CN103971394A - Facial animation synthesizing method - Google Patents
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Abstract
Description
技术领域technical field
本发明涉及图像处理领域,具体涉及一种具有卡通效果的人脸动画合成方法。The invention relates to the field of image processing, in particular to a method for synthesizing human face animation with a cartoon effect.
背景技术Background technique
随着手机、网络等多媒体载体的蓬勃发展,数字卡通动漫产业迅猛增长,逐渐成为信息时代的主流文化产品。With the vigorous development of multimedia carriers such as mobile phones and the Internet, the digital cartoon and animation industry has grown rapidly and has gradually become a mainstream cultural product in the information age.
虽然个性化卡通动画有着良好的应用前景,然而截至目前几乎所有的个性化卡通动画都由动画师手工创作而成,产量低、成本高,不能满足消费者日益增长的个性化消费需求。Although personalized cartoon animation has a good application prospect, so far almost all personalized cartoon animations are hand-created by animators. The output is low and the cost is high, which cannot meet the growing demand of consumers for personalized consumption.
发明内容Contents of the invention
有鉴于此,有必要提供一种快速且能够满足个性化需求的人脸动画合成方法。In view of this, it is necessary to provide a fast and personalized face animation synthesis method.
一种人脸动画合成方法,包括如下步骤:A method for synthesizing human face animation, comprising the steps of:
获取欲进行动画合成的人脸正面图像;Obtain the frontal image of the face to be synthesized by animation;
基于所述人脸正面图像进行三维人脸模型估计;Carrying out 3D face model estimation based on the face frontal image;
基于人脸特征分析进行正面人脸卡通效果合成,获得正面人脸卡通漫画效果合成图;Based on the face feature analysis, the frontal face cartoon effect is synthesized, and the frontal face cartoon caricature effect composite map is obtained;
基于所述人脸三维模型估计以及所述正面人脸卡通漫画效果合成图进行多姿态人脸卡通效果合成;Carrying out multi-pose face cartoon effect synthesis based on the three-dimensional face model estimation and the front face cartoon caricature effect synthesis map;
将所述合成的多姿态人脸卡通效果合成嵌入预设的动画视频素材中,得到人脸卡通效果的动画视频。Synthesizing and embedding the synthesized multi-posture human face cartoon effect into the preset animation video material to obtain an animation video with human face cartoon effect.
优选地,所述基于所述人脸正面图像进行三维人脸模型估计的步骤进一步包括:Preferably, the step of estimating a three-dimensional face model based on the front face image further includes:
构建一个包含m个三维人脸形状模型的训练集{s1,s2,…,sm},令三维模型sj(1≤j≤m)上与人脸图像上的特征点pt=(ut,vt)T相对应的顶点为vtj,其中1≤t≤k,k为所述人脸图像上特征点的数目。Construct a training set {s 1 , s 2 ,…,s m } containing m three-dimensional face shape models, let the feature points p t on the three-dimensional model s j (1≤j≤m) and the face image = (u t , v t ) The vertex corresponding to T is v tj , where 1≤t≤k, k is the number of feature points on the face image.
优选地,采用优化能量函数:Preferably, the optimized energy function is used:
f(v)=argmin(||pt-(vtj)1:2||),f(v)=argmin(||p t -(v tj ) 1:2 ||),
寻找最优的三维点使得其顶点的二维坐标与pt最接近。Find the optimal three-dimensional point so that the two-dimensional coordinates of its vertices are closest to p t .
优选地,以上述能量函数为基础,利用基于稀疏线性模型的优化算法,把所有特征点看成一个整体,并将其组合成一个稀疏的形状向量,然后利用训练库中的先验知识对稀疏向量有缺失的数据进行整体估计,从而获得特征点的类三维坐标。Preferably, based on the above energy function, use the optimization algorithm based on the sparse linear model to treat all the feature points as a whole and combine them into a sparse shape vector, and then use the prior knowledge in the training library to optimize the sparse The vector has missing data for overall estimation, so as to obtain the quasi-3D coordinates of feature points.
优选地,在获得类三维坐标特征点后,利用基于特征点形变技术的三维人脸模型重建方法进行三维人脸模型重建。Preferably, after the three-dimensional coordinate-like feature points are obtained, the three-dimensional face model is reconstructed using a three-dimensional face model reconstruction method based on feature point deformation technology.
优选地,所述三维人脸模型重建的方法包括:Preferably, the method of described three-dimensional facial model reconstruction comprises:
设模型的l个顶点组成一个三维点集为:Q={x1,x2,…,xl},其中下标在k以内的为估计有类三维信息的特征点,类三维信息的特征点的优化估计值为:Y={y1,y2,…,yk},利用如下的形变技术估计三维人脸模型:Let l vertices of the model form a three-dimensional point set: Q={x 1 ,x 2 ,…,x l }, where the subscripts within k are the feature points that are estimated to have similar three-dimensional information, and the features of similar three-dimensional information The optimal estimated value of the point is: Y={y 1 ,y 2 ,…,y k }, using the following deformation technology to estimate the 3D face model:
其中,Φ()为径向基函数,wi为权重。Among them, Φ() is the radial basis function, and w i is the weight.
