AU2012201666A1 - A gaming system and method of gaming - Google Patents
A gaming system and method of gaming Download PDFInfo
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Abstract
A jackpot triggering method for symbol-driven jackpot 5 awarding techniques comprises determining the amount of credit bet by a player on the commencement of game play. Whether a substitute symbol substitutes for a particular jackpot symbol varies depending on the amount of credit bet by the player and in turn affects the probability of a 10 jackpot being awarded. 3236115_1 (GHMatters) P74414.AU.1 21103/12 commence game sequence credit bet by player is noted carry out game sequence determine whether WILD symbol can substitute for Jackpot symbol determine whether jackpot won award total award to player Figure 7
Description
AUSTRALIA Patents Act 1990 COMPLETE SPECIFICATION Standard Patent Applicant: Aristocrat Technologies Australia Pty Limited Invention Title: A GAMING SYSTEM AND METHOD OF GAMING The following statement is a full description of this invention, including the best method for performing it known to me/us: 2 A GAMING SYSTEM AND METHOD OF GAMING Related Application s This application is a divisional application of Australian application no. 2009201234, the disclosure of which is incorporated herein by reference. Field of the Invention 10 The present invention relates to a gaming system and a method of gaming, and particularly, but not exclusively, to a gaming system and method of gaming which varies the outcome of a jackpot game. 15 Background of the Invention It is known to provide a gaming system which comprises a game controller arranged to randomly display several 20 symbols from a predetermined set of symbols and to determine a game outcome such as a game win based on the displayed symbols. Such gaming systems may commonly be implemented as a stepping machine provided with reels with each reel carrying several symbols of the set, or a video 25 machine wherein selected symbols are displayed on virtual reels on a graphical display device. Win outcomes can occur based on symbols appearing in one or more horizontal lines, diagonal lines, or any other predetermined way. 30 Many venues employ jackpot controllers for awarding jackpots to one of or more of a plurality of gaming machines participating in the jackpot. Typically, a portion of turnover on each gaming machine is forwarded to a jackpot controller as a contribution. That is, part of 35 each wager goes towards the jackpot. The technique can be implemented within a single gaming machine or may be extended to a so called wide area jackpot where multiple 3236115_1 (GHMatters) P74414.AU.1 21103/12 3 gaming machines (from one or more different venues) contribute to a single jackpot pool. One common way of awarding a jackpot is a so called 5 "symbol driven" jackpot, where a predetermined symbol pattern or win outcome triggers payment of the jackpot. While such gaming systems provide users with enjoyment, the need exists for alternative gaming systems in order to maintain or increase player enjoyment. 10 While it is a simple matter to scale the amount of prize return with regard to the amount of credit bet by the player for prizes that are of known value for a winning combination, it is not possible to do this for jackpot 15 prizes, which accumulate over a period of time, or prizes of fixed value, e.g. a car. Jackpot prizes may, for example, depend on a percentage amount of credits entered into a gaming system over a period of time, or even a percentage amount of credits entered into linked gaming 20 machines (linked jackpots) over a period of time. Winning of the jackpot is independent of the amount of credit wagered on any particular win line by a player. This is perceived as being unfair to players who are willing to wager large amounts of credit in order to increase their 25 chances of winning a jackpot. Summary of the Invention In accordance with a first aspect, the present invention 30 provides a jackpot triggering method for symbol jackpots, comprising: determining an amount of credit bet on an outcome of a game; providing at least one special symbol selectable from 35 a set of symbols, each at least one special symbol having enhanced functionality in comparison to other symbols in the set of symbols; and 3236115_1 (GHMatters) P74414.AU.1 21/0312 4 varying the enhanced functionality of each at least one special symbol such that each at least one special symbol substitutes for at least one jackpot symbol and is used in evaluating jackpot winning symbol combinations to 5 thereby affect the probability of a jackpot being awarded, wherein the at least one jackpot symbol is selected from a plurality of jackpot symbols each one of the plurality of jackpot symbols being associated with a different jackpot, and wherein the number of jackpot symbols of the plurality 10 of jackpot symbols for which the special symbol may substitute is based at least in part on the amount of credit bet. In one embodiment, as the amount of credit bet is 15 increased, the number of symbols of the plurality of jackpot symbols increases. In one embodiment, the symbol that may be substituted for a Jackpot symbol is a WILD symbol. 