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CN104288993A - Chess and card game interaction auxiliary device and method - Google Patents

Chess and card game interaction auxiliary device and method Download PDF

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Publication number
CN104288993A
CN104288993A CN201310747254.5A CN201310747254A CN104288993A CN 104288993 A CN104288993 A CN 104288993A CN 201310747254 A CN201310747254 A CN 201310747254A CN 104288993 A CN104288993 A CN 104288993A
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chess
card
game
player
auxiliary device
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CN201310747254.5A
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CN104288993B (en
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孟濬
张燃
黄晨
刘琼
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Zhejiang University ZJU
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Zhejiang University ZJU
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Abstract

本发明提供一种棋牌游戏交互辅助装置,玩家可以利用本发明的棋牌游戏交互辅助装置与各种游戏设备进行游戏交互,在游戏交互的过程中,本发明的棋牌游戏交互辅助装置可以为玩家提供真实棋牌的触觉感受。此外,玩家操作本发明的棋牌游戏交互辅助装置就可以操控游戏,这让玩家有一种在进行实体游戏的游戏感受。此外,本发明的具有很好的普适性和便携性,不同的棋牌游戏都可以使用本发明的棋牌游戏交互辅助装置进行游戏交互,且人们可以和移动智能终端一起随身携带,方便随时使用。

The present invention provides a chess and card game interactive auxiliary device. Players can use the chess and card game interactive auxiliary device of the present invention to interact with various game devices. During the game interaction process, the chess and card game interactive auxiliary device of the present invention can provide players with The tactile feeling of real chess. In addition, the player can control the game by operating the chess and card game interactive auxiliary device of the present invention, which allows the player to have a game feeling of playing a physical game. In addition, the present invention has good universality and portability, different board games can use the board game interaction auxiliary device of the present invention for game interaction, and people can carry it with the mobile smart terminal, so it is convenient to use at any time.

Description

A kind of mutual servicing unit of chess/card game and method
Technical field
The present invention relates to a kind of amusement equipment, particularly relate to the mutual servicing unit of a kind of chess/card game and method.
Background technology
Along with electronics, the technical developments such as network, all kinds of chess/card game and game hardware and software platform emerge in an endless stream, people are no longer confined to traditional PC equipment platform, smart mobile phone, the portable mobile equipments such as panel computer rely on its outstanding portability to become the selection that people more make earnest efforts, but, no matter be traditional PC platform or portable mobile equipment, when player plays chess/card game on devices, all cannot obtain the sense of touch of true chess and card, the interaction of game is exactly simple " seeing " (game station screen display), " point " (by the click such as mouse or finger), the interactive experience of the chess/card game of entity is not had (to comprise sense of touch, to take domino/play a card action, voice etc.).
Summary of the invention
The present invention is directed to the problem that existing game station cannot be supplied to the real interactive experience of player's chess/card game, there is provided the game servicing unit that a kind of player of allowing produces true interactive experience, described comprises the sense of touch, player actions manipulation game etc. that player touches true chess and card alternately; Described game station refers to have communication function, data calculating, treatment and analysis can be carried out, there is the smart machine of signal generating function, described game station can run chess/card game software, and described game station includes but not limited to various smart mobile phone, PDA, desktop computer, notebook computer, net book, panel computer (as IPAD etc.), palm PC, intelligent handheld device etc.Such as, as shown in Figure 1, when player carries out Random Factor Mahjong on computers, can experience by the mutual servicing unit of chess/card game of the present invention the sensation truly touching entity mahjong, thus obtain better game experiencing.
The present invention adopts following technical scheme:
The mutual servicing unit of a kind of chess/card game, comprises power module, sense of touch generation module, communication module, signal processing module;
Described power module is used for powering to the mutual servicing unit of described chess/card game;
Described sense of touch generation module, for chess and card physical form corresponding to the virtual chess and card that generate the manipulation of player in game station, allows player produce to touch the sensation of chess and card entity; Described player refers to that operate game equipment carries out the people played, described virtual chess and card refer to the chess and card that game station screen shows, described chess and card physical form refers to the concavo-convex distribution of pattern on chess and card, as produced the concavo-convex distribution of mah-jong pieces pattern, the concavo-convex distribution etc. of Chinese chess Chinese character;
Described communication module is for realizing the data interaction between the mutual servicing unit of described chess/card game and game station;
For the Various types of data in the chess/card game mutual servicing unit course of work described in Storage and Processing, (servicing unit as mutual in chess/card game receives the information of the virtual chess and card that game station sends over to described signal processing module, the operational motion data of the user that the mutual servicing unit of chess/card game detects, the action command etc. that the mutual servicing unit of chess/card game will send), and control the corresponding chess and card physical form of sense of touch generation CMOS macro cell;
Described communication module receives the information of the virtual chess and card that game station sends over, the information of described virtual chess and card can be the pattern of virtual chess and card or chess and card is numbered to the numbering etc. of rear virtual chess and card, the information of described signal processing module to the virtual chess and card received processes, then control the sense of touch generation CMOS macro cell chess and card physical form corresponding with the information of the virtual chess and card received, allow player produce to touch the sensation of chess and card entity.
As preferably, described sense of touch generation module comprises displacement generator array and array regulation and control unit, and the work of described array regulation and control unit controls displacement generator array, forms difform concavo-convex distribution; Described displacement generator array is made up of multiple displacement generator, and described displacement generator can convert the electrical signal to mechanical displacement;
Described array regulation and control unit sends different displacement control signals to each displacement generator in displacement generator array, makes each displacement generator produce different mechanical displacements, finally makes displacement transducer array form difform concavo-convex fluctuating distribution.
Further, the mutual servicing unit of described chess/card game also comprises player actions detection module and/or touch control unit.
