AU2001266586A1 - Internet game show in which visual clue is progressively exposed to contestants - Google Patents
Internet game show in which visual clue is progressively exposed to contestantsInfo
- Publication number
- AU2001266586A1 AU2001266586A1 AU2001266586A AU6658601A AU2001266586A1 AU 2001266586 A1 AU2001266586 A1 AU 2001266586A1 AU 2001266586 A AU2001266586 A AU 2001266586A AU 6658601 A AU6658601 A AU 6658601A AU 2001266586 A1 AU2001266586 A1 AU 2001266586A1
- Authority
- AU
- Australia
- Prior art keywords
- contestants
- game show
- internet game
- visual clue
- progressively exposed
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0207—Discounts or incentives, e.g. coupons or rebates
- G06Q30/0212—Chance discounts or incentives
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0207—Discounts or incentives, e.g. coupons or rebates
- G06Q30/0217—Discounts or incentives, e.g. coupons or rebates involving input on products or services in exchange for incentives or rewards
- G06Q30/0218—Discounts or incentives, e.g. coupons or rebates involving input on products or services in exchange for incentives or rewards based on score
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Accounting & Taxation (AREA)
- Finance (AREA)
- Multimedia (AREA)
- Development Economics (AREA)
- Strategic Management (AREA)
- Entrepreneurship & Innovation (AREA)
- Game Theory and Decision Science (AREA)
- Economics (AREA)
- Marketing (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Signal Processing (AREA)
- Computer Networks & Wireless Communication (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US20439900P | 2000-05-16 | 2000-05-16 | |
| US60204399 | 2000-05-16 | ||
| US09850955 | 2001-05-07 | ||
| US09/850,955 US6935945B2 (en) | 2000-05-16 | 2001-05-07 | Internet game show in which visual clue is progressively exposed to contestants |
| PCT/US2001/015804 WO2001088665A2 (en) | 2000-05-16 | 2001-05-15 | Internet game show in which visual clue is progressively exposed to contestants |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| AU2001266586A1 true AU2001266586A1 (en) | 2001-11-26 |
Family
ID=26899441
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2001266586A Abandoned AU2001266586A1 (en) | 2000-05-16 | 2001-05-15 | Internet game show in which visual clue is progressively exposed to contestants |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US6935945B2 (en) |
| AU (1) | AU2001266586A1 (en) |
| WO (1) | WO2001088665A2 (en) |
Families Citing this family (31)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3458090B2 (en) * | 2000-03-15 | 2003-10-20 | コナミ株式会社 | GAME SYSTEM HAVING MESSAGE EXCHANGE FUNCTION, GAME DEVICE USED FOR THE GAME SYSTEM, MESSAGE EXCHANGE SYSTEM, AND COMPUTER-READABLE STORAGE MEDIUM |
| US7277671B2 (en) * | 2002-02-14 | 2007-10-02 | Fleetwood Group, Inc. | Wireless response system and method |
| US7244180B2 (en) * | 2003-11-21 | 2007-07-17 | Mchugh Garnet | Geography game show |
| US20050184461A1 (en) * | 2004-02-19 | 2005-08-25 | Thomas Cogliano | Electronic drawing game |
| US7707218B2 (en) * | 2004-04-16 | 2010-04-27 | Mobot, Inc. | Mobile query system and method based on visual cues |
| US20070010330A1 (en) * | 2005-01-04 | 2007-01-11 | Justin Cooper | System and method forming interactive gaming over a TV network |
| JP5078238B2 (en) * | 2005-06-15 | 2012-11-21 | 任天堂株式会社 | GAME PROGRAM AND GAME DEVICE |
| US7887058B2 (en) * | 2005-07-07 | 2011-02-15 | Mattel, Inc. | Methods of playing drawing games and electronic game systems adapted to interactively provide the same |
| US7785180B1 (en) | 2005-07-15 | 2010-08-31 | Carnegie Mellon University | Method, apparatus, and system for object recognition, object segmentation and knowledge acquisition |
| US8601538B2 (en) * | 2006-08-22 | 2013-12-03 | Fuji Xerox Co., Ltd. | Motion and interaction based CAPTCHA |
| US20080098417A1 (en) * | 2006-10-19 | 2008-04-24 | Mehdi Hatamian | Viewer participatory television shows in conjuction with a system and method for real-time data collection and statistical assessment |
