AU2005200773B2 - Method of playing a game with a multi-access selection feature - Google Patents
Method of playing a game with a multi-access selection feature Download PDFInfo
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- AU2005200773B2 AU2005200773B2 AU2005200773A AU2005200773A AU2005200773B2 AU 2005200773 B2 AU2005200773 B2 AU 2005200773B2 AU 2005200773 A AU2005200773 A AU 2005200773A AU 2005200773 A AU2005200773 A AU 2005200773A AU 2005200773 B2 AU2005200773 B2 AU 2005200773B2
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- access
- selection feature
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- player
- selection
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- 238000000034 method Methods 0.000 title claims abstract description 20
- 238000004590 computer program Methods 0.000 description 5
- 238000010586 diagram Methods 0.000 description 3
- 208000001613 Gambling Diseases 0.000 description 1
- 238000004883 computer application Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000001960 triggered effect Effects 0.000 description 1
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Abstract
- 15 The present invention provides a method of playing a multi access selection feature played along with a primary game. This method comprises: providing a game outcome in the 5 primary game; and determining whether game data associated with the game outcome comprise a triggering outcome providing access to the selection feature. If the triggering outcome determination is positive, the method also comprises determining a type for the access to the 10 selection feature and providing access to the selection feature according to permissions associated with the determined type of access. The multi-access selection feature may also be shared by a plurality of gaming machines. Figure 2 Display means Credit-receiving means Input means Credit-receiving means Memory means Awarding means
Description
Pool Section 29 Regulation 3.2(2) AUSTRALIA Patents Act 1990 COMPLETE SPECIFICATION STANDARD PATENT Application Number: Lodged: Invention Title: Method of playing a game with a multi-access selection feature The following statement is a full description of this invention, including the best method of performing it known to us: - 1 METHOD OF PLAYING A GAME WITH A MULTI-ACCESS SELECTION FEATURE TECHNICAL FIELD The present invention relates to a game using a multi-access selection feature. 5 BACKGROUND OF THE INVENTION Gambling has evolved a lot during the last few years, and game manufacturers are always searching for new methods to interest and entertain players. Players are always demanding more features and payout schemes. Improvements in these kinds of games are desired to enhance the player's interest and 1o entertainment. SUMMARY OF THE INVENTION In accordance with an embodiment of the present invention, there is provided a method of playing a multi-access selection feature played along with a primary game and during which at least one object is selected, said method including: providing at least two types 15 of access, each associated with at least one permission; providing game outcomes in said primary game; generating a selection feature play as a plurality of selectable objects, each associated with a value, a position and a status, said selection feature play being accessible a plurality of times during conduct of said primary game; and for each access to said selection feature play, occurring upon determination of a selection 20 feature triggering outcome in said primary game: determining a type of access for said access based on game data associated with said selection feature triggering outcome; displaying said selection feature play according to either (a) initial positions and statuses if said access is a first access to said generated selection feature play; or (b) positions and statuses kept in memory at the end of a precedent access to said 25 selection feature play; providing access to said selection feature play during which each selectable object selected by a player is affected according to permissions associated with the determined type of access; allowing the player to make at least one selection of a selectable object according to said permissions associated with the determined type of access and modifying the status or position of said selected selectable objects 30 according to said permissions; keeping in memory the status and position of each of said selectable objects of said selection feature play; and returning to said primary game.
