CN102456200A - Commodity advertisement insertion system and method - Google Patents
Commodity advertisement insertion system and method Download PDFInfo
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Abstract
Description
技术领域 technical field
本发明涉及三维虚拟游戏领域,尤其涉及一种内嵌于三维虚拟游戏软件的商品广告插播系统及方法。The present invention relates to the field of three-dimensional virtual games, in particular to a product advertisement insertion system and method embedded in three-dimensional virtual game software.
背景技术 Background technique
目前,许多的广告商将商品广告内嵌于游戏中来增加商品的宣传效果,同时游戏运营商也可通过插播广告来获取更多的收益。传统的内嵌于三维虚拟游戏虚拟场景中的广告插播系统大多以静态平面的方式来展现商品的影像,无法按游戏玩家所控制的虚拟对象(如虚拟人物)的位置来调整所插播商品的展示角度。该静态平面的商品影像展现方式仅能展现广告商品单一角度的影像,不能有效的吸引游戏玩家留意广告内容,从而使得广告效果不佳。At present, many advertisers embed product advertisements in games to increase the publicity effect of products, and game operators can also obtain more revenue by inserting advertisements. Most of the traditional advertising insertion systems embedded in the virtual scenes of 3D virtual games display images of commodities in a static plane, and cannot adjust the display of inserted commodities according to the position of virtual objects (such as virtual characters) controlled by game players angle. The static flat product image display method can only display a single angle image of the advertised product, and cannot effectively attract game players to pay attention to the content of the advertisement, thus making the advertisement effect not good.
发明内容 Contents of the invention
鉴于以上内容,有必要提供一种商品广告插播系统,其可当电子游戏装置在三维虚拟游戏的虚拟游戏场景中插播商品广告时,根据玩家所控制的该虚拟游戏场景中虚拟对象的位置,调整所插播商品广告中商品影像的展示角度。In view of the above, it is necessary to provide a product advertisement insertion system, which can adjust the position of the virtual object in the virtual game scene controlled by the player when the electronic game device inserts the product advertisement in the virtual game scene of the three-dimensional virtual game. The display angle of the product image in the inserted product advertisement.
还有必要提供一种商品广告插播方法,其可当电子游戏装置在三维虚拟游戏的虚拟游戏场景中插播商品广告时,根据玩家所控制的该虚拟游戏场景中虚拟对象的位置,调整所插播商品广告中商品影像的展示角度。It is also necessary to provide a product advertisement insertion method, which can adjust the inserted product according to the position of the virtual object in the virtual game scene controlled by the player when the electronic game device inserts the product advertisement in the virtual game scene of the three-dimensional virtual game. The display angle of the product image in the ad.
所述商品广告插播系统,内嵌于三维虚拟游戏软件中,该三维虚拟游戏软件运行于电子游戏装置中。该系统包括:显示模块,用于当电子游戏装置在三维虚拟游戏的虚拟游戏场景中开始插播商品广告时,于该虚拟游戏场景中显示一个虚拟对象;侦测模块,用于持续侦测所述虚拟对象在所述虚拟游戏场景中的位置;调整模块,用于根据所述虚拟对象的位置,持续调整所插播商品广告中的商品影像在所述虚拟游戏场景中的展示角度,直至该商品广告的插播时间结束。The commodity advertisement inserting system is embedded in three-dimensional virtual game software, and the three-dimensional virtual game software runs on an electronic game device. The system includes: a display module, used for displaying a virtual object in the virtual game scene when the electronic game device starts to insert advertisements in the virtual game scene of the three-dimensional virtual game; a detection module, used for continuously detecting the The position of the virtual object in the virtual game scene; the adjustment module is used to continuously adjust the display angle of the commodity image in the inserted commodity advertisement in the virtual game scene according to the position of the virtual object until the commodity advertisement The break ends for .
所述商品广告插播方法,应用于三维虚拟游戏软件中,该三维虚拟游戏软件运行于电子游戏装置中。该方法包括步骤:当电子游戏装置在三维虚拟游戏的虚拟游戏场景中开始插播商品广告时,于该虚拟游戏场景中显示一个虚拟对象;持续侦测所述虚拟对象在所述虚拟游戏场景中的位置;根据所述虚拟对象的位置,持续调整所插播商品广告中的商品影像在所述虚拟游戏场景中的展示角度,直至该商品广告的插播时间结束。The commodity advertisement inserting method is applied to three-dimensional virtual game software, and the three-dimensional virtual game software runs on an electronic game device. The method includes the steps of: when the electronic game device starts to insert a commercial advertisement in a virtual game scene of a three-dimensional virtual game, displaying a virtual object in the virtual game scene; continuously detecting the position of the virtual object in the virtual game scene Position: according to the position of the virtual object, continuously adjust the display angle of the product image in the inserted product advertisement in the virtual game scene until the insertion time of the product advertisement ends.
