CN100542639C - Game machine - Google Patents
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- CN100542639C CN100542639C CN 200410006943 CN200410006943A CN100542639C CN 100542639 C CN100542639 C CN 100542639C CN 200410006943 CN200410006943 CN 200410006943 CN 200410006943 A CN200410006943 A CN 200410006943A CN 100542639 C CN100542639 C CN 100542639C
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Abstract
Description
发明领域 field of invention
本发明涉及具有用于发光的喇叭盖的游戏机。The present invention relates to gaming machines with horn covers for lighting.
背景技术 Background technique
一种新近的具有停止按钮的投币游戏机(所谓的弹球投币游戏机或日本所谓的Pachi-Slot游戏机)具有机械可变显示装置,该机械可变显示装置具有多个用于在前端显示窗口上可变地显示各种符号的转筒,或用于在屏幕上显示转筒上的符号的电子可变显示装置。当玩家执行开始操作时,控制装置控制可变显示装置以转动转筒,由此可变地显示符号。然后,转动的转筒在预定的时间内或当玩家执行停止操作时自动地按顺序依次停下。此时,如果出现在显示窗口上的转筒上的符号变成特定的组合(获赢符号组合),则向玩家支付游戏介质(如币或硬币)作为赢得游戏的奖励。A recent slot machine with a stop button (so-called pachinko slot machine or so-called Pachi-Slot game machine in Japan) has a mechanically variable display device with a plurality of A reel for variably displaying various symbols on the front display window, or an electronic variable display device for displaying symbols on the reel on a screen. When the player performs a start operation, the control means controls the variable display means to rotate the reels, thereby variably displaying symbols. Then, the rotating reels are automatically sequentially stopped within a predetermined time or when the player performs a stop operation. At this time, if the symbols on the reels appearing on the display window become a specific combination (a winning symbol combination), game media such as coins or coins are paid to the player as an award for winning the game.
在现有技术的机型中,游戏机的机柜有一个可开关的门,并且门的前面提供了显示屏部。在显示屏部的左上和右上方提供了显示器,其具有被透镜盖盖着的点发光的光源。在现有技术的游戏机中,在显示器光源的周围形成阶梯形状以散射和反射来自光源的光,且通过该阶梯形状散射的光被施加于透镜盖前面的内侧。根据上述结构,能够让玩家感觉透镜盖的整个表面均匀地发光。In the prior art model, the cabinet of the gaming machine has a door which can be opened and closed, and the front of the door is provided with a display screen section. Displays are provided on the upper left and upper right of the display screen portion, which have point-emitting light sources covered by lens covers. In the related art game machine, a stepped shape is formed around a display light source to scatter and reflect light from the light source, and the light scattered by the stepped shape is applied to the inner side of the front of the lens cover. According to the above structure, the player can feel that the entire surface of the lens cover is uniformly illuminated.
上述结构公开于JP-A-11-156001(见图1)。The above structure is disclosed in JP-A-11-156001 (see Fig. 1).
发明内容 Contents of the invention
然而,在现有技术的游戏机中,多个光源面对着透镜盖。因此,就出现了一个问题,难于将游戏机原样地应用于这样一种结构,其中喇叭被置于上述的显示器内,且喇叭盖部被用于发光,使得可在同一位置提供声音和照明效果。即光源布置在喇叭周围,从而如果在光源周围形成了上述的阶梯形状,则光源发出的光的散射是不充分的,难于使盖的整个表面均匀地发光。However, in the related art game machine, a plurality of light sources faces the lens cover. Therefore, there arises a problem that it is difficult to apply the game machine as it is to a structure in which the speaker is placed in the above-mentioned display and the speaker cover is used to emit light so that sound and lighting effects can be provided at the same position . That is, the light source is arranged around the horn, so that if the above-mentioned stepped shape is formed around the light source, the scattering of light from the light source is insufficient, making it difficult to uniformly emit light over the entire surface of the cover.
本发明的一个目的是提供一种游戏机,其中通过将光源安装到喇叭部上而使玩家感觉似乎喇叭盖的整个表面在发光。An object of the present invention is to provide a game machine in which a player feels as if the entire surface of the horn cover is emitting light by mounting a light source on the horn portion.
根据本发明,所提供的游戏机包括:内部抽彩装置(例如,主控制电路71),配置为以预定的定时利用随机数来执行游戏的内部抽彩;声音输出装置(例如,喇叭21L、21R),有一部分暴露于游戏机机柜的前表面并被配置成朝前方输出声音;发光装置(例如,LED板2106),其与声音输出装置的暴露部分隔开并被安装到机柜上,发光装置被配置用来发射光;以及盖(例如喇叭盖210),其围绕声音输出装置的暴露部分并覆盖发光装置,其中发光装置的光源(例如,LED 2106a到2106d)的朝向大致平行于游戏机机柜的前表面。According to the present invention, the provided gaming machine includes: an internal lottery device (for example, the main control circuit 71) configured to execute the internal lottery of the game with a predetermined timing using a random number; a sound output device (for example, a
根据这种结构,发光装置的光源被置于相对于游戏机前面的旁边位置,这样玩家就不会感觉该光源是点发光光源,而使玩家觉得盖子的整个表面发光。因此,可以提供高的照明效果。According to this structure, the light source of the light emitting device is placed at a side position with respect to the front of the game machine, so that the player does not feel that the light source is a point light source, but makes the player feel that the entire surface of the cover is light. Therefore, a high lighting effect can be provided.
本发明的游戏机中,可在机柜的前表面上形成带有阶梯部分的凹部(例如,凹部2110),声音输出装置可包含暴露于该凹部底部的部分,并且发光装置可被安装到凹部的阶梯部分(例如,阶梯部分21110d)。In the game machine of the present invention, a concave portion (for example, concave portion 2110) with a stepped portion may be formed on the front surface of the cabinet, the sound output device may include a portion exposed to the bottom of the concave portion, and a light emitting device may be attached to the concave portion. A stepped portion (eg, stepped portion 21110d).
根据这种结构,发光装置的光源被置于相对于游戏机前面的侧边位置,并且还被放置在位于游戏机机柜的凹部的阶梯部分里。这样,与发光装置被安装到盖子上的情形相比,玩家更容易觉得盖子的整个表面发光。According to this structure, the light source of the light emitting device is placed in a side position with respect to the front of the game machine, and is also placed in the stepped portion located in the recess of the game machine cabinet. In this way, it is easier for the player to feel that the entire surface of the cover is illuminated than in the case where the light emitting device is mounted on the cover.
在本发明的游戏机中,可在盖的内表面形成连续的粗糙面(例如,粗糙面2107)。In the gaming machine of the present invention, a continuous rough surface (for example, rough surface 2107) may be formed on the inner surface of the cover.
根据这种结构,粗糙外形不规则地反射和散射发光装置发出的光,由此使玩家感觉盖子的整个表面发光。因此,可以提供高的照明效果。According to this structure, the rough shape irregularly reflects and scatters the light emitted from the light emitting device, thereby making the player feel that the entire surface of the cover is emitting light. Therefore, a high lighting effect can be provided.
在本发明的游戏机中,发光装置可以包括发光二极管(例如,四个LED 2106a到2106d)。In the gaming machine of the present invention, the light emitting means may include light emitting diodes (for example, four
根据这种结构,发光二极管被用作发光装置。这样,光源足够小,例如,与使用灯的情形相比,使玩家难以感觉到是点发光,且还可取得节能的效果。According to this structure, a light emitting diode is used as a light emitting device. In this way, the light source is small enough, for example, compared with the situation of using a lamp, it is difficult for the player to feel that it is a point of light, and the effect of energy saving can also be achieved.
