CN114401773A - Card game - Google Patents
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- CN114401773A CN114401773A CN202080039543.8A CN202080039543A CN114401773A CN 114401773 A CN114401773 A CN 114401773A CN 202080039543 A CN202080039543 A CN 202080039543A CN 114401773 A CN114401773 A CN 114401773A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/02—Cards; Special shapes of cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00075—War games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0408—Card games combined with other games with text
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0416—Card games combined with other games with numbers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0441—Card games combined with other games with a written message or sentence, e.g. chance or instruction cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0475—Card games combined with other games with pictures or figures
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0475—Card games combined with other games with pictures or figures
- A63F2001/0483—Card games combined with other games with pictures or figures having symbols or direction indicators for playing the game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0051—Indicators of values, e.g. score counters
- A63F2011/0072—Indicating values other than scores, e.g. handicap, initial settings, coefficients
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Abstract
本发明提供一种玩卡牌游戏的设备和方法。所述设备包括至少一种类型的卡牌,所述卡牌包括标识所述卡牌的标识符号、指示用于打出所述卡牌的资源成本的资源成本符号、指示从打出所述卡牌中获得的资源增益的资源增益符号,以及指示因打出所述卡牌而发生的事件的动作符号。玩家打出卡牌以累积等效于所述卡牌的资源增益符号的资源,然后可打出具有资源成本符号的(多张)卡牌,所述卡牌具有小于或等于累积资源的资源成本。
The present invention provides an apparatus and method for playing a card game. The device includes at least one type of card, the card including an identification symbol identifying the card, a resource cost symbol indicating a resource cost for playing the card, a A resource gain symbol for the resource gain obtained, and an action symbol indicating an event that occurred as a result of the card being played. A player plays cards to accumulate resources equivalent to the resource boost symbols of the cards, and may then play card(s) with resource cost symbols having a resource cost less than or equal to the accumulated resource.
Description
技术领域technical field
本发明涉及一种卡牌游戏、其设备和游戏方法。The present invention relates to a card game, its equipment and a game method.
背景技术Background technique
已知模拟战斗的卡牌游戏和卡牌交易游戏。Card games and card trading games that simulate combat are known.
例如,美国专利申请20070045962报告了一种涉及两个或更多玩家的卡牌游戏,其中每个玩家通过从卡牌库或卡牌池中进行选择来构建他们自己的一组卡牌。所述卡牌包含具有指示攻击力和防御力以及游戏成本的标志的战斗卡牌。据报告还包含效果指示卡牌和成本支付卡牌。据报告,成本支付卡牌在游戏期间累积并用于支付例如战斗卡牌的成本。For example, US Patent Application 20070045962 reports a card game involving two or more players, where each player constructs their own set of cards by selecting from a deck or pool of cards. The cards include battle cards with flags indicating attack power and defense power and game cost. Reportedly also contains effect indicator cards and cost payment cards. Cost-paying cards are reported to be accumulated during play and used to pay the cost of, for example, battle cards.
美国专利申请20070057459报告了一种卡牌游戏,所述卡牌游戏在游戏中包括五种基本类型的卡牌,分别是生物卡牌、结构卡牌、法术卡牌、资源矿卡牌和神器卡牌。资源矿卡牌用于获得资源,所述资源然后用于支付生物、结构、法术和神器的成本。US patent application 20070057459 reports a card game that includes five basic types of cards in the game, namely biological cards, structural cards, spell cards, resource mine cards and artifact cards Card. Resource Mine cards are used to acquire resources, which are then used to pay the cost of creatures, structures, spells, and artifacts.
US RE37,957E描述了一种卡牌游戏,其中玩家按特定方向玩卡牌。据报告,至少使用九张不同的卡牌。必须打出能量(定义为法力)才能打出附在对手身上的生物卡牌。US RE37,957E describes a card game in which players play cards in a particular direction. Reportedly, at least nine different cards were used. Energy (defined as mana) must be played to play a creature card attached to an opponent.
美国专利申请20060232011描述了一种卡牌游戏,其中玩家必须将卡牌打到资源行以生成资源点。资源点用于招募角色卡牌或装备卡牌。US patent application 20060232011 describes a card game in which players must hit cards to resource rows to generate resource points. Resource points are used to recruit character cards or equipment cards.
美国专利8,814,165报告了一种卡牌游戏,其中在玩家回合开始时,他们会收到一个能量令牌,可消耗所述能量令牌来玩角色游戏块或玩攻击游戏块,或使用异能。US Patent 8,814,165 reports a card game in which at the start of a player's turn, they receive an energy token which they can spend to play character tiles or attack tiles, or use abilities.
美国专利7,216,870报告了一种游戏的新游戏机制,其中通过将诸如卡牌之类的游戏组件放到诸如交易卡牌游戏之类的游戏中来累积资源点。所述游戏机制包含多个游戏组件,每个游戏组件具有资源点值。每个游戏组件可以处于“游戏中”状态或“退出游戏”状态。根据资源点值的资源点可通过玩家将游戏组件从“退出游戏”状态转换到“游戏中”状态而累积。US Patent 7,216,870 reports a new game mechanism for games in which resource points are accumulated by placing game components such as cards into a game such as a trading card game. The game mechanics include a plurality of game components, each game component having a resource point value. Each game component can be in an "in game" state or an "out of game" state. Resource points based on resource point values may be accumulated by players transitioning game components from an "out of game" state to an "in game" state.
网站<www.sanguosha.com>还示出一种基于人物交易卡牌的卡牌游戏。此游戏利用由所有玩家抽取的中央牌组,且具有可被打出以影响玩家角色使用动作卡牌的能力的装备卡牌。The website <www.sanguosha.com> also shows a card game based on character trading cards. This game utilizes a central deck drawn by all players, and has equipment cards that can be played to affect a player character's ability to use action cards.
应理解,本文所提及的对现有技术信息的任何参考并非意味着在任何国家都承认所述信息形成本领域公知常识的一部分。It should be understood that any reference to prior art information mentioned herein is not an admission that the information forms part of the common general knowledge in the field in any country.
本发明的一个目的是提供一种卡牌游戏,或至少为公众提供一种有用的选择。It is an object of the present invention to provide a card game, or at least to provide the public with a useful choice.
发明内容SUMMARY OF THE INVENTION
在第一方面,本发明提供了一种供两个或更多玩家玩的卡牌游戏,所述卡牌游戏包括多张卡牌,每张卡牌包括In a first aspect, the present invention provides a card game for two or more players, the card game comprising a plurality of cards, each card comprising
■标识所述卡牌的标识符号,an identification symbol identifying said card,
■指示用于打出所述卡牌的资源成本的资源成本符号,a resource cost symbol indicating the resource cost for playing said card,
■指示从打出所述卡牌获得的资源增益的资源增益符号,以及a resource buff symbol indicating the resource buff obtained from playing the card, and
■指示因打出所述卡牌而发生的事件的动作符号。■ An action symbol indicating an event that occurs as a result of the card being played.
在另一方面,本发明提供了一种供两个或更多玩家玩的卡牌游戏,所述卡牌游戏包括至少两组卡牌,每组包括多张卡牌,并且每张卡牌包括In another aspect, the present invention provides a card game for two or more players, the card game including at least two groups of cards, each group including a plurality of cards, and each card including
■标识所述卡牌的标识符号,an identifier that identifies the card,
■指示用于打出所述卡牌的资源成本的资源成本符号,a resource cost symbol indicating the resource cost for playing said card,
■指示从打出所述卡牌中获得的资源增益的资源增益符号,以及a resource buff symbol indicating the resource buff obtained from playing the card, and
■指示因打出所述卡牌而发生的事件的动作符号。■ An action symbol indicating an event that occurs as a result of the card being played.
