[go: up one dir, main page]

CN106406563A - Character inputting method and apparatus in VR environment - Google Patents

Character inputting method and apparatus in VR environment Download PDF

Info

Publication number
CN106406563A
CN106406563A CN201610819404.2A CN201610819404A CN106406563A CN 106406563 A CN106406563 A CN 106406563A CN 201610819404 A CN201610819404 A CN 201610819404A CN 106406563 A CN106406563 A CN 106406563A
Authority
CN
China
Prior art keywords
keyboard
physical keyboard
environment
camera
physical
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201610819404.2A
Other languages
Chinese (zh)
Inventor
李文松
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to CN201610819404.2A priority Critical patent/CN106406563A/en
Publication of CN106406563A publication Critical patent/CN106406563A/en
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • G06F3/0233Character input methods
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • G06F3/0219Special purpose keyboards
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0489Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using dedicated keyboard keys or combinations thereof

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Input From Keyboards Or The Like (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention proposes a character input method and apparatus in the VR environment. The method comprises that a physical keyboard and a human finger on the physical keyboard are collected by using a camera, and the physical keyboard and the human finger are projected into the 3D environment so as to form a virtual keyboard and a virtual finger; and a user adjusts the position of the human finger relative to the physical keyboard in the real environment by looking at the position of the virtual finger on the virtual keyboard, and inputs corresponding character information through the physical keyboard.

