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AU2012258461A1 - Wagering game providing free game play as a progressive award - Google Patents

Wagering game providing free game play as a progressive award Download PDF

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AU2012258461A1
AU2012258461A1 AU2012258461A AU2012258461A AU2012258461A1 AU 2012258461 A1 AU2012258461 A1 AU 2012258461A1 AU 2012258461 A AU2012258461 A AU 2012258461A AU 2012258461 A AU2012258461 A AU 2012258461A AU 2012258461 A1 AU2012258461 A1 AU 2012258461A1
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value
display
numerical
award
progressive
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AU2012258461A
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Christopher J. Caspers
Peter R. Hopkins
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WMS Gaming Inc
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WMS Gaming Inc
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Priority claimed from AU2010200435A external-priority patent/AU2010200435A1/en
Application filed by WMS Gaming Inc filed Critical WMS Gaming Inc
Priority to AU2012258461A priority Critical patent/AU2012258461A1/en
Publication of AU2012258461A1 publication Critical patent/AU2012258461A1/en
Abandoned legal-status Critical Current

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Abstract

C\NRPorbl\DCC\DER\2710270_ LDOC-9/02/2010 A gaming system, comprising: 5 an input device configured to receive a wager input from a player at a gaming terminal to be eligible to win a progressive award; a display device for displaying the progressive award; and a controller operative to cause the display device to display a numerical unit value of the progressive 10 award and a non-numerical fraction of the numerical unit value, and in response to the wager input received from the player and other wager inputs received from players at other gaming terminals, cause the display device to display changes to the non-numerical fraction as the numerical unit value progresses from a current unit value to a next unit value.

Description

WAGERING GAME PROVIDING FREE GAME PLAY AS A PROGRESSIVE AWARD FIELD OF THE INVENTION 1011 The present invention relates to gaming terminals and gaming systems and, in particular, to a progressive wagering game that allows a player to win free game play or free player selections in a progressive game when a player achieves a progressive award in a basic game. BACKGROUND OF THE INVENTION [021 Gaming machines, such as slot machines, video poker machines, and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines. [03] Consequently, shrewd operators strive to employ the most entertaining and exciting machines available because such machines attract frequent play and, hence, increase profitability to the operator. In the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by increasing the entertainment value and excitement associated with the game. [041 One concept that has been successfully employed to enhance the entertainment value of a game is that of a "secondary" or "bonus" game which may be played in conjunction with a "basic" game. The bonus game, which is entered upon the occurrence of a selected event or outcome of the basic game, may comprise any type of game, either similar to or completely different from the basic game. Such a bonus game produces a significantly higher level of player excitement than the basic game because it provides a greater expectation of winning than the basic game. [051 Another concept that has been employed to enhance player entertainment is the use of progressive games. In the gaming industry, a "progressive" game involves C:\NRPorbl\DCC\XP\4708704_1.DOC-3/12/2012 collecting coin-in data from participating gaming device(s) (e.g., slot machines), contributing a percentage of that coin-in data to a progressive jackpot amount, and awarding that jackpot amount to a player upon the occurrence of a certain jackpot-won event. A jackpot-won event typically occurs when a "progressive winning position" is 5 achieved at a participating gaming device. If the gaming device is a slot machine, a progressive winning position may, for example, correspond to alignment of progressive jackpot reel symbols along a certain payline. The initial progressive jackpot is a predetermined minimum amount. That jackpot amount, however, progressively increases as players continue to play the gaming machine without winning the jackpot. Further, 10 when several gaming machines are linked together such that several players at several gaming machines compete for the same jackpot, the jackpot progressively increases at a much faster rate, which leads to further player excitement. [06] In the existing progressive games, players compete for a progressive jackpot that is typically a monetary award. Upon winning a progressive jackpot, a player is awarded a 15 financial sum which is usually in the form of coins, credits, or gaming machine tokens. Alternatively, a player can be awarded a non-cash prize, such as a car, for example. [06A] Existing progressive award game systems may, however, be insufficiently exciting due to limitations in the game mechanics of existing gaming terminals and systems. [07] It is desired to address or ameliorate one or more disadvantages or limitations 20 associated with the prior art, or to at least provide a useful alternative. SUMMARY [081 According to the present invention there is provided a gaming system, comprising: a plurality of input devices configured to receive wager inputs from respective 25 gaming terminals; a display device for displaying a progressive award associated with the wager inputs, the display device including: a numerical display, and a non-numerical display; and at least one processor operative to: receive wager data representing the wager inputs, 30 process the wager data to generate value data representing: -2- C:\NRPoribl\DCC\lXP\4708704_ .DOC-3/12/2012 at least one numerical value of the progressive award, the numerical value being a multiple of a unit value and corresponding to a first portion of a total value represented by the value data; and at least one incremental value of the progressive award, the 5 incremental value representing a percentage of less than 100% of the unit value and corresponding to a second portion of the total value represented by the value data, wherein the second portion includes value not included in the first portion, generate display data representing the numerical value and the incremental value based on the value data, 10 send the display data to the display device to display the numerical value in the numerical display, and to display the incremental value in the non-numerical display, repeatedly generate