在另一方面,本发明提供了一种玩涉及两个或更多玩家的卡牌游戏的方法,其包括In another aspect, the present invention provides a method of playing a card game involving two or more players, comprising
a)提供一副或多副卡牌,每副包括多张卡牌,每张卡牌包括a) Provide one or more decks of cards, each deck includes multiple cards, each card includes
●标识所述卡牌的标识符号,an identification symbol identifying said card,
●指示用于打出所述卡牌的资源成本的资源成本符号,a resource cost symbol indicating the resource cost for playing the card,
●指示从打出所述卡牌中获得的资源增益的资源增益符号,以及a resource buff symbol indicating the resource buff obtained from playing the card, and
●指示因打出所述卡牌而发生的事件的动作符号● Action symbols indicating the events that occurred as a result of playing said card
b)提供游戏规则,其中每个玩家具有一定的生命量,以及b) provide game rules in which each player has a certain amount of life, and
●至少第一个玩家将一张或多张卡牌抽到其手中,● At least the first player draws one or more cards into his hand,
●所述第一个玩家打出至少一张卡牌以累积等效于所述卡牌的资源增益符号的资源,- said first player plays at least one card to accumulate resources equivalent to said card's resource-boosting symbols,
●所述第一个玩家打出具有资源成本符号的至少一张卡牌,所述卡牌具有小于或等于累积资源的资源成本,使得打出所述卡牌会激活打出的卡牌的动作以减少另一玩家的生命量,The first player plays at least one card with a resource cost symbol, the card having a resource cost less than or equal to the accumulated resource, such that playing the card activates the action of the played card to reduce other A player's life,
●为累积资源而打出的所述卡牌返回到所述玩家的卡牌包中,而为激活动作而打出的所述卡牌从游戏中丢弃,- said cards played to accumulate resources are returned to said player's card pack, while said cards played to activate actions are discarded from the game,
●第二个或后续玩家将一张或多张卡牌抽到其手中,a second or subsequent player draws one or more cards into his hand,
●所述第二个或后续玩家打出至少一张卡牌以累积等效于所述卡牌的资源增益符号的资源,- said second or subsequent player plays at least one card to accumulate resources equivalent to said card's resource-boosting symbols,
●所述第二个或后续玩家打出具有资源成本符号的至少一张卡牌,所述卡牌具有小于或等于累积资源的资源成本,使得打出所述卡牌会激活打出的卡牌的动作以减少另一玩家的生命量,The second or subsequent player plays at least one card with a resource cost symbol that has a resource cost less than or equal to the accumulated resource such that playing the card activates the action of the played card to Decreases the other player's health,
●为累积资源而打出的所述卡牌返回到所述玩家的卡牌包中,而为激活动作而打出的所述卡牌从游戏中丢弃,并且- said cards played to accumulate resources are returned to said player's card pack, while said cards played to activate actions are discarded from the game, and
c)继续游戏,直到玩家的生命量减少到预设值。c) Continue the game until the player's health is reduced to the preset value.
以下实施例中的任何一个或多个可以涉及本文描述的任何方面或其任何组合。Any one or more of the following embodiments may relate to any aspect or any combination thereof described herein.
在一个实施例中,标识符号选自书面名称、图片或其组合。In one embodiment, the identification symbol is selected from a written name, a picture, or a combination thereof.
在一个实施例中,资源成本符号选自几何形状、图标、图片、图表或其组合。优选地,资源成本由所述几何形状、图片、图表中的一种或多种表示,其中所述几何形状、图片、图表的数量指示所述卡牌的资源成本。In one embodiment, the resource cost symbol is selected from geometric shapes, icons, pictures, charts, or combinations thereof. Preferably, the resource cost is represented by one or more of the geometric shapes, pictures, graphs, wherein the number of the geometric shapes, pictures, graphs indicates the resource cost of the card.
在一个实施例中,资源增益符号选自几何形状、图标、图片、图表或其组合。优选地,资源增益由所述几何形状、图片、图表中的一种或多种表示,其中所述几何形状、图片、图表的数量指示所述卡牌的资源增益。In one embodiment, the resource gain symbols are selected from geometric shapes, icons, pictures, charts, or combinations thereof. Preferably, the resource gain is represented by one or more of the geometric shapes, pictures, and graphs, wherein the number of the geometric shapes, pictures, and graphs indicates the resource gain of the card.
在一个实施例中,资源成本符号和资源增益符号基本上是相同类型的符号,并且可通过卡牌上的位置来区分。In one embodiment, resource cost symbols and resource gain symbols are substantially the same type of symbols, and are distinguishable by position on the card.
在一个实施例中,动作符号选自几何形状、图标、图片、图表或其组合。优选地,动作符号由所述几何形状、图片、图表中的一种或多种表示。In one embodiment, the action symbols are selected from geometric shapes, icons, pictures, diagrams, or combinations thereof. Preferably, the action symbol is represented by one or more of said geometric shapes, pictures, diagrams.
在一些实施例中,卡牌游戏包括英雄卡牌,英雄卡牌包括标识英雄卡牌的一个或多个标识符号,以及:In some embodiments, the card game includes a hero card, the hero card includes one or more identification symbols identifying the hero card, and:
(i)标识玩家手上可作为活动卡牌拥有的卡牌的数量的手牌大小符号,或(i) a hand size symbol that identifies the number of cards in a player's hand that can be held as active cards, or
(ii)指示英雄的生命点的生命符号,或(ii) a life symbol indicating the hero's life points, or
(iii)(i)和(ii)两者。(iii) Both (i) and (ii).
在一个实施例中,卡牌游戏包括设置每个玩家抽到其手中的卡牌的预定最大数量的手牌大小符号。In one embodiment, the card game includes setting a predetermined maximum number of hand size symbols for each player to draw cards into their hand.
在一个实施例中,卡牌游戏包括设置每个玩家的预定最大初始生命力的生命符号。In one embodiment, the card game includes a life symbol that sets each player's predetermined maximum initial health.
在一个实施例中,英雄卡牌包括标识英雄卡牌的特殊属性的一个或多个符号。In one embodiment, the hero card includes one or more symbols that identify special attributes of the hero card.
在一个实施例中,所述方法包括由此英雄卡牌包括修改由所述玩家打出的卡牌中的至少一张的属性的步骤。In one embodiment, the method includes the step of modifying attributes of at least one of the cards played by the player whereby the hero card includes.
在一些实施例中,卡牌游戏包括一张或多张装备卡牌,每张装备卡牌包括:In some embodiments, the card game includes one or more outfit cards, each outfit card including:
■标识所述卡牌的标识符号,以及an identification number identifying said card, and
■标识当所述装备卡牌被打出时的动作的动作符号。■ An action symbol that identifies the action when the equipment card is played.
在一个实施例中,装备卡牌选自以下各项中的任何一种或多种In one embodiment, the equipment card is selected from any one or more of the following
■武器卡牌,所述卡牌的标识符号指示武器的类型,a weapon card, the identification symbol of said card indicates the type of weapon,
■防具卡牌,所述卡牌的标识符号指示防具的类型,以及an armor card whose identifier indicates the type of armor, and
■物品卡牌,所述卡牌的标识符号指示物品的类型。■ Item cards whose identifiers indicate the type of item.
在一个实施例中,所述方法包括打出装备卡牌以进行以下操作的步骤:In one embodiment, the method includes the step of playing an equipment card to:
(i)修改另一玩家的卡牌被打出时的动作效果,(i) modify the effect of the action when another player's card is played,
(ii)减少另一玩家的生命量,(ii) reduce the amount of life of the other player,
(iii)修改由所述同一玩家打出的卡牌的动作效果,或(iii) modify the action effects of cards played by said same player, or
(iv)(i)到(iii)的任何组合。(iv) Any combination of (i) to (iii).
在一个实施例中,所述卡牌游戏包括游戏板,所述游戏板包括一个或多个卡牌区,卡牌区选自In one embodiment, the card game includes a game board including one or more card areas selected from the group consisting of
a)英雄卡牌区,其用于放置英雄卡牌,a) Hero card area, which is used to place hero cards,
b)出场区,其用于放置包括资源增益符号的卡牌,b) the play area, which is used to place cards including resource boost symbols,
c)丢弃卡牌区,其用于放置被丢弃的卡牌,c) the discard card area, which is used to place discarded cards,
d)一个或多个装备卡牌区,其用于放置装备卡牌,d) one or more equipment card areas, which are used to place equipment cards,
e)一个或多个物品卡牌区,其用于放置物品卡牌,e) one or more item card areas, which are used to place item cards,
f)武器卡牌区,其用于放置武器卡牌,f) weapon card area, which is used to place weapon cards,
g)一个或多个防具卡牌区,其用于放置防具卡牌,g) one or more armor card areas, which are used to place armor cards,
h)一个或多个卡牌临时存储区,h) one or more temporary storage areas for cards,
i)卡牌组区,其用于放置卡牌组,i) the deck area, which is used to place decks of cards,
j)活动卡牌区(或已出卡牌区),其用于放置游戏中的卡牌,j) Active card area (or out card area), which is used to place the cards in the game,
k)卡牌放逐区,其用于放置被放逐的卡牌,以及k) the card exile area, which is used to place exiled cards, and
(i)以上(a)到(j)中的一个或多个的任何组合。(i) Any combination of one or more of (a) to (j) above.
