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AU2001266586A1 - Internet game show in which visual clue is progressively exposed to contestants - Google Patents

Internet game show in which visual clue is progressively exposed to contestants

Info

Publication number
AU2001266586A1
AU2001266586A1 AU2001266586A AU6658601A AU2001266586A1 AU 2001266586 A1 AU2001266586 A1 AU 2001266586A1 AU 2001266586 A AU2001266586 A AU 2001266586A AU 6658601 A AU6658601 A AU 6658601A AU 2001266586 A1 AU2001266586 A1 AU 2001266586A1
Authority
AU
Australia
Prior art keywords
contestants
game show
internet game
visual clue
progressively exposed
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2001266586A
Inventor
Zeki Orak
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of AU2001266586A1 publication Critical patent/AU2001266586A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0212Chance discounts or incentives
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0217Discounts or incentives, e.g. coupons or rebates involving input on products or services in exchange for incentives or rewards
    • G06Q30/0218Discounts or incentives, e.g. coupons or rebates involving input on products or services in exchange for incentives or rewards based on score
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Finance (AREA)
  • Multimedia (AREA)
  • Development Economics (AREA)
  • Strategic Management (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Game Theory and Decision Science (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
AU2001266586A 2000-05-16 2001-05-15 Internet game show in which visual clue is progressively exposed to contestants Abandoned AU2001266586A1 (en)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US20439900P 2000-05-16 2000-05-16
US60204399 2000-05-16
US09850955 2001-05-07
US09/850,955 US6935945B2 (en) 2000-05-16 2001-05-07 Internet game show in which visual clue is progressively exposed to contestants
PCT/US2001/015804 WO2001088665A2 (en) 2000-05-16 2001-05-15 Internet game show in which visual clue is progressively exposed to contestants

Publications (1)

Publication Number Publication Date
AU2001266586A1 true AU2001266586A1 (en) 2001-11-26

Family

ID=26899441

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2001266586A Abandoned AU2001266586A1 (en) 2000-05-16 2001-05-15 Internet game show in which visual clue is progressively exposed to contestants

Country Status (3)

Country Link
US (1) US6935945B2 (en)
AU (1) AU2001266586A1 (en)
WO (1) WO2001088665A2 (en)

