AU2014200177A1 - A Gaming Machine - Google Patents
A Gaming Machine Download PDFInfo
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- AU2014200177A1 AU2014200177A1 AU2014200177A AU2014200177A AU2014200177A1 AU 2014200177 A1 AU2014200177 A1 AU 2014200177A1 AU 2014200177 A AU2014200177 A AU 2014200177A AU 2014200177 A AU2014200177 A AU 2014200177A AU 2014200177 A1 AU2014200177 A1 AU 2014200177A1
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- gaming machine
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- 238000000034 method Methods 0.000 claims abstract description 22
- 230000008569 process Effects 0.000 claims abstract description 10
- 239000000306 component Substances 0.000 description 47
- 230000002452 interceptive effect Effects 0.000 description 16
- 238000004891 communication Methods 0.000 description 6
- 238000010586 diagram Methods 0.000 description 6
- 230000004048 modification Effects 0.000 description 6
- 238000012986 modification Methods 0.000 description 6
- 230000000694 effects Effects 0.000 description 5
- 239000003086 colorant Substances 0.000 description 2
- 230000007246 mechanism Effects 0.000 description 2
- 230000000750 progressive effect Effects 0.000 description 2
- 230000004044 response Effects 0.000 description 2
- 230000008901 benefit Effects 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 239000008358 core component Substances 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 239000004973 liquid crystal related substance Substances 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 230000009467 reduction Effects 0.000 description 1
- 230000011218 segmentation Effects 0.000 description 1
- 230000005236 sound signal Effects 0.000 description 1
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- Pinball Game Machines (AREA)
Abstract
An electronic gaming machine comprising: a sensor arranged to detect light emitted from at least one other gaming 5 machine that is remote from the electronic gaming machine; and a controller that is arranged to: process a first signal from the sensor to distinguish the light emitted from the other gaming machine from other ambient light not emitted from the other gaming machine; process a second 10 signal from a game controller of the electronic gaming machine, wherein the second signal represents an outcome if a game played on the first gaming machine; and control an audio visual (A/V) output of an A/V device based on the first signal and the second signal. 5019302_1 (GHMatters) P71044.AU.3 13/01/14 C) o 0 (DD
Description
- 1 A GAMING MACHINE Related Application 5 This application is a divisional application of application no. 2011203184 filed 29 June 2011, which was itself a divisional application of application no. 2008201403 filed 27 March 2008, the disclosures of both of which are incorporated herein by reference. 10 Field This application relates to an electronic gaming machine, a gaming system comprising a plurality of electronic 15 gaming machines, a controller for an electronic gaming machine, a gaming network, and a method of controlling an interactive component such as an audio visual device of an electronic gaming machine. 20 Background of the Invention It is known to control the display of a gaming machine or lights associated with the gaming machine based on the game play outcome. 25 It has also been proposed for a central controller in a gaming network to control the audio output of a gaming machine based on the outcome of a game on another gaming machine. 30 There is a need for alternative techniques for interaction between gaming machines. Summary of the Invention 35 In a first aspect, the invention provides an electronic gaming machine comprising: 5019302_1 (GHMatters) P71044.AU.3 13/01/14 - 2 a sensor arranged to detect light emitted from at least one other gaming machine that is remote from the electronic gaming machine; and a controller that is arranged to: 5 process a first signal from the sensor to distinguish the light emitted from the other gaming machine from other ambient light not emitted from the other gaming machine; process a second signal from a game 10 controller of the electronic gaming machine, wherein the second signal represents an outcome if a game played on the first gaming machine; and control an audio visual (A/V) output of an A/V device based on the first signal and the second 15 signal. In an embodiment, the A/V device comprises at least one of an audio output device or a visual output device. 20 In an embodiment, the A/V device comprises a display of the electronic gaming machine. In an embodiment, the A/V device comprises a light tower of the electronic gaming machine. 25 In an embodiment, the A/V device comprises a lighting bezel of the electronic gaming machine. In an embodiment, the A/V device operates independently of 30 other A/V devices of the electronic gaming machine. In an embodiment, the controller is further arranged to control the A/V device based on a current A/V output. 35 In an embodiment, the sensor is arranged to detect light emitted from a plurality of other gaming machines. 