相较于现有技术,所述商品广告插播系统及方法,可当电子游戏装置在三维虚拟游戏的虚拟游戏场景中插播商品广告时,根据玩家所控制的该虚拟游戏场景中虚拟对象的位置,调整所插播商品广告中商品影像的展示角度。可有效的吸引游戏玩家留意广告内容,从而增强了嵌入在三维虚拟游戏中的商品广告的效果。Compared with the prior art, the commodity advertisement insertion system and method can, when the electronic game device inserts commodity advertisements in the virtual game scene of a three-dimensional virtual game, according to the position of the virtual object in the virtual game scene controlled by the player, Adjust the display angle of the product image in the inserted product advertisement. It can effectively attract game players to pay attention to the advertisement content, thereby enhancing the effect of the commodity advertisement embedded in the three-dimensional virtual game.
附图说明 Description of drawings
图1是本发明商品广告插播系统的运行环境架构图。Fig. 1 is a schematic diagram of the operating environment of the commodity advertisement insertion system of the present invention.
图2是本发明较佳实施例中所插播商品的影像显示在虚拟游戏场景中的示意图。Fig. 2 is a schematic diagram of the images of the inserted commodities displayed in the virtual game scene in the preferred embodiment of the present invention.
图3是本发明商品广告插播方法较佳实施例的流程图。Fig. 3 is a flow chart of a preferred embodiment of the commodity advertisement insertion method of the present invention.
图4(A)至图4(C)是本发明较佳实施例中根据虚拟游戏场景中虚拟对象的位置调整所插播商品广告中商品影像的展示角度的示意图。主要元件符号说明4(A) to 4(C) are schematic diagrams of adjusting the display angle of the product image in the inserted product advertisement according to the position of the virtual object in the virtual game scene in a preferred embodiment of the present invention. Description of main component symbols
具体实施方式 Detailed ways
如图1所示,是本发明商品广告插播系统的运行环境架构图。该商品广告插播系统20内嵌于三维虚拟游戏软件2中。该三维虚拟游戏软件2安装在电子游戏装置1的存储器11中,被电子游戏装置1的处理器12所执行。所述电子游戏装置1可以是一台计算机,也可以是PSP(PlayStation portable)等掌上型电子娱乐设备。As shown in FIG. 1 , it is a structural diagram of the operating environment of the commodity advertisement insertion system of the present invention. The product
所述商品广告插播系统20包括显示模块201、侦测模块202、调整模块203以及商品影像资料库210。The product
所述商品影像资料库210中存有待插播商品广告中的商品在不同展示角度下的商品影像,以备后续根据三维虚拟游戏的虚拟游戏场景中所显示的虚拟对象的位置,从该商品影像资料库210中选择与该虚拟对象的位置相应的商品影像,并将所选择的商品影像展示在该虚拟游戏场景中,以对该商品影像的展示角度进行调整,以增强该商品的广告效果。例如,所述不同展示角度下的商品影像可被展示在图2所示的虚拟游戏场景中的虚拟广告看板M0中。The
所述不同展示角度下的商品影像可预先通过摄影机于不同的拍摄角度下对所述商品进行拍摄取得,也可通过三维绘图软件(如Google SketchUp,Maya等)绘制的方式取得。商品影像资料库210中不同展示角度下的商品影像可在所述三维虚拟游戏软件2安装在所述电子游戏装置1时,被解压到所述存储器11中进行保存。The product images at different display angles can be obtained by shooting the product at different shooting angles with a camera in advance, or can be obtained by drawing with a three-dimensional drawing software (such as Google SketchUp, Maya, etc.). The commodity images under different display angles in the
下面结合图3,对所述显示模块201、侦测模块202、调整模块203进行详细说明。The
如图3所示,是本发明商品广告插播方法较佳实施例的流程图。As shown in FIG. 3 , it is a flow chart of a preferred embodiment of the commodity advertisement insertion method of the present invention.
步骤S01,游戏玩家使用电子游戏装置1启动所述三维虚拟游戏软件2进行游戏。Step S01, the game player uses the electronic game device 1 to start the 3D
步骤S02,当电子游戏装置1在三维虚拟游戏的虚拟游戏场景中开始插播商品广告时,所述显示模块201在该虚拟游戏场景中显示一个虚拟对象。举例而言,所述三维虚拟游戏软件2可在游戏玩家暂停游戏或游戏进入下一阶段时插播所述商品广告。显示模块201可将一个与该三维虚拟游戏相关的虚拟对象显示在所述虚拟游戏场景中,此时,游戏玩家可使用电子游戏装置1的输入设备控制该虚拟对象在虚拟游戏场景中移动,例如,游戏玩家可使用鼠标、键盘或游戏手柄等控制该虚拟对象进行移动。在本实施例中,所述商品广告的内容包括,但不限于,文字、图片以及该商品的影像。所述虚拟对象可以是虚拟人物、虚拟动物或其它任何可在游戏玩家的控制下在所述虚拟游戏场景中进行移动的虚拟物体。Step S02 , when the electronic game device 1 starts to insert a commodity advertisement in the virtual game scene of the three-dimensional virtual game, the
参考图2所示,当电子游戏装置1在所述虚拟游戏场景中的虚拟广告看板M0中开始插播一个汽车广告时,显示模块201在该虚拟广告看板M0的正前方显示一个虚拟对象,该虚拟对象为一个虚拟士兵,游戏玩家可通过所述电子游戏装置1的输入设备控制该虚拟士兵在该虚拟游戏场景中进行移动。Referring to FIG. 2, when the electronic game device 1 starts to insert a car advertisement in the virtual advertising board M0 in the virtual game scene, the
步骤S03,所述侦测模块202持续侦测所述虚拟对象在所述虚拟游戏场景中的位置。In step S03, the detection module 202 continuously detects the position of the virtual object in the virtual game scene.
