CN101616719A - In order to create or to add the method and apparatus of gaming session based on the degree of approach - Google Patents
In order to create or to add the method and apparatus of gaming session based on the degree of approach Download PDFInfo
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- CN101616719A CN101616719A CN 200880005547 CN200880005547A CN101616719A CN 101616719 A CN101616719 A CN 101616719A CN 200880005547 CN200880005547 CN 200880005547 CN 200880005547 A CN200880005547 A CN 200880005547A CN 101616719 A CN101616719 A CN 101616719A
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Abstract
Apparatus and method of the present invention are for example used, and close range communication links such as near-field communication (NFC) protocol link makes the user can set up the multi-player gaming session of carrying out via the second communication link that is different from described closely link.In case make two or more game device close enoughs together setting up closely peer-to-peer communication link, described device just exchanges and allows described device to make described gaming session initial or add the game information of described gaming session synchronously or in other mode.Described device is also commutative to be used to set up described second communication link or to be used for the further synchronous communication information of recreation.Embodiment make the user can be only by make two or more game devices closely near and initial or add the multi-player gaming session.
Description
Related application
The application advocates the 60/891st of being entitled as of on February 23rd, 2007 application " in order to create or to add the method and apparatus (Method and Apparatus to Create or Join Gaming Sessions Based onProximity) of gaming session based on the degree of approach ", the rights and interests of the priority of No. 229 U.S. Provisional Patent Application cases, the whole contents of described application case is incorporated this paper by reference into.
Technical field
The present invention relates generally to computer network communication, and more particularly relates to the method that is used for enabling based on the degree of approach gaming session.
Background technology
Video-game is that the player can be by the popular recreation of using dedicated video game console or personal computer to participate in.Game console and personal computer can be used for receiving the input from attached game control panel, keyboard, control stick or other game console, handle video game software, and on television set that connects or monitor the display video game image.Video game console and personal computer also can be used for multi-player gaming.Multi-player gaming requires each player to use the different game console that is attached to same game console or computer usually.Also can use via network or other game console or computer that connects mutual transmission data and implement the multi-player gaming system.
The high level computer user before had been included in interactive multi-player gaming session between a plurality of game console or computer, and reason is that it is included in the complexity of setting up communication link between a plurality of game console or the computer.Had at present the multi-player gaming of a large amount of dependence internets that can be used for personal computer and game console, it has caused the demand of the multi-player gaming session between the player who does not have the advanced techniques competitiveness.The gaming session of these types is normally set up via being positioned at the game server on the internet, mean the individual game console of final establishment multi-player gaming session or computer by communicating by letter with game server location mutually.Yet this client-server model of multi-player gaming session does not provide maximum flexibility to the player.
Concentrating of telecommunications and computer technology made portable computer can use radio modem to be connected to the internet, and can also be connected to the cellular phone that comprises recreation.Wireless network mentioned above makes a plurality of players can use different device or the game units of playing to play same recreation, regardless of geography or physical location.But, the conventional model of setting up the multi-player gaming session by outside game server does not provide user's maximum flexibility.
Ad hoc multi-player gaming session is to allow the player to intercom mutually and need not session by outside game server.Ad hoc multi-player gaming session may be set up complicated, does not therefore have the player of advanced techniques competitiveness to be difficult to reach.The solution of creating and keep the multi-player gaming session based on the degree of approach between game console, computer, cellular phone or other electronic installation will make more users can experience multi-player gaming.
Summary of the invention
Disclose a kind of method that is used to set up the multi-player gaming session.Described method comprises sets up close range communication links and transmission recreation configuration information on described close range communication links.Device uses recreation configuration information configuration gaming session.The recreation configuration information can comprise start level, advertisement, player levels and device capability.The second communication link that is different from described close range communication links is used to play multi-player gaming.Also can on described close range communication links, send game application itself.In case exchanged described recreation configuration information, just can finish close range communication links, and can use the second communication link to continue to play games.
Description of drawings
Incorporate this paper into and constitute the description of drawings one exemplary embodiment of the present invention of the part of this specification, and together with the general description that above provides and the detailed description that hereinafter provides in order to explain feature of the present invention.
Fig. 1 is the system block diagram that comprises the wireless network that is implemented on the short-distance wireless communication on some mobile devices.
Fig. 2 is the message flow chart that is used to set up the embodiment of multi-player gaming session.
Fig. 3 is the process flow diagram flow chart that is suitable for setting up the embodiment method of multi-player gaming session.
Fig. 4 is the message flow chart that is used to set up the embodiment of multi-player gaming session.
Fig. 5 is the process flow diagram flow chart that is suitable for setting up the embodiment method of multi-player gaming session.
Fig. 6 is the message flow chart that is used to make the synchronous embodiment of multi-player gaming session.
Fig. 7 is the process flow diagram flow chart that is suitable for making the synchronous embodiment method of multi-player gaming session.
Fig. 8 is the circuit block diagram that is suitable for the exemplary mobile device that uses with various embodiment.
The specific embodiment
To describe various embodiment in detail referring to accompanying drawing.As possible, just use identical reference number to refer to identical or similar portions in graphic whole.The reference that particular instance and embodiment are made is to be used for the illustrative purpose, and does not wish to limit the scope of the present invention or claims.
Speech " exemplary " means " as example, example or explanation " in this article.The embodiment that is described as " exemplary " in this article not necessarily is interpreted as more preferred or favourable than other embodiment.