Description

Character input method and device under a kind of VR environment
Technical field
The present invention relates to character input method and device under VR field, more particularly, to VR environment.
Background technology
VR is the english abbreviation of Virtual Reality, and Chinese means virtual reality.Under 3D immersive environment, user The keyboard in reality cannot be checked, thus under VR environment, the input realizing word is extremely difficult.Solution of the prior art Certainly scheme has:
(1) patent publication No. is the patent of CN105892928A, discloses the dummy keyboard under a kind of 3D immersive environment And its method for designing, its dummy keyboard, it is heavy that this dummy keyboard can coordinate the input mode interactive mode of eyeball tracking to realize 3D Input through keyboard under immersion environment.
(2) patent for CN200410055241 for the patent publication No. discloses a kind of three-dimensional input equipment and method, soft key Mapping method and the dummy keyboard using soft key mapping method construction, using the three-dimensional input equipment bag of dummy keyboard input information Include:Sensing device, including multiple sensors corresponding with finger, this sensing device senses clicks on the hand of the button of dummy keyboard The motion referring to;Signal processing unit, for the position to detect each sensor for the signal that processes from sensing device output and carry Take the information with regard to finger motion;Hand position and finger order determining unit, for from the information extracted by signal processing unit In, determine and click on button with which finger is used to click on button;Key information memory cell, is mapped to regard to a plurality of for storage The each key information of button and information by the key assignments clicking on the described finger order mapping clicking on button;With key determining unit, For find corresponding at the hand position in key information memory cell and finger order determining unit determine information key assignments simultaneously Export this key assignments.
Said method is although the word being capable of under 3D environment inputs, but is inputted using dummy keyboard mode, due to During input, finger does not carry force feedback, and Consumer's Experience effect is poor;Secondly, above-mentioned process of realizing is more complicated, and precision is not high.
Content of the invention
For solving above technical problem, the present invention proposes character input method and device under a kind of VR environment, make use of Conventional physical input through keyboard, by additional camera, shoots the state of physical keyboard, its image is mapped in virtual monitor Suitable position is so that user can intuitively see the state of its hand and keyboard so that in virtual environment under virtual environment Under, writing efficiency, close to the efficiency in actual environment, improves the efficiency of typewriting, and Experience Degree is high.
The present invention be employed technical scheme comprise that by its technical problem of solution,
Character input method under a kind of VR environment, gathers physical keyboard and the human body being located on physical keyboard by camera Finger, is projected in 3D environment, forms dummy keyboard and virtual finger;User is by checking virtual finger in virtual key Position on disk, adjusts human finger in actual environment relative to the position of physical keyboard and corresponding by physical keyboard input Word message.
During use, because physical keyboard has been mapped completely in 3d space, form a dummy keyboard, solve 3D and immerse Under formula environment, user cannot check the problem of the keyboard in reality, and user only needs to by checking virtual finger in virtual key Position on disk, and then adjusting in actual environment human finger relative to the position of physical keyboard, and inputted by physical keyboard Corresponding Word message.
Can completely correspond between above-mentioned dummy keyboard and physical keyboard, will the Word message on keyboard all give birth to Become on dummy keyboard.
Can also be not quite identical between above-mentioned dummy keyboard and physical keyboard, in this case, dummy keyboard should be extremely Include all Word messages on physical keyboard less, and also include some other supplementary textual information, how ratio is with regard to making Introduction with keyboard etc..
Preferably, physical keyboard is provided with wearable design, physical keyboard can be followed the motion of human hands and be moved. Such design, range of application in 3D environment for the expansible keyboard.
Preferably, described camera is 1 or more than 1.Multiple camera settings, can increase IMAQ effect, will Dummy keyboard is preferably presented in 3D environment.
Preferably, described camera annex is provided with light source.The setting of light source, can improve the IMAQ effect of camera Really, especially when finger is placed on keyboard, partial optical presence is blocked, and leads to gather the problem of not fogging Chu.
Present invention also offers input device under a kind of VR environment, including physical keyboard with the upside of physical keyboard Camera, and be located at 3D environment in dummy keyboard;Described dummy keyboard shoots physical keyboard in 3D ring by camera Formed in border, user adjusts, by dummy keyboard, the position that human finger is relative to physical keyboard, and is inputted by physical keyboard Word message.
Preferably, described camera is 1 or more than 1.
Preferably, it is provided with auxiliary lampet below described camera.
Preferably, described physical keyboard is arranged connecting post, described camera, auxiliary lampet are according in connecting post.Even Connect and can adopt detachable connection between post and physical keyboard, a hole or groove are such as opened on connecting post, and will connect Post insertion is fixed.Can also achieve a fixed connection between connecting post and physical keyboard, now, can carry out between connecting post and keyboard 0-180 degree rotates.
Preferably, described physical keyboard is provided with wearable device.
Preferably, wearable device is wrist strap.Wrist strap adopts the fixed elastic webbing can also be using being combined with VELCRO Mode realizes the fixation of wrist.
It is an advantage of the current invention that input device structure is simple, when using, because physical keyboard has been mapped completely to In 3d space, form a dummy keyboard, solve under 3D immersive environment, user cannot check the problem of the keyboard in reality, User only needs to by checking virtual finger position on the virtual keyboard, and then adjusting human finger phase in actual environment Position to physical keyboard, and corresponding Word message is inputted by physical keyboard.Because being inputted using physical keyboard mode, input When carry force feedback, input efficiency is high, and user experience is high.
Brief description
Fig. 1 is the structural representation of the embodiment of the present invention 1.
Fig. 2 is the structural representation of physical keyboard in the embodiment of the present invention 2.
Specific embodiment
In order that technological means, creation characteristic, reached purpose and effect that the present invention realizes are easy to understand, tie below Close diagram and specific embodiment, the present invention is expanded on further.
Embodiment 1
As shown in figure 1, input device under VR environment, the connecting post 2 including keyboard 1 with positioned at keyboard side, connect Camera 3, auxiliary lampet 4 are provided with post 2, wherein auxiliary lampet 4 is located at below camera.
Input device also includes the dummy keyboard 6 in 3D environment;Described dummy keyboard is shot by camera Physical keyboard is formed in 3D environment, and user adjusts, by dummy keyboard, the position that human finger is relative to physical keyboard, and leads to Cross physical keyboard inputting word information.
Connecting post and keyboard are detachable design, such as by way of setting groove on keyboard 1, connecting post are inserted Enter.
During use, open lampet, camera, physical keyboard and the human body hand being located on physical keyboard are gathered by camera Refer to, and keyboard is projected to formation dummy keyboard and virtual finger in 3D environment, user is by checking virtual finger virtual Position on keyboard, adjusts position on physical keyboard for the human finger in actual environment, and corresponding by physical keyboard input Word message.
Embodiment 2
The difference of embodiment 2 and embodiment 1 is, keyboard 1 is provided with a pair of wrist strap 5, by by the hand of user Stretch into wrist strap 5, keyboard be fixed in the wrist of user, by using the motion of person's hand, drive the motion of keyboard so that Keyboard can change position with the motion of user, can expand range of application in 3D application for the keyboard.
In the present embodiment, wrist strap 5 is elastic wristband.
General principle, principal character and the advantages of the present invention of the present invention have been shown and described above.The technology of the industry , it should be appreciated that the present invention is not restricted to the described embodiments, the simply explanation described in above-described embodiment and specification is originally for personnel Invention principle, without departing from the spirit and scope of the present invention the present invention also have various changes and modifications, these change Change and improvement both falls within scope of the claimed invention.

