AU2015202750A1 - A Gaming System and a Method of Gaming - Google Patents
A Gaming System and a Method of Gaming Download PDFInfo
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- AU2015202750A1 AU2015202750A1 AU2015202750A AU2015202750A AU2015202750A1 AU 2015202750 A1 AU2015202750 A1 AU 2015202750A1 AU 2015202750 A AU2015202750 A AU 2015202750A AU 2015202750 A AU2015202750 A AU 2015202750A AU 2015202750 A1 AU2015202750 A1 AU 2015202750A1
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- 230000003993 interaction Effects 0.000 claims abstract description 38
- 238000001514 detection method Methods 0.000 claims abstract description 9
- 238000004590 computer program Methods 0.000 claims description 4
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- 238000010586 diagram Methods 0.000 description 8
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- 238000009987 spinning Methods 0.000 description 6
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- 230000002093 peripheral effect Effects 0.000 description 4
- 238000004891 communication Methods 0.000 description 3
- 239000008358 core component Substances 0.000 description 3
- 230000006870 function Effects 0.000 description 3
- 230000008569 process Effects 0.000 description 3
- 238000012544 monitoring process Methods 0.000 description 2
- 238000013459 approach Methods 0.000 description 1
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- 230000001737 promoting effect Effects 0.000 description 1
- 230000001105 regulatory effect Effects 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
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Abstract
A method of gaming is provided where a game can be played with an outcome. An area (31) is provided to permit a 5 player to interact with game play. If there is a detection of player interaction, a randomly applied bonus is applied for a game outcome. (Fig. 2) 6519635_1 (GHI4atter.) P77776.AU.3 DEBORAM 21/05/15 CREDIT BET WIN 29- -- * Figure 2 6519635_1 (GHMatters) P77776.AU.3 DEBORAM 21/05/15
Description
Title A GAMING SYSTEM AND A METHOD OF GAMING 5 Related Application This application is a divisional application of Australian application no. 2012202609, the disclosure of which is incorporated herein by reference. 10 Field The present invention relates to a gaming system, a method of gaming, a game controller and computer program code. 15 Background to the Invention It is known to provide a gaming system which comprises a game controller arranged to randomly display several 20 symbols from a predetermined set of symbols and to determine a game outcome such as a game win based on the displayed symbols. Such gaming systems may commonly be implemented as a stepper machine provided with reels with each reel carrying several symbols of the set, or a video 25 machine wherein selected symbols are displayed on virtual reels on a video display. While such gaming systems provide users with enjoyment, a need exists for alternative gaming systems in order to 30 maintain or increase player enjoyment. Summary of the Invention In a first aspect, the invention provides a method of 35 gaming in a gaming system comprising: providing provision for game play in the gaming system with an outcome, prior to generation of a game outcome in the gaming 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15 - 2 system, providing an area with which a player can interact, upon detecting a player's interaction with the area, randomly applying a bonus for the game outcome, the bonus 5 randomly selected from a plurality of predefined bonuses including no bonus and at least one other bonus, and upon there being no detection of a player's interaction with said area not applying a random bonus. 10 In an embodiment gaming is undertaken on a video gaming machine and displaying said area on a display screen thereof. In an embodiment said area is represented by a mascot 15 which is displayed on said display screen. In a second aspect, the invention provides a game controller for a gaming system, the game controller arranged to: 20 generate a game outcome on said gaming system; provide an area with which a player can interact provide to generation of the game outcome; and upon receiving an input indicating player interaction with said area, randomly applying a bonus for a game 25 outcome in response to the player interaction, the bonus randomly selected from a plurality of predefined bonuses including no bonus and at least one other bonus, and upon there being no detection of a player's interaction with said area not applying a random bonus. 30 In an embodiment, said gaming system is a video gaming machine, and wherein said game controller provides said area on a display screen thereof. 35 In an embodiment said game controller represents said area in the form of a mascot. In a third aspect, the invention provides a gaming system 6519635_1 (GHI4atter.) P77776.AU.3 DEBORAM 21/05/15 -3 comprising: a display to enable a player to view game play and to provide an area for player interaction, and a game controller as set out above. 5 In a fourth aspect, the invention provides a computer program code which when executed by a processor in a computer implements the above method of gaming. 10 In a fifth aspect the invention provides a computer readable medium comprising the program code as set out above. Brief Description of the Drawings 15 An embodiment of the invention will now be described in relation to the following drawings in which: Figure 1 is a block diagram of the core components of a 20 gaming system; Figure 2 is a perspective view of a gaming machine; Figure 3 is a block diagram of the functional components 25 of a gaming machine; Figure 4 is a block diagram representing the structure of a memory; 30 Figure 5 is a diagram schematic of a networked gaming system; Figure 6 is a further block diagram of the gaming system; and 35 Figure 7 is a flowchart of an embodiment. 