As used herein, term " mobile handset " and " handheld apparatus " refer to following any one or all: wireless game controller, cellular phone, personal digital assistant (PDA), palmtop computer, push mail receiver and cellular phone receiver (for example, Blackberry
And Treo
Device), cellular phone (for example, the iPhone that enables of multimedia internet
) and similarly comprise programmable processor and memory, close range communications transceiver and can be connected to the personal electronic device of another communication transceiver of wired or wireless network.As used herein, term " device ", " communicator ", " wireless device " and " radio communication device " are used interchangeably the electronic installation that comprises close range communications transceiver, second transceiver (can be wired or wireless) and be coupled to the processor of described two transceivers to refer to, and described processor disposes the software instruction that participates in the embodiment system and carry out some step of embodiment method.Hereinafter describe some examples of appropriate device in more detail, but wish broadly to explain term, because embodiment is applicable to the application and the embodiment of the wider range of the scope that surpasses exemplary embodiment referring to Fig. 1 and 8.Some embodiment relate to the cellular telephone network system of the cell tower that comprises these a little networks, yet, the scope of the present invention and claims contains any wired or wireless communication system, comprises for example Ethernet, WiFi, WiMax and other radio data network communication technology.
Various embodiment utilize the limited communication technology of the wireless degree of approach to come to exchange game information between device.The limited communication technology of the multiple wireless degree of approach can be used for this purpose.For instance, can use near-field communication (NFC) protocol technology.The operation in the unjustified RF band of 13.56MHZ of NFC protocol technology device, and meet existing contact type intelligent card technology, standard and agreement, for example FeliCa and Mifare fully.The device that NFC enables can and meet the smart card reader interoperability of these agreements with contact type intelligent card.The effective range of NFC protocol communication is approximately 0-20cm (up to 8 inches), and data communication stops by from the order of the application program of using link or outside communicating devices moves to scope the time.
Develop by the combination from contactless, identification and networking technology, the NFC agreement becomes short-distance wireless connectivity standard.Set up some international standards for the NFC agreement, for example comprise: ISO/IEC 14443, ISO/IEC 15693, ISO/IEC 18092, ISO/IEC 21481, ISO/IEC 22536, ISO/IEC 23917, ISO/IEC DIS 28361, ECMA-340 (being called NFCIP-1), ECMA-352 (being called NFCIP-2), ECMA-356, ECMA-362, ECMA-373, ECMA/TC32-TG19/2006/057, NFC-WI and NFC-FEC.
Yet, embodiment and claims not necessarily be limited in the NFC agreement any one or all, but can contain any closely wireless communication link of (that is, the degree of approach is limited).Can use the limited communication technology of any wireless degree of approach in certain embodiments.Except NFC agreement listed above, can use other short-range communication medium to set up the limited communication link of the wireless degree of approach, described medium comprise for example RF identification (RFID) label and Infrared Data Association (IrDA) agreement.And, can develop other close range wireless protocols with standard and can the mode identical be used for various embodiment with the NFC protocol apparatus.In addition, longer range wireless technologies and agreement can be with limiting the modification of its effective range for discerning the purpose of electronic installation mutually or adding and use.For instance, WiFi, Bluetooth
(using the 2.4GHz band communication), ultra broadband (UWB), IEEE 802.15.4 and Zigbee
Wireless communication protocol and standard also can be used in combination with the scope limited features.For instance, can be at the power of checking communication restriction transmitter, make two devices must be relatively near (for example, mutually in several feet) so that send and received communication.As another example, can force the round trip communication delay and limit, make checking communication only under the situation of round trip less than the threshold value setting (can be the short distance at two to three feet intervals) of the signal that sends in addition from big approximate number foot in order to inhibition of these a little signals, to take place.
Simple for reference, various embodiment and claims are mentioned " short-range communication " and " near-field communication " so that contain the limited communication technology of any and whole wireless degree of approach.Will be except the communication technology can be outside exchange recreation configuration information about three meters (about 12 feet), this paper does not wish to limit by any way in the description the perhaps scope of claims to the reference of " close range communication links (CRCL) " and " near-field communication ".In a preferred embodiment, communication range is limited to less than about one meter (about three feet), in more preferred embodiment, communication range is limited to less than about one foot, and in certain embodiments, communication range is limited to about 0-20cm (up to 8 inches).In order to reflect this otherness, the description of embodiment of link that use is had the communication range of about 0-20cm (up to 8 inches) is called " NFC agreement " link.Therefore, the reference that " near-field communication agreement " communicates by letter with " NFC agreement " is wished communication transceiver and the technology with the scope that is provided by various NFC agreements listed above and standard is provided, but also can comprise RFID transceiver and technology with similar limited communication range.
Under the situation of close range communication techniques (for example NFC agreement), any two devices can be interconnected with easily and exchange message or accessed content and service safely.Solution provider points out that the intuitive operation of NFC protocol system makes technology especially easily for consumer's use (" only touch and carry out (touch and go) "), and makes these a little systems be used for mobile payment and financial transaction application ideally by the inherent safety that its very short communication range brings.The common application of NFC protocol technology is in building safety system, mass transit ticket card system and can just can finishes the electronic universal key (electronic pass key) that uses in the smart credit card of transaction near the point of selling reader.
Because mobile device and consumer electronics device become and are more suitable for multi-player gaming, so the user will need simple mode to set up the multi-player gaming session.Set up the multi-player gaming session usually by third party's device management, for example game server or toy computer.Though can set up ad hoc multi-player gaming session between mobile device, the user may need manual configuration to connect, and comprises to define device and can how to intercom mutually.Device in the multi-player gaming session will intercom usually mutually with the exchange game information.This game information is used in the state synchronized that makes recreation between the device.Usually, the multi-player gaming that exists between the multiple arrangement depend on usually certain level between the device synchronously.
