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AU2008200258A1 - Gaming device and method - Google Patents

Gaming device and method Download PDF

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Publication number
AU2008200258A1
AU2008200258A1 AU2008200258A AU2008200258A AU2008200258A1 AU 2008200258 A1 AU2008200258 A1 AU 2008200258A1 AU 2008200258 A AU2008200258 A AU 2008200258A AU 2008200258 A AU2008200258 A AU 2008200258A AU 2008200258 A1 AU2008200258 A1 AU 2008200258A1
Authority
AU
Australia
Prior art keywords
player
game
bonus
indicia
outcome
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2008200258A
Inventor
Steven A. Weiss
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aristocrat Technologies Inc
Original Assignee
Aristocrat Technologies Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2001296238A external-priority patent/AU2001296238B2/en
Application filed by Aristocrat Technologies Inc filed Critical Aristocrat Technologies Inc
Priority to AU2008200258A priority Critical patent/AU2008200258A1/en
Publication of AU2008200258A1 publication Critical patent/AU2008200258A1/en
Priority to AU2011213844A priority patent/AU2011213844B2/en
Abandoned legal-status Critical Current

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  • Slot Machines And Peripheral Devices (AREA)

Description

P/00/011 Regulation 3.2
AUSTRALIA
Patents Act 1990 COMPLETE
SPECIFICATION
STANDARD
PATENT
Invention Title: Gaming device and method The following statement is a full description of this invention, including the best method of performing it known to us: 00 -k Gaming Device and Method Technical Field 00 The following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to O0 5 a gaming device having a primary game having not only a winning outcome, but also a Ntriggering outcome for a secondary game. Most specifically, the secondary game Sconsists of a series of gaming propositions, all directed toward a common theme or N0 outcome.
00 SBackground Art The purpose of playing any game is to win the game. While a player may initially find enjoyment in trying to win a particular game, the proposition of repeatedly playing the same game eventually becomes tiresome. Accordingly, several games have been developed to offer a "bonus" game, which offers a player the prospect of engaging in a different gaming proposition. Most bonus games consist of only one round of bonus play. These games are often enjoyable, but disappointingly short in duration.
Disclosure of Invention The present invention is distinguishable over the prior art in a multiplicity of ways. For example, the instant invention retains the player's interest by providing the player with a device and method for enjoying several different gaming propositions in a single gaming session.
Further, the instant invention allows a player to participate a series of gaming propositions, all directed toward a common theme or outcome.
Industrial Applicability The industrial applicability of this invention shall be demonstrated through discussion of the following objects of the invention.
Accordingly, it is a primary object of the present invention to provide a new and novel device and method for gaming in which a player is offered a series of secondary gaming propositions for more chances at success.
00 O It is a further object of the present invention to provide a device and method for C gaming in which a player has the opportunity to participate in a series of related S gaming propositions, all directed toward a common theme or outcome.
0 Viewed from a first vantage point, it is an object of the present invention to provide a gaming device, comprising, in combination a display, wagering means, and a processor interposed between said display and said wagering means to initiate play of a 00 00 primary game on said display upon activation of said wagering means, said display having at least one outcome which triggers a first bonus, wherein said first bonus has at Sleast one outcome which triggers a second bonus.
00 10 Viewed from a second vantage point, it is an object of the present invention to provide a method for gaming, the steps including displaying a primary game, allowing a wager, generating an outcome for said primary game as a function of said wager having been made, enabling a first bonus upon the occurrence of at least one outcome from said primary game, and enabling a second bonus upon the occurrence of at least one outcome from said first bonus.
These and other objects will be made manifest when considering the following detailed specification when taken in conjunction with the appended drawing figures.
Brief Description Of Drawings Figure 1 is a flowchart of the methodology according to the present invention.
z0 Figure 2 is a depiction of the apparatus associated therewith.
Figure 3 is a depiction of a primary game screen, embodied in an RXC matrix.
Figure 4 is a depiction of a first bonus screen.
Figure 5 is a depiction of a second bonus screen.
Best Mode(s) for Carrying Out the Invention Considering the drawings, wherein like reference numerals denote like parts throughout the various drawing figures, reference numeral 10 as shown in FIG. 2 is directed to the device according to the present invention.
In its essence, the device 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin. The display 2 may include a window 8 for 3O special messages or for incrementing counting of credits accumulated by the player.
The device also includes an LED readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player. The device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the -3- 00 O inception of play. A plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2 and a pull handle 14 can be used to Ct initiate play as an alternative to supplement the decision-making buttons 12. A coin 00 hopper, ticket printer, or other device 18 may be included to effectuate an output of an award due the player. The device 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable. A 00 t plurality of speakers 34 may be included on the device for aural interaction with the player. The apparatus also includes a processor P coordinating all functions and a ,I random number generator G operatively coupled thereto for generating outcomes. A 00 card 9 provided with an information strip 17 can be read via input 7 as a substitute or supplement to credit transfers as well as player identification.
