CN108127664A - Interactive game NPC robots - Google Patents
Interactive game NPC robots Download PDFInfo
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- CN108127664A CN108127664A CN201711443371.7A CN201711443371A CN108127664A CN 108127664 A CN108127664 A CN 108127664A CN 201711443371 A CN201711443371 A CN 201711443371A CN 108127664 A CN108127664 A CN 108127664A
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- 230000002452 interceptive effect Effects 0.000 title claims abstract description 15
- 230000006399 behavior Effects 0.000 claims abstract description 165
- 238000004891 communication Methods 0.000 claims abstract description 58
- 238000012545 processing Methods 0.000 claims abstract description 57
- 230000000694 effects Effects 0.000 claims abstract description 53
- 230000009471 action Effects 0.000 claims abstract description 41
- 230000003542 behavioural effect Effects 0.000 claims description 27
- 238000000034 method Methods 0.000 claims description 6
- 230000008569 process Effects 0.000 claims description 6
- 230000003993 interaction Effects 0.000 abstract description 5
- 230000005540 biological transmission Effects 0.000 description 5
- 238000000605 extraction Methods 0.000 description 5
- 238000012546 transfer Methods 0.000 description 5
- 238000012790 confirmation Methods 0.000 description 3
- 238000010586 diagram Methods 0.000 description 3
- 230000006870 function Effects 0.000 description 3
- 238000013473 artificial intelligence Methods 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 230000007423 decrease Effects 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000002708 enhancing effect Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000036632 reaction speed Effects 0.000 description 1
- 230000033764 rhythmic process Effects 0.000 description 1
- 230000005236 sound signal Effects 0.000 description 1
Classifications
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J11/00—Manipulators not otherwise provided for
- B25J11/0005—Manipulators having means for high-level communication with users, e.g. speech generator, face recognition means
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J9/00—Programme-controlled manipulators
- B25J9/16—Programme controls
- B25J9/1602—Programme controls characterised by the control system, structure, architecture
- B25J9/161—Hardware, e.g. neural networks, fuzzy logic, interfaces, processor
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Robotics (AREA)
- Automation & Control Theory (AREA)
- Mechanical Engineering (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- General Health & Medical Sciences (AREA)
- Health & Medical Sciences (AREA)
- Artificial Intelligence (AREA)
- Audiology, Speech & Language Pathology (AREA)
- Evolutionary Computation (AREA)
- Fuzzy Systems (AREA)
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- Manipulator (AREA)
Abstract
The invention discloses a kind of interactive game NPC robots, are related to robot field, and including the robotic end communicated to connect with game terminal, game terminal includes NPC modules and network communication module;Robotic end includes the interior robot body equipped with central processing unit and the movable part being connect with robot body, the behaviour control module communicated to connect with central processing unit and network communication module are equipped in robot body, behavior processing module is provided in central processing unit;Communication connection is further included in game terminal or the Activity recognition module of robotic end and behavior memory module;NPC generates voice or action when behaviors in computer, and robot synchronously makes identical voice and action, so as to which the NPC that can only generate behavior in computer be enable to be presented in reality by robot.Present invention mainly solves existing NPC cannot with game player it is interactive the problem of, mainly provide it is a kind of can face-to-face with the interactive of old man's interaction game NPC robots.
Description
Technical field
The present invention relates to robot field, more particularly to a kind of interactive game NPC robots.
Background technology
Online game refer generally to by several players by computer network under virtual environment to character and scene
The game products set to reach amusement and interactional purpose is operated according to certain rule.With map in online game
Increase, some functions are also added in succession, and the button of a main interface can not carry all map functions, so NPC is (non-
Player's figure) just it is born, NPC is that game designer's design helps player fixed unartificial controllable in gaming
Role, the pedestrian of boss, the street including shop and the monster in field etc..NPC not only only undertakes the effect of function, even more
The important channel that game designer interacts with player.
