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CN102456200A - Commodity advertisement insertion system and method - Google Patents

Commodity advertisement insertion system and method Download PDF

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Publication number
CN102456200A
CN102456200A CN2010105181950A CN201010518195A CN102456200A CN 102456200 A CN102456200 A CN 102456200A CN 2010105181950 A CN2010105181950 A CN 2010105181950A CN 201010518195 A CN201010518195 A CN 201010518195A CN 102456200 A CN102456200 A CN 102456200A
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virtual
game scene
commodity image
commodity
virtual game
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李后贤
李章荣
罗治平
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Hongfujin Precision Industry Shenzhen Co Ltd
Hon Hai Precision Industry Co Ltd
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Hongfujin Precision Industry Shenzhen Co Ltd
Hon Hai Precision Industry Co Ltd
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Priority to CN2010105181950A priority Critical patent/CN102456200A/en
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Abstract

The invention relates to a commodity advertisement insertion system, which is embedded in three-dimensional virtual game software. The three-dimensional virtual game software runs in an electronic game device. The system comprises a display module, a detection module and an adjustment module, wherein the display module is used for displaying a virtual object in a virtual game scene when the electronic game device starts to insert a commodity advertisement in the virtual game scene of a three-dimensional game; the detection module is used for continuously detecting the position of the virtual object in the virtual game scene; and the adjustment module is used for continuously adjusting the representation angle of the image of a commodity in the inserted commodity advertisement in the virtual game scene till the end of the insertion of the commodity advertisement. The invention additionally provides a commodity advertisement insertion method. By implementing the system and the method, the effect of the commodity advertisement embedded in the three-dimensional virtual game can be improved.

Description

商品广告插播系统及方法Commodity advertisement insertion system and method

技术领域 technical field

本发明涉及三维虚拟游戏领域,尤其涉及一种内嵌于三维虚拟游戏软件的商品广告插播系统及方法。The present invention relates to the field of three-dimensional virtual games, in particular to a product advertisement insertion system and method embedded in three-dimensional virtual game software.

背景技术 Background technique

目前,许多的广告商将商品广告内嵌于游戏中来增加商品的宣传效果,同时游戏运营商也可通过插播广告来获取更多的收益。传统的内嵌于三维虚拟游戏虚拟场景中的广告插播系统大多以静态平面的方式来展现商品的影像,无法按游戏玩家所控制的虚拟对象(如虚拟人物)的位置来调整所插播商品的展示角度。该静态平面的商品影像展现方式仅能展现广告商品单一角度的影像,不能有效的吸引游戏玩家留意广告内容,从而使得广告效果不佳。At present, many advertisers embed product advertisements in games to increase the publicity effect of products, and game operators can also obtain more revenue by inserting advertisements. Most of the traditional advertising insertion systems embedded in the virtual scenes of 3D virtual games display images of commodities in a static plane, and cannot adjust the display of inserted commodities according to the position of virtual objects (such as virtual characters) controlled by game players angle. The static flat product image display method can only display a single angle image of the advertised product, and cannot effectively attract game players to pay attention to the content of the advertisement, thus making the advertisement effect not good.

发明内容 Contents of the invention

鉴于以上内容,有必要提供一种商品广告插播系统,其可当电子游戏装置在三维虚拟游戏的虚拟游戏场景中插播商品广告时,根据玩家所控制的该虚拟游戏场景中虚拟对象的位置,调整所插播商品广告中商品影像的展示角度。In view of the above, it is necessary to provide a product advertisement insertion system, which can adjust the position of the virtual object in the virtual game scene controlled by the player when the electronic game device inserts the product advertisement in the virtual game scene of the three-dimensional virtual game. The display angle of the product image in the inserted product advertisement.

还有必要提供一种商品广告插播方法,其可当电子游戏装置在三维虚拟游戏的虚拟游戏场景中插播商品广告时,根据玩家所控制的该虚拟游戏场景中虚拟对象的位置,调整所插播商品广告中商品影像的展示角度。It is also necessary to provide a product advertisement insertion method, which can adjust the inserted product according to the position of the virtual object in the virtual game scene controlled by the player when the electronic game device inserts the product advertisement in the virtual game scene of the three-dimensional virtual game. The display angle of the product image in the ad.