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JP3458090B2 (en) * 2000-03-15 2003-10-20 コナミ株式会社 GAME SYSTEM HAVING MESSAGE EXCHANGE FUNCTION, GAME DEVICE USED FOR THE GAME SYSTEM, MESSAGE EXCHANGE SYSTEM, AND COMPUTER-READABLE STORAGE MEDIUM
US7277671B2 (en) * 2002-02-14 2007-10-02 Fleetwood Group, Inc. Wireless response system and method
US7244180B2 (en) * 2003-11-21 2007-07-17 Mchugh Garnet Geography game show
US20050184461A1 (en) * 2004-02-19 2005-08-25 Thomas Cogliano Electronic drawing game
US7707218B2 (en) * 2004-04-16 2010-04-27 Mobot, Inc. Mobile query system and method based on visual cues
US20070010330A1 (en) * 2005-01-04 2007-01-11 Justin Cooper System and method forming interactive gaming over a TV network
JP5078238B2 (en) * 2005-06-15 2012-11-21 任天堂株式会社 GAME PROGRAM AND GAME DEVICE
US7887058B2 (en) * 2005-07-07 2011-02-15 Mattel, Inc. Methods of playing drawing games and electronic game systems adapted to interactively provide the same
US7785180B1 (en) 2005-07-15 2010-08-31 Carnegie Mellon University Method, apparatus, and system for object recognition, object segmentation and knowledge acquisition
US8601538B2 (en) * 2006-08-22 2013-12-03 Fuji Xerox Co., Ltd. Motion and interaction based CAPTCHA
US20080098417A1 (en) * 2006-10-19 2008-04-24 Mehdi Hatamian Viewer participatory television shows in conjuction with a system and method for real-time data collection and statistical assessment
US20080189175A1 (en) * 2007-02-01 2008-08-07 Ic.Com, Inc. Method and System for In-Depth Advertising for Interactive Gaming
US20080188290A1 (en) * 2007-02-03 2008-08-07 Sean Macguire Network Based Webcam Wheel of Fortune Game
US20090091087A1 (en) * 2007-10-03 2009-04-09 Robert Andrew Wasmund Quiz-nested quiz game and system therefore
US9266023B2 (en) * 2008-06-27 2016-02-23 John Nicholas and Kristin Gross Pictorial game system and method
US20100082612A1 (en) * 2008-09-24 2010-04-01 Microsoft Corporation Determining relevance between an image and its location
US20100257019A1 (en) * 2009-04-02 2010-10-07 Microsoft Corporation Associating user-defined descriptions with objects
US8556696B2 (en) 2010-09-22 2013-10-15 David L. Hoyt System and method for puzzle solving utilizing letter and visual representations
US20120202600A1 (en) * 2011-02-09 2012-08-09 Stor Networks, Inc. Internet Scavenger Game
US8734221B2 (en) 2011-09-30 2014-05-27 Igt Wager gaming voting leaderboard
US8727857B2 (en) 2011-09-30 2014-05-20 Igt Wager gaming voting leaderboard
US8727858B2 (en) 2011-09-30 2014-05-20 Igt Wager gaming voting leaderboard
US8734220B2 (en) 2011-09-30 2014-05-27 Igt Wager gaming voting leaderboard
US8734257B2 (en) 2011-09-30 2014-05-27 Igt Wager gaming voting leaderboard
US9526988B2 (en) * 2012-06-14 2016-12-27 Escalation Studios, Inc. Game for portable devices or other gaming devices
TWI469815B (en) * 2013-02-08 2015-01-21 Univ Nat Taiwan Normal Simulation of natural objects to explore the game method, computer program products and systems
US9504908B2 (en) * 2014-03-11 2016-11-29 Disney Enterprises, Inc. Method and system for data collection using large-scale interactive user response
US10173139B2 (en) 2014-10-01 2019-01-08 Blueboard Media, LLC Systems and methods for playing electronic games and sharing digital media
US9919215B2 (en) 2014-10-01 2018-03-20 Blueboard Media, LLC Systems and methods for playing electronic games and sharing digital media
US20160279517A1 (en) * 2015-03-24 2016-09-29 Walter Firth Image identification game
US11040282B2 (en) * 2015-09-24 2021-06-22 King.Com Ltd. Controlling a user interface of a computer device

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5465982A (en) * 1993-12-14 1995-11-14 Resrev Partners Method and apparatus for disclosing a target pattern for identification
US5695400A (en) * 1996-01-30 1997-12-09 Boxer Jam Productions Method of managing multi-player game playing over a network
US6015348A (en) * 1996-10-18 2000-01-18 Starwave Corporation Scalable game server architecture
US5899810A (en) * 1997-01-24 1999-05-04 Kaon Interactive Corporation Distributed game architecture to overcome system latency
US6102796A (en) * 1997-04-21 2000-08-15 Microsoft Corporation System and method for composing an image with fragments
US6179713B1 (en) * 1997-06-18 2001-01-30 Circadence Corporation Full-time turn based network multiplayer game
US6267379B1 (en) * 1997-12-31 2001-07-31 Forrest-Pruzan Creative Llc Electronically interactive location-based multimedia game system and method
US6386543B1 (en) * 1999-02-12 2002-05-14 Kenneth Luker Double crostic techniques
BE1012545A3 (en) * 1999-03-09 2000-12-05 Security Dbs Widener borehole.
US6340159B1 (en) * 1999-08-27 2002-01-22 George Giangrante “Double Cross™” game show

Also Published As

Publication number Publication date
US20020016196A1 (en) 2002-02-07
US6935945B2 (en) 2005-08-30
WO2001088665A2 (en) 2001-11-22
WO2001088665A3 (en) 2002-03-28

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