CN105944375A - An article for games, a program and a game device - Google Patents
An article for games, a program and a game device Download PDFInfo
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- CN105944375A CN105944375A CN201610481564.0A CN201610481564A CN105944375A CN 105944375 A CN105944375 A CN 105944375A CN 201610481564 A CN201610481564 A CN 201610481564A CN 105944375 A CN105944375 A CN 105944375A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/02—Cards; Special shapes of cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Credit Cards Or The Like (AREA)
Abstract
本发明涉及一种游戏用物品、程序及游戏装置。本发明的课题在于扩大一边将游戏用物品载置到现实的游戏区一边进行的游戏的用户体验。本发明的游戏用物品是供通过将物品载置到形成着多个载置区域的桌面上而进行的桌面游戏使用,且包含:可视状态的桌面游戏用的第1角色信息,表示与游戏用物品对应的角色;及记录部,记录着将唯一地特定游戏用物品的识别信息与表示对应的角色的第2角色信息编码所得的不同于桌面游戏的电子游戏用的编码信息。
The present invention relates to a game article, program and game device. The object of the present invention is to expand the user experience of a game played while placing game items on an actual game field. The game article of the present invention is used for a tabletop game played by placing the article on a tabletop on which a plurality of placement areas are formed, and includes: first character information for a tabletop game in a visible state, display and game A character corresponding to the item; and a recording unit that records encoding information for an electronic game other than a tabletop game obtained by encoding identification information uniquely identifying the item for the game and second character information indicating the corresponding character.
Description
技术领域technical field
本发明涉及一种游戏用物品、程序及游戏装置,尤其涉及一种实现使用物品的游戏设置的游戏系统。The present invention relates to a game item, a program and a game device, and more particularly to a game system for implementing game settings using items.
背景技术Background technique
作为卡牌游戏的1个类型,存在一边将手牌中的卡牌载置到预先所规定的载置区域一边进行游戏的所谓TCG(Trading Card Game,集换式卡牌游戏)(专利文献1)。As a type of card game, there is a so-called TCG (Trading Card Game, trading card game) in which cards in the hand are placed in a predetermined placement area while playing the game (Patent Document 1 ).
[背景技术文献][Background Art Document]
[专利文献][Patent Document]
[专利文献1]日本专利第4339486号公报[Patent Document 1] Japanese Patent No. 4339486
发明内容Contents of the invention
[发明所要解决的问题][Problem to be Solved by the Invention]
在TCG中,将玩家各自所得到的由规定张数的卡牌构成的1个牌组洗混并形成牌堆,基本上将每一个回合从牌堆中依次所获得的卡牌添加到手牌,通过将卡牌载置到游戏区内发动理想的效果的区域而进行游戏。TCG中使用的卡牌中除记载着角色图像外,还记载着是否给对手玩家区中载置的卡牌(对手卡牌)的角色带来伤害及用来决定其伤害量的参数等为了进行游戏所必需的各种参数。另外,TCG中特征性的要素是对应于所使用的各卡牌、尤其是卡牌的角色的性格或特质等故事中的职务而固有地规定,且该特征性的要素在于记载着卡牌使用时或载置中发动的特殊的行动或规则。In TCG, a deck consisting of a predetermined number of cards obtained by each player is shuffled to form a deck, and cards obtained from the deck are basically added to the hand in turn each round, The game is played by placing a card in an area within the play area where a desired effect is activated. Cards used in TCG not only record character images, but also record whether to inflict damage to the character of the card (opponent card) placed in the opponent's player area and the parameters used to determine the amount of damage. Various parameters necessary for the game. In addition, the characteristic elements in the TCG are inherently defined corresponding to the role in the story such as the character and traits of each card used, especially the character of the card, and the characteristic element is that it is written that the card is used A special action or rule that is activated at any time or during a loadout.
游戏是通过如下方式进行:根据预先所规定的规则,各玩家依据在攻防的各个回合所发生的事件(由自身或他人的行动引起)将自身的卡牌载置到游戏区或者使其在区内移动而进行操作。而且,游戏继续进行直至任一玩家的载置在特定区域的卡牌所表示的生命变为0(该区域的卡牌变为0张)或者牌组的卡牌张数变为0张为止。The game is carried out in the following way: according to the rules stipulated in advance, each player places his own card on the game area or makes it in the area according to the events (caused by his own or other people's actions) that occur in each round of offense and defense. Operate while moving within. And, the game continues until the life indicated by any player's card placed in a specific area becomes 0 (the cards in this area become 0) or the number of cards in the deck becomes 0.
像这样,在TCG中,根据构成的牌组中包含的卡牌的选择、将卡牌载置到与游戏的进行状况对应的多个载置区域中的哪一个的决定、从牌堆中获取卡牌的顺序、及卡牌中记载的特殊行动或规则的发动而决定游戏的胜败。因此,即使牌组中包含具有有利的参数的角色的卡牌,胜败也被特殊行动或运气等要素左右,所以,受到广泛的玩家层亲近。In this way, in TCG, according to the selection of the cards included in the constituted deck, the determination of which of the multiple placement areas to place the cards in accordance with the progress of the game, and acquisition from the deck The order of the cards and the activation of special actions or rules recorded in the cards determine the outcome of the game. Therefore, even if cards of characters with favorable parameters are included in the deck, victory or defeat is determined by factors such as special actions and luck, so it is familiar to a wide range of players.
另一方面,TCG是需要各玩家组合独自的牌组并进行思考而发起行动的游戏,因此,前提是有对手玩家,玩家若为1人则无法玩游戏。On the other hand, TCG is a game that requires each player to combine his or her own deck, think and act. Therefore, the premise is that there is an opponent player, and the game cannot be played if there are only one player.
本发明是鉴于所述问题点而完成的,其目的在于提供一种扩大一边将游戏用物品载置到现实的游戏区一边进行的游戏的用户体验的游戏用物品、程序及游戏装置。The present invention has been made in view of the above problems, and an object of the present invention is to provide a game item, a program, and a game device that expand the user experience of a game played while placing a game item on a real game field.
[解决问题的技术手段][Technical means to solve the problem]
为了达成所述目的,本发明的游戏用物品的特征在于供通过将物品载置到形成着多个载置区域的桌面上而进行的桌面游戏使用,且包含:可视状态的桌面游戏用的第1角色信息,表示与游戏用物品对应的角色;及记录部,记录着将唯一地特定游戏用物品的识别信息与表示对应的角色的第2角色信息编码所得的不同于桌面游戏的电子游戏用的编码信息。In order to achieve the above object, the game article of the present invention is characterized in that it is used for a tabletop game played by placing the article on a tabletop forming a plurality of placement areas, and includes: a tabletop game in a visible state The first character information indicates a character corresponding to the game item; and the recording unit records an electronic game other than a tabletop game obtained by encoding identification information uniquely specifying the game item and second character information indicating the corresponding character. Encoding information used.
[发明的效果][Effect of the invention]
通过此种构成,根据本发明,可扩大一边将游戏用物品载置到现实的游戏区一边进行的游戏的用户体验。With such a configuration, according to the present invention, it is possible to expand the user experience of a game played while placing game items on a real game field.
附图说明Description of drawings
图1是表示本发明的实施方式的游戏系统的系统构成的图。FIG. 1 is a diagram showing a system configuration of a game system according to an embodiment of the present invention.
图2是表示本发明的实施方式的游戏服务器100的功能构成的框图。FIG. 2 is a block diagram showing the functional configuration of the game server 100 according to the embodiment of the present invention.
图3是例示本发明的实施方式的游戏服务器100中执行的登录处理的流程图。FIG. 3 is a flowchart illustrating a login process executed in the game server 100 according to the embodiment of the present invention.
图4是例示本发明的实施方式的游戏服务器100中执行的第2特惠赋予处理的流程图。FIG. 4 is a flowchart illustrating a second bonus grant process executed in the game server 100 according to the embodiment of the present invention.
图5是例示本发明的实施方式的游戏服务器100中执行的游戏处理的流程图。FIG. 5 is a flowchart illustrating game processing executed in the game server 100 according to the embodiment of the present invention.
图6是用来对本发明的实施方式的模拟游戏中使用的游戏板进行说明的图。FIG. 6 is a diagram for explaining a game board used in the simulation game according to the embodiment of the present invention.
图7(a)、(b)是用来对本发明的实施方式的模拟游戏中使用且数字游戏中的卡牌登录时使用的游戏卡牌进行说明的图。7( a ) and ( b ) are diagrams for explaining game cards used in the simulation game and card registration in the digital game according to the embodiment of the present invention.
图8是例示本发明的实施方式的模拟游戏中的游戏进行的流程图。FIG. 8 is a flowchart illustrating game progress in the simulation game according to the embodiment of the present invention.
图9(a)~(c)是表示本发明的实施方式的游戏服务器100中使用的各种数据构成的图。9( a ) to ( c ) are diagrams showing various data structures used in the game server 100 according to the embodiment of the present invention.
图10是表示本发明的实施方式的游戏系统中提供的数字游戏的画面构成例的图。10 is a diagram showing an example of a screen configuration of a digital game provided in the game system according to the embodiment of the present invention.
具体实施方式detailed description
[实施方式][implementation mode]
以下,参照附图对本发明的例示性的实施方式详细地进行说明。另外,以下说明的一实施方式中,对于作为游戏装置的一例的、游戏服务器应用本发明的例子进行说明,该游戏服务器是针对与本实施方式的使用游戏卡牌的桌面游戏(TCG)相同的游戏体验而使得可在经由网络连接的客户端装置中进行游戏体验。但是,本发明可应用于可通过登录供桌面游戏使用的游戏用物品而向玩家提供与该桌面游戏相同的游戏体验的任意机器。Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the drawings. In addition, in an embodiment described below, an example in which the present invention is applied to a game server as an example of a game device for the same tabletop game (TCG) using game cards as in this embodiment will be described. The game experience is such that the game experience can be performed in the client device connected via the network. However, the present invention can be applied to any machine that can provide a player with the same game experience as a tabletop game by registering a game item for use in the tabletop game.