As a whole, various embodiment leverage close range communications are to set up the multi-player gaming session.The use of close range communication techniques is set up physical awareness (for example, under the NFC protocol apparatus in about 4-8 inch) between the device that can form the multi-player gaming session.The NFC protocol technology is limited to this a little short distances, makes the user must make two devices touch or almost touch together to set up communication link.This physical action is called as " near incident " in this article.After this took place near incident, one in two devices used close range wireless protocols to come to send game information to another device.Therefore, provide the mechanism directly perceived that is used for setting up equity (P2P) wireless communication link near incident and the RFDC that is associated; If the user wants to set up new multi-player gaming session or adds new player to through setting up gaming session, it only will be with two device touchings together so.
The part of game information or except the exchange game information, close range communication links also can be used for exchanging the required information of the second wired or wireless communication link that is used to carry out the multi-player gaming session of setting up in return.For instance, two commutative being implemented in of device are set up Bluetooth immediately under the situation that does not have further synchronous movement or user action
Necessary address of wireless data link and device identifier information.As another example, two device commutative Internet Protocol (IP) or lan address information are wireless or based on the communication of the network of Ethernet via WiFi to realize, comprise via internet and server communication information.In this way, guarantee near incident that two devices can communicate and without any need for further user action.Therefore, various embodiment make that the user can be only by making two or more install closely approaching and initial multi-player gaming session.
In one embodiment, can be by two devices being touched together and between device, being created close range communication links and set up the multi-player gaming session.Hereinafter explain this embodiment in more detail referring to Fig. 2-3.
In another embodiment, can set up the multi-player gaming session by will install touching in two independent occasions, an occasion is used for tentatively setting up the multi-player gaming session, and an occasion is used for further making the multi-player gaming session synchronous together.Hereinafter explain this embodiment in more detail referring to Fig. 4-5.
In another embodiment, can come further to make the multi-player gaming session of having set up synchronous by installing touching together.Hereinafter explain this embodiment in more detail referring to Fig. 6-7.
Various embodiment can be used for multiple wired and wireless network, comprise the wireless network that for example adopts cellular data communication links.For instance, Fig. 1 shows the system block diagram of the communication network 10 that comprises cellular network, and some of them mobile honeycomb device has sets up for example wireless near field communication link such as NFC agreement and RFID communication link and the additional capabilities of using described communication link swap data.Network 10 can comprise game console 12, its in illustrated system, dispose be used to transmit and receive go to/from the network antenna and the transceiver of the cellular signals 2 of plot or cellular base stations (BS) 16.Game console 12 also comprises close range communications transceiver.In this example network 10, base station 16 is parts of cellular network, and it comprises the required element of operational network, for example mobile switching centre (MSC) 18.In operation, MSC 18 can be when game console 12 be being made and receive the honeycomb fashion data call via base station 16 to game console 12 with from game console 12 routing calls and message.MSC 18 also is provided to the connection of phone landline trunks (not shown) when game console 12 is in the calling.In addition, MSC 18 can (but need not) be coupled to server gateway 22, and described server gateway 22 is coupled to internet 24.
MSC 18 also can connect 1 by for example Local Area Network, Metropolitan Area Network (MAN) (MAN) and/or wide area network cable networks such as (WAN) and be coupled to network 19.MSC 18 can directly connect 1 by cable network and be coupled to network 19, if perhaps system comprises gateway 22 (as shown), MSC 18 can be coupled to network 19 via gateway 22 so, and described gateway 22 has the cable network connection 1 to network 19.In exemplary embodiments, MSC 18 is coupled to gateway 22, and gateway 22 is coupled to internet 24.And for example laptop computer 30 (as shown) or any other treatment element electronic installations such as (for example, personal computer, server computer etc.) can connect 9 by means of the internet of himself, are coupled to game console 12 via internet 24.In another embodiment, one or more treatment elements that are associated with game server 26 can be coupled to this network 10 by means of internet 24.
Except cellular network communication 2, game console 12 can be through equipment to communicate by letter via other devices such as local radio network 3 and close range communication links 4 and for example mobile devices 28,29,30.For instance, in Fig. 1 embodiment, game console 12 is configured to communicate by letter with first mobile device 28, second mobile device 29 and laptop computer 30, first mobile device 28, second mobile device 29 and laptop computer 30 respectively are equipped with inner close range communications transceiver (for example, NFCIP-2 transceiver).Game console 12 also is configured to via for example WiFi, Bluetooth
Or other local area radio link 3 waits another longer distance wireless communication link to communicate by letter with these devices 28,29,30.For instance, game console 12 can comprise NFCIP-2NFC transceiver and IEEE 802.11g (WiFi) radio data network transceiver.Similarly, mobile device 28,29 and laptop computer 30 are illustrated as NFC agreement and local (or wide area) wireless transceiver that disposes compatibility.Though Fig. 1 is shown as non-moving terminal with game console 12, this device this paper can be mobile device, for example the personal computer on cellular phone, laptop computer or the moving vehicle.
Except mobile device 28,29 and laptop computer 30, network 10 also can comprise or alternatively comprise any one in some different electronic installations, the electronic system that comprises other portable terminal, wireless accessory (for example, the printer of mass storage device, networking, monitor etc.), portable digital-assistant (PDA), pager, desktop PC, data pick-up and other type.
