[go: up one dir, main page]

CN107817988A - Push message management method and related products - Google Patents

Push message management method and related products Download PDF

Info

Publication number
CN107817988A
CN107817988A CN201710968489.5A CN201710968489A CN107817988A CN 107817988 A CN107817988 A CN 107817988A CN 201710968489 A CN201710968489 A CN 201710968489A CN 107817988 A CN107817988 A CN 107817988A
Authority
CN
China
Prior art keywords
push message
interface
game
display interface
terminal device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201710968489.5A
Other languages
Chinese (zh)
Inventor
林志泳
刘美
莫瑞宏
张俊
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangdong Oppo Mobile Telecommunications Corp Ltd
Original Assignee
Guangdong Oppo Mobile Telecommunications Corp Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Guangdong Oppo Mobile Telecommunications Corp Ltd filed Critical Guangdong Oppo Mobile Telecommunications Corp Ltd
Priority to CN201710968489.5A priority Critical patent/CN107817988A/en
Publication of CN107817988A publication Critical patent/CN107817988A/en
Priority to PCT/CN2018/110095 priority patent/WO2019076250A1/en
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs

Landscapes

  • Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Telephone Function (AREA)

Abstract

The embodiment of the invention relates to the technical field of terminals, and discloses a management method of push messages and a related product. Wherein, the method comprises the following steps: when the terminal equipment acquires a request instruction of a push message, determining whether a current display interface is a game interface, wherein the game interface is a display interface for displaying a picture in game application; caching the push message to delay outputting the push message under the condition that the display interface is a game interface; then, under the condition that the display interface is switched to other interfaces, outputting a push message; the other interfaces display screens other than those in the game application for the display interface. Therefore, the terminal equipment can cache the push message when the user plays the game, the phenomenon that the user mistakenly touches and jumps to other interfaces due to the fact that the push message is displayed in the game process is avoided, and therefore game experience on the terminal equipment is improved.

Description

推送消息的管理方法及相关产品Push message management method and related products

技术领域technical field

本发明涉及终端技术领域,尤其涉及一种推送消息的管理方法及相关产品。The present invention relates to the technical field of terminals, in particular to a method for managing push messages and related products.

背景技术Background technique

终端设备中具有各种各样的应用,可以满足人们工作、娱乐和学习等多种方面的需求,为人们的生活带来极大便利。There are various applications in the terminal equipment, which can meet people's needs in various aspects such as work, entertainment and study, and bring great convenience to people's life.

其中,终端设备中的应用会产生推送消息,在显示界面的上方、或在锁屏界面的中部显示。推送消息可以向用户提供信息的预览,用户点击或滑动该推送消息,即会启动对应的应用,并显示该推送消息对应的具体信息。Wherein, the application in the terminal device will generate a push message, which is displayed on the top of the display interface or in the middle of the lock screen interface. The push message can provide the user with a preview of the information. When the user clicks or slides the push message, the corresponding application will be launched and the specific information corresponding to the push message will be displayed.

然而,推送消息在为用户带来方便的同时,也遮挡显示界面,干扰用户正常使用终端设备,降低用户的使用体验。However, while the push message brings convenience to the user, it also blocks the display interface, interferes with the normal use of the terminal device by the user, and reduces user experience.

发明内容Contents of the invention

本发明实施例提供了一种推送消息的管理方法及相关产品,可以在用户进行游戏时缓存推送消息,避免在游戏过程中显示推送消息造成用户误触而跳转至其他界面,从而提高终端设备上的游戏体验。Embodiments of the present invention provide a push message management method and related products, which can cache push messages when the user is playing a game, and avoid displaying push messages during the game and causing the user to accidentally touch and jump to other interfaces, thereby improving terminal equipment. gaming experience on.

本发明实施例第一方面提供了一种推送消息的管理方法,包括:The first aspect of the embodiment of the present invention provides a method for managing push messages, including:

终端设备获取到推送消息的请求指令时,确定当前的显示界面是否为游戏界面;所述游戏界面为所述显示界面显示游戏应用中的画面;When the terminal device obtains the request instruction of the push message, it determines whether the current display interface is a game interface; the game interface is a picture in the game application displayed on the display interface;

所述显示界面为所述游戏界面的情况下,缓存所述推送消息以延迟所述推送消息的输出;When the display interface is the game interface, cache the push message to delay the output of the push message;

监测所述显示界面的切换操作;monitoring the switching operation of the display interface;

所述显示界面切换至其他界面的情况下,输出所述推送消息;其中,所述其他界面为所述显示界面显示除游戏应用中的画面以外的画面。When the display interface is switched to another interface, the push message is output; wherein, the other interface is that the display interface displays a picture other than the picture in the game application.

本发明实施例第二方面一种终端设备,包括:According to the second aspect of the embodiments of the present invention, a terminal device includes:

第一确定单元,用于在获取到推送消息的请求指令时,确定当前的显示界面是否为游戏界面;所述游戏界面为所述显示界面显示游戏应用中的画面;The first determining unit is configured to determine whether the current display interface is a game interface when the request instruction of the push message is obtained; the game interface is a screen displayed in the game application on the display interface;

缓存单元,用于所述显示界面为所述游戏界面的情况下,缓存所述推送消息以延迟所述推送消息的输出;A cache unit, configured to cache the push message to delay output of the push message when the display interface is the game interface;

监测单元,用于监测所述显示界面的切换操作;a monitoring unit, configured to monitor the switching operation of the display interface;

输出单元,用于所述显示界面切换至其他界面的情况下,输出所述推送消息;其中,所述其他界面为所述显示界面显示除游戏应用中的画面以外的画面。The output unit is configured to output the push message when the display interface is switched to another interface; wherein, the other interface is the display interface displaying a picture other than the picture in the game application.

本发明实施例第三方面提供了一种终端设备,包括处理器、存储器、通信接口以及一个或多个程序,其中,所述一个或多个程序被存储在所述存储器中,并且被配置为由所述处理器执行,所述程序包括用于执行如上述第一方面所提供的方法中的步骤的指令。The third aspect of the embodiments of the present invention provides a terminal device, including a processor, a memory, a communication interface, and one or more programs, wherein the one or more programs are stored in the memory and configured to Executed by the processor, the program includes instructions for executing the steps in the method provided by the first aspect above.

本发明实施例第四方面提供了一种计算机可读存储介质,其存储用于电子数据交换的计算机程序,其中,所述计算机程序使得计算机执行如上述第一方面所提供的方法,所述计算机包括终端设备。The fourth aspect of the embodiment of the present invention provides a computer-readable storage medium, which stores a computer program for electronic data exchange, wherein the computer program causes the computer to execute the method provided in the first aspect above, and the computer Includes terminal equipment.

本发明实施例第五方面提供了一种计算机程序产品,其中,所述计算机程序产品包括存储了计算机程序的非瞬时性计算机可读存储介质,所述计算机程序可操作来使计算机执行如本发明实施例第一方面所描述的部分或全部步骤。该计算机程序产品可以为一个软件安装包,所述计算机包括终端设备。The fifth aspect of the embodiments of the present invention provides a computer program product, wherein the computer program product includes a non-transitory computer-readable storage medium storing a computer program, and the computer program is operable to enable the computer to execute the present invention. Part or all of the steps described in the first aspect of the embodiment. The computer program product may be a software installation package, and the computer includes a terminal device.

从以上技术方案可以看出,本发明实施例具有以下优点:It can be seen from the above technical solutions that the embodiments of the present invention have the following advantages:

本发明实施例中,终端设备获取到推送消息的请求指令时,确定当前的显示界面是否为游戏界面,在显示界面为游戏界面的情况下,缓存推送消息,若之后显示界面切换到游戏界面以外的其他界面,则输出推送消息。由此可见,终端设备可以在用户进行游戏时缓存推送消息,避免在游戏过程中显示推送消息造成用户误触而跳转至其他界面,从而提高终端设备上的游戏体验。In the embodiment of the present invention, when the terminal device obtains the request instruction of the push message, it determines whether the current display interface is a game interface, and if the display interface is a game interface, caches the push message, and if the display interface is switched to other than the game interface afterwards In other interfaces, push messages are output. It can be seen that the terminal device can cache the push message when the user is playing the game, so as to avoid displaying the push message during the game and causing the user to accidentally touch and jump to other interfaces, thereby improving the game experience on the terminal device.

附图说明Description of drawings

为了更清楚地说明本发明实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简要介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域的普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings that need to be used in the description of the embodiments will be briefly introduced below. Obviously, the drawings in the following description are only some embodiments of the present invention. For Those of ordinary skill in the art can also obtain other drawings based on these drawings without any creative effort.