另外,在本说明书中,将在现实世界中物理性地具有实体且使用卡牌或棋子、及游戏桌面(游戏盘)或游戏板(游戏垫)等玩具(游戏用物品)而在桌上等由玩家进行游戏(游戏设置)的桌面游戏(盘上游戏)记载为“模拟游戏”。另一方面,将在玩家使用的客户端装置所连接的显示装置的画面上通过执行特定的游戏程序而使利用电子数据且提供与所述桌面游戏相同的游戏体验的游戏进行的电子游戏记载为“数字游戏”。另外,在本实施方式中,设为使用具有在游戏上分别与不同的职务建立对应关系的多个区域的游戏板、及通过载置到该游戏板上的区域而产生游戏上的效力的游戏卡牌作为模拟游戏中使用的游戏用物品而进行说明。In addition, in this specification, a toy (item for game) such as a game board (game board) or a game board (game mat) that has a physical entity in the real world and is placed on a table or the like is used. A board game (board game) played by a player (game setting) is described as a "simulation game". On the other hand, an electronic game that uses electronic data and provides the same gaming experience as the board game by executing a specific game program on the screen of a display device connected to a client device used by a player is described as "number games". In addition, in this embodiment, it is assumed that a game board having a plurality of areas corresponding to different roles in the game is used, and a game effect is generated by placing the area on the game board. Cards will be described as game items used in the simulation game.
《模拟游戏、游戏用物品》"Simulation games, game items"
首先,对本实施方式中针对数字游戏通过将卡牌的登录或者与该卡牌对应的角色的登录时使用的游戏卡牌载置到现实世界的游戏板上而在2位玩家间进行的模拟游戏进行说明。因此,在本实施方式的模拟游戏中,所谓游戏用物品是指游戏板与游戏卡牌。First, for a digital game in this embodiment, a game card used for registration of a card or a character corresponding to the card is placed on a game board in the real world, and a simulation game is played between two players. Be explained. Therefore, in the simulation game of this embodiment, the so-called game items refer to game boards and game cards.
〈游戏板〉<game board>
本实施方式的模拟游戏是分类为所谓TCG的游戏类型的桌面游戏。在模拟游戏中,各玩家除使用在游戏中以队长的身份使用对应的角色的1张游戏卡牌(队长卡牌)外,还使用由特定数量(40张)的游戏卡牌(战斗卡牌)构成的牌组。图6是就本实施方式的模拟游戏的1位玩家例示包含载置游戏卡牌的多个区域而构成的游戏板的图。队长卡牌是以正面朝上的状态作为角色而载置在游戏板上的队长区601。另外,牌组的战斗卡牌群是按照任意顺序编组(洗混),且以背面朝上的状态堆积在牌组区605(牌堆)。The simulation game of this embodiment is a board game classified into a game type called a TCG. In the simulation game, in addition to using one game card (captain card) of the corresponding role as the captain in the game, each player also uses a specific number (40) of game cards (battle cards) ) composed of cards. 6 is a diagram illustrating a game board configured including a plurality of areas where game cards are placed for one player of the simulation game according to the present embodiment. The captain card is the captain area 601 placed on the game board as a character in a face-up state. In addition, the battle card group of the deck is grouped (shuffled) in any order, and is piled up in the deck area 605 (deck pile) with the back side up.
游戏板上的其他区域分别具有以下职务。Other areas on the game board have the following roles respectively.
1.角色区604:可载置至多为特定张数(4张)的战斗卡牌作为角色的区域。与所载置的卡牌对应的角色成为在玩家的攻击回合中可选择为进行攻击行动的角色且在玩家的并非攻击回合的回合(防御回合)中可选择为攻击行动的对象的角色。1. Character area 604: an area where up to a certain number (4) of battle cards can be placed as characters. The character corresponding to the placed card becomes a character selectable as an attack action in the player's attack turn and a character selectable as an attack target in the player's turn (defense turn) which is not an attack turn.
2.辅助区602:可载置如下战斗卡牌的区域,该战斗卡牌是当选择进行攻击行动的角色时或者选择角色作为攻击行动的对象时,根据已经配置在角色区604的战斗卡牌或手牌中的战斗卡牌辅助这些角色的攻击行动或对抗攻击行动的行动(防御行动)。2. Auxiliary area 602: An area where the following battle cards can be placed. When the character for attacking action is selected or the character is selected as the object of attacking action, the battle card that has been placed in the character area 604 Or the battle cards in the hand assist the attack actions of these characters or the actions against the attack actions (defense actions).
3.能量区606:用来积攒将手牌中的战斗卡牌载置到角色区604时作为成本(代价)所消耗的点数(将单位设为“能量”)的区域。在能量区606,所载置的战斗卡牌无关于其角色而对1张积攒1能量进行换算。玩家可通过在下述的各回合的充能阶段从手牌中将战斗卡牌载置到能量区606而积攒能量。另外,玩家可在与辅助区602相关的行动的判断完成后将回合中载置在辅助区602的战斗卡牌移动到能量区606而积攒能量。3. Energy area 606 : an area for accumulating points (the unit is "energy") consumed as a cost (price) when placing battle cards in the hand in the character area 604 . In the energy area 606 , the stored battle card is converted to one energy per card regardless of its role. Players may accumulate energy by loading battle cards from their hand into the energy area 606 during the charging phase of each round described below. In addition, the player can move the battle cards placed in the auxiliary area 602 to the energy area 606 during the round to accumulate energy after the determination of the action related to the auxiliary area 602 is completed.
4.弃牌区607:与根据对角色区604的战斗卡牌的载置而消耗掉的能量相同数量的战斗卡牌从能量区606移动而载置于其中的区域。载置在弃牌区607的战斗卡牌之后基本上无法用于游戏设置。4. Drop zone 607 : an area in which battle cards moved from the energy zone 606 are placed in the same amount as energy consumed according to the placement of battle cards on the character zone 604 . Battle cards placed in the drop zone 607 are basically unusable for game settings.
5.生命区603:数字游戏开始时从牌堆中获取的特定张数(7张)的战斗卡牌的载置区域。与能量区606同样地,不管所载置的战斗卡牌为哪一角色,仅张数被考虑为生命(用来判断行动可否的值)。载置在生命区603的战斗卡牌是以背面朝上的状态载置,以不清楚哪一战斗卡牌从牌组中被用作生命的方式构成。另外,载置在生命区603的战斗卡牌的数量在游戏中基本上不会增加,而根据玩家为防御回合的情况下的攻击行动及防御行动的结果减少。5. Life area 603 : the placement area for a specific number (7) of battle cards obtained from the deck when the digital game starts. Like the energy zone 606, regardless of the character of the mounted battle card, only the number of cards is considered as the life (value for judging the possibility of action). The battle cards placed in the life area 603 are placed face up, and it is not clear which battle card is used as a life from the deck. In addition, the number of battle cards placed in the life zone 603 basically does not increase during the game, but decreases according to the results of the attack and defense actions of the player when it is the defensive turn.
〈游戏卡牌〉〈Game Card〉
如图7(a)及(b)所示,游戏卡牌基本上在其正面包含如下内容作为可视状态的信息,即,As shown in Figure 7 (a) and (b), the game card basically contains the following content as the information of the visible state on its front, that is,
·与该卡牌对应的角色的角色图像701· The character image 701 of the character corresponding to the card
·识别该角色的角色名称702Identify the role name 702 of the role
·用来判定是否根据游戏中的攻击行动及防御行动产生使生命减少的结果(攻击成功事件)的卡牌类别703・Card type 703 used to determine whether the result of reducing life (attack success event) occurs according to the attack action and defense action in the game
·表示攻击成功事件发生时使对手玩家的生命减少的值的生命减去值705・The life subtraction value that indicates the value that reduces the life of the opponent player when the successful attack event occurs is 705
·包含游戏中的角色的类别等信息的属性信息706Attribute information 706 including information such as the type of the character in the game
·记载着在载置在游戏板上的情况下对所对应的角色规定的特殊效果及其产生条件等与通常进行的游戏不同的角色固有的效果的说明信息707。• Explanation information 707 describing the special effect and the generation condition of the corresponding character when it is placed on the game board, and the unique effect of the character that is different from the normal game.
游戏卡牌是根据该卡牌为队长卡牌还是战斗卡牌而背面的构成不同。构成为游戏卡牌为队长卡牌及战斗卡牌中的哪一个可如图7(a)及(b)所示般根据游戏卡牌上的卡牌类别703而辨别(图7(a)为队长卡牌)。另外,在本实施方式中,在为队长卡牌的情况下,卡牌类别703包含表示记载的面为“正面”及“背面”中的哪一个的信息。在该情况下,关于正面与背面的各者,生命减去值705、属性信息706及说明信息707包含在1张游戏卡牌中。The composition of the back of the game card is different depending on whether the card is a captain card or a battle card. Which one of the game card is the captain card and the battle card can be identified according to the card type 703 on the game card as shown in Figure 7 (a) and (b) (Figure 7 (a) is Captain card). In addition, in the present embodiment, in the case of the captain card, the card type 703 includes information indicating which of the "front" and "back" the described face is. In this case, the life subtraction value 705, attribute information 706, and explanatory information 707 are included in one game card for each of the front and back.
虽未图示,但战斗卡牌在添加至手牌等之前是以牌组的形式堆积在牌组区605,因此,为了使得无法辨别玩家接下来获取的战斗卡牌为哪一个,而在背面附加有无关于卡牌的共通的图案。该图案可为例如游戏名称等与和战斗卡牌对应的角色无关的图像。另外,战斗卡牌如所述般以消耗能量为条件而可载置到角色区604,因此,在正面包含表示该消耗能量的载置成本708,该方面与队长卡牌不同。Although not shown in the figure, the battle cards are piled up in the deck area 605 in the form of a deck before they are added to the hand, etc. Whether or not there is a common pattern for cards is added. The pattern may be an image that has nothing to do with the character corresponding to the battle card, such as a game name. Also, as described above, battle cards can be placed on the character area 604 subject to the energy consumption as described above, and thus are different from the leader cards in that they include a placement cost 708 indicating the energy consumption on the front.
另一方面,如图7(a)所示,队长卡牌是以在游戏中通过使卡牌的正背翻转而可切换正面记载的通常模式与背面记载的特殊模式的方式构成有卡牌两面的图案。如所述般,队长卡牌是在游戏开始时以通常模式(正面朝上)配置,通过满足正面的说明信息707记载的条件而可向特殊模式切换。也就是说,队长卡牌的正面所包含的说明信息707中至少包含用于使该卡牌从通常模式切换为特殊模式的条件的信息。On the other hand, as shown in FIG. 7( a ), the captain card has two sides of the card in such a way that the normal mode described on the front and the special mode described on the back can be switched by turning the front and back of the card during the game. picture of. As described above, the leader card is placed in the normal mode (face up) at the start of the game, and can be switched to the special mode by satisfying the conditions described in the explanatory information 707 on the front side. That is, the explanatory information 707 included on the front of the captain card includes at least information on the conditions for switching the card from the normal mode to the special mode.