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15 -4 Embodiment An embodiment provides a gaming system where a player plays at least one game, and preferably a sequence of 5 games. Here the game has a plurality of symbols for use during game play and from which game win outcomes can be determined. An area is provided which is able to be interactive with the player. If the player interacts with the area a randomly applied bonus can be applied to that 10 particular game. The gaming system may be provided in a number of different forms. 15 In a first form, a stand alone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine. In a second form, a distributed architecture is provided 20 wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. For example, a "thick client" architecture may be used 25 wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a "thin client" architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player 30 operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player. However, it will be understood that other arrangements are 35 envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15 - 5 the gaming system may operate in stand alone gaming machine mode, "thick client" mode or "thin client" mode depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons 5 skilled in the art. Irrespective of the form, the gaming system comprises several core components. At the broadest level, the core components are a player interface 50 and a game controller 10 60 as illustrated in Figure 1. The player interface is arranged to enable manual interaction between a player and the gaming system and for this purpose includes the input/output components required for the player to enter instructions and play the game. 15 Components of the player interface may vary from embodiment to embodiment but will typically include a credit mechanism 52 to enable a player to input credits and receive payouts, one or more displays 54 and a game 20 play mechanism 56 that enables a player to input game play instructions and a sound reproducing device (not specially shown). The game controller 60 is in data communication with the 25 player interface and typically includes a processor 62 that processes the game play instructions in accordance with game play rules and outputs game play outcomes to the display. Typically, the game play instructions are stored as program code in a memory 64 but can also be hardwired. 30 Herein the term "processor" is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer 35 (e.g. a PC) or a server. A gaming system in the form of a stand alone gaming machine 10 is illustrated in Figure 2. The gaming machine 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15 - 6 10 includes a console 12 having a display 14 on which is displayed representations of a game 16 that can be played by a player. A mid-trim 20 of the gaming machine 10 houses a bank of buttons 22 for enabling a player to 5 interact with the gaming machine, in particular during game play. The mid-trim 20 also houses a credit input mechanism 24 which in this example includes a coin input chute 24A and a bill collector 24B. Other credit input mechanisms may also be employed, for example, a card 10 reader for reading a smart card, debit card or credit card. A player marketing module has a reading device may also be provided for the purpose of reading a player tracking device, for example as part of a loyalty program. The player tracking device may be in the form of a card, 15 flash drive or any other portable storage medium capable of being read by the reading device. A top box 26 may carry artwork 28, including for example pay tables and details of bonus awards and other 20 information or images relating to the game. Further artwork and/or information may be provided on a front panel 29 of the console 12. A coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts from the gaming machine 10. 25 The display 14 shown in Figure 2 is in the form of a video display unit, particularly a cathode ray tube screen device. Alternatively, the display 14 may be a liquid crystal display, plasma screen, any other suitable video 30 display unit, or the visible portion of an electromechanical device. The top box 26 may also include a display, for example a video display unit, which may be of the same type as the display 14, or of a different type. 35 Figure 3 shows a block diagram of operative components of a typical gaming machine which may be the same as or different to the gaming machine of Figure 2. 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15 - 7 The gaming machine 100 includes a game controller 101 having a processor 102. Instructions and data to control operation of the processor 102 are stored in a memory 103, 5 which is in data communication with the processor 102. Typically, the gaming machine 100 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103. 10 The gaming machine has hardware meters 104 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/O) interface 105 for communicating with peripheral devices of the gaming 15 machine 100. The input/output interface 105 and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module 113 generates 20 random numbers for use by the processor 102. Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers. In the example shown in Figure 3, a player interface 120 25 includes peripheral devices that communicate with the game controller 101 comprise one or more displays 106, a touch screen 107 (or buttons for user interface), a card and/or ticket reader 108, a printer 109, a bill acceptor and/or coin input mechanism 110 and a coin output mechanism 111. 