20 In an embodiment the jackpot is awarded upon determining that a designated jackpot symbol combination is displayed during game play. 25 In accordance with a second aspect, there is provided a gaming system comprising a plurality of gaming devices which may participate in a jackpot by making jackpot contributions; and a jackpot controller for receiving the jackpot contributions and making any jackpot awards, the 30 gaming system arranged to: determine an amount of credit bet on an outcome of a game; provide at least one special symbol selectable from a set of symbols, each at least one special symbol having 3S enhanced functionality in comparison to other symbols in the set of symbols; and vary the enhanced functionality of each at least one 3236115_1 (GHMatters) P74414.AU.1 21/03/12 5 special symbol such that each at least one special symbol substitutes for at least one jackpot symbol and is used in evaluating jackpot winning symbol combinations to thereby affect the probability of a jackpot being awarded, wherein 5 the at least one jackpot symbol is selected from a plurality of jackpot symbols each one of the plurality of jackpot symbols being associated with a different jackpot, and wherein the number of jackpot symbols of the plurality of jackpot symbols for which the special symbol may 10 substitute is based at least in part on the amount of credit bet. In an embodiment, the probability of the substitute symbol 15 In an embodiment, as the amount of credit bet is increased, the number of symbols of the plurality of jackpot symbols increases. In an embodiment, the symbol that is substituted for a 20 jackpot symbol is a wild symbol. In accordance with a third aspect, the present invention provides a controller for a gaming device operable to provide, the controller arranged to: 25 determine an amount of credit bet on an outcome of a game; provide at least one special symbol selectable from a set of symbols, each at least one special symbol having enhanced functionality in comparison to other symbols in 30 the set of symbols; and vary the enhanced functionality of each at least one special symbol such that each at least one special symbol substitutes for at least one jackpot symbol and is used in evaluating jackpot winning symbol combinations to thereby 35 affect the probability of a jackpot being awarded, wherein the at least one jackpot symbol is selected from a plurality of jackpot symbols each one of the plurality of 32361151 (GHMatters) P74414.AU.1 21/03/12 6 jackpot symbols being associated with a different jackpot, and wherein the number of jackpot symbols of the plurality of jackpot symbols for which the special symbol may substitute is based at least in part on the amount of 5 credit bet. In an embodiment the controller implements an outcome determiner module for determining the amount of credit bet by the player. 10 In an embodiment the controller further comprises an award module operable to award the jackpot upon determining that a designated jackpot symbol combination is displayed during game play. 15 In accordance with a fourth aspect, there is provided computer program code which when executed implements the method in accordance with the first aspect of the invention. 20 In accordance with a fifth aspect, there is provided a computer readable medium comprising the program code in accordance with the fourth aspect of the invention. 25 In accordance with a sixth aspect, there is provided a data signal comprising the program code in accordance with a fifth aspect of the invention. Brief Description of the Drawings 30 Features and advantages of the present invention will become apparent from the following description of embodiments thereof, by way of example only, with reference to the accompanying drawings, in which: 35 Figure 1 is a schematic block diagram of core components of a gaming system in accordance with an embodiment of the present invention; 32361151_ (GHMatters) P74414.AU.1 21/03/12 7 Figure 2 is a diagrammatic representation of a gaming system in accordance with an embodiment of the present invention with the gaming system implemented in the form 5 of a stand alone gaming machine; Figure 3 is a schematic block diagram of operative components of the gaming machine shown in Figure 2; 10 Figure 4 is a schematic block diagram of components of a memory of the gaming machine shown in Figure 2; Figure 5 is a schematic diagram of a gaming system in accordance with an alternative embodiment of the present 15 invention with the gaming system implemented over a network; Figure 6 is a schematic diagram of functional components of a gaming system in accordance with an embodiment of the 20 present invention; Figure 7 is a flow diagram illustrating operation of a gaming system in accordance with an embodiment of the present invention; and 25 Figures 8a and 8b are representations of example displays generated by a gaming system in accordance with an embodiment of the present invention. 30 Detailed Description of an Embodiment Embodiments provide a jackpot triggering method for symbol-driven jackpots. The method determines the amount of credit bet by a player on the commencement of game 35 play. There is provided a substitute symbol that operates to substitute for nominated symbol. Whether the substitute symbol substitutes for a jackpot winning symbol varies 3236115_1 (GHMatters) P74414.AU 1 21/03/12 8 depending on the amount of credit bet by the player. This affects the probability of a jackpot being awarded. The gaming system may be provided in a number of different 5 forms. In a first form, a stand alone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine. 10 In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the 15 game are located remotely relative to the gaming machine. For example, a "thick client" architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a "thin client" 20 architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player. 