〈游戏进行〉〈Game progress〉
本实施方式的模拟游戏的进行是通过使用此种游戏板及由规定数量的游戏卡牌构成的牌组而在2位玩家间进行。以下,利用图8的流程图对模拟游戏的进行概略地进行说明。另外,作为游戏开始前的准备,各玩家进行如下动作,即,The progress of the simulation game in this embodiment is carried out between two players by using such a game board and a deck composed of a predetermined number of game cards. Hereinafter, progress of the simulation game will be briefly described using the flowchart of FIG. 8 . In addition, as preparations before the start of the game, each player performs the following actions:
·将1张队长卡牌载置到队长区601・Place 1 captain card in the captain area 601
·将洗混后的牌组载置到牌组区605(牌堆的载置)· Place the shuffled deck in the deck area 605 (placement of decks)
·从牌堆中获取特定数量(5张)的初始手牌(基本上依次获取配置在牌堆的最上方的战斗卡牌)・Get a specific number (5) of initial hand cards from the deck (basically get the battle cards placed at the top of the deck sequentially)
·将从牌堆中获取的特定数量(7张)的战斗卡牌载置到生命区603・Put a specific number (7) of battle cards obtained from the deck into the life zone 603
·决定攻防顺序(先攻后攻)。·Determine the order of offense and defense (attack first and then attack).
游戏开始前的准备完成后,各玩家依据所决定的攻防顺序按回合交替地进行以下阶段。在以下的说明中,1个回合规定1位玩家为攻击回合或防御回合的情况下的一连串动作的进行,进行攻防的替换时进入至下一回合。After the preparations before the start of the game are completed, each player proceeds to the following stages alternately in rounds according to the determined order of attack and defense. In the following description, one round defines the progress of a series of actions when one player is an attacking round or a defensive round, and the next round proceeds when the offense and defense are switched.
在P801中,处于攻击回合的玩家(攻击玩家)从自身的牌堆中获取1张战斗卡牌,并添加至手牌(抽牌阶段)。In P801, the player in the attacking round (attacking player) gets 1 battle card from his own deck and adds it to his hand (drawing stage).
在P802中,攻击玩家可选择是否将手牌中的战斗卡牌载置到能量区606(积攒能量)(充能阶段)。在载置的情况下,攻击玩家从牌堆中再获取1张战斗卡牌,并添加至手牌。In P802, the attacking player can choose whether to load the battle card in the hand into the energy area 606 (accumulate energy) (charging stage). In the case of loading, the attacking player takes another battle card from the deck and adds it to the hand.
在P803中,攻击玩家可选择是否将手牌中的战斗卡牌作为角色而载置到角色区604(激活)(激活阶段)。在作为角色而载置的情况下,攻击玩家从手牌中将理想的战斗卡牌载置到角色区604,并以该卡牌中记载的载置成本708的数,将载置在能量区606的战斗卡牌移动到弃牌区607。此时,在载置的战斗卡牌的说明信息707中记载着激活时产生的特殊效果的情况下,玩家依据该记载进行行动。另外,本激活阶段无须限定为1张战斗卡牌的激活,只要保留有对应地要消耗的能量,则也可将多个战斗卡牌激活。另外,游戏开始前载置在队长区601的队长卡牌是作为已经以队长角色的身份被激活的卡牌而进行处理。In P803, the attacking player can choose whether to place the battle card in the hand as a character in the character area 604 (activation) (activation stage). In the case of loading as a character, the attacking player loads the ideal battle card from the hand into the character area 604, and places it in the energy area according to the loading cost 708 recorded in the card. The battle card of 606 is moved to the discard zone 607. At this time, if the description information 707 of the mounted battle card describes a special effect that occurs when activated, the player acts according to the description. In addition, this activation stage does not need to be limited to the activation of one battle card, as long as the energy to be consumed correspondingly remains, multiple battle cards can also be activated. In addition, the leader card placed in the leader area 601 before the start of the game is handled as a card already activated as the leader role.
在P804中,攻击玩家选择自身激活的角色中的1体作为攻击行动的主体(攻击角色)(进攻阶段)。在进攻阶段中,不仅攻击玩家选择攻击角色,而且处于防御回合的玩家(防御玩家)也选择激活的角色中的1体作为攻击行动的对象(对象角色)。另外,攻击玩家可选择当执行攻击行动时是否将与进行攻击角色的辅助的攻击辅助角色相关的战斗卡牌载置到辅助区602。与攻击辅助角色相关的战斗卡牌如所述般可从手牌或载置在角色区604的战斗卡牌中选择,在该情况下,无须消耗能量。此时,在载置到辅助区602的战斗卡牌的说明信息707中记载着作为攻击辅助角色使用时产生的特殊效果的情况下,玩家依据该记载而进行行动。In P804, the attacking player selects one of the characters activated by himself as the subject of the attacking action (attacking character) (attack phase). In the attack phase, not only the attacking player selects the attacking character, but also the player in the defensive round (defending player) also selects one of the activated characters as the target of the attacking action (target character). In addition, the attacking player may choose whether to load a battle card related to an attacking auxiliary character who assists the attacking character into the auxiliary area 602 when performing an attacking action. The battle card related to the attacking auxiliary character can be selected from the hand cards or the battle cards placed in the character area 604 as described above, and in this case, no energy consumption is required. At this time, if the description information 707 of the battle card placed in the support area 602 describes a special effect that occurs when used as an attack support character, the player acts according to the description.
在P805中,防御玩家可对进攻阶段中所选择的对象角色进行与防御行动相关的操作(防守阶段)。在本实施方式的模拟游戏中,作为与防御行动相关的操作,防御玩家可选择是否将与进行对象角色的辅助的防御辅助角色相关的战斗卡牌载置到辅助区602。与防御辅助角色相关的战斗卡牌与攻击辅助角色同样地,可从防御玩家的手牌或载置在角色区604的战斗卡牌中选择,且无须消耗能量。此时,在载置到辅助区602的战斗卡牌的说明信息707中记载着作为防御辅助角色使用时产生的特殊效果的情况下,玩家依据该记载进行行动。另外,在防御玩家已经载置到队长区601或角色区604的角色相关的游戏卡牌的说明信息707中记载着防守阶段中产生的特殊效果的情况下,玩家也依据该记载进行行动。In P805, the defensive player can perform an operation related to the defensive action on the target character selected in the offensive phase (defense phase). In the simulation game of this embodiment, as an operation related to the defensive action, the defending player can choose whether or not to place a battle card related to the defense support character assisting the target character in the support area 602 . Like the attacking auxiliary character, the battle card related to the defending auxiliary role can be selected from the defending player's hand or the battle card placed in the role area 604 without consuming energy. At this time, if the description information 707 of the battle card placed in the support area 602 describes a special effect that occurs when used as a defense support character, the player acts according to the description. In addition, when the special effect generated in the defense phase is recorded in the description information 707 of the game card related to the role that the defending player has placed in the captain area 601 or the role area 604, the player also acts according to the description.
在P806中,玩家判定攻击角色对对象角色的攻击行动是否成功(是否发生攻击成功事件)(行动判定阶段)。基本上,在本实施方式的模拟游戏中,在攻击角色及攻击辅助角色相关的游戏卡牌的行动判定值704的合计值为对象角色及防御辅助角色相关的游戏卡牌的行动判定值704的合计值以上的情况下,判定为攻击行动已成功。在攻击行动已成功的情况下,防御玩家根据对象角色为队长卡牌还是战斗卡牌而进行不同的行动。在对象角色为队长卡牌的情况下,防御玩家以攻击角色的生命减去值705的数,将载置在生命区603的战斗卡牌移动到能量区606。另外,在对象角色为战斗卡牌的情况下,防御玩家将该卡牌从角色区604移动到能量区606。另外,在判断为攻击行动未成功的情况下,防御玩家无须进行任何操作。In P806, the player judges whether the attacking character's attack action on the target character is successful (whether an attack success event occurs) (action judgment stage). Basically, in the simulation game of this embodiment, the total value of the action judgment value 704 of the game cards related to the attack character and the attack support character is equal to the action judgment value 704 of the game cards related to the target character and the defense support character. If the total value is greater than or equal to the total value, it is determined that the attack operation has succeeded. In the case that the attack action has been successful, the defending player performs different actions depending on whether the target character is a captain card or a battle card. When the target character is a leader card, the defending player moves the battle card placed in the life zone 603 to the energy zone 606 by the number of the attacking character's life minus value 705 . In addition, when the target character is a battle card, the defending player moves the card from the character area 604 to the energy area 606 . In addition, if it is judged that the attack action is unsuccessful, the defending player does not need to perform any operations.
在P807中,各玩家进行与回合结束相关的操作(结束阶段)。与回合结束相关的操作包含将进攻阶段或判定阶段中载置在辅助区602的战斗卡牌移动到能量区606。另外,在已经载置到队长区601或角色区604的角色相关的游戏卡牌的说明信息707中记载着结束阶段中产生的特殊效果的情况下,玩家也依据该记载进行行动。In P807, each player performs an operation related to the end of the round (end phase). The operations related to the end of the round include moving the battle cards placed in the auxiliary area 602 in the attack phase or the judgment phase to the energy area 606 . In addition, when the description information 707 of the character-related game card already placed in the captain area 601 or the character area 604 describes the special effect generated in the end stage, the player also acts according to the description.
在P808中,玩家判定是否满足模拟游戏的结束条件(结束判定阶段)。在本实施方式的模拟游戏中,是根据满足如下条件中的至少任一条件而确定结束,即,In P808, the player judges whether or not the end condition of the simulation game is satisfied (end judgment stage). In the simulation game of this embodiment, it is determined to end based on satisfying at least one of the following conditions, that is,
·载置在生命区603的战斗卡牌变为0张(生命变为0)・The number of battle cards placed in the life zone 603 becomes 0 (life becomes 0)
·载置在牌组区605的战斗卡牌变为0张(牌堆变为0张)。若不满足结束条件,则玩家替换攻击回合/防御回合(进行攻击玩家与防御玩家的替换)而再次从P801起进行下一回合。· The number of battle cards placed in the deck area 605 becomes 0 (the deck becomes 0). If the end condition is not met, the player will replace the attack round/defense round (replace the attacking player and the defending player) and proceed to the next round from P801 again.