优选地,所述游戏板包括至少两个游戏玩家区,每个区包括所述卡牌区。Preferably, the game board includes at least two game player zones, each zone including the card zone.
在一个实施例中,游戏方法包括由此每个玩家将卡牌抽到其手中以达到预定数量的卡牌的初始步骤。In one embodiment, the method of gaming includes an initial step whereby each player draws cards into their hands to achieve a predetermined number of cards.
在一个实施例中,卡牌包括指示卡牌的防御值的防御符号。In one embodiment, the card includes a defense symbol that indicates the card's defense value.
在一个实施例中,游戏方法包括由此当玩家打出卡牌以激活动作时所述动作的目标玩家可打出自己手中的卡牌来修改打出的卡牌的动作值的步骤。优选地,由目标玩家打出的卡牌的防御值修改最初打出的卡牌的动作值。In one embodiment, the game method includes the step of modifying the action value of the played card by playing a card in his or her hand so that when a player plays a card to activate an action, the target player of the action can play a card in his hand. Preferably, the action value of the originally played card is modified by the defense value of the card played by the target player.
可以说本发明广义上包括本申请说明书中所指或指出的部分、要素和特征(单独地或共同地),以及所述部分、要素或特征中的任何两个或多个的任何或全部组合,以及在本文中提及具有与本发明相关的领域中的已知等同物的特定整数时,这些已知等同物被视为结合在本文中,如同单独阐述一样。The invention may be said to broadly include the parts, elements and features referred to or indicated in the specification of this application (individually or collectively) and any or all combinations of any two or more of said parts, elements or features , and where reference is made herein to specific integers having known equivalents in the art to which this invention pertains, those known equivalents are deemed to be incorporated herein as if individually set forth.
在本说明书中,在引用包含专利说明书和其他文件的外部信息源的地方,这通常是为了提供讨论本发明特征的背景。除非另有说明,否则在任何司法管辖区中对此类信息源的引用均不得解释为承认此类信息源是现有技术或构成本领域公知常识的一部分。In this specification, where reference is made to external sources of information, including patent specifications and other documents, this is generally to provide a context for discussing the features of the invention. Unless otherwise stated, the citation of such sources in any jurisdiction shall not be construed as an admission that such sources are prior art or form part of the common general knowledge in the field.
本说明书中使用的术语“包括(comprising)”是指“至少部分地由……组成”。当解释本说明书中的包含该术语的陈述时,在每个陈述中以该术语开头的特征都需要存在,但是也可以存在其它特征。诸如“包括(comprise)”和“包括(comprised)”的相关术语将以相同的方式解释。The term "comprising" as used in this specification means "consisting, at least in part, of". When interpreting statements in this specification that contain this term, the features beginning with the term in each statement need to be present, but other features may also be present. Related terms such as "comprise" and "comprised" will be interpreted in the same manner.
附图说明Description of drawings
现在将仅通过举例的方式并参考附图描述本发明,附图中:The invention will now be described, by way of example only, with reference to the accompanying drawings, in which:
图1示出本发明的卡牌。Figure 1 shows the card of the present invention.
图2示出玩游戏的步骤的流程图。Figure 2 shows a flowchart of the steps of playing a game.
图3A到3G示出作为本发明实施例的卡牌的实例。3A to 3G illustrate examples of cards that are embodiments of the present invention.
具体实施方式Detailed ways
本发明涉及一种包括多张卡牌的供两个或更多玩家玩的卡牌游戏。每张卡牌包括许多不同的符号,它们是:The present invention relates to a card game for two or more players comprising a plurality of cards. Each card includes many different symbols, which are:
■标识所述卡牌的标识符号,an identification symbol identifying said card,
■指示从打出所述卡牌中获得的资源增益的资源增益符号,a resource buff symbol indicating the resource buff obtained from playing the card,
■指示用于打出所述卡牌的资源成本的资源成本符号,以及a resource cost symbol indicating the resource cost used to play said card, and
■指示因打出所述卡牌而发生的事件的动作符号。■ An action symbol indicating an event that occurs as a result of the card being played.
1.游戏组件1. Game Components
如图1所示,卡牌游戏包括包含不同符号的卡牌1,每个符号表示特定特征或任务。每张卡牌包括用于标识卡牌性质的标识符号2。此类符号可呈图标、图片或图表形式。例如,如果卡牌表示忍者,则标识符号可以是忍者的图片,例如,呈风格化或卡通格式的图片。替代地或另外地,标识符号可以是诸如“忍者”之类的书面标签。在一个实施例中,卡牌可仅包含作为标识符号2的书面标签,或者书面标签和图表或图片,或者仅包含图表/图片。As shown in Figure 1, the card game includes cards 1 containing different symbols, each symbol representing a specific feature or task. Each card includes an
卡牌1还包含指示用于打出所述卡牌的资源成本的资源增益符号3。资源增益符号3可以是几何形状、图片、图标、图表或文字,或其组合。例如,资源增益符号可以是风格化圆圈,其中风格化圆圈的数量表示资源增益的值。即,两个圆圈指示两个资源的增益,三个符号指示三个资源的增益。替代地,资源增益符号可以是例如图表和文字的组合。如前所述,资源增益符号3可以是指示资源增益值的数字旁边的风格化圆圈。例如,风格化圆圈旁边的“2”将指示两个资源的资源增益。Card 1 also contains a
卡牌1还包含指示用于打出所述卡牌的资源成本的资源成本符号4。资源成本符号4可以是几何形状、图片、图标、图表或文字,或其组合。例如,资源成本符号可以是风格化圆圈,其中风格化圆圈的数量表示资源成本的值。即,两个圆圈指示两个资源的增益,三个符号指示三个资源的增益。替代地,资源成本符号4可以是例如图表和文字的组合。如前所述,资源成本符号可以是指示资源成本值的数字旁边的风格化圆圈。例如,风格化圆圈旁边的“2”将指示两个资源的资源成本。Card 1 also contains a
在一些实施例中,资源增益符号3和资源成本符号4位于卡牌的不同区,例如,在卡牌1的相对上角,如图1所示。替代地,资源增益符号3和资源成本符号4可彼此靠近地位于同一位置,并且在此类情况下可由诸如分隔线之类的分隔标志分开。在一些实施例中,表示资源增益符号3和资源成本符号4的符号可相同,并且可在大小或颜色方面不同。在其它实施例中,用于表示资源增益和资源成本的符号可不同。In some embodiments,
在一些实施例中,游戏组件包含英雄卡牌。英雄卡牌表示作为游戏焦点的角色。英雄卡牌的实例如图3A所示。英雄卡牌包括标识英雄卡牌的一个或多个标识符号。如图3A所示,标识符号为文字“艾拉,深红雾霾(Ira,Crimson Haze)”和图片的组合。应了解,标识符号可以是上述符号中的一个。也就是说,它可以是文字,也可以是图片。In some embodiments, the game components include hero cards. Hero cards represent the characters that are the focus of the game. An example of a hero card is shown in Figure 3A. The hero card includes one or more identification symbols that identify the hero card. As shown in FIG. 3A, the identification symbol is a combination of the text "Ira, Crimson Haze" and a picture. It should be appreciated that the identifying symbol may be one of the symbols described above. That is, it can be text or a picture.