所述商品广告插播系统,内嵌于三维虚拟游戏软件中,该三维虚拟游戏软件运行于电子游戏装置中。该系统包括:显示模块,用于当电子游戏装置在三维虚拟游戏的虚拟游戏场景中开始插播商品广告时,于该虚拟游戏场景中显示一个虚拟对象;侦测模块,用于持续侦测所述虚拟对象在所述虚拟游戏场景中的位置;调整模块,用于根据所述虚拟对象的位置,持续调整所插播商品广告中的商品影像在所述虚拟游戏场景中的展示角度,直至该商品广告的插播时间结束。The commodity advertisement inserting system is embedded in three-dimensional virtual game software, and the three-dimensional virtual game software runs on an electronic game device. The system includes: a display module, used for displaying a virtual object in the virtual game scene when the electronic game device starts to insert advertisements in the virtual game scene of the three-dimensional virtual game; a detection module, used for continuously detecting the The position of the virtual object in the virtual game scene; the adjustment module is used to continuously adjust the display angle of the commodity image in the inserted commodity advertisement in the virtual game scene according to the position of the virtual object until the commodity advertisement The break ends for .

所述商品广告插播方法,应用于三维虚拟游戏软件中,该三维虚拟游戏软件运行于电子游戏装置中。该方法包括步骤:当电子游戏装置在三维虚拟游戏的虚拟游戏场景中开始插播商品广告时,于该虚拟游戏场景中显示一个虚拟对象;持续侦测所述虚拟对象在所述虚拟游戏场景中的位置;根据所述虚拟对象的位置,持续调整所插播商品广告中的商品影像在所述虚拟游戏场景中的展示角度,直至该商品广告的插播时间结束。The commodity advertisement inserting method is applied to three-dimensional virtual game software, and the three-dimensional virtual game software runs on an electronic game device. The method includes the steps of: when the electronic game device starts to insert a commercial advertisement in a virtual game scene of a three-dimensional virtual game, displaying a virtual object in the virtual game scene; continuously detecting the position of the virtual object in the virtual game scene Position: according to the position of the virtual object, continuously adjust the display angle of the product image in the inserted product advertisement in the virtual game scene until the insertion time of the product advertisement ends.

相较于现有技术,所述商品广告插播系统及方法,可当电子游戏装置在三维虚拟游戏的虚拟游戏场景中插播商品广告时,根据玩家所控制的该虚拟游戏场景中虚拟对象的位置,调整所插播商品广告中商品影像的展示角度。可有效的吸引游戏玩家留意广告内容,从而增强了嵌入在三维虚拟游戏中的商品广告的效果。Compared with the prior art, the commodity advertisement insertion system and method can, when the electronic game device inserts commodity advertisements in the virtual game scene of a three-dimensional virtual game, according to the position of the virtual object in the virtual game scene controlled by the player, Adjust the display angle of the product image in the inserted product advertisement. It can effectively attract game players to pay attention to the advertisement content, thereby enhancing the effect of the commodity advertisement embedded in the three-dimensional virtual game.

附图说明 Description of drawings

图1是本发明商品广告插播系统的运行环境架构图。Fig. 1 is a schematic diagram of the operating environment of the commodity advertisement insertion system of the present invention.

图2是本发明较佳实施例中所插播商品的影像显示在虚拟游戏场景中的示意图。Fig. 2 is a schematic diagram of the images of the inserted commodities displayed in the virtual game scene in the preferred embodiment of the present invention.

图3是本发明商品广告插播方法较佳实施例的流程图。Fig. 3 is a flow chart of a preferred embodiment of the commodity advertisement insertion method of the present invention.

图4(A)至图4(C)是本发明较佳实施例中根据虚拟游戏场景中虚拟对象的位置调整所插播商品广告中商品影像的展示角度的示意图。主要元件符号说明4(A) to 4(C) are schematic diagrams of adjusting the display angle of the product image in the inserted product advertisement according to the position of the virtual object in the virtual game scene in a preferred embodiment of the present invention. Description of main component symbols

  电子游戏装置electronic game device   1 1   三维虚拟游戏软件3D virtual game software   2 2   商品广告插播系统Commodity advertising insertion system   2020

  显示模块display module   201201   侦测模块detection module   202202   调整模块Adjustment module   203203   商品影像资料库Product image database   210210   存储器memory   1111   处理器Processor   1212   虚拟广告看板  Virtual advertising board   M0M0   汽车的正面影像car front view   4141   汽车的左侧影像left side image of car   4242   汽车的右侧影像right side image of car   4343

具体实施方式 Detailed ways

如图1所示,是本发明商品广告插播系统的运行环境架构图。该商品广告插播系统20内嵌于三维虚拟游戏软件2中。该三维虚拟游戏软件2安装在电子游戏装置1的存储器11中,被电子游戏装置1的处理器12所执行。所述电子游戏装置1可以是一台计算机,也可以是PSP(PlayStation portable)等掌上型电子娱乐设备。As shown in FIG. 1 , it is a structural diagram of the operating environment of the commodity advertisement insertion system of the present invention. The product advertisement insertion system 20 is embedded in the 3D virtual game software 2 . The three-dimensional virtual game software 2 is installed in the memory 11 of the electronic game device 1 and executed by the processor 12 of the electronic game device 1 . Described electronic game device 1 can be a computer, also can be palm type electronic entertainment equipments such as PSP (PlayStation portable).

