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AU2001264702A1 - Method for online advertising and compilation of demographic data - Google Patents

Method for online advertising and compilation of demographic data

Info

Publication number
AU2001264702A1
AU2001264702A1 AU2001264702A AU6470201A AU2001264702A1 AU 2001264702 A1 AU2001264702 A1 AU 2001264702A1 AU 2001264702 A AU2001264702 A AU 2001264702A AU 6470201 A AU6470201 A AU 6470201A AU 2001264702 A1 AU2001264702 A1 AU 2001264702A1
Authority
AU
Australia
Prior art keywords
compilation
demographic data
online advertising
advertising
online
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2001264702A
Inventor
Zen Player
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
PYTHIA Ltd
Original Assignee
PYTHIA Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by PYTHIA Ltd filed Critical PYTHIA Ltd
Publication of AU2001264702A1 publication Critical patent/AU2001264702A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Multimedia (AREA)
  • Strategic Management (AREA)
  • Accounting & Taxation (AREA)
  • Finance (AREA)
  • Development Economics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Social Psychology (AREA)
  • General Health & Medical Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Game Theory and Decision Science (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
AU2001264702A 2000-05-22 2001-05-22 Method for online advertising and compilation of demographic data Abandoned AU2001264702A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US20618900P 2000-05-22 2000-05-22
US60/206,189 2000-05-22
PCT/US2001/016241 WO2001091030A2 (en) 2000-05-22 2001-05-22 Method for online advertising and compilation of demographic data

Publications (1)

Publication Number Publication Date
AU2001264702A1 true AU2001264702A1 (en) 2001-12-03

Family

ID=22765336

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2001264702A Abandoned AU2001264702A1 (en) 2000-05-22 2001-05-22 Method for online advertising and compilation of demographic data

Country Status (3)

Country Link
US (1) US20020052881A1 (en)
AU (1) AU2001264702A1 (en)
WO (1) WO2001091030A2 (en)

Families Citing this family (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8010402B1 (en) 2002-08-12 2011-08-30 Videomining Corporation Method for augmenting transaction data with visually extracted demographics of people using computer vision
US7505621B1 (en) 2003-10-24 2009-03-17 Videomining Corporation Demographic classification using image components
US7319779B1 (en) 2003-12-08 2008-01-15 Videomining Corporation Classification of humans into multiple age categories from digital images
US20090019492A1 (en) 2007-07-11 2009-01-15 United Video Properties, Inc. Systems and methods for mirroring and transcoding media content
US8600779B2 (en) 2007-10-09 2013-12-03 Microsoft Corporation Advertising with an influential participant in a virtual world
US8606634B2 (en) 2007-10-09 2013-12-10 Microsoft Corporation Providing advertising in a virtual world
US8500548B2 (en) * 2007-11-08 2013-08-06 Igt Gaming system and method for providing team progressive awards
US20090124386A1 (en) * 2007-11-14 2009-05-14 Lamontagne Joel David Method and system for randomly altering information and content within web pages to create a new and unique website and online game
US20090138813A1 (en) 2007-11-14 2009-05-28 Lamontagne Entertainment, Llc System and method for providing an objective to a user
US8527334B2 (en) * 2007-12-27 2013-09-03 Microsoft Corporation Advertising revenue sharing
US8719077B2 (en) 2008-01-29 2014-05-06 Microsoft Corporation Real world and virtual world cross-promotion
US20090210301A1 (en) * 2008-02-14 2009-08-20 Microsoft Corporation Generating customized content based on context data
US20090210304A1 (en) * 2008-02-15 2009-08-20 Loveman E M Behavioral reward based community accessible via media disc
US20090328234A1 (en) * 2008-06-26 2009-12-31 Condel International Technologies Inc. Method and system for performing interoperable digital rights management among different operating system platforms
US20130035989A1 (en) * 2011-08-05 2013-02-07 Disney Enterprises, Inc. Conducting market research using social games
US20130035981A1 (en) * 2011-08-05 2013-02-07 Disney Enterprises, Inc. Social networks games configured to elicit research data as part of game play
EP4256790A1 (en) * 2020-12-04 2023-10-11 Pythia Visions, LLC System and method for bi-directional communication for performances
CN115629312B (en) * 2022-10-31 2025-05-23 长沙理工大学 Motor fault detection method based on single-class tensor superdisc

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5823879A (en) * 1996-01-19 1998-10-20 Sheldon F. Goldberg Network gaming system
US6024643A (en) * 1997-03-04 2000-02-15 Intel Corporation Player profile based proxy play
BR9912147A (en) * 1998-07-23 2001-05-15 Neomedia Tech Inc Process and apparatus for obtaining consumer data in exchange for consumer incentives via a network resource
US6267672B1 (en) * 1998-10-21 2001-07-31 Ayecon Entertainment, L.L.C. Product sales enhancing internet game system
US6036601A (en) * 1999-02-24 2000-03-14 Adaboy, Inc. Method for advertising over a computer network utilizing virtual environments of games

Also Published As

Publication number Publication date
WO2001091030A2 (en) 2001-11-29
US20020052881A1 (en) 2002-05-02
WO2001091030A3 (en) 2003-08-07

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