Fig. 1 explanation can be used as the member's of multi-player gaming session device.For instance, can between game console 12, mobile device 28,29 and laptop computer 30, set up the multi-player gaming session.Can around game console 12, set up the example of multi-player gaming session as toy computer independently, for example for disposing the personal computer of Games Software or dedicated video game console, it carries out Games Software and serves as and is used for by a plurality of game consoles of player's use and/or the communication hub of mobile device 28,29 described toy computer.As another example, can around the computer system of networking, set up the multi-player gaming session, the computer system of described networking uses game console 12 as being used for wireless mode the hub of multi-player gaming session expansion to mobile device 28,29.In these a little examples, the multi-player gaming session can be via sharing game play data by the message of wireless data link 3 transmission that are different from close range communication links 4 in device.These a little multi-player gaming session transmissions can be peer link (for example illustrated peer link between mobile device 28 and the mobile device 29), or via the indirect network communication of game console 12 (for example illustrated indirect network is communicated by letter between mobile device 28,29 and the laptop computer 30).This multi-player gaming session also can be for example communicated by letter via cellular data communication links 2 and the base station 16 of being coupled to internet 24 or the laptop computer 30 (as described) that is directly connected to internet 24 by game console 12, and communicates by letter with data source with external website.Similarly, the one or more also possibilities in the mobile device 28,29 can be for example by cellular data communication links 2 and base station 16 direct communications.
Framework illustrated in fig. 1 also supports to comprise the multi-player gaming session of element far away (for example being coupled to the server 26 of internet 24).For instance, the multi-player gaming session can be by game server 26 via internet 24 management.The set message that is used for the multi-player gaming session can be transferred to base station 16 and be transferred to game console 12 subsequently from game server 26 via internet 24, as described.The multi-player gaming conversation message can be broadcast to other group member 28,29,30 via local wireless communication link 3 again from game console 12.Message from any member of multi-player gaming session can reverse manner be routed to game server 26 subsequently.Similarly, the multi-player gaming session can comprise the calculation element beyond the scope that is positioned at game console 12, for example is coupled to the computer of internet 24.Can use well-known addressing scheme in the technique of internet, the direct messages of using the IP address will go between multi-player gaming session members and the multi-player gaming session members arrives each member's device.
Though being used for to the multi-player gaming session, from the multi-player gaming session is well-known with agreement of communicating by letter in the multi-player gaming session and method, the new mechanism that various embodiment are provided for setting up the multi-player gaming session or are used for the newcomer is added existing multi-player gaming session.By close range communications transceiver being added to game console 12 and player's mobile device 28,29,30, make the proximity limitation equilibrium of these a little transceivers, so that two incoherent devices (for example game console 12 and mobile device 28) are understood mutually.Therefore, in order to add first mobile device 28 to comprise game console 12 multicast group, make first mobile device and game console 12 very closely approaching.By using one (for example, the NFC agreement) in the known close range communication techniques, first mobile device 28 and game console 12 are set up short-range communication data link 4, and via the 4 exchange multi-player gaming advertisements of short-range communication data link.The part of multi-player gaming advertisement in return, the address of first mobile device 28 can be provided to game console 12 and use, and multi-player gaming session address and/or game state information are sent to first mobile device 28 from game console 12 for the multi-player gaming session.Participate in extraneous informations such as affirmation at this also commutative for example user notification of point and/or multi-player gaming session.
In one embodiment, first mobile device 28 and game console 12 have the data connectivity via diverse physical link, and described physical link is for example 802.11g Radio Link 3 or the cdma cellular formula data link 2 except close range communication links 4.In this embodiment, can use 802.11g Radio Link 3, cdma cellular formula data link 2 or both to set up the multi-player gaming session.In another embodiment, one or more (for example, laptop computer 30) in the group devices can comprise the cable network link 1 that can be used for the multi-player gaming session communication.
Multiple connection between other calculation element (for example, laptop computer 30) that the illustrated network 10 of Fig. 1 is realized on mobile device 28,29 and the network.For instance, the multi-player gaming session can be by means of honeycomb communicating network 2, by local radio network 3, by is connected 1 and communicate via internet 24 by internet connection 9 via the cable network via 16 cellular communication link 2 visits to the base station of MSC 18 and network 19.With the flexibility of dashed communications symbols with respect to this networks connection of laptop computer 30 explanations.In case the multi-player gaming session is set up by short-range communication link 4 programs described herein or added, so much player conversational device just can directly intercom mutually by peer link, or via network 1,2,3,9 or 24 intercommunication mutually indirectly.
Though above Fig. 1 is described as based on cellular data network, available other radio network technique (for example WiFi or WiMax network) is implemented identical basic framework.In this wireless technology that substitutes a bit, base station 16 will be WiFi or WiMax (for example) base station.Other element of this network 10 will be substantially with shown in Figure 1 and mentioned above identical, but different be that game console 12 and other network element 28,29,30 will be configured to use WiFi (or other) wireless communication protocol to communicate.Therefore, it is unnecessary being used to describe the independent graphic of alternative wireless and cable communicating technology network, and the reference of the assembly in the subsequent figure of using reference number shown in Figure 1 is wished to contain honeycomb fashion and other wired and wireless network element.Similarly, game console 12 can be coupled to LAN 19 by wired connection (be similar to the cable network of showing in the mode that is coupled to laptop computer 30 and connect 1), and need not to comprise the cellular network transceiver.