Described player actions detection module obtains player to the operational motion data of chess/card game interactive game servicing unit, and described operational motion data are sent to described signal processing module, described signal processing module is according to described operational motion data genaration action command and it is sent to game station by described communication module, described action command is used to indicate game station display graph of a correspondence, action or send corresponding sound, game station is made corresponding response according to the action command received and (on game station, is shown graph of a correspondence, action or send corresponding sound).Such as, the screen of game station shows the upset action of chess and card or display to play a card action etc.; Described operational motion data refer to the data that player handles chess/card game interactive game servicing unit and produces, described operational motion data be selected from but be not limited in the data (as pressing position, pressing dynamics, compressing time, stirring) etc. of player moves the data (as speed, acceleration, displacement etc.) of chess/card game servicing unit, player overturns game servicing unit data (as flip angle speed, flip angle etc.), player presses chess/card game servicing unit any one or multiple arbitrarily.As player overturn game station time, described player actions detection module obtains the flip angle data of game servicing unit, and flip angle data are sent to described signal processing module, described signal processing module overturns instruction accordingly according to flip angle data genaration and by described communication module, upset instruction is sent to game station, game station, according to the upset instruction received, makes the virtual chess and card on game station occur corresponding rotary movement; And for example certain button on player presses game servicing unit, described signal processing module obtains the information of the button that player presses, and generate action command corresponding to this button, as taken domino, playing a card, then be sent to game station by communication module, after game station receives action command, make corresponding response (as take domino board in the switching process of board in process, process of playing a card of display on game station sends by the process in the middle part of throwing in face of player to bidge table the sound etc. that board and bidge table collide simultaneously) according to this action command.
As preferably, described player actions detection module comprises function button and/or motion sensor.
Described function button corresponds to corresponding action command, when player's manipulation (press, touch, stir) function button, the manipulation information of player is (as the numbering, manipulation time etc. of the button of player's manipulation, manipulation can be press, stir) obtained by described signal processing module, described signal processing module generates corresponding action command according to the manipulation information of the player obtained, then the action command of generation is sent to game station by communication module, game station makes corresponding response according to the action command received; Described motion sensor obtains the attitude (as flip angle etc.) of game servicing unit and/or movable information (as translational speed, acceleration etc.) and signal processing module as described in these information being passed to, the attitude of the game servicing unit that described signal processing module passes over according to motion sensor and/or movable information generate corresponding action command, then the action command of generation is sent to game station by communication module, game station makes corresponding response according to the action command received.
Described function button can be physical button (button just triggered pressed by needs) also can be touch key-press (touching the button that can trigger); The action command install beforehand that described function button is corresponding, such as pre-set certain button corresponding to action command of taking domino, the action command that described function button is corresponding also can be arranged by player oneself, and player is according to the operating habit of oneself or like action command corresponding to custom feature button.
Described motion sensor be selected from but be not limited in acceleration transducer, velocity sensor, gyro sensor, angular-rate sensor, electronic compass any one or multiple arbitrarily.
The touch screen of described touch control unit on touch-control game station, when the touch control unit of described game servicing unit touches the touch screen of game station, game station can know the particular location that touch control unit described on touch screen touches.
Described chess and card can be various chess or various board class, and described chess include but not limited to Chinese chess, go, military chess, quintet game, black and white chess, Chinese checkers, flight chess, chess, see repeatedly; Described board class includes but not limited to mahjong, Chinese dominoes, playing card.
Communication mode between the mutual servicing unit of described chess/card game and game station can be wired mode or wireless mode, described wire communication mode can be the communication of USB line, Serial Port Line communication etc., and described communication can be Bluetooth communication, wifi communication, 27M wireless technology, 2.4G wireless technology, Zigbee communication, 2G, 3G, 4G etc.
Further, for the mutual servicing unit of chess/card game be made up of power module, sense of touch generation module, communication module, signal processing module and player actions detection module, the invention provides the exchange method between a kind of player and game station, comprise the following steps:
(1) object acquisition: described communication module receives the information of the virtual chess and card that game station sends over;
(2) sense of touch generates: the information of the virtual chess and card received is passed to described signal processing module by described communication module, the chess and card physical form that the sense of touch generation CMOS macro cell described in described signal processing module controls according to the information of virtual chess and card is corresponding;
(3) motion detection: described player actions detection module obtains player to the operational motion data of chess/card game servicing unit, and described operational motion data are sent to described signal processing module, described signal processing module according to the operational motion data genaration action command received, and is sent to game station by described communication module;
(4) action response: described game station makes corresponding response according to the action command received.
For the mutual servicing unit of chess/card game be made up of power module, sense of touch generation module, communication module, signal processing module and touch control unit, the invention provides the exchange method between another kind of player and game station, comprise the following steps:
(1) object acquisition: described communication module receives the information of the virtual chess and card that game station sends over;
(2) sense of touch generates: the information of the virtual chess and card received is passed to described signal processing module by described communication module, and described signal processing module controls chess and card physical form corresponding to sense of touch generation CMOS macro cell according to the information of the virtual chess and card received;
(3) motion detection: the touch control unit described in game station obtains is to the operational motion (as click, slip etc.) of touch screen;
(4) action response: game station makes corresponding response according to the operational motion of touch control unit to touch screen obtained.
The invention has the beneficial effects as follows:
The mutual servicing unit of chess/card game of the present invention provides brand-new game experiencing by giving chess/card game player:
1, player can have real chess and card sense of touch;
2, the mutual servicing unit of player exercises chess/card game of the present invention just can manipulate game, and this allows player have a kind of experience of application entity chess and card;
Meanwhile, the mutual servicing unit of chess/card game of the present invention has good universality and portability:
1, different chess/card games can use the mutual servicing unit of chess/card game of the present invention to carry out game interaction;
The size of the mutual servicing unit of chess/card game of the present invention can with the chess and card sizableness of reality, good portability, people can carry with together with mobile intelligent terminal (such as panel computer, mobile phone etc.), conveniently use at any time.