the value data to update the numerical value and the incremental value based on updated wager data representing additional wager inputs, and repeatedly generate updated display data and send the updated display data to the display 15 device to cause the display device to display changes to the incremental value as the numerical value progresses from a current numerical value to a next numerical value based on the additional wager inputs, generate a plurality of award levels of the progressive award, each of the award levels including a corresponding one of the at least one numerical value and the at 20 least one incremental value, such that each of the award levels progresses at a different pace from the other one or more of the award levels, generate, in response to a progressive triggering event, an award of a game play of the progressive award, control the game play by generating, based on the numerical value, a 25 plurality of options selectable by the player, any values associated with selected ones of the plurality of options being revealed upon selection by the player, and determine an actual value of the progressive award, based on the values associated with the selected options, after conducting the game play. [091 According to the present invention there is also provided a method of gaming, the 30 method comprising: receiving wager inputs at wager input devices of a plurality of gaming terminals; using one or more processors to: - 3 - C:\NRPotbl\DCC\IXP\4708 704_ 1.DOC-3/12/2012 cause a display device to display a progressive award associated with the wager inputs, the display device including: a numerical display, and a non-numerical display, receive wager data representing the wager inputs, 5 process the wager data to generate value data representing: at least one numerical value of the progressive award, the numerical value being a multiple of a unit value and corresponding to a first portion of a total value represented by the value data; and at least one incremental value of the progressive award, the 10 incremental value representing a percentage of less than 100% of the unit value and corresponding to a second portion of the total value represented by the value data, wherein the second portion includes value not included in the first portion, generate display data representing the numerical value and the incremental value based on the value data, 15 send the display data to the display device to display the numerical value in the numerical display, and to display the incremental value in the non-numerical display, repeatedly generate the value data to update the numerical value and the incremental value based on updated wager data representing additional wager inputs, and repeatedly generates updated display data and sends the updated display data to the display 20 device to cause the display device to display changes to the incremental value as the numerical value progresses from a current numerical value to a next numerical value based on the additional wager inputs, generate a plurality of award levels of the progressive award, each of the award levels including a corresponding one of the at least one numerical value and the at 25 least one incremental value, such that each of the award levels progresses at a different pace from the other one or more of the award levels, generate, in response to a progressive triggering event, an award of a game play of the progressive award, control the game play by generating, based on the numerical value, a 30 plurality of options selectable by the player from a player-selectable grid of options, any values associated with selected ones of the plurality of options being revealed upon selection by the player, and -4- C:\NRPortbl\DCC\IXP\4708704_I.DOC-3/12/2012 determine an actual value of the progressive award, based on the values associated with the selected options, after conducting the game play. 109A] According to the present invention there is also provided a gaming system comprising: 5 a plurality of wager input devices for accepting wager inputs from players at a plurality of respective gaming terminals to participate in a progressive wagering game having a progressive award; and one or more processors operative to: present on a display device a numerical display and a non-numerical display 10 of the progressive award, receive wager data representing the wager inputs; process the wager data to generate value data representing: at least one numerical value of the progressive award, the numerical value being a multiple of a unit value and corresponding to a first portion of a total value 15 represented by the value data; at least one incremental value of the progressive award, the incremental value representing a percentage of less than 100% of the unit value and corresponding to a second portion of the total value represented by the value data, wherein the second portion includes value not included in the first portion, 20 generate display data representing the numerical value and the incremental value based on the value data, send the display data to the display device to display the numerical value in the numerical display, and to display the incremental value in the non-numerical display, repeatedly generate the value data to update the numerical value and the 25 incremental value based on updated wager data representing additional wager inputs, and repeatedly generate updated display data and send the updated display data to the display device to cause the display device to display changes to the incremental value, wherein changes in the incremental value occur before the numerical value changes from a current numerical value to a next numerical value based on the additional wager inputs, generate a 30 plurality of award levels of the progressive award, each of the award levels including a corresponding one of the at least one numerical value and the at least one incremental value, such that each of the award levels progresses at a different pace from the other one or more of the award levels, - 4A - CANRPortbl\DCC]XP\4708704_ l DOC-312/2012 generate, in response to a progressive triggering event, an award of a game play of the progressive award, control the game play by generating, based on the numerical value, a 5 plurality of options selectable by the player, any values associated with selected ones of the plurality of options being revealed upon selection by the player, and determine an actual value of the progressive award, based on the values associated with the selected options, after conducting the game play. [09B] According to the present invention there is also provided a gaming system, 10 comprising: a display device for displaying a progressive award associated with wager inputs from