附图说明 Description of drawings
在附图中:In the attached picture:
图1是示出根据本发明的游戏机的第一实施例的视图,并且是示出作为游戏机的弹球投币游戏机的外观的透视图;1 is a view showing a first embodiment of a gaming machine according to the present invention, and is a perspective view showing an appearance of a pinball slot machine as a gaming machine;
图2是在本发明第一实施例中显示的带有转筒的弹球投币游戏机的外观透视图;2 is a perspective view of the appearance of the pachinko slot machine with reels shown in the first embodiment of the present invention;
图3是本发明第一实施例中喇叭的轮廓的透视图;Fig. 3 is the perspective view of the outline of horn in the first embodiment of the present invention;
图4是本发明第一实施例中喇叭盖背面(内部)的透视图;Fig. 4 is the perspective view of the back (inside) of the horn cover in the first embodiment of the present invention;
图5示出了本发明第一实施例中喇叭的机柜部分;Fig. 5 shows the cabinet part of the speaker in the first embodiment of the present invention;
图6解释了本发明第一实施例中LED光的散射;Fig. 6 explains the scattering of LED light in the first embodiment of the present invention;
图7示出了本发明第一实施例中液晶显示器的结构;Fig. 7 shows the structure of the liquid crystal display in the first embodiment of the present invention;
图8示出了本发明第一实施例中画在转筒的外围表面上的符号序列;Fig. 8 shows the sequence of symbols drawn on the peripheral surface of the drum in the first embodiment of the present invention;
图9示出了本发明第一实施例中与获赢符号组合对应的奖励和支付币数;Fig. 9 shows rewards and payout coins corresponding to winning symbol combinations in the first embodiment of the present invention;
图10示出了本发明第一实施例中主控制电路的结构框图;Fig. 10 shows the structural block diagram of main control circuit in the first embodiment of the present invention;
图11示出了本发明第一实施例中当接受了小奖励内部获赢时使用的获赢停止控制表;Fig. 11 shows a win stop control table used when a small bonus inside win is accepted in the first embodiment of the present invention;
图12示出了本发明第一实施例中当接受了小奖励内部获赢时使用的正按、中按输停止控制表;Fig. 12 has shown in the first embodiment of the present invention when accepting the internal winning of the small reward, the stop control table is pressed and lost in the middle;
图13示出了本发明第一实施例中当接受了小奖励内部获赢时使用的反按输停止控制表;Fig. 13 shows the anti-press stop control table used when accepting a small reward internal win in the first embodiment of the present invention;
图14是本发明第一实施例中的辅助控制电路的结构框图;Fig. 14 is a structural block diagram of the auxiliary control circuit in the first embodiment of the present invention;
图15是本发明第二实施例中喇叭盖背面(内部)的透视图;Fig. 15 is a perspective view of the back (inside) of the horn cover in the second embodiment of the present invention;
图16示出了本发明第三实施例中喇叭的机柜部分。Fig. 16 shows the cabinet part of the speaker in the third embodiment of the present invention.
具体实施方式 Detailed ways
现在参考附图描述本发明的优选实施例。Preferred embodiments of the present invention will now be described with reference to the accompanying drawings.
第一实施例first embodiment
图1示出了将根据本发明的游戏机应用于弹球投币游戏机(日本所谓的Pachi-Slot游戏机)的第一实施例。这里,没有示出押注灯9a、9b和9c、WIN灯17、支付显示部18、分值显示部19以及加分游戏信息显示部20。图2示出了在显示屏5a中不由液晶显示器来显示全部屏幕显示,以及通过显示屏5a(液晶显示器)来显示位于液晶屏后面的转筒3的状态。FIG. 1 shows a first embodiment in which the game machine according to the present invention is applied to a pachinko slot game machine (so-called Pachi-Slot game machine in Japan). Here, the
下文中将对该配置进行描述。在图1和图2中,作为游戏机的弹球投币游戏机1被提供给玩家使用游戏介质,如存储了提供给玩家的游戏分值信息的卡以及硬币、币和代币等来玩游戏。在下面的描述中,假设玩家使用币。This configuration will be described below. In FIGS. 1 and 2, a
在构成整个弹球投币游戏机1的机柜2的前面形成有大致成垂直面的面板显示单元2a,并且在机柜2的左上方和右上方提供了喇叭21L和21R。在两个喇叭21L和21R之间提供了用于显示获赢符号组合和支付币数等的支付表面板23。A
喇叭21R的结构如图3到6所示。喇叭21L的结构也和喇叭21R的结构相似,因此没有示出且不讨论喇叭21L的结构。The structure of the
喇叭21R有一个嵌于机柜内的喇叭主体2108(包含在喇叭21L、21R内)和用于盖住喇叭主体2108的透明或半透明的树脂喇叭盖210(示于图3)。喇叭盖210在其外部边缘形成有安装突出部2101到2105,并在其内表面形成有用于散射光的粗糙面2107(示于图4)。The
LED板2106e被安装到凹部2110的阶梯部分2110d上,此处暴露着喇叭主体2108的一部分,并且白色LED 2106a到2106d被放置在LED板2106e上(示于图5)。阶梯部分2110d的表面大致垂直于机柜的前面和凹部2110的底部。喇叭盖210的外周大致形成三角形且该三角形的一个纵向边比一个横向边长,因此LED 2106a到2106d被置于纵向边上以便将四个LED大距离地间隔开,增强LED光的散射效果。也考虑将LED板2106e安装于三角形的斜边;然而,从工作和安装的难度出发,还是将LED板2106e安装于纵向边。为了将LED光到达喇叭盖210前面的距离设置得比现有技术中的距离大,以及为了防止玩家看出点发光,LED 2106a到2106d被安排为不朝向喇叭盖210的前面,即,LED光不直接到达喇叭盖210的前面。这里,来自LED 2106a到2106d的光线方向不是单一的方向,而具有几十度的角度;在本实施例中,LED板2106e的垂向是LED 2106a到2106d的朝向。在凹部2110的外周形成了用于匹配安装突出部2101到2105的安装孔2101a到2105e。此外,通过进行金属电镀等的处理,机柜中包含凹部2110的部分的表面形成镜面,用于反射来自凹部2110上的LED 2106a到2106d的光,以补充喇叭盖210发出的光量。
根据这种结构,LED 2106a到2106d的光被喇叭盖210内表面的外周和喇叭的前面与周围形成的粗糙面2107不规则地反射和散射,由此使玩家感觉似乎喇叭盖210的整个表面在发光(示于图6)。According to this structure, the light of the
图1中,带有长方形的15英寸液晶显示屏5a的液晶显示器5被提供于面板显示单元2a的前面。可以在显示屏5a的整个表面上显示图像。押注灯9a、9b和9c、WIN灯17、支付显示部18、分值显示部19以及加分游戏信息显示部20在主控制电路71(示于图9)的控制下显示于液晶显示器屏幕5a的两侧。In FIG. 1, a liquid crystal display 5 having a rectangular 15-inch
液晶显示器5的配置如图7所示。图7中,透明的聚丙烯板501位于液晶显示器5的前面,其后接着按顺序叠放着转筒玻璃基座502、金属座框503、液晶504、液晶支架505、散射片506、导光板507、后支架508,以及抗静电片509。导光板507是经过特殊处理(包括激光束加工)的板材,用以在板(如聚丙烯板)的背面均匀地反射光。导光板507从端面接收作为光源的冷阴极管511a、511b的光,在背面反射光,并产生均匀的表面发光。导光板507和后支架508形成有垂直的长方形显示窗口(图2中的4L、4C和4R)。可通过液晶显示器505观察显示窗口4L、4C和4R。显示驱动器512位于液晶显示器5的上部用于使冷阴极管511a、511b发光。抗静电片509防止灰尘堆积在正对着转筒窗口(显示窗口)的部分。荧光管510被用作显示窗口的背光灯。显示窗口4L、4C和4R接收来自荧光管510的光、荧光管510的光在转筒3的表面上反射时产生的反射光、以及为转筒3提供的转筒背光灯513的光。这些光使得玩家能够看清液晶504。各具有三个纵向放置的发光二级管(LED)的转筒背光灯513与转筒3一一对应,用于从转筒3的后面照亮转筒3上的符号。The configuration of the liquid crystal display 5 is shown in FIG. 7 . In Fig. 7, a