Accompanying drawing explanation
Fig. 1 is that player utilizes the mutual servicing unit of chess/card game of the present invention to play the schematic diagram of Random Factor Mahjong on computers;
Graph of a relation between each module of the mutual servicing unit of Fig. 2 chess/card game of the present invention;
Fig. 3 (a) is the virtual chess and card of player's corresponding display in game station when touching board;
Fig. 3 (b) is in the mutual servicing unit switching process of chess/card game, the situation that the virtual chess and card attitude that roll data and game station show is corresponding;
Fig. 4 is the schematic diagram that the mutual servicing unit of chess/card game generates the concavo-convex distribution of mahjong pattern;
Fig. 5 is the mechanical mechanism schematic diagram of displacement generator;
Fig. 6 is the fundamental diagram of displacement generator;
Fig. 7 is the schematic diagram (be distributed as example with the concavo-convex of mah-jong pieces four in left figure, dark expression caves in) of the mutual servicing unit of chess/card game of embodiment 1;
When Fig. 8 is the chess/card game mutual servicing unit contact game station touch screen of embodiment 1, generate the schematic diagram of corresponding chess and card physical form;
Fig. 9 is the schematic diagram that action of playing card made by the mutual servicing unit of chess/card game of embodiment 1 on touch screen;
Figure 10 is the structural representation (f) of the mutual servicing unit of chess/card game of embodiment 2 and utilizes this device on touch-control game station, carry out the schematic diagram (a-e) of Chinese chess game.
Attached number in the figure illustrates:
1: the mutual servicing unit of chess/card game, 2: displacement generator, 3: sense of touch array, 4: moving cell, 5: moving cell guide rail, 6: soft magnetism rod, 7: base, 8: main spring, 9: main electromagnet, 10: permanent magnet, 11: base rail, 12: base spring, 13: base electromagnet, 14: touch control unit, 15: request key.
Detailed description of the invention
In order to make the object, technical solutions and advantages of the present invention clearly, the effect according to institute's accompanying drawing, operation principle of the present invention being described below and reaching.
As shown in Figure 2, the invention provides the mutual servicing unit of a kind of chess/card game, the mutual servicing unit of described chess/card game comprises power module, sense of touch generation module, communication module, signal processing module;
Described power module is used for powering to the mutual servicing unit of described chess/card game;
Described sense of touch generation module, for chess and card physical form corresponding to the virtual chess and card that generate the manipulation of player in game station, allows player produce to touch the sensation of chess and card entity;
Described communication module is for realizing the data interaction between the mutual servicing unit of described chess/card game and game station;
Described signal processing module is used for the Various types of data in the mutual servicing unit course of work of chess/card game described in Storage and Processing, and controls the corresponding chess and card physical form of sense of touch generation CMOS macro cell;
Described communication module receives the information of the virtual chess and card that game station sends over, the information of described signal processing module to the virtual chess and card received processes, then control the sense of touch generation CMOS macro cell chess and card physical form corresponding with the information of the virtual chess and card received, allow player produce to touch the sensation of chess and card entity.
Wherein, described sense of touch generation module comprises displacement generator array and array regulation and control unit, and the work of described array regulation and control unit controls displacement generator array, forms difform concavo-convex distribution; Described displacement generator array is made up of multiple displacement generator, and described displacement generator is used for converting the electrical signal to mechanical displacement.
The mutual servicing unit of described chess/card game further comprises player actions detection module, described player actions detection module obtains player to the operational motion data of chess/card game servicing unit, and described operational motion data are sent to described signal processing module, described signal processing module is according to described operational motion data genaration action command and it is sent to game station by described communication module, and game station makes corresponding response according to the action command received.
Described operational motion data be selected from the data of player moves the data of chess/card game servicing unit, player overturns game servicing unit angle-data, player presses chess/card game servicing unit any one or multiple arbitrarily.
Described player actions detection module comprises function button and/or motion sensor.
Described function button is physical button and/or touch key-press.
Described motion sensor be selected from acceleration transducer, velocity sensor, gyro sensor, angular-rate sensor, electronic compass any one or multiple arbitrarily.
The mutual servicing unit of described chess/card game further comprises touch control unit, the touch screen of described touch control unit on touch-control game station.
Power module, sense of touch generation module, communication module, signal processing module, graph of a relation between player actions detection module and touch control unit are see Fig. 2, in the course of work, described player actions detection module obtains player to the operational motion data of chess/card game interactive game servicing unit, and described operational motion data are sent to described signal processing module, described signal processing module is according to described operational motion data genaration action command and it is sent to game station by described communication module, described action command is used to indicate game station display graph of a correspondence, action or sound, game station is made corresponding response according to the action command received and (on game station, is shown graph of a correspondence, action or sound), in addition, player can also utilize the touch screen on described touch control unit touch-control game station, game station obtain touch control unit corresponding response is made to the operational motion of touch screen.