wager input devices, the display device including: a numerical display, and a non numerical display; and at least one processor operative to: 15 receive wager data representing the wager inputs, process the wager data to generate value data representing: at least one numerical value of the progressive award, the numerical value being a multiple of a unit value and corresponding to a first portion of a total value represented by the value data; and 20 at least one incremental value of the progressive award, the incremental value representing a percentage of less than 100% of the unit value and corresponding to a second portion of the total value represented by the value data, wherein the second portion includes value not included in the first portion; generate display data representing the numerical value and the incremental 25 value based on the value data, send the display data to the display device to display the numerical value in the numerical display, and to display the incremental value in the non-numerical display, repeatedly generate the value data to update the numerical value and the incremental value based on updated wager data representing additional wager inputs, and 30 repeatedly generate updated display data and send the updated display data to the display device to cause the display device to display changes to the incremental value, -4B - C:\NRPorbl\DCC\XP\4708704_ I.DOC-3/12/2012 wherein the incremental value increases as the total value progresses from the current numerical value to the next numerical value based on the additional wager inputs, and then resets, generate a plurality of award levels of the progressive award, each of the 5 award levels including a corresponding one of the at least one numerical value and the at least one incremental value, such that each of the award levels progresses at a different pace from the other one or more of the award levels, generate, in response to a progressive triggering event, an award of a game play of the progressive award, 10 control the game play by generating, based on the numerical value, a plurality of options selectable by the player, any values associated with selected ones of the plurality of options being revealed upon selection by the player, and determine an actual value of the progressive award, based on the values associated with the selected options, after conducting the game play. 15 BRIEF DESCRIPTION OF THE DRAWINGS [101 Preferred embodiments of the present invention are described hereinafter, by way of example only, with reference to the accompanying drawings, wherein: [111 FIG. 1 illustrates a gaming terminal that is useful for operating an enhanced 20 progressive game. [121 FIG. 2 illustrates a control system that is used in conjunction with the gaming terminal of FIG. 1. [13] FIG. 3 illustrates a plurality of gaming terminals that are useful for operating an enhanced progressive game having progressive awards. 25 [14] FIG. 4 illustrates a gaming terminal displaying a basic game having a progressive-award outcome. [15] FIG. 5 illustrates a first embodiment of a progressive game having a display with player-selectable options. [16] FIG. 6 illustrates a second embodiment of a progressive game having a display 30 with player-selectable options. [17] While the invention is susceptible to various modifications and alternative -4C forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed, Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the scope of the 5 invention as defined by the appended claims. DESCRIPTION OF ILLUSTRATIVE EMBODIMENTS [18] An embodiment of the present invention relates to a gaming terminal and a method for playing a wagering game at a gaming terminal. The wagering game is 10 comprised of a basic game in which a progressive award can be achieved by triggering a randomly selected outcome in the basic game. The progressive award increases based on wager inputs received from players playing at one or more gaming terminals. The actual value of the progressive award is determined by follow-up game play by a player at the gaming terminal. The follow-up game play can include one or more free plays of the basic 15 game. The follow-up game play can also include the opportunity to play a progressive game where a player selects options in the progressive game that are associated with a monetary award. The options are different for different progressive awards that are achieved, such that a higher progressive award yields a higher expected value, which is effected by more favourable player-selectable options in the progressive game. 20 [191 In alternative embodiments, the random determination of whether the progressive award is achieved is not based on the outcome of the basic game, but simply after a certain amount of wager input is received. [19A] This novel progressive award feature, if achieved, allows a player to continue playing at the gaming terminal without having to make a wager input. This increases 25 player excitement by providing more playing time at the gaming terminal and more opportunities to win. [201 FIG. 1 shows a perspective view of a typical gaming terminal 10 used by gaming establishments, such as casinos. With regard to the present invention, the gaming terminal 10 may be any type of gaming terminal and may have varying structures and methods of 30 operation. For example, the gaming terminal 10 may be a mechanical gaming terminal configured to play mechanical slots, or it may be an electromechanical or electrical gaming terminal configured to play a video casino game, such as blackjack, slots, keno, poker, etc. [211 The gaming terminal 10 includes input devices, such as a wager acceptor 16, a touch screen 21, a push-button panel 22, and a player-identification card reader 24. For 35 outputs, the gaming terminal 10 includes a main display 26 for displaying information - 4D about the basic wagering game. The main display 26 can also display information about a progressive wagering game. The gaming terminal 10 also includes a progressive game display 25 for displaying one or more award amounts of a progressive game. While these typical components found in the gaming terminal 10 are described below, it should be 5 understood that numerous other elements may exist -4E and may be used in any number of combinations to create various forms of a gaming terminal. [221 The wager acceptor 16 may be provided in many forms, individually or in combination. The wager acceptor 16 may include a coin slot acceptor or a note acceptor to input value to the gaming terminal 10. Or, the wager acceptor 16 may include a card-reading device for reading a card that has a recorded monetary value with which it is associated. The card may also authorize access to a central account, which can transfer money to the gaming terminal 10. 