At present, for the NPC in online game generally by the artificial intelligence control of computer, NPC is the generation on games
Code, and the program code is generally stored in the NPC modules in game terminal.Network can be controlled to swim using the NPC modules
NPC in play performs corresponding behavior, such as:The completion of player's task, expansion of game story etc. are guided, so NPC moulds
Block stores all behavioural informations that NPC can be realized.
Because of the gradual decline of the physical function of old man, society with fast rhythm's life cannot have been adapted to again, so as to old man
Social activities largely reduce, while also lack the company of relatives and child, so more and more old men select online game come
It kills time, to mitigate feeling of lonely.
But most of existing online game is all just for young man, and the NPC in online game can only be deposited
It is in virtual network, it is impossible to which necessary being is lived in us, so for being had the following problems for old man player:
1st, can there is a situation where the word for not seeing screen when old man plays game and not hear sound, so as to influence the use of old man
It experiences at family.
2nd, NPC cannot be interactive with old man face-to-face, and old man can feel lonely.
Invention content
The invention is intended to provide a kind of NPC robots that can play face-to-face with the interactive of old man's interaction, increase old man
Enjoyment, accompanied old man, mitigate the feeling of lonely of old man.
In order to solve the above technical problems, base case provided by the invention is as follows:
Interactive game NPC robots, including the robotic end communicated to connect with game terminal;
The game terminal includes NPC modules and network communication module;
The robotic end includes robot body and the movable part being connect with robot body, is set in robot body
The behaviour control module and network communication module for having central processing unit and being communicated to connect with central processing unit, the central processing
Behavior processing module is provided in device;
Communication connection is further included in game terminal or the Activity recognition module of robotic end and behavior memory module;
The behavior memory module, for prestoring robot behavior information table;
The Activity recognition module obtains and comes from the NPC behavioural informations of NPC modules, and according to the NPC behavioural informations with
Robot behavior information table in behavior memory module is compareed, and is transferred and the NPC rows from robot behavioural information table
Center is directly or indirectly passed to for unique corresponding robot behavior data information, then by the robot behavior data information
Behavior processing module in processor;
The behavior processing module, for obtaining robot behavior data information and handling, central processing unit is according to processing
Robot behavior data information commander's behaviour control module control robot afterwards performs respective behavior.
The operation principle and effect of base case:
When NPC is activated, Activity recognition module receives and identifies NPC behavioural informations from NPC modules, since behavior stores
The behavioural information table of robot is previously stored in module, the behavioural information table being stored in advance in behavior memory module includes
All behaviors that robot can generate, each behavior all correspond to unique data information, and the behavior of robot with
NPC is corresponded, and NPC is able to carry out one or more behaviors, so NPC modules can transmit one or more behavioural informations
After Activity recognition module, Activity recognition module is given to recognize different behavioural informations, it can be compareed according to different behavioural informations
Robot behavior information table in behavior memory module, and transfer from robot behavioural information table uniquely corresponding with NPC behaviors
Robot behavior data information, then the network communication robot behavior data information being deployed into being sent in game terminal
Module, network communication module are received after data information again by the robot behavior data information transfer in robot body
Network communication module, robot behavior data information pass to central processing after the network communication module transfer by robotic end
Device;Then the robot behavior data information that behavior processing module processing central processing unit receives, central controller is according to row
The movable part for behaviour control module being commanded to control robot for processing module treated robot behavior data information performs
Corresponding behavior.
The behavior of NPC can be conveyed by robot, and NPC generates voice or action when behaviors in computer, robot
Identical voice and action are synchronously made, so as to which the NPC that can only generate behavior in computer be enable to show by robot
Into reality, and then robot can enable old man truly to experience robot Face to face with old man's exchange and interdynamic
It accompanies, reduces feeling of lonely;For the not nimble old man of trick, robot can enable old man closely close to old man
The behavior for seeing robot, old man is avoided not see and screen and does not hear the situation of sound, increases the user experience of old man.
