AU2007332150A1 - Slot gaming system - Google Patents
Slot gaming system Download PDFInfo
- Publication number
- AU2007332150A1 AU2007332150A1 AU2007332150A AU2007332150A AU2007332150A1 AU 2007332150 A1 AU2007332150 A1 AU 2007332150A1 AU 2007332150 A AU2007332150 A AU 2007332150A AU 2007332150 A AU2007332150 A AU 2007332150A AU 2007332150 A1 AU2007332150 A1 AU 2007332150A1
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- AU
- Australia
- Prior art keywords
- bet
- gaming system
- machine
- slot gaming
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 230000001960 triggered effect Effects 0.000 claims description 12
- 230000001419 dependent effect Effects 0.000 claims description 3
- 230000000694 effects Effects 0.000 claims description 2
- 230000000717 retained effect Effects 0.000 claims 1
- 230000000007 visual effect Effects 0.000 claims 1
- 230000008901 benefit Effects 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000029305 taxis Effects 0.000 description 2
- PCHJSUWPFVWCPO-UHFFFAOYSA-N gold Chemical compound [Au] PCHJSUWPFVWCPO-UHFFFAOYSA-N 0.000 description 1
- 239000010931 gold Substances 0.000 description 1
- 229910052737 gold Inorganic materials 0.000 description 1
- 230000000977 initiatory effect Effects 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 230000002452 interceptive effect Effects 0.000 description 1
- 238000010899 nucleation Methods 0.000 description 1
- 230000005236 sound signal Effects 0.000 description 1
- 230000007306 turnover Effects 0.000 description 1
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
Description
WO 2008/070915 PCT/AU2007/001917 -1 SLOT GAMING SYSTEM This invention related to improvements in slot gaming systems and slot gaming machines. Since the 1950's men and women have been enjoying slot gaming machines for relaxation, fun and, for lucky players, financial reward. Also, for the operators of these machines there has been substantial reward, often up to 10% of all money paid into the machines and where money is returned to players, it is also often again played through the machine. Table gaming has always been popular with players partly because there can be a sense of community, for example more than one player can have a result on a particular event. For example in Roulette all players who bet on, say, RED will win on a particular spin. In Blackjack, if the dealer 'busts', that it draws to over 21, all players still in the game win. Many players play at casinos because of the degree of fellow feeling they have with other players at the table. Slot gaming machines and other games machines, such as machines which play simulated card games, which are widely used in casinos and other venues have great popularity but have generally been on a one to one basis, that is that each player uses a single (or multiple) machines and has no interaction with other players with the exception that the machines normally give an audible and often visible indication of a successful play so players do get some indication of another players success.
WO 2008/070915 PCT/AU2007/001917 -2 The exception to this is multiple player Blackjack machines which simulate a standard Blackjack table and there can be a number of players who simultaneously play individual hands. The object of the invention is to provide a slot gaming system in which the players of a number of different slot machines have interactive results. The invention includes a slot gaming system in which a number of slot machines are interconnected by a network and each is capable of being used in the normal manner for such a machine and which has the possibility of a second, collateral bet, which is live for a particular time, the result of the bet being determined on any one of the players who have a live second bet having a predetermined success on the first bet. The payout on the second bet to the players is dependent on the degree of success of the player who has won the first bet. The particular time during which the second bet is live can be selected to be of the order of the play cycle of the machine say three to four seconds. Thus the live second bets which cause the players to share in the prize associated therewith can have been placed over a time period which overlaps the selected time. In order that the invention cam be more readily understood, a particular embodiment of it will be described. There are a number of interconnected slot machines, and the games that are played on these machines can be any standard game on a slot machine and the games do not have even have to be of the same type.