图1为本发明实施例公开的一种推送消息的管理方法的流程示意图;FIG. 1 is a schematic flowchart of a method for managing push messages disclosed in an embodiment of the present invention;

图2为本发明实施例公开的一种显示推送消息的界面示意图;Fig. 2 is a schematic diagram of an interface for displaying push messages disclosed in an embodiment of the present invention;

图3为本发明实施例公开的另一种显示推送消息的界面示意图;FIG. 3 is another schematic diagram of an interface for displaying push messages disclosed in an embodiment of the present invention;

图4为本发明实施例公开的另一种推送消息的管理方法的流程示意图;FIG. 4 is a schematic flowchart of another method for managing push messages disclosed in an embodiment of the present invention;

图5为本发明实施例公开的一种用户对终端设备进行触控操作的场景示意图;FIG. 5 is a schematic diagram of a scene where a user performs a touch operation on a terminal device disclosed in an embodiment of the present invention;

图6为本发明实施例公开的一种终端设备的结构示意图;FIG. 6 is a schematic structural diagram of a terminal device disclosed in an embodiment of the present invention;

图7为本发明实施例公开的另一种终端设备的结构示意图;FIG. 7 is a schematic structural diagram of another terminal device disclosed in an embodiment of the present invention;

图8为本发明实施例公开的一种确定单元的结构示意图;Fig. 8 is a schematic structural diagram of a determining unit disclosed in an embodiment of the present invention;

图9为本发明实施例公开的一种缓存单元的结构示意图;FIG. 9 is a schematic structural diagram of a cache unit disclosed in an embodiment of the present invention;

图10为本发明实施例公开的另一种缓存单元的结构示意图;FIG. 10 is a schematic structural diagram of another cache unit disclosed in an embodiment of the present invention;

图11为本发明实施例公开的又一种终端设备的结构示意图。FIG. 11 is a schematic structural diagram of another terminal device disclosed in an embodiment of the present invention.

具体实施方式Detailed ways

为了使本发明的目的、技术方案和优点更加清楚,下面将结合附图对本发明作进一步地详细描述,显然,所描述的实施例仅仅是本发明一部份实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其它实施例,都属于本发明保护的范围。In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, rather than all embodiments . Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

本发明的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别不同的对象,而不是用于描述特定顺序。此外,术语“包括”和“具有”以及它们任何变形,意图在于覆盖不排他的包含。例如包含了一系列步骤或单元的过程、方法、系统、产品或设备没有限定于已列出的步骤或单元,而是可选地还包括没有列出的步骤或单元,或可选地还包括对于这些过程、方法或设备固有的其他步骤或单元。The terms "first", "second" and the like in the description and claims of the present invention and the above drawings are used to distinguish different objects, rather than to describe a specific order. Furthermore, the terms "include" and "have", as well as any variations thereof, are intended to cover a non-exclusive inclusion. For example, a process, method, system, product or device comprising a series of steps or units is not limited to the listed steps or units, but optionally also includes unlisted steps or units, or optionally further includes For other steps or units inherent in these processes, methods or apparatuses.

本发明实施例所涉及到的终端设备可以包括各种具有无线通信功能的手持设备、车载设备、可穿戴设备、计算设备或连接到无线调制解调器的其他处理设备,以及各种形式的用户设备(User Equipment,UE),移动台(Mobile Station,MS),终端设备(terminaldevice)等等。为方便描述,上面提到的设备统称为终端设备。下面结合附图对本发明实施例进行介绍。The terminal devices involved in the embodiments of the present invention may include various handheld devices with wireless communication functions, vehicle-mounted devices, wearable devices, computing devices or other processing devices connected to wireless modems, as well as various forms of user equipment (User Equipment, UE), mobile station (Mobile Station, MS), terminal device (terminal device) and so on. For convenience of description, the devices mentioned above are collectively referred to as terminal devices. Embodiments of the present invention will be described below in conjunction with the accompanying drawings.

本发明实施例提供了一种推送消息的管理方法及相关产品,可以在用户进行游戏时缓存推送消息,避免在游戏过程中显示推送消息造成用户误触而跳转至其他界面,从而提高终端设备上的游戏体验。以下分别进行详细说明。Embodiments of the present invention provide a push message management method and related products, which can cache push messages when the user is playing a game, and avoid displaying push messages during the game and causing the user to accidentally touch and jump to other interfaces, thereby improving terminal equipment. gaming experience on. Each will be described in detail below.

请参阅图1,图1是本发明实施例公开的一种推送消息的管理方法的流程示意图。其中,图1所示的推送消息的管理方法可以包括以下步骤:Please refer to FIG. 1 . FIG. 1 is a schematic flowchart of a method for managing push messages disclosed in an embodiment of the present invention. Wherein, the method for managing push messages shown in FIG. 1 may include the following steps:

101、终端设备获取到推送消息的请求指令时,确定当前的显示界面是否为游戏界面。101. When the terminal device acquires a request instruction to push a message, determine whether the current display interface is a game interface.

用户使用终端设备的过程中,当用户利用终端设备进行游戏时,由于用户会频繁操作终端设备,此时若终端设备中的其他应用弹出推送消息,则用户很容易误触推送消息造成显示界面切换,中断用户的游戏体验。When the user is using the terminal device, when the user uses the terminal device to play games, since the user will frequently operate the terminal device, if other applications in the terminal device pop up a push message at this time, the user can easily touch the push message by mistake and cause the display interface to switch , disrupting the user's gaming experience.

举例来说,请参阅图2,图2为本发明实施例公开的一种显示推送消息的界面示意图。如图2所示,用户在横屏模式下进行游戏,若用户在游戏界面点击屏幕上方的区域时,若此时正好终端设备输出推送消息201,推送消息201显示在显示界面的上方位置,则很容易误触到推送消息。For example, please refer to FIG. 2 . FIG. 2 is a schematic diagram of an interface for displaying push messages disclosed in an embodiment of the present invention. As shown in Figure 2, the user plays the game in landscape mode, if the user clicks the area above the screen on the game interface, if the terminal device outputs a push message 201 at this time, and the push message 201 is displayed at the top of the display interface, then It's easy to hit push notifications by mistake.

因此,在本发明实施例中,终端设备的系统获取到推送消息的请求指令时,首先确定当前的显示界面是否为游戏界面,若为游戏界面,则考虑缓存推送消息,并在用户游戏结束后输出推送消息,从而避免用户在游戏过程中由于误触推送消息造成显示界面切换。Therefore, in the embodiment of the present invention, when the system of the terminal device obtains the request instruction of the push message, it first determines whether the current display interface is a game interface, and if it is a game interface, consider caching the push message, and Output push messages, so as to prevent the user from switching the display interface caused by accidentally touching the push messages during the game.

本发明实施例中,游戏界面指显示界面显示游戏应用中的画面。作为一种可选的实施方式,终端设备可以获取当前调用显示屏硬件资源进行显示的进程,之后分析该进程是否对应于游戏应用,若是,则确定当前显示界面为游戏界面。In this embodiment of the present invention, the game interface refers to a display interface that displays images in a game application. As an optional implementation manner, the terminal device may acquire a process that currently invokes display hardware resources for display, and then analyze whether the process corresponds to a game application, and if so, determine that the current display interface is a game interface.

102、显示界面为游戏界面的情况下,缓存推送消息以延迟输出推送消息。102. When the display interface is a game interface, cache the push message to delay outputting the push message.

本发明实施例中,当终端设备的显示界面为游戏界面时,用户很可能正在终端设备上玩游戏,因此,可以缓存推送消息,在用户玩游戏结束后再输出推送消息。In the embodiment of the present invention, when the display interface of the terminal device is a game interface, the user is likely to be playing a game on the terminal device. Therefore, the push message may be cached, and the push message may be output after the user finishes playing the game.

作为一种可选的实施方式,除了缓存推送消息以外,终端设备还可以根据推送消息的请求指令确定推送消息的生成时间,并缓存推送消息的生成时间,从而,在之后输出推送消息时,一并输出推送消息的生成时间,使用户可以根据推送消息的生成时间获取推送消息的时效信息。As an optional implementation, in addition to caching the push message, the terminal device can also determine the generation time of the push message according to the request instruction of the push message, and cache the generation time of the push message, so that when the push message is output later, one And output the generation time of the push message, so that the user can obtain the timeliness information of the push message according to the generation time of the push message.

举例来说,推送消息可能为备忘录提醒,生成时间为上午10点,用以提醒用户“两小时后出发去车站”;若用户上午10点时正在用终端设备玩游戏,则该推送消息被缓存,直至10点30分游戏结束时方输出该推送消息。从而,用户可以根据推送消息的生成时间准确确定出发去车站的时间,避免推送消息的延迟输出造成时效信息的损失。For example, the push message may be a memo reminder, which is generated at 10 am to remind the user to "leave for the station in two hours"; if the user is playing a game on the terminal device at 10 am, the push message will be cached , until the end of the game at 10:30 to output the push message. Therefore, the user can accurately determine the departure time to the station according to the generation time of the push message, and avoid the loss of time-sensitive information caused by the delayed output of the push message.

103、监测显示界面的切换操作。103. Monitoring the switching operation of the display interface.

本发明实施例中,终端设备在缓存了推送消息之后,监测显示界面的切换操作,若检测到显示显示界面切换到除游戏界面以外的其他界面,则输出推送消息。In the embodiment of the present invention, after buffering the push message, the terminal device monitors the switching operation of the display interface, and outputs a push message if it detects that the display interface is switched to an interface other than the game interface.

104、显示界面切换至其他界面的情况下,输出推送消息。104. Outputting a push message when the display interface is switched to another interface.

本发明实施例中,其他界面为显示界面显示除游戏应用中的画面以外的画面。In the embodiment of the present invention, the other interface is a display interface displaying screens other than the screens in the game application.