Embodiment 1---the mutual servicing unit of chess/card game comprising power module, communication module, signal processing module, player actions detection module and touch control unit for Random Factor Mahjong:
Described game station selects panel computer (touch screen is capacitance plate);
Described power module selects button cell;
Described communication module selects bluetooth module, be equipped with a request key (adopting physical button here) to bluetooth module simultaneously, when player presses request key at every turn, the dsp chip module that can trigger on the mutual servicing unit of chess/card game produces a request instruction, and by bluetooth, request instruction is sent to panel computer, request panel computer sends data to the mutual servicing unit of chess/card game, and request key is placed in the back side of the mutual servicing unit of chess/card game, as shown in right in Figure 7;
Described signal processing module selects dsp chip module;
Described player actions detection module selects three-axis gyroscope;
Described touch control unit utilizes conductive sponge to make convex, and touch control unit is positioned at the bottom of the mutual servicing unit of described chess/card game, as shown in left in Figure 7;
In described sense of touch generation module, displacement generator can select frame for movement as shown in Figure 5, and (this frame for movement has two depression grades, namely can there is the depression of two kinds of different sizes in each displacement generator), comprise moving cell, moving cell guide rail, soft magnetism rod, main spring, main electromagnet, base, permanent magnet, base electromagnet, base rail and base spring; Wherein moving cell can move up and down in the middle of moving cell guide rail, and what in displacement generator array, each displacement generator moving cell was different moves up and down the concavo-convex distribution that distance just defines whole array.Be fixed with a soft magnetism rod bottom moving cell, soft magnetism rod soft magnetic material is made, and when after main electromagnet energising, soft magnetism rod can move down under the attraction of main electromagnet, and brought into motion unit moves down; Main spring is connected between main electromagnet and moving cell, and main spring is to the active force of moving cell upwards, contrary with the attraction direction of electromagnet; Base is used for supporting movement unit, and base can slide on base rail, and base bottom settles one piece of permanent magnet; Base spring is connected between base electromagnet and base, base spring is pulling force inwards to the active force of permanent magnet in base, produce outside thrust to the permanent magnet in base after the energising of base electromagnet, the magnetic pole namely produced after the energising of base electromagnet is identical with the permanent magnet polarity of the same side.
Under default conditions (main electromagnet and base electromagnet are not all energized), normality as shown in (a) in Fig. 6, base spring is in equilbrium position, two bases are close to base electromagnet, now, under the supporting role of main spring, the position of moving cell on comparatively, two bases live moving cell from supported on both sides respectively; When being energized to main electromagnet and base electromagnet simultaneously, the magnetic field that base electromagnet produces produces repulsion to permanent magnet, permanent magnet outwards moves along base rail together with base, now, moving cell loses the support of base, and moves down under the attraction effect of main electromagnet to soft magnetism rod; When the active force of base electromagnet to permanent magnet is less, base spring only needs less stretching just can balance repulsion between base electromagnet and permanent magnet, now base only moves less distance outward, although moving cell loses the support of base upper mounting plate, but when moving down under the attraction effect of moving cell at main electromagnet, can be blocked by the platform (lower platform) in the middle part of base and cannot move down again, now the state of displacement generator be designated as one-level etat lacunaire; When the active force of base electromagnet to permanent magnet is larger, the larger stretching of base spring needs could balance the repulsion between base electromagnet and permanent magnet, now base outwards moves larger distance, lower platform cannot block moving down of moving cell, moving cell is moved to bottommost in the attraction of main electromagnet, and now the state of displacement generator is designated as secondary etat lacunaire.
As shown in Figure 6, the coefficient of elasticity of note main spring is k in the requirement of the key parameter of displacement generator 1, because two wing bases are symmetrical, so we only need analyze base spring and the base of side, the coefficient of elasticity of note base spring is k 2, can ball contact be utilized between base and base rail, so the frictional force between base and base rail is ignored; Under original state, base spring is positioned at equilbrium position, and now the length of base spring is l 0, under one-level etat lacunaire, the length of base spring is l 1, now, base electromagnet is F to the repulsion of permanent magnet 1, be l in the length of secondary etat lacunaire lower bottom base spring 2, now, base electromagnet is F to the repulsion of permanent magnet 2, when ensure one-level etat lacunaire lower platform can support moving cell and secondary etat lacunaire lower bottom base not at supporting movement unit, then F 1and F 2should meet the following conditions:
F 1?=?k 2*(l 1-l 0)
F 2?=?k 2*(l 2-l 0)
Wherein, l 1, l 2with the width d of base platform 1, d 2between need satisfied following relation:
d 1?<?l 1-l 0-<?d 1+d 2?<?l 2-l 0
For main spring, moving cell be made to realize one-level depression and secondary depression, then main electromagnet is to the gravitation F of soft magnetism rod 0should meet the following conditions:
F 0?>?k 1*h
And the magnetic induction intensity that the magnetic force size of electromagnet and its energising produce afterwards is directly proportional, the magnetic induction intensity that electromagnet produces is directly proportional to its coil turn, coil current again, so we can control the size of its magnetic force by controlling each magnet spool number of turn or coil current, we select control coil electric current to control magnetic force size here.According to F above 1, F 2, F 0the condition met selects corresponding magnet spool electric current, note F 1corresponding base electromagnet coil current is I 1, F 2corresponding base electromagnet coil electricity electric current is I 2, F 0corresponding main electromagnet coil current is I 0, so when command displacement sensor is switched to one-level etat lacunaire, only need pass into intensity to the coil of main electromagnet is I 0electric current, give base magnet spool to pass into intensity be I-simultaneously 1electric current, notice that the magnetic pole that the energising direction of base electromagnet coil will make electromagnet produce is identical with the pole polarity of the permanent magnet of homonymy; In like manner, when command displacement sensor is switched to secondary etat lacunaire, only need pass into intensity to the coil of main electromagnet is I 0electric current, give base magnet spool to pass into intensity be I-simultaneously 2electric current, direction and I above 1direction identical; When displacement generator will be made to get back to normality, only need to main electromagnet and the power-off of base electromagnet, under the effect of main spring and base spring, moving cell and base get back to initial position.(note: the iron core of main electromagnet and base electromagnet all adopts soft magnetic material, and after power-off, ferrous loses magnetism at once; When base electromagnet is not energized, the permanent magnet of base bottom is very little to the attraction of base electromagnet core, ignores)