WO 2008/070915 PCT/AU2007/001917 -3 Each machine does, however, have the facility to receive a second bet. This may be electronically noted from credits held in the machine, by tokens passing through the machines coin chute or even by a second coin chute being provided on the machine. Once the normal game is commenced, normally by pressing the Start button on the slot machine the second bet is actuated and the bet stays alive for a predetermined time. This time is normally equivalent to the game cycle time for the particular machine or it can be somewhat longer than this if required. For example, with convention slot machines the cycle time would normally be three to four seconds and the time for an active second bet should not be less than this but is preferably somewhat more than this, say five to six seconds. Any time can be selected, the longer the time the greater the possibility of the bet being live when it a result is triggered. If any one of the machines on the network which has the second bet active obtains a win of a particular level, a 'feature' or above, this triggers a win of the second bet on any or all machines in which the second bet is active. As an alternative, the second bet could be triggered by any of the slot machines on the network having a triggering result in which case the machine that triggers the second bet does not, itself share in the second bet prize. The second bet preferably has a number of levels which are initiated depending on the result obtained by the machine which triggered the win and these levels can be arranged to have a payout which will normally be higher depending on the rarity of the result. As far as the second bet is concerned, each slot machine in the network can be so WO 2008/070915 PCT/AU2007/001917 -4 programmed that there is a screen indication as to whether the second bet is active or not and there can be provided on the screen, on a separate individual screen or community screens which give the amount of money being held in each level. It is preferred that a visible and/or audible indication be given when the second bet is triggered to act as an incentive for players who were not active at the time to enter second bets and to give those who were an indication that a result in which they are to share has occurred. It may be that on commencement of the game or after a payout from a particular level that the level could be held to be inactive until there is at least sufficient build up of funds at the level to ensure a minimum payout if all of the machines in the network are entered into the second bet. Alternatively, the house could seed the level after a win to this minimum amount and the amount would not increase until there has been sufficient input to cover the seed funds. Before a payout is made from any of the level, the house will remove from the total sum available its normal commission (often 10%) but this can vary between jurisdictions, and the degree of competition, and any government tax or duty whic is payable on the win. It is possible to provide an extra wager in respect of the second bet, an 'Insurance' wager which is operative for any 'feature', that is free spins. The timing of such insurance is the same for the normal timing of the second bet. To explain this further, many slot machines have a 'feature' which may be a free play or plays on the normal game or may be a secondary game in which the player has to make some input, these could include 'digging for gold' or for credits. Using the 'insurance bet' ensure that the bet remains active while the player on the remote machine has his/her normal game stopped whilst the 'feature' is being played.
WO 2008/070915 PCT/AU2007/001917 -5 It is possible to provide on each machines LEDs or the like which indicate whether the second bet is active and whether the insurance bet has been taken. To recap the playing sequence of the second bet of the invention. The player can charge the machine with money and can then select whether or not he/she wishes to take the second bet. This will normally be for a fixed amount, for example five credits. He/she will then decide what bet to take on the normal game and select this or press the appropriate button to commence operation of the machine. This will automatically initiate the validity of the second bet and during the time the bet is active if the player's machine or any other machine on the network (or any other machine which has the second bet active depending on the arrangement) is successful then this triggers the players second bet as being successful. The system, after deduction of the house percentage and any taxes from the prize pool for the particular level, divides the pool by the number of active second bets and credits the appropriate machines. At the time there is an indication on the machine or associated display previously mentioned, of the payout for each active machine. On a win, the pool for the level appropriate to the win on the first bet is divided by the number of slot machines which have the second bet active at the time of triggering and this amount is then credited to each of machines. Thus all players who have the active second bet get the advantage of the win of the first bet by a player other than themselves. This will give to these players the sense of community previously mentioned in that one of their number has caused them to have a win.
WO 2008/070915 PCT/AU2007/001917 -6 It was mentioned above that it is preferred that the second bet be five credits, or a multiple of five credits. It was also mentioned that there were five levels of payout of the second bet, depending on the result achieved by the triggering machine. Itis preferred that wach second bet adds an amount to each level and in the preferred form of the invention, on credit is added to each pool for each bet. It will be appreciated that as the likelihood of success in each level will vary, it is probable, and over time, certain, that the level triggered by the rarest even on the standard game, the first bet game, will be triggered less often than the other four levels, so this pool will generally be larger than the other levels. The same will occur to different degrees for the other pools. A similar situation will occur for the insurance bets. If incorporated. Referring to the attached flow charts, in which: Fig 1 is a block diagram showing the steps set out above with the second bet being considered to be a game referred to as Moonlight Dreams or MD; and Fig 2 is a schematic circuit showing the operation of the second bet, the game associated therewith being referred to as Moonlight Dreams or MD. The block diagram of Fig 1 is self explanatory when considered in the light of the foregoing description. The schematic circuit of Fig 2 demonstrates the operation of the invention when WO 2008/070915 PCT/AU2007/001917 associated with a standard slot machine and, when considered in relation to Fig 1 is largely self explanatory. If the initiation switch S1 is operated, which indicates that the player is desirous of playing Moonlight Dreams, then the bet which is the same as the number of levels, in this case five, and one credit will be added to the pool for each level. If the switch S2 is operated, then the player is shown to have sought the Insurance operation and again, one credit is added to each Level pool. At this time the MD Slots Lights and the the MD Slots Audio are both actuated. The Inputs are AND gates and are non operative unless the Electronic Timer is On, that is unless the associated machine has had the Moonlight Dreams function activated within the predetermined time. As discussed earlier herein the actual time selected can be varied to suit the game being played on the slot machine and any additional time given. If a signal indicating a successful result is developed from one of the slot machines in the network occurs during the operative time of the Electronic Timer, then the appropriate Level will be initiated and this will cause the payout to be calculated, as mentioned earlier, and the sum won will be added to the machines total. If the pool is insufficient to make a payout to all players, then each player will have the credit they have paidfor that Level refunded. The machine then initiate the displays and any information required by the operator, such as the number of winning bets and the payout for each bet can be displayed as mentioned earlier herein.