步骤S04,所述调整模块203根据所述虚拟对象在所述虚拟场景中的位置,持续调整所插播商品广告中的商品影像在该虚拟游戏场景中的展示角度,直至该商品广告的插播时间结束。具体地,该调整模块203可根据所述虚拟对象的位置,从所述商品影像资料库210中选择与该虚拟对象的位置相对应的商品影像展示在该虚拟游戏场景中,从而对该商品影像的展示角度进行调整。Step S04, the
如图4(A)至图4(C)所示,是本发明较佳实施例中根据虚拟游戏场景中虚拟对象的位置调整所插播商品广告中商品影像的展示角度的示意图。参考图4(A),在所述虚拟游戏场景中的虚拟广告看板M0上所插播的广告为一个汽车广告,虚拟广告看板M0上展示有一个汽车的正面影像41。此时,显示模块201在该虚拟游戏场景中所展示的虚拟广告看板M0的正前方显示的虚拟对象为一个虚拟士兵,该虚拟士兵可在游戏玩家的控制下进行移动。参考图4(B),当游戏玩家控制所述虚拟士兵移动至所述虚拟游戏场景的左边(虚拟广告看板M0的左前方)时,所述调整模块203从所述商品影像资料库210中选择所述汽车的左侧影像42展示在所述虚拟广告看板M0中。参考图4(C),当游戏玩家控制所述虚拟士兵移动至所述虚拟游戏场景的右边(虚拟广告看板M0的右前方)时,所述调整模块203则从所述商品影像资料库210中选择所述汽车的右侧影像43展示在所述虚拟广告看板M0中。通过以上所述方式,调整模块203可根据所述虚拟士兵在虚拟游戏场景中的不同位置,不断调整展示在所述虚拟广告看板M0中的汽车影像的展示角度,直至所述商品广告的插播时间结束。As shown in FIG. 4(A) to FIG. 4(C), it is a schematic diagram of adjusting the display angle of the product image in the inserted product advertisement according to the position of the virtual object in the virtual game scene in the preferred embodiment of the present invention. Referring to FIG. 4(A), the advertisement inserted on the virtual billboard M0 in the virtual game scene is a car advertisement, and a frontal image 41 of a car is displayed on the virtual billboard M0. At this time, the virtual object displayed by the
综上所述,根据游戏玩家所控制的虚拟游戏场景中的虚拟对象的位置,可调整所插播商品广告中的商品影像在所述三维虚拟游戏中的展示角度。游戏玩家无需移动自己的实际位置,只需控制虚拟游戏场景中的虚拟对象进行移动,便可在游戏的过程中,体验如同亲自站在实体商品前观看实体商品各展示角度的影像画面的过程,从而更有效的吸引了游戏玩家留意广告中的内容,增强了广告的效果。To sum up, according to the position of the virtual object in the virtual game scene controlled by the game player, the display angle of the product image in the inserted product advertisement in the three-dimensional virtual game can be adjusted. Game players do not need to move their actual positions, but only need to control the virtual objects in the virtual game scene to move, and they can experience the process of watching the image screens of various display angles of physical goods in person during the game, as if standing in front of the physical goods. Thereby more effectively attracting game players to pay attention to the content in the advertisement, and enhancing the effect of the advertisement.
以上实施例仅用以说明本发明的技术方案而非限制,尽管参照较佳实施例对本发明进行了详细说明,本领域的普通技术人员应当理解,可以对本发明的技术方案进行修改或等同替换,而不脱离本发明技术方案的精神和范围。The above embodiments are only used to illustrate the technical solutions of the present invention without limitation. Although the present invention has been described in detail with reference to preferred embodiments, those of ordinary skill in the art should understand that the technical solutions of the present invention can be modified or equivalently replaced. Without departing from the spirit and scope of the technical solution of the present invention.
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| CN111857330A (en) * | 2020-06-04 | 2020-10-30 | 嘉兴惠风智能科技有限公司 | A virtual simulation intelligent interactive system and its interactive method for the display and display of retail goods |
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Application publication date: 20120516 |