Above-mentioned displacement generator is made micro element, then this miniature displacement generator is utilized to build square array, one piece of panel on distributing be uniformly distributed several displacement generators, as at a block size be 40mm*30mm panel on to distribute 40*30 this miniature displacement generator, mix a microprocessor module then to this displacement generator array and regulate and control unit as array, microprocessor is by sending different control signals to each displacement generator, namely the size of the electric current in the electromagnet coil of each displacement generator is controlled, make each displacement generator that different depressions occur, whole array is finally made to form different concavo-convex distributions.As certain displacement generator generation one-level will be made to cave in, so microprocessor sends corresponding control signal to this displacement generator, and making to produce intensity in its base electromagnet coil is I 1-electric current, and sense of current makes base electromagnet produce repulsion to permanent magnet; Meanwhile, it is I that the control signal that microprocessor sends to this displacement generator also makes to produce intensity in main electromagnet 0electric current.If certain displacement generator does not need to cave in, so microprocessor does not send control signal to this displacement generator.Microprocessor makes each displacement generator that different depressions (what have does not need depression) occur by sending different control signals (or not sending control signal) to each displacement generator, and final whole displacement generator array just defines concavo-convex distribution.The moving cell of displacement generation array is distributed in the surface of the mutual servicing unit of chess/card game, the sense of touch array (label is 3) namely shown in Fig. 7.As shown in Figure 4, under default conditions, each displacement generator is all in the normal state, under display state (when namely displacement generator receives microprocessor-based control signal) there is different depressions in each displacement generator, final whole sense of touch array defines the concavo-convex distribution of entity chess and card, for mahjong " four " in Fig. 4, depression points is dark, and wherein Grey Point represents that the displacement generator at this place is one-level etat lacunaire, and black color dots represents that the displacement generator at this place is secondary etat lacunaire.
Every one card of one secondary mah-jong pieces is numbered (four identical board numberings are identical), as " one " to " nine " be corresponding in turn in " b1 ", " b2 " ..., " b9 ", " one " to " nine " be corresponding in turn in " c1 ", " c2 " ..., " c9 " “ mono-Wan " to “ Jiu Wan " be corresponding in turn in " w1 ", " w2 " ..., " w9 ", " east " corresponds to " ew ", " west " corresponds to " ww ", " south " corresponds to " sw ", " north " corresponds to " nw " etc., according to the concavo-convex distribution of often opening pattern corresponding to board, arrange displacement generator array generate microprocessor (array regulation and control unit) control instruction when often opening concavo-convex distribution corresponding to board (control instruction corresponds to the microprocessor control signal that each displacement generator sends in displacement generator, the depression controlling each displacement generator whether and depression grade), simultaneously, the numbering and corresponding Microprocessor S3C44B0X instruction of often opening board are mapped, also same numbering is carried out to often opening virtual chess and card (being virtual mah-jong pieces) here in panel computer, like this, the numbering of the virtual mah-jong pieces that player manipulates by each panel computer is sent to the mutual servicing unit of chess/card game by bluetooth, the bluetooth module of the mutual servicing unit of chess/card game receives the numbering of the virtual mah-jong pieces that panel computer sends over, and numbering is sent to dsp chip module (i.e. signal processing module), the microprocessor that dsp chip module controls in sense of touch generation module according to the numbering of the virtual mahjong received sends corresponding control instruction, displacement generator array is made to generate the concavo-convex distribution of corresponding mahjong pattern.
When taking turns to player in playing and taking domino, the exchange method between player and panel computer is as follows:
(1) object acquisition: player presses the request key on the mutual servicing unit of chess/card game, the dsp chip module triggered after request key is pressed on the mutual servicing unit of chess/card game produces a request instruction, and by bluetooth, request instruction being sent to panel computer, request panel computer sends data; After panel computer receives request instruction, the numbering of the mahjong that player will be captured is sent to the mutual servicing unit of chess/card game by bluetooth;
(2) sense of touch generates: the bluetooth module of the mutual servicing unit of chess/card game receives numbers and passes to dsp chip module, the microprocessor that dsp chip module controls in sense of touch generation module according to the numbering received sends corresponding control instruction, make displacement generator array generate the concavo-convex distribution of corresponding mahjong pattern, such player just can obtain the sense of touch of true mahjong;
(3) motion detection: then player carries out board turning operation, as shown in Fig. 3 (a), when player overturns the mutual servicing unit of chess/card game, the output tri-axis angular rate data of three-axis gyroscope in dsp chip module Real-time Obtaining device in the mutual servicing unit of chess/card game, as shown in Figure 3 (b), the angular speed around x, y, z axle that under coordinate system shown in the figure, three-axis gyroscope exports is designated as ω respectively x, ω y, ω z, dsp chip module by bluetooth by ω x, ω y, ω zsend to panel computer;
(4) action response: the ω that panel computer arrives each reception x, ω y, ω zcarry out integration (namely to current time and the ω in all moment before x, ω y, ω zadd up respectively) obtain flip angle, only overturn around y-axis for the mutual servicing unit of chess/card game in Fig. 3 (b), the flip angle of note current time is α, panel computer shows the virtual mahjong of different attitude in real time according to the size of α (can be as shown in Figure 3 (b), (i.e. α=45 ° ± th is reached in the effective range of 45 ° when α first time, th is effective angle scope, as th=5 °) time, panel computer screen shows the attitude that mahjong partly turns over, when α first time reaches in the effective range of 90 °, the attitude that panel computer display mahjong is dug completely).