In Fig. 2 and 3 among illustrated first embodiment, by the multi-player gaming session is set up in two device touchings together.The general view of contingent basic communication between the device of setting up the multi-player gaming session in various embodiment methods is described among Fig. 2.In this example, can between first game device 28 and second game device 29 or game console 12, set up the multi-player gaming session.For for simplicity, example will only relate to second game device 29, set up the multi-player gaming session but it should be understood that embodiment is encompassed between game device 28 and the game console 12, and it will comprise very similarly process.In addition, to the reference of setting up the multi-player gaming session wish to comprise and to contain set up new multi-player gaming session and be established to through the link (or adding described multi-player gaming session) of the multi-player gaming session of foundation both.
In order to set up the multi-player gaming session, first game device 28 and second game device 29 can be at first by a series of signal exchange messages (for example handshake messages that defines in the NFC agreement) set up close range communication links (for example NFC protocol link) (message 35).Second game device 29 can send the multi-player gaming advertisement to first game device 28 subsequently, and it invites other device to play multi-player gaming (message 40).(note that arbitrary device all can send game advertisement and signaling data, and in embodiment describes, be to be used for the example purpose arbitrarily and only to the reference of another device for a device.) game advertisement can comprise about in the how guidance of download games under the copy situation of visit recreation as yet of first game device.Perhaps, game advertisement can comprise the executable code of recreation itself.
Two game devices 28,29 of setting up the multi-player gaming session also can exchange game state data (message 47) via close range communication links.This initial game state information can be used to make the multi-player gaming session synchronous by device 28,29.This can comprise inconstant any part in the game state synchronously.This personage that can comprise the grade, which computer control of the recreation that for example will play and user's control will participate in the settings such as artificial intelligence intensity that given grade and user select.Initial game state information also can comprise more ins and outs, the particular version of the recreation of for example playing, the data that are associated with current action and activity, the role's (and therefore controller behavior) who is assigned to new equipment 28, controller setting or the like.
The multi-player gaming device can disconnect close range communication links (message 50), and sets up second communication link (message 52) by a series of signal switched communication.Set up the multi-player gaming session now, and play games and to proceed (message 55) by using second communication link exchange game play data (for example, from installing 28) to the recreation order of console 12 with from the feedback and the video of console 12 auto levelizers 28.
In this embodiment, the order of message transmitted is unimportant between game device 28,29.In one embodiment, can before disconnecting close range communication links, between game device 28,29, set up the second communication link.In another embodiment, can before or after disconnecting close range communication links, send game state data via the second communication link.In another embodiment, before setting up close range communication links, set up the second communication link.For instance, in order to add recreation, the user activates new mobile device 28, and it sets up the second communication link with game console 12.Game console 12 is signaled so that mobile device 28 touching game console 12 are played so that add to new user subsequently.And, play games and can when device communicates via close range communication links, continue via the second communication link.Perhaps, device and Games Software can be configured to just suspend recreation when two devices are set up close range communication links, and then provide and suspend recreation and prevent the easy mechanism proceeding to play when exchanging synchronizing information installing.
Explanation embodiment method among Fig. 3, the process steps that its displaying can be implemented on various game devices.The user of second game device 29 can begin to set up the process (step 60) of multi-player gaming system by this option on the selection game device 29.Perhaps, game device 29 can be configured to attempt setting up the multi-player gaming session automatically when some or all takes place near incident.When being close together, first game device 28 and second game device 29 are set up close range communication links (step 65) based on the degree of approach.Second game device 29 can use close range communication links to send multi-player gaming advertisement (step 70) subsequently.This advertisement can comprise with the user wishes the relevant information of particular game of playing, and perhaps it can comprise the list of games that other game device 28 can therefrom be selected.First game device 28 can be prepared play games (step 75) by executable code is loaded in the memory.Perhaps, executable code may be in memory (that is, early execution in step 75).Second game device 29 can be prepared and transmission makes the synchronous necessary data of gaming session (step 80).The state that first game device 28 receives data and change game example with the state matches (step 85) of second game device.Game device is for example by finishing to disconnect close range communication links (step 90) near incident (that is, move to communication range beyond).At certain point, game device is also set up second communication link (step 95).Finally, game device is enjoyed the global function multi-player gaming session (step 98) with the game data that uses the exchange of second communication link.As discussed previously, the order of step shown in Figure 3 is arbitrarily.
In the second illustrated embodiment of Fig. 4 and Fig. 5, can between game play session, further make the multi-player gaming session synchronous near incident by initial second.By additionally near incident further have various advantages synchronously, be included in the NFC protocol link under that possible make the synchronous low latency of exchanges data, and the chance of more interactive user experience.For instance, the multi-player gaming user may want accurately to begin at the same time playing games the stage of multi-player gaming.It can utilize two branches (two-tap) method to finish this purpose, and wherein the recreation that will play is prepared by first branch, and second branch starts the clock of playing.As another example, can be by game device being tapped at some incident or the process in the initial or synchronous recreation of coming together.
The general view of contingent basic communication between the device of setting up the multi-player gaming session in various two embodiment of branch methods is described among Fig. 4.The embodiment of this two branch can be similar to an above-described embodiment of branch and begin, or as the superset of an embodiment of branch and implement.Therefore, first game device 28 and second game device 29 can exchange messages by a series of signal and set up close range communication links (message 35).Second game device 29 can send the multi-player gaming advertisement (message 40) that inviting device 28 adds multi-player gaming to first game device 28 subsequently.First game device can be answered accept the invitation (message 45) by the signaling data that can be used to set up the second communication link with device.Set up the also commutative game state data of two game devices (message 47) of multi-player gaming session.The multi-player gaming device can disconnect close range communication links (message 50), and sets up second communication link (message 52) by a series of signal switched communication.The multi-player gaming session is set up now, and play games and to proceed (message 55) by using second communication link exchange game play data (for example, from installing 28) to the recreation order of game console 12 with from the feedback and the video of game console 12 auto levelizers 28.