英雄卡牌还包括选自以下各项的另一符号:The hero card also includes another symbol selected from the following:
(i)标识玩家手上可作为活动卡牌拥有的卡牌的数量的手牌大小符号,或(i) a hand size symbol that identifies the number of cards in a player's hand that can be held as active cards, or
(ii)指示所述英雄的生命点的生命符号,或(ii) a life symbol indicating said hero's life points, or
(iii)(i)和(ii)两者。(iii) Both (i) and (ii).
手牌大小符号可以是几何形状、图片、图标、图表或文字,或其组合。例如,手牌大小符号可以是风格化手形,其中风格化手的数量表示玩家手上可拥有的卡牌的最大数量。即,两个风格化手指示最多为两张卡牌,四个风格化手指示最多为四张卡牌。替代地,手牌大小符号可以是例如图表和文字的组合。如前所述,资源成本符号可以是指示值的数字旁边的风格化手。例如,风格化手旁边的“4”将指示手牌大小最多为四张卡牌。如图3A所示,手牌符号在卡牌的左下方部分被描绘为风格化手,其旁边的数字是“4”。Hand size symbols can be geometric shapes, pictures, icons, diagrams or words, or a combination thereof. For example, the hand size symbol may be a stylized hand, where the number of stylized hands represents the maximum number of cards a player can have in a hand. That is, two stylized hand instructions are up to two cards, and four stylized hand instructions are up to four cards. Alternatively, the hand size symbol may be, for example, a combination of graphics and text. As previously mentioned, the resource cost symbol can be a stylized hand next to a number indicating a value. For example, a "4" next to a stylized hand would indicate a hand size of up to four cards. As shown in Figure 3A, the hand symbol is depicted as a stylized hand in the lower left portion of the card with the number "4" next to it.
生命符号可以是几何形状、图片、图标、图表或文字,或其组合。例如,生命符号可以是风格化心形,其中风格化心的数量表示玩家开始游戏时的最大生命量。替代地,生命符号可以是例如图表和文字的组合。如前所述,生命符号可以是指示值的数字旁边的风格化心。例如,风格化心旁边的“40”将指示最大生命量为四十。如图3A所示,生命符号在卡牌的右下方部分被描绘为风格化图片,其旁边的数字是“20”。因此,此英雄的生命为20,并且一旦英雄失去20个生命点,英雄就会死亡。Life symbols can be geometric shapes, pictures, icons, charts or words, or a combination thereof. For example, the life symbol may be in the shape of a stylized heart, where the number of stylized hearts represents the maximum amount of life the player has at the start of the game. Alternatively, the sign of life may be, for example, a combination of diagrams and words. As mentioned earlier, the life symbol can be a stylized heart next to a number indicating a value. For example, "40" next to a stylized heart would indicate a maximum health of forty. As shown in Figure 3A, the life symbol is depicted as a stylized picture in the lower right portion of the card, with the number "20" next to it. So this hero has 20 life, and once the hero loses 20 life points, the hero dies.
在一些实施例中,英雄卡牌包括标识英雄卡牌的特殊属性的一个或多个符号。例如,符号可以是解释属性的文字,或者符号可以是指示特定属性的几何形状、图片、图标、图表或其组合。这可以与文字组合。如图3A所示,特殊属性表示为文字“每回合你的第二次攻击获得+1”和黄色圆圈中箭头的风格化图片的组合。In some embodiments, the hero card includes one or more symbols that identify special attributes of the hero card. For example, a symbol may be text explaining an attribute, or a symbol may be a geometric shape, picture, icon, diagram, or a combination thereof that indicates a particular attribute. This can be combined with text. As shown in Figure 3A, the special attribute is represented as a combination of the text "Your second attack gets +1 every turn" and a stylized picture of the arrow in the yellow circle.
在一些实施例中,卡牌游戏包括一张或多张装备卡牌。每张装备卡牌包括标识卡牌的标识符号。此类符号可呈图标、图片或图表形式。In some embodiments, the card game includes one or more equipment cards. Each equipment card includes an identification number that identifies the card. Such symbols can be in the form of icons, pictures or diagrams.
在一些实施例中,装备卡牌还包括标识当所述装备卡牌被打出时的动作的动作符号。In some embodiments, the equipment card further includes an action symbol that identifies an action when the equipment card is played.
装备卡牌的实例包含:Examples of equipment cards include:
■武器卡牌,所述卡牌的标识符号指示武器的类型,a weapon card, the identification symbol of said card indicates the type of weapon,
■防具卡牌,所述卡牌的标识符号指示防具的类型,以及an armor card whose identifier indicates the type of armor, and
■物品卡牌,所述卡牌的标识符号指示物品的类型。■ Item cards whose identifiers indicate the type of item.
图3B和3C示出装备卡牌的实例。如图3B所示,标识符号为文字“伊森峰的头盔”和图片的组合。应了解,标识符号可以是上述符号中的一个。也就是说,它可以是文字,也可以是图片。如图3C所示,标识符号为文字“力量药水”和图片的组合。应了解,标识符号可以是上述符号中的一个。也就是说,它可以是文字,也可以是图片。3B and 3C illustrate examples of equipment cards. As shown in Figure 3B, the identification symbol is a combination of the text "Helm of Ethan Peak" and a picture. It will be appreciated that the identifying symbol may be one of the symbols described above. That is, it can be text or a picture. As shown in Figure 3C, the identification symbol is a combination of the text "Power Potion" and a picture. It will be appreciated that the identifying symbol may be one of the symbols described above. That is, it can be text or a picture.
在一些实施例中,装备卡牌包含一个或多个动作符号。符号可以是解释动作的文字,或者符号可以是指示特定动作的几何形状、图片、图标、图表或其组合。如图3B所示,动作符号为文字和风格化图片的组合。例如,图3B包含三个不同动作。第一个动作为,如果卡牌被摧毁,则允许用户将手中的卡牌增加一张附加的卡牌。第二个动作表明,如果卡牌被保留,则它会改善附加特征:在此情况下,会提高英雄的防御能力。第三个动作为定义卡牌的防御属性。这示出为数字,此数字邻近符号:盾的风格化图片。In some embodiments, the equipment card contains one or more action symbols. Symbols can be words that explain the action, or symbols can be geometric shapes, pictures, icons, diagrams, or combinations thereof that indicate a particular action. As shown in Figure 3B, the action symbol is a combination of text and stylized pictures. For example, Figure 3B contains three different actions. The first action, if the card is destroyed, allows the user to add an additional card to the card in their hand. The second action suggests that if the card is kept, it improves additional characteristics: in this case, the hero's defense. The third action is to define the defensive attribute of the card. This is shown as a number adjacent to the symbol: a stylized picture of the shield.
在一些实施例中,装备卡牌包含如下动作:In some embodiments, equipping a card includes the following actions:
(i)修改另一玩家的卡牌被打出时的动作效果,(i) modify the effect of the action when another player's card is played,
(ii)减少另一玩家的生命量,(ii) reduce the amount of life of the other player,
(iii)修改由所述同一玩家打出的卡牌的动作效果,或(iii) modify the action effects of cards played by said same player, or
(iv)(i)到(iii)的任何组合。(iv) Any combination of (i) to (iii).
如图3C所示,卡牌中描绘了单个动作。动作被描绘为文字“摧毁力量药水:本回合你的下一次攻击获得+2。再来一次”和在此情况下为黄色圆圈上的箭头的风格化图片的组合。图3C还提供了包含资源成本符号和资源增益符号的动作卡牌的实例。也就是说,装备卡牌可包括以下各项中的任何一个或多个:As shown in Figure 3C, a single action is depicted in the card. The action is depicted as a combination of the text "Destroy Potion of Strength: Your next attack this turn gets +2. Do it again" and in this case a stylized picture of an arrow on a yellow circle. Figure 3C also provides an example of an action card containing resource cost symbols and resource gain symbols. That is, equipment cards can include any one or more of the following:
a)标识符号,a) the identification symbol,
b)动作符号,b) Action symbols,
c)资源成本符号,以及c) the resource cost symbol, and
d)资源增益符号。d) Resource gain symbols.
在一些实施例中,卡牌游戏包含游戏板。游戏板可以不同形式存在。例如,作为卡牌在其上被主动打出的物理板、作为概念板或作为在屏幕上描绘的电子板。In some embodiments, the card game includes a game board. Game boards can exist in different forms. For example, as a physical board on which cards are actively played, as a concept board, or as an electronic board depicted on a screen.