WO 2008/070915 PCT/AU2007/001917 -8 The various indicator lights are extinguished and the machine returns to its initial state. The lights and the audio signals can be varied widely as is the case with the 'parent' slot machine. Referring again to the figures, a practical arrangement has Inputs 1, 2, 3, 4 and 5 which are two input digital " AND " GATES with one side of all said " AND " GATES connected to the electronic timer which is powered " ON" at all times. This is done so that the exact time of the machine trigger(s) is/are known and said " exact time" is used to prove player entry/ eligibility to second game. All the above-mentioned digital " AND " Gates are connected to a electrical supply via a 9 volt Direct Current obtained through a full wave bridge rectifier (not shown). All electrical switches are D.P.D.T (Double Pole Double Throw). Li " is " Light 1" { or a Light Emitting Diode (L.E.D ) can be used } indicating that a second game wager has been placed. "L2 " is " Light 2 " (or a Light Emitting Diode (L.E.D ) can be used } indicating that an Insurance Wager has been placed. "Al " is " Audio Speaker 1" (4 ohms ) which indicates to the player audibly that a second game wager has been placed, ie second game Slots-Audio On. This same " Al " could also be used to " verbally announce" the second game wager to the player and welcome the player to the machine having the second game. A particular " Tone " could also be used to indicate this. "A2 " is " Audio Speaker 2" (4 ohms) which indicates to the player audibly that an Insurance Wager" has been placed. i.e. Wording to this effect could be sent through the speaker "A2", or a particular " Tone "could also be used to indicate WO 2008/070915 PCT/AU2007/001917 -9 this. The above-mentioned " Li" and " L2 " and " Al" and " A2 " are connected to a electrical supply via a 9 volt Direct Current gained through the full wave bridge rectifier. Both electrical switches ( "SI" and "S2") are " momentary switches" in that the said switches only stay " on, after being pressed by the machine's player for the duration of the particular second game wager and then turn "off " { become open) at the time the second bet wager expires. The five inputs are connected to the respective 5 outputs from the other networked slot machines offering the second bet as a wagering option in a electrically parallel format. That is: Level 1 outputs from all machines in the network are electrically connected to the the Level 1 inputs of each machine having the second bet capability. Level 2 outputs from all machines in the network are electrically connected to the the Level 2 inputs of each machine having the second bet capability, and so on. Additional Information; All second game credits are accrued in the five second game levels respectively. When a particular Level is triggered the respective Moonlight Dreams Level as triggered, after payouts have been effected, returns to a zero amount or, should there be a remaining amount less than the number of winning machines, that amount as a " seeding " amount WO 2008/070915 PCT/AU2007/001917 -10- At the exact time of the Moonlight Dreams Slots trigger a " loud noise " (as required le Bells , etc) sounds to alert all players that a Moonlight Dreams Slots Level has been triggered. If required a pre-recorded human voice could be used to do this, ie) "Level One Trigger" , directly after the above-mentioned " loud noise" has been sounded. If required by vendor/manufacturer the second game could also be played in a format whereas only " entered "second game players can trigger the respective second game level for other " entered players as well as for themselves. There are possible modifications of the system of the invention. In the first of these there is provided a common game speed controller. In this, a game speed controller may be used whereby all the machines in the network start and finish play at the same time. That is, after the players have paid for the second wager (and Insurance if required), an on screen prompt will indicate to all such players that a game is about to start. The players then wait for the start signal, which may be an indicator light on the machine which becomes illuminated indicating start of play. The players then press the standard play button in order to commence play at effectively the same time as the other active players. The benefit of this is that all players will have a greater chance to win the second game as they are playing at the same time as other players who are playing the second game. In a second modification, a digital timer entry can be provided.