30 Additional hardware may be included as part of the gaming machine 100, or hardware may be omitted as required for the specific implementation. In addition, the gaming machine 100 may include a 35 communications interface, for example a network card 112. The network card may, for example, send status information, accounting information or other information to a central controller, server or database and receive 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15 - 8 data or commands from the central controller, server or database. Figure 4 shows a block diagram of the main components of 5 an exemplary memory 103. The memory 103 includes RAM 103A, EPROM 103B and a mass storage device 103C. The RAM 103A typically temporarily holds program files for execution by the processor 102 and related data. The EPROM 103B may be a boot ROM device and/or may contain 10 some system or game related code. The mass storage device 103C is typically used to store game programs, the integrity of which may be verified and/or authenticated by the processor 102 using protected code from the EPROM 103B or elsewhere. 15 It is also possible for the operative components of the gaming machine 100 to be distributed, for example input/output devices 106,107,108,109,110,111 to be provided remotely from the game controller 101. 20 Figure 5 shows a gaming system 200 in accordance with an alternative embodiment. The gaming system 200 includes a network 201, which for example may be an Ethernet network. Gaming machines 202, shown arranged in three banks 203 of 25 two gaming machines 202 in Figure 5, are connected to the network 201. The gaming machines 202 provide a player operable interface and may be the same as the gaming machines 10,100 shown in Figures 2 and 3, or may have simplified functionality depending on the requirements for 30 implementing game play. While banks 203 of two gaming machines are illustrated in Figure 5, banks of one, three or more gaming machines are also envisaged. One or more displays 204 may also be connected to the 35 network 201. The displays 204 may, for example, be associated with one or more banks 203 of gaming machines. The displays 204 may be used to display representations associated with game play on the gaming machines 202, 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15 - 9 and/or used to display other representations, for example promotional or informational material. In a thick client embodiment, game server 205 implements 5 part of the game played by a player using a gaming machine 202 and the gaming machine 202 implements part of the game. With this embodiment, as both the game server and the gaming device implement part of the game, they collectively provide a game controller. A database 10 management server 206 may manage storage of game programs and associated data for downloading or access by the gaming devices 202 in a database 206A. Typically, if the gaming system enables players to participate in a Jackpot game, a Jackpot server 207 will be provided to carry out 15 the accounting in respect of the Jackpot game. A loyalty program server 212 may also be provided. In a thin client embodiment, game server 205 implements most or all of the game played by a player using a gaming 20 machine 202 and the gaming machine 202 essentially provides only the player interface. With this embodiment, the game server 205 provides the game controller. The gaming machine will receive player instructions, pass these to the game server which will process them and 25 return game play outcomes to the gaming machine for display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software that provides a player interface operable using standard computer input and output components. 30 Servers are also typically provided to assist in the administration of the gaming network 200, including for example a gaming floor management server 208, and a licensing server 209 to monitor the use of licenses 35 relating to particular games. An administrator terminal 210 is provided to allow an administrator to run the network 201 and the devices connected to the network. 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15 - 10 The gaming network 200 may communicate with other gaming systems, other local networks, for example a corporate network, and/or a wide area network such as the Internet, for example through a firewall 211. 5 Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the server side of the network may be distributed over a plurality of different computers. For example, elements 10 may be run as a single "engine" on one server or a separate server may be provided. For example, the game server 205 could run a random generator engine. Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art 15 will appreciate that a plurality of games servers could be provided to run different games or a single game server may run a plurality of different games as required by the terminals. 20 The embodiment may be implemented in relation to a spinning reel type game. Gaming systems for implementing games that involve a display of spinning reels as part of the display of the outcome of a game have either a video display or a mechanical display, these later machines most 25 usually being "stepper" machines which have a separate motor for each reel. However, persons skilled in the art will appreciate that the invention can be implemented in respect if other forms of games, including; card games; ball draw games (e.g. bingo or keno); dice games; and pin 30 and ball games, and that spinning reels can be replaced with columns with changing symbols. In some implementations the game controllers of such gaming machines select symbols by employing a stop 35 determining function that randomly determines the stop position for each reel. For example, if there are five reels, each having twenty symbols, the stop determining function might determine that the