123] The push button panel 22 is typically offered, in addition to the touch screen 21, to provide players with an option on how to make their game selections. Alternatively, the push button panel 22 provides inputs for one aspect of operating the game, while the touch screen 21 allows for inputs needed for another aspect of operating the game. 124] The operation of the basic wagering game is displayed to the player on the main display 26. The main display 26 can also display a progressive game associated with a basic wagering game. The main display 26 may take the form of a cathode ray tube (CRT), a high resolution LCD, a plasma display, LED, or any other type of video display suitable for use in the gaming terminal 10. As shown, the main display 26 includes a touch screen 21 overlaying the entire, monitor (or a portion thereof) to allow players to make game-related selections. Alternatively, the gaming terminal 10 may have a number of mechanical reels to display the game outcome. [251 The player-identification card reader 24 allows for the identification of a player by reading a card with information indicating his or her true identity. Currently, the identification is used by casinos for rewarding certain players with complimentary services or special offers. For example, a player may be enrolled in the gaming establishment's players' club and may be awarded certain complimentary services as that player collects points in his or her player-tracking account. The player inserts his or her card into the player-identification card reader 24, which allows the casino's computers to register that player's wagering at the gaming terminal 10. [26] A player begins play of the basic wagering game by inserting a wager input into the wager input accepter 16 of the gaming terminal 10. A player can select play by either using the touch screen 21 or push-button panel 22. The basic game consists 5 of a plurality of symbols on reels that are displayed along a payline, yielding a plurality of outcomes of the basic game. Such outcomes are randomly selected. One of the plurality of randomly selected outcomes is a progressive-award outcome. The progressive-award outcome of the basic wagering game can also include other variations of symbols such that different levels of progressive awards can be achieved. [271 The progressive-award outcome awards a player a progressive award. Initially, the progressive award lacks an actual value. Instead, the progressive award has an expected value that is the dollar amount that should be won by a player, on average in the long term, in exact accordance with the statistical advantage of the wagering games played at the gaming terminal. In a first embodiment of the present invention, the progressive award is a number of free plays or spins of the basic wagering game. The number of free spins awarded to a player is determined by the outcome of the basic game. Once a player plays one or more of the free spins of the basic game, the player is awarded the monetary value associated with the randomly selected outcomes of those free spins. Thus, the progressive award subsequently achieves an actual value that is determined by follow-up game play. The free spins or plays may also yield a non-monetary value based on outcomes of the free spins (i.e., a car or'other non-cash prize), or even no value at all. In each case, however, the progressive award achieves an actual value, even if that value is zero. [281 As shown in FIGS. I and 3, the progressive award can have multiple award amounts. For example, the progressive game display 25 of the gaming terminal shown in FIG. 1 shows three levels of a progressive award (i.e., "Grand," "Major" and Minor"), each associated with a different award amount (i.e., 12, 10 and 8 free spins). Initially, the number of free plays or spins associated with a progressive award is determined by a minimum number of free plays or spins (i.e., the "startup values"). The minimum number of free plays or spins may be the same or different for each progressive award. For example, the minimum number of free plays or spins can be determined to be 5 for each progressive award. Alternatively, the minimum number of free plays or spins can be determined to be 5, 25 and 50 for a first, second and third progressive award. In addition, a maximum number of free plays or spins can be determined for each progressive award. The maximum number of free plays or spins can also be the same or different for each progressive award. For example, the 6 maximum number of free plays or spins can be determined to be 25 for each progressive award or, alternatively, the maximum number of free plays or spins can be determined to be 25, 50 and 100 for a first, second and third progressive award. 129] A progressive award can also be associated with a multiplier value. The multiplier value can be used to multiply a monetary award obtained from free game play by the multiplier value. Thus, a player's winnings can be increased as a result of the multiplier value. The multiplier value can be the same or different for different progressive awards. As an example, the multiplier value for a first, second and third progressive award can be 3, 5 and 7. [30] In addition to the multiplier being a fixed value, the multiplier may increment as a function of the wager input, just as the free spins of the progressive award increment upwardly. The multiplier's increment could be independent of, or dependent on, the incrementing of the free spins that are achieved by the progressive award. [31] As shown in FIG. 2, the various components of the gaming terminal 10 are controlled by a central processing unit (CPU) 30 (such as a microprocessor or microcontroller). To provide the gaming functions, the CPU 30 executes a game program. The CPU 30 is also coupled to or includes a system memory 32. The system memory 32 may comprise a volatile, memory 33 (e.g., a random-access memory (RAM)) and a non-volatile memory 34 (e.g., an EEPROM). It should be appreciated that the CPU 30 may include one or more microprocessors. Similarly, the memory 32 may include multiple RAM and multiple program memories. [321 Communications between the peripheral components of the gaming terminal 10 and the CPU 30 occur through input/output (I/0) circuits 35a. As such, the CPU 30 also controls and receives inputs from the peripheral components of the gaming terminal 10. Further, the CPU 30 communicates with external systems via the I/O circuits 35b. Although the I/O circuits 35 may be shown as a single block, it should be appreciated that the I/O circuits 35 may include a number of different types of I/O circuits. [33] The gaming terminal 10 is typically operated as part of a