游戏板包括一个或多个卡牌区,卡牌区选自The game board includes one or more card areas, the card areas are selected from
a)英雄卡牌区,其用于放置英雄卡牌,a) Hero card area, which is used to place hero cards,
b)出场区,其用于放置包括资源增益符号的卡牌,b) the play area, which is used to place cards including resource boost symbols,
c)丢弃卡牌区,其用于放置被丢弃的卡牌,c) the discard card area, which is used to place discarded cards,
d)一个或多个装备卡牌区,其用于放置装备卡牌,d) one or more equipment card areas, which are used to place equipment cards,
e)一个或多个物品卡牌区,其用于放置物品卡牌,e) one or more item card areas, which are used to place item cards,
f)武器卡牌区,其用于放置武器卡牌,f) weapon card area, which is used to place weapon cards,
g)一个或多个防具卡牌区,其用于放置防具卡牌,g) one or more armor card areas, which are used to place armor cards,
h)一个或多个卡牌临时存储区,h) one or more temporary storage areas for cards,
i)卡牌组区,其用于放置卡牌组,i) the deck area, which is used to place decks of cards,
j)活动卡牌区,其用于放置游戏中的卡牌,j) the active card area, which is used to place the cards in the game,
k)卡牌放逐区,其用于放置被放逐的卡牌,以及k) the card exile area, which is used to place exiled cards, and
(i)以上(a)到(j)中的一个或多个的任何组合。(i) Any combination of one or more of (a) to (j) above.
所述区可以任何方式成形或排列在游戏板上。各区的目的是指定打出每种类型卡牌的区。例如,游戏板可具有含有英雄卡牌区、装备卡牌区的中心区域。游戏板可具有含有某一类型的卡牌的区域。例如,含有武器和/或防具卡牌的区。The zones may be shaped or arranged on the game board in any manner. The purpose of each zone is to designate the zone where each type of card is played. For example, a game board may have a central area containing a hero card area, an equipment card area. The game board may have areas containing cards of a certain type. For example, a zone containing weapons and/or armor cards.
优选地,所述游戏板包括至少两个游戏玩家区,每个区包括所述卡牌区。Preferably, the game board includes at least two game player zones, each zone including the card zone.
在一些实施例中,卡牌包括指示卡牌的防御值的防御符号6。图3B、3D、3E和3F中示出具有防御值6的卡牌的实例。防御符号在这些卡牌的右下角中被描绘为风格化盾。也就是说,风格化图片和数字的组合。数字指示防御符号的值。在其它实施例中,防御符号的值可由重复符号表示。即,两个风格化盾表示值为二。In some embodiments, the card includes a
在一个实施例中,卡牌游戏包括至少七种类型的卡牌。In one embodiment, the card game includes at least seven types of cards.
a)动作卡牌a) Action cards
b)攻击反应卡牌b) Attack reaction card
c)防御反应卡牌c) Defense reaction card
d)即时卡牌d) Instant cards
e)英雄卡牌e) Hero Cards
f)武器卡牌f) Weapon cards
g)装备卡牌g) equipment card
在一些实施例中,某些卡牌具有辅助动作,例如将特点附加到卡牌。In some embodiments, certain cards have auxiliary actions, such as attaching traits to the cards.
在一些实施例中,卡牌经过颜色编码以允许易于标识卡牌或卡牌的某些特点。在一个实施例中,卡牌经过颜色编码以指示所述卡牌的资源增益值。In some embodiments, the cards are color coded to allow easy identification of the cards or certain characteristics of the cards. In one embodiment, the cards are color coded to indicate the resource gain value of the cards.
2.游戏方法2. Game method
卡牌游戏的游戏方法涉及玩家玩卡牌的过程。所打出的卡牌的性质在游戏中至关重要,所述性质由卡牌上的符号组合定义的。The game method of a card game involves the process of players playing cards. The properties of the cards played are crucial in the game, which properties are defined by the combination of symbols on the cards.
在一个实施例中,卡牌游戏的目的是将对手玩家的生命值减少到预指定值。优选地,所述值为零。本游戏的核心是玩家必须首先累积资源(如资源增益符号3所示),以便他们可以“负担得起”打出具有如资源成本符号4所示的资源成本的卡牌。In one embodiment, the purpose of the card game is to reduce the opponent player's health to a pre-specified value. Preferably, the value is zero. The core of this game is that players must first accumulate resources (as indicated by resource boost symbol 3) so that they can "afford" to play cards with resource costs as indicated by
在一个实施例中,存在一个或多个卡牌包供玩家从中将他们的卡牌抽到手中。优选地,每个玩家都有他们自己的卡牌包,他们从中抽取自己的卡牌。In one embodiment, there are one or more card packs from which players can draw their cards into their hands. Preferably, each player has their own card pack from which they draw their own cards.
图2中描绘了游戏。实线的那些框是必选的,而虚线的那些框是任选的。The game is depicted in Figure 2. Those boxes in solid lines are mandatory, while those boxes in dashed lines are optional.
游戏规则包括以下步骤:The rules of the game include the following steps:
a)每个玩家具有一定的生命量。a) Each player has a certain amount of life.
在一个实施例中,玩家的生命值或生命量(即,生命的量)为预定值。在替代实施例中,提供特定卡牌规定生命量。优选地,所述卡牌为包括生命符号的英雄卡牌。In one embodiment, the player's health value or amount of life (ie, the amount of life) is a predetermined value. In an alternative embodiment, a specific card is provided to specify the amount of life. Preferably, the card is a hero card including a life symbol.
替代地,每个玩家可具有预定生命量,然后由诸如英雄卡牌之类的卡牌修改。例如,英雄卡牌的生命符号可与预定生命量相加。Alternatively, each player may have a predetermined amount of life, which is then modified by cards such as hero cards. For example, the life symbol of a hero card may be added to a predetermined amount of life.
b)第一个玩家将一张或多张卡牌抽到其手中。b) The first player draws one or more cards into his hand.
在一个实施例中,玩家可抽到其手中的卡牌的数量是预定的。在替代实施例中,提供特定卡牌规定手牌大小。优选地,所述卡牌为包括手牌大小符号的英雄卡牌。In one embodiment, a player may draw a predetermined number of cards in his hand. In an alternative embodiment, specific cards are provided to specify a hand size. Preferably, the cards are hero cards including hand-sized symbols.
替代地,每个玩家可具有预定手牌大小,然后由诸如英雄卡牌之类的卡牌修改。例如,英雄卡牌的手牌大小符号可与预定手牌大小相加。Alternatively, each player may have a predetermined hand size, which is then modified by cards such as hero cards. For example, the hand size symbol of the hero card may be added to the predetermined hand size.
c)所述第一个玩家打出至少一张卡牌以累积等效于具有资源增益符号的卡牌的资源增益符号的资源。c) The first player plays at least one card to accumulate resources equivalent to resource boost symbols of cards with resource boost symbols.
玩家可取决于玩家想要累积的资源值而打出任何数量的卡牌。例如,玩家可打出单张卡牌,然后累积所述卡牌的资源值。替代地,玩家可打出具有资源增益符号的两张卡牌,资源的量为两张卡牌的资源增益的累积。The player may play any number of cards depending on the resource value the player wishes to accumulate. For example, a player may play a single card and then accumulate the resource value of that card. Alternatively, the player may play two cards with resource boost symbols, the amount of resources being the accumulation of the resource boost of the two cards.
在一些实施例中,任何未使用的累积资源点在游戏结束时丢失。在替代实施例中,未使用的资源点的一部分或全部在后续回合中被记入玩家的账户。In some embodiments, any unused accumulated resource points are lost at the end of the game. In an alternate embodiment, some or all of the unused resource points are credited to the player's account in subsequent rounds.