More specifically, and with reference to FIG. 3, greater details with respect to the video display 2 can be explored. The display 2 features a plurality of symbols arranged in a row and column (RXC) matrix 21. Paylines 22 correspond to areas on the matrix in which winning combinations may be located. The preferred embodiment features a 3X5 matrix with either 9, 15 or 25 paylines.
Referring to FIG. 1, the flow chart associated with the apparatus of FIGS. 2 and 3 can be explored. Initially, the player plays the game with a maximum bet or less.
Preferably, but optionally, a maximum bet enables the features of the invention.
Assume a maximum bet is required. If the player plays with less than a maximum bet, the outcome is determined by the symbols displayed according to the display in FIG. 3.
If the player opts to play with a maximum bet, then after the initial outcome is displayed, the player is immediately rewarded if the initial outcome corresponds to a value on an associated paytable. Whether or not the player wins, the initial outcome is compared to a predetermined set of outcomes that trigger a bonus game.
In the preferred embodiment, a triggering outcome enables a first bonus event, utilizing the display as shown in FIG. 4. Ideally, all bonus events are tied to solving a problem which entails identifying three independent indicia. The first bonus event is directed to matching the first indicia. The first indicia 40 is exposed to the player above a playfield containing unexposed cards 41. Preferably, there are five unexposed cards 41 in the playfield. The player is allowed to select one card which becomes exposed upon selection. If the exposed card matches the first indicia 40, the player is awarded a bonus and allowed to move to a second bonus event. Assume the game bonus theme involves three variables: matching a person, a place and a thing. In the first bonus 00 O round, the player is trying to match one of the three variables to the indicia 40. Assume C the first indicia is a person. The five unexposed cards 41 are directed to five people, one of whom "matches" indicia 40. More particularly, the player is trying to determine 00 which of the five people represented by the cards "hid" the player's inheritance. 00 S 5 The second bonus event utilizes the display shown in FIG. 5. The preferred embodiment is a game board 50 containing a series of "locales" 52, defining a playing 00 V) path. Some of the locales 52 may contain award amounts or multipliers, while others Nare game-ending locales. The player appears as a counter piece 54 on the board. A Srandom number generator, pictured as a spinner 56, is activated, which indicates the 00 1 0 locale to which the player's counter piece is to move to next. The player spins and Sadvances the counter piece 54 to the appropriate locale. If the locale is a game-ending locale, the game ends and the player is awarded all credits accumulated from the bonus portion of the session and returned to the primary game. If the locale is not a gameending locale, the player has an opportunity to guess the value of a pre-selected, unexposed second indicia. Continuing with the inheritance theme, the player must decide what kind of inheritance was hidden. For example, the inheritance or treasure may be currency, bullion, gems, negotiable instruments, rare coins, stamps, etc. A playfield of exposed cards 58, preferably consisting of five cards, appears below the game board 50. The cards 58 contain random indicia corresponding to the inheritance/treasure. If the player selects the card matching the second indicia, an award is credited to the player, and the game continues, with the player spinning and moving again. Once the second indicia is matched, play continues in the same manner to match the third indicia. Typically, the third indicia shows five potential sites where the inheritance was hidden. If the player matches all three indicia, the player is awarded all credits accumulated from the bonus portion of the session and returned to the primary game. The game continues until either all three indicia are matched or until the player lands on a game-ending locale.
Moreover, having thus described the invention, it should be apparent that numerous structural modifications and adaptations may be resorted to without departing from the scope and fair meaning of the instant invention as set forth hereinabove and as described hereinbelow by the claims.
AU2008200258A 2000-10-13 2008-01-18 Gaming device and method Abandoned AU2008200258A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
AU2008200258A AU2008200258A1 (en) 2000-10-13 2008-01-18 Gaming device and method
AU2011213844A AU2011213844B2 (en) 2000-10-13 2011-08-23 Gaming device and method

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US09/687,805 2000-10-13
AU2001296238A AU2001296238B2 (en) 2000-10-13 2001-10-12 Gaming device and method
AU2008200258A AU2008200258A1 (en) 2000-10-13 2008-01-18 Gaming device and method

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
AU2001296238A Division AU2001296238B2 (en) 2000-10-13 2001-10-12 Gaming device and method

Related Child Applications (1)

Application Number Title Priority Date Filing Date
AU2011213844A Division AU2011213844B2 (en) 2000-10-13 2011-08-23 Gaming device and method

Publications (1)

Publication Number Publication Date
AU2008200258A1 true AU2008200258A1 (en) 2008-02-07

Family

ID=39052559

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2008200258A Abandoned AU2008200258A1 (en) 2000-10-13 2008-01-18 Gaming device and method

Country Status (1)

Country Link
AU (1) AU2008200258A1 (en)

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Legal Events

Date Code Title Description
MK5 Application lapsed section 142(2)(e) - patent request and compl. specification not accepted