所述商品广告插播系统20包括显示模块201、侦测模块202、调整模块203以及商品影像资料库210。The product advertisement insertion system 20 includes a display module 201 , a detection module 202 , an adjustment module 203 and a product image database 210 .

所述商品影像资料库210中存有待插播商品广告中的商品在不同展示角度下的商品影像,以备后续根据三维虚拟游戏的虚拟游戏场景中所显示的虚拟对象的位置,从该商品影像资料库210中选择与该虚拟对象的位置相应的商品影像,并将所选择的商品影像展示在该虚拟游戏场景中,以对该商品影像的展示角度进行调整,以增强该商品的广告效果。例如,所述不同展示角度下的商品影像可被展示在图2所示的虚拟游戏场景中的虚拟广告看板M0中。The product image database 210 stores the product images of the products in the product advertisements to be inserted at different display angles, so as to prepare for the follow-up according to the position of the virtual object displayed in the virtual game scene of the three-dimensional virtual game, from the product image data. The product image corresponding to the position of the virtual object is selected in the library 210, and the selected product image is displayed in the virtual game scene, so as to adjust the display angle of the product image, so as to enhance the advertising effect of the product. For example, the product images under different display angles can be displayed on the virtual advertising billboard M0 in the virtual game scene shown in FIG. 2 .

所述不同展示角度下的商品影像可预先通过摄影机于不同的拍摄角度下对所述商品进行拍摄取得,也可通过三维绘图软件(如Google SketchUp,Maya等)绘制的方式取得。商品影像资料库210中不同展示角度下的商品影像可在所述三维虚拟游戏软件2安装在所述电子游戏装置1时,被解压到所述存储器11中进行保存。The product images at different display angles can be obtained by shooting the product at different shooting angles with a camera in advance, or can be obtained by drawing with a three-dimensional drawing software (such as Google SketchUp, Maya, etc.). The commodity images under different display angles in the commodity image database 210 can be decompressed into the memory 11 for storage when the 3D virtual game software 2 is installed on the electronic game device 1 .

下面结合图3,对所述显示模块201、侦测模块202、调整模块203进行详细说明。The display module 201 , the detection module 202 , and the adjustment module 203 will be described in detail below with reference to FIG. 3 .

如图3所示,是本发明商品广告插播方法较佳实施例的流程图。As shown in FIG. 3 , it is a flow chart of a preferred embodiment of the commodity advertisement insertion method of the present invention.

步骤S01,游戏玩家使用电子游戏装置1启动所述三维虚拟游戏软件2进行游戏。Step S01, the game player uses the electronic game device 1 to start the 3D virtual game software 2 to play the game.

步骤S02,当电子游戏装置1在三维虚拟游戏的虚拟游戏场景中开始插播商品广告时,所述显示模块201在该虚拟游戏场景中显示一个虚拟对象。举例而言,所述三维虚拟游戏软件2可在游戏玩家暂停游戏或游戏进入下一阶段时插播所述商品广告。显示模块201可将一个与该三维虚拟游戏相关的虚拟对象显示在所述虚拟游戏场景中,此时,游戏玩家可使用电子游戏装置1的输入设备控制该虚拟对象在虚拟游戏场景中移动,例如,游戏玩家可使用鼠标、键盘或游戏手柄等控制该虚拟对象进行移动。在本实施例中,所述商品广告的内容包括,但不限于,文字、图片以及该商品的影像。所述虚拟对象可以是虚拟人物、虚拟动物或其它任何可在游戏玩家的控制下在所述虚拟游戏场景中进行移动的虚拟物体。Step S02 , when the electronic game device 1 starts to insert a commodity advertisement in the virtual game scene of the three-dimensional virtual game, the display module 201 displays a virtual object in the virtual game scene. For example, the 3D virtual game software 2 can interrupt the advertisement of the product when the player pauses the game or the game enters the next stage. The display module 201 can display a virtual object related to the three-dimensional virtual game in the virtual game scene. At this time, the game player can use the input device of the electronic game device 1 to control the virtual object to move in the virtual game scene, for example, The game player can control the virtual object to move by using a mouse, a keyboard or a gamepad, etc. In this embodiment, the content of the product advertisement includes, but is not limited to, text, pictures, and images of the product. The virtual object may be a virtual character, a virtual animal or any other virtual object that can move in the virtual game scene under the control of the game player.