When player utilizes touch control unit and panel computer carries out mutual, the exchange method between player and panel computer is as follows:
(1) object acquisition: player utilizes touch control unit to touch panel computer screen, press request key simultaneously, request panel computer sends data, now, if there is the hand board of player (i.e. player oneself caught board) contact corresponding on screen, as shown in Figure 8, so the numbering of the virtual mahjong in panel computer acquisition contact place sends to the mutual servicing unit of chess/card game;
(2) sense of touch generates: the mutual servicing unit of chess/card game controls concavo-convex distribution corresponding to sense of touch generation CMOS macro cell according to the numbering received, and such player can obtain the true sense of touch of entity mahjong corresponding to the current virtual mahjong touched; When player removes the mutual servicing unit of chess/card game, namely when touch control unit leaves panel computer screen, panel computer sends signal and returns to normal by it to the mutual servicing unit of chess/card game, namely discharges each displacement generator in displacement generator array, allows it return to normal;
(3) motion detection: player pins request key and to touch on panel computer certain oneself hand board by touch control unit, and utilize touch control unit on screen, make the action skidded off, as shown in Figure 9, panel computer identification touch control unit is at the track of screen upper contact;
(4) action response: panel computer performs the operation (as trump card shifts to the centre of mahjong table on screen, simultaneously sending the sound that mahjong and desk collide) of " playing a card " at the track of screen upper contact according to the touch control unit identified.
In addition, player can utilize touch control unit to horizontally slip to choose several adjacent boards, when player chooses several adjacent bridge queens to press request key, now panel computer receives the request instruction that chess/card game servicing unit sends over, then corresponding response made by the board chosen in conjunction with player, as player chooses adjacent two boards, and these two boards are identical, so perform the operation of " touching ", and for example player chooses adjacent two boards, and these two boards are with adjacent two boards (as " two " and " three ") of a series of middle numbering, so perform the operation of " eating ", for another example player have selected all hand boards, so perform the operation of " winning the game ".
Embodiment 2---the mutual servicing unit of the chess/card game comprising power module, communication module, signal processing module and touch control unit for Chinese chess game:
Described game station selects panel computer (touch screen is capacitance plate);
Described power module selects button cell;
Described communication module selects bluetooth module, be equipped with a request key (adopting touch key-press here) to bluetooth module simultaneously, when player pins request key at every turn, the dsp chip module that can trigger on the mutual servicing unit of chess/card game produces a request instruction, and by bluetooth, request instruction is sent to panel computer, request panel computer sends data to the mutual servicing unit of chess/card game, request key is placed in the side of the mutual servicing unit of chess/card game, as shown in (f) in Figure 10;
Described signal processing module selects dsp chip module;
Described touch control unit utilizes conductive sponge to make convex shape, and touch control unit is positioned at the bottom of the mutual servicing unit of described chess/card game, as shown in (f) in Figure 10;
Described sense of touch generation module adopts displacement generator forming array in the same manner as in Example 1, and array configuration is circular, and also adopt microprocessor (array regulation and control unit) to carry out command displacement generator array, control principle is identical with embodiment 1;
As in Example 1, each chess piece in a secondary Chinese chess is numbered, as " Trucks " corresponding being numbered " rju " of red, " Trucks " corresponding being numbered " bju " etc. of black, according to the concavo-convex distribution of Chinese character corresponding on each chess piece, arrange microprocessor (array regulation and control unit) control instruction when displacement generator array generates concavo-convex distribution corresponding to each chess piece (control instruction corresponds to the microprocessor control signal that each displacement generator sends in displacement generator, the depression controlling each displacement generator whether and depression grade), simultaneously, the numbering of each chess piece and corresponding Microprocessor S3C44B0X instruction are mapped, also same numbering is carried out to often opening virtual chess and card (being virtual chess piece) here in panel computer, like this, the numbering of the virtual chess piece that player manipulates by each panel computer is sent to the mutual servicing unit of chess/card game by bluetooth, the bluetooth module of the mutual servicing unit of chess/card game receives the numbering of the virtual chess piece that panel computer sends over, and numbering is passed to dsp chip module (i.e. signal processing module), the microprocessor that dsp chip module controls in sense of touch generation module according to the numbering of the virtual chess piece received sends corresponding control instruction, displacement generator array is made to generate the concavo-convex distribution of Chinese character on corresponding chess piece.
Player uses the mutual servicing unit of chess/card game and panel computer to carry out Chinese chess game, and the exchange method of the chess that makes a move (certain chess piece mobile) is as follows:
(1) object acquisition: player pins request key, the dsp chip module triggered on the mutual servicing unit of chess/card game produces a request instruction, and by bluetooth, request instruction being sent to panel computer, request panel computer sends data to the mutual servicing unit of chess/card game; Simultaneously player utilizes the touch control unit on the mutual servicing unit of chess/card game to touch oneself to want the chess piece that the panel computer screen of movement shows, the chess piece that panel computer identification touch control unit touches, then record the numbering of this chess piece (being designated as " choosing chess piece ") and send it to the mutual servicing unit of chess/card game, meanwhile, current game state is labeled as " choosing chess piece " state (game state when player does not carry out any operation is before labeled as " normality ") by panel computer;
(2) sense of touch generates: the numbering that the mutual servicing unit of chess/card game receives chess piece controls concavo-convex distribution corresponding to sense of touch generation CMOS macro cell, and such player can obtain the true sense of touch of the current chess piece touched; When player removes the mutual servicing unit of chess/card game, when namely touch control unit leaves panel computer screen, the displacement generator array of the mutual servicing unit of chess/card game keeps current state, namely still shows the concavo-convex distribution of the Chinese character of current chess piece;
(3) motion detection: whether panel computer detects touch control unit and frame out and whether again touch screen;
(4) action response: after detecting that touch control unit have left screen in step (3), the virtual chess piece at the screen position place that panel computer touches before touch control unit disappears, and allows player feel oneself " to be taken " by chess piece, when detecting that touch control unit touches panel computer screen again in step (3), panel computer obtains the screen position that touch control unit touches, if the screen position touched is legal position (namely " can choose chess piece " according to game rule player and move to this position), the so panel computer position that " chess piece will be chosen " and be shown to touch control unit on screen to touch, current game state changes into " normality " by panel computer simultaneously, and transmit control signal to the mutual servicing unit of chess/card game, allow its return to normal (the concavo-convex distribution namely no longer showing man corresponding to " choosing chess piece "), if the screen position that touch control unit touches is not legal position, player position mistake is so pointed out to reappose, keep panel computer to be " choosing chess piece " state by current game state simultaneously.
