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AR096753A1 - METHOD AND DEVICE TO PREVENT THE USE OF PLUG-INS GAMES IN ONLINE GAMES - Google Patents

METHOD AND DEVICE TO PREVENT THE USE OF PLUG-INS GAMES IN ONLINE GAMES

Info

Publication number
AR096753A1
AR096753A1 ARP140102425A ARP140102425A AR096753A1 AR 096753 A1 AR096753 A1 AR 096753A1 AR P140102425 A ARP140102425 A AR P140102425A AR P140102425 A ARP140102425 A AR P140102425A AR 096753 A1 AR096753 A1 AR 096753A1
Authority
AR
Argentina
Prior art keywords
games
ins
online
plug
prevent
Prior art date
Application number
ARP140102425A
Other languages
Spanish (es)
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of AR096753A1 publication Critical patent/AR096753A1/en

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/10Network architectures or network communication protocols for network security for controlling access to devices or network resources
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/30Authentication, i.e. establishing the identity or authorisation of security principals
    • G06F21/31User authentication
    • G06F21/316User authentication by observing the pattern of computer usage, e.g. typical user behaviour
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/50Monitoring users, programs or devices to maintain the integrity of platforms, e.g. of processors, firmware or operating systems
    • G06F21/55Detecting local intrusion or implementing counter-measures
    • G06F21/552Detecting local intrusion or implementing counter-measures involving long-term monitoring or reporting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/56Provisioning of proxy services
    • H04L67/564Enhancement of application control based on intercepted application data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L2463/00Additional details relating to network architectures or network communication protocols for network security covered by H04L63/00
    • H04L2463/102Additional details relating to network architectures or network communication protocols for network security covered by H04L63/00 applying security measure for e-commerce

Landscapes

  • Engineering & Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • General Health & Medical Sciences (AREA)
  • Computing Systems (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Se presenta un método para impedir el uso de plug-ins de juegos en juegos en línea en el cual se adquieren datos de transacciones de juegos en línea de una pluralidad de usuarios. Sobre la base de los datos de transacciones de juegos en línea adquiridos, se determina una cuenta de juegos que corresponde a un posicionamiento de las actividades de transacciones en un número predeterminado de posiciones máximas y que posee una característica predeterminada. Se procesa la cuenta de juegos determinada de acuerdo con un método de procesamiento preestablecido.A method is presented to prevent the use of game plug-ins in online games in which online game transaction data is acquired from a plurality of users. On the basis of the acquired online game transaction data, a game account is determined that corresponds to a positioning of the transaction activities in a predetermined number of maximum positions and which has a predetermined characteristic. The determined game account is processed according to a preset processing method.

ARP140102425A 2013-06-27 2014-06-26 METHOD AND DEVICE TO PREVENT THE USE OF PLUG-INS GAMES IN ONLINE GAMES AR096753A1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201310263001.0A CN104253795A (en) 2013-06-27 2013-06-27 Method and device for preventing utilizing plug-in in network games

Publications (1)

Publication Number Publication Date
AR096753A1 true AR096753A1 (en) 2016-02-03

Family

ID=52140965

Family Applications (1)

Application Number Title Priority Date Filing Date
ARP140102425A AR096753A1 (en) 2013-06-27 2014-06-26 METHOD AND DEVICE TO PREVENT THE USE OF PLUG-INS GAMES IN ONLINE GAMES

Country Status (3)

Country Link
CN (1) CN104253795A (en)
AR (1) AR096753A1 (en)
WO (1) WO2014206088A1 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105049418B (en) * 2015-06-17 2018-02-06 福建天晴数码有限公司 A kind of screen game logs in the method and system of account number
CN105553681B (en) * 2015-12-15 2018-11-27 武汉斗鱼网络科技有限公司 A kind of anti-plug-in method and system
CN107154930B (en) * 2017-03-31 2020-10-16 武汉斗鱼网络科技有限公司 Method and system for testing vulnerability
CN107096225A (en) * 2017-05-22 2017-08-29 网易(杭州)网络有限公司 Method and device for monitoring cheating in processing online game
CN108875817A (en) * 2018-06-06 2018-11-23 网易(杭州)网络有限公司 Identify plug-in method and device, storage medium, electronic device

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5890963A (en) * 1996-09-30 1999-04-06 Yen; Wei System and method for maintaining continuous and progressive game play in a computer network
US20110230267A1 (en) * 2010-03-16 2011-09-22 Andrew Van Luchene Process and apparatus for executing a video game
CN101025775B (en) * 2007-01-19 2010-10-06 华为技术有限公司 Method, system and device for preventing network game from externally hanging software
CN101751504A (en) * 2008-12-05 2010-06-23 好旺角(厦门)电子科技有限公司 Network game virtual property automatic transaction scheduling method
CN102377802A (en) * 2010-08-16 2012-03-14 腾讯科技(深圳)有限公司 System and method for reducing power consumption of server
CN202854887U (en) * 2012-05-30 2013-04-03 梁新强 SNS game unified virtual currency transaction device
CN102724182B (en) * 2012-05-30 2015-03-25 北京像素软件科技股份有限公司 Recognition method of abnormal client side
CN103095532A (en) * 2013-02-01 2013-05-08 起于凡信息技术(上海)有限公司 System and method for online game pug-in prevention and plug-in prevention server-side

Also Published As

Publication number Publication date
WO2014206088A1 (en) 2014-12-31
CN104253795A (en) 2014-12-31

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FB Suspension of granting procedure