| US20080189175A1 (en) * | 2007-02-01 | 2008-08-07 | Ic.Com, Inc. | Method and System for In-Depth Advertising for Interactive Gaming |
| US20080188290A1 (en) * | 2007-02-03 | 2008-08-07 | Sean Macguire | Network Based Webcam Wheel of Fortune Game |
| US20090091087A1 (en) * | 2007-10-03 | 2009-04-09 | Robert Andrew Wasmund | Quiz-nested quiz game and system therefore |
| US9266023B2 (en) * | 2008-06-27 | 2016-02-23 | John Nicholas and Kristin Gross | Pictorial game system and method |
| US20100082612A1 (en) * | 2008-09-24 | 2010-04-01 | Microsoft Corporation | Determining relevance between an image and its location |
| US20100257019A1 (en) * | 2009-04-02 | 2010-10-07 | Microsoft Corporation | Associating user-defined descriptions with objects |
| US8556696B2 (en) | 2010-09-22 | 2013-10-15 | David L. Hoyt | System and method for puzzle solving utilizing letter and visual representations |
| US20120202600A1 (en) * | 2011-02-09 | 2012-08-09 | Stor Networks, Inc. | Internet Scavenger Game |
| US8734221B2 (en) | 2011-09-30 | 2014-05-27 | Igt | Wager gaming voting leaderboard |
| US8727857B2 (en) | 2011-09-30 | 2014-05-20 | Igt | Wager gaming voting leaderboard |
| US8727858B2 (en) | 2011-09-30 | 2014-05-20 | Igt | Wager gaming voting leaderboard |
| US8734220B2 (en) | 2011-09-30 | 2014-05-27 | Igt | Wager gaming voting leaderboard |
| US8734257B2 (en) | 2011-09-30 | 2014-05-27 | Igt | Wager gaming voting leaderboard |
| US9526988B2 (en) * | 2012-06-14 | 2016-12-27 | Escalation Studios, Inc. | Game for portable devices or other gaming devices |
| TWI469815B (en) * | 2013-02-08 | 2015-01-21 | Univ Nat Taiwan Normal | Simulation of natural objects to explore the game method, computer program products and systems |
| US9504908B2 (en) * | 2014-03-11 | 2016-11-29 | Disney Enterprises, Inc. | Method and system for data collection using large-scale interactive user response |
| US10173139B2 (en) | 2014-10-01 | 2019-01-08 | Blueboard Media, LLC | Systems and methods for playing electronic games and sharing digital media |
| US9919215B2 (en) | 2014-10-01 | 2018-03-20 | Blueboard Media, LLC | Systems and methods for playing electronic games and sharing digital media |
| US20160279517A1 (en) * | 2015-03-24 | 2016-09-29 | Walter Firth | Image identification game |
| US11040282B2 (en) * | 2015-09-24 | 2021-06-22 | King.Com Ltd. | Controlling a user interface of a computer device |
Family Cites Families (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5465982A (en) * | 1993-12-14 | 1995-11-14 | Resrev Partners | Method and apparatus for disclosing a target pattern for identification |
| US5695400A (en) * | 1996-01-30 | 1997-12-09 | Boxer Jam Productions | Method of managing multi-player game playing over a network |
| US6015348A (en) * | 1996-10-18 | 2000-01-18 | Starwave Corporation | Scalable game server architecture |
| US5899810A (en) * | 1997-01-24 | 1999-05-04 | Kaon Interactive Corporation | Distributed game architecture to overcome system latency |
| US6102796A (en) * | 1997-04-21 | 2000-08-15 | Microsoft Corporation | System and method for composing an image with fragments |
| US6179713B1 (en) * | 1997-06-18 | 2001-01-30 | Circadence Corporation | Full-time turn based network multiplayer game |
| US6267379B1 (en) * | 1997-12-31 | 2001-07-31 | Forrest-Pruzan Creative Llc | Electronically interactive location-based multimedia game system and method |
| US6386543B1 (en) * | 1999-02-12 | 2002-05-14 | Kenneth Luker | Double crostic techniques |
| BE1012545A3 (en) * | 1999-03-09 | 2000-12-05 | Security Dbs | Widener borehole. |
| US6340159B1 (en) * | 1999-08-27 | 2002-01-22 | George Giangrante | “Double Cross™” game show |
-
2001
- 2001-05-07 US US09/850,955 patent/US6935945B2/en not_active Expired - Fee Related
- 2001-05-15 AU AU2001266586A patent/AU2001266586A1/en not_active Abandoned
- 2001-05-15 WO PCT/US2001/015804 patent/WO2001088665A2/en not_active Ceased
Also Published As
| Publication number | Publication date |
|---|---|
| US20020016196A1 (en) | 2002-02-07 |
| US6935945B2 (en) | 2005-08-30 |
| WO2001088665A2 (en) | 2001-11-22 |
| WO2001088665A3 (en) | 2002-03-28 |
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