作为一种可选的实施方式,若推送消息为具有时效性的信息,则可以在缓存推送消息的同时,缓存推送消息的生成时间,并在输出推送消息时输出推送消息的生成时间,以避免时效信息的损失。As an optional implementation, if the push message is time-sensitive information, the generation time of the push message can be cached while the push message is cached, and the generation time of the push message can be output when the push message is output, so as to avoid Loss of aging information.

举例来说,请参阅图3,图3为本发明实施例公开的另一种显示推送消息的界面示意图。如图3中所示,在显示推送消息301时,可以在推送消息提示框的右上角显示推送消息的生成时间302。For example, please refer to FIG. 3 , which is a schematic diagram of another interface for displaying push messages disclosed in an embodiment of the present invention. As shown in FIG. 3 , when a push message 301 is displayed, a generation time 302 of the push message may be displayed at the upper right corner of the push message prompt box.

作为一种可选的实施方式,可以通过对推送消息进行语义分析以确定推送消息是否为时效性信息。例如,可以识别推送消息的文本中是否包含日期、时间点等关键字,从而确定推送消息是否为时效性信息。As an optional implementation manner, it may be determined whether the push message is time-sensitive information by performing semantic analysis on the push message. For example, it can be identified whether the text of the push message contains keywords such as date and time point, so as to determine whether the push message is time-sensitive information.

由此可见,利用图1所描述的方法,可以在用户进行游戏时缓存推送消息,避免在游戏过程中显示推送消息造成用户误触而跳转至其他界面,从而提高终端设备上的游戏体验。It can be seen that, using the method described in FIG. 1 , the push message can be cached when the user is playing the game, so as to avoid displaying the push message during the game and causing the user to accidentally touch and jump to other interfaces, thereby improving the game experience on the terminal device.

请参阅图4,图4为本发明实施例公开的另一种推送消息的管理方法的流程示意图。如图4所示,该推送消息的管理方法可以包括如下步骤:Please refer to FIG. 4 . FIG. 4 is a schematic flowchart of another push message management method disclosed in an embodiment of the present invention. As shown in Figure 4, the management method of the push message may include the following steps:

401、终端设备获取到推送消息的请求指令时,确定当前的显示界面是否为游戏界面。401. When the terminal device acquires a request instruction to push a message, determine whether the current display interface is a game interface.

用户使用终端设备的过程中,当用户利用终端设备进行游戏时,由于用户会频繁操作终端设备,此时若终端设备中的其他应用弹出推送消息,则用户很容易误触推送消息造成显示界面切换,中断用户的游戏体验。When the user is using the terminal device, when the user uses the terminal device to play games, since the user will frequently operate the terminal device, if other applications in the terminal device pop up a push message at this time, the user can easily touch the push message by mistake and cause the display interface to switch , disrupting the user's gaming experience.

因此,在本发明实施例中,终端设备的系统获取到推送消息的请求指令时,首先确定当前的显示界面是否为游戏界面,若为游戏界面,则考虑缓存推送消息,并在用户游戏结束后输出推送消息,从而避免用户在游戏过程中由于误触推送消息造成显示界面切换。Therefore, in the embodiment of the present invention, when the system of the terminal device obtains the request instruction of the push message, it first determines whether the current display interface is a game interface, and if it is a game interface, consider caching the push message, and Output push messages, so as to prevent the user from switching the display interface caused by accidentally touching the push messages during the game.

402、显示界面为游戏界面的情况下,监测用户输入的触控操作的频率。402. When the display interface is a game interface, monitor the frequency of touch operations input by the user.

请参阅图5,图5为本发明实施例公开的一种用户对终端设备进行触控操作的场景示意图。如图5所示,终端设备具有触控显示屏,若用户的手指触摸触控显示屏上的区域501,便能获取用户的在对应位置的触控操作。图中的触控位置仅为示意,实际操作中,终端设备可以精确识别极小刻度级别的触控区域的触控操作。其中,终端设备可以监测用户在预设时间间隔内输入的触控操作的次数,从而确定触控操作的频率。Please refer to FIG. 5 . FIG. 5 is a schematic diagram of a scenario where a user performs a touch operation on a terminal device disclosed in an embodiment of the present invention. As shown in FIG. 5 , the terminal device has a touch screen. If a user's finger touches an area 501 on the touch screen, the user's touch operation at a corresponding position can be obtained. The touch positions in the figure are only for illustration. In actual operation, the terminal device can accurately identify the touch operation of the touch area with a very small scale level. Wherein, the terminal device may monitor the number of touch operations input by the user within a preset time interval, so as to determine the frequency of the touch operations.

在游戏应用中,除了“游戏中”的场景以外,还可能具有商城界面、登陆界面等,在这些界面中,可以考虑输出推送消息。因此,可以监测用户输入的触控操作的频率,若触控操作的频率较高,则判断当前为“游戏中”的场景,缓存推送消息;若触控操作的频率较低,则判断当前为游戏应用中商城界面、登陆界面等,可以输出推送消息。In a game application, in addition to the "in-game" scene, there may also be a mall interface, a login interface, etc. In these interfaces, it is possible to consider outputting push messages. Therefore, the frequency of touch operations input by the user can be monitored. If the frequency of touch operations is high, it is judged that the current scene is "in-game" and the push message is buffered; if the frequency of touch operations is low, it is judged that the current scene is The mall interface, login interface, etc. in the game application can output push messages.

403、触控操作的频率超过第一阈值的情况下,缓存推送消息以延迟输出推送消息。403. When the frequency of the touch operation exceeds the first threshold, buffer the push message to delay outputting the push message.

本发明实施例中,若用户输入的触控操作的频率较高,则判断当前为“游戏中”的场景,缓存推送消息使得当前不显示推送消息,避免用户误触推送消息造成界面切换。In the embodiment of the present invention, if the frequency of touch operations input by the user is relatively high, it is judged that the current scene is "in-game", and the push message is buffered so that the push message is not currently displayed, so as to avoid interface switching caused by the user touching the push message by mistake.

404、根据推送消息的请求指令确定推送消息的生成时间。404. Determine the generation time of the push message according to the request instruction of the push message.

本发明实施例中,在存在多个推送消息的情况下,可以根据推送消息的请求指令确定各个推送消息的生成时间,之后将推送消息根据生成时间排序;之后,在输出推送消息时,按照排序后的顺序输出推送消息。In the embodiment of the present invention, when there are multiple push messages, the generation time of each push message can be determined according to the request instruction of the push message, and then the push messages are sorted according to the generation time; The push messages are output in the following order.

405、将推送消息根据生成时间排序。405. Sort the push messages according to the generation time.

406、显示界面切换至其他界面的情况下,根据排序后的顺序输出推送消息。406. When the display interface is switched to another interface, output push messages according to the sorted order.

本发明实施例中,其他界面为显示界面显示除游戏应用中的画面以外的画面。In the embodiment of the present invention, the other interface is a display interface displaying screens other than the screens in the game application.

举例来说,若多个推送消息为一场球赛的直播新闻时,将推送消息按照生成时间排序,之后在输出时,按照球赛从开始到结束的时间顺序输出推送消息。For example, if multiple push messages are live news of a football game, the push messages are sorted according to the generation time, and then when outputting, the push messages are output according to the time sequence from the beginning to the end of the game.

由此可见,利用图4所描述的方法,可以在用户进行游戏时缓存推送消息,避免在游戏过程中显示推送消息造成用户误触而跳转至其他界面,从而提高终端设备上的游戏体验。It can be seen that, using the method described in FIG. 4 , the push message can be cached when the user is playing the game, so as to avoid displaying the push message during the game and causing the user to accidentally touch and jump to other interfaces, thereby improving the game experience on the terminal device.

请参阅图6,图6为本发明实施例公开的一种终端设备的结构示意图。如图6所示,终端设备600可以包括:Please refer to FIG. 6. FIG. 6 is a schematic structural diagram of a terminal device disclosed in an embodiment of the present invention. As shown in FIG. 6, a terminal device 600 may include:

第一确定单元601,用于在获取到推送消息的请求指令时,确定当前的显示界面是否为游戏界面。The first determining unit 601 is configured to determine whether the current display interface is a game interface when the request instruction of the push message is acquired.

当用户利用终端设备进行游戏时,由于用户会频繁操作终端设备,此时若终端设备中的其他应用弹出推送消息,则用户很容易误触推送消息造成显示界面切换,中断用户的游戏体验。When the user uses the terminal device to play games, since the user will frequently operate the terminal device, if other applications in the terminal device pop up a push message at this time, the user can easily touch the push message by mistake and cause the display interface to switch, interrupting the user's gaming experience.

因此,在本发明实施例中,终端设备的系统获取到推送消息的请求指令时,首先确定当前的显示界面是否为游戏界面,若为游戏界面,则考虑缓存推送消息,并在用户游戏结束后输出推送消息,从而避免用户在游戏过程中由于误触推送消息造成显示界面切换。Therefore, in the embodiment of the present invention, when the system of the terminal device obtains the request instruction of the push message, it first determines whether the current display interface is a game interface, and if it is a game interface, consider caching the push message, and Output push messages, so as to prevent the user from switching the display interface caused by accidentally touching the push messages during the game.

作为一种可选的实施方式,第一确定单元601可以获取当前调用显示屏硬件资源进行显示的进程,之后分析该进程是否对应于游戏应用,若是,则确定当前显示界面为游戏界面。As an optional implementation, the first determining unit 601 may obtain the process currently calling the display hardware resources for display, and then analyze whether the process corresponds to a game application, and if so, determine that the current display interface is a game interface.

