AU2001280900A1 - Exploiting a broadcast system to enhance a wireless gaming experience - Google Patents
Exploiting a broadcast system to enhance a wireless gaming experienceInfo
- Publication number
- AU2001280900A1 AU2001280900A1 AU2001280900A AU8090001A AU2001280900A1 AU 2001280900 A1 AU2001280900 A1 AU 2001280900A1 AU 2001280900 A AU2001280900 A AU 2001280900A AU 8090001 A AU8090001 A AU 8090001A AU 2001280900 A1 AU2001280900 A1 AU 2001280900A1
- Authority
- AU
- Australia
- Prior art keywords
- exploiting
- enhance
- broadcast system
- gaming experience
- wireless gaming
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H20/00—Arrangements for broadcast or for distribution combined with broadcast
- H04H20/18—Arrangements for synchronising broadcast or distribution via plural systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H60/00—Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
- H04H60/76—Arrangements characterised by transmission systems other than for broadcast, e.g. the Internet
- H04H60/81—Arrangements characterised by transmission systems other than for broadcast, e.g. the Internet characterised by the transmission system itself
- H04H60/90—Wireless transmission systems
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
- H04L12/02—Details
- H04L12/16—Arrangements for providing special services to substations
- H04L12/18—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
- H04L12/189—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast in combination with wireless systems
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/04—Protocols specially adapted for terminals or networks with limited capabilities; specially adapted for terminal portability
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/402—Communication between platforms, i.e. physical link to protocol
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
- A63F2300/405—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H20/00—Arrangements for broadcast or for distribution combined with broadcast
- H04H20/20—Arrangements for broadcast or distribution of identical information via plural systems
- H04H20/24—Arrangements for distribution of identical information via broadcast system and non-broadcast system
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Mobile Radio Communication Systems (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US09/638,182 US6470180B1 (en) | 2000-07-31 | 2000-07-31 | Exploiting a broadcast system to enhance a wireless gaming experience |
| US09/638,182 | 2000-07-31 | ||
| PCT/US2001/023915 WO2002011347A2 (en) | 2000-07-31 | 2001-07-30 | Exploiting a broadcast system to enhance a wireless gaming experience |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| AU2001280900A1 true AU2001280900A1 (en) | 2002-02-13 |
Family
ID=24558967
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2001280900A Abandoned AU2001280900A1 (en) | 2000-07-31 | 2001-07-30 | Exploiting a broadcast system to enhance a wireless gaming experience |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US6470180B1 (en) |
| AU (1) | AU2001280900A1 (en) |
| WO (1) | WO2002011347A2 (en) |
Families Citing this family (68)
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| US7690043B2 (en) | 1994-12-19 | 2010-03-30 | Legal Igaming, Inc. | System and method for connecting gaming devices to a network for remote play |
| KR20010016943A (en) * | 1999-08-05 | 2001-03-05 | 윤종용 | Method for preforming network game function using potable phone |
| JP5118793B2 (en) * | 2000-06-29 | 2013-01-16 | ソニー株式会社 | Service provision system |
| US20020023265A1 (en) * | 2000-08-08 | 2002-02-21 | Metcalf Darrell J. | Wireless controller with publicly-accessible communications link for controlling the content seen on large-screen systems |
| US6884172B1 (en) * | 2000-10-25 | 2005-04-26 | Ngame Limited | Electronic game system |
| US7765121B2 (en) * | 2000-11-03 | 2010-07-27 | Harrah's Operating Company, Inc. | Automated service scheduling system based on customer value |
| US6962531B2 (en) * | 2000-11-03 | 2005-11-08 | Harrah's Operating Company, Inc. | Automated service scheduling system |
| US7257386B1 (en) * | 2000-11-20 | 2007-08-14 | Hewlett-Packard Development Company, L.P. | Data transfer system and method of data transfer |
| US6908389B1 (en) * | 2001-03-07 | 2005-06-21 | Nokia Corporation | Predefined messages for wireless multiplayer gaming |
| US20020174248A1 (en) * | 2001-05-16 | 2002-11-21 | Motorola, Inc. | Method and system for communicating chat and game messages in a wireless network |
| US6709335B2 (en) * | 2001-09-19 | 2004-03-23 | Zoesis, Inc. | Method of displaying message in an interactive computer process during the times of heightened user interest |
| US20030114106A1 (en) * | 2001-12-14 | 2003-06-19 | Kazuhiro Miyatsu | Mobile internet solution using java application combined with local wireless interface |
| JP2005516503A (en) | 2002-01-24 | 2005-06-02 | ニューポート コースト インヴェストメンツ エルエルシー | Dynamic selection and scheduling of radio frequency (RF) communications |
| US7502610B2 (en) * | 2002-06-28 | 2009-03-10 | Qualcomm Incorporated | System and method for application management through threshold events |