在一个实施例中,玩家只能通过使用资源成本符号来打出单张卡牌。在一些实施例中,玩家可打出附加卡牌,其条件是他们通过使用资源成本符号而打出的第一张卡牌具有表示能够再来一次的符号。In one embodiment, a player can only play a single card by using resource cost symbols. In some embodiments, players may play additional cards provided that the first card they play by using resource cost symbols has a symbol indicating the ability to do it again.
d)第一个玩家打出具有资源成本符号的至少一张卡牌,所述卡牌具有小于或等于累积资源的资源成本,使得打出所述卡牌会激活打出的卡牌的动作以减少另一玩家的生命量。d) The first player plays at least one card with a resource cost symbol that has a resource cost less than or equal to the accumulated resource such that playing the card activates the action of the played card to reduce another The player's life.
在一个实施例中,玩家可打出具有资源成本符号的任何数量的卡牌,其条件是资源值的总值小于或等于累积资源。在一些实施例中,卡牌(例如图3D所示的卡牌)的资源成本为0,意味着所述卡牌可被打出并且不会减少累积的资源值。In one embodiment, a player may play any number of cards with resource cost symbols provided that the total value of the resource is less than or equal to the accumulated resource. In some embodiments, a card (eg, the card shown in Figure 3D) has a resource cost of 0, meaning that the card can be played without reducing the accumulated resource value.
在打出的卡牌中,卡牌中的至少一张具有减少对方玩家的生命量的动作。在一些实施例中,减少的生命的量由打出的卡牌上的动作符号规定。优选地,动作符号为攻击符号。Among the cards played, at least one of the cards has an action that reduces the life of the opposing player. In some embodiments, the amount of life reduced is dictated by the action symbols on the cards played. Preferably, the action symbols are attack symbols.
在一些实施例中,目标对方玩家可从其手中打出卡牌。在一个实施例中,目标玩家手中打出的卡牌包含呈防御符号6形式的动作符号。优选地,防御符号提供防御值。优选地,防御值减弱生命量的减少。例如,如果第一个玩家打出具有将目标玩家的生命量减少三点的动作符号的卡牌,则目标玩家可打出具有表示一个防御值的防御符号的卡牌,以将对生命点的攻击减少一点到两点。In some embodiments, the target opposing player may play cards from their hand. In one embodiment, the cards played in the target player's hand contain action symbols in the form of
在一些实施例中,玩家可打出具有动作符号的多张卡牌,其中动作符号减少对方玩家的生命量。在一些实施例中,无论是游戏中的卡牌还是被打出的卡牌,都可具有表示基于一张或多张卡牌的打出顺序而修改一张或多张卡牌的动作的动作符号。例如,图3A示出具有修改第二个动作以获得1个攻击点的动作的卡牌。作为另一实例,如图3F中描绘的卡牌所示,为通过减少生命量的动作符号来将对方玩家设为目标而打出的卡牌还可具有另一动作符号。图3F的卡牌包含某一动作,使得如果所述卡牌在卡牌的第二回合或更多回合中被打出,则使得玩家将一张或多张卡牌抽到其手中。In some embodiments, players may play multiple cards with action symbols that reduce opposing players' lives. In some embodiments, both in-game cards and cards being played may have action symbols representing actions to modify one or more cards based on the order in which they were played. For example, Figure 3A shows a card with an action that modifies the second action to obtain 1 attack point. As another example, as shown in the card depicted in Figure 3F, a card played to target an opposing player with a life-reducing action symbol may also have another action symbol. The card of Figure 3F contains an action that causes the player to draw one or more cards into their hand if the card is played in the second or more turns of the card.
e)为累积资源而打出的一张或多张卡牌返回到玩家的卡牌包中,而为激活动作而打出的一张或多张卡牌从游戏中丢弃,e) one or more cards played to accumulate resources are returned to the player's card pack, while one or more cards played to activate actions are discarded from the game,
优选地,将返回到包中的卡牌返回到玩家包的底部。应了解,将(用于累积资源的)卡牌返回到卡牌组而不是丢弃会为游戏增加另一维度,因为玩家可以记住返回到牌组的卡牌的顺序,以便一旦牌组耗尽而使之前打出的卡牌回到牌组的顶部时,所述玩家将能够预测卡牌的出现。Preferably, cards returned to the pack are returned to the bottom of the player's pack. It should be understood that returning cards (used to accumulate resources) to the deck rather than discarding adds another dimension to the game, as the player can remember the order of the cards returned to the deck so that once the deck is exhausted When bringing previously played cards back to the top of the deck, the player will be able to predict the card's appearance.
第二个和后续玩家接着进行与第一个玩家相同的步骤。The second and subsequent players follow the same steps as the first player.
在一个实施例中,在游戏的第一回合中,支付者中的每一个将卡牌抽到其手中以达到手牌值。In one embodiment, during the first round of the game, each of the payers draws cards into their hand to achieve a hand value.
在一些实施例中,在第一回合之后的后续回合中,玩家仅在轮到他们时将卡牌抽到其手中。In some embodiments, in subsequent rounds after the first round, players only draw cards into their hands when it is their turn.
f)继续游戏,直到玩家的生命量减少到预设值。f) Continue the game until the player's health is reduced to the preset value.
在一个实施例中,所述值为0。In one embodiment, the value is zero.
在一个实施例中,英雄卡牌包括修改由所述玩家打出的卡牌中的至少一张的属性。例如,英雄卡牌可增加动作的效果,或减弱对方玩家动作的效果。In one embodiment, the hero card includes modifying attributes of at least one of the cards played by the player. For example, hero cards can increase the effect of an action, or reduce the effect of an opposing player's action.
在一个实施例中,游戏方法包括由此当玩家打出卡牌以激活动作时所述动作的目标玩家可打出自己手中的卡牌来修改打出的卡牌的动作值的步骤。优选地,由目标玩家打出的卡牌的防御值修改最初打出的卡牌的动作值。In one embodiment, the game method includes the step of modifying the action value of the played card by playing a card in his hand so that when a player plays a card to activate an action, the target player of the action can play a card in his or her hand. Preferably, the action value of the originally played card is modified by the defense value of the card played by the target player.
在一些实施例中,玩家可存储一张或多张卡牌以供稍后在游戏中使用。优选地,所存储的卡牌存储在武器库区中。在一个实施例中,存储在武器库中的卡牌可用于辅助所述玩家在被另一玩家设为目标时的防御。优选地,存储在武器库中的一张或多张卡牌不会影响玩家抽取卡牌以达到规定手牌大小的能力。In some embodiments, a player may store one or more cards for later use in the game. Preferably, the stored cards are stored in the arsenal area. In one embodiment, cards stored in an arsenal may be used to assist the player's defense when targeted by another player. Preferably, the card or cards stored in the arsenal do not affect the player's ability to draw cards to achieve a prescribed hand size.
在一个实施例中,存储在武器库中的一张或多张卡牌无法用于累积资源点。In one embodiment, one or more cards stored in the arsenal cannot be used to accumulate resource points.
在一个实施例中,当玩家打出第一张卡牌(通过使用资源成本符号)时,所述卡牌形成游戏的第一个玩家。然后,目标玩家或任何对方玩家可响应于所述第一张打出的卡牌而打出卡牌。第二张或后续响应卡牌在第一层卡牌上形成附加层。例如,第二个玩家可修改对方玩家的卡牌的攻击值。一旦不再打出卡牌,则第一场游戏进行结算。例如,第一场游戏可能会以目标玩家的生命量减少而结束。一旦结算,第一个玩家可打出新的攻击卡牌,重新开始这个过程。In one embodiment, when a player plays the first card (through the use of resource cost symbols), the card forms the first player of the game. The target player or any opposing player may then play a card in response to the first played card. A second or subsequent response card forms an additional layer on top of the first layer of cards. For example, a second player can modify the attack value of the opposing player's cards. Once no more cards are played, the first game is settled. For example, the first game might end with the target player's health reduced. Once resolved, the first player can play a new attack card to restart the process.