参考图2所示,当电子游戏装置1在所述虚拟游戏场景中的虚拟广告看板M0中开始插播一个汽车广告时,显示模块201在该虚拟广告看板M0的正前方显示一个虚拟对象,该虚拟对象为一个虚拟士兵,游戏玩家可通过所述电子游戏装置1的输入设备控制该虚拟士兵在该虚拟游戏场景中进行移动。Referring to FIG. 2, when the electronic game device 1 starts to insert a car advertisement in the virtual advertising board M0 in the virtual game scene, the display module 201 displays a virtual object directly in front of the virtual advertising board M0, and the virtual The object is a virtual soldier, and the game player can control the virtual soldier to move in the virtual game scene through the input device of the electronic game device 1 .

步骤S03,所述侦测模块202持续侦测所述虚拟对象在所述虚拟游戏场景中的位置。In step S03, the detection module 202 continuously detects the position of the virtual object in the virtual game scene.

步骤S04,所述调整模块203根据所述虚拟对象在所述虚拟场景中的位置,持续调整所插播商品广告中的商品影像在该虚拟游戏场景中的展示角度,直至该商品广告的插播时间结束。具体地,该调整模块203可根据所述虚拟对象的位置,从所述商品影像资料库210中选择与该虚拟对象的位置相对应的商品影像展示在该虚拟游戏场景中,从而对该商品影像的展示角度进行调整。Step S04, the adjustment module 203 continuously adjusts the display angle of the product image in the inserted product advertisement in the virtual game scene according to the position of the virtual object in the virtual scene, until the insertion time of the product advertisement ends . Specifically, the adjustment module 203 can select a commodity image corresponding to the position of the virtual object from the commodity image database 210 according to the position of the virtual object and display it in the virtual game scene, so that the commodity image to adjust the display angle.

如图4(A)至图4(C)所示,是本发明较佳实施例中根据虚拟游戏场景中虚拟对象的位置调整所插播商品广告中商品影像的展示角度的示意图。参考图4(A),在所述虚拟游戏场景中的虚拟广告看板M0上所插播的广告为一个汽车广告,虚拟广告看板M0上展示有一个汽车的正面影像41。此时,显示模块201在该虚拟游戏场景中所展示的虚拟广告看板M0的正前方显示的虚拟对象为一个虚拟士兵,该虚拟士兵可在游戏玩家的控制下进行移动。参考图4(B),当游戏玩家控制所述虚拟士兵移动至所述虚拟游戏场景的左边(虚拟广告看板M0的左前方)时,所述调整模块203从所述商品影像资料库210中选择所述汽车的左侧影像42展示在所述虚拟广告看板M0中。参考图4(C),当游戏玩家控制所述虚拟士兵移动至所述虚拟游戏场景的右边(虚拟广告看板M0的右前方)时,所述调整模块203则从所述商品影像资料库210中选择所述汽车的右侧影像43展示在所述虚拟广告看板M0中。通过以上所述方式,调整模块203可根据所述虚拟士兵在虚拟游戏场景中的不同位置,不断调整展示在所述虚拟广告看板M0中的汽车影像的展示角度,直至所述商品广告的插播时间结束。As shown in FIG. 4(A) to FIG. 4(C), it is a schematic diagram of adjusting the display angle of the product image in the inserted product advertisement according to the position of the virtual object in the virtual game scene in the preferred embodiment of the present invention. Referring to FIG. 4(A), the advertisement inserted on the virtual billboard M0 in the virtual game scene is a car advertisement, and a frontal image 41 of a car is displayed on the virtual billboard M0. At this time, the virtual object displayed by the display module 201 directly in front of the virtual billboard M0 displayed in the virtual game scene is a virtual soldier, and the virtual soldier can move under the control of the game player. Referring to FIG. 4(B), when the game player controls the virtual soldier to move to the left side of the virtual game scene (the left front of the virtual billboard M0), the adjustment module 203 selects from the commodity image database 210 The left image 42 of the car is displayed on the virtual billboard M0. Referring to FIG. 4(C), when the game player controls the virtual soldier to move to the right side of the virtual game scene (the right front of the virtual billboard M0), the adjustment module 203 then selects from the commodity image database 210 The right image 43 of the selected car is displayed on the virtual advertising board M0. Through the method described above, the adjustment module 203 can continuously adjust the display angle of the car image displayed on the virtual advertising board M0 according to the different positions of the virtual soldier in the virtual game scene until the insertion time of the commodity advertisement Finish.