5019302_1 (GHMatters) P71044.AU.3 13/01/14 - 3 In an embodiment, the electronic gaming machine is configured to control at least one aspect of game play of the electronic gaming based on the first signal. 5 In a second aspect, the invention provides a gaming system comprising a plurality of electronic gaming machine each electronic gaming machine comprising: a sensor arranged to detect light emitted from at least one other gaming machine of the plurality of gaming 10 machines that is remote from the electronic gaming machine; and a controller that is arranged to: process a first signal from the sensor to distinguish the light emitted from the other gaming 15 machine from other ambient light not emitted from the other gaming machine; process a second signal from a game controller of the electronic gaming machine, wherein the second signal represents an outcome if a game played on 20 the first gaming machine; and control an audio visual (A/V) output of an A/V device based on the first signal and the second signal. 25 In an embodiment, each electronic gaming machine is arranged to sense light emitted by each electronic gaming machine of a peer group of electronic gaming machines to which the electronic gaming machine belongs. 30 In an embodiment, the gaming system comprises a plurality of peer groups of electronic gaming machines, and wherein the controller of at least one gaming machine is arranged to obtain a signal indicative of an A/V output of another peer group and control the output of the A/V device based 35 on the signal. In an embodiment, the A/V device comprises a display of 5019302_1 (GHMatters) P71044.AU.3 13/01/14 - 4 the electronic gaming machine. In an embodiment, the A/V device comprises a light tower of the electronic gaming machine. 5 In an embodiment, the A/V device comprises a lighting bezel of the electronic gaming machine. In an embodiment, each A/V device operates independently 10 of any other A/V devices of the electronic gaming machine. In an embodiment, each controller is further arranged to control the A/V device based on a current A/V output. 15 In a third aspect, the invention provides a method of controlling an audio visual (A/V) device of an electronic gaming machine comprising: sensing with a sensor of the electronic gaming machine, light emitted from at least one other gaming 20 machine that is remote from the electronic gaming machine; processing a first signal from the sensor to distinguish the light emitted from the other gaming machine from other ambient light not emitted from the other gaming machine; 25 processing a second signal from a game controller of the electronic gaming machine, wherein the second signal represents an outcome if a game played on the first gaming machine; and controlling an audio visual (A/V) output of an 30 A/V device based on the first signal and the second signal. In another aspect, the invention provides an electronic gaming component comprising: 35 at least one interactive component; an interactivity input arranged to receive interactivity data from at least one peer electronic 5019302_1 (GHMatters) P71044.AU.3 13/01/14 -5 gaming component; and a controller arranged to control the interactive component based on the interactivity data. 5 In an embodiment, the electronic gaming component is an electronic gaming machine. In an embodiment, the interactive component is selected from the group comprising an audio visual device, a game 10 outcome generator, and a reel controller. In an embodiment, the electronic gaming component further comprises an interactivity data output arranged to output interactivity data to at least one other peer EGM. 15 In a another aspect, the invention provides an electronic gaming system comprising a plurality of electronic gaming components connected in a peer-to-peer data network, each electronic gaming component comprising: 20 at least one interactive component; an interactivity input arranged to receive interactivity data from at least one peer electronic gaming component; and a controller arranged to control the interactive 25 component based on the interactivity data. In an embodiment, the interactivity input is arranged to receive interactivity data from all peers in the peer-to peer network. 30 In another aspect, the invention provides a controller for an electronic gaming component, the controller arranged to control an interactive component of the electronic gaming component based on interactivity data received from at 35 least one peer electronic gaming component. In another aspect, the invention provides a gaming network 5019302_1 (GHMatters) P71044.AU.3 13/01/14 -6 comprising: a plurality of peer groups of electronic gaming components, each electronic gaming component comprising at least one interactive component, each peer group of 5 electronic gaming components configured such that individual electronic gaming components control their interactive components based on interactivity data received from at least one peer within the group and based on any received interactivity modification data; and 10 a central controller in data communication with each of the groups and arranged to provide interactivity modification data to at least one group of the plurality of groups of electronic gaming components based on the interactivity data of at least one other group of 15 electronic gaming components. In another aspect, the invention provides an method of controlling an interactive component of an electronic gaming electronic gaming component comprising: 20 receiving interactivity data from at least one peer gaming machine; and controlling the interactive component of the electronic gaming component based on the received signal. 