Further, the Activity recognition module and the communication connection of behavior memory module are in robotic end, the Activity recognition
Module is communicated to connect between the network communication module of robotic end and behavior processing module, and Activity recognition module communication link is connected to
Behavior memory module, when NPC process performings, behavior information is passed through game terminal and the network of robotic end by NPC modules
Communication module is indirectly transferred to Activity recognition module.
Using such communication connection mode, the net between game terminal and the network communication module of robotic end can be mitigated
Network loads, and improves the message transmission rate of game terminal and robotic end.
Further, the Activity recognition module and the communication connection of behavior memory module are in game terminal, the Activity recognition
Module is communicated to connect between NPC modules and network communication module, and Activity recognition module communication link is connected to behavior memory module, when
During NPC process performings, behavior information is directly passed to Activity recognition module by NPC modules.
Using such communication connection mode, the weight of robot can be mitigated, make robot more flexible.
Further, the behaviour control module is voice playing module, and central processing unit is handled according to behavior processing module
Robot behavior data information afterwards is sent to voice playing module, and voice playing module plays voice signal.
Central processing unit is sent out according to behavior processing module treated robot behavior data information to voice playing module
Voice signal is sent, voice playing module is made to play voice signal, so as to which robot can restore the sound of NPC.
Further, the behaviour control module is action control module, and central processing unit is handled according to behavior processing module
Robot behavior data information afterwards is sent to action control module, action control module control movable part action.
Central processing unit is sent out according to behavior processing module treated robot behavior data information to action control module
Action command is sent, makes action control module according to action command control movable part action, so as to which robot can realize that NPC's is dynamic
Make.
Further, the behaviour control module is image display, and central processing unit is handled according to behavior processing module
Robot behavior data information afterwards is sent to image display, image display playing pictures.
Central processing unit is sent out according to behavior processing module treated robot behavior data information to image display
Picture signal is sent, image display is made to play correspondingly picture, so as to which robot can show the image of NPC.
Further, the behavior of the NPC modules includes language, action and image, the behavior in the behavior memory module
Information table accordingly includes language message table, action message table and image information table.
When NPC performs this behavior of language, language performance information is sent to Activity recognition module, behavior by NPC modules
Identification module receives extraction and this language performance in language message table after from language performance information to behavior memory module
Unique corresponding robot behavior data information;When NPC execution acts this behavior, NPC modules send out action behavior information
Give Activity recognition module, Activity recognition module receives the action message table into behavior memory module after action behavior information
Middle extraction and the unique corresponding robot behavior data information of This move behavior;When NPC performs the only behavior of display image,
Image information is sent to Activity recognition module by NPC modules, and Activity recognition module receives and stores mould to behavior after image information
Extraction and the unique corresponding robot behavior data information of this image in image information table in the block;Three cases above can be with
Any combination, Activity recognition module can identify a variety of behavioural informations and obtain the corresponding robot of respective behavioural information simultaneously
Behavioral data information.
Further, the central processing unit also communication link is connected to touch screen display screen, and the touch screen display screen is shown with image
Module communicates to connect, and the touch screen display screen is additionally operable to receive the information inputted on display screen and transmission for showing image
NPC modules are given, enable a player to operate NPC by touch screen display screen.
Treated that data information is transmitted to by image display on touch screen display screen for central processing unit, and touch screen is shown
Screen intuitively shows image to old man, and player can carry out shirtsleeve operation by touch screen display screen to NPC, change
The mode that traditional NPC can only be operated in computer.
Further, the game terminal further includes the link block communicated to connect with network communication module, the connection mould
Block is used for when players log, and robotic end is carried out matching with game terminal and is connect.
Link block convenience gaming player independently chooses whether game terminal and robotic end being communicatively coupled, when not
When needing using robotic end, do not start link block;When needing using robotic end, just start link block.
Description of the drawings
Fig. 1 is the structure diagram of interactive of the present invention game NPC robotic embodiments;
Fig. 2 is the logic diagram of interactive of the present invention game NPC robotic embodiments one;
Fig. 3 is the logic diagram of interactive of the present invention game NPC robotic embodiments two.