显示窗口4L、4C和4R在水平方向上形成有顶线8b、中线8c和底线8d,并在斜向上形成有下交叉线8a和上交叉线8e作为支付线。作为支付线,随着玩家操作1注开关11、2注开关12或最大注开关13(后面所述)或将币投入投币口22,1条、3条或5条线有效。哪些支付线有效是由押注灯9a、9b或9c(下面描述)变亮来指示。The
在机柜2内,三个各具有一个包含置于外围表面上的不同类型符号的符号序列的转筒(左转筒3L、中转筒3C、和右转筒3R)排成一行进行旋转,并被包含在符号序列显示装置中。玩家可通过显示窗口4L、4C和4R观察到转筒上的符号。每个转筒以恒定的速度旋转(例如,每分钟80转)。In the
1注灯9a、2注灯9b、最大注灯9c和分值显示部19设置在显示窗口4L、4C和4R的左边。1注灯9a、2注灯9b或最大注灯9c对应于玩一局游戏下注的币数而变亮,这在下文中将被称作注数。A 1-
在本实施例中,当所有的转筒停止时一局游戏结束。当注数为1且一条支付线有效时,1注灯9a变亮;当注数为2且三条支付线有效时,2注灯9b变亮;以及当注数为3且所有的5条支付线有效时,最大注灯9c变亮。分值显示部19由七段式LED组成用于显示存入的币数。In this embodiment, a game ends when all the reels come to a stop. When the number of bets is 1 and one payline is valid, the 1
WIN灯17和支付显示部18被设置在显示窗口4L、4C和4R的右边。当完成BB或RB的获赢游戏时,WIN灯17变亮。当内部获赢作为BB或RB被接受时,WIN灯以预定几率变亮。支付显示部18由七段式LED组成,用于在完成获赢游戏时显示所支付的币数。A
加分游戏信息显示部20被设置在面板显示单元2a的显示屏5a的右上角。奖励游戏信息单元20由七段式LED组成以用于显示可以玩的RB游戏数,以及可能的RB获赢游戏的数目(后面描述)。The bonus game
水平面的台座10形成于显示屏5a的下方。显示屏5a不但显示各种灯和各种显示单元,而且还显示各种动画效果和“操作顺序”,“操作顺序”是在“辅助时间段”内接受了“铃铛小奖励”的内部获赢时实现获赢游戏的成立所需要的。A
投币口22被设置在台座10的右端,1注开关11、2注开关12和最大注开关13被设置在台座10的左端。1注开关11使玩家在游戏中一次按钮操作押一个币。2注开关12使玩家在游戏中一次按钮操作押两个币。最大注开关13使玩家一次按钮操作押一局游戏可押的最大数量的币。当玩家操作任意一个下注开关时,如上所述,相应的支付线变为有效。A
供玩家通过按钮操作在玩游戏所得币的存留和支付之间进行切换的C/P开关14布置在台座部10的前端的左边。当切换C/P开关14时,从位于前端下部的开口15支付币并保存在接币托盘16中。A C/
在C/P开关14的右边,安装了启动杆6(包含在启动操作装置中)使其能在预定的角度范围内转动,当玩家操作启动杆6时,启动杆6转动转筒使其开始在显示窗口4L、4C和4R上进行符号的变化显示(开始游戏)。On the right side of the C/
包含在停止操作装置中作为操作按钮用于使三个转筒3L、3C和3R停止旋转的三个停止按钮(左边停止按钮7L、中间停止按钮7C和右边停止按钮7R)布置在台座部10的前端中央,并位于显示屏5a的下边。Three stop buttons (left
在该实施例中,当所有转筒均转动时由玩家按下第一停止按钮而执行的停止操作叫做“第一停止操作”,接着由玩家按下第二停止按钮而执行的停止操作叫做“第二停止操作”,并在第二停止操作之后由玩家按下第三停止按钮而执行的停止操作叫做“第三停止操作”。In this embodiment, the stop operation performed by the player pressing the first stop button when all the reels are spinning is called "first stop operation", and the stop operation performed by the player next pressing the second stop button is called " second stop operation", and the stop operation performed by the player pressing the third stop button after the second stop operation is called "third stop operation".
由于该实施例的弹球投币游戏机配有三个停止按钮7L、7C和7R,所以就有六个不同的停止按钮操作顺序。因此,按以下方式彼此区分这些操作顺序:左边的停止按钮7L简称为“左”,中间的停止按钮7C简称为“中”,右边的停止按钮7R简称为“右”。Since the pachinko machine of this embodiment is provided with three
为了表示停止顺序,在停止操作顺序中从左到右列出停止按钮7L、7C和7R的简称。例如,当玩家操作左边的停止按钮7L作为第一停止操作、操作中间的停止按钮7C作为第二停止操作及操作右边的停止按钮7R作为第三停止操作时,停止顺序可表示为“左中右”。在该实施例中,有六个不同的停止顺序可用,分别为“左中右”、“左右中”、“中左右”、“中右左”、“右左中”和“右中左”。To indicate the stop sequence, the abbreviations of the
图8显示的是符合序列,每个符号序列由显示在每个转筒3L、3C和3R上的21个符号组成。符号的编号指定为“00”到“20”,并且将这些符号作为数据表保存在稍后描述的ROM32(如图10所示)中。Fig. 8 shows a sequence of symbols each consisting of 21 symbols displayed on each of the
各由符号“蓝7(符号91)”、“红7(符号92)”、“BAR(符号93)”、“铃铛(符号94)”、“李子(符号95)”、“重玩(符号96)”和“樱桃(符号97)”组成的多个符号序列显示在转筒3L、3C和3R上。旋转转筒3L、3C和3R使得符号序列按图4中的箭头方向移动。Each is represented by symbols "blue 7 (symbol 91)", "red 7 (symbol 92)", "BAR (symbol 93)", "bell (symbol 94)", "plum (symbol 95)", "replay (symbol 95)", 96)" and "cherry (symbol 97)" are displayed on the
图9示出了在每个游戏状态中与获赢符号组合对应的奖励和支付币数。FIG. 9 shows prizes and payout coins corresponding to winning symbol combinations in each game state.
一般,根据是否接受了BB或RB内部获赢或是否在进行BB或RB操作来对游戏状态进行分类。根据几率抽彩表来确定具有接受内部获赢可能性的奖励类型;一般来说,为每一种游戏状态配备几率抽彩表。In general, game states are classified according to whether a BB or RB internal win is accepted or whether a BB or RB operation is in progress. The types of rewards that have the possibility to accept internal wins are determined according to the odds lottery table; generally, there is an odds lottery table for each game state.
也就是说,对于相同游戏状态下的游戏,具有接受内部获赢可能性的奖励的类型是相同的。然而,BB游戏状态包含BB中一般游戏状态和RB游戏状态并包含具有接受内部获赢可能性的奖励类型不同的状态。That is, the types of rewards with accepting inner win possibilities are the same for games in the same game state. However, the BB game state includes the general game state in the BB and the RB game state and includes states different in types of rewards with the possibility of accepting internal wins.
如图9所示,当在一般游戏状态下“蓝7—蓝7—蓝7”或“红7—红7—红7”沿着有效线排成一行时,就完成了BB获赢游戏,并付给玩家15枚币,而且下一局游戏的游戏状态进入BB游戏状态。As shown in Figure 9, when "Blue 7-Blue 7-
当在一般游戏状态下沿着有效线的符号组合为“BAR—BAR—BAR”或在BB中一般游戏状态下沿着有效线的符号组合为“重玩—重玩—重玩”(JACIN)时,出现RB游戏状态。此时,就付给玩家15枚币。When the combination of symbols along the effective line in the normal game state is "BAR-BAR-BAR" or the combination of symbols along the effective line in the normal game state in BB is "Replay-Replay-Replay" (JACIN) , the RB game state appears. At this point, the player is paid 15 coins.
RB游戏状态是这样一种游戏状态,在该游戏状态下,在玩家押一枚币时完成预定符号组合“重玩—重玩—重玩”的情况下,玩家可比较容易地赢得付给玩家15枚币的奖励。The RB game state is a game state in which the player can win relatively easily if the predetermined symbol combination "replay-replay-replay" is completed when the player bets a coin. 15 coins reward.