As shown in Figure 10, in figure, (a) to (e) illustrates player and to make a move the whole process of chess, (a) chess game for initial time panel computer shows, b player utilizes the touch control unit of the mutual servicing unit of chess/card game to touch player on panel computer screen and the chess piece of movement (namely " will choose chess piece " in (), be " scholar " in schematic diagram), c in (), mutual for chess/card game servicing unit is taken from screen by player, on panel computer, original " scholar " disappears, in (d) when player then with the mutual servicing unit of chess/card game touch target location (in figure for " general " position of the right " soldier "), " soldier " in figure disappears, this position display " scholar ", represent that " scholar " has eaten up " soldier ", the chess game that last screen shows is as shown in (e).
Above-described embodiment is only not used in for illustration of the present invention and limits the scope of the invention.In addition should be understood that those skilled in the art can make various changes or modifications the present invention, and these equivalent form of values fall within the application's appended claims limited range equally after the content of having read the present invention's instruction.

Claims (10)

1.一种棋牌游戏交互辅助装置,其特征在于:所述的棋牌游戏交互辅助装置包括电源模块、触感发生模块、通信模块、信号处理模块; 1. A chess and card game interactive auxiliary device, characterized in that: the chess and card game interactive auxiliary device includes a power supply module, a touch generation module, a communication module, and a signal processing module; 所述的电源模块用于给所述的棋牌游戏交互辅助装置供电; The power supply module is used to supply power to the chess and card game interactive auxiliary device; 所述的触感发生模块用于生成游戏设备中玩家操控的虚拟棋牌对应的棋牌实体形状,让玩家产生摸到棋牌实体的感觉;  The touch generation module is used to generate the physical shape of the chess and card corresponding to the virtual chess and card manipulated by the player in the game device, so that the player can feel the physical chess and card;     所述的通信模块用于实现所述的棋牌游戏交互辅助装置与游戏设备之间的数据交互;    The communication module is used to realize the data interaction between the chess and card game interaction auxiliary device and the game equipment;     所述的信号处理模块用于存储和处理所述的棋牌游戏交互辅助装置工作过程中的各类数据,并控制触感发生模块生成相应的棋牌实体形状; The signal processing module is used to store and process all kinds of data in the working process of the chess and card game interactive auxiliary device, and control the tactile sensation generating module to generate the corresponding chess and card entity shape;     所述的通信模块接收到游戏设备发送过来的虚拟棋牌的信息,所述的信号处理模块对接收到的虚拟棋牌的信息进行处理,然后控制触感发生模块生成与接收到的虚拟棋牌的信息对应的棋牌实体形状,让玩家产生摸到棋牌实体的感觉。 The communication module receives the information of the virtual chess and card sent by the game device, and the signal processing module processes the received information of the virtual chess and card, and then controls the tactile generation module to generate the information corresponding to the received virtual chess and card. The physical shape of the chess and cards allows players to feel the physical presence of the chess and cards. 2.根据权利要求1所述的棋牌游戏交互辅助装置,其特征在于:所述的触感发生模块包括位移发生器阵列和阵列调控单元,所述的阵列调控单元控制位移发生器阵列的工作,形成不同形状的凹凸分布;所述的位移发生器阵列由多个位移发生器组成,所述的位移发生器用于将电信号转换成机械位移。 2. The chess and card game interactive auxiliary device according to claim 1, characterized in that: the tactile sensation generating module comprises a displacement generator array and an array control unit, and the array control unit controls the work of the displacement generator array to form Concave-convex distribution of different shapes; the displacement generator array is composed of a plurality of displacement generators, and the displacement generators are used to convert electrical signals into mechanical displacements. 3.根据权利要求1或2所述的棋牌游戏交互辅助装置,其特征在于: 3. The chess and card game interactive auxiliary device according to claim 1 or 2, characterized in that: 所述的棋牌游戏交互辅助装置进一步还包括玩家动作检测模块,所述的玩家动作检测模块获取玩家对棋牌游戏辅助装置的操作动作数据,并将所述的操作动作数据发送给所述的信号处理模块,所述的信号处理模块根据所述的操作动作数据生成动作指令并将其通过所述的通信模块发送到游戏设备,游戏设备根据收到的动作指令做出相应的响应。 The chess and card game interaction auxiliary device further includes a player action detection module, and the player action detection module acquires the player's operation action data on the chess and card game auxiliary device, and sends the operation action data to the signal processing module, the signal processing module generates an action command according to the operation action data and sends it to the game device through the communication module, and the game device makes a corresponding response according to the received action command. 4.根据权利要求3所述的棋牌游戏交互辅助装置,其特征在于: 4. The chess and card game interactive auxiliary device according to claim 3, characterized in that: 所述的操作动作数据选自玩家移动棋牌游戏辅助装置的数据、玩家翻转游戏辅助装置的角度数据、玩家按压棋牌游戏辅助装置的数据中的任意一种或任意多种。 The operation action data is selected from any one or more of the data of the player moving the chess and card game auxiliary device, the angle data of the player turning the chess and card game auxiliary device, and the data of the player pressing the chess and card game auxiliary device. 