缓存单元602,用于显示界面为游戏界面的情况下,缓存推送消息以延迟输出推送消息。The cache unit 602 is configured to cache the push message to delay outputting the push message when the display interface is a game interface.

作为一种可选的实施方式,除了缓存推送消息以外,缓存单元602还可以根据推送消息的请求指令确定推送消息的生成时间,并缓存推送消息的生成时间,从而,在之后输出推送消息时,一并输出推送消息的生成时间,使用户可以根据推送消息的生成时间获取推送消息的时效信息。As an optional implementation, in addition to caching the push message, the cache unit 602 can also determine the generation time of the push message according to the request instruction of the push message, and cache the generation time of the push message, so that when the push message is output later, The generation time of the push message is also output, so that the user can obtain the timeliness information of the push message according to the generation time of the push message.

举例来说,推送消息可能为备忘录提醒,生成时间为上午10点,用以提醒用户“两小时后出发去车站”;若用户上午10点时正在用终端设备玩游戏,则该推送消息被缓存,直至10点30分游戏结束时方输出该推送消息。从而,用户可以根据推送消息的生成时间准确确定出发去车站的时间,避免推送消息的延迟输出造成时效信息的损失。For example, the push message may be a memo reminder, which is generated at 10 am to remind the user to "leave for the station in two hours"; if the user is playing a game on the terminal device at 10 am, the push message will be cached , until the end of the game at 10:30 to output the push message. Therefore, the user can accurately determine the departure time to the station according to the generation time of the push message, and avoid the loss of time-sensitive information caused by the delayed output of the push message.

监测单元603,用于监测显示界面的切换操作。The monitoring unit 603 is configured to monitor the switching operation of the display interface.

输出单元604,用于显示界面切换至其他界面的情况下,输出推送消息。The output unit 604 is configured to output a push message when the display interface is switched to another interface.

本发明实施例中,其他界面为显示界面显示除游戏应用中的画面以外的画面。In the embodiment of the present invention, the other interface is a display interface displaying screens other than the screens in the game application.

作为一种可选的实施方式,若推送消息为具有时效性的信息,则缓存单元602可以在缓存推送消息的同时,缓存推送消息的生成时间,输出单元604在输出推送消息时输出推送消息的生成时间,以避免时效信息的损失。As an optional implementation manner, if the push message is time-sensitive information, the cache unit 602 may cache the generation time of the push message while caching the push message, and the output unit 604 outputs the time of the push message when outputting the push message. Generate time to avoid loss of aging information.

作为一种可选的实施方式,可以通过对推送消息进行语义分析以确定推送消息是否为时效性信息。例如,可以识别推送消息的文本中是否包含日期、时间点等关键字,从而确定推送消息是否为时效性信息。As an optional implementation manner, it may be determined whether the push message is time-sensitive information by performing semantic analysis on the push message. For example, it can be identified whether the text of the push message contains keywords such as date and time point, so as to determine whether the push message is time-sensitive information.

由此可见,图6所描述的终端设备,可以在用户进行游戏时缓存推送消息,避免在游戏过程中显示推送消息造成用户误触而跳转至其他界面,从而提高终端设备上的游戏体验。It can be seen that the terminal device described in FIG. 6 can cache the push message when the user is playing the game, so as to prevent the user from accidentally touching and jumping to other interfaces caused by displaying the push message during the game, thereby improving the game experience on the terminal device.

请参阅图7,图7为本发明实施例公开的另一种终端设备的结构示意图。其中,图7所示的终端设备700可以在图6所示的终端设备600的基础上获得,与终端设备600相比,终端设备700还包括:Please refer to FIG. 7 . FIG. 7 is a schematic structural diagram of another terminal device disclosed in an embodiment of the present invention. Wherein, the terminal device 700 shown in FIG. 7 can be obtained on the basis of the terminal device 600 shown in FIG. 6. Compared with the terminal device 600, the terminal device 700 also includes:

第二确定单元605,用于根据所述推送消息的请求指令确定所述推送消息的生成时间。The second determining unit 605 is configured to determine the generation time of the push message according to the request instruction of the push message.

排序单元606,用于将所述推送消息根据所述生成时间排序。A sorting unit 606, configured to sort the push messages according to the generation time.

输出单元604,具体用于根据所述排序后的顺序输出所述推送消息。The output unit 604 is specifically configured to output the push message according to the sorted order.

本发明实施例中,在存在多个推送消息的情况下,可以根据推送消息的请求指令确定各个推送消息的生成时间,之后将推送消息根据生成时间排序;之后,输出单元604在输出推送消息时,按照排序后的顺序输出推送消息。In the embodiment of the present invention, when there are multiple push messages, the generation time of each push message can be determined according to the request instruction of the push message, and then the push messages are sorted according to the generation time; after that, when outputting the push message, the output unit 604 , output push messages in sorted order.

举例来说,若多个推送消息为一场球赛的直播新闻时,将推送消息按照生成时间排序,之后在输出时,按照球赛从开始到结束的时间顺序输出推送消息。For example, if multiple push messages are live news of a football game, the push messages are sorted according to the generation time, and then when outputting, the push messages are output according to the time sequence from the beginning to the end of the game.

作为一种可选的实施方式,第一确定单元601可以包括:获取子单元6011、分析子单元6012以及第一确定子单元6013。请参阅图8,图8为本发明实施例公开的一种第一确定单元的结构示意图,其中,As an optional implementation manner, the first determining unit 601 may include: an acquiring subunit 6011 , an analyzing subunit 6012 , and a first determining subunit 6013 . Please refer to FIG. 8. FIG. 8 is a schematic structural diagram of a first determining unit disclosed in an embodiment of the present invention, wherein,

获取子单元6011,用于获取当前调用显示屏硬件资源进行显示的进程;The obtaining subunit 6011 is used to obtain the process that currently invokes the hardware resources of the display screen for display;

分析子单元6012,用于分析所述进程是否对应于游戏应用;An analysis subunit 6012, configured to analyze whether the process corresponds to a game application;

第一确定子单元6013,用于所述进程对应于游戏应用的情况下,确定所述显示界面为所述游戏界面。The first determination subunit 6013 is configured to determine that the display interface is the game interface when the process corresponds to a game application.

作为一种可选的实施方式,缓存单元602可以包括:监测子单元6021以及第一缓存子单元6022。请参阅图9,图9为本发明实施例公开的一种缓存单元的结构示意图,其中,As an optional implementation manner, the cache unit 602 may include: a monitoring subunit 6021 and a first cache subunit 6022 . Please refer to FIG. 9. FIG. 9 is a schematic structural diagram of a cache unit disclosed in an embodiment of the present invention, wherein,

监测子单元6021,用于所述显示界面为所述游戏界面的情况下,监测用户输入的触控操作的频率;The monitoring subunit 6021 is configured to monitor the frequency of touch operations input by the user when the display interface is the game interface;

第一缓存子单元6022,用于所述触控操作的频率超过第一阈值的情况下,缓存所述推送消息。The first cache subunit 6022 is configured to cache the push message when the frequency of the touch operation exceeds a first threshold.

在上述实施方式中,若用户的手指触摸触控显示屏,便能获取用户的触控操作。其中,监测子单元6021可以监测用户在预设时间间隔内输入的触控操作的次数,从而确定触控操作的频率。In the above embodiments, if the user's finger touches the touch screen, the user's touch operation can be obtained. Wherein, the monitoring subunit 6021 can monitor the number of touch operations input by the user within a preset time interval, so as to determine the frequency of the touch operations.

作为一种可选的实施方式,缓存单元602还可以具有不同的结构,用于实现不同的功能,其中,可以包括:第二确定子单元6023以及第二缓存子单元6024。请参阅图10,图10为本发明实施例公开的另一种缓存单元的结构示意图,其中,As an optional implementation manner, the cache unit 602 may also have a different structure to implement different functions, and may include: a second determination subunit 6023 and a second cache subunit 6024 . Please refer to FIG. 10. FIG. 10 is a schematic structural diagram of another cache unit disclosed in an embodiment of the present invention, wherein,

第二确定子单元6023,用于所述显示界面为所述游戏界面的情况下,确定所述游戏界面对应的进程当前对处理器的占用率;The second determination subunit 6023 is configured to determine the current processor occupancy rate of the process corresponding to the game interface when the display interface is the game interface;

第二缓存子单元6024,用于若所述占用率高于第二阈值,则缓存所述推送消息。The second caching subunit 6024 is configured to cache the push message if the occupancy rate is higher than a second threshold.

在上述实施方式中,若当前运行的游戏进程对处理器的占用率较高,则说明用户正在进行游戏,或者正在播放游戏内的视频,而不是处于商城界面或登录界面,在这些场景下,用户的注意力较为集中,若输出推送消息也会对用户造成打扰。因此,可以在游戏界面对应的进程对处理器占用率较高时,缓存推送消息,等待显示界面从游戏界面切换为其他界面时再输出推送消息。In the above embodiment, if the currently running game process has a high processor occupancy rate, it means that the user is playing a game or playing a video in the game instead of being in the mall interface or login interface. In these scenarios, The user's attention is relatively concentrated, and if the push message is output, the user will also be disturbed. Therefore, when the processor occupancy rate of the process corresponding to the game interface is high, the push message may be buffered, and the push message may be output when the display interface is switched from the game interface to another interface.