WO 2008/070915 PCT/AU2007/001917 -11 .Players who wish to play the second game on each play may buy time which, on purchase, would be shown on a digital timer on the machine. When. the player presses the normal play button the predetermined time for the second game to be live will be automatically be deducted from the time stored and the player will have a live second bet. This obviates the necessity to enter into the second game each time it is played. In an alternative version, there can be means whereby time can be selected and the value of the time automatically be taken from the credits being held by the player. In a still further arrangement, the player can indicate that he/she wishes to enter the second game each time they play the maine game and, in this case, the cost of the second game is automatically taken from the players credits each time the main game is played. The likely payouts for the machines using the system are, of course dependent on the number of players who opt to play the game and the likelihood of one machine in the network providing a result which would initiate a win corresponding to one of the Levels of the second game. If there are a large number of players, then the credits added to each Level will be high and thus the return should also be high. An exemplification could be: Level 1 Triggered by a 'Feature' Odds of the order of 100 to 1 Level 2 Odds of the order of 300 to 1 Level 3 Odds of the order of 500 to 1 Level 4 Odds of the order of 2000 to 1 Level 5 Odds of the order of 10,000 to 1.
WO 2008/070915 PCT/AU2007/001917 -12 The present invention can provide the operator of the game with additional profit from very little extra expense. Using conventional holds and tax it can be shown that 10 groups of 25, 5 cent machines with each player playing the second game, the turnover would be of the order of $25,000 per hour and if the house hold and taxes add to 10%, then these are $2500 per hour. This can be extrapolated over a day the hold would be $60,000 for 250 machines per day.
Claims (27)
1. A slot gaming system in which a number of slot machines are interconnected by a network and each is capable of being used in the normal manner for such a machine, and which has the possibility of a second, collateral bet, which is live for a particular time, the result of the second bet being triggered on any one of the machines having a predetermined success on the first bet.
2. A slot gaming system as claimed in claim I wherein the result of the second bet is triggered only by a machine which has a live second bet, having a predetermined success on the first bet.
3. A slot gaming system as claimed in either claim 1 or claim 2 wherein the payout on the second bet to the players is dependent on the degree of level of success on the first bet on the machine which triggers the success of the second bet.
4. A slot gaming system as claimed in any of claims 1 to 3 wherein the particular time during which the second bet is live is selected to be of the order of the play cycle of the machines.
5. A slot gaming system as claimed in any of claims 1 to 3 wherein the particular time during which the second bet is live is selected to be longer than the play cycle of the machine.
6. A slot gaming system as claimed in claim 4 wherein the particular time is of the order of three to four seconds, whereby the live second bets which cause the players to share in the prize associated therewith can have been placed WO 2008/070915 PCT/AU2007/001917 -14 over a time period which overlaps the time of the result.
7. A slot gaming system as claimed in any preceding claim wherein there are a predetermined number of levels of success in the second game corresponding to a selected number of levels from the normal play of the machine, each level having a different pool.
8. A slot.gaming system as claimed in claim 7 wherein the bet on the second game must be by credits which are a multiple of the number of levels of winning results from that game.
9. A slot gaming system as claimed in claim 8 wherein the bet is equal to credits equal to the number of levels of winning results.
10. A slot gaming system as.claimed in any one of claims 7 to 9 wherein when a result corresponding to one of the levels triggers that level then after the house hold and any takes are taken from the pool, the pool is divided among the machines which were live at the time of the result.
11. A slot gaming system as claimed in claim 10 wherein any amount in the pool which is not sufficient to provide a unit for each machine having a live bet is retained in the pool.
12. A slot gaming system as claimed in any preceding claim wherein if the machines have provision for a 'feature', an operation which is not part of the normal play of the machine, the system can provide an 'insurance' bet which can effect a result if the machine having the 'feature' is successful in obtaining a positive result. WO 2008/070915 PCT/AU2007/001917 -15
13. A slot gaming system as claimed in claim 12 wherein the insurance bet must be for a number of units equal to the number of levels of the result of the feature.
14. A slot gaming system as claimed in claim 1 wherein the machine is provided with a second input means for a second game whereby the person playing the machine can decide whether to enter into the second, collateral game.
15. A slot gaming system as claimed in claim 13 wherein the machine is provided with a third input means whereby the person whereby if a person is playing the second game, the person can decide whether to take 'insurance' against any of the machines in the network obtaining a 'feature'.
16. A slot gaming system as claimed in claim 14 or claim 15 wherein the machine includes an indication that the second bet is live and, if available, the insurance bet is live.
17. A slot gaming system as claimed in any one of claims 14 to 16 wherein associated with each machine or at a position visible to the player of each machine there may be an indication as to whether a second bet has been one and if so thevalue of the payout to participating machines.
