[go: up one dir, main page]

NL2002230C2 - Computer system i.e. gaming system for differently skilled participants, has harmonization unit arranged to harmonize input from and/or output to participants for compensating undesired effects of mutually different physical conditions - Google Patents

Computer system i.e. gaming system for differently skilled participants, has harmonization unit arranged to harmonize input from and/or output to participants for compensating undesired effects of mutually different physical conditions Download PDF

Info

Publication number
NL2002230C2
NL2002230C2 NL2002230A NL2002230A NL2002230C2 NL 2002230 C2 NL2002230 C2 NL 2002230C2 NL 2002230 A NL2002230 A NL 2002230A NL 2002230 A NL2002230 A NL 2002230A NL 2002230 C2 NL2002230 C2 NL 2002230C2
Authority
NL
Netherlands
Prior art keywords
participants
computer system
different physical
physical conditions
harmonize
Prior art date
Application number
NL2002230A
Other languages
Dutch (nl)
Other versions
NL2002230A1 (en
Inventor
Bram Dirk Van Der Waaij
Wiltfried Pathuis
Original Assignee
Tno
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tno filed Critical Tno
Publication of NL2002230A1 publication Critical patent/NL2002230A1/en
Application granted granted Critical
Publication of NL2002230C2 publication Critical patent/NL2002230C2/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The system (7) has a harmonization unit (15) arranged to harmonize an input from and/or an output to participants for compensating undesired effects of mutually different physical conditions, such as differences in the participant's sensorics and/or motorics. The harmonization unit compensates for differences in muscular strength, eye sight and/or other physical skills.