25 However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the 30 gaming server are selectively modifiable. For example, the gaming system may operate in stand alone gaming machine mode, "thick client" mode or "thin client" mode depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons 35 skilled in the art. Irrespective of the form, the gaming system comprises 32361151 (GHMatters) P74414 AU.1 21/03/12 9 several core components. At the broadest level, the core components are a player interface 50 and a game controller 60 as illustrated in Figure 1. The player interface is arranged to enable manual interaction between a player and 5 the gaming system and for this purpose includes the input/output components required for the player to enter instructions and play the game. Components of the player interface may vary from 10 embodiment to embodiment but will typically include a credit mechanism 52 to enable a player to input credits and receive payouts, one or more displays 54 and a game play mechanism 56 that enables a player to input game play instructions. 15 The game controller 60 is in data communication with the player interface and typically includes a processor 62 that processes the game play instructions in accordance with game play rules and outputs game play outcomes to the 20 display. Typically, the game play instructions are stored as program code in a memory 64 but can also be hardwired. Herein the term "processor" is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a 25 microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server. A gaming system in the form of a stand alone gaming 30 machine 10 is illustrated in Figure 2. The gaming machine 10 includes a console 12 having a display 14 on which is displayed representations of a game 16 that can be played by a player. A mid-trim 20 of the gaming machine 10 houses a bank of buttons 22 for enabling a player to 35 interact with the gaming machine, in particular during game play. The mid-trim 20 also houses a credit input mechanism 24 which in this example includes a coin input 32361151 (GHMatters) P74414.AU.1 21/03/12 10 chute 24A and a bill collector 24B. Other credit input mechanisms may also be employed, for example, a card reader for reading a smart card, debit card or credit card. A player marketing module may be provided having a 5 reading device may also be provided for the purpose of reading a player tracking device, for example as part of a loyalty program. The player tracking device may be in the form of a card, flash drive or any other portable storage medium capable of being read by the reading device. 10 A top box 26 may carry artwork 28, including for example pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on a front 15 panel 29 of the console 12. A coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts from the gaming machine 10. The display 14 shown in Figure 2 is in the form of a video 20 display unit, particularly a cathode ray tube screen device. Alternatively, the display 14 may be a liquid crystal display, plasma screen, any other suitable video display unit, or the visible portion of an electromechanical device. The top box 26 may also include 25 a display, for example a video display unit, which may be of the same type as the display 14, or of a different type. Figure 3 shows a block diagram of operative components of 30 a typical gaming machine which may be the same as or different to the gaming machine of Figure 2. The gaming machine 100 includes a game controller 101 having a processor 102. Instructions and data to control 35 operation of the processor 102 are stored in a memory 103, which is in data communication with the processor 102. Typically, the gaming machine 100 will include both 32361151 (GHMatters) P74414.AU.1 21/03/12 11 volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103. 5 The gaming machine has hardware meters 104 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/0) interface 105 for communicating with peripheral devices of the gaming machine 100. The input/output interface 105 and/or the io peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module 113 generates random numbers for use by the processor 102. Persons 15 skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers. In the example shown in Figure 3, a player interface 120 includes peripheral devices that communicate with the game 20 controller 101 comprise one or more displays 106, a touch screen 107, a card and/or ticket reader 108, a printer 109, a bill acceptor and/or coin input mechanism 110 and a coin output mechanism 111. Additional hardware may be included as part of the gaming machine 100, or hardware 25 may be omitted as required for the specific implementation. In addition, the gaming machine 100 may include a communications interface, for example a network card 112. 30 The network card may, for example, send status information, accounting information or other information to a central controller, server or database and receive data or commands from the central controller, server or database. 