Specific embodiment
Below by the further details of explanation of specific embodiment:
Reference numeral in Figure of description includes:Robot body 1, robot head 2, robot four limbs 3, robot
Hand 31, foot of robot 32, touch screen display screen 4.
Embodiment one
As shown in Figure 1, interactive of the present invention game NPC robots, including the robotic end communicated to connect with game terminal,
Robotic end includes robot body 1 and the movable part being connect with robot body 1, and movable part includes robot head 2
With robot four limbs 3, robot four limbs 3 include robot hand 31 and foot of robot 32, the centre position of robot body 1
Equipped with touch screen display screen 4.
As shown in Fig. 2, game terminal includes NPC modules and network communication module, in the present embodiment Activity recognition module and
Behavior memory module is located at game terminal, i.e. behavior identification module communication connection is between NPC modules and network communication module, row
Behavior memory module is connected to for identification module communication link, using such communication connection mode, the weight of robot can be mitigated, made
Robot is more flexible.
The present embodiment game terminal further includes the link block communicated to connect with network communication module, and link block is used for
When players log, robotic end is subjected to matching with game terminal and is connect, such as link block, using bluetooth module, game is eventually
End identifies robot by the ID number of robot, after successful matching, so as to fulfill the communication of game terminal and robotic end.
As depicted in figs. 1 and 2, central processing unit is equipped in robot body 1, is additionally provided with and is communicated to connect with central processing unit
Behaviour control module and network communication module for carrying out network communication;Behaviour control module in the present embodiment includes dynamic
Make control module, voice playing module, image display, touch screen display screen 4 is communicated to connect with image display;Centre
Behavior processing module is provided in reason device;Specifically, voice playing module can select common voice playing circuit to be made, and move
Making control module can select the microcontroller connected with the motor set on robot head 2 and robot four limbs 3 to form.
Wherein, the network communication module communication connection mode between the robotic end in the present embodiment and game terminal is
Wifi communicates, and Wifi communication overlays are wide, transmission rate block, make the moving range bigger of robot, game terminal and robot
Data transmission faster;Bluetooth or the mode of wire communication connection can certainly be taken.
Robot behavior information table is previously stored in behavior memory module, the row being stored in advance in behavior memory module
Include all behaviors that robot can generate for information table, since each behavior of robot is all corresponded with NPC;
The behavior of NPC modules includes language, action and image in the present embodiment, the robot behavior information table pair in behavior memory module
Ground is answered to include language message table, action message table and image information table.
1st, language message table includes the voice signal that different NPC are sent out under different scenes, and at least 3 kinds of each role is not
It is specific as shown in table 1 with the voice signal of scene.
1 language message table of table
2nd, action message table includes the action command that different NPC are sent out under different scenes, and at least 3 kinds of each role is not
It is specific as shown in table 2 with the action command of scene.
2 action message table of table
3rd, image information table includes the picture signal that different NPC are sent out under different scenes, and at least 3 kinds of each role is not
Together
The picture signal of scene, it is specific as shown in table 3.
3 image information table of table
Interactive game NPC robots concrete implementation process is:
When NPC is activated, the behavioural information that NPC is performed at this time is passed to Activity recognition module by NPC modules, and behavior is known
Other module receives and identifies NPC behavioural informations, since NPC can be performed simultaneously one or more behaviors, so NPC modules can
One or more behavioural informations are passed into Activity recognition module simultaneously.
After Activity recognition module recognizes different behavioural informations, can mould be stored according to different behavioural informations and behavior
Robot behavior information table in the block is compareed, and is transferred from robot behavioural information table uniquely corresponding with NPC behaviors
Robot behavior data information.Specifically, when NPC performs this behavior of language, language performance information is sent to by NPC modules
Activity recognition module, Activity recognition module receives to be carried in the language message table after language performance information into behavior memory module
It takes and the unique corresponding robot behavior data information of this language performance;When NPC execution acts this behavior, NPC modules
Action behavior information is sent to Activity recognition module, Activity recognition module receives and stores mould to behavior after action behavior information
Extraction and the unique corresponding robot behavior data information of This move behavior in action message table in the block;When NPC is performed only
When showing the behavior of image, image information is sent to Activity recognition module by NPC modules, and Activity recognition module receives image letter
Cease in the image information table in backward behavior memory module extraction and this image uniquely corresponding robot behavior data information;
And three cases above can simultaneously be identified a variety of behavioural informations and be obtained with any combination, that is, Activity recognition module
The corresponding robot behavior data information of respective behavioural information.