For example with so that the second synchronous branch of game state can be similar to the mode of first branch proceeds.First game device 28 and second game device 29 exchange messages by a series of signal and set up another close range communication links (message 35).First game device 28 can send synchrodata to second game device 29, and second game device 29 sends it back synchrodata (message 35) to first game device 28.Game device can disconnect close range communication links (message 47) subsequently and play games continuing.
The method of the explanation multi-player gaming embodiment of this two branch among Fig. 5.The user of second game device 29 can begin to set up the process (step 60) of multi-player gaming system by this option on the selection game device.First game device 28 and second game device 29 are set up close range communication links (step 65) based on the degree of approach.Second game device 29 sends multi-player gaming advertisement (step 70) to other device subsequently.First game device 28 can be prepared play games (step 75) by executable code being loaded in the memory (if it is not as yet in memory).Second game device 29 can be prepared and transmission makes the synchronous necessary data of gaming session (step 80).First game device 28 receive data and change its game state vector with the state matches (step 85) that provides by second game device 29.Game device is by finishing to disconnect close range communication links (step 90) near incident.At certain point, game device is also set up second communication link (step 95).(step 98) set up in the multi-player gaming session now, but do not begin as yet to play games.
The user can begin to play games by utilizing the second branch exchange game state data or only will beginning to play to the recreation notice.This is by finishing (step 65) via second near the event establishment close range communication links.Second game device 29 can be prepared game state data and send game state data (step 105) to another device 28.First game device 28 receives game state data and uses described data to make game state (step 110) synchronously.Based on its game state data that receives from second game device 29, first game device 28 can determine what data need be sent to second game device to finish (step 115) synchronously.Second game device 29 receives the game state data from first game device 28, and finishes (step 120) synchronously.Game device disconnects close range communication links (step 90) by end near incident, and continues multi-player gaming session (98).The additional synchronization that may not need during second branch, takes place, but can be simply with the foundation of second close range communication links or stop as initial triggering of playing games.In the example that uses the initial recreation clock of second branch, what only may need is owing to disconnect close range communication links near the end (that is, the player zooms out its mobile device) of incident synchronously.
Among illustrated the 3rd embodiment, the user of multi-player gaming can utilize many branches to make game state synchronous in Fig. 6 and 7.Because stand-by period that reduces or strengthened user's experience, periodically making game information via close range communication links rather than second communication link may be useful synchronously.For instance, recreation can be used game device to be tapped at together incident to come from a game device to another game device transmission object, or makes two players can cooperate (for example, being equal to the tap of signal exchange).As another example, game device is switched to game console 12 or another device (may be or may not be another game device) can be used for causing recreation to select weapon or shoot again or get well to weapon.As another example, a plurality of taps can be used for making near incident plays games synchronously, and the multi-player gaming between the game device of realization shortage second communication ability.Game device may not have built-in extra connectivity, in the time of maybe may needing it is stopped using (for example time) aboard.Some multi-player gaming may not need constant synchronously, only need be in each pass or each return when finishing and carry out synchronously.
Explanation is using multiple-limb embodiment method to make the general view of contingent basic communication between the synchronous device of multi-player gaming session among Fig. 6.Set up the multi-player gaming session by one or another known method in the embodiment method mentioned above, and play games and carry out (message 55).First game device 28 and second game device 29 exchange messages by a series of signal and set up short-range communication and be connected (message 35).First game device and second game device exchange game state information (message 125).First game device 28 and second game device 29 disconnect close range communications session (message 47) and turn back to play games (message 55).
The step of explanation the method among Fig. 7.Though first game device 28 and second game device 29 have the multi-player gaming session (step 98) through setting up, the user is initial to set up close range communication links (step 65) near incident and device.Game state data (step 130) is prepared and sent to second game device 29.First game device 28 receives game state data and uses described data to make game state (step 135) synchronously.Based on its game state data that receives from second game device 29, first game device 28 can determine data need be sent to second game device 29 to finish (step 140) synchronously.Second game device receives the game state data from first game device 28, and finishes (step 145) synchronously.Game device disconnects close range communication links (step 90) when the user finishes near incident, and continues multi-player gaming session (step 98).
Various embodiment may have the commercial use beyond many computer games field.For instance, can use advertising media's (for example, comprise the placard of close range communications transceiver, this paper is called " smart poster ") to trigger the demonstration gaming session, wherein enable extra available game characteristic temporarily.These a little smart poster can have and embed in the placard or at the NFC at placard rear protocol technology transceiver, it can be sent to mobile device with game application via the NFC protocol link, and via near the console or the BlueTooth of server broadcast
Or the WiFi data link realizes playing games.For instance, the user who participates in up-to-date megahero's movie premiere can go to film poster, its mobile device is hit on placard with initial NFC protocol link to the NFC transceiver that embeds, and receive the multi-player gaming advertisement.The user subsequently can other user in the zone plays the multi-player gaming of demonstration.
In another example, close range communication techniques can be used in the amusement park, and it adopts the transceiver that is limited in scope to allow the visitor to add specific recreation of theme or game characteristic in its waiting-line.In another example, can on common carriage, use close range communication techniques to receive the position particular aspects of recreation or game characteristic, for example in recreation, be incorporated in visible local scene or activity outside window to allow the passenger.In addition, close range communication techniques can be used for the real world character chain is received in the multi-player gaming, for example seeks treasured with reality/virtual reality of creating combination.By using close range communication techniques, can when device is currently located at information with the maximally related position of multi-player gaming of carrying out via long-distance communication links, location-specific information be transferred to mobile device.