优选地,所述基于人脸特征分析进行正面人脸卡通效果合成的步骤包括:Preferably, the step of synthesizing the frontal face cartoon effect based on facial feature analysis includes:
采用基于主动形状模型技术的人脸特征点定位方法,并且根据人眼特征定位点进行尺度、旋转变换实现归一化,通过贝塞尔曲线连接的方式获得线条画效果的正面人脸卡通化图像。The face feature point positioning method based on the active shape model technology is adopted, and the scale and rotation transformation are performed according to the feature point of the human eye to achieve normalization, and the frontal face cartoon image with the line drawing effect is obtained through the connection of the Bezier curve .
优选地,所述基于所述人脸三维模型估计以及所述正面人脸卡通漫画效果合成图进行多姿态人脸卡通效果合成的步骤包括:Preferably, the step of synthesizing a multi-pose human face cartoon effect based on the 3D model estimation of the human face and the cartoon caricature effect synthesis map of the frontal face comprises:
对所述正面人脸卡通漫画效果合成图像和三维人脸模型分别进行Delaunay三角剖分方案,获得Delaunay三角剖分结果后,结合正面人脸卡通漫画效果合成图中人脸特征点以及三维人脸模型中的人脸特征点将正面人脸卡通化图像作为纹理映射到估计得到的三维人脸模型上;Carry out a Delaunay triangulation scheme on the synthetic image of the cartoon caricature effect of the front face and the three-dimensional face model respectively, and after obtaining the result of the Delaunay triangulation, combine the face feature points and the three-dimensional face in the composite picture with the caricature effect of the front face The face feature points in the model map the frontal face cartoon image as a texture onto the estimated 3D face model;
利用几何刚体变换矩阵结合预设参数投影矩阵将三维人脸模型进行姿态变换并投影成二维图像从而得到多姿态人脸卡通漫画效果合成结果。Using the geometric rigid body transformation matrix combined with the preset parameter projection matrix, the three-dimensional face model is transformed and projected into a two-dimensional image, so as to obtain the synthesis result of multi-pose face cartoon caricature.
优选地,在进行Delaunay三角剖分方案时,首先将三维人脸模型的点投影到二维图像平面,再在所述二维图像平面上进行Delaunay三角剖分,最后根据其连接关系确定三维空间中点的连接关系。Preferably, when performing the Delaunay triangulation scheme, first project the points of the three-dimensional face model onto a two-dimensional image plane, then perform Delaunay triangulation on the two-dimensional image plane, and finally determine the three-dimensional space according to its connection relationship Midpoint connections.
优选地,在获得多姿态人脸卡通效果合成结果后,根据所述预设的动画视频素材中主角脸部姿态选择对应的人脸卡通漫画效果合成结果替换原有主角,得到人脸卡通效果的动画视频。Preferably, after obtaining the synthesis result of the multi-pose face cartoon effect, select the corresponding face cartoon comic effect synthesis result to replace the original protagonist according to the facial posture of the main character in the preset animation video material, so as to obtain the result of the face cartoon effect Animated video.
优选地,利用最小化目标函数:Preferably, using the minimized objective function:
使替换的头像和背景平滑融合,其中I为平滑后的图像,v为原卡通动画图像的梯度场。Make the replaced avatar and background blend smoothly, where I is the smoothed image, and v is the gradient field of the original cartoon animation image.
相对于现有技术,所述人脸动画合成方法依据人脸的正面图像生成人脸的三维模型并进行正面人脸卡通效果合成,依据人脸的三维模型以及正面人脸卡通效果合成进行多姿态人脸卡通效果合成,最后将合成的多姿态人脸效果与预设的动画视频素材进行合成,避免了传统人工创作人脸卡通效果的动画,实现简单且快速,且不同用户可依据不同需求进行人脸卡通效果动画的合成,因此可满足多种不同的个性化需求。Compared with the prior art, the human face animation synthesis method generates a three-dimensional model of the human face according to the frontal image of the human face and performs synthesis of the cartoon effect of the frontal face, and performs multi-pose synthesis according to the three-dimensional model of the human face and the cartoon effect of the frontal face Face cartoon effect synthesis, and finally synthesize the synthesized multi-pose face effect with preset animation video materials, avoiding the traditional artificial creation of face cartoon effect animation, simple and fast to achieve, and different users can according to different needs Synthesis of animation with cartoon effect on faces, so it can meet various individual needs.