25 It should be noted that any of the various individual features of each of the above aspects of the invention, and any of the various individual features of the embodiments described herein including in the claims, can be combined as suitable and desired. 30 Brief Description of the Drawings In order that the invention may be more clearly ascertained, embodiments of the invention will now be 35 described in relation to the following drawings in which: Figure 1 is a block diagram of an electronic gaming 5019302_1 (GHMatters) P71044.AU.3 13/01/14 -7 machine; Figure 2 is a perspective drawing of a gaming machine of the embodiment; 5 Figure 3 is a block diagram of the electronic gaming machine of Figure 2; Figure 4 is a block diagram of gaming machines of an 10 alternative embodiment; Figure 5A is a block diagram of a gaming room; Figure 5B is a block diagram of the gaming network defined 15 by the gaming room of Figure 5A; and Figures 6A and 6B are flow charts of embodiments of the invention. 20 Detailed Description Some embodiments of the present invention relate generally to an electronic gaming components such as electronic gaming machines (EGMs) having an audio visual device with 25 an audio visual output whose output is controlled at least partially based on an audio visual output of at least one peer electronic gaming machine. In other embodiments electronic gaming components such as electronic gaming machines comprise at least one interactive component and 30 the interactive component is controlled by interactivity data received from at least one peer EGM. Herein, an "electronic gaming component" is most typically an electronic gaming machine but can be another gaming 35 component, for example, a jackpot system or a bonus system and in particular, the displays of such systems. 5019302_1 (GHMatters) P71044.AU.3 13/01/14 - 8 "Peer" electronic gaming components are, as will be apparent from the following description either those explicitly connected to form a peer group or those components which have the capacity to directly affect one 5 another, for example in embodiments which employ sensors to obtain peer information, peers may be those components within range of the sensors. In some embodiments, an electronic gaming component may belong to more than one peer group. In some embodiments, gaming components which 10 are peers of one another may have different sets of peers. The core components of an electronic gaming machine having an audio visual device with an audio visual output whose output is controlled at least partially based on an audio 15 visual output of at least one peer electronic gaming machine are illustrated in Figure 1. An electronic gaming machine 100 comprises at least one audio visual device 110 that is under the control of an audio visual controller 120. The audio visual controller 120 controls the audio 20 visual device 110 based on a signal obtained by an audio visual input 130 that is indicative of an audio visual output of at least one peer electronic gaming machine. Depending on the specific embodiment, the audio visual 25 device may output an audio signal, a visual signal or a combination of audio and visual. It will be also appreciated that there may be a plurality of audio visual devices 110. It will also be appreciated that some or all of these audio visual devices may be under the sole 30 control of the audio visual controller 110. The most notable example of an audio visual device that may or may not be under the control of an audio visual controller 120 is the display 140. As illustrated in Figure 1, the display 140 will at least be under the control of the game 35 outcome generator 150 which controls the display of game outcomes that it generates in response to player input 160 so that a player can see the result of a game on the 5019302_1 (GHMatters) P71044.AU.3 13/01/14 - 9 display 140. In some embodiments, the audio visual controller 120 may modify the display 140, for example by altering the background colours of the display 140 based on the audio visual input 130. Alternatively, a separate 5 audio visual device 110 may be provided and only this device may be controlled by the audio visual controller 120. The audio visual controller 120 may base its control 10 partly on an outcome generated by the game outcome generator 150. In this mode of operation the output of the audio visual device(s) is advantageously based not only on the outcomes of games played on electronic gaming machine 100 but