Embodiment mentioned above may be implemented in the multiple game device any one, for example wireless game controller, cellular phone, have personal digital assistant (PDA), mobile E-mail receiver, mobile network's access means of cellular phone, and other may be at device that is equipped with processor with short-range communication ability of future exploitation.Usually, these a little game devices will have assembly illustrated in fig. 8 jointly.For instance, game device 170 can comprise the processor 171 that is coupled to internal storage 172 and display 173.In addition, game device 170 will have the antenna 174 that is used to send with receiving electromagnetic radiation, the cellular telephone transceiver 175 that it is connected to wireless data link and/or is coupled to processor 171.In some embodiments, the part that is used for cellular phone communication of transceiver 175 and processor 171 and memory 172 is called as air interface, because it provides data-interface via wireless data link.In addition, game device 170 will comprise the close range communications transceiver 178 that can be connected to antenna 174 (or comprise himself antenna), and it can be set up close range communication links and communicate via it.For instance, transceiver 178 can be the one or more NFC protocol transceiver of supporting in the near-field communication agreement.
Processor 171 can be any programmable microprocessor, microcomputer or can be configured to carry out one or more processor chips of multiple function (function that comprises various embodiment mentioned above) by software instruction (application program).In some game devices, a plurality of processors 171 can be provided, for example a processor is exclusively used in radio communication function, and a processor is exclusively used in operation other application program, for example game application.Usually, software application can be at it accessed and be loaded in the processor 171 before be stored in the internal storage 172.In some game devices, processor 171 can comprise the internal storage that is enough to the application storing software instruction.In some mobile device, extra memory chip (for example, secure data (SD) card) can be inserted device and be coupled to processor.For this purpose of description, term memory refers to and can comprise internal storage 172, the removable memory of inserting mobile device and processor 171 interior memories own by all memories of processor 171 accesses.In many game devices, memory 172 can be volatibility or nonvolatile memory (for example flash memory), or both mixtures.Game device comprises keypad 176 or miniature keyboard and menu selector button or rocker switch 177 usually to be used to receive user's input.In addition, game device also can comprise control stick 179 or kindred organization to be used to receive user's input.
In one or more one exemplary embodiment, described function can hardware, software, firmware or its any combination are implemented.If implement with software, function can be used as one or more instructions or code and stores on computer-readable media or transmit so.Computer-readable media comprises computer storage media may and communication medium, wherein comprises promotion is sent to computer program another place from a place any medium.Medium can be can be by any useable medium of computer access.In mode for example and not limitation, this computer-readable media can comprise RAM, ROM, EEPROM, CD-ROM or other optical disk storage apparatus, disk storage device or other magnetic storage device, or any other can be used for carrying or storage be instruction or data structure form required program code and can be by the medium of computer access.And, any connection suitably is called computer-readable media.For instance, if use that wireless technologys such as coaxial cable, fiber optic cables, twisted-pair feeder, digital subscribe lines (DSL) or for example infrared, radio and microwave are come from the website, server or other remote source transmitting software, wireless technologys such as so described coaxial cable, fiber optic cables, twisted-pair feeder, DSL or for example infrared, radio and microwave all are included in the definition of medium.As used herein disk and CD comprise compact disk (CD), laser-optical disk, optics CD, digital versatile disc (DVD), floppy disk and Blu-ray Disc, wherein disk reproduces data with magnetic means usually, and CD reproduces data with laser with optical mode.The combination of above-mentioned disk and CD also should be included in the scope of computer-readable media.
The those skilled in the art provide the previous description of the embodiment that discloses so that can make or use the present invention.The those skilled in the art will understand the various modifications to these embodiment easily, and under the situation that does not break away from the spirit or scope of the present invention General Principle defined herein applicable to other embodiment.Therefore, do not wish that the present invention is limited to embodiment illustrated herein, but will give its principle and novel feature the widest consistent scope with this paper announcement.
Claims (28)
1. method that is used between first game device and second game device creating the multi-player gaming session, it comprises:
Between described first game device and described second game device, set up close range communication links;
Use described close range communication links to send multi-player gaming advertisement to described second game device about described multi-player gaming session from described first game device;
Send the recreation synchrodata from described first game device to described second game device; And
The second communication link that use is different from described close range communication links begins the described multi-player gaming session between described first game device and described second game device.
2. method according to claim 1, it further comprises:
Use described close range communication links to send signaling data to described second game device about communication capacity from described first game device; And
Set up described second communication link based on described signaling data.
3. method according to claim 1, it further comprises:
Use described close range communication links to send the recreation synchrodata to described second game device from described first game device.
4. method according to claim 1, it further comprises:
Before the described gaming session of beginning, interrupt described close range communication links.
5. method according to claim 4, it further comprises:
Between described first game device and described second game device, set up close range communication links; And
Use described close range communication links to send game state data to described second game device from described first game device.
6. method according to claim 1, it further comprises:
Between described first game device and the 3rd game device, set up close range communication links;
Use described close range communication links to send multi-player gaming advertisement to described the 3rd game device about described multi-player gaming session from described first game device;
Send the recreation synchrodata from described first game device to described the 3rd game device; And
Described the 3rd game device is added described multi-player gaming session.
7. method according to claim 1, wherein said close range communication links are near-field communication (NFC) protocol links.