《游戏系统的构成》"The Composition of the Game System"
接下来,利用图1对如下游戏系统进行说明,该游戏系统通过使玩家登录此种模拟游戏中使用的游戏卡牌而向玩家提供使用与该游戏卡牌对应的卡牌数据或角色数据的所述数字游戏相关的游戏体验。Next, using FIG. 1, a game system that provides players with all information using card data or character data corresponding to the game card by allowing the player to register the game card used in such a simulation game will be described. Game experience related to digital games.
在本实施方式的游戏系统中,通过在例如PC(Personal Computer,个人计算机)、智能手机、游戏机等自身所使用的客户端装置200中读取所述模拟游戏的作为游戏用物品的游戏卡牌的信息,可将为该卡牌的所有者这一内容登录到游戏服务器100。客户端装置200与游戏服务器100是经由网络300而在特定的时间点连接,玩家通过在例如客户端装置200中启动Web浏览应用程序或特定的游戏应用程序,可与游戏服务器100之间进行信息的收发而进行数字游戏的体验。游戏体验是通过将基于与游戏服务器100之间收发的信息所产生的画面依次显示在连接于客户端装置200的显示装置220而向玩家提供。In the game system of this embodiment, for example, a game card as a game item of the simulation game is read in the client device 200 used by itself, such as a PC (Personal Computer), a smart phone, a game machine, etc. The information of the card can be registered in the game server 100 for the content of the owner of the card. The client device 200 and the game server 100 are connected at a specific time point via the network 300, and the player can exchange information with the game server 100 by, for example, starting a Web browsing application or a specific game application in the client device 200. The experience of playing digital games based on sending and receiving. The game experience is provided to the player by sequentially displaying screens generated based on information sent and received with the game server 100 on the display device 220 connected to the client device 200 .
在本实施方式中,游戏卡牌是在卡牌内部内置近距离通信(NFC:Near FieldCommunication,近场通信)用的标签而构成。游戏卡牌通常关于1个图案发行多个,因此,例如如图9(a)所示,与唯一地特定该游戏卡牌的识别信息901相关联地将特定数字游戏中与该卡牌对应的卡牌数据或角色的卡牌ID(identifier,识别符)902作为编码信息记录(保存)在标签。也就是说,记录着具有相同的卡牌ID902但识别信息901不同的编码信息的游戏卡牌可存在多个。编码信息可为通过对例如对识别信息901及卡牌ID902的各者所规定的字符串应用二值化或特定的运算进行加密而获得的信息。In this embodiment, the game card is configured by incorporating a tag for near field communication (NFC: Near Field Communication) inside the card. Usually, a plurality of game cards are issued with respect to one design. Therefore, for example, as shown in FIG. Card data or a card ID (identifier) 902 of a character is recorded (saved) in a tag as coded information. That is, there may be a plurality of game cards recorded with the same card ID 902 but with different identification information 901 coded information. The coded information may be information obtained by encrypting, for example, a character string specified for each of the identification information 901 and the card ID 902 by binarization or a specific operation.
另外,在本实施方式中,编码信息由于使用NFC标签,所以,设为记录为在游戏卡牌的状态下不可视的状态而进行说明,这是因为考虑到在模拟游戏中使用时的游戏卡牌的设计性。然而,实施本发明时用于登录与数字游戏相关的游戏卡牌而记录的编码信息并不限定于该形态。编码信息也可作为例如二维码或条形码等可视的图形图案记录、保存在游戏卡牌,也可通过记载加密后的字符串而被记录、保存。In addition, in this embodiment, since the coded information uses an NFC tag, it will be described as being recorded as being invisible in the state of the game card. Brand design. However, the encoded information recorded for registering game cards related to digital games when implementing the present invention is not limited to this form. The encoded information may be recorded and stored on the game card as a visible graphic pattern such as a two-dimensional code or a bar code, or may be recorded and stored by writing an encrypted character string.
另外,在本实施方式中,将编码信息设为由识别信息901及卡牌ID902构成的信息而进行说明。然而,例如,近年来,也存在如下TCG,该TCG是使用附有内容的名称(作为游戏、小说、动画、电影等作品的1个单位)不同的角色的图像的游戏卡牌,也就是说,使用多个与不同名称相关的游戏卡牌,在同一规则下进行。在该情况下,对所有名称管理如下所述的卡牌DB105可扩大装置规模,因此,数据库也可构成为为了确认识别信息901与卡牌ID902的匹配性而管理限定性的信息。而且,记录在游戏卡牌的编码信息除包含识别信息901及卡牌ID902以外,也能以在执行数字游戏时能够使用的形态包含游戏卡牌中记载的各种可视信息(即,角色图像701、角色名称702、卡牌类别703、行动判定值704、生命减去值705、属性信息706、说明信息707、载置成本708)。In addition, in this embodiment, code|code information is demonstrated as information comprised from the identification information 901 and the card ID902. However, for example, in recent years, there have also been TCGs that use game cards with images of characters with different titles (as one unit of works such as games, novels, animations, and movies) attached to them, that is, , using multiple game cards associated with different names, played under the same rules. In this case, managing the card DB 105 described below for all names can increase the scale of the device, so the database may be configured to manage limited information in order to confirm the matching between the identification information 901 and the card ID 902 . In addition, the encoded information recorded on the game card can also include various visual information (that is, character images, etc.) recorded in the game card in a form that can be used when executing a digital game, in addition to the identification information 901 and the card ID 902. 701, character name 702, card type 703, action judgment value 704, life subtraction value 705, attribute information 706, description information 707, placement cost 708).
在本实施方式中,游戏卡牌所具有的编码信息可通过连接于客户端装置200的卡牌读取器210而获取,玩家在利用数字游戏时,可通过使卡牌读取器210靠近游戏卡牌而将拥有该卡牌这一内容登录到游戏服务器100。具体来说,客户端装置200将经由卡牌读取器210所获取的编码信息(与登录要求一并)发送至游戏服务器100,由此在游戏服务器100中执行登录处理。基于编码信息的游戏卡牌的登录使得玩家能够使用包含游戏卡牌以可视状态具有的各种信息的参数的卡牌数据,以使数字游戏中也能体现与在模拟游戏中使用玩家所拥有的游戏卡牌的情况相同的游戏效果。也就是说,登录游戏卡牌后,玩家可在模拟游戏中及数字游戏中获得使用等价的游戏卡牌或卡牌数据的游戏体验。In this embodiment, the coded information of the game card can be obtained through the card reader 210 connected to the client device 200. When a player uses a digital game, he can get the card reader 210 close to the game. The content of owning the card is registered in the game server 100. Specifically, the client device 200 transmits the encoded information (together with the login request) acquired via the card reader 210 to the game server 100 , thereby performing login processing in the game server 100 . Registration of game cards based on encoded information enables players to use card data that includes parameters of various information that game cards have in a visible state, so that digital games can also be embodied and used in analog games. The same game effect as in the case of game cards. That is to say, after logging in the game card, the player can obtain the game experience of using the equivalent game card or card data in the simulation game and the digital game.
另外,本实施方式的数字游戏相关的玩家的游戏体验通过在游戏服务器100中执行如下处理而实现,该处理是与模拟游戏同样地,一边通过将可使用的游戏卡牌(卡牌数据)载置到与游戏板对应的图形数据的操作,一边与使用其他客户端装置200的玩家之间进行对战形式的游戏。另外,希望容易理解如下内容,即,玩家的对战对手并非必须为使用其他客户端装置200的玩家,也可为根据特定的思考程序进行操作的NPC(Non-PlayerCharacter,非玩家角色)。In addition, the game experience of the player related to the digital game of this embodiment is realized by executing the following process in the game server 100. This process is similar to the simulation game, and the game card (card data) that can be used is loaded. The operation of placing the graphics data corresponding to the game board is performed against players using other client devices 200 . In addition, I want to make it easy to understand that the player's opponent does not have to be a player using another client device 200, but may be an NPC (Non-Player Character) that operates according to a specific thinking program.
〈游戏服务器100的构成〉<Configuration of Game Server 100>
此处,参照图2的框图对本实施方式的游戏服务器100的功能构成进行说明。Here, the functional configuration of the game server 100 according to this embodiment will be described with reference to the block diagram of FIG. 2 .
控制部101为例如CPU(Central Processing Unit,中央处理器)等,进行游戏服务器100所包含的各区块的动作控制。控制部101通过读出例如存储在记录媒体102的各区块的动作程序并展开到存储器103加以执行而控制各区块的动作。The control unit 101 is, for example, a CPU (Central Processing Unit, central processing unit), etc., and performs operation control of each block included in the game server 100 . The control unit 101 controls the operation of each block by, for example, reading out the operation program of each block stored in the recording medium 102 and expanding it to the memory 103 for execution.
记录媒体102是例如非易失性存储器或HDD(Hard Disk Drive,硬盘驱动器)等可恒久地保存数据的记录装置。记录媒体102除记录游戏服务器100所包含的各区块的动作程序外,还记录各区块的动作中所需的参数等信息或本游戏服务器100所实现的数字游戏中使用的各种数据。存储器103是例如易失性存储器等用于暂时存储数据的存储装置。存储器103不仅用作各区块的动作程序的展开区域,也用作暂时存储各区块的动作中所输出的数据等的存储区域。The recording medium 102 is, for example, a recording device capable of permanently storing data, such as a nonvolatile memory or a HDD (Hard Disk Drive). The recording medium 102 not only records the operation program of each block included in the game server 100, but also records information such as parameters required for the operation of each block or various data used in the digital game realized by the game server 100. The memory 103 is a storage device for temporarily storing data, such as a volatile memory. The memory 103 is used not only as an expansion area for the operating program of each block, but also as a storage area for temporarily storing data and the like output during the operation of each block.
玩家DB104是针对利用本实施方式的数字游戏的提供服务的各玩家管理所需的信息(奖品画面或信息)的数据库。在本实施方式中,就玩家DB104而言,如图9(b)所示,与识别各玩家的玩家ID911相关联地管理如下信息作为玩家信息,即,The player DB 104 is a database for managing information (a prize screen or information) necessary for each player who utilizes the digital game providing service of this embodiment. In the present embodiment, as shown in FIG. 9( b ), the player DB 104 manages the following information as player information in association with the player ID 911 for identifying each player.