在一个RB游戏状态下玩家可玩的最大游戏次数(可玩的RB游戏次数)是12。在RB游戏状态下可获得的游戏获赢次数(获赢RB游戏的可能次数)最多为8。也就是说,如果游戏次数达到12或游戏获赢次数达到8,那么就会退出RB游戏状态。The maximum number of games that a player can play (the number of playable RB games) in one RB game state is 12. The maximum number of game wins (possible number of RB game wins) that can be obtained in the RB game state is 8. That is to say, if the number of games reaches 12 or the number of game wins reaches 8, then the RB game state will be exited.
当玩家在预定的游戏中执行第三停止操作时退出BB游戏状态,例如,当玩家在第三个RB游戏状态下的最后一局游戏中执行第三停止操作时,就退出BB游戏状态。Exit the BB game state when the player performs the third stop operation in the predetermined game, for example, when the player performs the third stop operation in the last game in the third RB game state, the BB game state exits.
当在一般游戏状态下沿着有效线的符号组合为“重玩—重玩—重玩”时,就完成了重玩获赢游戏。当完成了重玩获赢游戏时,自动投入数量与已投入币的数量相同的币,所以玩家无需耗费币就能玩游戏。When the symbols along the valid line are combined as "replay-replay-replay" in the normal game state, the replay winning game is completed. When the replay winning game is completed, the same amount of coins as the number of coins that have been invested is automatically inserted, so the player can play the game without spending coins.
当在一般游戏状态或BB中一般游戏状态下沿着有效线排成一行的符号组合是“铃铛—铃铛—铃铛”时,就完成了铃铛小奖励的获赢游戏。当铃铛小奖励的内部获赢被接受时,是否完成获赢游戏要由表号(稍后描述)及由玩家进行的停止按钮7L、7C和7R的操作顺序来确定。When the combination of symbols lined up along the active line in the normal game state or the normal game state in BB is "bell - bell - bell", the winning game for the small bell bonus is completed. When the inner win of the bell bonus is accepted, whether to complete the win game is determined by the watch number (described later) and the operation sequence of the
具体来说,只有当玩家以对应于表号的六个操作顺序中的操作顺序来操作停止按钮7L、7C和7R时,符号组合“铃铛—铃铛—铃铛”才会沿着有效线排成一行并完成铃铛小奖励的获赢游戏。如果玩家以对应于表号的操作顺序之外的其它任何顺序来操作停止按钮7L、7C和7R,那么就无法完成铃铛小奖励的获赢游戏。Specifically, only when the player operates the
在一般游戏状态或BB中一般游戏状态下,有可能实现“樱桃小奖励”、“BAR小奖励”、“李子小奖励”等获赢游戏的完成。图中示出了付给玩家的币的数量。In the general game state or the general game state in BB, it is possible to realize the completion of winning games such as "cherry small bonus", "BAR small bonus", "plum small bonus". The figure shows the number of coins paid out to the player.
在一般游戏状态下,当接受了铃铛小奖励的内部获赢时,提供时间段(辅助时间段或AT)用于通知玩家实现获赢游戏的完成的操作顺序。当在该时间段内接受了铃铛小奖励的内部获赢时,玩家肯定会实现获赢游戏的完成。In the general game state, when the inner win of the bell bonus is accepted, a time period (auxiliary time period or AT) is provided for notifying the player of the operation sequence to achieve the completion of the winning game. When the inner win of the bell reward is accepted within that time period, the player will definitely achieve the completion of the winning game.
有两种辅助时间段抽彩条件。第一种抽彩条件是当李子小奖励的内部获赢被接受并且状态为一般游戏状态时。第二种抽彩条件是当辅助时间段或潜伏时间段(稍后描述)中内部抽彩为空白时。当满足这两个抽彩条件之一时,执行稍后描述的辅助时间段抽彩处理(AT抽彩处理)。There are two auxiliary time slot lottery conditions. The first lottery condition is when the internal win of the plum is accepted and the state is the normal game state. The second lottery condition is when the internal lottery is blank in the auxiliary period or the latent period (described later). When one of these two lottery conditions is satisfied, auxiliary period lottery processing (AT lottery processing) described later is executed.
辅助时间段由多个连续的游戏构成,下文中将其称为组(set)。在辅助时间段抽彩处理中对一组中的游戏数目和将要生成的组数进行抽彩。可以生成的组的数目称为组数。如果在辅助时间段或潜伏时间段内执行辅助时间段抽彩处理且在抽彩中获赢奖励,那么对上述组数进行累加。The auxiliary period consists of a plurality of consecutive games, which are hereinafter referred to as sets. The number of games in one set and the number of sets to be generated are lotteryed in the auxiliary period lottery process. The number of groups that can be generated is called the number of groups. If the auxiliary time period lottery process is performed within the auxiliary time period or the latent time period and a prize is won in the lottery, the above-mentioned group numbers are added up.
在稍后描述的辅助时间段激活处理(AT激活处理)中确定是否要生成(激活)辅助时间段。有可能在满足抽彩条件并在AT抽彩中赢得奖励之后出现辅助时间段的时间段(具体来说,在一般游戏状态下的组数计数器(稍后描述)的值为1或更大且不是辅助时间段的时间段)在下文中称为潜伏时间段。辅助时间段或潜伏时间段之外的时间段在下文中称为普通时间段。Whether or not an auxiliary period is to be generated (activated) is determined in an auxiliary period activation process (AT activation process) described later. There is a possibility that an auxiliary time period (specifically, a time period in which the value of the group number counter (described later) in the general game state is 1 or more and A time period that is not an auxiliary time period) is hereinafter referred to as a latency period. A time period other than the auxiliary time period or the latent time period is hereinafter referred to as a normal time period.
图10显示的电路结构包括:上述主控制电路71(包含在内部抽彩装置中),用于控制弹球投币游戏机1的游戏处理操作;电连接到主控制电路71的外围设备(致动器);和辅助控制电路72,用于基于从主控制电路71发送来的控制命令来控制喇叭LED 2106、液晶显示器5和喇叭21L与21R。The circuit structure shown in FIG. 10 includes: the above-mentioned main control circuit 71 (included in the internal lottery device) for controlling the game processing operation of the
主控制电路71由位于电路板上作为主要部件的微计算机30和随机数采样电路构成。微计算机30包括用于按照预设程序执行控制操作的CPU31、和作为存储器的ROM 32和RAM 33。The
与CPU 31连接的是用于生成基准时钟脉冲的时钟脉冲发生电路34、分频器35、用于生成采样随机数的随机数发生器36和采样电路37。Connected with the CPU 31 are a clock pulse generation circuit 34, a frequency divider 35, a random number generator 36 and a sampling circuit 37 for generating a sampling random number for generating a reference clock pulse.
为了对随机数进行采样,可在微计算机30(即CPU 31的操作程序)中执行随机数采样。在这种情况下,可以省略随机数发生器36和采样电路37,也可以保留它们作为随机数采样操作的备用设备。In order to sample random numbers, random number sampling may be performed in the microcomputer 30 (ie, the operating program of the CPU 31). In this case, the random number generator 36 and the sampling circuit 37 may be omitted, or they may be retained as backup devices for the random number sampling operation.