5.根据权利要求3所述的棋牌游戏交互辅助装置,其特征在于:所述的玩家动作检测模块包括功能按键和/或运动传感器。 5. The chess and card game interactive auxiliary device according to claim 3, characterized in that: the player action detection module includes function keys and/or motion sensors. 6.根据权利要求5所述的玩家动作检测模块,其特征在于: 6. The player action detection module according to claim 5, characterized in that: 所述的功能按键为物理按键和/或触摸按键。 The function keys are physical keys and/or touch keys. 7.根据权利要求5所述的玩家动作检测模块,其特征在于: 7. The player action detection module according to claim 5, characterized in that: 所述的运动传感器选自加速度传感器、速度传感器、陀螺仪传感器、角速度传感器、电子罗盘中的任意一种或任意多种。 The motion sensor is selected from any one or more of acceleration sensors, speed sensors, gyroscope sensors, angular velocity sensors, and electronic compass. 8.根据权利要求1或2所述的棋牌游戏交互辅助装置,其特征在于: 8. The chess and card game interactive auxiliary device according to claim 1 or 2, characterized in that: 所述的棋牌游戏交互辅助装置进一步还包括触控单元,所述的触控单元用于触控游戏设备上的触控屏。 The interactive auxiliary device for chess and card games further includes a touch unit, which is used to touch the touch screen on the game device. 9.根据权利要求3-7任一项所述的棋牌游戏交互辅助装置的交互方法,包括以下步骤: 9. The interactive method of the chess and card game interactive auxiliary device according to any one of claims 3-7, comprising the following steps: (1)对象获取:所述的通信模块接收到游戏设备发送过来的虚拟棋牌的信息;  (1) Object acquisition: the communication module receives the information of the virtual chess and card sent by the game device; (2)触感生成:所述的通信模块将接收到的虚拟棋牌的信息传递至所述的信号处理模块,所述的信号处理模块根据虚拟棋牌的信息控制所述的触感发生模块生成对应的棋牌实体形状; (2) Generating tactile sensation: the communication module transmits the received information of the virtual chess and card to the signal processing module, and the signal processing module controls the tactile generating module to generate the corresponding chess and card according to the information of the virtual chess and card solid shape; (3)动作检测:所述的玩家动作检测模块获取玩家对棋牌游戏辅助装置的操作动作数据,并将所述的操作动作数据发送给所述的信号处理模块,所述的信号处理模块根据接收到的操作动作数据生成动作指令,并通过所述的通信模块发送到游戏设备; (3) Action detection: the player action detection module acquires the player's operation action data to the chess and card game auxiliary device, and sends the operation action data to the described signal processing module, and the described signal processing module receives Generate an action instruction from the received operation action data, and send it to the game device through the communication module; (4)动作响应:所述的游戏设备根据接收到的动作指令做出相应的响应。 (4) Action response: the game device makes a corresponding response according to the received action instruction. 10.根据权利要求8所述的棋牌游戏交互辅助装置的交互方法,包括以下步骤: 10. The interactive method of the chess and card game interactive auxiliary device according to claim 8, comprising the following steps: (1)对象获取:所述的通信模块接收到游戏设备发送过来的虚拟棋牌的信息; (1) Object acquisition: the communication module receives the information of the virtual chess and card sent by the game device; (2)触感生成:所述的通信模块将接收到的虚拟棋牌的信息传递至所述的信号处理模块,所述的信号处理模块根据接收到的虚拟棋牌的信息控制触感发生模块生成对应的棋牌实体形状; (2) Generating tactile sensation: the communication module transmits the information of the received virtual chess and cards to the described signal processing module, and the described signal processing module controls the tactile sensation generating module to generate corresponding chess and card according to the received information of the virtual chess and chess solid shape; (3)动作检测:游戏设备获取所述的触控单元对触控屏的操作动作; (3) Action detection: the game device acquires the operation action of the touch unit on the touch screen; (4)动作响应:游戏设备根据获取的触控单元对触控屏的操作动作做出相应的响应。 (4) Action response: the game device makes a corresponding response to the operation action of the touch screen according to the acquired touch unit.
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CN106669141A (en) * 2016-11-15 2017-05-17 广东省智能制造研究所 Mahjong system with combination of network and reality and playing method thereof
CN108465233A (en) * 2018-05-28 2018-08-31 珠海格力智能装备有限公司 Man-machine playing platform and man-machine playing equipment
CN108525285A (en) * 2018-03-31 2018-09-14 千本樱科技成都有限公司 A kind of mahjong calculates board device and method automatically
CN109499057A (en) * 2018-12-29 2019-03-22 张晏培 A kind of online mahjong touches board tactile display system and its control method

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CN102946955A (en) * 2010-01-29 2013-02-27 黎同光 System and method for facilitating participation in a card game
CN203803099U (en) * 2013-12-28 2014-09-03 浙江大学 Chess and card game interaction auxiliary device

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CN106669141A (en) * 2016-11-15 2017-05-17 广东省智能制造研究所 Mahjong system with combination of network and reality and playing method thereof
CN108525285A (en) * 2018-03-31 2018-09-14 千本樱科技成都有限公司 A kind of mahjong calculates board device and method automatically
CN108465233A (en) * 2018-05-28 2018-08-31 珠海格力智能装备有限公司 Man-machine playing platform and man-machine playing equipment
CN109499057A (en) * 2018-12-29 2019-03-22 张晏培 A kind of online mahjong touches board tactile display system and its control method

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