·表示在数字游戏中该玩家可使用的卡牌数据的可使用卡牌信息912Usable card information 912 indicating card data that the player can use in the digital game
·表示作为玩家在数字游戏中使用的物品而登录的牌组中包含的卡牌数据的牌组信息913Deck information 913 indicating card data included in a deck registered as an item used by a player in a digital game
·表示下述抽选部109执行第1抽选处理时所需的第1类别点数的所有数的第1特惠所有数914- The first bonus number 914 indicating the total number of first category points required when the following lottery unit 109 executes the first lottery process
·表示下述抽选部109执行第2抽选处理时所需的第2类别点数的所有数的第2特惠所有数915。- The second bonus total number 915 indicating the total number of second category points required when the drawing unit 109 described below executes the second drawing process.
可使用卡牌信息912可为针对可使用的卡牌数据中的每一个管理识别该卡牌数据的卡牌ID921、及表示第2类别点数是否被赋予的第2特惠赋予标记922的信息。The usable card information 912 may be information for managing a card ID 921 for identifying the card data and a second benefit award flag 922 indicating whether or not the second type points are awarded for each usable card data.
卡牌DB105是针对数字游戏中可使用的各卡牌数据管理所需的信息(卡牌信息)的数据库。在本实施方式中,就卡牌DB105而言,如图9(c)所示,与识别各卡牌数据的卡牌ID931相关联地管理如下信息作为卡牌信息,即,The card DB 105 is a database of information (card information) required for data management of each card that can be used in a digital game. In the present embodiment, as shown in FIG. 9( c ), the card DB 105 manages the following information as card information in association with a card ID 931 for identifying each card data.
·识别与该卡牌数据对应的角色的角色ID932Identify the character ID 932 of the character corresponding to the card data
·表示数字游戏中使用的与该卡牌数据相关的各种参数的参数933Parameters 933 indicating various parameters related to the card data used in the digital game
·表示是否发行与现实世界对应的游戏卡牌的实体卡牌存在标记934· Existence flag 934 indicating whether to issue a physical card corresponding to a game card in the real world
·表示所发行的游戏卡牌中附加的识别信息(1个以上)的实体卡牌识别信息935・Entity card identification information 935 indicating identification information (one or more) added to issued game cards
·针对任一玩家表示是否已经登录为能够使用的登录完成标记936・Registration completion flag 936 indicating whether a player is already logged in and can be used
·表示第2类别点数是否被赋予的第2特惠赋予标记937・Second special benefit award mark 937 indicating whether the second category point is awarded
·表示是否为作为第1抽选处理及第2抽选处理中的任一个的抽选结果而获得的卡牌数据的类别信息938。• Type information 938 indicating whether or not it is card data obtained as a result of drawing in any one of the first drawing process and the second drawing process.
另外,卡牌DB105中针对各卡牌数据管理的信息也可根据游戏提供形态而包含其他信息。另外,实体卡牌识别信息935、登录完成标记936及第2特惠赋予标记937也可仅在实体卡牌存在标记934表示发行有与现实世界对应的游戏卡牌的情况下包含信息。另外,类别信息938也可仅在实体卡牌存在标记934表示未发行(不发行)与现实世界对应的游戏卡牌的情况下包含信息。在本实施方式中,设为可通过实体卡牌存在标记934判断有没有发行对应的游戏卡牌而进行说明,但也可为,可通过构成为可根据产生方法或构成不同而辨别附加给发行的卡牌数据的卡牌ID931与附加给不发行的卡牌数据的卡牌ID931来进行该判断。In addition, the information managed for each card data in the card DB 105 may include other information depending on the form of game provision. In addition, the physical card identification information 935, the registration completion flag 936, and the second benefit granting flag 937 may include information only when the physical card presence flag 934 indicates that a game card corresponding to the real world has been issued. In addition, the category information 938 may include information only when the physical card existence mark 934 indicates that a game card corresponding to the real world has not been issued (not issued). In this embodiment, it is assumed that it is possible to determine whether there is a corresponding game card issued by the physical card presence mark 934, but it may also be configured so that it can be identified and added to the issued game card according to the generation method or structure. This determination is made by the card ID 931 of the card data and the card ID 931 added to the card data not to be issued.
另外,如所述般,在本实施方式的数字游戏中,在玩家已进行游戏卡牌的登录的情况下,关于该游戏卡牌的使用而在模拟游戏及数字游戏中均向玩家提供不逊色的游戏体验。因此,参数933中至少包含与成为登录基准的游戏卡牌中记载的可视信息(角色图像701、角色名称702、卡牌类别703、行动判定值704、生命减去值705、属性信息706、说明信息707、载置成本708)相同的信息或者在数字游戏中产生相同效果的形式的信息。In addition, as described above, in the digital game of this embodiment, when the player has registered the game card, the use of the game card is provided to the player in both the analog game and the digital game. gaming experience. Therefore, the parameter 933 includes at least the visual information (character image 701, character name 702, card type 703, action judgment value 704, life subtraction value 705, attribute information 706, Description information 707, placement cost 708) are the same information or information in a form that produces the same effect in a digital game.
在本实施方式中,设为游戏服务器100包含玩家DB104及卡牌DB105而进行说明,但勿庸置疑,玩家DB104或卡牌DB105也可为构成为可经由网络300等与游戏服务器100连接的外部装置。另外,设为实施数字游戏时每次都从玩家DB104及卡牌DB105获取信息的构成而进行说明,但各数据库中的信息保存的形态无须限定于此。也就是说,为了在实施数字游戏时减少与获取所需的信息相关的通信量或次数,也可构成为在例如各玩家的可使用卡牌信息912或牌组信息913中包含各卡牌数据的角色ID932或参数933的信息。In this embodiment, the game server 100 will be described as including the player DB 104 and the card DB 105, but the player DB 104 or the card DB 105 may be an external device configured to be connectable to the game server 100 via the network 300 or the like. device. In addition, the description will be given as a configuration in which information is acquired from the player DB 104 and the card DB 105 every time a digital game is executed, but the form of information storage in each database is not necessarily limited to this. In other words, in order to reduce the amount of communication or the number of times required to obtain information when performing a digital game, for example, each card data may be included in the usable card information 912 or deck information 913 of each player. The role ID 932 or parameter 933 information.
特惠赋予部106对所述第1类别点数及第2类别点数的赋予进行控制。在本实施方式的数字游戏中,构成为通过消耗所述点数而可得到新的卡牌数据(设为能够使用的状态),以使在现实世界中未得到可进行游戏设置的数量的游戏卡牌的玩家能够进行游戏设置,或者以使在现实世界中未得到对应的游戏卡牌的玩家也能够使用更富于变化的牌组来进行游戏设置。关于卡牌数据的获取,将在下述的登录处理中说明详细情况。The benefit giving unit 106 controls the giving of the first category points and the second category points. In the digital game of this embodiment, it is configured that new card data can be obtained (in a usable state) by consuming the points, so that the number of game cards that can be set in the game cannot be obtained in the real world. The player of the card can carry out the game setting, or the player who has not obtained the corresponding game card in the real world can also use a more varied deck to carry out the game setting. Regarding the acquisition of card data, details will be described in the following registration process.
另外,第1类别点数与第2类别点数是赋予的时间点及条件分别如下述般不同的点数。第1类别点数被附加如下内容为条件,即,当根据游戏卡牌中记录的编码信息而要求该卡牌的登录时,该卡牌尚未被任一玩家登录,且第1类别点数为对各游戏卡牌仅赋予1次的点数。另一方面,第2类别点数是针对对应的游戏卡牌在现实世界中已被发行的卡牌数据中的任一个限定期间而被赋予。特惠赋予部106每隔特定的期间进行决定赋予第2类别点数的卡牌ID的处理,因此,对1个游戏卡牌赋予第2类别点数的次数并不限定于1次。因此,玩家可通过将所得到的游戏卡牌更多地登录而提高被赋予第2类别点数的数及概率。另外,是否处于已被赋予第2类别点数的状态在登录对应的游戏卡牌时告知即可,或者,通过在例如为了牌组编组而显示可使用的卡牌一览表时等,使显示形态与其他卡牌数据不同而告知即可。此时,也可设为根据第2类别点数的合计数告知的构成。In addition, the 1st category point and the 2nd category point are points which differ in timing and conditions of awarding, respectively, as follows. The 1st category point is added with the following content as a condition, that is, when the registration of the card is required according to the code information recorded in the game card, the card has not been registered by any player, and the 1st category point is for each Game cards only give points once. On the other hand, the second type points are given for a limited period of any one of the card data of the corresponding game card that has been issued in the real world. The benefit granting unit 106 performs the process of determining the ID of the card to which the second type point is assigned every specific period, and therefore, the number of times the second type point is assigned to one game card is not limited to one time. Therefore, the player can increase the number and probability of being given the second type points by registering more obtained game cards. In addition, whether or not the second type of points have been given can be notified when registering the corresponding game card, or, for example, when displaying a list of cards that can be used for deck formation, etc., the display form is different from other Just let us know if the card data is different. In this case, it may be configured to notify based on the total number of second category points.
登录部107是根据从客户端装置200接收到的编码信息,进行使得玩家能够使用数字游戏中的对应的卡牌数据的下述登录处理。另外,登录部107也根据执行由下述抽选部109进行的抽选处理的抽选结果而进行登录处理。The registration unit 107 performs the following registration processing for enabling the player to use the corresponding card data in the digital game based on the coded information received from the client device 200 . Moreover, the registration part 107 also performs a registration process based on the drawing result which performed the drawing process by the drawing part 109 mentioned later.