-2 In accordance with another embodiment of the present invention, there is provided a method of playing a shared multi-access selection feature played on a plurality of gaming machine and comprising: providing a game outcome in a 5 primary game; and determining whether game data associated with said game outcome comprise a triggering outcome providing access to the shared selection feature. If the triggering outcome determination is positive, the method also comprises determining a type for the access to the 10 shared selection feature; and providing access to the shared selection feature according to permissions associated with the determined type of access. In accordance with another embodiment of the present invention, there is provided a game apparatus comprising: 15 display means to display a game outcome in a primary game; determination means to determine whether game data associated with the game outcome comprise a triggering outcome providing access to a multi-access selection game, and to determine a type of access to the selection feature; 20 and controlling means to provide access to the selection feature according to permissions associated with the determined type of access. In accordance with another embodiment of the present invention, there is provided a computer program embodied on 25 a computer readable medium or in processor-readable memory having codes adapted to: provide a game outcome in a primary game; and determine whether game data associated with the game outcome comprise a triggering outcome providing access to a multi-access selection feature. If the triggering 30 outcome determination is positive, the computer program also has codes adapted to determine a type for the access to the selection feature; and provide access to the selection - 3 feature according to permissions associated with the determined type of access. In accordance with another embodiment of the present invention, there is provided a computer program carried on 5 an electrical or electro-magnetic carrier signal having codes adapted to: provide a game outcome in a primary game; and determine whether game data associated with the game outcome comprise a triggering outcome providing access to a multi-access selection feature. If the triggering outcome 10 determination is positive, the computer program also has codes adapted to determine a type for the access to the selection feature; and provide access to the selection feature according to permissions associated with the determined type of access. 15 BRIEF DESCRIPTION OF THE DRAWINGS Further features and advantages of the present invention will become apparent from the following detailed description, taken in combination with the appended drawings, in which: 20 Fig. 1 is a schematic diagram showing a perspective view of a gaming machine suitable for the present invention; Fig. 2 is a bloc diagram illustrating the components of the gaming machine of Figure 1; Fig. 3 is a flowchart illustrating the steps of a simple 25 embodiment of the present invention as played on the gaming machine of Figures 1 and 2; and Fig. 4 is a screen shot of a game played in accordance with a simple embodiment of the present invention.
- 4 It will be noted that throughout the appended drawings, like features are identified by like reference numerals. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT The present invention is preferably carried out on a gaming 5 machine, as illustrated in Figures 1 and 2. Said gaming machine 10 comprises display means 12, such as a video screen, an LCD screen or mechanical reels; credit-receiving means 14 such as a card reader, or a coin and/or bill acceptor; input means 16, such as buttons, levers or a touch 10 screen; awarding means 18, such as a ticket printer, a card reader or a hopper; memory means 20; a game controller means 22; determination means 24, and optionally, communication means 26. The invention may also be applied in a computer program, or 15 at a remote terminal, the game information (not shown) being distributed via a network, such as linked machines or the Internet, or broadcasted using an electrical or electro magnetic signal. Figure 3 illustrates the steps of a simple embodiment of the 20 present invention. After a primary game outcome is provided (step 50), it is determined whether the game data (bet value, game level, game indicia forming the game outcome, the game result, the prize value, number of plays or time elapsed since a precedent access, etc.) comprise a selection 25 feature triggering outcome (step 52). If the determination is positive, it is determined which type of access is provided (step 54) and the selectable objects are displayed according to their status and positions at the end of a precedent access (step 56). Access to the selection feature 30 is provided according to the permissions associated with the - 5 determined type of access (step 58) and the status and positions of the selectable objects at the end of the current access are kept in memory (step 60). The player is returned to the primary game (step 62). 5 Figure 4 illustrates a screen shot of a typical multi-access selection feature. This feature consists in providing a plurality of selectable objects having hidden associated values. When the player accesses the selection feature, he or she selects at least one selectable object which will be 10 affected according to the permissions associated with the provided type of access. Accordingly, the selected object associated value may be revealed or awarded to the player, or the selected object status or position may be modified, becoming unavailable for selection for example. In the 15 illustrated example, the object 70 is available for selection while the object 72 is not. The object 74 is the latest selected object, with the object value 76 being revealed. The selection feature is triggered when the game data 20 comprise a triggering outcome. The game data associated with the game outcome are at least one of: a) the bet value placed by the player to play the game; b) the game level selected by the player, in a line game this game level would be the number of lines on which a bet is placed, while in a 25 keno game it would be the number of selected numbers; c) the game indicia participating in the game outcome, these game indicia may also be limited to the game indicia participating in the triggering outcome when the triggering outcome is a indicia-based outcome; d) the game results 30 after the game outcome has been evaluated according to game rules, for example, in a poker game, the game result would -6 be the hand ranking; e) the prize value associated with the game outcome; f) the number of play since a precedent access to the selection feature, usually the last but may also be last access with a certain type of access; and g) a length 5 of time elapsed since a precedent access to the selection feature, usually the last but may also be last access with a certain type of access Upon occurrence of a triggering outcome, the type and the number of accesses are determined in many ways. This 10 selection may be random, based on at least part of the game data associated with the primary game outcome, such as the indicia participating in the triggering outcome, or based on a number of accumulated accesses. For example, after having accessed the selection feature according to a certain type 15 of access five (5) times, the sixth access would be applied according to the permissions associated to another predetermined type of access. A selection feature has a certain number of types of accesses, each associated with predetermined permissions, 20 allowing the player to have a predetermined impact on the selectable objects. One simple permission is an "award". According to this permission, the player is awarded the value associated with the selected object. Another permission is a "seeking" permission, wherein the 25 value associated with the object selected by the player is revealed, without being awarded to the player. By learning the associated value of at least one object, the player may decide to select or to avoid selecting this object whenever he is provided an "award" access to the selection feature.