由此可见,图7所描述的终端设备,可以在用户进行游戏时缓存推送消息,避免在游戏过程中显示推送消息造成用户误触而跳转至其他界面,从而提高终端设备上的游戏体验。It can be seen that the terminal device described in FIG. 7 can cache the push message when the user is playing the game, so as to prevent the user from accidentally touching and jumping to other interfaces caused by displaying the push message during the game, thereby improving the game experience on the terminal device.

请参阅图11,图11为本发明实施例公开的一种终端设备1100的结构示意图。如图11所示,为了便于说明,仅示出了与本发明实施例相关的部分,具体技术细节未揭示的,请参照本发明实施例方法部分。该终端可以为包括手机、平板电脑、PDA(Personal DigitalAssistant,个人数字助理)、POS(Point of Sales,销售终端)、车载电脑等任意终端设备,以终端设备为手机为例:Please refer to FIG. 11 , which is a schematic structural diagram of a terminal device 1100 disclosed in an embodiment of the present invention. As shown in FIG. 11 , for the convenience of description, only the parts related to the embodiment of the present invention are shown. For specific technical details not disclosed, please refer to the method part of the embodiment of the present invention. The terminal can be any terminal device including mobile phone, tablet computer, PDA (Personal Digital Assistant, personal digital assistant), POS (Point of Sales, sales terminal), vehicle-mounted computer, etc. Taking the terminal device as a mobile phone as an example:

图11示出的是与本发明实施例提供的终端设备相关的手机的部分结构的框图。参考图11,手机包括:射频(Radio Frequency,RF)电路1101、存储器1102、输入单元1103、显示单元1104、传感器1105、音频电路1106、无线保真(wireless fidelity,WiFi)模块1107、处理器1108、以及电源1109等部件。本领域技术人员可以理解,图11中示出的手机结构并不构成对手机的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。FIG. 11 shows a block diagram of a partial structure of a mobile phone related to a terminal device provided by an embodiment of the present invention. Referring to FIG. 11 , the mobile phone includes: a radio frequency (Radio Frequency, RF) circuit 1101, a memory 1102, an input unit 1103, a display unit 1104, a sensor 1105, an audio circuit 1106, a wireless fidelity (wireless fidelity, WiFi) module 1107, and a processor 1108 , and power supply 1109 and other components. Those skilled in the art can understand that the structure of the mobile phone shown in FIG. 11 does not constitute a limitation to the mobile phone, and may include more or less components than shown in the figure, or combine some components, or arrange different components.

下面结合图11对手机的各个构成部件进行具体的介绍:The following is a specific introduction to each component of the mobile phone in conjunction with Figure 11:

RF电路1101可用于收发信息或通话过程中,信号的接收和发送,特别地,将基站的下行信息接收后,给处理器1108处理;另外,将设计上行的数据发送给基站。通常,RF电路1101包括但不限于天线、至少一个放大器、收发信机、耦合器、低噪声放大器(Low NoiseAmplifier,LNA)、双工器等。此外,RF电路1101还可以通过无线通信与网络和其他设备通信。上述无线通信可以使用任一通信标准或协议,包括但不限于全球移动通讯系统(GlobalSystem of Mobile communication,GSM)、通用分组无线服务(General Packet RadioService,GPRS)、码分多址(Code Division Multiple Access,CDMA)、宽带码分多址(Wideband Code Division Multiple Access,WCDMA)、长期演进(Long Term Evolution,LTE)、电子邮件、短消息服务(Short Messaging Service,SMS)等。The RF circuit 1101 can be used for sending and receiving information or receiving and sending signals during a call. In particular, after receiving the downlink information from the base station, it is processed by the processor 1108; in addition, it sends the designed uplink data to the base station. Generally, the RF circuit 1101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier (Low Noise Amplifier, LNA), a duplexer, and the like. In addition, the RF circuit 1101 can also communicate with networks and other devices through wireless communication. The above-mentioned wireless communication can use any communication standard or protocol, including but not limited to Global System of Mobile Communication (Global System of Mobile communication, GSM), General Packet Radio Service (General Packet Radio Service, GPRS), Code Division Multiple Access (Code Division Multiple Access) , CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (Long Term Evolution, LTE), email, Short Messaging Service (Short Messaging Service, SMS), etc.

存储器1102可用于存储软件程序以及模块,处理器1108通过运行存储在存储器1102的软件程序以及模块,从而执行手机的各种功能应用以及数据处理。存储器1102可主要包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需的应用程序(比如声音播放功能、图像播放功能等)等;存储数据区可存储根据手机的使用所创建的数据(比如音频数据、电话本等)等。此外,存储器1102可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他易失性固态存储器件。The memory 1102 can be used to store software programs and modules, and the processor 1108 executes various functional applications and data processing of the mobile phone by running the software programs and modules stored in the memory 1102 . The memory 1102 can mainly include a program storage area and a data storage area, wherein the program storage area can store an operating system, at least one application program required by a function (such as a sound playback function, an image playback function, etc.); Data created by the use of mobile phones (such as audio data, phonebook, etc.), etc. In addition, the memory 1102 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage devices.

输入单元1103可用于接收输入的数字或字符信息,以及产生与手机的用户设置以及功能控制有关的键信号输入。具体地,输入单元1103可包括触控面板11031。触控面板11031,也称为触摸屏,可收集用户在其上或附近的触摸操作(比如用户使用手指、触笔等任何适合的物体或附件在触控面板11031上或在触控面板11031附近的操作),并根据预先设定的程式驱动相应的连接装置。可选的,触控面板11031可包括触摸检测装置和触摸控制器两个部分。其中,触摸检测装置检测用户的触摸方位,并检测触摸操作带来的信号,将信号传送给触摸控制器;触摸控制器从触摸检测装置上接收触摸信息,并将它转换成触点坐标,再送给处理器1108,并能接收处理器集合1108发来的命令并加以执行。此外,可以采用电阻式、电容式、红外线以及表面声波等多种类型实现触控面板11031。The input unit 1103 can be used to receive input numbers or character information, and generate key signal input related to user settings and function control of the mobile phone. Specifically, the input unit 1103 may include a touch panel 11031 . The touch panel 11031, also referred to as a touch screen, can collect touch operations of the user on or near it (for example, the user uses any suitable object or accessory such as a finger and a stylus on the touch panel 11031 or near the touch panel 11031 operation), and drive the corresponding connection device according to the preset program. Optionally, the touch panel 11031 may include two parts, a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, and detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and sends it to the to the processor 1108, and can receive and execute commands from the processor set 1108. In addition, the touch panel 11031 can be implemented in various types such as resistive, capacitive, infrared, and surface acoustic wave.

显示单元1104可用于显示由用户输入的信息或提供给用户的信息以及手机的各种菜单。显示单元1104可包括显示面板11041,可选的,可以采用液晶显示器(LiquidCrystal Display,LCD)、有机发光二极管(Organic Light-Emitting Diode,OLED)等形式来配置显示面板11041。进一步的,触控面板11031可覆盖显示面板11041,当触控面板11031检测到在其上或附近的触摸操作后,传送给处理器集合1108以确定触摸事件的类型,随后处理器集合1108根据触摸事件的类型在显示面板11041上提供相应的视觉输出。虽然在图11中,触控面板11031与显示面板11041是作为两个独立的部件来实现手机的输入和输入功能,但是在某些实施例中,可以将触控面板11031与显示面板11041集成而实现手机的输入和输出功能。The display unit 1104 can be used to display information input by the user or provided to the user and various menus of the mobile phone. The display unit 1104 may include a display panel 11041. Optionally, the display panel 11041 may be configured in the form of a liquid crystal display (Liquid Crystal Display, LCD) or an organic light-emitting diode (Organic Light-Emitting Diode, OLED). Furthermore, the touch panel 11031 can cover the display panel 11041. When the touch panel 11031 detects a touch operation on or near it, it sends it to the processor set 1108 to determine the type of the touch event, and then the processor set 1108 according to the touch The type of event provides a corresponding visual output on the display panel 11041. Although in FIG. 11 , the touch panel 11031 and the display panel 11041 are used as two independent components to realize the input and input functions of the mobile phone, in some embodiments, the touch panel 11031 and the display panel 11041 can be integrated to form a mobile phone. Realize the input and output functions of the mobile phone.

手机还可包括至少一种传感器1105,比如光传感器、运动传感器以及其他传感器。具体地,光传感器可包括环境光传感器及接近传感器,其中,环境光传感器可根据环境光线的明暗来调节显示面板11041的亮度,接近传感器可在手机移动到耳边时,关闭显示面板11041和/或背光。作为运动传感器的一种,加速计传感器可检测各个方向上(一般为三轴)加速度的大小,静止时可检测出重力的大小及方向,可用于识别手机姿态的应用(比如横竖屏切换、相关游戏、磁力计姿态校准)、振动识别相关功能(比如计步器、敲击)等;至于手机还可配置的陀螺仪、气压计、湿度计、温度计、红外线传感器等其他传感器,在此不再赘述。The handset may also include at least one sensor 1105, such as a light sensor, motion sensor, and other sensors. Specifically, the light sensor may include an ambient light sensor and a proximity sensor, wherein the ambient light sensor may adjust the brightness of the display panel 11041 according to the brightness of the ambient light, and the proximity sensor may turn off the display panel 11041 and/or or backlight. As a kind of motion sensor, the accelerometer sensor can detect the magnitude of acceleration in various directions (generally three axes), and can detect the magnitude and direction of gravity when it is stationary, and can be used to identify the application of mobile phone posture (such as horizontal and vertical screen switching, related Games, magnetometer attitude calibration), vibration recognition related functions (such as pedometer, tap), etc.; as for other sensors such as gyroscope, barometer, hygrometer, thermometer, infrared sensor, etc. repeat.