显示控制部108是通过构成客户端装置200的显示装置220中产生与数字游戏相关的画面时所需的信息,而进行客户端装置200中的显示的控制。例如,在经由Web浏览应用程序提供数字游戏的情况下,产生画面时所需的信息是包含与游戏板对应的图形数据、显示的卡牌数据的图形数据(对应的角色图像或包含角色图像的卡牌图像)及其配置位置等信息而构成。在本实施方式的数字游戏中,为了在客户端装置200中也能够提供与模拟游戏相同的游戏体验,而使游戏以如图10所示的画面构成进行。在图10的例子中,为了在数字游戏的游戏设置中确保与卡牌对应的角色的视认性,而将游戏板所具有的多个载置区域中的至少一部分、具体来说如下区域设置在与各玩家对应的画面区域,即,The display control unit 108 controls the display on the client device 200 by configuring the display device 220 of the client device 200 to generate information necessary for generating a screen related to the digital game. For example, in the case of providing a digital game via a Web browsing application, the information required for generating a screen is graphics data including graphics data corresponding to a game board, displayed card data (corresponding character images or graphics data containing character images). card image) and its arrangement position and other information. In the digital game of this embodiment, in order to provide the same game experience as that of the simulation game also on the client device 200, the game is played with a screen configuration as shown in FIG. 10 . In the example of FIG. 10 , in order to ensure the visibility of the characters corresponding to the cards in the game setting of the digital game, at least some of the multiple placement areas of the game board, specifically, the following areas are set: In the screen area corresponding to each player, that is,
·与队长区601对应的配置区1001·The configuration area 1001 corresponding to the captain area 601
·与角色区604对应的配置区1002· Configuration area 1002 corresponding to character area 604
·与牌组区605对应的配置区1003·The layout area 1003 corresponding to the deck area 605
·与弃牌区607对应的配置区1004。另外,如图所示,与各玩家对应的画面区域内也包含表示手牌中的卡牌的手牌区域1005。另一方面,关于具有和与卡牌对应的角色为哪一个无关的特质的游戏板的生命区603及能量区606,以容易辨识所载置的游戏数据的数的方式,分别设置有仅告知其数的显示1006及1007。• The placement area 1004 corresponding to the discard pile 607 . In addition, as shown in the figure, the screen area corresponding to each player also includes a hand area 1005 showing cards in the hand. On the other hand, with regard to the life area 603 and the energy area 606 of the game board having characteristics irrespective of which character corresponds to the card, a notification-only function is provided so that the number of game data loaded can be easily recognized. The numbers are displayed as 1006 and 1007.
另外,在本实施方式的数字游戏中,作为优选一边显示卡牌数据的图形数据一边进行游戏设置的构成,而设为以使配置区1001至1004及手牌区域1005的位置关系与游戏板不同且与卡牌对应的角色以可视认的大小显示在画面内的方式构成游戏画面来进行说明,但画面构成无须限定于此。实施本发明时,只要为如下构成即可,即,在数字游戏中,玩家必须辨识与卡牌对应的角色而进行与载置相关的操作的模拟游戏中的游戏板上的区域也在游戏画面中作为移动卡牌数据的图形数据的区域显示。也就是说,实施本发明时,仅显示卡牌数据的背面的图形数据的牌组区605所对应的区域、或仅显示不参与游戏的进行的卡牌数据的图形数据的弃牌区607所对应的区域也可不包含在游戏画面中或者以无法识别卡牌数据的图形数据的形态包含在游戏画面中。In addition, in the digital game of this embodiment, it is preferable to set the game while displaying the graphic data of the card data, so that the positional relationship between the layout areas 1001 to 1004 and the hand area 1005 is different from that of the game board. In addition, descriptions will be given in such a manner that the characters corresponding to the cards are displayed on the screen in a recognizable size to form a game screen, but the screen configuration is not necessarily limited to this. When implementing the present invention, as long as the following configuration is sufficient, that is, in the digital game, the player must recognize the character corresponding to the card and perform operations related to placement in the simulated game. The area on the game board is also on the game screen. Displayed in the area of the graphic data as the moving card data. That is to say, when the present invention is implemented, only the area corresponding to the deck area 605 of the graphic data on the back side of the card data is displayed, or only the area corresponding to the discard area 607 of the graphic data of the card data that does not participate in the progress of the game is displayed. The corresponding area may not be included in the game screen, or may be included in the game screen in the form of graphic data that cannot recognize the card data.
抽选部109是以将与玩家相关联的第1或第2类别点数消耗预先所规定的数为条件,分别执行第1抽选处理或第2抽选处理。抽选处理是将数字游戏中玩家能够使用的卡牌数据的卡牌ID作为抽选结果而输出。通过第1抽选处理及第2抽选处理输出的卡牌ID是根据卡牌DB105中管理的类别信息938限定对象。在本实施方式的数字游戏中,根据对游戏卡牌预先所规定的珍稀程度,由类别信息938规定通过哪一抽选处理输出卡牌ID。因此,以相对于通过消耗赋予的可能性较低且期间也被限定的第2类别点数而执行的第2抽选处理而言珍稀程度较高的游戏卡牌的卡牌ID成为对象的方式构成类别信息938。也就是说,对于所设定的珍稀程度高于特定等级的卡牌数据,表示为第2抽选处理的输出对象的类别信息938与该卡牌数据的卡牌ID931相关联。The lottery unit 109 executes the first lottery process or the second lottery process, respectively, on the condition that the first or second category point associated with the player is consumed by a predetermined number. In the lottery process, the card ID of the card data that can be used by the player in the digital game is output as a result of the lottery. The card IDs output by the first drawing process and the second drawing process are limited objects based on the category information 938 managed in the card DB 105 . In the digital game of this embodiment, the type information 938 specifies which lottery process is used to output the card ID according to the predetermined rarity of the game card. Therefore, it is configured such that the card IDs of game cards that are relatively rare are targeted for the second lottery process that is executed by consuming second type points that are less likely to be awarded and have a limited period. Category information 938. That is, for card data whose rarity is set to be higher than a specific level, the type information 938 indicating the output target of the second drawing process is associated with the card ID 931 of the card data.
另外,在本实施方式的数字游戏中,设为类别信息938规定通过哪一抽选处理输出而进行说明,但本发明的实施无须限定于此。例如,也可对类别信息938规定如下信息,该信息以珍稀程度越高的卡牌数据相较第1抽选处理而包含在第2抽选处理的抽选列表(与中选概率成正比地包含卡牌ID的排列,且基于特定的处理将任一编号的卡牌ID作为抽选结果排出的排列)中的数越高的方式进行控制。In addition, in the digital game of this embodiment, it is assumed that the category information 938 specifies which lottery process is output, but implementation of the present invention is not necessarily limited to this. For example, information may be specified in the type information 938 so that card data of higher rarity are included in the drawing list of the second drawing process (included in proportion to the winning probability) than in the first drawing process. The array of card IDs is controlled in such a way that the higher the number in the array) the card ID of any number is discharged as a drawing result based on a specific process.
通信部110是与本实施方式的游戏服务器100所包含的外部装置的通信接口。在本实施方式中,通信部110可经由未图示的因特网等通信网或缆线等不管有线无线的网络300而与客户端装置200连接并进行数据的收发。The communication unit 110 is a communication interface with external devices included in the game server 100 of the present embodiment. In the present embodiment, the communication unit 110 can connect to the client device 200 via a communication network such as the Internet (not shown) or a wired or wireless network 300 such as a cable to transmit and receive data.
《登录处理》"Login Processing"
关于通过具有此种构成的本实施方式的游戏服务器100的登录部107执行的登录处理,利用图3的流程图说明具体的处理。与该流程图对应的处理可通过控制部101读出例如存储在记录媒体102的对应的处理程序并展开至存储器103使登录部107执行来实现。另外,本登录处理设为如所述般在通过通信部110从客户端装置200接收到的编码信息获得卡牌ID902时或者作为由抽选部109进行的抽选处理的抽选结果而获得卡牌ID931时开始的处理进行说明。Regarding the login process executed by the login unit 107 of the game server 100 having such a configuration according to the present embodiment, a specific process will be described using the flowchart of FIG. 3 . The processing corresponding to this flowchart can be realized by, for example, the control unit 101 reading out the corresponding processing program stored in the recording medium 102, expanding it to the memory 103, and causing the registration unit 107 to execute it. In addition, this registration process assumes that the card ID 902 is obtained when the card ID 902 is obtained from the encoded information received by the communication unit 110 from the client device 200 as described above or as a result of the drawing process performed by the drawing unit 109. The processing that starts when the card ID is 931 will be described.
在S301中,登录部107判断所获得的卡牌ID(对象卡牌ID)是不是从现实世界的游戏卡牌中获得。具体来说,登录部107是依据对象卡牌ID是不是从用于登录而接收到的编码信息中获得来进行本步骤的判断。登录部107在判断对象卡牌ID是从现实世界的游戏卡牌中获得的情况下,将处理移至S302。另外,登录部107在判断对象卡牌ID不是从现实世界的游戏卡牌中获得、也就是说、是作为抽选结果而获得的情况下,将处理移至S306。In S301, the registration unit 107 judges whether the obtained card ID (target card ID) is obtained from a game card in the real world. Specifically, the registration unit 107 judges in this step according to whether the target card ID is obtained from the coded information received for registration. When the registration unit 107 judges that the target card ID is obtained from a game card in the real world, the process proceeds to S302. Also, when the registration unit 107 determines that the target card ID is not obtained from a game card in the real world, that is, obtained as a result of a lottery, the processing proceeds to S306.
在S302中,登录部107判断作为编码信息与对象卡牌ID一同被接收的识别信息901是否为正规的信息。具体来说,登录部107是在参照卡牌DB105中管理的卡牌信息中与对象卡牌ID相关联的卡牌信息(对象卡牌信息)而实体卡牌存在标记934表示已发行对应的游戏卡牌且实体卡牌识别信息935中包含所获得的识别信息901的情况下,判断该识别信息为正规的信息。登录部107是在判断所获得的识别信息901为正规的信息的情况下将处理移至S303,在判断并非正规的信息的情况下,将编码信息不正当告知给客户端装置200并结束本登录处理。In S302, the registration unit 107 judges whether or not the identification information 901 received together with the target card ID as coded information is legitimate information. Specifically, the registration unit 107 refers to the card information (target card information) associated with the target card ID among the card information managed in the card DB 105, and the physical card existence mark 934 indicates that the corresponding game has been issued. If the obtained identification information 901 is included in the physical card identification information 935 of a card, it is judged that the identification information is legitimate information. If the registration unit 107 judges that the obtained identification information 901 is legitimate, the processing proceeds to S303, and if it judges that it is not legitimate, it notifies the client device 200 of the coded information and ends the registration. deal with.