35 Figure 4 shows a block diagram of the main components of 3236116_1 (GHMatters) P74414.AU-1 21103/12 12 an exemplary memory 103. The memory 103 includes RAM 103A, EPROM 103B and a mass storage device 103C. The RAM 103A typically temporarily holds program files for execution by the processor 102 and related data. The 5 EPROM 103B may be a boot ROM device and/or may contain some system or game related code. The mass storage device 103C is typically used to store game programs, the integrity of which may be verified and/or authenticated by the processor 102 using protected code from the EPROM 103B 10 or elsewhere. It is also possible for the operative components of the gaming machine 100 to be distributed, for example input/output devices 106,107,108,109,110,111 to be 15 provided remotely from the game controller 101. Figure 5 shows a gaming system 200 in accordance with an alternative embodiment. The gaming system 200 includes a network 201, which for example may be an Ethernet network. 20 Gaming machines 202, shown arranged in three banks 203 of two gaming machines 202 in Figure 5, are connected to the network 201. The gaming machines 202 provide a player operable interface and may be the same as the gaming machines 10,100 shown in Figures 2 and 3, or may have 25 simplified functionality depending on the requirements for implementing game play. While banks 203 of two gaming machines are illustrated in Figure 5, banks of one, three or more gaming machines are also envisaged. 30 One or more displays 204 may also be connected to the network 201. The displays 204 may, for example, be associated with one or more banks 203 of gaming machines. The displays 204 may be used to display representations associated with game play on the gaming machines 202, 35 and/or used to display other representations, for example promotional or informational material. 32361151 (GHMatters) P74414.AU.1 21/03112 13 In a thick client embodiment, game server 205 implements part of the game played by a player using a gaming machine 202 and the gaming machine 202 implements part of the game. With this embodiment, as both the game server and 5 the gaming device implement part of the game, they collectively provide a game controller. A database management server 206 may manage storage of game programs and associated data for downloading or access by the gaming devices 202 in a database 206A. Typically, if the 10 gaming system enables players to participate in a Jackpot game, a Jackpot server 207 will be provided to carry out the accounting in respect of the Jackpot game. A loyalty program server 212 may also be provided. 15 In a thin client embodiment, game server 205 implements most or all of the game played by a player using a gaming machine 202 and the gaming machine 202 essentially provides only the player interface. With this embodiment, the game server 205 provides the game controller. The 20 gaming machine will receive player instructions, pass these to the game server which will process them and return game play outcomes to the gaming machine for display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software 25 that provides a player interface operable using standard computer input and output components. Servers are also typically provided to assist in the administration of the gaming network 200, including for 30 example a gaming floor management server 208, and a licensing server 209 to monitor the use of licenses relating to particular games. An administrator terminal 210 is provided to allow an administrator to run the network 201 and the devices connected to the network. 35 The gaming network 200 may communicate with other gaming 3236115_1 (GHMatters) P74414.AU.1 21/03/12 14 systems, other local networks, for example a corporate network, and/or a wide area network such as the Internet, for example through a firewall 211. 5 Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single "engine" on one server or a 1o separate server may be provided. For example, the game server 205 could run a random generator engine. Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art will appreciate that a plurality of games servers could be 15 provided to run different games or a single game server may run a plurality of different games as required by the terminals. In yet a further alternative embodiment (not shown) one of 20 the individual gaming machines 202 is capable of acting as the server providing network game play and awarding functionality for the other gaming machines 202. In such an embodiment, the gaming machines not acting as the server would be designated as slaves (i.e. the clients). 25 The embodiment may be implemented in relation to a spinning reel type game. Gaming systems for implementing games that involve a display of spinning reels as part of the display of the outcome of a game have either a video 30 display or a mechanical display, these later machines most usually being "stepper" machines which have a separate motor for each reel. However, persons skilled in the art will appreciate that the invention can be implemented in respect if other forms of games, including; card games; 35 ball draw games (e.g. bingo or keno); dice games; and pin and ball games. 32361151 (GHMatters) P74414.AU.1 21/03/12 15 In some implementations the game controllers of such gaming machines select symbols by employing a stop determining function that randomly determines the stop position for each reel. For example, if there are five 5 reels, each having twenty symbols, the stop determining function might determine that the stop positions are positions: 3, 13, 7, 9 and 17. The spinning of the reels is then controlled so that each symbol comes to a stop in the same row, typically a predetermined row in a "window" 10 visible to the player on the display that which corresponds to a player playing a single win line. When a reel stops, the symbols will be in one of a plurality of possible symbol positions for that reel relative to the stop position. 