Claims (10)

1. under a kind of VR environment character input method it is characterised in that by camera gather physical keyboard and be located at secondary or physical bond Human finger on disk, maps that in 3D environment, forms dummy keyboard and virtual finger;User is by checking virtual hand Refer to position on the virtual keyboard, adjust the position of human finger physical keyboard relatively in actual environment, and by physical keyboard Input corresponding Word message.
2. character input method according to claim 1 is it is characterised in that be provided with wearable design on physical keyboard, Physical keyboard can be followed the motion of human hands and be moved.
3. character input method according to claim 1 is it is characterised in that described camera is 1 or more than 1.
4. character input method according to claim 1 is it is characterised in that described camera annex is provided with light source.
5. input device, it is characterised in that including physical keyboard and being located at camera on the upside of physical keyboard, and is located at Dummy keyboard in 3D environment;Described dummy keyboard shoots physical keyboard by camera and is formed in 3D environment, and user is led to Cross dummy keyboard and adjust the position that human finger is relative to physical keyboard, and pass through physical keyboard inputting word information.
6. device according to claim 5 is it is characterised in that described camera is 1 or more than 1.
7. device according to claim 6 is it is characterised in that be provided with auxiliary lampet below described camera.
8. device according to claim 6 it is characterised in that on described physical keyboard arrange connecting post, described camera, Auxiliary lampet is according in connecting post.
9. device according to claim 1 is it is characterised in that be provided with wearable device on described physical keyboard.
10. device according to claim 1 is it is characterised in that wearable device is wrist strap.
CN201610819404.2A 2016-08-31 2016-08-31 Character inputting method and apparatus in VR environment Pending CN106406563A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201610819404.2A CN106406563A (en) 2016-08-31 2016-08-31 Character inputting method and apparatus in VR environment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201610819404.2A CN106406563A (en) 2016-08-31 2016-08-31 Character inputting method and apparatus in VR environment

Publications (1)

Publication Number Publication Date
CN106406563A true CN106406563A (en) 2017-02-15

Family

ID=57999710

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201610819404.2A Pending CN106406563A (en) 2016-08-31 2016-08-31 Character inputting method and apparatus in VR environment

Country Status (1)

Country Link
CN (1) CN106406563A (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107368179A (en) * 2017-06-12 2017-11-21 广东网金控股股份有限公司 The input method and device of a kind of virtual reality system
CN111984116A (en) * 2020-07-31 2020-11-24 成都易瞳科技有限公司 VR perception touch device
TWI840926B (en) * 2022-08-25 2024-05-01 廣達電腦股份有限公司 Computer device and method for displaying augmented reality virtual keyboard
US12210671B2 (en) 2022-01-17 2025-01-28 Samsung Electronics Co., Ltd. Electronic apparatus and controlling method thereof using first external device and second external device