The robot behavior data information being deployed into is sent to the network communication in game terminal by Activity recognition module again
Module, network communication module are received after robot behavior data information again by the robot behavior data information transfer to machine
Network communication module in human body 1, robot behavior data information pass to centre after network communication module transfer
Manage device;Then the robot behavior data information that receives of behavior processing module processing central processing unit, central controller according to
To action control module sending action order, voice signal is sent to voice playing module respectively for robot behavior data information,
Picture signal is sent to image display, action control module receives the head of control robot and four limbs after action command
The action identical with NPC in computer is made, NPC is enable neatly to be presented in face of old man;Voice playing module receives sound
Control voice playing module sends out the voice identical with NPC in computer after sound signal, and old man is enable clearly to hear what NPC was said
Words;Image display is showed after receiving picture signal by touch screen display screen 4;
Specifically, when NPC says " hello ", robot can be said " hello " in face of old man;When NPC makes " jump "
During This move behavior, robot can equally jump;And when NPC says " hello " simultaneously and makes the action of " stretching out one's hand ",
Robot can say old man " hello " and " be stretched out one's hand " to old man.
And player can carry out shirtsleeve operation by touch screen display screen 4 to NPC, such as:Need the behavior of selection NPC
And when being confirmed, it may be selected and confirm by touch screen display screen 4, touch screen display screen 4 passes to after receiving confirmation signal
Central processing unit, central processing unit will confirm that signal feeds back to the Activity recognition module of game terminal, Activity recognition module root again
According to corresponding behavioural information being selected to pass back to robotic end in the feedback signal subordinate act memory module, so as to which robot be controlled to hold
The corresponding behavior of row.Using touch screen display screen 4, the interaction of game player and NPC are realized, changing traditional NPC can only be
The mode operated in computer, realizes NPC robots and the interaction of old man, and enhancing old man plays the experience of game.
The behavior of NPC can be conveyed by robot, and NPC generates voice or action when behaviors in computer, robot
Identical voice and action are synchronously made, so as to which the NPC that can only generate behavior in computer be enable to show by robot
Into reality, and then robot can enable old man truly to experience the company of robot Face to face with old man's interaction,
Increase the enjoyment of old man, reduce feeling of lonely;For the not nimble old man of trick, robot can make old man close to old man
The image seen on robot touch screen display screen that can be closely and the sound for hearing robot, avoid old man from not seeing screen
With the situation for not hearing sound, increase the user experience of old man.
Embodiment two
The difference between this embodiment and the first embodiment lies in:Activity recognition module and behavior memory module are located at robotic end.
As shown in figure 3, the communication connection of Activity recognition module is in the network communication module of robotic end and behavior processing module
Between, Activity recognition module communication link is connected to behavior memory module, and when NPC process performings, NPC modules lead to behavior information
The network communication module crossed between robotic end and game terminal is indirectly transferred to Activity recognition module.When touch screen display screen 4
On receive the confirmation message from player after, central processing unit does not need to the confirmation message being transmitted to game terminal, but
It is directly handled by the Activity recognition module in central processing unit, so that the reaction speed of robot is faster.Using such
Communication connection mode, moreover it is possible to mitigate the network load between robotic end and the network communication module of game terminal, improve game
The message transmission rate of terminal and robotic end.