stop positions are 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15 - 11 positions: 3, 13, 7, 9 and 17. The spinning of the reels is then controlled so that each symbol comes to a stop in the same row, typically a predetermined row in a "window" visible to the player on the display that corresponds to a 5 player playing a single win line. When a reel stops, the symbols will be in one of a plurality of possible symbol positions for that reel relative to the stop position. Spinning reel type games typically allow a player to 10 select how many win lines or a plurality of win lines they will play in each game - i.e. a minimum of one win line up to the maximum number of win lines allowed by the game. Persons, skilled in the art, will appreciate that in other embodiments, the player may select a number of reels to 15 play. Each win line is formed by a set of symbol positions consisting of one symbol position from each reel. That is, a predetermined symbol position of each reel is assigned to a win line. The symbol positions that constitute each of the win lines are usually advertised to 20 the player by markings on the display or diagrams showing the symbol positions that correspond to each win line. Some of the win lines will be horizontal or diagonal lines. A game outcome is determined based on the symbols on the win lines and a prize table that specifies awards. 25 The game controller 60 of the embodiment is shown in more detail in Figure 6. It will apparent that the processor 62 implements a number of modules, namely random number generator module 621, symbol selector module 622, outcome 30 determiner module 623, award determiner module 624, sequence monitoring module 625, player interaction module 627 and display controller module 626 based on data stored in memory 64. Persons skilled in the art will appreciate that not all modules need be implemented by processor 62. 35 For example, the random number generator module 621 could be implemented by a separate circuit or by a random number generator server. 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15 - 12 In the embodiment, the player interaction module 627 determines if there has been player interaction with area 31 (see Fig. 2). 5 The player interaction module 627 instructs the sequence monitor 625 to initiate a random bonus a next game based on sequence data 643. This occurs when player interaction with area 31 prior to game play. This bonus may be applied for next game or some future game. In one variation the 10 bonus may be applied for a current game. During each game the symbol selector 622 selects the symbols to appear based on symbol data 641 which specifies the available symbols. The symbols are selected by the 15 symbol selector using a random number obtained from the random number generator 621. The outcome determiner module 623 determines the game outcomes. The pay scale adjuster 624 then adjusts an amount for outcomes using pay scale data at 644. The adjustment is based on the number 20 of win lines the player is playing and the symbol combinations. Persons skilled in the art will also appreciate that the game outcomes and their associated prizes are displayed on the display 54 under control of the display controller 626. 25 In an embodiment of the invention the area 31 is provided on the display 14 which is rendered player interactive by the game controller 60. The area 31 may be permanently displayed on the display 14 or it may be provided non 30 visible to the player. Typically the area 31 corresponds to a visual component of game play such as the position of a symbol, or the position of a reel (in the case of a spinning reel type game). The area 31 may be made interactive by the display 14 being a touch screen and 35 wherein the player interaction module 627 operatively selects boundaries of the area 31 to enable a player interaction within the area 31 to be detected. The effect of the player's interaction to the area 31 may be likened 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15 - 13 to the player "rubbing" the area 31 on the underlying symbol or other component of the game play as a good luck gesture to invoke a randomly applied bonus. This may be prior to the game play or it may be during the game play, 5 or event past play but prior to a win outcome being awarded. Thus, if the area 31 is not visible to the player, the player may perceive interaction with the underlying component of the game such as a symbol or position of a reel. The area 31 does not have to 10 correspond to a component of the game but could correspond to a discreet "good luck" area. In addition, there may be multiple areas 31. In one embodiment the area 31 may be represented by a 15 mascot, and the player's interaction with the mascot (i.e. the area 31) is the trigger to initiate a random bonus. In one embodiment the area 31 may not be on the display 14 but on the console 22 or some other part of the gaming machine 10. 20 The bonus applied may be a single bonus, or it may be a bonus selected from two or more pre-defined bonuses of: 1. No bonus 25 2. Free Game 3. Replay with certain components of the game 4. Money back 5. Increasing a return to player percent. 30 The game controller may be configured to not apply a random bonus if there is no detection of a player's interaction with the area 31. It should be realised that whilst a "touch screen" is a 35 convenient way to provide detection of a player's interaction with the area 31, other forms of detector sensing may be employed. This could comprise the use of proximity sensors that define boundaries for the area 31. 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15 - 14 This could also comprise the use of a video surveillance type camera that inspects the area 31 to notice a player's gesture to interact with the area 31. 