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6388657B1 (en) * 1997-12-31 2002-05-14 Anthony James Francis Natoli Virtual reality keyboard system and method
US6611253B1 (en) * 2000-09-19 2003-08-26 Harel Cohen Virtual input environment
CN102905182A (en) * 2011-07-26 2013-01-30 联想(北京)有限公司 Input method, intelligent television and intelligent interaction system
US20140035819A1 (en) * 2012-08-03 2014-02-06 Research In Motion Limited Method and Apparatus Pertaining to an Augmented-Reality Keyboard

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6388657B1 (en) * 1997-12-31 2002-05-14 Anthony James Francis Natoli Virtual reality keyboard system and method
US6611253B1 (en) * 2000-09-19 2003-08-26 Harel Cohen Virtual input environment
CN102905182A (en) * 2011-07-26 2013-01-30 联想(北京)有限公司 Input method, intelligent television and intelligent interaction system
US20140035819A1 (en) * 2012-08-03 2014-02-06 Research In Motion Limited Method and Apparatus Pertaining to an Augmented-Reality Keyboard

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107368179A (en) * 2017-06-12 2017-11-21 广东网金控股股份有限公司 The input method and device of a kind of virtual reality system
CN111984116A (en) * 2020-07-31 2020-11-24 成都易瞳科技有限公司 VR perception touch device
US12210671B2 (en) 2022-01-17 2025-01-28 Samsung Electronics Co., Ltd. Electronic apparatus and controlling method thereof using first external device and second external device
TWI840926B (en) * 2022-08-25 2024-05-01 廣達電腦股份有限公司 Computer device and method for displaying augmented reality virtual keyboard

Similar Documents

Publication Publication Date Title
US10571263B2 (en) User and object interaction with an augmented reality scenario
CN114127669B (en) Method, apparatus and computer readable storage medium for trackability enhancement of passive stylus
JP7130057B2 (en) Hand Keypoint Recognition Model Training Method and Device, Hand Keypoint Recognition Method and Device, and Computer Program
Shao et al. Teaching american sign language in mixed reality
CN117120962A (en) Bimanual interaction between mapped hand areas for controlling virtual and graphical elements
US10825248B2 (en) Eye tracking systems and method for augmented or virtual reality
CN104778746B (en) A kind of method for carrying out accurate three-dimensional modeling using natural gesture based on data glove
US12260024B2 (en) Interaction method, electronic device, and interaction system
CN104035557B (en) Kinect action identification method based on joint activeness
US10741175B2 (en) Systems and methods for natural language understanding using sensor input
CN106406563A (en) Character inputting method and apparatus in VR environment
CN117597743A (en) Virtual guided fitness routines for augmented reality experiences
Chen et al. Lisee: A headphone that provides all-day assistance for blind and low-vision users to reach surrounding objects
CN104679222B (en) Medical office system, medical information sharing system and method based on man-machine interaction
CN105068657A (en) Gesture identification method and device
Gupta et al. Training in virtual environments: A safe, cost effective, and engaging approach to training
CN120359547A (en) Generation and rendering of extended view geometry in video perspective (VST) Augmented Reality (AR) systems
CN109171604A (en) A kind of intelligent endoscope operating system having AR function
CN103810399A (en) Sandplay evaluation system
TW201619754A (en) Medical image object-oriented interface auxiliary explanation control system and method thereof
CN205451550U (en) Body feeling education system
CN105957000A (en) Equipment and method used for realizing virtual display of artwork
Peng et al. A review of gesture interaction technology based on virtual reality
TW202422385A (en) Method for recognizing object assemblies in augmented reality images
Henshall et al. Towards a high fidelity simulation of the kidney biopsy procedure

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
RJ01 Rejection of invention patent application after publication
RJ01 Rejection of invention patent application after publication

Application publication date: 20170215