在S303中,登录部107判断与对象卡牌ID对应的卡牌数据是否已经以能够在数字游戏中使用的方式登录。具体来说,登录部107参照对象卡牌信息的登录完成标记936而进行该判断。登录部107是在判断与对象卡牌ID对应的卡牌数据已经登录的情况下将登录完成告知给客户端装置200并结束本登录处理,在判断尚未登录的情况下将处理移至S304。另外,在本实施方式中,设为当进行基于编码信息的可使用卡牌数据的登录时以该卡牌数据未被任一玩家登录为条件而进行登录来进行说明,但关于例如被玩家放弃使用权的卡牌数据,也可允许登录。在该情况下,登录部107是在即使对象卡牌信息的登录完成标记936表示登录完成但在玩家DB104中管理的任一玩家信息的可使用卡牌信息912中均不包含对象卡牌ID的情况下,将处理移至S305即可。In S303, the registration unit 107 determines whether or not the card data corresponding to the target card ID has been registered so as to be usable in the digital game. Specifically, the registration unit 107 makes this determination by referring to the registration completed flag 936 of the target card information. If the registration unit 107 determines that the card data corresponding to the target card ID has been registered, it notifies the client device 200 of the completion of the registration and ends the registration process, and if it determines that the card data has not been registered, the process proceeds to S304. In addition, in this embodiment, it is assumed that when the registration of usable card data based on the code information is performed, the registration is performed on the condition that the card data is not registered by any player. The card data of the right to use can also be allowed to log in. In this case, the registration unit 107 does not include the target card ID in the usable card information 912 of any player information managed in the player DB 104 even if the registration completion flag 936 of the target card information indicates that the registration is completed. In this case, the process can be moved to S305.
在S304中,特惠赋予部106进行与第1类别点数的赋予相关的处理。具体来说,特惠赋予部106使玩家DB104中管理的与已进行登录的玩家(登录玩家)对应的玩家信息的第1特惠所有数914增加。另外,特惠赋予部106将对象卡牌信息的登录完成标记936变更为表示登录完成的信息。In S304, the special benefit granting unit 106 performs processing related to granting of the first category points. Specifically, the benefit granting unit 106 increases the first benefit ownership number 914 of the player information corresponding to the logged-in player (logged-in player) managed in the player DB 104 . In addition, the benefit granting unit 106 changes the registration completed flag 936 of the target card information to information indicating that the registration is completed.
在S305中,登录部107获取对象卡牌ID及从对象卡牌信息中获得的第2特惠赋予标记937,并追加到与登录玩家相关的玩家信息的可使用卡牌信息912。而且,登录部107是以在客户端装置200中完成与游戏卡牌对应的卡牌数据成为可在数字游戏中进行使用的状态这一内容的告知的方式,控制显示控制部108。另外,此时,在对象卡牌信息的第2特惠赋予标记937表示赋予有第2类别点数的状态的情况下,可一并告知赋予有第2类别点数的情况。In S305, the registration unit 107 acquires the target card ID and the second benefit grant flag 937 obtained from the target card information, and adds them to the usable card information 912 of the player information related to the registered player. Furthermore, the registration unit 107 controls the display control unit 108 so that the client device 200 completes notification that the card data corresponding to the game card becomes usable in the digital game. In addition, at this time, when the second benefit award mark 937 of the target card information indicates that the second type point is awarded, the fact that the second type point is awarded may also be notified.
另一方面,在S301中判断对象卡牌ID是作为抽选结果而获得的情况下,登录部107在S306中将对象卡牌ID与表示未赋予第2类别点数的第2特惠赋予标记追加到与登录玩家相关的玩家信息的可使用卡牌信息912。而且,登录部107是以在客户端装置200中完成作为抽选处理的结果所获得的卡牌数据成为可在数字游戏中进行使用的状态这一内容的告知的方式,控制显示控制部108。On the other hand, when it is judged in S301 that the target card ID is obtained as a result of the lottery, the registration unit 107 adds the target card ID and the second benefit giving flag indicating that the second category point is not given to the target card ID in S306. Available card information 912 of the player information related to the logged-in player. Furthermore, the registration unit 107 controls the display control unit 108 so that the client device 200 completes notification that the card data obtained as a result of the drawing process becomes usable in the digital game.
《第2特惠赋予处理》"The second special benefit grant process"
接下来,针对通过本实施方式的游戏服务器100的特惠赋予部106执行的第2特惠赋予处理,利用图4的流程图说明具体的处理。与该流程图对应的处理可通过控制部101读出例如存储在记录媒体102的对应的处理程序并展开至存储器103使特惠赋予部106执行来实现。另外,本第2特惠赋予处理设为在从上一次执行起经过了预先所规定的时间时开始的处理而进行说明。Next, specific processing will be described using the flowchart of FIG. 4 for the second benefit giving process executed by the benefit giving unit 106 of the game server 100 according to the present embodiment. The processing corresponding to this flowchart can be realized by the control unit 101 reading out the corresponding processing program stored in the recording medium 102 , expanding it to the memory 103 and executing it by the benefit providing unit 106 . In addition, this 2nd special benefit providing process is demonstrated as the process started when predetermined time elapsed from the previous execution.
在S401中,特惠赋予部106抽取成为第2类别点数的赋予对象的卡牌ID(候补卡牌ID)。具体来说,特惠赋予部106获取卡牌DB105中管理的卡牌信息中实体卡牌存在标记934表示已发行对应的游戏卡牌且利用类别信息938规定了第2抽选处理的对象即类别的卡牌信息的卡牌ID作为候补卡牌ID。In S401, the benefit granting unit 106 extracts a card ID (card ID candidate) to which the second type point is given. Specifically, the benefit granting unit 106 acquires the card information managed in the card DB 105, in which the physical card presence flag 934 indicates that the corresponding game card has been issued and uses the category information 938 to specify the category that is the object of the second lottery process. The card ID of the card information is used as an alternate card ID.
另外,特惠赋予部106是在判断实体卡牌存在标记934是否表示已发行对应的游戏卡牌的处理中判断为已发行的情况下,进行将第2特惠赋予标记937的信息更新为未赋予第2类别点数的状态的处理。也就是说,特惠赋予部106是在赋予新的第2类别点数时,将执行上一次第2特惠赋予处理时已被附加第2类别点数的卡牌信息重设为未被附加第2类别点数的状态。该处理并非必须在本步骤中进行,但必须在针对这次第2特惠赋予处理进行第2类别点数的赋予的处理之前进行。另外,该处理优选与读出来自卡牌DB105的卡牌信息的处理一同执行。In addition, the special benefit granting unit 106 updates the information of the second special benefit granting flag 937 to the non-granted second privilege granting unit 106 when it is determined that the corresponding game card has been issued in the process of judging whether the physical card existence flag 934 indicates that the corresponding game card has been issued. The handling of the state of 2 categories points. In other words, when assigning new second type points, the special benefit granting unit 106 resets the card information to which no second type points have been added when the second special benefit granting process was performed last time. status. This process is not necessarily performed in this step, but must be performed before the process of awarding the second category points for the second special benefit awarding process. In addition, this process is preferably executed together with the process of reading card information from the card DB 105 .
在S402中,特惠赋予部106是从候补卡牌ID中选择在一个时期内赋予第2类别点数的、预先规定数量的卡牌ID作为赋予对象。赋予对象的选择可通过与抽选部109进行的抽选处理不同的特定的抽选处理而进行。In S402, the benefit granting unit 106 selects a predetermined number of card IDs to which the second type points are awarded within a period of time from the candidate card IDs as grant objects. The selection of the reward object can be performed by a specific drawing process different from the drawing process performed by the drawing unit 109 .
在S403中,特惠赋予部106更新选择为赋予对象的卡牌ID所对应的卡牌DB105的卡牌信息、及可使用卡牌信息912中包含该卡牌ID的玩家的玩家信息。具体来说,特惠赋予部106是选择卡牌DB105中管理的卡牌信息中具有选择为赋予对象的卡牌ID的卡牌信息,并将第2特惠赋予标记937更新为表示已赋予第2类别点数的信息。另外,特惠赋予部106是从玩家DB104获取可使用卡牌信息912中包含选择为赋予对象的卡牌ID的玩家信息,变更与相同的卡牌ID921相关联的第2特惠赋予标记922的信息,而更新玩家DB104的玩家信息。In S403 , the benefit granting unit 106 updates the card information of the card DB 105 corresponding to the card ID selected as the grant target and the player information of the player whose card ID is included in the usable card information 912 . Specifically, the benefit granting unit 106 selects the card information having the card ID selected as the grant target among the card information managed in the card DB 105, and updates the second benefit grant flag 937 to indicate that the second category has been granted. point information. In addition, the benefit granting unit 106 acquires the player information including the card ID selected as the grant target in the usable card information 912 from the player DB 104, and changes the information of the second benefit grant mark 922 associated with the same card ID 921, And the player information of the player DB 104 is updated.
由此,对在现实世界中发行有对应的游戏卡牌的卡牌数据的至少任一个,在特定的期间赋予能够进行第2抽选处理的第2类别点数,因此,能以对已得到游戏卡牌并进行登录的玩家赋予数字游戏中的优势性的方式进行控制。也就是说,能以如下方式进行服务提供,即,得到更多的游戏卡牌的玩家不仅在模拟游戏中,而且在数字游戏中也可进行兴趣性更高的游戏体验。As a result, at least any one of the card data in which the corresponding game card is issued in the real world, the second type point that can perform the second lottery process is given for a specific period of time, so it is possible to use the game card that has been obtained. The cards and the players who log in give them control in a way that gives them an advantage in digital games. That is, the service can be provided in such a way that the player who gets more game cards can have a more interesting game experience not only in the analog game but also in the digital game.
另外,在本实施方式的第2特惠赋予处理中,设为抽取利用类别信息938规定了第2抽选处理的对象即类别的卡牌信息的所有卡牌ID作为候补卡牌ID而进行了说明。然而,也可基于第2类别点数的赋予被限定这一情况,以确保玩家间的公平性的方式,至少将在上一次第2特惠赋予处理中已被赋予第2类别点数的卡牌信息的卡牌ID从候补卡牌ID中排除。In addition, in the second benefit giving process of the present embodiment, it is assumed that all card IDs of the card information whose category is specified by the category information 938 as the target of the second lottery process are extracted as candidate card IDs. . However, it is also possible to limit the distribution of the 2nd category points based on the fact that at least the card information of the 2nd category points that have been given the 2nd category points in the previous 2nd bonus bonus processing can be used to ensure fairness among players. Card IDs are excluded from alternate card IDs.