Description

P83235NL00 -1-
Gaming system for differently skilled participants
DESCRIPTION
The invention refers to a computer system which is arranged to enable participants to participate in a computer supported physical gaming, competition, match or training environment, hereinafter called game.
5 Such a game may e.g. comprise a configuration as is known from WOO 105476, disclosing a system for simulating events in a real environment containing static and dynamic objects. Position locating means are provided for continuously determining in the real environment the position of the dynamic objects in relation to the static objects. Processing means are provided for converting the data into a PC gaming environment, thus realizing that objects a (e.g.
10 recorded) real live competition, e.g. a car race, integrated in a PC game, in which the participant can control his/her actions, in this case can drive his/her racing car.
Generally known are games -e.g. Nintendo's Wii ™ - in which the participants use more or less mobile devices having acceleration sensors etc. for playing games like tennis, golf etc.
15 Also known are games etc. which include home trainer like apparatuses which can be connected to a computer to record the achieved performances. The performances or scores of all that kind of games and systems have in many cases to do with the physical skills of the users or participants. Sometimes they are used for training and improvement of those skills, to bring them to a higher level e.g. in view of sportive performances, or in view of revalidation. 20 Sometime the systems are used for competitional gaming between two or more persons.
For persons who have substantially different mutual skills, e.g. due to substantial age differences (child, adult, aged) or physical handicaps, however, it is difficult or even impossible to play with each other.
25
It is one aim of the present invention to enable a system in which persons having substantially different physical or other skills which would prevent them from playing a gaming with each other in a fair way, are enabled still to do so thanks to the measures according to the present invention.
30 -2-
It is another aim of the invention to enable competitions between e.g. professional and amateur cyclists which normally will have substantially different physical skills (which aim has not been addressed in the prior art, e.g. in WOO 105476).
5 To that end, according to the present invention, it is preferred that the computer system comprises harmonization means which are arranged to harmonize the input from and/or the output to the participants thus compensating the undesired effects of the mutually different physical conditions. The different physical conditions may refer to differences in the participants' sensorics and/or motorics.
10
For instance, the harmonization means compensate for differences in muscular strength, differences in litheness, differences in eye sight and/or any other differences in physical skills.
Hereinafter the invention will be elucidated by means of some exemplary embodiments, with 15 reference to some figures.
Figure 1 illustrates a first exemplary embodiment of the system according to the invention, including a cycling game; 20 Figure 2 illustrates a second exemplary embodiment of the system according to the invention, including a virtual javelin or dart game.
Both embodiments aim to enable participants to participate in a computer supported physical gaming or training environment, where participants have substantially different physical 25 conditions which normally would impede them in participating in the game in a fair way.
Both embodiments comprise harmonization modules arranged to harmonize the input and/or output, thus compensating the participants' different physical conditions.
The aim of the game system illustrated in figure 1 is to let a group of amateur cyclists, e.g.
30 children, cycle virtually together with a professional cycling competition such as the Tour de France or the Vuelta a Espaha. The professional cyclists 1 are followed by means of GPS based device which is enabled to transmit the cyclist's coordinates via a wireless network 3, e.g. UMTS or GPRS, to a gaming server 4. The gaming server 4 is arranged to provide -e.g. via the Internet 5- gaming data to a local gaming/training environment 6. The dynamic -3- gaming data are based on the professional cyclist's coordinates, which may be supplemented by coordinates of other cyclists, geometric route data (which may be provided the gaming server 4) etc.
5 The local gaming/training environment 6 comprises a computer system 7 (dedicated or incorporated in a general purpose computer like a PC 8, including a software module 9 which is arranged to process data from the gaming server 4 and local gaming data. At least part of the local gaming data is provided by a kind of home trainer 10, which can be actuated by its pedals 11, transferring its motion via a wheel 12 to a velocity sensor 13, which transfers 10 velocity data to the computer system 7. A screen 14 displays relevant gaming images, such as an artificial representation -e.g. provided by the local computer system 7 or by the gaming server 4- of the professional cyclist 1 within an environment. Where needed, implementation details may be derived from the teachings of W00105476.
15 A harmonizing unit 15 is provided, which harmonizes (i.e. brings together) the performance -in particular his/her velocity- of the professional cyclist 1 and the performance of the local cyclist using his/her home trainer 10, thus enabling that the amateur is brought into a (virtual) status that he/she could compete with the professional cyclist, thus making it challenging to try to win from the professional. In this way this cycling game will promote physical training, 20 thus contributing to the amateur’s personal welfare and health.
The harmonizing unit 15 may be arranged to influence the performances of the amateur positively or negatively by means of an actuator 16, e.g. an electromotor which can be controlled -by the harmonizing unit 15- to help the amateur's cycling, i.e. by energizing the 25 actuator to work as an auxiliary motor. When, however, the professional cyclist 1 would cycle on a slope -which can be determined by the gaming server 4 from the professional cyclist's coordinates and the relevant geographical map-, this condition can be simulated by braking the home trainer's wheel by the same, however, reversely energized, actuator 16.
30 The degree in which the harmonizing unit influences the performances of the amateur can be set by means of the relevant user interface 9.
The aim of a game illustrated in figure 2 is to let e.g. a grandma play a physical activity based computer game, like javelin or dart, with her grandson. Her physical capabilities are far less -4- then her grandson’s. However, in order to participate in the game, the capabilities of both parties are harmonized by harmonization unit 15, which cooperates with the computer game represented by gaming module 8. Both participants use a mobile gaming terminal 17, 18 to give input -by means of built-in acceleration sensors- to the gaming module 8. The gaming 5 outputs are displayed at e.g. a TV screen 19, displaying the gaming results 17' and 18'.
Besides, output signal may be sent to built-in transducer the terminals 17, 18. The motion of grandma and her grandson is harmonized by means of the harmonizing unit 15, which harmonizes the action speed and motion range. In this way, despite her a smaller motion range and less speed grandma play a javelin or dart game with is challenging for her and her 10 fast and lively grandson. The player's individual capabilities (or handicaps) can be set by means of the PC 9 or any other suitable interface.

Claims (5)

1. Computer systeem dat is ingericht om deelnemers in staat te stellen om deel te nemen in een computer ondersteunde spel, competitie, wedstrijd of trainingsomgeving, verder spel genoemd, waarin deelnemers verschillend fysieke omstandigheden kunnen hebben die hen kunnen 5 hinderen of ervan uitsluiten om op een eerlijke manier aan het spel deel te nemen; waarin het computer systeem is voorzien van harmonisatiemiddelen die ingericht zijn om invoer van of uitvoer naar de deelnemers the harmoniseren op zo’n manier dat de ongewenste effecten van genoemde onderling verschillende fysieke omstandigheden 10 gecompenseerd worden.1. Computer system adapted to enable participants to participate in a computer-assisted game, competition, competition or training environment, further called game, in which participants may have different physical conditions that may hinder or exclude them from entering to participate fairly in the game; wherein the computer system is provided with harmonization means which are adapted to harmonize input from or output to the participants in such a way that the undesired effects of said mutually different physical conditions are compensated. 2. Computer systeem volgens conclusie 1, waarin de genoemde verschillende fysieke omstandigheden betrekking hebben op verschillen in de sensorische en/of motorische vermogens van de deelnemers. 15A computer system according to claim 1, wherein said different physical conditions relate to differences in the sensory and / or motor abilities of the participants. 15 3. Computer systeem volgens conclusie 1 of 2, waarin de harmonisatiemiddelen compenseren voor verschillen in spierkracht.Computer system according to claim 1 or 2, wherein the harmonizing means compensate for differences in muscle strength. 4. Computer systeem volgens conclusie 1 of 2, waarin de 20 harmonisatiemiddelen compenseren voor verschillen in lenigheid.4. Computer system according to claim 1 or 2, wherein the harmonization means compensate for differences in flexibility. 5. Computer systeem volgens conclusie 1 of 2, waarin de harmonisatiemiddelen compenseren voor verschillen in gezichtsvermogen.A computer system according to claim 1 or 2, wherein the harmonizing means compensate for differences in vision.
NL2002230A 2007-11-20 2008-11-20 Computer system i.e. gaming system for differently skilled participants, has harmonization unit arranged to harmonize input from and/or output to participants for compensating undesired effects of mutually different physical conditions NL2002230C2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
EP07121159 2007-11-20
EP07121159 2007-11-20