game control network 40 having control circuitry and memory devices. The gaming terminal 10 often has multiple serial ports, each port dedicated to providing data to a specific host computer 7 system that performs a specific function (e.g., accounting system, player-tracking system, progressive game control system, etc). To set up a typical serial communication hardware link to the host system, the typical RS-232 point-to-point communication protocol that is often present in the gaming terminal 10 is converted to an RS-485 (or RS-485-type) master-slave protocol so as to take advantage of some of the advantages of the RS-485 capability (e.g., multi-drop capability that allows many gaming terminals 10 to communicate with the game control network 40). To perform this function, a custom interface board may be used by the gaming terminal 10 for each communication port in the gaming terminal 10. It should be noted that the gaming terminal 10 can initially be designed to be configured for a typical RS-485 protocol, instead of the typical RS-232 protocol. Further, the gaming terminal 10 may simply be designed for an Ethernet connection to the game control network 40. The game control network 40 can be the progressive game controller that controls operation of the progressive game, as described below. [34] FIG. 3 illustrates a plurality of gaming terminals I Oa, 10b, 10c, 1 Od that can be used for operating the enhanced progressive game as displayed on signage 90 with multiple progressive awards 92, 94, 96. The plurality of gaming terminals 10a, 10b, I Oc, 1Od may be coupled to a progressive game controller 99 that controls the overall function of the progressive game. The progressive game controller 99 increases the progressive award based on wager inputs)that are received at the plurality of gaming terminals 10a, 10b, 10c, 10d. The progressive game controller 99 also controls the signage 90. In response to a progressive-award outcome in a basic game, the progressive game controller awards the progressive award, which may include free plays or spins of the basic game, or a chance to.play a progressive game, as described, for example, in FIGS. 5-6. 1351 The progressive game displays 25a, 25b, 25c, 25d that are attached to each of the plurality of gaming terminals 10a, 10b, 10c, 10d can display an amount of the single highest progressive award (here, the "Grand") or all of the progressive awards (here, the "Grand," "Major" or "Minor"). As the amount of the progressive awards increase, the progressive game controller changes the values of the progressive awards on the signage 90 and the gaming terminals 1 Oa, I Ob, 1 Oc, I Od. 8 [36] FIG. 4 illustrates a progressive-award outcome 27 which is associated with five identical symbols displayed and aligned on a selected payline on the main display 26 of the basic game. Once the progressive-award outcome is achieved, the player is awarded some type of follow-up play that has an expected value. As the progressive award increases, as displayed on the progressive game display 25, the expected value increases. This increased expected value may manifest itself in awarding additional spins of the basic game or through some varied game play of a progressive game that is activated in response to the progressive-award outcome being achieved, as described below. [371 Because the progressive awards provide an award as defined by an integer (i.e., 12, 13, 14 free spins), each of the progressive game displays 25a, 25b, 25c, 25d can include a display for displaying incremental values between the integers. FIG. 4 shows the incremental value display 28 having portions of the display partially shaded in accordance with the incremental value. The incremental value is the fraction of a free game between the jackpot value displayed on the progressive game display and the next whole number value. For example, the incremental value can be increasing from a value of 1/100 of a free game to 99/100 of a free game, and then start over with the next whole number jackpot value. The incremental value increases (i.e., from 1/100 to 99/100) as the players of the progressive game continue to deposit wager inputs. In another embodiment, the incremental value display 28 does not show the actual value as it increases, but simply shows images giving the impression that the jackpot value is increasing, such as a rotating barber's poll. [381 Another way in which a progressive game does not award "actual value," but "expected value" requiring follow-up play, is the use of a progressive game that requires player inputs. In this embodiment, the present invention includes a basic wagering game and a progressive game that must be played after the basic game yields a progressive-award outcome. The progressive game is presented to a player when he or she achieves a progressive-award outcome in the basic wagering game. The progressive game can include a player-selectable grid of options, wherein some of the options are associated with a value. Other options are game-terminating options that end play of the progressive game. The player is allowed to select an option which is revealed to the player upon selection. If the selected option is associated with a value, 9 the player is then awarded the value of the option. If a game-terminating option is selected, then the progressive game is terminated. A player can be allowed to continue selecting options until a game-terminating option is selected. Thus, several options associated with a value may be selected by a player, which increases the actual value of the progressive award, before a game-terminating option is selected. [391 For example, FIGS. 5 and 6 illustrate embodiments of the present invention wherein a player has been awarded a better chance to achieve a better financial award in a progressive game as a result of the player achieving a better progressive-award outcome in the basic game. FIGS 5 and 6 each illustrate a progressive game having a grid 42 with 30 player-selectable options. Each grid option is associated with one of a plurality of numbers or symbols that represents a game-terminating option (here, a "party pooper" symbol). The options with numbers can be multiplier values for increasing a financial award obtained by the player. In FIG. 5, the grid option that corresponds to the first row, second column, has a "10" value. This means that a player's financial award is ten credits. The player-selectable options can also be associated with game-terminating options, such as the "party pooper" symbol. Once a player makes a selection associated with one of these "party pooper" symbols, the game is terminated. As described above, a player can be allowed to continue to select player-selectable options with value until he