音频电路1106、扬声器11061,传声器11062可提供用户与手机之间的音频接口。音频电路1106可将接收到的音频数据转换后的电信号,传输到扬声器11061,由扬声器11061转换为声音信号输出;另一方面,传声器11062将收集的声音信号转换为电信号,由音频电路1106接收后转换为音频数据,再将音频数据输出处理器集合1108处理后,经RF电路1101以发送给比如另一手机,或者将音频数据输出至存储器1102以便进一步处理。The audio circuit 1106, the speaker 11061, and the microphone 11062 can provide an audio interface between the user and the mobile phone. The audio circuit 1106 can transmit the electrical signal converted from the received audio data to the speaker 11061, and the speaker 11061 converts it into an audio signal for output; After being received, it is converted into audio data, and then the audio data is processed by the output processor set 1108, and then sent to another mobile phone through the RF circuit 1101, or the audio data is output to the memory 1102 for further processing.

WiFi属于短距离无线传输技术,手机通过WiFi模块1107可以帮助用户收发电子邮件、浏览网页和访问流式媒体等,它为用户提供了无线的宽带互联网访问。WiFi is a short-distance wireless transmission technology. The mobile phone can help users send and receive emails, browse web pages, and access streaming media through the WiFi module 1107, which provides users with wireless broadband Internet access.

处理器1108是手机的控制中心,处理器1108利用各种接口和线路连接整个手机的各个部分,通过运行或执行存储在存储器1102内的软件程序和/或模块,以及调用存储在存储器1102内的数据,执行手机的各种功能和处理数据,从而对手机进行整体监控。可选的,处理器1108可包括一个或多个处理单元;优选的,处理器1108可集成应用处理器和调制解调处理器,其中,应用处理器主要处理操作系统、用户界面和应用程序等,调制解调处理器主要处理无线通信。可以理解的是,上述调制解调处理器也可以不集成到处理器1108中。The processor 1108 is the control center of the mobile phone. The processor 1108 uses various interfaces and lines to connect various parts of the entire mobile phone. By running or executing software programs and/or modules stored in the memory 1102, and calling the Data, perform various functions of the mobile phone and process data, so as to monitor the mobile phone as a whole. Optionally, the processor 1108 may include one or more processing units; preferably, the processor 1108 may integrate an application processor and a modem processor, wherein the application processor mainly processes operating systems, user interfaces, and application programs, etc. , the modem processor mainly handles wireless communications. It can be understood that the foregoing modem processor may not be integrated into the processor 1108 .

手机还包括给各个部件供电的电源1109(比如电池),优选的,电源可以通过电源管理系统与处理器1108逻辑相连,从而通过电源管理系统实现管理充电、放电、以及功耗管理等功能。The mobile phone also includes a power supply 1109 (such as a battery) for supplying power to various components. Preferably, the power supply can be logically connected to the processor 1108 through the power management system, so as to realize functions such as managing charging, discharging, and power consumption management through the power management system.

尽管未示出,手机还可以包括摄像头、蓝牙模块等,在此不再赘述。Although not shown, the mobile phone may also include a camera, a Bluetooth module, etc., which will not be repeated here.

前述图1或图4所示的实施例中,各步骤方法流程可以基于该手机的结构实现。In the aforementioned embodiment shown in FIG. 1 or FIG. 4 , the method flow of each step can be realized based on the structure of the mobile phone.

前述图6至图10所示的实施例中,各单元功能可以基于该手机的结构实现。In the foregoing embodiments shown in FIG. 6 to FIG. 10 , the functions of each unit can be realized based on the structure of the mobile phone.

举例来说,处理器1108可以调用存储器1102中存储的计算机程序,用于执行以下操作:For example, the processor 1108 may invoke a computer program stored in the memory 1102 for performing the following operations:

终端设备获取到推送消息的请求指令时,确定当前的显示界面是否为游戏界面;When the terminal device obtains the request instruction to push the message, it determines whether the current display interface is a game interface;

所述显示界面为所述游戏界面的情况下,缓存所述推送消息以延迟输出所述推送消息;所述游戏界面为所述显示界面显示游戏应用中的画面;When the display interface is the game interface, cache the push message to delay output of the push message; the game interface is the display interface displaying a picture in the game application;

监测所述显示界面的切换操作;monitoring the switching operation of the display interface;

所述显示界面切换至其他界面的情况下,输出所述推送消息;其中,所述其他界面为所述显示界面显示除游戏应用中的画面以外的画面。When the display interface is switched to another interface, the push message is output; wherein, the other interface is that the display interface displays a picture other than the picture in the game application.

作为一种可选的实施方式,在确定当前的显示界面是否为游戏界面方面,处理器1108可以调用存储器1102中存储的计算机程序,具体用于执行以下操作:As an optional implementation manner, in terms of determining whether the current display interface is a game interface, the processor 1108 may call a computer program stored in the memory 1102, specifically for performing the following operations:

获取当前调用显示屏硬件资源进行显示的进程;Obtain the process currently calling the display hardware resources for display;

分析所述进程是否对应于游戏应用,若是,则确定所述显示界面为所述游戏界面。Analyzing whether the process corresponds to a game application, and if so, determining that the display interface is the game interface.

作为一种可选的实施方式,处理器1108可以调用存储器1102中存储的计算机程序,还用于执行以下操作:As an optional implementation manner, the processor 1108 may invoke a computer program stored in the memory 1102, and is also configured to perform the following operations:

根据所述推送消息的请求指令确定所述推送消息的生成时间;determining the generation time of the push message according to the request instruction of the push message;

将所述推送消息根据所述生成时间排序;sorting the push messages according to the generation time;

在输出所述推送消息方面,处理器1108可以调用存储器1102中存储的计算机程序,具体用于执行以下操作:In terms of outputting the push message, the processor 1108 may call a computer program stored in the memory 1102, specifically for performing the following operations:

根据所述排序后的顺序输出所述推送消息。Outputting the push messages according to the sorted order.

作为一种可选的实施方式,在输出所述推送消息方面,处理器1108可以调用存储器1102中存储的计算机程序,具体用于执行以下操作:As an optional implementation manner, in terms of outputting the push message, the processor 1108 may call a computer program stored in the memory 1102, specifically for performing the following operations:

在所述显示界面上显示所述推送消息以及所述推送消息的生成时间。Displaying the push message and the generation time of the push message on the display interface.

作为一种可选的实施方式,在显示界面为所述游戏界面的情况下,缓存所述推送消息方面,处理器1108可以调用存储器1102中存储的计算机程序,具体用于执行以下操作:As an optional implementation manner, when the display interface is the game interface, in terms of caching the push message, the processor 1108 may call a computer program stored in the memory 1102, specifically for performing the following operations:

所述显示界面为所述游戏界面的情况下,监测用户输入的触控操作的频率;When the display interface is the game interface, monitor the frequency of touch operations input by the user;

所述触控操作的频率超过第一阈值的情况下,缓存所述推送消息并延迟输出所述推送消息。When the frequency of the touch operation exceeds a first threshold, cache the push message and delay outputting the push message.

为一种可选的实施方式,处理器1108可以调用存储器1102中存储的计算机程序,还用于执行以下操作:As an optional implementation manner, the processor 1108 may call a computer program stored in the memory 1102, and is also used to perform the following operations:

所述触控操作的频率低于所述第一阈值的情况下,输出所述推送消息。When the frequency of the touch operation is lower than the first threshold, the push message is output.

作为一种可选的实施方式,在显示界面为所述游戏界面的情况下,缓存所述推送消息方面,处理器1108可以调用存储器1102中存储的计算机程序,具体用于执行以下操作:As an optional implementation manner, when the display interface is the game interface, in terms of caching the push message, the processor 1108 may call a computer program stored in the memory 1102, specifically for performing the following operations:

所述显示界面为所述游戏界面的情况下,确定所述游戏界面对应的进程当前对处理器的占用率;When the display interface is the game interface, determine the current processor occupancy rate of the process corresponding to the game interface;

若所述占用率高于第二阈值,则缓存所述推送消息并延迟输出所述推送消息。If the occupancy rate is higher than the second threshold, cache the push message and delay outputting the push message.

由此可见,图11所描述的终端设备,可以在用户进行游戏时缓存推送消息,避免在游戏过程中显示推送消息造成用户误触而跳转至其他界面,从而提高终端设备上的游戏体验。It can be seen that the terminal device described in FIG. 11 can cache the push message when the user is playing the game, so as to prevent the user from accidentally touching and jumping to other interfaces caused by displaying the push message during the game, thereby improving the game experience on the terminal device.