15 Spinning reel type games typically allow a player to select how many win lines of a plurality of win lines they will play in each game - i.e. a minimum of one win line up to the maximum number of win lines allowed by the game. 20 Persons, skilled in the art, will appreciate that in other embodiments, the player may select a number of reels to play. Each win line is formed by a set of symbol positions consisting of one symbol position from each reel. That is, a predetermined symbol position of each reel is 25 assigned to a win line. The symbol positions that constitute each of the win lines are usually advertised to the player by markings on the display or diagrams showing the symbol positions that correspond to each win line. Some of the win lines will be horizontal or diagonal lines 30 but others may be non-linear combinations of symbols. Typically, the win lines will be constituted by symbol positions in the visible window. A game outcome is determined based on the symbols on the win lines and a prize table that specifies awards. 35 In some gaming machines, a "jackpot" may be offered. The 32361151 (GHMatters) P74414.AU.1 21/03/12 16 jackpot is a large or special prize that may be awarded at a random time throughout game play, and may or may not be conditional on the outcome of the main game. Many venues employ jackpot controllers for awarding jackpots to one of 5 or more of a plurality of gaming machines participating in the jackpot. Typically, a portion of turnover on each gaming machine is forwarded to a jackpot controller as a contribution. That is, part of each wager from each gaming machine is forwarded to a central jackpot 10 controller for contributing to a jackpot prize pool (from which the jackpot prize is awarded). The technique can be implemented within a single gaming machine, or may be extended to a so called wide area jackpot where multiple gaming machines (from one or more different venues) 15 contribute to a single jackpot pool. One common way of determining a jackpot entitlement is a so called "symbol driven" jackpot, where a predetermined symbol pattern or win outcome triggers the jackpot. 20 There may also be provided a number of different symbol driven jackpots. For example, three different "levels" of symbol driven jackpot may be offered, such as a mini jackpot (typically in the order of a hundred dollars), a midi jackpot (typically in the order of a thousand 25 dollars) and a maxi jackpot (typically in the order of tens of thousands of dollars). Each symbol driven jackpot is denoted by a different symbol. For example, one type of symbol may be associated with a mini jackpot (say, a "Jackpotl" symbol), another type of symbol may be 30 associated with a midi jackpot (say, a "Jackpot2" symbol), and yet be associated with a maxi jackpot (say, a "Jackpot3" symbol). In this manner, a player can instantly recognise which type of jackpot they have won, if the correct combination of jackpot symbols appears at the 35 conclusion of game play. The symbol driven jackpot, in the presently described 3236115_1 (GHMatters) P74414.AU.1 21/03/12 17 embodiment, is operated and controlled by the game controller 60, which is shown in more detail in Figure 6. It will apparent that the processor 62 implements a number of modules, namely random number generator module 621, 5 symbol selector module 622, outcome determiner module 623, award determiner module 624, sequence monitoring module 625, display controller module 626 and jackpot controller 627, each of which may utilise data stored in memory 64. Persons skilled in the art will appreciate that not all 10 modules need be implemented by processor 62. For example, the random number generator module 621 could be implemented by a separate circuit or by a random number generator server. 15 In the embodiment, the award determiner module 624 determines when a player is entitled to an award. The award, in some instances, may be triggered by a so-called "symbol jackpot". That is, when a predetermined arrangement of jackpot winning symbols is displayed on the 20 display, the player is awarded a jackpot prize. The jackpot prize may be an internal jackpot particular to a single gaming machine or may be extended to a so called wide area jackpot where multiple gaming machines (from one or more different venues) contribute to a single jackpot 25 pool. Where the jackpot prize is a wide area jackpot, it will be understood that the jackpot controller may reside outside a particular gaming machine (e.g. one of the serves illustrated in Figure 5). 30 During each game of a sequence, the symbol selector 622 selects the symbols to appear based on symbol data 641 which specifies the available symbols. The symbols are selected by the symbol selector 622 using a random number obtained from the random number generator 621. The 35 outcome determiner module 623 determines the game outcomes and their associated prizes based on the number of win lines the player is playing and the symbol combinations. 32361151 (GHMatters) P74414.AU.1 21103112 18 Persons skilled in the art will also appreciate that the game outcomes and their associated prizes are displayed on the display 54, or under control of the display controller 626. 