综上所述,根据游戏玩家所控制的虚拟游戏场景中的虚拟对象的位置,可调整所插播商品广告中的商品影像在所述三维虚拟游戏中的展示角度。游戏玩家无需移动自己的实际位置,只需控制虚拟游戏场景中的虚拟对象进行移动,便可在游戏的过程中,体验如同亲自站在实体商品前观看实体商品各展示角度的影像画面的过程,从而更有效的吸引了游戏玩家留意广告中的内容,增强了广告的效果。To sum up, according to the position of the virtual object in the virtual game scene controlled by the game player, the display angle of the product image in the inserted product advertisement in the three-dimensional virtual game can be adjusted. Game players do not need to move their actual positions, but only need to control the virtual objects in the virtual game scene to move, and they can experience the process of watching the image screens of various display angles of physical goods in person during the game, as if standing in front of the physical goods. Thereby more effectively attracting game players to pay attention to the content in the advertisement, and enhancing the effect of the advertisement.

以上实施例仅用以说明本发明的技术方案而非限制,尽管参照较佳实施例对本发明进行了详细说明,本领域的普通技术人员应当理解,可以对本发明的技术方案进行修改或等同替换,而不脱离本发明技术方案的精神和范围。The above embodiments are only used to illustrate the technical solutions of the present invention without limitation. Although the present invention has been described in detail with reference to preferred embodiments, those of ordinary skill in the art should understand that the technical solutions of the present invention can be modified or equivalently replaced. Without departing from the spirit and scope of the technical solution of the present invention.

Claims (8)

1. a Commdity advertisement cut system is embedded in the three-dimensional Games Software, and this three-dimensional Games Software runs in the electronic game computer, it is characterized in that, this system comprises:
Display module, be used for when electronic game computer when the virtual game scene of three-dimensional recreation begins to intercut Commdity advertisement, in this virtual game scene, show a virtual objects;
Detecting module is used for continuing the position of the said virtual objects of detecting in said virtual game scene; And
Adjusting module is used for the position according to said virtual objects, continues the adjustment displaying angle of commodity image in said virtual game scene in the Commdity advertisement of intercutting, until the inter cut time end of this Commdity advertisement.
2. Commdity advertisement cut system as claimed in claim 1 is characterized in that, this system also comprises:
Commodity image data storehouse is used to preserve the said commodity of obtaining in advance and shows the commodity image under the angle in difference.
3. Commdity advertisement cut system as claimed in claim 2; It is characterized in that; Said adjusting module is according to the position of said virtual objects; The corresponding commodity image show in position of selection and this virtual objects is adjusted the displaying angle of said commodity image in the virtual game scene in said virtual game scene from said commodity image data storehouse.
4. Commdity advertisement cut system as claimed in claim 2; It is characterized in that; When said three-dimensional Games Software was installed in the said electronic game computer, the difference of being preserved in the said commodity image data storehouse was showed that the commodity image under the angle is extracted and is preserved in the storer of this electronic game computer.
5. a Commdity advertisement inserting method is applied in the three-dimensional Games Software, and this three-dimensional Games Software runs in the electronic game computer, it is characterized in that the method comprising the steps of:
When electronic game computer begins to intercut Commdity advertisement, in this virtual game scene, show a virtual objects in the virtual game scene of three-dimensional recreation;
Continue the position of the said virtual objects of detecting in said virtual game scene; And
According to the position of said virtual objects, continue the adjustment displaying angle of commodity image in said virtual game scene in the Commdity advertisement of intercutting, until the inter cut time end of this Commdity advertisement.
6. Commdity advertisement inserting method as claimed in claim 5 is characterized in that, comprises in the said three-dimensional Games Software that has the said commodity of obtaining are in advance showed the commodity image under the angle in difference a commodity image data storehouse.
7. Commdity advertisement inserting method as claimed in claim 6 is characterized in that, the step of the said lasting adjustment displaying angle of commodity image in said virtual game scene in the Commdity advertisement of intercutting comprises:
According to the position of said virtual objects, the corresponding commodity image show in position of selection and this virtual objects is in said virtual game scene from said commodity image data storehouse.
8. Commdity advertisement inserting method as claimed in claim 6; It is characterized in that; When said three-dimensional Games Software was installed in the said electronic game computer, the difference of being preserved in the said commodity image data storehouse was showed that the commodity image under the angle is extracted and is preserved in the storer of this electronic game computer.
CN2010105181950A 2010-10-25 2010-10-25 Commodity advertisement insertion system and method Pending CN102456200A (en)

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Application publication date: 20120516