AU2001264702A1 - Method for online advertising and compilation of demographic data - Google Patents
Method for online advertising and compilation of demographic dataInfo
- Publication number
- AU2001264702A1 AU2001264702A1 AU2001264702A AU6470201A AU2001264702A1 AU 2001264702 A1 AU2001264702 A1 AU 2001264702A1 AU 2001264702 A AU2001264702 A AU 2001264702A AU 6470201 A AU6470201 A AU 6470201A AU 2001264702 A1 AU2001264702 A1 AU 2001264702A1
- Authority
- AU
- Australia
- Prior art keywords
- compilation
- demographic data
- online advertising
- advertising
- online
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5506—Details of game data or player data management using advertisements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Multimedia (AREA)
- Strategic Management (AREA)
- Accounting & Taxation (AREA)
- Finance (AREA)
- Development Economics (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- Entrepreneurship & Innovation (AREA)
- Social Psychology (AREA)
- General Health & Medical Sciences (AREA)
- Health & Medical Sciences (AREA)
- Game Theory and Decision Science (AREA)
- Economics (AREA)
- Marketing (AREA)
- Theoretical Computer Science (AREA)
- Computer Security & Cryptography (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US20618900P | 2000-05-22 | 2000-05-22 | |
| US60/206,189 | 2000-05-22 | ||
| PCT/US2001/016241 WO2001091030A2 (en) | 2000-05-22 | 2001-05-22 | Method for online advertising and compilation of demographic data |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| AU2001264702A1 true AU2001264702A1 (en) | 2001-12-03 |
Family
ID=22765336
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2001264702A Abandoned AU2001264702A1 (en) | 2000-05-22 | 2001-05-22 | Method for online advertising and compilation of demographic data |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20020052881A1 (en) |
| AU (1) | AU2001264702A1 (en) |
| WO (1) | WO2001091030A2 (en) |
Families Citing this family (18)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8010402B1 (en) | 2002-08-12 | 2011-08-30 | Videomining Corporation | Method for augmenting transaction data with visually extracted demographics of people using computer vision |
| US7505621B1 (en) | 2003-10-24 | 2009-03-17 | Videomining Corporation | Demographic classification using image components |
| US7319779B1 (en) | 2003-12-08 | 2008-01-15 | Videomining Corporation | Classification of humans into multiple age categories from digital images |
| US20090019492A1 (en) | 2007-07-11 | 2009-01-15 | United Video Properties, Inc. | Systems and methods for mirroring and transcoding media content |
| US8600779B2 (en) | 2007-10-09 | 2013-12-03 | Microsoft Corporation | Advertising with an influential participant in a virtual world |
| US8606634B2 (en) | 2007-10-09 | 2013-12-10 | Microsoft Corporation | Providing advertising in a virtual world |
| US8500548B2 (en) * | 2007-11-08 | 2013-08-06 | Igt | Gaming system and method for providing team progressive awards |
| US20090124386A1 (en) * | 2007-11-14 | 2009-05-14 | Lamontagne Joel David | Method and system for randomly altering information and content within web pages to create a new and unique website and online game |
| US20090138813A1 (en) | 2007-11-14 | 2009-05-28 | Lamontagne Entertainment, Llc | System and method for providing an objective to a user |
| US8527334B2 (en) * | 2007-12-27 | 2013-09-03 | Microsoft Corporation | Advertising revenue sharing |
| US8719077B2 (en) | 2008-01-29 | 2014-05-06 | Microsoft Corporation | Real world and virtual world cross-promotion |
| US20090210301A1 (en) * | 2008-02-14 | 2009-08-20 | Microsoft Corporation | Generating customized content based on context data |
| US20090210304A1 (en) * | 2008-02-15 | 2009-08-20 | Loveman E M | Behavioral reward based community accessible via media disc |
| US20090328234A1 (en) * | 2008-06-26 | 2009-12-31 | Condel International Technologies Inc. | Method and system for performing interoperable digital rights management among different operating system platforms |
| US20130035989A1 (en) * | 2011-08-05 | 2013-02-07 | Disney Enterprises, Inc. | Conducting market research using social games |
| US20130035981A1 (en) * | 2011-08-05 | 2013-02-07 | Disney Enterprises, Inc. | Social networks games configured to elicit research data as part of game play |
| EP4256790A1 (en) * | 2020-12-04 | 2023-10-11 | Pythia Visions, LLC | System and method for bi-directional communication for performances |
| CN115629312B (en) * | 2022-10-31 | 2025-05-23 | 长沙理工大学 | Motor fault detection method based on single-class tensor superdisc |
Family Cites Families (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5823879A (en) * | 1996-01-19 | 1998-10-20 | Sheldon F. Goldberg | Network gaming system |
| US6024643A (en) * | 1997-03-04 | 2000-02-15 | Intel Corporation | Player profile based proxy play |
| BR9912147A (en) * | 1998-07-23 | 2001-05-15 | Neomedia Tech Inc | Process and apparatus for obtaining consumer data in exchange for consumer incentives via a network resource |
| US6267672B1 (en) * | 1998-10-21 | 2001-07-31 | Ayecon Entertainment, L.L.C. | Product sales enhancing internet game system |
| US6036601A (en) * | 1999-02-24 | 2000-03-14 | Adaboy, Inc. | Method for advertising over a computer network utilizing virtual environments of games |
-
2001
- 2001-05-22 AU AU2001264702A patent/AU2001264702A1/en not_active Abandoned
- 2001-05-22 US US09/863,011 patent/US20020052881A1/en not_active Abandoned
- 2001-05-22 WO PCT/US2001/016241 patent/WO2001091030A2/en not_active Ceased
Also Published As
| Publication number | Publication date |
|---|---|
| WO2001091030A2 (en) | 2001-11-29 |
| US20020052881A1 (en) | 2002-05-02 |
| WO2001091030A3 (en) | 2003-08-07 |
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