5 The award determiner 624 is also employed to keep track of the total award. Where a jackpot is awarded, the award determiner 624 may interface with the jackpot controller 627, so that when a jackpot is won, the jackpot award can 10 be determined and communicated to the player, based on data received from the jackpot controller 627. The jackpot controller 627 may be internal to a single gaming machine, or may be an external device arranged to interface with a plurality of gaming machines (as previously described). 15 The method 700 of an embodiment of the invention is summarised in Figure 700. At step 710 it is determined game sequence should commence (which usually occurs due to player input, such as selecting the amount of credits the 20 player wishes to bet). At step 720, the amount of credit bet by the player is noted by the outcome determiner module 623. The game controller 60 then carries out a game 730. The game may be carried out in any conventional manner, such as the manner described previously. In the 25 embodiment, the symbol set includes a "WILD" symbol, which is a symbol that may substitute for one or more other nominated symbols. That is, in certain circumstances, which are described in more detail later, the WILD symbol is considered to be equivalent to a sub-set of other 30 symbols, such that a WILD symbol is "equivalent" to any one of a sub-set of predetermined symbols. As such, the WILD symbol can be used to "substitute" for a symbol, to thereby form a winning combination. In the embodiment described herein, the WILD symbol can substitute for one 35 or more "Jackpot" symbols. At step 740, the outcome determiner module 623 determines 32361151 (GHMatters) P74414.AU.1 21/03112 19 whether any WILD symbols have been displayed, and if so, whether the WILD symbol can substitute for a Jackpot symbol, such that the combination would result in a predetermined jackpot symbol pattern being won. If a 5 winning combination is found, then at step 750, the jackpot controller 627 is interrogated to determine the jackpot prize, and the total award is paid to the player at step 760. 10 The manner and circumstances in which a WILD symbol may substitute for a Jackpot symbol is now described in more detail, with reference to Figures 8a and 8b, which illustrate an embodiment of the invention. The example as shown with reference to Figures 8a and 8b has been 15 simplified to aid clarity. It will be understood that "real life" examples may be more complex, but continue to embody the underlying inventive concept. In the example, the reel game only pays on the 3 horizontal pay lines (referred to as the top row 802, middle row 804 and bottom 20 row 806 respectively). That is, a winning combination is only formed if a correct combination of symbols appears together on any one horizontal line. Moreover, all pay patterns are left to right. 25 The rules of the game are such that the Jackpot is won if five of any one of the jackpot winning symbols appear in one line of the reel display 800. That is, a player wins the Jackpot if either 5 "JackPotl" symbols appear in one line, 5 "JackPot2" symbols appear in one line, 5 30 "JackPot3" symbols appear in one line, or 5 "JackPot4" symbols appear in one line. For the purpose of this illustrative example, it is assumed that there are four different Jackpots, each associated with a different jackpot prize. 35 The sub-set of symbols that the WILD symbol can substitute 3236115_1 (GHMatters) P74414.AU.1 21/03/12 20 for is dependent on the number of credits bet by the player. In the illustrated example, the relationship between the number of credits bet and the sub-set of Jackpot symbols that the WILD symbol can substitute for is 5 linear (i.e. if a player bets one credit, the WILD symbol only substitutes for one type of jackpot symbol; if the player bets two credits, the WILD symbol can substitute for two types of jackpot symbols, etc.). This relationship is shown below with reference to table 1: 10 Bet size WILD substitutes for: (credit) 1 Jackpot4 2 Jackpot4, Jackpot3 3 Jackpot4, Jackpot3, Jackpot2 4+ Jackpot4, Jackpot3, Jackpot2, Jackpotl Table 1: Relationship between bet size and WILD substitute With reference to Figure 8a, a player decides to play a 15 reel game and bets a total of one (1) credit per line. A WILD symbol may also substitute for a Jackpot symbol. That is, where a WILD symbol appears on a line, it may be considered to be "equivalent" to a Jackpot symbol. 20 In accordance with the embodiment, when a player places a bet of one credit per line, the WILD symbol (i.e. the symbol that may substitute for other symbols) will only substitute for the "JackPot4" symbol. 25 Therefore, with reference to the reel window 800 shown in Figure 8a, if the player receives a combination (across 3 lines) of: Top Row: three "JackPotl" symbols and one "Q" and "WILD" 30 symbol; Middle row: four "JackPot3" symbols and one "WILD" symbol; 3236115_1 (GHMatters) P74414.AU.1 21/03/12 21 Bottom row: No Jackpot Symbols. Then the player does not win the Jackpot, as the WILD symbol can only substitute for the "Jackpot 4" symbol. 5 That is, as all four symbols in the Middle Row 802 are "Jackpot3" symbols, the WILD symbol cannot be combined with the Jackpot3 symbols to form a winning combination. If however, the player had bet two (2) credits, then the WILD symbol would also have substituted for the "Jackpot3" 10 symbol, thereby causing the player to win the Jackpot on the middle row. With reference to Figure 8b, the player now begins a new game, and chooses to bet three (3) credits per line. As 15 the player has increased their credit bet, the WILD symbol, if it appears, is now capable of substituting for "JackPot3", "JackPot4" and "JackPot5". Therefore, if the player receives the combination shown in Figure 8b, namely: 20 Top Row: three "JackPotl" symbols and one "WILD" and "Q" symbol; Middle Row: four "JackPotl" symbols and one "0" symbol; and 25 Bottom Row: three "JackPot2" and two "WILD" symbols; Then the player has won the Jackpot, as the WILD symbols can substitute for the symbol "JackPot2" on the bottom row 806. If the player had bet one (1) credit or two (2) 30 credits, they would not have won the Jackpot, as the WILD symbol would only have substituted for the symbol "JackPot4" or the symbols "Jackpot 4" and "Jackpot 3" respectively. 