附图说明Description of drawings
图1是本发明实施方式的人脸动画合成方法的流程示意图。FIG. 1 is a schematic flowchart of a method for synthesizing human face animation according to an embodiment of the present invention.
具体实施方式Detailed ways
以下将结合附图对本发明作进一步说明。The present invention will be further described below in conjunction with the accompanying drawings.
请参阅图1,本发明实施方式的人脸动画合成方法包括如下步骤:Please refer to Fig. 1, the human face animation synthesis method of the embodiment of the present invention comprises the following steps:
步骤01,获取欲进行动画合成的人脸正面图像,本实施方式中,所述人脸正面图像由数码相机获得。Step 01: Obtain the frontal image of the human face to be synthesized with animation. In this embodiment, the frontal image of the human face is obtained by a digital camera.
步骤02,基于所述人脸正面图像进行三维人脸模型估计。Step 02, perform 3D face model estimation based on the face frontal image.
具体地,首先构建一个包含m个三维人脸形状模型的训练集{s1,s2,…,sm},令三维模型sj(1≤j≤m)上与人脸图像上的特征点pt=(ut,vt)T(1≤t≤k,k为所述人脸图像上特征点的数目)相对应的顶点为vtj。通过优化如下基本函数的方法寻找最优的三维点使得其顶点的二维坐标与pt最接近。Specifically, first construct a training set {s 1 , s 2 ,…,s m } containing m 3D face shape models, and let the features on the 3D model s j (1≤j≤m) and the face image The vertex corresponding to the point p t =(u t , v t ) T (1≤t≤k, k being the number of feature points on the face image) is v tj . Find the optimal three-dimensional point by optimizing the following basic functions so that the two-dimensional coordinates of its vertices are closest to p t .
f(v)=argmin(||pt-(vtj)1:2||) (1)f(v)=argmin(||p t -(v tj ) 1:2 ||) (1)
以上述能量函数为基础,利用基于稀疏线性模型的优化算法,把所有特征点看成一个整体,并将其组合成一个稀疏的形状向量,然后利用训练库中的先验知识对稀疏向量有缺失的数据进行整体估计,从而获得特征点的类三维坐标。如此,可获得相对准确、稳定的估计结果。Based on the above energy function, using the optimization algorithm based on the sparse linear model, all the feature points are regarded as a whole, and combined into a sparse shape vector, and then the sparse vector is missing by using the prior knowledge in the training library The data is estimated as a whole, so as to obtain the three-dimensional coordinates of the feature points. In this way, relatively accurate and stable estimation results can be obtained.
在获得类三维坐标特征点后,利用基于特征点形变技术的三维人脸模型重建方法进行三维人脸模型重建。具体来说,设模型的l个顶点组成一个三维点集为:Q={x1,x2,…,xl},其中下标在k以内的为估计有类三维信息的特征点。类三维信息的特征点的优化估计值为:Y={y1,y2,…,yk}。After the three-dimensional coordinate-like feature points are obtained, the three-dimensional face model is reconstructed by using the three-dimensional face model reconstruction method based on the feature point deformation technology. Specifically, let the l vertices of the model form a 3D point set as: Q={x 1 ,x 2 ,…,x l }, where the subscripts within k are the feature points that are estimated to have class-like 3D information. The optimal estimated value of the feature points of the 3D-like information is: Y={y 1 ,y 2 ,...,y k }.
利用如下的形变技术估计三维人脸模型:The 3D face model is estimated using the following deformation techniques:
式(2)中Φ()为径向基函数,wi为权重。In formula (2), Φ() is the radial basis function, and w i is the weight.
步骤03,基于人脸特征分析进行正面人脸卡通效果合成,获得正面人脸卡通漫画效果合成图。Step 03: Based on the face feature analysis, the cartoon effect synthesis of the frontal face is carried out to obtain the composite picture of the cartoon caricature effect of the frontal face.
本实施方式中,采用基于主动形状模型(Active Shape Model:ASM)技术的人脸特征点定位方法,并且根据人眼特征定位点进行尺度、旋转变换实现归一化。在获得人脸特征点的基础上,通过贝塞尔曲线(Bézier curve)连接的方式获得线条画效果的正面人脸卡通化图像。In this embodiment, a face feature point positioning method based on Active Shape Model (ASM) technology is adopted, and scale and rotation transformations are performed according to the feature point of human eyes to realize normalization. On the basis of obtaining the feature points of the face, a frontal face cartoon image with a line drawing effect is obtained through a Bezier curve (Bézier curve) connection.
步骤04,进行多姿态人脸卡通效果合成。Step 04, performing multi-pose face cartoon effect synthesis.