those of peer electronic gaming machines 15 which are reflected in their own audio visual outputs. Referring to Figure 2 there is shown an electronic gaming machine. The gaming machine 10 includes a console 12 having a display 14 on which is displayed representations 20 of a game 16 that can be played by a player. Display 14 is surrounded by a bezel 43 having lighting embedded therein. A mid-trim 20 of the gaming machine 10 houses a bank of buttons for enabling a player to interact with the gaming machine, in particular during game play. The mid 25 trim 20 also houses a credit input mechanism 24 which in this example includes a coin input chute 24A and a bill collector 24B. Other credit input mechanisms may also be employed, for example, a card reader for reading a smart card, debit card or credit card. A reading device may 30 also be provided for the purpose of reading a player tracking device, for example as part of a loyalty program. The player tracking device may be in the form of a card, flash drive or any other portable storage medium capable of being read by the reading device, for example an RFID 35 device. The top box 26 has a display for example a video display 5019302_1 (GHMatters) P71044.AU.3 13/01/14 - 10 unit, which may be of the same type as the display 14, or of a different type. The displays 14 and 25 shown in Figure 2 are in the form of a video display unit, particularly a cathode ray tube screen device. 5 Alternatively, the display 14 may be a liquid crystal display, plasma screen, any other suitable video display unit, or the visible portion of an electromechanical device. 10 The gaming machine 10 has a light tower 40 capable of emitting light in a number of different colours to indicate the operating state of the machine for example if the machine has a fault. 15 Figure 3 illustrates the electronic gaming machine of Figure 2 as a block diagram. The electronic gaming machine 300 comprises bezel lighting 310 which is controlled by bezel controller 320. Game outcomes are displayed independently on display 340 under control of 20 the game outcome generator 350. The bezel controller 320 receives input signals from the sensor 330 which measures light output from surrounding gaming machines. The bezel controller 320 also receives an input from the game outcome generator 350. The bezel controller 320 employs a 25 control algorithm to determine bezel lighting parameters based on the signals received from the sensor 330 and the outcome generator 350 and controls the bezel lighting 310 accordingly. 30 Persons skilled in the art will appreciate that an advantage of employing a sensor is that the sensor 330 can reflect the prevailing lighting conditions from neighbouring gaming machines and other gaming components so that a lighting effect can be achieved where light 35 spreads from gaming machine to gaming machine. A sensor 330 can also measure ambient light so it can be taken into account. In a particularly embodiment, the light output 5019302_1 (GHMatters) P71044.AU.3 13/01/14 - 11 from the bezel has certain characteristics to enable the gaming machine to sense and distinguish the light from other lighting: for example it pulses at a particular frequency or it is emitted within a particular frequency 5 band. As shown in Figure 2 the sensor 330 can be mounted on the top of a light tower 40. Persons skilled in the art will appreciate that in some environments it may not be practical to sense the light of 10 another gaming machine and accordingly it may be appropriate to link the plurality of electronic gaming machines in a peer-to-peer data network to enable them to communicate data reflecting their lighting status. A number of different types of data links may be used to 15 link gaming machines, for example an infrared link, a blue tooth link, a wireless link, or a fixed cable such as Ethernet. An embodiment with a data link is illustrated schematically in Figure 4 in relation to two gaming machines although a person skilled in the art will 20 appreciate that this technique can readily be extended to any number of gaming machines. Communication via the data link may occur using any suitable communication scheme including infrared communication, radio frequency communication and other data communication techniques such 25 as TCP/IP. The electronic gaming machines 400A and 400B of Figure 4 are constructed generally in the same manner as the electronic gaming machine of Figure 3 except for the 30 sensor 330 is replaced by input/output devices 470 in each of the electronic gamine machines 400. That is, each electronic gaming machine has a display 440, a game outcome generator 450, bezel lighting 410 and a bezel controller 420. In this exemplary embodiment the bezel 35 controllers are configured to output their current lighting status via input/output devices 470 over data link 480. Thus, the electronic gaming machines exchange 5019302_1 (GHMatters) P71044.AU.3 13/01/14 - 12 current lighting data. Each bezel controller 420 then controls its own bezel lighting 410 based on data received from its own game outcome generator 450 and the other bezel controller 420. 