35 The embodiment described herein provides a jackpot award method and system that provides a direct link between the amount bet by a player and the probability of winning a 32361151 (GHMatters) P74414AUA1 21/03/12 22 jackpot. This increases player interest and allows the player to control the "risk" associated with winning a jackpot. That is, a player will realise that when they bet more per game, they have a higher chance of winning the s jackpot. Conversely, if the player is risk-averse, they can decrease their bet per game, yet still retain a chance of winning the jackpot. It will be understood that while the embodiment described io herein describes a method where there is a direct proportional link between the number of credits bet and the number of Jackpot symbols for which WILD may substitute, this embodiment is merely a simplified example. Variations such as a logarithmic link, an is exponential link, or any other type of "link" may be utilised. For example, the WILD symbol may only substitute for each additional Jackpot symbol for every 5 additional credits 20 bet, every 10 additional credits bet, etc. Alternatively, as each jackpot may have vastly different values (e.g. "Jackpot4" may only have a value in the order of hundreds of dollars, whereas "Jackpot2" may have a value in the order of tens of thousands of dollars), an embodiment of 25 the invention requires a player to substantively increase their bet size in order to cause the WILD symbol to substitute for a higher value Jackpot symbol. For example, a player may only have to bet 5 credits to cause the WILD symbol to substitute for Jackpot4 (worth hundreds of 30 dollars), but may have to bet 50 credits to cause the WILD symbol to substitute for Jackpot2 (worth tens of thousands of dollars). This in turn creates a link in the player's mind between the amount bet and the possible reward. That is, a player will realise that if they wish to win a large 35 jackpot, they can increase their chance of doing so by betting a larger amount. This is in direct contrast to traditional jackpots, which are won at "random" times and 32361151 (GHMatters) P74414 AU 1 21/03/12 23 are independent of the amount bet by a player. Any suitable arrangement of linking credits bet to the probability of winning a jackpot may be devised, depending on how an operator believes the player is best 5 incentivised. Moreover, in an alternative embodiment, the link may be between the bet size and the number of WILD symbols that can be substituted in any given line. That is, for 10 example, where there is only one "Jackpot" symbol, the WILD symbol may only be substituted for a Jackpot symbol a given number of times in any one line. This is best explained by reference to Table 2: Bet size WILD substitutes for (credit) Jackpot: 1 One (1) Jackpot symbol 2 Two (2) Jackpot symbols 3 Three (3) Jackpot symbols 4+ Four (4) Jackpot symbols 15 For example, returning to Figure 8b, where: Top Row: three "JackPotl" symbols and one "WILD" and "Q" symbol; 20 Middle Row: four "JackPotl" symbols and one "Q" symbol; and Bottom Row: three "JackPot2" and two "WILD" symbols; Applying the logic of the alternative embodiment, if the 25 player has bet two (2) credits, then the player has won the Jackpot, as the WILD symbol can substitute for the symbol "JackPot2" twice in any given line. However, if the player had bet one (1) credit, they do not win the Jackpot, as the WILD symbol can only substitute for the 30 symbol "JackPot2" once. That is, the second WILD symbol cannot be used to make a combination of five "Jackpot2" 32361151 (GHMatters) P74414.AU.1 21/03/12 24 symbols. In other words, there may be a link between the number of credits bet by the player, and the number of times a WILD symbol may be substituted for a Jackpot symbol in any given line. 5 It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as 10 broadly described. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive. 3236115_1 (GHMatters) P74414.AU. 1 21/03/12
Claims (12)
1. A jackpot triggering method for symbol jackpots, comprising: 5 determining an amount of credit bet on an outcome of a game; providing at least one special symbol selectable from a set of symbols, each at least one special symbol having enhanced functionality in comparison to other symbols in 10 the set of symbols; and varying the enhanced functionality of each at least one special symbol such that each at least one special symbol substitutes for at least one jackpot symbol and is used in evaluating jackpot winning symbol combinations to is thereby affect the probability of a jackpot being awarded, wherein the at least one jackpot symbol is selected from a plurality of jackpot symbols each one of the plurality of jackpot symbols being associated with a different jackpot, and wherein the number of jackpot symbols of the plurality 20 of jackpot symbols for which the special symbol may substitute is based at least in part on the amount of credit bet.