本发明实施例还提供一种计算机存储介质,其中,该计算机存储介质存储用于电子数据交换的计算机程序,该计算机程序使得计算机执行如上述方法实施例中记载的任一方法的部分或全部步骤,所述计算机包括终端设备。An embodiment of the present invention also provides a computer storage medium, wherein the computer storage medium stores a computer program for electronic data exchange, and the computer program enables the computer to execute some or all of the steps of any method described in the above method embodiments , the computer includes a terminal device.

本发明实施例还提供一种计算机程序产品,所述计算机程序产品包括存储了计算机程序的非瞬时性计算机可读存储介质,所述计算机程序可操作来使计算机执行如上述方法实施例中记载的任一方法的部分或全部步骤。该计算机程序产品可以为一个软件安装包,所述计算机包括终端设备。An embodiment of the present invention also provides a computer program product, the computer program product includes a non-transitory computer-readable storage medium storing a computer program, and the computer program is operable to enable a computer to execute the method described in the above method embodiments. Some or all of the steps of any method. The computer program product may be a software installation package, and the computer includes a terminal device.

需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本发明并不受所描述的动作顺序的限制,因为依据本发明,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本发明所必须的。It should be noted that for the foregoing method embodiments, for the sake of simple description, they are expressed as a series of action combinations, but those skilled in the art should know that the present invention is not limited by the described action sequence. Because of the present invention, certain steps may be performed in other orders or simultaneously. Secondly, those skilled in the art should also know that the embodiments described in the specification belong to preferred embodiments, and the actions and modules involved are not necessarily required by the present invention.

在上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。In the foregoing embodiments, the descriptions of each embodiment have their own emphases, and for parts not described in detail in a certain embodiment, reference may be made to relevant descriptions of other embodiments.

在本申请所提供的几个实施例中,应该理解到,所揭露的装置,可通过其它的方式实现。例如,以上所描述的装置实施例仅仅是示意性的,例如所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或单元的间接耦合或通信连接,可以是电性或其它的形式。In the several embodiments provided in this application, it should be understood that the disclosed device can be implemented in other ways. For example, the device embodiments described above are only illustrative. For example, the division of the units is only a logical function division. In actual implementation, there may be other division methods. For example, multiple units or components can be combined or can be Integrate into another system, or some features may be ignored, or not implemented. In another point, the mutual coupling or direct coupling or communication connection shown or discussed may be through some interfaces, and the indirect coupling or communication connection of devices or units may be in electrical or other forms.

所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。The units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or may be distributed to multiple network units. Part or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.

另外,在本发明各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, each unit may exist separately physically, or two or more units may be integrated into one unit. The above-mentioned integrated units can be implemented in the form of hardware or in the form of software functional units.

所述集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储器中。基于这样的理解,本发明的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储器中,包括若干指令用以使得一台计算机设备(可为个人计算机、服务器或者网络设备等)执行本发明各个实施例所述方法的全部或部分步骤。而前述的存储器包括:U盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、移动硬盘、磁碟或者光盘等各种可以存储程序代码的介质。If the integrated unit is realized in the form of a software function unit and sold or used as an independent product, it can be stored in a computer-readable memory. Based on this understanding, the essence of the technical solution of the present invention or the part that contributes to the prior art or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a memory. Several instructions are included to make a computer device (which may be a personal computer, server or network device, etc.) execute all or part of the steps of the methods described in the various embodiments of the present invention. The aforementioned memory includes: U disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disk or optical disk and other media that can store program codes.

本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令相关的硬件来完成,该程序可以存储于一计算机可读存储器中,存储器可以包括:闪存盘、只读存储器(英文:Read-Only Memory,简称:ROM)、随机存取器(英文:Random Access Memory,简称:RAM)、磁盘或光盘等。Those of ordinary skill in the art can understand that all or part of the steps in the various methods of the above-mentioned embodiments can be completed by instructing related hardware through a program, and the program can be stored in a computer-readable memory, and the memory can include: a flash disk , Read-only memory (English: Read-Only Memory, abbreviated: ROM), random access device (English: Random Access Memory, abbreviated: RAM), magnetic disk or optical disk, etc.

以上对本发明实施例进行了详细介绍,本文中应用了具体个例对本发明的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本发明的方法及其核心思想;同时,对于本领域的一般技术人员,依据本发明的思想,在具体实施方式及应用范围上均会有改变之处,综上所述,本说明书内容不应理解为对本发明的限制。The embodiments of the present invention have been described in detail above, and specific examples have been used in this paper to illustrate the principles and implementation methods of the present invention. The descriptions of the above embodiments are only used to help understand the method and core idea of the present invention; at the same time, for Those skilled in the art will have changes in the specific implementation and scope of application according to the idea of the present invention. In summary, the contents of this specification should not be construed as limiting the present invention.

Claims (15)

1.一种推送消息的管理方法,其特征在于,包括:1. A management method for pushing messages, comprising: 终端设备获取到推送消息的请求指令时,确定当前的显示界面是否为游戏界面;所述游戏界面为所述显示界面显示游戏应用中的画面;When the terminal device obtains the request instruction of the push message, it determines whether the current display interface is a game interface; the game interface is a picture in the game application displayed on the display interface; 所述显示界面为游戏界面的情况下,缓存所述推送消息以延迟输出所述推送消息;When the display interface is a game interface, buffering the push message to delay outputting the push message; 监测所述显示界面的切换操作;monitoring the switching operation of the display interface; 所述显示界面切换至其他界面的情况下,输出所述推送消息;其中,所述其他界面为所述显示界面显示除游戏应用中的画面以外的画面。When the display interface is switched to another interface, the push message is output; wherein, the other interface is that the display interface displays a picture other than the picture in the game application. 2.根据权利要求1所述的方法,其特征在于,所述确定当前的显示界面是否为游戏界面,包括:2. The method according to claim 1, wherein said determining whether the current display interface is a game interface comprises: 获取当前调用显示屏硬件资源进行显示的进程;Obtain the process currently calling the display hardware resources for display; 分析所述进程是否对应于游戏应用,若是,则确定所述显示界面为所述游戏界面。Analyzing whether the process corresponds to a game application, and if so, determining that the display interface is the game interface. 3.根据权利要求2所述的方法,其特征在于,所述终端设备获取到推送消息的请求指令之后,所述方法还包括:3. The method according to claim 2, wherein after the terminal device obtains the request instruction of the push message, the method further comprises: 根据所述推送消息的请求指令确定所述推送消息的生成时间;determining the generation time of the push message according to the request instruction of the push message; 将所述推送消息根据所述生成时间排序;sorting the push messages according to the generation time; 所述输出所述推送消息,包括:Said outputting said push message includes: 根据所述排序后的顺序输出所述推送消息。Outputting the push messages according to the sorted order. 4.根据权利要求3所述的方法,其特征在于,所述输出所述推送消息,包括:4. The method according to claim 3, wherein the outputting the push message comprises: 在所述显示界面上显示所述推送消息以及所述推送消息的生成时间。Displaying the push message and the generation time of the push message on the display interface. 5.根据权利要求1~4中任意一项所述的方法,其特征在于,所述显示界面为所述游戏界面的情况下,缓存所述推送消息以延迟输出所述推送消息,包括:5. The method according to any one of claims 1-4, wherein when the display interface is the game interface, buffering the push message to delay outputting the push message comprises: 所述显示界面为所述游戏界面的情况下,监测用户输入的触控操作的频率;When the display interface is the game interface, monitor the frequency of touch operations input by the user; 所述触控操作的频率超过第一阈值的情况下,缓存所述推送消息并延迟输出所述推送消息。When the frequency of the touch operation exceeds a first threshold, cache the push message and delay outputting the push message. 6.根据权利要求5所述的方法,其特征在于,所述方法还包括:6. The method according to claim 5, further comprising: 所述触控操作的频率低于所述第一阈值的情况下,输出所述推送消息。When the frequency of the touch operation is lower than the first threshold, the push message is output. 7.根据权利要求1~4中任意一项所述的方法,其特征在于,所述显示界面为所述游戏界面的情况下,缓存所述推送消息以延迟输出所述推送消息,包括:7. The method according to any one of claims 1-4, wherein when the display interface is the game interface, buffering the push message to delay outputting the push message comprises: 所述显示界面为所述游戏界面的情况下,确定所述游戏界面对应的进程当前对处理器的占用率;When the display interface is the game interface, determine the current processor occupancy rate of the process corresponding to the game interface; 若所述占用率高于第二阈值,则缓存所述推送消息并延迟输出所述推送消息。If the occupancy rate is higher than the second threshold, cache the push message and delay outputting the push message. 8.一种终端设备,其特征在于,包括:8. A terminal device, characterized in that it comprises: 第一确定单元,用于在获取到推送消息的请求指令时,确定当前的显示界面是否为游戏界面;所述游戏界面为所述显示界面显示游戏应用中的画面;The first determining unit is configured to determine whether the current display interface is a game interface when the request instruction of the push message is obtained; the game interface is a screen displayed in the game application on the display interface; 缓存单元,用于所述显示界面为所述游戏界面的情况下,缓存所述推送消息以延迟输出所述推送消息;a cache unit, configured to cache the push message to delay outputting the push message when the display interface is the game interface; 监测单元,用于监测所述显示界面的切换操作;a monitoring unit, configured to monitor the switching operation of the display interface; 输出单元,用于所述显示界面切换至其他界面的情况下,输出所述推送消息;其中,所述其他界面为所述显示界面显示除游戏应用中的画面以外的画面。The output unit is configured to output the push message when the display interface is switched to another interface; wherein, the other interface is the display interface displaying a picture other than the picture in the game application. 9.根据权利要求8所述的终端设备,其特征在于,所述第一确定单元,包括:9. The terminal device according to claim 8, wherein the first determining unit comprises: 获取子单元,用于获取当前调用显示屏硬件资源进行显示的进程;Obtaining subunits, used to obtain the process that currently invokes the hardware resources of the display screen for display; 分析子单元,用于分析所述进程是否对应于游戏应用;An analysis subunit, configured to analyze whether the process corresponds to a game application; 第一确定子单元,用于所述进程对应于游戏应用的情况下,确定所述显示界面为所述游戏界面。The first determination subunit is configured to determine that the display interface is the game interface when the process corresponds to a game application. 10.根据权利要求9所述的终端设备,其特征在于,所述终端设备还包括:10. The terminal device according to claim 9, wherein the terminal device further comprises: 第二确定单元,用于根据所述推送消息的请求指令确定所述推送消息的生成时间;A second determining unit, configured to determine the generation time of the push message according to the request instruction of the push message; 排序单元,用于将所述推送消息根据所述生成时间排序;a sorting unit, configured to sort the push messages according to the generation time; 所述输出单元,具体用于根据所述排序后的顺序输出所述推送消息。The output unit is specifically configured to output the push messages according to the sorted order. 11.根据权利要求10所述的终端设备,其特征在于,所述输出单元,具体用于在所述显示界面上显示所述推送消息以及所述推送消息的生成时间。11. The terminal device according to claim 10, wherein the output unit is specifically configured to display the push message and a generation time of the push message on the display interface. 12.根据权利要求8~11中任意一项所述的终端设备,其特征在于,所述缓存单元,包括:12. The terminal device according to any one of claims 8-11, wherein the cache unit includes: 监测子单元,用于所述显示界面为所述游戏界面的情况下,监测用户输入的触控操作的频率;The monitoring subunit is used to monitor the frequency of the touch operation input by the user when the display interface is the game interface; 第一缓存子单元,用于所述触控操作的频率超过第一阈值的情况下,缓存所述推送消息;The first cache subunit is configured to cache the push message when the frequency of the touch operation exceeds a first threshold; 所述输出单元,还用于所述触控操作的频率低于所述第一阈值的情况下,输出所述推送消息并延迟输出所述推送消息。The output unit is further configured to output the push message and delay outputting the push message when the frequency of the touch operation is lower than the first threshold. 13.根据权利要求8~11中任意一项所述的终端设备,其特征在于,所述缓存单元,包括:13. The terminal device according to any one of claims 8-11, wherein the cache unit includes: 第二确定子单元,用于所述显示界面为所述游戏界面的情况下,确定所述游戏界面对应的进程当前对处理器的占用率;The second determining subunit is used to determine the current processor occupancy rate of the process corresponding to the game interface when the display interface is the game interface; 第二缓存子单元,用于若所述占用率高于第二阈值,则缓存所述推送消息并延迟输出所述推送消息。The second cache subunit is configured to cache the push message and delay outputting the push message if the occupancy rate is higher than a second threshold. 14.一种终端设备,其特征在于,包括处理器、存储器、通信接口以及一个或多个程序,其中,所述一个或多个程序被存储在所述存储器中,并且被配置为由所述处理器执行,所述程序包括用于执行权利要求1至7任意一项方法中的步骤的指令。14. A terminal device, characterized in that it includes a processor, a memory, a communication interface, and one or more programs, wherein the one or more programs are stored in the memory and are configured to be executed by the Executed by a processor, the program includes instructions for performing the steps in any one of the methods of claims 1-7. 15.一种计算机可读存储介质,其特征在于,其存储用于电子数据交换的计算机程序,其中,所述计算机程序使得计算机执行如权利要求1至7任意一项所述的方法,所述计算机包括终端设备。15. A computer-readable storage medium, characterized in that it stores a computer program for electronic data exchange, wherein the computer program causes the computer to execute the method according to any one of claims 1 to 7, the Computers include terminal devices.
CN201710968489.5A 2017-10-16 2017-10-16 Push message management method and related products Pending CN107817988A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
CN201710968489.5A CN107817988A (en) 2017-10-16 2017-10-16 Push message management method and related products
PCT/CN2018/110095 WO2019076250A1 (en) 2017-10-16 2018-10-12 Push message management method and related products