-7 A third permission is a "control" permission. This permission allows the player to modify the position or status of a selectable object. For example, the player may "ground" a selectable object, preventing it from being moved 5 during a certain number of subsequent accesses or until the end of the selection feature. This permission also comprises allowing the player to switch the positions of two selectable objects. A fourth permission affects part or all of the selectable 10 objects without individual selection, either in their status or their position. Examples of this permission are a shuffle of all the selectable objects, or a "shaker" which allows a random number of selectable objects to be shuffled. Another permission is a "reset". When this permission is 15 associated with a provided access, the multi-access selection feature returns to its initial state, with all selectable objects returning to their initial positions and status. A combination of permissions may be associated with a type 20 of access. For instance, a player may be provided a "seeking" permission and an "award" permission when a certain type of access is provided. The order in which these permissions are applied may either be imposed or be left to the player to decide. 25 In the present exemplary embodiment, prizes are awarded both in the primary game, upon occurrence of a winning primary game outcome, and when accessing the selection feature with an access having an "award" permission. The preferred - 8 embodiment comprises a line primary game and an instant prize selection feature, but other embodiments may be applied according to the present invention, among them a poker, a blackjack, a lotto, a keno or a bingo primary game. 5 While the above description presents the multi-access selection feature as applied on a single gaming machine, it may also be shared on a plurality of gaming machines. According to this last embodiment, a communication network links the plurality of gaming machines. A central server, or 10 one of the gaming machines, stores and distributes to the gaming machines, upon occurrence of triggering outcomes, the selection feature data comprising the selectable objects positions, statuses and associated values. Thus, even though the primary game is individually provided by each gaming 15 machine, the selection feature is shared by the plurality of machines and an access provided on a gaming machine has an impact on the selectable objects accessed by any gaming machine during a subsequent access. While illustrated in the block diagrams as groups of 20 discrete components communicating with each other via distinct data signal connections, it will be understood by those skilled in the art that the preferred embodiments are provided by a combination of hardware and software components, with some components being implemented by a 25 given function or operation of a hardware or software system, and many of the data paths illustrated being implemented by data communication within a computer application or operating system. The structure illustrated is thus provided for efficiency of teaching the present 30 preferred embodiment.
-9 It should be noted that the present invention can be carried out as a method, can be embodied in a system, a computer readable medium, processor-readable memory or an electrical or electro-magnetic signal. The embodiments of the invention described above are intended to be exemplary only. The scope of the invention is therefore intended to be limited solely by the scope of the appended claims. Comprises/comprising and grammatical variations thereof when used in this specification are to be taken to specify the presence of stated features, integers, steps or components thereof, but do not preclude the presence or addition of one or more other features, integers, steps, components or groups thereof.