Above-described is only the embodiment of the present invention, and the common sense such as well known concrete structure and characteristic are not made herein in scheme
Excessive description.It, without departing from the structure of the invention, can be with it should be pointed out that for those skilled in the art
Several modifications and improvements are made, these should also be considered as protection scope of the present invention, these all do not interfere with what the present invention was implemented
Effect and practical applicability.The scope of protection required by this application should be based on the content of the claims, in specification
The records such as specific embodiment can be used for explaining the content of claim.
Claims (9)
1. interactive game NPC robots, it is characterised in that:Including the robotic end communicated to connect with game terminal;
The game terminal includes NPC modules and network communication module;
The robotic end includes robot body and the movable part being connect with robot body, in being equipped in robot body
Central processor and behaviour control module and network communication module with central processing unit communication connection, in the central processing unit
It is provided with behavior processing module;
Communication connection is further included in game terminal or the Activity recognition module of robotic end and behavior memory module;
The behavior memory module, for prestoring robot behavior information table;
The Activity recognition module obtains the NPC behavioural informations for coming from NPC modules, and according to the NPC behavioural informations and behavior
Robot behavior information table in memory module is compareed, and is transferred from robot behavioural information table with the NPC behaviors only
One corresponding robot behavior data information, then the robot behavior data information is directly or indirectly passed into central processing
Behavior processing module in device;
The behavior processing module, for obtaining robot behavior data information and handling, central processing unit is according to treated
Robot behavior data information commander's behaviour control module control robot performs respective behavior.
2. the robot system according to claim 1 based on virtual game, it is characterised in that:The Activity recognition module
With the communication connection of behavior memory module in robotic end, the Activity recognition module communicates to connect the network communication in robotic end
Between module and behavior processing module, Activity recognition module communication link is connected to behavior memory module, when NPC process performings, NPC
Behavior information is indirectly transferred to Activity recognition module by module by the network communication module of game terminal and robotic end.
3. the robot system according to claim 1 based on virtual game, it is characterised in that:The Activity recognition module
With the communication connection of behavior memory module in game terminal, the Activity recognition module is communicated to connect in NPC modules and network communication
Between module, Activity recognition module communication link is connected to behavior memory module, and when NPC process performings, NPC modules will be believed the behavior
Breath directly passes to Activity recognition module.
4. the robot system according to claim 1 based on virtual game, it is characterised in that:The behaviour control module
For voice playing module, treated that robot behavior data information is sent to voice according to behavior processing module for central processing unit
Playing module, voice playing module play voice signal.
5. the robot system according to claim 1 based on virtual game, it is characterised in that:The behaviour control module
For action control module, treated that robot behavior data information is sent to action according to behavior processing module for central processing unit
Control module, action control module control movable part action.
6. the robot system according to claim 1 based on virtual game, it is characterised in that:The behaviour control module
For image display, treated that robot behavior data information is sent to image according to behavior processing module for central processing unit
Display module, image display playing pictures.
7. the robot system according to any one of claims 1 to 6 based on virtual game, it is characterised in that:The NPC
The behavior of module includes language, action and image, and the behavioural information table in the behavior memory module, which accordingly includes language, to be believed
Cease table, action message table and image information table.
8. according to the robot system based on virtual game described in claim 1,3 or 5, it is characterised in that:The centre
Reason device also communication link is connected to touch screen display screen, and the touch screen display screen is communicated to connect with image display, and the touch screen is shown
Screen is enabled a player to for showing image, being additionally operable to receive the information inputted on display screen and passing to NPC modules by touching
Screen display display screen operates NPC.
9. according to the robot system based on virtual game described in claim 1,2,4 or 6, it is characterised in that:The game
Terminal further includes the link block communicated to connect with network communication module, and the link block is used for when players log, by machine
Device people end carries out matching with game terminal and connect.
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CN109202925A (en) * | 2018-09-03 | 2019-01-15 | 深圳狗尾草智能科技有限公司 | Realize robot motion method, system and the equipment synchronous with voice |
WO2020047718A1 (en) * | 2018-09-03 | 2020-03-12 | 深圳狗尾草智能科技有限公司 | Method, system, and device for achieving action and speech synchronization of robot |
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