微计算机30的ROM 32中保存的是用于确定玩家每次操作启动杆6(启动操作)时执行的随机数采样的几率抽彩表、用于确定响应于停止按钮操作的转筒停止模式的停止控制表和要发送给辅助控制电路72的各种控制命令。Stored in the ROM 32 of the microcomputer 30 is a lottery table for determining the probability of random number sampling performed each time the player operates the start lever 6 (start operation), and a table for determining the stop pattern of the reels in response to the operation of the stop button. The control table and various control commands to be sent to the
这些命令包括待机画面命令、启动命令等。辅助控制电路72不将命令和信息输入到主控制电路71,只进行从主控制电路71到辅助控制电路72的单向通信。These commands include a standby screen command, a start command, and the like. The
在图10所示电路中,由来自微计算机30的控制信号对操作进行控制的主要致动器包括:各种指示灯(1注灯9a、2注灯9b、最大注灯9c和WIN灯17)、各种显示装置(支付显示装置18、分值显示装置19和加分游戏信息显示装置20)、作为游戏值给付装置以用于保存币并根据储币仓驱动电路51的指令支付预定数目的币的储币仓(包含用于支付币的驱动部)40和用于转动转筒3L、3C和3R的步进电机49L、49C和49R。In the circuit shown in FIG. 10, the main actuators whose operations are controlled by control signals from the microcomputer 30 include: various indicator lights (1
此外,用于驱动和控制步进电机49L、49C和49R的电机驱动电路39、用于驱动和控制储币仓40的储币仓驱动电路41、用于驱动和控制各种指示灯的单个指示灯驱动电路45和用于驱动和控制各种显示装置的显示装置驱动电路48通过I/O端口38与CPU 31的输出部连接。这些驱动电路中的每一个均接收CPU31输出的控制信号(比如驱动命令),并控制相应致动器的操作。In addition, a motor drive circuit 39 for driving and controlling the stepping motors 49L, 49C, and 49R, a hopper drive circuit 41 for driving and controlling the hopper 40, a single indicator for driving and controlling various indicator lights A lamp driving circuit 45 and a display device driving circuit 48 for driving and controlling various display devices are connected to the output part of the CPU 31 through the I/O port 38. Each of these drive circuits receives a control signal (such as a drive command) output from the CPU 31 and controls the operation of the corresponding actuator.
用于生成由微计算机30生成控制命令所需的输入信号的主要输入信号生成装置包括启动开关6S、1注开关11、2注开关12、最大注开关13、C/P开关14、游戏辅助开关99、投币传感器22S、转筒停止信号电路46、转筒位置检测电路50和支付完成信号电路51。这些部件也通过I/O端口38与CPU 31连接。The main input signal generating means for generating input signals required by the microcomputer 30 to generate control commands include a start switch 6S, a 1-
启动开关6S检测玩家对启动杆6的操作。投币传感器22S检测投入到投币口22的币。当玩家操作各个按钮7L、7C、7R时,转筒停止信号电路46生成停止信号。转筒位置检测电路50从转筒转动传感器接收脉冲信号,并为CPU 31提供用于检测各个转筒3L、3C、3R的位置的信号。当币检测装置40S的计数(从储币仓40支付的币数)达到指定的币数时,支付完成信号电路51生成用于检测币支付完成的信号。The start switch 6S detects the player's operation on the
在图10所示的电路中,随机数发生器36生成给定数值范围之内的随机数,在玩家启动启动杆6之后,采样电路37在适当时刻采样一个随机数。CPU 31基于如此采样的随机数和保存在ROM 32中的几率抽彩表来确定内部获赢组合。因此,CPU 31通过随机数抽彩,实现了用于确定游戏的获赢游戏模式(即,内部获赢组合)的获赢游戏模式确定装置。In the circuit shown in FIG. 10 , the random number generator 36 generates random numbers within a given value range, and after the player activates the
在各个转筒3L、3C和3R的转动被启动之后,将提供给各个步进电机49L、49C和49R的驱动脉冲数和计数写到RAM 33的预定区域。转筒3L、3C、3R每转一圈得到一个复位脉冲,该复位脉冲通过转筒位置检测电路50被输入到CPU 31。根据如此获得的复位脉冲将写到RAM 33中的驱动脉冲计数清零。因此,对应于一圈范围之内的转筒3L、3C和3R的转动位置的计数被保存在RAM 33中。After the rotation of each
在RAM3 2中保存了符号表,以将转筒3L、3C和3R的旋转位置和绘制在转筒外周表面上的符号彼此相关联。在该符号表中,根据生成复位脉冲的旋转位置而每隔各个转筒3L、3C和3R的给定旋转节距按顺序给出的编号与符号代码(指示与这些编号一一对应的符号)相互关联。A symbol table is stored in the RAM 32 to associate the rotational positions of the
此外,获赢符号组合表保存在ROM 32中。该获赢符号组合表列出了相互关联的获赢游戏的符号组合、向获赢游戏支付的币的数目和表示获赢游戏的获赢游戏确定代码。在左转筒3L、中间转筒3C、右转筒3R的停止控制时间和当所有转筒停止转动之后确认获赢游戏时参考该获赢符号组合表。In addition, a winning symbol combination table is stored in the ROM 32. The winning symbol combination table lists the symbol combinations of the winning games associated with each other, the number of coins paid out to the winning games, and the winning game determination codes representing the winning games. This winning symbol combination table is referred to at the stop control timing of the
如果根据基于随机数采样的抽彩处理(几率抽彩处理)接受了内部获赢,那么CPU 31基于玩家操作停止按钮7L、7C和7R时从转筒停止信号电路46发送来的操作信号和选定的停止控制表,将转筒3L、3C和3R的停止控制信号发送给电机驱动电路39。CPU31作为执行转筒3L、3C和3R的停止控制的停止控制装置。If the internal winning is accepted according to the lottery processing based on random number sampling (probability lottery processing), the CPU 31 then selects the result based on the operation signal sent from the reel stop signal circuit 46 when the player operates the
当玩家按下停止按钮7L、7C和7R时要参考停止控制表用以确定转筒的停止位置。When the player presses the
具体来说,当玩家按下停止按钮7L、7C和7R时,检测与所操作的停止按钮对应的转筒上位于中心线8c上的符号(具体来说,就是其中心位于中心线8c之上并且最接近中心线8c位置的符号),将该符号的编号(操作位置)与停止控制表对比,并确定要停止在中心线8c位置(停止位置)上的符号的编号。Specifically, when the player presses the
现将参考图11至13讨论接受了铃铛小奖励的内部获赢时所使用的停止控制表。The stop control table used when accepting an inside win with a bell reward will now be discussed with reference to FIGS. 11-13.
停止控制表列出了转筒3L、3C和3R的停止操作位置和停止控制位置。停止操作位置表示的是当玩家操作与转筒3L、3C、3R对应的停止按钮7L、7C、7R时位于中心线8c上的符号(具体来说,就是其中心位于中心线8c之上并最接近中心线8c的位置的符号)的编号。停止控制位置表示的是当玩家操作的转筒真正停止时停止并显示在中心线8c的位置上的符号的编号。在该实施例中,滑动格的数目最大为4。例如,当在右转筒3R转动时编号为12的“樱桃”(图8中的符号97)到达中心线8c的位置时,如果玩家操作停止按钮7R,那么就执行右转筒3R的停止控制,使右转筒3R在中心线8c的位置停止并显示编号为8的“蓝7”(图8中的符号91)。The stop control table lists the stop operation positions and stop control positions of the
图11显示的是获赢停止控制表。当接受了铃铛小奖励的内部获赢之后执行转筒的停止控制时使用该获赢停止控制表,使得“铃铛—铃铛一铃铛”沿着有效线排成一行,并完成铃铛小奖励的获赢游戏。Figure 11 shows the winning stop control table. This winning stop control table is used when the stop control of the reels is executed after accepting the internal win of the small bell bonus, so that "bell-bell-bell" is lined up along the effective line, and the winning of the small bell bonus is completed game.
