,可以用比如带键盘23′的个人计算机23建立接触,该计算机利用字母F表示的数据通道26,27,28通过一数据服务器24与计算机处理器21通讯。其他个人计算机(未示出)也能以类似方式进行通讯,但只会选择一个个人计算机进入处理器21。As another embodiment of setting up contact by telephone through the telecommunication network, contact can be established with a personal computer 23 such as a keyboard 23', which uses the data channel 26, 27, 28 represented by the letter F to communicate with the computer through a data server 24. Device 21 communication. Other PCs (not shown) can communicate in a similar manner, but only one PC will be selected for access to processor 21 .
从中央单元到观众的通讯可在下列方式中任意选择,通过电话机听,或通过电视机屏幕相互可视,或通过个人计算机可见的显示器23″进行交互来往。The communication from the central unit to the audience can be selected in any of the following ways, listening through the telephone, or visualizing each other through the TV screen, or interacting through the visible display 23" of the personal computer.
电视公司能够通过听或看来管理游戏节目,虽然这一点从上面看是显然的,但是能够理解只要有一个游戏观察者进行管理即可。It is obvious from the above that TV companies can manage game shows by listening or watching, but it can be understood that only one game watcher can manage.
Claims (14)
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| NO980714A NO310049B1 (en) | 1998-02-20 | 1998-02-20 | Method and arrangement for establishing interactive, telecommunications network-based contact between a TV viewer and a TV company |
| NO19980714 | 1998-02-20 | ||
| NO19985731 | 1998-12-08 | ||
| NO985731A NO310050B1 (en) | 1998-02-20 | 1998-12-08 | Procedure and arrangement for establishing telecommunications network-based contact between a selection of TV viewers and an established gaming program |
Publications (2)
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|---|---|
| CN1290185A CN1290185A (en) | 2001-04-04 |
| CN1146459C true CN1146459C (en) | 2004-04-21 |
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| CNB998028355A Expired - Fee Related CN1146459C (en) | 1998-02-20 | 1999-02-18 | Method and apparatus for linking television viewer selection and game programs via telecommunication network |
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| KR (1) | KR20010041007A (en) |
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| JP4091752B2 (en) * | 2001-05-31 | 2008-05-28 | 株式会社エヌ・ティ・ティ・ドコモ | Program participation restriction method and server |
| NO20014734L (en) * | 2001-09-28 | 2003-03-31 | Intermercial As | Procedure for contact between viewers of visual display and company broadcasting the show |
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| US5271626A (en) * | 1992-04-21 | 1993-12-21 | The Arenas Group | Television game |
| AU5014493A (en) * | 1992-08-14 | 1994-03-15 | Dtmf Television, Inc. | A participatory television system |
| US5719619A (en) * | 1994-10-08 | 1998-02-17 | Sony Corporation | Bidirectional broadcasting method, bidirectional broadcasting system and receiver apparatus for bidirectional broadcast |
| US5545088A (en) * | 1995-05-08 | 1996-08-13 | Kravitz; Edward A. | Television game interactively played by telephone with television-viewing home audience |
| US5813913A (en) * | 1995-05-30 | 1998-09-29 | Interactive Network, Inc. | Game of skill playable by remote participants in conjunction with a common game event where participants are grouped as to skill level |
| US5679077A (en) * | 1995-08-11 | 1997-10-21 | Pocock; Terrence | System and method for remote participation in bingo and other games of chance where players select numbers |
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1998
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- 1999-02-18 KR KR1020007009028A patent/KR20010041007A/en not_active Ceased
- 1999-02-18 BR BR9908005-2A patent/BR9908005A/en not_active Application Discontinuation
- 1999-02-18 AU AU30602/99A patent/AU741122B2/en not_active Ceased
- 1999-02-18 JP JP2000532192A patent/JP2002503934A/en active Pending
- 1999-02-18 CN CNB998028355A patent/CN1146459C/en not_active Expired - Fee Related
- 1999-02-18 EP EP99912178A patent/EP1069931A1/en not_active Ceased
- 1999-02-18 UA UA2000084891A patent/UA58578C2/en unknown
- 1999-02-18 CA CA002320209A patent/CA2320209A1/en not_active Abandoned
- 1999-02-18 IL IL13777199A patent/IL137771A0/en not_active IP Right Cessation
- 1999-02-18 NZ NZ506258A patent/NZ506258A/en unknown
- 1999-02-18 HU HU0201511A patent/HUP0201511A2/en unknown
- 1999-02-18 ID IDW20001647A patent/ID25804A/en unknown
- 1999-02-18 TR TR2000/02407T patent/TR200002407T2/en unknown
Also Published As
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