5 A person skilled in the art will appreciate that the above technique can be used to generate organic lighting effects where lighting generated from a winning outcome on one gaming machine can spread to another gaming machine. A 10 variety of control algorithms can be employed in order to control the spread of the lighting effects. For example, to control the effect of the lighting so that it has a reduced effect the further a gaming machine is from another gaming machine which has a winning outcome. In 15 general, the goal of a control algorithm is to alter the audio visual output of peer gaming machines to show that they have become "excited" based on outcomes on other gaming machines. 20 Thus, there would typically be a period of excitement and then a gradual reduction in rates and changes. Persons skilled in the art will appreciate that gaming machines may interact with other peer gaming components in 25 a gaming room for example a display displaying a progressive jackpot amount or displaying awarding of a jackpot. As illustrated in Figure 5A, electronic gaming machines 30 may be arranged into a series of groups, for example by gaming machines that are within the sensor range of one another or by arbitrary segmentation if a data link is used. Figure 5A illustrates an arrangement where there are five peer groups of gaming machines in a gaming room 35 500. A first peer group 510 having gaming machines 515A, 515B and 515C, a second peer group 520 having gaming machines 525A, 525B and 525C, a third peer group 530 5019302_1 (GHMatters) P71044.AU.3 13/01/14 - 13 having gaming machines 535A, 535B, 535C and 535D, a fourth peer group 540 having gaming machines 545A, 545B, 545C and a fifth peer group 550 having gaming machines 555A, 555B and 555C. 5 These peer groups 510,520,530,540,550 may be connected in a number of different ways. For example, just as the individual gaming machines within each peer group are connected as peers, the five groups may be created as a 10 super peer group. Alternatively, as illustrated in Figure 5B, the five groups, 510,520,530,540,550 may be under the control of central controller 560 that sends audio visual modification data by a data link 570 to each of the gaming machines. That is the central controller 560 of Figure 5B 15 collates audio visual output information from each of the peer groups and determines whether gaming machines of any of the other peer groups should be modified on this basis. Persons skilled in the art will appreciate that various 20 modifications may be made to the above embodiments. For example referring to Figure 4, rather than the obtaining data regarding the audio visual output of a peer EGM from a bezel controller, data could be output from one EGM to another that lets the receiving EGM infer the lighting 25 status of a peer EGM such as game outcome data from another EGM. Further, other elements of interactivity between EGMs become possible to alter the behaviour of EGMs, 30 particularly once a peer-to-peer data link is established, and EGMs (or other electronic gaming components) may include a wide variety of interactive components designed to be controlled in response to interactivity data output from peer EGMs (or based on the sensed audio visual 35 output) to vary the EGMs behaviour. For example, play attributes of an EGM such as rate of spin, payout or bonusing could be affected if, for example, the game 5019302_1 (GHMatters) P71044.AU.3 13/01/14 - 14 outcome generator interacts with the game outcomes of other machines. Similarly, the appearance of symbols, number of wild symbols, frequency of symbols might be varied. Further "excited" EGMs might contribute more to a 5 progressive jackpot or accrue more loyalty points for the players playing them if they have a player tracking card inserted. In a further variation additional non-peer factors might 10 influence the behaviour of an EGM in addition to peer gaming machines influencing behaviour. For example, data specifying that jackpot building centrally on a jackpot controller has exceeded a predetermined limit might be communicated to each of the EGM in order to change their 15 behaviour. Persons skilled in the art will appreciate that various other modifications may be made without departing from the scope of the invention described herein. For example, 20 current bezels typically consist of multicoloured LED lighting spaced relatively wide distance apart. These bezels can be modified to incorporate more LEDs. Further, other techniques such as the use of optical fibres could be used to produce a lighting output. As described above, 25 it is not necessary that it be bezel lighting that should be modified for example, the background colour of a game could be varied based on the output of neighbouring gaming machines or an audio output can be altered. 