5 The method 700 of an embodiment of the invention is summarised in Figure 7. At step 710 it is determined that a base game sequence should commence. The base game may be a chosen game amongst several different games that can be played on the gaming machine 10. Thus the player can 10 select a particular game. Prior to commencement of game play, or even during game play, the area 31 can be monitored for player interaction. The area 31 may be activated for the player interaction prior to commencement of game play and the selecting a particular game or it may 15 be made interactive for player interaction only after selection of a game to play, or after game play and prior to an award being made. In the case where the area 31 is non visible but represented by a component of the game, it may be arranged that the area 31 or position of the area 20 31 may change from game to game so that it corresponds to different game components for different games. In this way the area 31 may have a random size or position. Whilst these options have been disclosed for non visible area 31, this does not exclude these possibilities for a 25 visible area 31. The player's interaction with area 31 is detected at step 720. The game is then commenced at step 730. At step 740 a bonus is applied to that game i.e. the next game 30 following the commencement of the game sequence at step 710. In other words, following detection of a player's interaction with area 31 at step 720 the bonus is randomly applied to the next game. The bonus may be a single possible bonus or it may be a bonus randomly chosen from a 35 plurality of different pre-defined bonuses at step 750. An award for game play is then applied at step 760 and the award allocated at step 770. 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15 - 15 In a variation of the above, the game controller can be arranged to trigger application of the bonus consequent on a particular win occurring during play. In a variation the area 31 may be made interactive consequent a 5 particular win occurring during game play. Example A player approaches a gaming machine and activates 10 procedures for game play. This may comprise selecting a particular game from a number of games possible on the gaming machine and it may comprise initiating the possibility to play by entering tokens, money or using credit as is known in the art. The chosen game then 15 appears on the display 14 and the player can interact with an area 31 either on the display 14 or on the gaming machine itself at some convenient position. The user interaction with the area 31 may be by simply touching a particular area, rubbing a particular area such as a "good 20 luck" stroke, or physically interacting by merely being adjacent the area without physically touching the area. The movement of the player's hand for interaction with the area 31 represents a gesture for the application of a possible "good luck" game play. The player's interaction 25 with the area 31 is noted and the game play is commenced. A random bonus is then applied to the game. The random bonus may be only one possible bonus that is applied randomly such that for some games it is applied, for other games it is not. Alternatively, it may choose from a 30 plurality of possible pre-defined bonuses in a random way or in a sequential way. Thus, in this example the random bonus is applicable to the next game that follows after the detection of the player's interaction with the area 31. This does not exclude player interaction with area 31 35 after a particular play, and before a final prize is awarded. Without interaction with the area 31 then no bonus will be 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15 - 16 applied. The area 31 may be aligned with particular components of the game such as screen areas, reels in the case of a reel 5 type game, credit meters, or any other aspect. It should also be appreciated that if a particular combination of win symbols occur during play, that this may be a trigger to activate further games, and the area 10 31 monitored for further player interaction for the further games and further bonuses appropriately awarded. The feature will reinforce player's beliefs about luck and how to play a video game. 15 It is to be understood that, if any prior art publication is referred to herein, such reference does not constitute an admission that the publication forms a part of the common general knowledge in the art, in Australia or any 20 other country. In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary 25 implication, the word "comprise" or variations such as "comprises" or "comprising" is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention. 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15
Claims (11)
1. A method of gaming in a gaming system comprising: providing provision for game play in the gaming 5 system with an outcome, prior to generation of a game outcome in the gaming system, providing an area with which a player can interact, upon detecting a player's interaction with the area, 10 randomly applying a bonus for the game outcome, the bonus randomly selected by the gaming system from a plurality of predefined bonuses including no bonus and at least one other bonus, and upon there being no detection of a player's 15 interaction with said area not applying a random bonus.
2. A method as claimed in claim 1, wherein said gaming is undertaken on a video gaming machine and displaying said area on a display screen thereof. 20
3. A method as claimed in claim 2 and representing said area by a mascot displayed on said display screen.
4. A method as claimed in claim 1, wherein said at least 25 one other bonus includes one or more of the following: 1. Free game 2. Replay with certain components of the game 3. Money back 30 4. Increasing a return to player percent.