or she selects a "party pooper" symbol that terminates game play. 1401 The progressive game of FIG. 5 shows a baseline progressive game that is achieved when a player wins a progressive-award outcome in the basic game. The baseline progressive game of FIG. 5 shows a grid 42 containing, for example, a total of twelve "party pooper" symbols. As the progressive-award amounts as shown on the progressive game displays 25 (or signage 90) continue to increase with additional wager inputs at the progressive gaming terminals, the number of "party pooper" symbols can continue to decrease in an incremental value to the next whole number value. For example, the twelve "party pooper" symbols of the progressive game shown in FIG. 5 can increment down to eleven "party pooper" symbols and continue incrementing down until it reaches the number of "party pooper" symbols contained in the progressive game of FIG. 6, which has only six "party pooper" symbols. The number of "party pooper" symbols can continue incrementing down until only one or 10 even zero "party pooper" symbols are contained in the progressive game. This allows a player to have a better chance in the progressive game of selecting a value associated with a financial award (i.e., a higher expected value). As a result, this increases the excitement level of a player because he or she knows that he or she has a better chance of avoiding game-terminating options so as to increase the value of the progressive game. As with the first embodiment of FIGS. 1-4, it is clear that the follow-up game play dictates the actual value of the progressive award. 1411 Each of the progressive awards can be associated with a progressive game having a different number of game-terminating symbols. For example, a "Minor" progressive award can be associated with a baseline progressive game having twelve game-terminating options. A "Major" progressive award can be associated with a baseline progressive game having eight game-terminating options. And a "Grand" progressive award can be associated with a baseline progressive game that has only five game-terminating options. Each of the progressive awards having a progressive game then increments down from the baseline number of game-terminating options to one or even zero game-terminating options. 1421 Alternatively, the progressive-award outcome that is achieved in the basic game may trigger. different progressive games, which may or may not include player selectable options, that are associated with different progressive award amounts (i.e., "Grand," "Major" and "Minor"). For example, the progressive game can simply be a second type of slot-machine game with reel symbols, math, and themes that are different from those in the basic game. After the progressive award has been triggered, the images of the different progressive -award amounts (i.e., "Grand," "Major" and "Minor") on the progressive game. display 25 are temporarily terminated and the slot-machine progressive game is then displayed on the progressive game display 25. Thus, the various gaming terminals in a bank that are competing for the progressive award can have different themes and game-play features, but still play the same progressive game if the progressive award is triggered. As with the previous examples, the progressive award subsequently achieves an actual value (which may be zero) that is determined by follow-up game play. 143] Thus far, the progressive award of the present invention has been described as being triggered based on a player achieving a progressive-award outcome in the basic 11 game. Another possibility for. awarding the progressive award is to perform a random selection that dictates whether the progressive award is won after each credit (or a certain number of credits) is wagered in the basic game (the "credit-triggering mechanism"). [441 In one embodiment of the credit-triggering mechanism, after a player plays the basic game, each of the credits that a player wagers in the basic game is used to determine if a progressive award has been won. For each credit played, a separate random determination is made to establish if a progressive award has been triggered for each progressive award level. When a progressive award has been won, each credit -that remains is'used to determine whether the player is awarded a consolation prize. In this example, the progressive award can only be"'won once per game cycle, but the consolation prize can be won multiple times. The consolation prize may be, for example, two free spins in the basic game, or some fixed credit value. [451 In another embodiment of the credit-triggering mechanism, after a player plays the basic game, each of the credits that a player wagers in the basic game is used to determine if the progressive award has been won. For each credit played, a single determination is made to determine if any of the multiple progressive awards is triggered. If a progressive award has been won, each .credit that remains after the progressive award has been won is used to determine the particular progressive award level that is won (e.g., Grand, Major, Minor). For example, if a 200 credit wager is made, the progressive game controller will check 200 times whether a progressive award will be triggered. If a progressive award is triggered on the 78 ' time, then the remaining 122 credits will be used to determine which progressive award level is won. [461 In yet another embodiment of this mechanism, a progressive award can be triggered only after a player has wagered a certain wager amount. For example, the possibility of achieving a progressive award is triggered only after a player has bet the number of credits that is equivalent to $5.00. Thus, a player who is wagering $1.00 on a basic game would have to play five games to trigger the possibility of winning a progressive award. [471 While the present invention has been described with reference to one or more particular embodiments, those skilled in the ait will recognize that many changes may be made thereto without departing from the scope of the present invention. 12 C:\NRPonb\DCCULU845979. I.DOC-21/09/201 I For example, this novel progressive award feature having an expected value can be combined with traditional progressive awards having an actual value (e.g., one award level has an "expected value," as described above, while a second award level has an "actual value"). Each of these embodiments is contemplated as falling within the scope of the 5 claimed invention, which is set forth in the following claims. [481 Throughout this specification and the claims which follow, unless the context requires otherwise, the word "comprise", and variations such as "comprises" and "comprising", will be understood to imply the inclusion of a stated integer or step or group of integers or steps but not the exclusion of any other integer or step or group of integers or 10 steps. [49] The reference in this specification to any prior publication (or information derived from it), or to any matter which is known, is not, and should not be taken as an acknowledgment or admission or any form of suggestion that that prior publication (or information derived from it) or known matter forms part of the common general 15 knowledge in the field of endeavour to which this specification relates. -13 -