Publications (2)

Publication Number Publication Date
NL2002230A1 NL2002230A1 (en) 2009-05-25
NL2002230C2 true NL2002230C2 (en) 2009-11-03

Family

ID=40908306

Family Applications (1)

Application Number Title Priority Date Filing Date
NL2002230A NL2002230C2 (en) 2007-11-20 2008-11-20 Computer system i.e. gaming system for differently skilled participants, has harmonization unit arranged to harmonize input from and/or output to participants for compensating undesired effects of mutually different physical conditions

Country Status (1)

Country Link
NL (1) NL2002230C2 (en)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5213555A (en) * 1990-02-27 1993-05-25 Hood Robert L Exercise equipment information, communication and display system
US20040248632A1 (en) * 1995-11-06 2004-12-09 French Barry J. System and method for tracking and assessing movement skills in multidimensional space

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5213555A (en) * 1990-02-27 1993-05-25 Hood Robert L Exercise equipment information, communication and display system
US20040248632A1 (en) * 1995-11-06 2004-12-09 French Barry J. System and method for tracking and assessing movement skills in multidimensional space

Also Published As

Publication number Publication date
NL2002230A1 (en) 2009-05-25

Similar Documents

Publication Publication Date Title
Pastel et al. Training in virtual reality enables learning of a complex sports movement
Morelli et al. VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired
US7083546B2 (en) Signal transmission device
Lindberg et al. Enhancing physical education with exergames and wearable technology
CN103959094B (en) For the system and method for synkinesia training
JP2000033184A (en) Whole body action input type game and event device
Miura et al. Goalbaural: A training application for goalball-related aural sense
Al-Hrathi et al. Exerlearn bike: an exergaming system for children's educational and physical well-being
Fu et al. User experience of a serious game for physical rehabilitation using wearable motion capture technology
Macedo et al. Paralympic VR game: Immersive game using virtual reality and video
Dabnichki Computers in sport
US8251818B1 (en) Reflex training and improvement system
Morelli et al. An exergame to improve balance in children who are blind.
NL2002230C2 (en) Computer system i.e. gaming system for differently skilled participants, has harmonization unit arranged to harmonize input from and/or output to participants for compensating undesired effects of mutually different physical conditions
Calado et al. Towards a virtual coach for boccia: Developing a virtual augmented interaction based on a boccia simulator
US12370409B2 (en) Alternate reality system for a ball sport
Okada et al. Virtual ski training system that allows beginners to acquire ski skills based on physical and visual feedbacks
WO2001058548A9 (en) System and method for integrating virtual representation of a real event with a remote participant
Kobeissi et al. Development of a hardware/software system for proprioception exergaming
Hafidh et al. SmartPads: a plug-N-play configurable tangible user interface
US12029991B2 (en) Playground interactive gaming system
Sinclair Feedback control for exergames
Oagaz Motor Skill Training in Virtual Reality and Skill Transfer via Effective Feedback Modalities
Birinci et al. Investigation of the Reaction Times of 13-14 Years Old Video Game Players and Racket Athletes
Hammersland et al. Lane Rider-An Exploratory Study on the Benefits of Exergaming

Legal Events

Date Code Title Description
AD1A A request for search or an international type search has been filed
RD2N Patents in respect of which a decision has been taken or a report has been made (novelty report)

Effective date: 20090902

PD2B A search report has been drawn up
V1 Lapsed because of non-payment of the annual fee

Effective date: 20120601