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201710968489.5A CN107817988A (en) 2017-10-16 2017-10-16 Push message management method and related products

Publications (1)

Publication Number Publication Date
CN107817988A true CN107817988A (en) 2018-03-20

Family

ID=61608075

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201710968489.5A Pending CN107817988A (en) 2017-10-16 2017-10-16 Push message management method and related products

Country Status (2)

Country Link
CN (1) CN107817988A (en)
WO (1) WO2019076250A1 (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108536508A (en) * 2018-03-22 2018-09-14 广东欧珀移动通信有限公司 interface processing method, device and mobile terminal
WO2019076250A1 (en) * 2017-10-16 2019-04-25 Oppo广东移动通信有限公司 Push message management method and related products
CN112015437A (en) * 2019-05-31 2020-12-01 腾讯科技(深圳)有限公司 Processing method and device for push information
CN112306717A (en) * 2020-11-18 2021-02-02 北京小米移动软件有限公司 Notification message processing method and device, electronic equipment and storage medium
CN113198176A (en) * 2021-04-02 2021-08-03 荣耀终端有限公司 Display method of prompt message and electronic equipment
CN113486254A (en) * 2021-08-02 2021-10-08 南京邮电大学 Activity recommendation method and system based on big data

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104009910A (en) * 2014-05-28 2014-08-27 惠州Tcl移动通信有限公司 Message pushing processing method and system based on mobile terminal and mobile terminal

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2391075B1 (en) * 2010-05-28 2012-12-19 Prim'Vision System and method for non intrusive delivery of messages to a device
CN104244203B (en) * 2014-09-25 2018-10-19 小米科技有限责任公司 Information push method and device
CN107817988A (en) * 2017-10-16 2018-03-20 广东欧珀移动通信有限公司 Push message management method and related products

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104009910A (en) * 2014-05-28 2014-08-27 惠州Tcl移动通信有限公司 Message pushing processing method and system based on mobile terminal and mobile terminal

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2019076250A1 (en) * 2017-10-16 2019-04-25 Oppo广东移动通信有限公司 Push message management method and related products
CN108536508A (en) * 2018-03-22 2018-09-14 广东欧珀移动通信有限公司 interface processing method, device and mobile terminal
CN108536508B (en) * 2018-03-22 2021-07-13 Oppo广东移动通信有限公司 Interface processing method, device and mobile terminal
CN112015437A (en) * 2019-05-31 2020-12-01 腾讯科技(深圳)有限公司 Processing method and device for push information
CN112015437B (en) * 2019-05-31 2023-09-26 腾讯科技(深圳)有限公司 Push information processing method and device
CN112306717A (en) * 2020-11-18 2021-02-02 北京小米移动软件有限公司 Notification message processing method and device, electronic equipment and storage medium
CN113198176A (en) * 2021-04-02 2021-08-03 荣耀终端有限公司 Display method of prompt message and electronic equipment
CN113198176B (en) * 2021-04-02 2022-06-07 荣耀终端有限公司 Display method of prompt message and electronic equipment
CN113486254A (en) * 2021-08-02 2021-10-08 南京邮电大学 Activity recommendation method and system based on big data

Also Published As

Publication number Publication date
WO2019076250A1 (en) 2019-04-25

Similar Documents

Publication Publication Date Title
CN104113782B (en) Based on the method for registering of video, terminal, server and system
US20160323610A1 (en) Method and apparatus for live broadcast of streaming media
US20170302990A1 (en) Method, terminal, and system for processing data of video stream
CN107731146A (en) Brightness adjusting method and related product
CN107817988A (en) Push message management method and related products
CN103559731B (en) Method and terminal for displaying lyrics under screen locking state
CN109067981B (en) Split-screen application switching method, device, storage medium and electronic device
JP6910300B2 (en) A method for displaying chat history records and a device for displaying chat history records
WO2015131768A1 (en) Video processing method, apparatus and system
CN106791916B (en) Method, device and system for recommending audio data
CN106250122A (en) A kind of information cuing method and device
CN106101764A (en) A kind of methods, devices and systems showing video data
CN106646440A (en) Drop height detection method and drop height detection device
CN106341809A (en) A data transmission method and device
TW201541337A (en) Method, device and system for displaying messages in mobile terminal
WO2017215661A1 (en) Scenario-based sound effect control method and electronic device
CN106534288A (en) Data transmission method and mobile terminal
CN107835495A (en) A kind of message prompt method, device and mobile terminal
CN109660445B (en) Message processing method, device and storage medium
CN106254469A (en) A picture push and display method, server and communication terminal
US20160119695A1 (en) Method, apparatus, and system for sending and playing multimedia information
CN105159655B (en) Behavior event playing method and device
CN106686428A (en) A video playback method and device
CN103079047B (en) A kind of method of parameter adjustment and terminal
CN106454953A (en) Flow control method, device and terminal

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
RJ01 Rejection of invention patent application after publication
RJ01 Rejection of invention patent application after publication

Application publication date: 20180320