Claims (18)

1. A gaming system, comprising: a plurality of input devices configured to receive wager inputs from respective 5 gaming terminals; a display device for displaying a progressive award associated with the wager inputs, the display device including: a numerical display, and a non-numerical display; and at least one processor operative to: receive wager data representing the wager inputs, 10 process the wager data to generate value data representing: at least one numerical value of the progressive award, the numerical value being a multiple of a unit value and corresponding to a first portion of a total value represented by the value data; and at least one incremental value of the progressive award, the 15 incremental value representing a percentage of less than 100% of the unit value and corresponding to a second portion of the total value represented by the value data, wherein the second portion includes value not included in the first portion, generate display data representing the numerical value and the incremental value based on the value data, 20 send the display data to the display device to display the numerical value in the numerical display, and to display the incremental value in the non-numerical display, repeatedly generate the value data to update the numerical value and the incremental value based on updated wager data representing additional wager inputs, and repeatedly generate updated display data and send the updated display data to the display 25 device to cause the display device to display changes to the incremental value as the numerical value progresses from a current numerical value to a next numerical value based on the additional wager inputs, generate a plurality of award levels of the progressive award, each of the award levels including a corresponding one of the at least one numerical value and the at 30 least one incremental value, such that each of the award levels progresses at a different pace from the other one or more of the award levels, - 14 - C:\NRPonbl\DCC\IXP\4708704_ 1.DOC-3/12/2012 generate, in response to a progressive triggering event, an award of a game play of the progressive award, control the game play by generating, based on the numerical value, a plurality of options selectable by the player, any values associated with selected ones of the 5 plurality of options being revealed upon selection by the player, and determine an actual value of the progressive award, based on the values associated with the selected options, after conducting the game play.
2. The gaming system of claim 1, wherein the non-numerical display includes a 10 shaded area that increases in size in response to the incremental value increasing.
3. The gaming system of claim 1, wherein the numerical display indicates one or more of a free spin value and a multiplier value. 15
4. The gaming system of claim 1, wherein the processor is external to the gaming terminal.
5. The gaming system of claim 1, wherein the display device is external to the gaming terminal. 20
6. The gaming system of claim 1, wherein the game play is a plurality of free plays, randomly selected outcomes of the free plays resulting in one or more of a monetary value and a non-monetary value. 25
7. The gaming system of claim 1, wherein the plurality of award levels includes a first award level and a second award level, the first award level including the game play and the actual value, the second award level including only another actual value that is awarded in response to the progressive triggering event or another progressive triggering event. 30
8. A method of gaming, the method comprising: receiving wager inputs at wager input devices of a plurality of gaming terminals; using one or more processors to: - 15 - CANRPorIbI\DCC\IXP\4708704 1.DOC-3/12/2012 cause a display device to display a progressive award associated with the wager inputs, the display device including: a numerical display, and a non-numerical display, receive wager data representing the wager inputs, 5 process the wager data to generate value data representing: at least one numerical value of the progressive award, the numerical value being a multiple of a unit value and corresponding to a first portion of a total value represented by the value data; and at least one incremental value of the progressive award, the 10 incremental value representing a percentage of less than 100% of the unit value and corresponding to a second portion of the total value represented by the value data, wherein the second portion includes value not included in the first portion, generate display data representing the numerical value and the incremental value based on the value data, 15 send the display data to the display device to display the numerical value in the numerical display, and to display the incremental value in the non-numerical display, repeatedly generate the value data to update the numerical value and the incremental value based on updated wager data representing additional wager inputs, and repeatedly generate updated display data and send the updated display data to the display 20 device to cause the display device to display changes to the incremental value as the numerical value progresses from a current numerical value to a next numerical value based on the additional wager inputs, generate a plurality of award levels of the progressive award, each of the award levels including a corresponding one of the at least one numerical value and the at 25 least one incremental value, such that each of the award levels progresses at a different pace from the other one or more of the award levels, generate, in response to a progressive triggering event, an award of a game play of the progressive award, control the game play by generating, based on the numerical value, a 30 plurality of options selectable by the player from a player-selectable grid of options, any values associated with selected ones of the plurality of options being revealed upon selection by the player, and - 16- CANRPortbl\DCC\IXP\4708704_ 1DOC-3/12/2012 determine an actual value of the progressive award, based on the values associated with the selected options, after conducting the game play.