例如,第一步骤可以是攻击步骤。回合玩家打出具有亚型攻击的动作卡牌,或具有效果攻击的激活能力(武器卡牌)。第二步骤可以是防御步骤。防御英雄可使用其手中的任何数量的非防御反应卡牌和/或其控制的装备卡牌来进行防御。在一些实施例中,用卡牌防御是没有成本的。第三步骤为反应步骤。在反应步骤期间,只能打出攻击反应、防御反应和即时牌。在一些实施例中,可从手中和/或武器库中打出防御反应卡牌。第四步骤为伤害计算步骤。如果总攻击值大于防御卡牌的总防御值,则将对防御英雄造成与差值等量的伤害。优选地,如果以此方式对防御英雄造成伤害,则攻击被视为已经命中。For example, the first step may be an attack step. The turn player plays an action card with a subtype attack, or an activation ability (weapon card) with an effect attack. The second step may be a defensive step. A defending hero can defend with any number of non-defensive reaction cards and/or equipment cards it controls in his hand. In some embodiments, there is no cost to defending with cards. The third step is a reaction step. During the reaction step, only attack reaction, defensive reaction and instant cards can be played. In some embodiments, defensive reaction cards may be played from the hand and/or arsenal. The fourth step is the damage calculation step. If the total attack value is greater than the total defense value of the defending card, it will deal damage equal to the difference to the defending hero. Preferably, an attack is considered to have hit if damage is dealt to the defending hero in this way.
优选地,在玩家回合结束时,将所有永久卡牌返回到它们的区。将所有打出的卡牌(来自玩家的牌组)丢弃(如果用作资源成本卡牌)或返回到玩家的牌组的底部(如果用作资源增益卡牌)。Preferably, at the end of a player's turn, all permanent cards are returned to their zone. Discard all played cards (from the player's deck) (if used as resource cost cards) or return to the bottom of the player's deck (if used as resource gain cards).
在一些实施例中,每个玩家在其回合开始时获得分配的资源量。In some embodiments, each player receives an allocated amount of resources at the start of their turn.
在一些实施例中,在玩家的回合结束时,所有未使用的动作点和资源点将丢失。In some embodiments, at the end of a player's turn, all unused action points and resource points will be lost.
在一个实施例中,在进行游戏之前,每个玩家将一定数量的卡牌和任选的英雄卡牌登记到他们的牌组中。在一些实施例中,玩家受限于每张卡牌的某一重复次数。In one embodiment, each player registers a certain number of cards and optional hero cards into their deck prior to playing. In some embodiments, players are limited to a certain number of repetitions of each card.
在比赛开始时,每个玩家将其英雄卡牌正面朝上放置在其英雄区中,然后每个玩家从其登记的卡牌中选择他们将用于这场游戏的武器牌组、装备牌组和60张卡牌(最少)的牌组。当两个玩家确认其已经选择了将用于这场游戏的卡牌后,他们将自己的武器卡牌和装备卡牌正面朝上放入它们相应的区、使他们的牌组随机化,并且开始游戏。At the start of the match, each player places their hero card face up in their hero zone, then each player selects from their registered cards the weapon deck, equipment deck they will use for this game and a deck of 60 cards (minimum). When both players have confirmed that they have selected the cards to be used for this game, they place their weapon and equipment cards face up into their respective zones, randomize their decks, and Start the game.
锦标赛是1强胜出(best of 1),有50分钟的时间限制。Tournaments are best of 1 and have a 50-minute time limit.
欲了解有关血肉之躯(Flesh and Blood)锦标赛规则的详细信息,请访问fabtcg.com。For more information on the rules of the Flesh and Blood tournament, visit fabtcg.com.
还预期本发明可在诸如计算机、视频游戏、电子游戏之类现有的和容易获得的电子装置上使用,并且可在利用计算机软件和文本的交互式网络上使用。此类电子装置可在视觉上显示卡牌并且使玩家能够操纵卡牌并执行回合,如上文所描述。还可提供市售的电子通信装置以使玩家能够在远距离内彼此通信。It is also contemplated that the present invention may be used on existing and readily available electronic devices such as computers, video games, electronic games, and interactive networks utilizing computer software and text. Such electronic devices can visually display the cards and enable the player to manipulate the cards and perform turns, as described above. Commercially available electronic communication devices may also be provided to enable players to communicate with each other over long distances.
3.实例3. Examples
每个玩家最多登记80张卡牌和1张英雄卡牌。一个牌组中每种独特卡牌最多可含有三张。Each player can register up to 80 cards and 1 hero card. A deck can contain up to three of each unique card.
在比赛开始时,每个玩家将其英雄卡牌正面朝上放置在其英雄区中,然后每个玩家从其登记的卡牌中选择他们将用于这场游戏的武器牌组、装备牌组和60张卡牌(最少)的牌组。当两个玩家确认其已经选择了将用于这场游戏的卡牌后,他们将自己的武器卡牌和装备卡牌正面朝上放入它们相应的区、使他们的卡牌组随机化,并且开始游戏。At the start of the match, each player places their hero card face up in their hero zone, then each player selects from their registered cards the weapon deck, equipment deck they will use for this game and a deck of 60 cards (minimum). When both players have confirmed that they have selected the cards they will use for this game, they place their weapon and equipment cards face up into their respective zones, randomizing their decks, and start the game.
锦标赛是1强胜出,有50分钟的时间限制。Tournaments are top 1 winners and have a 50-minute time limit.
活动玩家(轮到的玩家)可打出卡牌和/或激活的能力,或将其回合传递给另一玩家。The active player (the player whose turn it is) can play cards and/or activate abilities, or pass their turn to another player.
为打出卡牌或激活的能力,玩家会宣布正在打出的卡牌或激活的能力,并将其正面朝上放置在卡牌游戏区中。如果卡牌或激活的能力具有变动成本(成本包含X),则玩家会声明X的值是多少。如果卡牌或激活的能力具有任选的附加成本,则玩家会声明是否将支付任何任选的成本。玩家选择打出的卡牌的目标。To play a card or activated ability, the player announces the card being played or activated ability and places it face up in the card play area. If the card or activated ability has a variable cost (cost contains X), the player declares what the value of X is. If the card or activated ability has optional additional costs, the player declares whether any optional costs will be paid. The player chooses the target of the card played.
玩家声明是否支付替代成本(如果这是一个选项),然后应用增加资源点成本的效果。然后,玩家应用减少资源点成本的效果。一旦完成,玩家支付其卡牌选择的成本。如果玩家的资源池中的资源点等于或大于要支付的资源成本,则玩家必须使用那些资源点来支付资源成本。The player declares whether to pay the replacement cost (if that is an option), then applies the effect of increasing the cost of the resource point. The player then applies an effect that reduces the cost of resource points. Once done, players pay the cost of their card selection. If the resource points in the player's resource pool are equal to or greater than the resource cost to be paid, the player must use those resource points to pay the resource cost.
如果玩家不这样做,则玩家必须从其手中打出具有资源增益符号的卡牌,以获得足以支付资源成本的资源增益值。If the player does not do so, the player must play a card with the resource buff symbol from their hand to obtain a resource buff value sufficient to cover the cost of the resource.
触发的效果可添加到打出的卡牌。如果多个效果同时触发,则回合玩家选择将触发的效果添加到链(包含由对手控制的触发的效果)的顺序。每个触发的效果为链上的单独层。Triggered effects can be added to played cards. If multiple effects trigger at the same time, the turn player chooses the order in which the triggered effects are added to the chain (including the triggered effects controlled by the opponent). Each triggered effect is a separate layer on the chain.
如果动作卡牌、即时卡牌或激活的能力被打出,或效果已被触发,并且活动卡牌区中没有当前打出的卡牌,则所述卡牌、激活的能力或触发的效果成为活动卡牌区中的第一层卡牌。如果打出的卡牌具有亚型攻击或激活的能力具有效果攻击,则战斗开启。活动玩家保留优先权。活动玩家可将即时卡牌和/或即时激活的能力作为附加层打出,或者他们放弃优先权。触发的效果(如果存在)作为活动卡牌区中的层而添加。If an action card, instant card, or activated ability is played, or an effect is triggered, and there is no currently played card in the active card area, the card, active ability, or triggered effect becomes an active card The first layer of cards in the deck. If the card played has a subtype attack or an activated ability has an effect attack, the battle starts. Active players retain priority. Active players may play instant cards and/or instant-activated abilities as additional layers, or they relinquish priority. Triggered effects (if present) are added as layers in the active card area.