在图11中,左转筒3L的停止控制位置为编号“03”、“08”、“11”、“15”或“19”中的任意一个。在图8所示的符号序列中,对应于这些编号的符号为铃铛(符号94)。In FIG. 11, the stop control position of the
在图11中,中间转筒3C的停止控制位置为编号“03”、“07”、“11”、“15”或“19”中的任意一个。在图8所示的符号序列中,对应于这些编号的符号为铃铛(符号94)。In FIG. 11 , the stop control position of the
在图11中,右转筒3R的停止控制位置为编号“01”、“05”、“10”、“14”或“18”中的任意一个。在图8所示的符号序列中,对应于这些编号的符号为铃铛(符号94)。In FIG. 11, the stop control position of the
如果图11所示获赢停止控制表被这样用于转筒3L、3C和3R的停止控制,那么“铃铛—铃铛—铃铛”就会停止并显示在中心线8c的位置,即显示窗口4L、4C和4R的中央,并完成获赢游戏。If the winning stop control table shown in FIG. 11 is used for the stop control of the
图12显示的是正按(左中右)、中按(中左右)输停止控制表。当接受铃铛小奖励的内部获赢之后执行转筒的停止控制而使“铃铛—铃铛—铃铛”不沿着有效线排成一行(铃铛小奖励的获赢游戏不成立)时使用该表。对应于左转筒3L和中间转筒3C的停止操作位置的停止控制位置与图11所示位置相同。What Fig. 12 showed is to press (left, middle and right), middle press (middle, left and right) input stop control table. This table is used when the stop control of the reels is performed after accepting the inner win of the bell bonus so that "bell-bell-bell" does not line up along the effective line (the winning game of the bell bonus does not hold). The stop control positions corresponding to the stop operation positions of the
图12中,右转筒3R的停止控制位置是编号“02”、“06”、“11”、“15”或“19”中的任意一个。在图8所示的符号序列中,对应于这些编号的符号是“重玩(符号96)”。In FIG. 12, the stop control position of the
如果图12所示正按、中按输停止控制表被这样用于转筒3L、3C和3R的停止控制,那么“铃铛—铃铛”停止并显示在显示窗口4L和4C的中央,且“重玩”停止并显示在显示窗口4R的中央,这样铃铛小奖励的获赢游戏就变为不成立。If the stop control tables shown in Figure 12 are pressed and pressed in the middle to be used for the stop control of the
图13显示的是反按(右中左)输停止控制表。当接受铃铛小奖励的内部获赢之后执行转筒的停止控制而使“铃铛—铃铛—铃铛”不沿着有效线排成一行(铃铛小奖励的获赢游戏不成立)时使用该表。对应于中间转筒3C和右转筒3R的停止操作位置的停止控制位置与图11所示位置相同。What Fig. 13 shows is to press back (right middle left) input and stop control table. This table is used when the stop control of the reels is performed after accepting the inner win of the bell bonus so that "bell-bell-bell" does not line up along the effective line (the winning game of the bell bonus does not hold). The stop control positions corresponding to the stop operation positions of the
图13中,左转筒3L的停止控制位置是编号“04”、“09”、“12”、“17”或“20”中的任意一个。在图8所示的符号序列中,对应于这些编号的符号是“重玩(符号96)”。In FIG. 13, the stop control position of the
如果图13所示反按输停止控制表被这样用于转筒3L、3C和3R的停止控制,那么“重玩”停止并显示在左边显示窗口4L的中央,且“铃铛—铃铛”停止并显示在显示窗口4C和4R的中央,这样铃铛小奖励的获赢游戏就变为不成立。If the anti-press input stop control table shown in FIG. 13 is thus used for the stop control of the
上述滑动格数表示的是在玩家操作停止按钮之后转筒停止之前移动的符号的数目,并用停止控制表中操作位置(当玩家操作停止按钮时位于中心线上的符号的编号)和停止位置(当转筒真正停止时停在中心线上的符号的编号)之差的绝对值来表示。The number of sliding grids above represents the number of symbols that move before the reels stop after the player operates the stop button, and is represented by the operation position (the number of the symbol on the center line when the player operates the stop button) and the stop position ( The absolute value of the difference between the number of the symbol that stops on the center line when the drum actually stops.
滑动格数可称为“拉入格数”。在该实施例中,滑动格数最大为4。例如,当右转筒3R转动时编号为12的“樱桃”(图8中的符号97)到达中心线8c的位置时,如果玩家操作停止按钮7R,那么就执行右转筒3R的停止控制,使右转筒3R在中心线8c的位置停止并显示编号为08的“蓝7”(图8中的符号91)。The number of sliding grids may be referred to as "pull-in grids". In this embodiment, the maximum number of sliding grids is 4. For example, when the
另一方面,在表示完成内部获赢组合的获赢游戏的停止模式下,CPU31将支付命令信号提供给储币仓驱动电路41,用于从储币仓40将预定数目的币付给玩家。On the other hand, in the stop mode indicating the completion of the winning game of the internal winning combination, the CPU 31 supplies a payout command signal to the hopper driving circuit 41 for paying out a predetermined number of coins from the hopper 40 to the player.
此时,币检测装置40S对从储币仓40支付的币进行计数。当该计数达到指定的币数时,将币支付完成信号输入到CPU 31,然后,CPU 31通过储币仓驱动电路41停止驱动储币仓40并终止币支付处理。At this time, the coin detection device 40S counts the coins paid out from the coin storage 40 . When the count reaches the specified number of coins, the coin payment completion signal is input to the CPU 31, and then the CPU 31 stops driving the coin storage bin 40 through the coin storage bin drive circuit 41 and terminates the coin payment process.
图14显示的是辅助控制电路72的结构。辅助控制电路72基于来自主控制电路71的控制命令,执行液晶显示器5的显示控制、喇叭21L和21R的声音输出控制、以及喇叭LED 2106(LED 2106a至2106d)的发光控制。辅助控制电路72实现在与实现主控制电路71的电路板分离的电路板上,其组成部分包括作为主要部件的微计算机(辅助微计算机)73、作为液晶显示器5的显示控制装置的图像控制电路81、用于控制来自喇叭21L和21R的声音输出的声源IC 78、功率放大器79、以及作为喇叭LED 2106的发光控制装置的驱动器2109。FIG. 14 shows the structure of the
辅助微计算机73包括用于根据从主控制电路71发送来的控制命令执行控制操作的辅助CPU 74、作为存储装置的程序ROM 75和工作RAM 76。从主控制电路71到辅助微计算机73的信号通过IN端口77输入,到图像控制电路81的信号通过OUT端口80输出。The
辅助控制电路72不包括时钟脉冲发生电路、分频器、随机数发生器或采样电路,而是在辅助CPU 74的操作程序中执行随机数采样。当执行随机数采样时,确定辅助时间段的生成。The
辅助CPU 74包括AT组数计数器和AT游戏数计数器。AT组数计数器保存组数。AT游戏数计数器保存关于一个辅助时间段内的游戏次数的信息。The
程序ROM 75保存在辅助CPU 74中执行的控制程序。工作RAM 76作为用于辅助CPU 74执行控制程序的临时存储装置。The
图像控制电路81由图像控制CPU 82、图像控制工作RAM 83、图像控制程序ROM 84、图像ROM 86、视频RAM 87和图像控制IC 88组成。图像控制CPU 82基于辅助微计算机73中设置的参数,根据保存在图像控制程序ROM 84中的图像控制程序来确定液晶显示器5上的显示内容。来自辅助CPU 74的信号通过IN端口85输入。
图像控制程序ROM 84保存与液晶显示器5上的显示相关的图像控制程序和各种选择表。图像控制工作RAM 83用作为图像控制CPU 82执行图像控制程序的临时存储装置。图像控制IC 88形成与图像控制CPU 82确定的显示内容相应的图像,并将该图像输出到液晶显示器5。图像ROM86保存的是用于形成图像的点阵数据。视频RAM 87用作为图像控制IC 88形成图像的临时存储装置。The image
另一方面,辅助CPU 74基于来自CPU 31的命令信号在液晶显示器5上显示图像。On the other hand, the