《游戏处理》"Game Processing"
接下来,针对本实施方式的游戏服务器100中执行的游戏处理,利用图5的流程图说明具体的处理。与该流程图对应的处理可通过控制部101读出例如存储在记录媒体102的对应的处理程序并展开至存储器103加以执行而实现。另外,本游戏处理设为在从客户端装置200接收到第1位玩家的游戏开始要求后且成为对战对手的第2位玩家已被确定时开始的处理而进行说明。另外,在以下的说明中,简单起见,设为在各客户端装置200中仅进行将由玩家完成的操作输入向游戏服务器100发送、基于接收到的显示控制用信息的画面产生及显示的处理而使与游戏相关的各种处理在游戏服务器100中进行来进行说明。Next, specific processing of the game processing executed in the game server 100 according to the present embodiment will be described using the flowchart of FIG. 5 . The processing corresponding to this flowchart can be realized by, for example, the control unit 101 reading out the corresponding processing program stored in the recording medium 102, expanding it to the memory 103, and executing it. In addition, this game process will be described as a process that starts when the client device 200 receives a game start request from the first player and the second player to be the opponent is determined. In addition, in the following description, for the sake of simplicity, it is assumed that each client device 200 performs only the process of transmitting an operation input by a player to the game server 100 and generating and displaying a screen based on the received display control information. Various processing related to the game will be described in the game server 100 .
在S501中,控制部101是与模拟游戏的开始前处理同样地,从各玩家的玩家信息中获取牌组信息913,执行与这次游戏设置相关的队长卡牌的设定、牌组内卡牌数据的顺序决定、初始手牌的决定、与生命值设定相关的卡牌数据获取、与攻防顺序的决定相关的准备处理。In S501, the control unit 101 acquires the deck information 913 from the player information of each player in the same manner as the process before the start of the simulation game, and executes the setting of the captain card and the cards in the deck related to the current game setting. Determination of the order of card data, determination of initial hand cards, acquisition of card data related to life value setting, preparation processing related to determination of attack and defense order.
而且,控制部101之后并行地执行S502的显示控制处理与S503之后的数字游戏的游戏设置相关的处理,所述S502的显示控制处理是在必须更新画面的各时间点执行显示控制用信息的制作,该的显示控制用信息用于在客户端装置200中对玩家提示与游戏板对应的图形数据及与卡牌数据对应的图形数据的配置或生命·能量值的重叠、特殊效果等。In addition, the control unit 101 executes in parallel the display control processing of S502 and the processing related to the game setting of the digital game after S503. The display control processing of S502 is to execute the creation of display control information at each time point when the screen needs to be updated. This information for display control is used to present the arrangement of graphics data corresponding to the game board and graphics data corresponding to the card data, superimposition of life and energy values, special effects, etc. to the player on the client device 200 .
在S503中,控制部101通过参照牌组信息913及与牌组信息913中包含的卡牌ID相关联地被卡牌DB105管理的卡牌信息(尤其是参数933)而执行与1个回合的抽牌阶段、充能阶段、激活阶段、进攻阶段、防守阶段、行动判定阶段、结束阶段相关的回合行动处理。另外,进攻阶段或防守阶段中的辅助角色的选择不特别需要进行使卡牌数据的图形数据移动到特定的区域的操作,而可通过选择配置在手牌区域1005或配置区1002的图形数据的操作来实现。In S503, the control unit 101 executes an operation related to one round by referring to the deck information 913 and the card information managed by the card DB 105 in association with the card ID included in the deck information 913 (in particular, the parameter 933). Round action processing related to card draw phase, charging phase, activation phase, attack phase, defense phase, action judgment phase, and end phase. In addition, the selection of the auxiliary role in the offensive phase or the defensive phase does not particularly require the operation of moving the graphic data of the card data to a specific area, but can be arranged by selecting the graphic data placed in the hand card area 1005 or the arrangement area 1002. operation to achieve.
在S504中,控制部101进行与结束判定阶段相关的结束判定处理。控制部101是在判定结束这次游戏设置的情况下将处理移至S505,在判断设置仍然继续的情况下使处理返回到S503。In S504, the control unit 101 performs end determination processing related to the end determination stage. The control unit 101 moves the process to S505 when it determines that the game setting is finished this time, and returns the process to S503 when it determines that the setting is still to be continued.
在S505中,控制部101是以在显示控制处理中进行结果显示的方式构成游戏设置结果的信息,而完成本游戏处理。In S505, the control unit 101 composes the information of the game setting result so that the result is displayed in the display control process, and completes the game process.
如以上说明所述,根据本实施方式的游戏装置,可扩大一边将物品载置到现实的游戏区一边进行的游戏的用户体验。尤其是,可使得在数字卡牌中也能够使用玩家在现实世界中所得到的游戏卡牌,以表现与在模拟游戏中使用该卡牌的情况相同的效果,因此,玩家能以游戏卡牌的获得及登录为契机而进行在模拟游戏及数字游戏的两者中使用相同卡牌的游戏设置。另外,在本实施方式中,设为经由游戏服务器100提供数字游戏而进行了说明,但在提供无需与其他玩家的对战的数字游戏的情况下,本发明也可作为在1个客户端装置200内完成处理般的游戏应用程序而实现。另外,若为如下游戏,则即便为适当进行用于获得客户端装置200间的同步的信息收发而在各客户端装置200进行游戏处理的构成也能实现本发明,该游戏是即使在进行与其他玩家的对战的情况下,游戏服务器100也无须成为主体而进行与游戏相关的处理,只要像TCG这样确定牌组中的卡牌顺序,之后通过进行基于玩家操作的处理,结果便确定。As described above, according to the game device of this embodiment, it is possible to expand the user experience of a game played while placing items on a real game field. In particular, game cards obtained by the player in the real world can also be used in digital cards to exhibit the same effect as in the case of using the cards in a simulated game, so players can use game cards A game setting in which the same card is used in both the simulation game and the digital game is performed as a trigger of the acquisition and registration of the card. In addition, in this embodiment, it is assumed that the digital game is provided via the game server 100 and described, but in the case of providing a digital game that does not require a battle with other players, the present invention can also be used as a game on one client device 200. It is implemented in a game application program that completes processing within. In addition, the present invention can be realized even if the game process is performed on each client device 200 in order to appropriately perform information transmission and reception for obtaining synchronization between the client devices 200, if the game is played with the client device 200. In the case of a battle with other players, the game server 100 does not need to be the main body to perform game-related processing, as long as the order of cards in the deck is determined like TCG, and then the result is determined by performing processing based on player operations.
另外,在本实施方式中,仅提及了可利用第2类别点数进行第2抽选处理的方面,但也可构成为例如设置预先规定数量(7个)的不同种类的装备作为第2类别点数,在玩家针对各种装备各获得1个(7个全部被获得)的状态下才可执行第2抽选处理。在该情况下,为了使玩家的较佳的游戏体验优先,特惠赋予部106构成为如下即可,即,无须决定赋予哪种装备,只要决定赋予第2类别点数,则选择并赋予玩家未得到的种类的装备。另外,为了进一步提高与第2抽选处理相关的玩家的兴趣性,也可设为如下,即,第2特惠赋予处理中赋予给1位玩家的第2类别点数至多设为最大数-1(6个),在登录处理中登录已被赋予第2类别点数的卡牌时,开始特定的演出而执行第2抽选处理。In addition, in this embodiment, only the point that the second drawing process can be performed using the second category points is mentioned, but it may also be configured such that, for example, a predetermined number (7) of different types of equipment are provided as the second category. The second lottery process can only be performed in a state where the player has obtained one point for each type of equipment (all seven points have been obtained). In this case, in order to give priority to the better game experience of the player, the special benefit granting unit 106 may be configured as follows. That is, it does not need to decide which equipment to grant, but only needs to decide to grant the second category points, then select and grant the player the unobtained equipment. types of equipment. In addition, in order to further increase the player's interest in the second lottery process, it may be set as follows, that is, the second category point awarded to one player in the second bonus award process is at most the maximum number -1( 6), when registering a card that has been given a second type of point in the registration process, a specific performance is started and the second lottery process is executed.
[其他实施方式][Other implementations]
本发明并不限制于所述实施方式,可不脱离本发明的精神及范围而进行各种变更及变化。另外,本发明的游戏装置也可通过使1个以上的电脑作为该游戏装置发挥功能的程序来实现。该程序可通过记录在电脑可读取的记录媒体或者通过电性通信线路而提供/分发。The present invention is not limited to the above-described embodiments, and various modifications and changes can be made without departing from the spirit and scope of the present invention. In addition, the game device of the present invention can also be realized by a program that causes one or more computers to function as the game device. This program can be provided/distributed by being recorded on a computer-readable recording medium or through an electronic communication line.
[符号的说明][explanation of the symbol]
100 游戏服务器100 game servers
200 客户端装置200 client devices
210 卡牌读取器210 card reader
220 显示装置220 display device
300 网络300 network
101 控制部101 Control Department
102 记录媒体102 Recording media
103 存储器103 memory
104 玩家DB104 Player DB
105 卡牌DB105 Card DB
106 特惠赋予部106 Department of Privileges
107 登录部107 Registration Department
108 显示控制部108 display control unit
109 抽选部109 lottery department
110 通信部110 Department of Communications
601 队长区601 Captain's Area
602 辅助区602 Auxiliary area
603 生命区603 Life zone
604 角色区604 role area
605 牌组区605 deck area
606 能量区606 energy zone
607 弃牌区607 Discard Box
701 角色图像701 character images
702 角色名称702 character name
703 卡牌类别703 card types
704 行动判定值704 action judgment value
705 生命减去值705 Life Subtraction
706 属性信息706 attribute information
707 说明信息707 Explanation information
708 载置成本708 Carrying costs
901 识别信息901 Identification Information
902 卡牌ID902 Card ID
911 玩家ID911 Player ID
912 可使用卡牌信息912 usable card information
913 牌组信息913 deck information
914 第1特惠所有数914 Number of 1st specials
915 第2特惠所有数915 Number of 2nd specials
921 卡牌ID921 Card ID
922 第2特惠赋予标记922 2nd special bonus mark
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Also Published As
Publication number | Publication date |
---|---|
CN105944375B (en) | 2022-04-15 |
TWI600455B (en) | 2017-10-01 |
WO2017010173A1 (en) | 2017-01-19 |
JP6133938B2 (en) | 2017-05-24 |
HK1225683A1 (en) | 2017-09-15 |
TW201706022A (en) | 2017-02-16 |
JP2017023177A (en) | 2017-02-02 |
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