具体地,对正面人脸卡通漫画效果合成图像和三维人脸模型分别进行Delaunay三角剖分方案。本实施方式中,首先将三维人脸模型的点投影到二维图像平面,在所述二维图像平面上进行Delaunay三角剖分,最后根据其连接关系确定三维空间中点的连接关系,可以避免传统三维数据下进行Delaunay三角剖分的复杂度很高的运算。在获得Delaunay三角剖分结果后,结合正面人脸卡通漫画效果合成图中人脸特征点以及三维人脸模型中的人脸特征点的对应关系实现纹理映射,也即将正面人脸卡通化图像作为纹理映射到估计得到的三维人脸模型上去。最后利用几何刚体变换矩阵结合摄像机内参数投影矩阵将三维人脸模型进行姿态变换并投影成二维图像从而得到多姿态人脸卡通漫画效果合成结果。Specifically, a Delaunay triangulation scheme is performed on the front face cartoon caricature composite image and the three-dimensional face model. In this embodiment, the points of the three-dimensional face model are first projected onto the two-dimensional image plane, and the Delaunay triangulation is performed on the two-dimensional image plane, and finally the connection relationship of the points in the three-dimensional space is determined according to the connection relationship, which can avoid Delaunay triangulation under traditional 3D data is a very complex operation. After obtaining the result of Delaunay triangulation, texture mapping is realized by combining the face feature points in the frontal face cartoon caricature synthesis image and the face feature points in the 3D face model, that is, the frontal face cartoon image is used as The texture is mapped to the estimated 3D face model. Finally, the geometric rigid body transformation matrix combined with the camera internal parameter projection matrix is used to transform the pose of the 3D face model and project it into a 2D image to obtain the synthesis result of multi-pose face cartoon caricature.
步骤05,将所述合成的多姿态人脸卡通效果合成嵌入预设的动画视频素材中。所述依据所述个性化卡通动画合成。Step 05: Synthesize and embed the synthesized multi-pose face cartoon effect into the preset animation video material. Said synthesis is based on said personalized cartoon animation.
具体地,在获得多姿态人脸卡通效果合成结果后可以根据所述预设的动画视频素材中主角脸部姿态选择对应的人脸卡通漫画效果合成结果替换原有主角。Specifically, after obtaining the synthesis result of multi-pose human face cartoon effect, the original protagonist can be replaced by the corresponding synthesis result of human face cartoon caricature effect selected according to the facial posture of the main character in the preset animation video material.
本实施方式中,利用基于图像梯度域处理的空间融合方案,使替换的头像和背景平滑融合,消除人脸卡通漫画效果合成与背景之间的突兀的对比,提高视频图像的真实感。使用的最小化目标函数如下:In this embodiment, a space fusion scheme based on image gradient domain processing is used to smoothly fuse the replaced avatar with the background, eliminate the abrupt contrast between the face cartoon caricature synthesis and the background, and improve the realism of the video image. The minimization objective function used is as follows:
其中I为平滑后的图像,v为原卡通动画图像的梯度场。上述最小化问题可以转化为求解如下泊松(Poisson)方程:Among them, I is the smoothed image, and v is the gradient field of the original cartoon animation image. The above minimization problem can be transformed into solving the following Poisson equation:
ΔI–div(v)=0 (4)ΔI–div(v)=0 (4)
上述泊松方程可以通过求解大规模线性方程组来实现数值解。The above Poisson equation can be numerically solved by solving a large-scale system of linear equations.
所述人脸动画合成方法依据人脸的正面图像生成人脸的三维模型并进行正面人脸卡通效果合成,依据人脸的三维模型以及正面人脸卡通效果合成进行多姿态人脸卡通效果合成,最后将合成的多姿态人脸效果与预设的动画视频素材进行合成,避免了传统人工创作人脸卡通效果的动画,实现简单且快速,且不同用户可依据不同需求进行人脸卡通效果动画的合成,因此可满足多种不同的个性化需求。The human face animation synthesis method generates a three-dimensional model of a human face according to a frontal image of a human face and synthesizes a frontal human face cartoon effect, and synthesizes a multi-pose human face cartoon effect according to the three-dimensional model of a human face and the frontal human face cartoon effect synthesis, Finally, the synthesized multi-pose face effect is synthesized with the preset animation video material, avoiding the traditional manual creation of cartoon face animation, and the realization is simple and fast, and different users can perform cartoon face animation according to different needs Synthetic, so it can meet many different individual needs.
以上所述,仅是本发明的较佳实施例,并非对本发明作任何形式上的限制,凡是依据本发明的技术实质对以上实施例所作的任何简单修改、等同变化与修饰,均仍属本发明技术方案的保护范围。The above are only preferred embodiments of the present invention, and are not intended to limit the present invention in any form. Any simple modifications, equivalent changes and modifications made to the above embodiments according to the technical essence of the present invention are still within the scope of this invention. The protection scope of the technical solution of the invention.
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