具体来说,当玩家操作启动杆6或停止按钮7L、7C、7R时从转筒停止信号电路46输入停止信号时,辅助CPU 74将该信号发送给图像控制CPU 82,并在液晶显示器5的显示屏5a上显示图像。Specifically, when a stop signal is input from the reel stop signal circuit 46 when the player operates the
在该实施例中,CPU 31、液晶显示器5、辅助CPU 74和图像控制CPU82构成了显示装置。In this embodiment, the CPU 31, the liquid crystal display 5, the
这样,根据本发明第一实施例的弹球投币游戏机1(包含于游戏机中)包括,主控制电路71(包含于内部抽彩装置中),用于在预定的时刻用随机数来进行游戏的内部抽彩;喇叭21L和21R(包含于声音输出装置中),各具有暴露于弹球投币游戏机1机柜前面的部分,用于向前输出声音;LED板2106和LED 2106a到2106d(包含于发光装置中),与喇叭21L和21R的暴露部分隔开,并被安装到弹球投币游戏机1的机柜上,用于发光;以及喇叭盖210(包含于盖子中),其围绕着喇叭21L和21R的暴露部分,并盖住LED板2106和LED 2106a到2106d。LED 2106a到2106d(包含于发光装置的光源中)的朝向大致平行于弹球投币游戏机1机柜的前面,并相对于游戏机的前面处于旁边位置,LED光在喇叭盖210内反射且间接地到达玩家。因此,玩家感觉似乎喇叭盖210的整个表面在发光,并可提供高的照明效果。与灯相比LED光源小,这样玩家不会感觉是点发光,且还可得到节能的效果。Thus, the pachinko slot machine 1 (included in the game machine) according to the first embodiment of the present invention includes a main control circuit 71 (included in the internal lottery device) for determining random numbers at predetermined timings. Internal lottery for playing games;
在第一实施例的描述中,喇叭盖210在其内表面(背面)形成了粗糙面2107。在本发明中,如果喇叭盖210在其内表面形成连续的阶梯(包括阶梯形状),也可提供类似的优点。另选地,如果在喇叭盖210内提供散射片(包括棱镜片),也可提供类似的优点。In the description of the first embodiment, the
在第一实施例的描述中,喇叭盖210在其内表面(背面)形成了粗糙面2107。此外,在本发明中,喇叭盖210也可在外面(表面)形成透镜面。在这种情况下,可提供进一步对粗糙面2107上的不规则反射光进行散射的效果。In the description of the first embodiment, the
在第一实施例的描述中,LED 2106a到2106d的方向是LED板2106e的垂直方向。在本发明中,如果LED 2106a到2106d的方向是LED板2106e的垂向之外的任意方向,也可提供类似的优点。In the description of the first embodiment, the direction of the
此外,在第一实施例的描述中,LED板2106e被安装到内嵌了喇叭主体2108的凹部2110的阶梯部分2110d的一部分上。在本发明中,如果把LED板2106e安装到阶梯部分2110d的整个外围表面上,或如果阶梯部分2110d具有比LED板2106e和LED 2106a到2106d的厚度深,且比LED板2106e的宽度宽的带状槽,且把LED板2106e安装到该槽上,也可提供类似的优点。Furthermore, in the description of the first embodiment, the
第二实施例second embodiment
除喇叭盖210s之外,根据本发明第二实施例的弹球投币游戏机与根据第一实施例的弹球投币游戏机相同,因此与那些前面参考图1到5描述的元件相同的元件在图15中用相同的标号表示,且不再进行说明。Except for the
图15示出了本发明第二实施例中的喇叭盖(背面)。这里,将讨论喇叭21R。喇叭21L的配置也和喇叭21R的配置相似,因此没有示出并不讨论喇叭21L的配置。Fig. 15 shows a speaker cover (back side) in a second embodiment of the present invention. Here, the
喇叭21R有一个嵌于机柜内的喇叭主体2108(示于图5)和用于盖住喇叭主体2108的透明或半透明的树脂喇叭盖210s(示于图15)。喇叭盖210s在其外边缘形成有安装突出部2101到2105。在盖子与喇叭主体2108的暴露部分相对的前面形成有用于使喇叭主体2108的振动片振动产生的声波通过的多个孔2109。此外,除了这多个孔2109,喇叭盖210s还在其内表面形成有用于散射光的粗糙面(对应于图4的2107)。The
如第一实施例中,在机柜内,LED板2106e被安装到露出一部分喇叭主体2108的凹部2110的阶梯部分2110d上,白色LED 2106a到2106d位于LED板2106e上(示于图5)。这里,阶梯部分2110d的表面大致垂直于机柜的前面和凹部2110的底部。喇叭盖210s的外周大致形成三角形,且该三角形的一个纵向边比一个横向边长,因此将LED 2106a到2106d布置在纵向边上以将四个LED大距离地间隔开,增强LED光的散射效果。也可考虑将LED板2106e安装于三角形的斜边。然而,从工作和安装的难度出发,还是将LED板安装于纵向边。为了将LED光到达喇叭盖210s的距离设置的比现有技术中的距离大,以及为了防止玩家看出点发光,将LED 2106a到2106d布置为不朝向喇叭盖210s的前面,即,LED光不直接到达喇叭盖210s的前面。这里,来自LED 2106a到2106d的光线方向不是单一的方向,而具有几十度的角度;在本实施例中,LED板2106e的垂向是LED 2106a到2106d的方向。在凹部2110的外周形成了用于匹配安装突出部2101到2105的安装孔2101a到2105e。此外,通过金属电镀等处理在包含凹部2110的机柜部分的表面形成镜面,用于反射来自凹部2110上的LED 2106a到2106d的光以补充喇叭盖210s发出的光量。As in the first embodiment, in the cabinet, the
根据这种结构,光被喇叭盖210s内表面的外缘和前面上的粗糙面2107不规则地反射,从而LED 2106a到2106d的光被散射,并穿过喇叭盖210s,由此玩家感觉似乎喇叭盖210s的整个表面在发光。尤其是,在对着喇叭主体2108的暴露部分的盖子前面部分也形成有粗糙面2107,由此进一步增强了LED光的散射效果。According to this structure, light is irregularly reflected by the outer edge of the inner surface of the
在第二实施例的描述中,喇叭盖210s在其内表面(背面)形成了粗糙面2107。在本发明中,如果喇叭盖210s在其内表面形成连续的阶梯(包括阶梯形状),也可提供类似的优点。另选地,如果在喇叭盖210s内提供散射片(包括棱镜片),也可提供类似的优点。In the description of the second embodiment, the
在第二实施例的描述中,喇叭盖210s在其内表面(背面)形成了粗糙面2107。此外,在本发明中,喇叭盖210s也可在外面(表面)形成透镜面。在这种情况下,可提供进一步对在粗糙面2107上不规则反射的光进行散射的效果。In the description of the second embodiment, the
在第二实施例的描述中,LED 2106a到2106d的朝向是LED板2106e的垂直方向。在本发明中,如果LED 2106a到2106d的朝向是LED板2106e的垂向之外的任意方向,也可提供类似的优点。In the description of the second embodiment, the orientation of the
此外,在第二实施例的描述中,LED板2106e被安装到内嵌了喇叭主体2108的凹部2110的阶梯部分2110d的一部分上。在本发明中,如果把LED板2106e安装到阶梯部分2110d的整个外围表面上,或如果阶梯部分2110d形成有比LED板2106e和LED 2106a到2106d的厚度深,且比LED板2106e的宽度宽的带状槽,且把LED板2106e安装到该槽中,也可提供类似的优点。Furthermore, in the description of the second embodiment, the
第三实施例third embodiment
除了机柜中露出喇叭主体一部分的凹部的底部2110e之外,根据本发明第三实施例的弹球投币游戏机与根据第一实施例的弹球投币游戏机相同,因此与那些前面参考图1到6描述的相同的元件在图16中用相同的标号表示,并不再进行叙述。The pinball slot machine according to the third embodiment of the present invention is the same as the pinball slot machine according to the first embodiment, except for the
图16示出了本发明第三实施例中在机柜一侧上的喇叭的附近区域。这里,将讨论喇叭21R。喇叭21L的配置也和喇叭21R的配置相似,因此没有示出并且不叙述喇叭21L的配置。Fig. 16 shows the vicinity of the horn on one side of the cabinet in the third embodiment of the present invention. Here, the
如第一实施中,喇叭21R有一个嵌于机柜内的喇叭主体2108和用于盖住喇叭主体2108的透明或半透明的树脂喇叭盖210(示于图4)。喇叭盖210在其外边缘形成有安装突出部2101到2105。此外,喇叭盖210在内表面形成有粗糙面2107用于散射光(示于图6)。As in the first embodiment, the
如第一实施例中,在机柜内,LED板2106e被安装到露出一部分喇叭主体2108的凹部(对应于图5中的2110)的阶梯部分2110d上,白色LED 2106a到2106d位于LED板2106e上。这里,阶梯部分2110d的表面大致垂直于机柜的前面和凹部的底部2110e。喇叭盖210s的外周大致形成三角形,且该三角形的一个纵向边比一个横向边长,因此将LED 2106a到2106d布置在纵向边上以将四个LED大距离地间隔开,增强LED光的散射效果。也可考虑将LED板2106e安装于三角形的斜边。然而,从工作和安装的难度出发,还是将LED板安装于纵向边。为了将LED光到达喇叭盖210的距离设置的比现有技术中的距离大,以及为了防止玩家看出点发光,将LED 2106a到2106d布置为不朝向喇叭盖210的前面,即,LED光不直接到达喇叭盖210的前面。这里,来自LED 2106a到2106d的光线方向不是单一的方向,而具有几十度的角度;在本实施例中,LED板2106e的垂向是LED 2106a到2106d的方向。在凹部2110的外周形成了用于匹配安装突出部2101到2105的安装孔2101a到2105e。此外,通过金属电镀等处理在包含凹部2110的机柜部分的表面形成镜面,用于反射来自凹部2110上的LED 2106a到2106d的光以补充喇叭盖210发出的光量。这里,四楞锥凹部在其底部2110e形成有粗糙面(由连续的四楞锥形状构成)。As in the first embodiment, in the cabinet, the