30 The methods of the above embodiments are summarised in Figures 6A and 6B. As will be seen, in one embodiment, the method 610 involves obtaining 611 a signal indicative of an A/V output of a peer electronic gaming component and controlling 612 the output of an A/V device on the basis 35 of the obtained signal. In another embodiment, the method 620 involves obtaining 621 interactive data of a peer electronic gaming component and controlling 622 an 5019302_1 (GHMatters) P71044.AU.3 13/01/14 - 15 interactive component on the basis of the interactivity data. It will be understood to persons skilled in the art of the 5 invention that many modifications may be made without departing from the spirit and scope of the invention. In particular, it will be appreciated that various features of the above embodiments can be combined to form other embodiments within the scope of the invention. 10 In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word "comprise" or variations such as 15 "comprises" or "comprising" is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention. It is to be understood that, if any prior art is referred 20 to herein, such reference does not constitute an admission that such prior art forms a part of the common general knowledge in the art in any country. 5019302_1 (GHMatters) P71044.AU.3 13/01/14
Claims (18)
1. An electronic gaming machine comprising: 5 a sensor arranged to detect light emitted from at least one other gaming machine that is remote from the electronic gaming machine; and a controller that is arranged to: process a first signal from the sensor to 10 distinguish the light emitted from the other gaming machine from other ambient light not emitted from the other gaming machine; process a second signal from a game controller of the electronic gaming machine, wherein the 15 second signal represents an outcome if a game played on the first gaming machine; and control an audio visual (A/V) output of an A/V device based on the first signal and the second signal. 20
2. An electronic gaming machine as claimed in claim 1, wherein the A/V device comprises at least one of an audio output device or a visual output device. 25
3. An electronic gaming machine as claimed in claim 1, wherein the A/V device comprises a display of the electronic gaming machine.
4. An electronic gaming machine as claimed in claim 30 1, wherein the A/V device comprises a light tower of the electronic gaming machine.
5. An electronic gaming machine as claimed in claim 1, wherein the A/V device comprises a lighting bezel of 35 the electronic gaming machine.
6. An electronic gaming machine as claimed in any 5019302_1 (GHMatters) P71044.AU.3 13/01/14 - 17 one of claims 1 to 5, wherein the A/V device operates independently of other A/V devices of the electronic gaming machine. 5
7. An electronic gaming machine as claimed in any one of claims 1 to 6, wherein the controller is further arranged to control the A/V device based on a current A/V output. 10
8. An electronic gaming machine as claimed in any one of claims 1 to 7, wherein the sensor is arranged to detect light emitted from a plurality of other gaming machines. 15
9. An electronic gaming machine as claimed in any one of claims 1 to 8, configured to control at least one aspect of game play of the electronic gaming based on the first signal. 20
10. A gaming system comprising a plurality of electronic gaming machine, each electronic gaming machine comprising: a sensor arranged to detect light emitted from at least one other gaming machine of the plurality of gaming 25 machines that is remote from the electronic gaming machine; and a controller that is arranged to: process a first signal from the sensor to distinguish the light emitted from the other gaming 30 machine from other ambient light not emitted from the other gaming machine; process a second signal from a game controller of the electronic gaming machine, wherein the second signal represents an outcome if a game played on 35 the first gaming machine; and control an audio visual (A/V) output of an A/V device based on the first signal and the second 5019302_1 (GHMatters) P71044.AU.3 13/01/14 - 18 signal.
11. A gaming system as claimed in claim 10, wherein each electronic gaming machine is arranged to sense light 5 emitted by each electronic gaming machine of a peer group of electronic gaming machines to which the electronic gaming machine belongs.
12. A gaming system as claimed in claim 11, 10 comprising a plurality of peer groups of electronic gaming machines, and wherein the controller of at least one gaming machine is arranged to obtain a signal indicative of an A/V output of another peer group and control the output of the A/V device based on the signal. 15
13. A gaming system as claimed in any one of claims 10 to 12, wherein the A/V device comprises a display of the electronic gaming machine. 20
14. A gaming system as claimed in any one of claims 10 to 12, wherein the A/V device comprises a light tower of the electronic gaming machine.
15. A gaming system as claimed in any one of claims 25 10 to 12, wherein the A/V device comprises a lighting bezel of the electronic gaming machine.
16. A gaming system as claimed in any one of claims 10 to 15, wherein each A/V device operates independently 30 of any other A/V devices of the electronic gaming machine.