9. The method of claim 8, further comprising using at least one of the processors to 5 cause the display device to display the non-numerical display as a shaded area that increases in size in accordance with the incremental value increasing.
10. The method of claim 8, wherein the numerical value is representative of free plays integer value. 10
11. The method of claim 8, wherein the numerical value is representative of a multiplier integer value.
12. A gaming system comprising: 15 a plurality of wager input devices for accepting wager inputs from players at a plurality of respective gaming terminals to participate in a progressive wagering game having a progressive award; and one or more processors operative to: present on a display device a numerical display and a non-numerical display 20 of the progressive award, receive wager data representing the wager inputs; process the wager data to generate value data representing: at least one numerical value of the progressive award, the numerical value being a multiple of a unit value and corresponding to a first portion of a total value 25 represented by the value data; and at least one incremental value of the progressive award, the incremental value representing a percentage of less than 100% of the unit value and corresponding to a second portion of the total value represented by the value data, wherein the second portion includes value not included in the first portion, 30 generate display data representing the numerical value and the incremental value based on the value data, - 17 - C:\NRPonbl\DCC\IXP\4708704_I.DOC-3/12/2012 send the display data to the display device to display the numerical value in the numerical display, and to display the incremental value in the non-numerical display, repeatedly generate the value data to update the numerical value and the incremental value based on updated wager data representing additional wager inputs, and 5 repeatedly generate updated display data and send the updated display data to the display device to cause the display device to display changes to the incremental value, wherein changes in the incremental value occur before the numerical value changes from a current numerical value to a next numerical value based on the additional wager inputs, generate a plurality of award levels of the progressive award, each of the 10 award levels including a corresponding one of the at least one numerical value and the at least one incremental value, such that each of the award levels progresses at a different pace from the other one or more of the award levels, generate, in response to a progressive triggering event, an award of a game play of the progressive award, 15 control the game play by generating, based on the numerical value, a plurality of options selectable by the player, any values associated with selected ones of the plurality of options being revealed upon selection by the player, and determine an actual value of the progressive award, based on the values associated with the selected options, after conducting the game play. 20
13. The gaming system of claim 12, wherein the non-numerical display includes a shaded area that increases in size based on the incremental value increasing.
14. The gaming system of claim 12, wherein the progressive award includes one or 25 more of a plurality of free spins and multiplier values.
15. A gaming system, comprising: a display device for displaying a progressive award associated with wager inputs from wager input devices, the display device including: a numerical display, and a non 30 numerical display; and at least one processor operative to: receive wager data representing the wager inputs, - 18 - CANRPornbI\DCC\IXP\4708704_ .DOC-3/12/2012 process the wager data to generate value data representing: at least one numerical value of the progressive award, the numerical value being a multiple of a unit value and corresponding to a first portion of a total value represented by the value data; and 5 at least one incremental value of the progressive award, the incremental value representing a percentage of less than 100% of the unit value and corresponding to a second portion of the total value represented by the value data, wherein the second portion includes value not included in the first portion; generate display data representing the numerical value and the incremental 10 value based on the value data, send the display data to the display device to display the numerical value in the numerical display, and to display the incremental value in the non-numerical display, repeatedly generate the value data to update the numerical value and the incremental value based on updated wager data representing additional wager inputs, and 15 repeatedly generate updated display data and send the updated display data to the display device to cause the display device to display changes to the incremental value, wherein the incremental value increases as the total value progresses from the current numerical value to the next numerical value based on the additional wager inputs, and then resets, generate a plurality of award levels of the progressive award, each of the 20 award levels including a corresponding one of the at least one numerical value and the at least one incremental value, such that each of the award levels progresses at a different pace from the other one or more of the award levels, generate, in response to a progressive triggering event, an award of a game play of the progressive award, 25 control the game play by generating, based on the numerical value, a plurality of options selectable by the player, any values associated with selected ones of the plurality of options being revealed upon selection by the player, and determine an actual value of the progressive award, based on the values associated with the selected options, after conducting the game play. 30
16. The gaming system of claim 15, wherein the numerical values are integers. - 19- CANRPoribR\DCC\lXP\4708704_l.DDC-3/12/2012
17. The gaming system of claim 15, wherein the non-numerical display includes a shaded area that increases in size based on the incremental value increasing.
18. A gaming system, substantially as hereinbefore described with reference to the 5 accompanying drawings; or a method of gaming, substantially as hereinbefore described with reference to the accompanying drawings. - 20 -
AU2012258461A 2004-03-30 2012-12-03 Wagering game providing free game play as a progressive award Abandoned AU2012258461A1 (en)

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AU2010200435A AU2010200435A1 (en) 2004-03-30 2010-02-08 Wagering game providing free game play as a progressive award
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