根据这种结构,光被喇叭盖210内表面的外缘、喇叭的前面和周围的粗糙面2107(图6所示)、以及机柜前面的凹部的底部2110e上的粗糙面(图16所示)不规则地反射,从而LED 2106a到2106d的光被散射,并穿过喇叭盖210,由此玩家感觉似乎喇叭盖210的整个表面在发光。尤其是,在机柜前面的凹部的底部2110e也形成有粗糙面,由此进一步增强了LED光的散射效果。According to this structure, the light is absorbed by the outer edge of the inner surface of the
在第三实施例的描述中,四楞锥在机柜前面的凹部的底部2110e连续地形成四楞锥形状。在本发明中,如果使用圆锥、三楞锥、半球或阶梯形状等,也可提供类似的优点。此外,如果混合不同的形状或使用不规则的形状,也可提供类似的优点。In the description of the third embodiment, the four-flute cone continuously forms the four-flute cone shape at the
在第三实施例的描述中,喇叭盖210在其内表面(背面)形成了粗糙面2107。在本发明中,如果喇叭盖210在其内表面形成连续的阶梯(包括阶梯形状),也可提供类似的优点。另选地,如果在喇叭盖210内提供散射片(包括棱镜片),也可提供类似的优点。In the description of the third embodiment, the
在第三实施例的描述中,喇叭盖210在其内表面(背面)形成了粗糙面2107。此外,在本发明中,喇叭盖210可在其外面(表面)形成透镜面。在这种情况下,可提供进一步对粗糙面2107上不规则反射的光进行散射的效果。In the description of the third embodiment, the
在第三实施例的描述中,LED 2106a到2106d的朝向是LED板2106e的垂直方向。在本发明中,如果LED 2106a到2106d的朝向是LED板2106e的垂向之外的任意方向,也可提供类似的优点。In the description of the third embodiment, the orientation of the
在第三实施例的描述中,LED板2106e被安装到嵌入了喇叭主体2108的凹部的阶梯部分2110d的一部分上。在本发明中,如果把LED板2106e安装到阶梯部分2110d的整个外围表面上,或如果阶梯部分2110d具有比LED板2106e和LED 2106a到2106d的厚度深,且比LED板2106e的宽度宽的带状槽,且把LED板2106e安装到该槽中,也可提供类似的优点。In the description of the third embodiment, the
如果组合使用第一到第三实施例,也可提供类似的优点。此外,在第一到第三实施例的描述中,本发明被应用于弹球投币游戏机。然而,如果把本发明应用于投币游戏机之外的任何游戏机,如弹球机,也可提供类似的优点。Similar advantages can also be provided if the first to third embodiments are used in combination. Furthermore, in the description of the first to third embodiments, the present invention is applied to a pachinko slot machine. However, similar advantages can be provided if the present invention is applied to any game machine other than slot machines, such as a pinball machine.
如上所述,根据本发明,发光装置(包括LED)的光源的位置从前面改到相对于游戏机前面的侧面,且光源的光间接到达玩家,由此玩家感觉盖子(包括喇叭盖)的整个表面在发光。As described above, according to the present invention, the position of the light source of the light emitting device (including LED) is changed from the front to the side relative to the front of the game machine, and the light from the light source reaches the player indirectly, whereby the player feels the entire cover (including the horn cover) The surface is glowing.
根据本发明,发光装置的光源位于游戏机机柜凹部的阶梯部分2110d内,由此可避免使玩家感觉阶梯部分中位于侧边的发光装置的光源是点发光。According to the present invention, the light source of the light emitting device is located in the stepped
根据本发明,形成于盖子内表面上的粗糙外形不规则地反射和散射由发光装置发出的光,由此使玩家感觉盖子的整个表面发光。According to the present invention, the rough shape formed on the inner surface of the cover irregularly reflects and scatters the light emitted from the light emitting device, thereby making the player feel that the entire surface of the cover is luminous.
根据本发明,LED被用作发光装置,使得光源的朝向和尺寸可避免玩家感觉是点发光。According to the present invention, LEDs are used as light emitting means, so that the direction and size of the light source can prevent the player from feeling that it is a spot light.
尽管以上只详细描述了本发明的一些示例性的实施例,但本领域中的技术熟练人员能够很容易地理解到,在实质上没有背离本发明的新颖特征和优点的前提下,可以对这些示例性实施例进行多种修改。因此,所有的这些修改包含在本发明的范围之内。Although only some exemplary embodiments of the present invention have been described in detail above, those skilled in the art can easily understand that these can be modified without departing from the novel features and advantages of the present invention. Exemplary embodiments undergo various modifications. Accordingly, all such modifications are included within the scope of this invention.
在上述描述中,描述了具有多个停止按钮的弹球投币游戏机。然而,本发明可应用于其它不配置停止按钮的游戏设备,其构造为通过激活启动杆或启动按钮使转筒开始旋转,并经过一预定时间之后转筒自动停止转动。In the above description, the pachinko slot machine having a plurality of stop buttons has been described. However, the present invention can be applied to other game devices not equipped with a stop button, which is configured to start rotation of the reels by activating the start lever or the start button, and automatically stop the rotation of the reels after a predetermined time elapses.
Claims (6)
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| CN 200410006943 CN100542639C (en) | 2004-03-01 | 2004-03-01 | Game machine |
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| CN 200410006943 CN100542639C (en) | 2004-03-01 | 2004-03-01 | Game machine |
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| US9530283B2 (en) | 2008-07-03 | 2016-12-27 | Patent Investment & Licensing Company | Method for sharing game play on an electronic gaming device |
| US8192267B2 (en) | 2008-07-03 | 2012-06-05 | Patent Investment & Licensing Company | Shared game play on gaming device |
| US8475254B2 (en) | 2009-12-28 | 2013-07-02 | Patent Investment & Licensing Company | Linked game play on gaming devices |
| JP2013230268A (en) * | 2012-04-27 | 2013-11-14 | Universal Entertainment Corp | Gaming machine |
| JP2013230264A (en) * | 2012-04-27 | 2013-11-14 | Universal Entertainment Corp | Gaming machine |
| JP2013230266A (en) * | 2012-04-27 | 2013-11-14 | Universal Entertainment Corp | Gaming machine |
| JP2013230265A (en) * | 2012-04-27 | 2013-11-14 | Universal Entertainment Corp | Gaming machine |
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