17. A gaming system as claimed in any one of claims 10 to 16, wherein each controller is further arranged to control the A/V device based on a current A/V output. 35
18. A method of controlling an audio visual (A/V) device of an electronic gaming machine comprising: 5019302_1 (GHMatters) P71044.AU.3 13/01/14 - 19 sensing with a sensor of the electronic gaming machine, light emitted from at least one other gaming machine that is remote from the electronic gaming machine; processing a first signal from the sensor to 5 distinguish the light emitted from the other gaming machine from other ambient light not emitted from the other gaming machine; processing a second signal from a game controller of the electronic gaming machine, wherein the 10 second signal represents an outcome if a game played on the first gaming machine; and controlling an audio visual (A/V) output of an A/V device based on the first signal and the second signal. 15 5019302_1 (GHMatters) P71044.AU.3 13/01/14
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2014200177A AU2014200177A1 (en) | 2007-04-17 | 2014-01-13 | A Gaming Machine |
| AU2016203480A AU2016203480B2 (en) | 2007-04-17 | 2016-05-26 | A Gaming Machine |
| AU2018203467A AU2018203467A1 (en) | 2007-04-17 | 2018-05-16 | A Gaming Machine |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2007902018 | 2007-04-17 | ||
| AU2011203184A AU2011203184A1 (en) | 2007-04-17 | 2011-06-29 | A Gaming Machine |
| AU2014200177A AU2014200177A1 (en) | 2007-04-17 | 2014-01-13 | A Gaming Machine |
Related Parent Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2011203184A Division AU2011203184A1 (en) | 2007-04-17 | 2011-06-29 | A Gaming Machine |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2016203480A Division AU2016203480B2 (en) | 2007-04-17 | 2016-05-26 | A Gaming Machine |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| AU2014200177A1 true AU2014200177A1 (en) | 2014-01-30 |
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| AU2011203184A Abandoned AU2011203184A1 (en) | 2007-04-17 | 2011-06-29 | A Gaming Machine |
| AU2014200177A Abandoned AU2014200177A1 (en) | 2007-04-17 | 2014-01-13 | A Gaming Machine |
| AU2016203480A Active AU2016203480B2 (en) | 2007-04-17 | 2016-05-26 | A Gaming Machine |
| AU2018203467A Abandoned AU2018203467A1 (en) | 2007-04-17 | 2018-05-16 | A Gaming Machine |
Family Applications Before (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2011203184A Abandoned AU2011203184A1 (en) | 2007-04-17 | 2011-06-29 | A Gaming Machine |
Family Applications After (2)
| Application Number | Title | Priority Date | Filing Date |
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| AU2016203480A Active AU2016203480B2 (en) | 2007-04-17 | 2016-05-26 | A Gaming Machine |
| AU2018203467A Abandoned AU2018203467A1 (en) | 2007-04-17 | 2018-05-16 | A Gaming Machine |
Country Status (1)
| Country | Link |
|---|---|
| AU (4) | AU2011203184A1 (en) |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20030100359A1 (en) * | 2000-10-04 | 2003-05-29 | Loose Timothy C. | Audio network for gaming machines |
| US6923720B2 (en) * | 2002-01-09 | 2005-08-02 | Wms Gaming Inc. | Synchronization of display indicia on standalone gaming machines |
| US7867092B2 (en) * | 2002-04-08 | 2011-01-11 | Igt | Gaming apparatus with an optical wireless system |
-
2011
- 2011-06-29 AU AU2011203184A patent/AU2011203184A1/en not_active Abandoned
-
2014
- 2014-01-13 AU AU2014200177A patent/AU2014200177A1/en not_active Abandoned
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2016
- 2016-05-26 AU AU2016203480A patent/AU2016203480B2/en active Active
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2018
- 2018-05-16 AU AU2018203467A patent/AU2018203467A1/en not_active Abandoned
Also Published As
| Publication number | Publication date |
|---|---|
| AU2016203480A1 (en) | 2016-06-16 |
| AU2018203467A1 (en) | 2018-06-07 |
| AU2011203184A1 (en) | 2011-07-21 |
| AU2016203480B2 (en) | 2018-03-01 |
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