8. electronic installation, it comprises:
Processor:
First transceiver, it is coupled to described processor;
Second transceiver, it is coupled to described processor, and described second transceiver is a close range communications transceiver; And memory, it is coupled to described processor;
Wherein said processor disposes the software instruction that comprises the steps in order to execution:
Between the described game device and second game device, set up close range communication links via described second transceiver;
Via the multi-player gaming advertisement of described close range communication links transmission about the multi-player gaming session;
Send recreation synchronously to described second game device; And
The described multi-player gaming session of beginning between described game device and described second game device, wherein game message sends and receives by the second communication link via described first transceiver.
9. electronic installation according to claim 8, wherein said processor disposes the software instruction that comprises the steps in order to execution:
Use described close range communication links to the signaling data of described second game device transmission about communication capacity; And
Set up described second communication link based on described signaling data via described first transceiver.
10. electronic installation according to claim 8, wherein said processor dispose the software instruction that further comprises the steps in order to carry out:
Use described close range communication links to send the recreation synchrodata to described second game device.
11. electronic installation according to claim 8, wherein said processor dispose the software instruction that further comprises the steps in order to carry out:
Before the described gaming session of beginning, interrupt described close range communication links.
12. electronic installation according to claim 11, wherein said processor dispose the software instruction that further comprises the steps in order to carry out:
Between described game device and described second game device, set up close range communication links via described second transceiver; And
Use described close range communication links to send game state data to described second game device.
13. electronic installation according to claim 8, wherein said processor dispose the software instruction that further comprises the steps in order to carry out:
Between described first game device and the 3rd game device, set up close range communication links;
Use described close range communication links to send multi-player gaming advertisement to described the 3rd game device about described multi-player gaming session from described first game device;
Send the recreation synchrodata from described first game device to described the 3rd game device; And
Described the 3rd game device is added described multi-player gaming session.
14. electronic installation according to claim 8, wherein said second transceiver are near-field communication (NFC) protocol transceiver.
15. a tangible medium is instructed but store the processor executive software that is configured to cause the processor execution to comprise the steps on it:
Between first game device and second game device, set up close range communication links;
Use described close range communication links to send multi-player gaming advertisement to described second game device about the multi-player gaming session from described first game device;
Send the recreation synchrodata from described first game device to described second game device; And
The second communication link that use is different from described close range communication links begins the described multi-player gaming session between described first game device and described second game device.
16. tangible medium according to claim 15 is instructed but wherein said tangible medium has the processor executive software that is configured to cause the processor execution to comprise following further step:
Use described close range communication links to send signaling data to described second game device about communication capacity from described first game device; And
Set up described second communication link based on described signaling data.
17. tangible medium according to claim 15 is instructed but wherein said tangible medium has the processor executive software that is configured to cause the processor execution to comprise following further step:
Use described close range communication links to send the recreation synchrodata to described second game device from described first game device.
18. tangible medium according to claim 15 is instructed but wherein said tangible medium has the processor executive software that is configured to cause the processor execution to comprise following further step:
Before the described gaming session of beginning, interrupt described close range communication links.
19. tangible medium according to claim 18 is instructed but wherein said tangible medium has the processor executive software that is configured to cause the processor execution to comprise following further step:
Between described first game device and described second game device, set up close range communication links; And
Use described close range communication links to send game state data to described second game device from described first game device.
20. tangible medium according to claim 15 is instructed but wherein said tangible medium has the processor executive software that is configured to cause the processor execution to comprise following further step:
Between described first game device and the 3rd game device, set up close range communication links;
Use described close range communication links to send multi-player gaming advertisement to described the 3rd game device about described multi-player gaming session from described first game device;
Send the recreation synchrodata from described first game device to described the 3rd game device; And
Described the 3rd game device is added described multi-player gaming session.
21. tangible medium according to claim 15, wherein said close range communication links are near-field communication (NFC) protocol links.
22. an electronic installation, it comprises:
Be used to set up device with the close range communication links of second electronic device;
Be used for via the device of described close range communication links transmission about the multi-player gaming advertisement of multi-player gaming session;
Be used for sending the device of recreation synchrodata to described second game device;
Be used for transmitting the device of game data via the second communication link that is different from described close range communication links; And
Be used to begin the device with the described multi-player gaming session of described second game device, wherein game data sends and receives via described second communication link.
23. game device according to claim 22, it further comprises:
Be used to use described close range communication links to the device of described second game device transmission about the signaling data of communication capacity,
The wherein said device that is used to transmit game data uses described signaling data to set up described second communication.
24. game device according to claim 22, it further comprises:
Be used to use described close range communication links to send the device of recreation synchrodata to described second game device.
25. game device according to claim 22, wherein said processor dispose the software instruction that further comprises the steps in order to carry out:
Be used for before the described gaming session of beginning, interrupting the device of described close range communication links.
26. game device according to claim 25, it further comprises:
Be used to rebulid device with the close range communication links of described second game device; And
Be used to use described close range communication links to send the device of game state data to described second game device.
27. game device according to claim 22, it further comprises:
Be used to set up device with the close range communication links of the 3rd game device;
Be used to use described close range communication links to the device of described the 3rd game device transmission about the multi-player gaming advertisement of described multi-player gaming session;
Be used for sending the device of recreation synchrodata to described the 3rd game device; And
Be used for described the 3rd game device is added the device of described multi-player gaming session.
28. game device according to claim 22, the wherein said device that is used to set up close range communication links comprises the device that is used to set up near-field communication (NFC) protocol communication link, and described close range communication links is the NFC protocol communication link.
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US89122907P | 2007-02-23 | 2007-02-23 | |
US60/891,229 | 2007-02-23 | ||
US12/036,149 | 2008-02-22 |
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