5. A game controller for a gaming system, the game controller arranged to: generate a game outcome on said gaming system; 35 provide an area with which a player can interact provide to generation of the game outcome; and upon receiving an input indicating player interaction with said area, randomly applying a bonus for a game 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15 - 18 outcome in response to the player interaction, the bonus randomly selected by the game controller from a plurality of predefined bonuses including no bonus and at least one other bonus, and 5 upon there being no detection of a player's interaction with said area not applying a random bonus.
6. A game controller as claimed in claim 5, wherein said gaming system is a video gaming machine, and wherein said 10 game controller provides said area on a display screen thereof.
7. A game controller as claimed in claim 6, wherein said game controller represents said area in the form of a 15 mascot.
8. A game controller as claimed in claim 5, wherein said at least one other bonus includes one or more of the following: 20 1. Free game 2. Replay with certain components of the game 3. Money back 4. Increasing a return to player percent. 25
9. A gaming system comprising: a display to enable a player to view game play and to provide an area for player interaction, and a game controller as claimed in any one of claims 5 30 to 8.
10. Computer program code which when executed by a processor in a computer implements the method of any one of claims 1 to 7. 35
11. A computer readable medium comprising the computer program code of claim 10. 6519635_1 (GH4atter.) P77776.AU.3 DEBORAM 21/05/15
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2017202353A AU2017202353A1 (en) | 2008-09-02 | 2017-04-10 | A Gaming System and a Method of Gaming |
| AU2019202298A AU2019202298A1 (en) | 2008-09-02 | 2019-04-03 | A Gaming System and a Method of Gaming |
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| Application Number | Priority Date | Filing Date | Title |
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| AU2008904557 | 2008-09-02 | ||
| AU2009212890A AU2009212890A1 (en) | 2008-09-02 | 2009-09-01 | A Gaming System and a Method of Gaming |
| AU2012202609A AU2012202609A1 (en) | 2008-09-02 | 2012-05-03 | A Gaming System and a Method of Gaming |
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| AU2012202609A Division AU2012202609A1 (en) | 2008-09-02 | 2012-05-03 | A Gaming System and a Method of Gaming |
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|---|---|---|---|
| AU2017202353A Division AU2017202353A1 (en) | 2008-09-02 | 2017-04-10 | A Gaming System and a Method of Gaming |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| AU2015202750A1 true AU2015202750A1 (en) | 2015-06-18 |
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Family Applications (4)
| Application Number | Title | Priority Date | Filing Date |
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| AU2012202609A Abandoned AU2012202609A1 (en) | 2008-09-02 | 2012-05-03 | A Gaming System and a Method of Gaming |
| AU2015202750A Abandoned AU2015202750A1 (en) | 2008-09-02 | 2015-05-21 | A Gaming System and a Method of Gaming |
| AU2017202353A Abandoned AU2017202353A1 (en) | 2008-09-02 | 2017-04-10 | A Gaming System and a Method of Gaming |
| AU2019202298A Abandoned AU2019202298A1 (en) | 2008-09-02 | 2019-04-03 | A Gaming System and a Method of Gaming |
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| Application Number | Title | Priority Date | Filing Date |
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| AU2012202609A Abandoned AU2012202609A1 (en) | 2008-09-02 | 2012-05-03 | A Gaming System and a Method of Gaming |
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| Application Number | Title | Priority Date | Filing Date |
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| AU2017202353A Abandoned AU2017202353A1 (en) | 2008-09-02 | 2017-04-10 | A Gaming System and a Method of Gaming |
| AU2019202298A Abandoned AU2019202298A1 (en) | 2008-09-02 | 2019-04-03 | A Gaming System and a Method of Gaming |
Country Status (1)
| Country | Link |
|---|---|
| AU (4) | AU2012202609A1 (en) |
-
2012
- 2012-05-03 AU AU2012202609A patent/AU2012202609A1/en not_active Abandoned
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2015
- 2015-05-21 AU AU2015202750A patent/AU2015202750A1/en not_active Abandoned
-
2017
- 2017-04-10 AU AU2017202353A patent/AU2017202353A1/en not_active Abandoned
-
2019
- 2019-04-03 AU AU2019202298A patent/AU2019202298A1/en not_active Abandoned
Also Published As
| Publication number | Publication date |
|---|---|
| AU2017202353A1 (en) | 2017-04-27 |
| AU2019202298A1 (en) | 2019-05-02 |
| AU2012202609A1 (en) | 2012-05-24 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| MK5 | Application lapsed section 142(2)(e) - patent request and compl. specification not accepted |