Claims (6)
1. A method of playing a multi-access selection feature played along with a primary game and during which at least one object is selected, said method including: - providing at least two types of access, each associated with at least one permission; - providing game outcomes in said primary game; - generating a selection feature play as a plurality of selectable objects, each associated with a value, a position and a status, said selection feature play being accessible a plurality of times during conduct of said primary game; and for each access to said selection feature play, occurring upon determination of a selection feature triggering outcome in said primary game: - determining a type of access for said access based on game data associated with said selection feature triggering outcome; - displaying said selection feature play according to either (a) initial positions and statuses if said access is a first access to said generated selection feature play; or (b) positions and statuses kept in memory at the end of a precedent access to said selection feature play; - providing access to said selection feature play during which each selectable object selected by a player is affected according to permissions associated with the determined type of access; - allowing the player to make at least one selection of a selectable object according to said permissions associated with the determined type of access and modifying the status or position of said selected selectable objects according to said permissions; - keeping in memory the status and position of each of said selectable objects of said selection feature play; and - returning to said primary game.
2. The method of claim 1, further including: - displaying said selection feature as a plurality of selectable objects according to status and positions at the end of a precedent access to said selection feature; - keeping in memory the status and position of each of a plurality of selectable objects at the end of the current access; and - returning to said primary game. - 11
3. The method of claim 1, wherein game data includes at least one of a) a bet value; b) a game level; c) a game indicia; d) a game result; e) a prize value; f) a number of plays since a precedent access to said selection feature; and g) a length of time elapsed since a precedent access to said selection feature.
4. The method of claim 1, wherein the step of determining the type of access is applied according to at least one of: a) a random determination; b) at least part of said game data; c) a predetermination based on a number of accumulated accesses.
5. The method of claim 1, further including associating each type of access with at least one of the following permissions: a) allowing the player to learn a selectable object associated value; b) allowing the player to be awarded a selectable object associated value; c) allowing the player to affect a selectable object in its status or position; d) allowing the player to affect part or all selectable objects in their statuses or positions; e) allowing the player to create or remove selectable objects; and f) allowing the player to reset said selection feature.
6. The method of claim 1, further including awarding a prize in said primary game.
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US53651104P | 2004-01-15 | 2004-01-15 | |
| US60/536,511 | 2004-01-15 | ||
| CAPCT/CA2005/000001 | 2005-01-14 | ||
| AUPCT/CA2005/000001 | 2005-01-14 |
Related Parent Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CAPCT/CA2005/000001 Division | 2004-01-15 | 2005-01-14 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| AU2005200773A1 AU2005200773A1 (en) | 2005-03-24 |
| AU2005200773B2 true AU2005200773B2 (en) | 2011-09-08 |
Family
ID=34398322
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2005200773A Ceased AU2005200773B2 (en) | 2004-01-15 | 2005-02-14 | Method of playing a game with a multi-access selection feature |
Country Status (1)
| Country | Link |
|---|---|
| AU (1) | AU2005200773B2 (en) |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5947820A (en) * | 1996-03-22 | 1999-09-07 | International Game Technology | Electronic game method and apparatus with hierarchy of simulated wheels |
| US20020198042A1 (en) * | 2000-10-12 | 2002-12-26 | Webb Bayard S. | Gaming device having a first game scheme involving a symbol generator, a second game and a first game terminator |
| US20040242306A1 (en) * | 1999-04-23 | 2004-12-02 | Tarantino Elia Rocco | Method and system for playing a multi-player game |
-
2005
- 2005-02-14 AU AU2005200773A patent/AU2005200773B2/en not_active Ceased
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5947820A (en) * | 1996-03-22 | 1999-09-07 | International Game Technology | Electronic game method and apparatus with hierarchy of simulated wheels |
| US20040242306A1 (en) * | 1999-04-23 | 2004-12-02 | Tarantino Elia Rocco | Method and system for playing a multi-player game |
| US20020198042A1 (en) * | 2000-10-12 | 2002-12-26 | Webb Bayard S. | Gaming device having a first game scheme involving a symbol generator, a second game and a first game terminator |
Also Published As
| Publication number | Publication date |
|---|---|
| AU2005200773A1 (en) | 2005-03-24 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| FGA | Letters patent sealed or granted (standard patent) | ||
| MK14 | Patent ceased section 143(a) (annual fees not paid) or expired |