当两个玩家连续放弃优先权时,活动卡牌区中的顶部层卡牌进行结算,然后回合玩家获得优先权。(例如,打出三层卡牌,并且两个玩家都放弃优先权。第三层的卡牌、能力或效果将进行结算,然后回合玩家获得优先权。当玩家具有优先权时,他们可打出或激活即时牌以添加新层,或者他们放弃优先权。当两个玩家连续放弃时,活动卡牌区中的最高保留卡牌层进行结算。此过程重复,直到第一层进行结算。卡牌进行结算后,其将被丢弃到丢弃卡牌区。When two players give up priority in a row, the top card in the active card area is resolved, and then the turn player gets priority. (For example, three tiers of cards are played, and both players give up priority. The card, ability, or effect on the third tier will resolve, and then the turn player gets priority. When a player has priority, they can play or activate Instant cards to add a new tier, or they relinquish priority. When two players in a row relinquish, the highest reserved card tier in the active deck settles. This process repeats until the first tier settles. The card settles After that, it will be discarded to the discard card area.
如果玩家打出具有文本“抽取卡牌”的攻击动作卡牌,则所述玩家现在将抽取卡牌。如果文本显示“如果命中,则抽取卡牌”,则所述玩家将在伤害计算已确定攻击是否命中之后,在打出卡牌的结算期间抽取卡牌。If a player plays an attack action card with the text "Draw a card", the player will now draw a card. If the text reads "Draw card if hit," the player will draw a card during the resolution of the card being played after the damage calculation has determined whether the attack hit or not.
如果玩家打出写着“再来一次”的卡牌。这是一个效果,意指“当此动作进行结算时,获得1个动作点”。当动作进行结算时,玩家获得动作点。If the player plays a card that says "one more time". This is an effect that means "when this action resolves, gain 1 action point". When the action is resolved, the player earns action points.
在此实例中,以下规则适用。In this instance, the following rules apply.
1)玩家在防御步骤期间没有优先权。1) The player has no priority during the defense step.
2)防御英雄可使用其手中的任何数量的非防御反应卡牌和/或其控制的装备卡牌来进行防御。2) The defending hero can use any number of non-defense reaction cards in his hand and/or the equipment cards it controls to defend.
■卡牌必须具有防御值(如防御符号所示)才能进行防御(零是一个值)。■ Cards must have a defense value (as indicated by the defense symbol) to be defensed (zero is a value).
■用卡牌防御是没有成本的。■There is no cost to defend with cards.
■防御英雄必须一次性声明其正在用来防御的所有卡牌和/或装备。它们成为“防御卡牌”。■Defending heroes must declare all cards and/or equipment they are defending at once. They become "defense cards".
■所有防御卡牌和/或装备添加到活动卡牌区。■All defense cards and/or equipment are added to the active card area.
■用卡牌防御不是打出所述卡牌。■ Defending with a card is not playing the card.
■用(多张)卡牌防御不会在活动卡牌区中创建层。■ Defense with (multiple) cards does not create layers in the active card area.
■防御卡牌放置在活动卡牌区中正进行防御的卡牌层中,并保留在链区中,直到战斗链关闭。■Defense cards are placed in the card layer that is defending in the active card area and remain in the chain area until the battle chain is closed.
3)当防御英雄已声明防御卡牌(如果存在)时,除非触发了效果,否则防御步骤结束并且游戏进行到反应步骤。如果触发了效果,则将其作为层添加到活动卡牌区中的卡牌。如果多个效果同时触发,则回合玩家选择将触发的效果添加到活动卡牌区中的卡牌的顺序。因为玩家在防御步骤期间没有优先权,所以在所有触发的效果已添加到活动卡牌区中的卡牌之后,如同两个玩家连续放弃优先权一般,每层将进行结算,直到活动卡牌区中的卡牌的仅第一层(攻击)为止,然后防御步骤结束。3) When the defense hero has claimed the defense card (if present), unless the effect is triggered, the defense step ends and the game proceeds to the reaction step. If an effect is triggered, it is added as a layer to the cards in the active deck. If multiple effects are triggered at the same time, the turn player chooses the order in which the triggered effects are added to the cards in the active deck. Because players have no priority during the defense step, after all triggered effects have been added to the cards in the active deck, each layer will resolve as if two players dropped priority in a row until the active deck Only the first layer (attack) of the cards in the card is reached, and then the defense step ends.
然后,游戏进行到反应步骤。在反应步骤期间,攻击英雄可打出攻击反应卡牌和激活的能力,防御英雄可打出防御反应卡牌和激活的能力,并且两个玩家可打出即时卡牌和激活的能力。以下规则适用于此实例。Then, the game proceeds to the reaction step. During the reaction step, the attacking hero may play an attacking reaction card and an activated ability, the defending hero may play a defensive reaction card and an activated ability, and both players may play an instant card and an activated ability. The following rules apply to this instance.
1)攻击英雄获得优先权。1) Attacking heroes get priority.
2)当攻击英雄具有优先权时,他们可将攻击反应和/或即时卡牌和/或激活的能力作为活动卡牌区中的卡牌上的附加层打出,或者他们放弃优先权。如果他们打出卡牌或激活的能力,则他们保留优先权。2) When attacking heroes have priority, they may play attack response and/or instant cards and/or activated abilities as an additional layer on the cards in the active card area, or they relinquish priority. If they play a card or activate an ability, they retain priority.
3)触发的效果(如果存在)作为层添加到活动卡牌区中的卡牌。如果多个效果同时触发,则回合玩家选择将触发的效果添加到活动卡牌区中的卡牌的顺序。3) Triggered effects (if present) are added as layers to cards in the active card area. If multiple effects are triggered at the same time, the turn player chooses the order in which the triggered effects are added to the cards in the active deck.
4)当防御英雄具有优先权时,他们可将防御反应和/或即时卡牌和/或激活的能力作为活动卡牌区中的卡牌上的附加层打出,或者他们放弃优先权。如果他们打出卡牌或激活的能力,则他们保留优先权。4) When Defense Heroes have priority, they may play Defense Reaction and/or Instant Cards and/or Activated Abilities as an additional layer on the cards in the Active Card Zone, or they relinquish priority. If they play a card or activate an ability, they retain priority.
5)防御反应卡牌打到活动卡牌区中的卡牌上,照常支付成本。(防御反应卡牌可从武器库打出。)当防御反应卡牌进行结算时,它成为“防御卡牌”。5) The defense reaction card is hit on the card in the active card area, and the cost is paid as usual. (Defense reaction cards can be played from the arsenal.) When a defense reaction card resolves, it becomes a "defense card".
6)触发的效果(如果存在)作为层添加到活动卡牌区中的卡牌。如果多个效果同时触发,则回合玩家选择将触发的效果添加到活动卡牌区中的卡牌的顺序。6) Triggered effects (if present) are added as layers to the cards in the active card area. If multiple effects are triggered at the same time, the turn player chooses the order in which the triggered effects are added to the cards in the active deck.
7)当两个玩家连续放弃优先权时,活动卡牌区中的卡牌的顶部层进行结算,然后回合玩家获得优先权。7) When two players give up the priority in a row, the top layer of the cards in the active card area is settled, and then the player in the round gets the priority.
8)攻击反应卡牌和防御反应卡牌留在活动卡牌区中的卡牌中,直到战斗链关闭。8) Attack response cards and defense response cards remain in the cards in the active card area until the battle chain is closed.
9)当两个玩家在活动卡牌区中的卡牌的第一层上连续放弃优先权时,反应步骤结束,并且游戏进行到伤害计算。9) When two players successively give up priority on the first layer of cards in the active card area, the reaction step ends, and the game proceeds to damage calculation.
玩家在伤害计算期间没有优先权。伤害计算是将总的攻击力与防御卡牌的总防御值进行比较。Players have no priority during damage calculations. The damage calculation compares the total attack power to the total defense value of the defense card.
如果总的攻击力大于防御卡牌的总防御值,则将对防御英雄造成与差值等量的伤害。如果以此方式对防御英雄造成伤害,则攻击被视为已经“命中”。If the total attack power is greater than the total defense value of the defense card, it will deal damage equal to the difference to the defense hero. If damage is dealt to the defending hero in this way, the attack is considered to have "hit".
继续游戏的次序,直到英雄中的一个减少到零生命。The sequence of play continues until one of the heroes is reduced to zero life.
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