2. A jackpot triggering method in accordance with claim 25 2, wherein, as the amount of credit bet is increased, the number of symbols of the plurality of jackpot symbols increases.
3. A jackpot triggering method in accordance with claim 30 1 or claim 2, wherein the symbol that may be substituted for a Jackpot symbol is a WILD symbol.
4. A jackpot triggering method in accordance with any one of the preceding claims, wherein the jackpot is 35 awarded upon determining that a designated jackpot symbol combination is displayed during game play. 32361151 (GHMatters) P74414.AU-1 21/03/12 26
5. A gaming system comprising a plurality of gaming devices which may participate in a jackpot by making jackpot contributions; and a jackpot controller for receiving the jackpot contributions and making any jackpot 5 awards, the gaming system arranged to: determine an amount of credit bet on an outcome of a game; provide at least one special symbol selectable from a set of symbols, each at least one special symbol having 10 enhanced functionality in comparison to other symbols in the set of symbols; and vary the enhanced functionality of each at least one special symbol such that each at least one special symbol substitutes for at least one jackpot symbol and is used in 15 evaluating jackpot winning symbol combinations to thereby affect the probability of a jackpot being awarded, wherein the at least one jackpot symbol is selected from a plurality of jackpot symbols each one of the plurality of jackpot symbols being associated with a different jackpot, 20 and wherein the number of jackpot symbols of the plurality of jackpot symbols for which the special symbol may substitute is based at least in part on the amount of credit bet. 25
6. A gaming system in accordance with claim 5, wherein, as the amount of credit bet is increased, the number of symbols of the plurality of jackpot symbols increases.
7. A gaming system in accordance with claim 5 or claim 30 6, wherein the symbol that is substituted for a jackpot symbol is a WILD symbol.
8. A controller for a gaming device operable to provide, the controller arranged to: 35 determine an amount of credit bet on an outcome of a game; provide at least one special symbol selectable from a 3236115_1 (GHMatters) P74414.AU.1 21/03/12 27 set of symbols, each at least one special symbol having enhanced functionality in comparison to other symbols in the set of symbols; and vary the enhanced functionality of each at least one 5 special symbol such that each at least one special symbol substitutes for at least one jackpot symbol and is used in evaluating jackpot winning symbol combinations to thereby affect the probability of a jackpot being awarded, wherein the at least one jackpot symbol is selected from a 1o plurality of jackpot symbols each one of the plurality of jackpot symbols being associated with a different jackpot, and wherein the number of jackpot symbols of the plurality of jackpot symbols for which the special symbol may substitute is based at least in part on the amount of is credit bet.
9. A controller in accordance with claim 8, further comprising an award module operable to award the jackpot upon determining that a designated jackpot symbol 20 combination is displayed during game play.
10. Computer program code which when executed implements the method of any one of claims 1 to 4. 25
11. A computer readable medium comprising the program code claim 10.
12. A data signal comprising the program code claim 10. 32361151 (GHMatters) P74414.AU.1 21/03/12
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2012201666A AU2012201666B2 (en) | 2008-03-31 | 2012-03-21 | A gaming system and method of gaming |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2008901550 | 2008-03-31 | ||
| AU2009201234A AU2009201234A1 (en) | 2008-03-31 | 2009-03-30 | A gaming system and method of gaming |
| AU2012201666A AU2012201666B2 (en) | 2008-03-31 | 2012-03-21 | A gaming system and method of gaming |
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| AU2009201234A Division AU2009201234A1 (en) | 2008-03-31 | 2009-03-30 | A gaming system and method of gaming |
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| AU2012201666A1 true AU2012201666A1 (en) | 2012-04-12 |
| AU2012201666B2 AU2012201666B2 (en) | 2015-05-28 |
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| Publication number | Priority date | Publication date | Assignee | Title |
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| US7402102B2 (en) * | 2002-09-20 | 2008-07-22 | Igt | Gaming device having multiple symbols at a single symbol position |
| US20050130731A1 (en) * | 2003-12-10 | 2005-06-16 | Englman Allon G. | Gaming machine having an enhanced game play scheme |
| US20060189369A1 (en) * | 2005-02-18 | 2006-08-24 | Taylor William A | Method for playing a gambling device |
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