18. A slot gaming system as claimed in claim 17 wherein there may also be displayed the amount in the pool for each level of possible result of the second game.
19. A slot gaming system as claimed in claim 1 wherein each machine in the WO 2008/070915 PCT/AU2007/001917 -16 network has an input to indicate that the second bet has been taken, an electronic timer, which is initiated on the play button of the primary game of the machine being initiated, and being applied as one input to a series of AND gates equal to the number of levels of results in the second game of the inputs to each gate is the operation of the timer and the other of which is a signal from the network relating to a result which will trigger a specific one of the gates, means whereby the operation of the gate can be identified by the network so the number of machines participating in the result can be ascertained and the payout for each such machine calculated and the credit so calculated applied to the machine.
20. A slot gaming system as claimed in claim 20 wherein the timer maintains the AND gates operable for a predetermined period.
21. A slot gaming system as claimed in claim 20 wherein the period during which the AND gates are active is not less than the cycle time of the machines in the network.
22. A slot gaming system as claimed in any one of claims 19 to 21 wherein if the available amount in the pool for the level actuated by the trigger is not an equal number of the machines participating in the result, the remainder is held in the pool.
23. A slot gaming system as claimed in claim 19 wherein a visual display on or associated with the machine provides an indication of the credit applied to the machine.
24. A slot gaming system as claimed in claim 12 wherein the insurance bet must WO 2008/070915 PCT/AU2007/001917 -17 be sufficient to provide a credit for each level possible in the feature result.
25. A slot gaming system as claimed in claim 1 wherein means are provided to enable all of the machines in the network to provide an indication to players when a second game is to commence so that players have the option of playing when the likelihood of success in the second game is optimum.
26. A slot gaming system as claimed in claim 1 wherein means are provided to enable the player of any machine to be able to enter into second games over a number of plays of the machine without having to make a separate bet on each game.
27. A slot gaming system substantially as herein described with reference to the accompanying drawings.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2007332150A AU2007332150A1 (en) | 2006-12-14 | 2007-12-13 | Slot gaming system |
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2006906979A AU2006906979A0 (en) | 2006-12-14 | Moonlight Dreams Slots V4 | |
| AU2006906979 | 2006-12-14 | ||
| PCT/AU2007/001917 WO2008070915A1 (en) | 2006-12-14 | 2007-12-13 | Slot gaming system |
| AU2007332150A AU2007332150A1 (en) | 2006-12-14 | 2007-12-13 | Slot gaming system |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| AU2007332150A1 true AU2007332150A1 (en) | 2008-06-19 |
Family
ID=39511151
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2007332150A Abandoned AU2007332150A1 (en) | 2006-12-14 | 2007-12-13 | Slot gaming system |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20100022296A1 (en) |
| AU (1) | AU2007332150A1 (en) |
| WO (1) | WO2008070915A1 (en) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| AU2010201823B2 (en) * | 2009-05-08 | 2012-09-20 | Aristocrat Technologies Australia Pty Limited | A gaming system, a method of gaming and a linked game controller |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CA2170633A1 (en) * | 1993-08-27 | 1995-03-02 | Christopher Russell Byrne | Super keno |
| US20040219968A1 (en) * | 2003-05-01 | 2004-11-04 | Fiden Daniel P. | Gaming machine with interactive pop-up windows |
| US7662040B2 (en) * | 2003-07-02 | 2010-02-16 | Wms Gaming Inc. | Gaming machine having a community game with side wagering |
| US20050059472A1 (en) * | 2003-09-11 | 2005-03-17 | Joshi Shridhar P. | Gaming machine with multi-level progressive jackpot |
| US20050239542A1 (en) * | 2004-04-21 | 2005-10-27 | Olsen Eric B | Method and apparatus for multi-coin and multi-denomination progressive jackpots |
| US20060189376A1 (en) * | 2005-01-31 | 2006-08-24 | Wms Gaming, Inc. | Wagering game with enhancement feature for allowing additional wager during performance of the wagering game |
-
2007
- 2007-12-13 AU AU2007332150A patent/AU2007332150A1/en not_active Abandoned
- 2007-12-13 WO PCT/AU2007/001917 patent/WO2008070915A1/en not_active Ceased
- 2007-12-13 US US12/519,276 patent/US20100022296A1/en not_active Abandoned
Also Published As
| Publication number | Publication date |
|---|---|
| WO2008070915A1 (en) | 2008-06-19 |
| US20100022296A1 (en) | 2010-01-28 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| MK4 | Application lapsed section 142(2)(d) - no continuation fee paid for the application |