| US7969990B2 (en) * | 2002-07-25 | 2011-06-28 | Oded Shmueli | Routing of data including multimedia between electronic devices |
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| US9865126B2 (en) | 2002-10-09 | 2018-01-09 | Zynga Inc. | System and method for connecting gaming devices to a network for remote play |
| GB0226400D0 (en) * | 2002-11-12 | 2002-12-18 | Koninkl Philips Electronics Nv | Communication system, method and terminal |
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| US20050252958A1 (en) * | 2004-05-13 | 2005-11-17 | Lee Peter S | System and method for wireless transfer of data content to a portable device |
| US8870639B2 (en) | 2004-06-28 | 2014-10-28 | Winview, Inc. | Methods and apparatus for distributed gaming over a mobile device |
| US8376855B2 (en) | 2004-06-28 | 2013-02-19 | Winview, Inc. | Methods and apparatus for distributed gaming over a mobile device |
| US10226698B1 (en) | 2004-07-14 | 2019-03-12 | Winview, Inc. | Game of skill played by remote participants utilizing wireless devices in connection with a common game event |
| US20060030408A1 (en) * | 2004-07-19 | 2006-02-09 | Nokia Corporation | Game play with mobile communications device synchronization |
| US7751804B2 (en) | 2004-07-23 | 2010-07-06 | Wideorbit, Inc. | Dynamic creation, selection, and scheduling of radio frequency communications |
| US8529341B2 (en) | 2004-07-27 | 2013-09-10 | Igt | Optically sensitive display for a gaming apparatus |
| US8079904B2 (en) * | 2004-08-20 | 2011-12-20 | Igt | Gaming access card with display |
| US20060095582A1 (en) * | 2004-10-29 | 2006-05-04 | Narasimhan Nitya | Device and method for transferring apportioned data in a mobile ad hoc network |
| US7363001B2 (en) | 2005-03-08 | 2008-04-22 | Google Inc. | Dynamic data delivery apparatus and method for same |
| US20070130009A1 (en) * | 2005-06-01 | 2007-06-07 | Chad Steelberg | System and method for media play pricing |
| US8315906B2 (en) | 2005-06-01 | 2012-11-20 | Google Inc. | Media play optimization |
| US8099326B2 (en) * | 2005-06-01 | 2012-01-17 | Google Inc. | Traffic estimator |
| US7676405B2 (en) * | 2005-06-01 | 2010-03-09 | Google Inc. | System and method for media play forecasting |
| US8099327B2 (en) * | 2005-06-01 | 2012-01-17 | Google Inc. | Auctioneer |
| US20110029373A1 (en) * | 2005-06-01 | 2011-02-03 | Chad Steelberg | Media play optimization using make good strategies |
| US8738694B2 (en) | 2005-06-20 | 2014-05-27 | Winview, Inc. | Method of and system for managing client resources and assets for activities on computing devices |
| US10721543B2 (en) | 2005-06-20 | 2020-07-21 | Winview, Inc. | Method of and system for managing client resources and assets for activities on computing devices |
| US9919210B2 (en) | 2005-10-03 | 2018-03-20 | Winview, Inc. | Synchronized gaming and programming |
| US8149530B1 (en) | 2006-04-12 | 2012-04-03 | Winview, Inc. | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
| US8705195B2 (en) | 2006-04-12 | 2014-04-22 | Winview, Inc. | Synchronized gaming and programming |
| US9511287B2 (en) * | 2005-10-03 | 2016-12-06 | Winview, Inc. | Cellular phone games based upon television archives |
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| US11082746B2 (en) | 2006-04-12 | 2021-08-03 | Winview, Inc. | Synchronized gaming and programming |
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| US9067150B2 (en) * | 2008-01-19 | 2015-06-30 | Lamplight Games | System and method for providing interactive content for multiple networked users in a shared venue using short messaging service communication |
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| US11551529B2 (en) | 2016-07-20 | 2023-01-10 | Winview, Inc. | Method of generating separate contests of skill or chance from two independent events |
| US11308765B2 (en) | 2018-10-08 | 2022-04-19 | Winview, Inc. | Method and systems for reducing risk in setting odds for single fixed in-play propositions utilizing real time input |
| US11167214B1 (en) * | 2019-04-15 | 2021-11-09 | Exponential Corp. | Dynamic game management platform that utilizes predictive analytics to modify game parameters in real-time |
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| MY121817A (en) * | 1998-02-19 | 2006-02-28 | Swisscom Mobile Ag | Game system, corresponding method and adapted devices |
| US6011548A (en) | 1998-09-04 | 2000-01-04 | Cyberstar, L.P. | System for integrating satellite boardband data distributed over a cable TV network with legacy corporate local area networks |
| US6383077B1 (en) * | 2000-10-03 | 2002-05-07 | Ira A. Kweitko | Automated gaming device and slot machine service communication system |
-
2000
- 2000-07-31 US US09/638,182 patent/US6470180B1/en not_active Expired - Lifetime
-
2001
- 2001-07-30 AU AU2001280900A patent/AU2001280900A1/en not_active Abandoned
- 2001-07-30 WO PCT/US2001/023915 patent/WO2002011347A2/en not_active Ceased
Also Published As
| Publication number | Publication date |
|---|---|
| WO2002011347A3 (en) | 2003-12-11 |
| WO2002011347A2 (en) | 2002-02-07 |
| US6470180B1 (en) | 2002-10-22 |
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