NL1043386B1 - Physical control system for virtual money - Google Patents
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- NL1043386B1 NL1043386B1 NL1043386A NL1043386A NL1043386B1 NL 1043386 B1 NL1043386 B1 NL 1043386B1 NL 1043386 A NL1043386 A NL 1043386A NL 1043386 A NL1043386 A NL 1043386A NL 1043386 B1 NL1043386 B1 NL 1043386B1
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q40/00—Finance; Insurance; Tax strategies; Processing of corporate or income taxes
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Abstract
A physical control system for virtual money which supports a user in allocation, partitioning, transferring and/or tracking of parts of virtual money to budget items, such as savings goals, investment objects and stocks. The system comprises a representation means representing a layout of budget items, a handheld interaction device for communicating the balante of a budget item to the user and/or to an external computer. The interaction device has a sensor for detecting and identifying a budget item, and a switch arranged for being set in a transfer status initiating the transfer of virtual money to or from the detected budget item. The interaction device can wirelessly exchange information, i.e. transfer- or status information with an external computer such as a smartphone. The budget items may be instantiated in separate displays, cards, boxes or trays, which may be provided with a budget identifier supporting identification by the interaction device.
Description
TECHNICAL FIELD The invention relates to virtual money. More particular the invention relates to linking the management of virtual money to the management of real money.
BACKGROUND In many countries, the physical interaction with real money is diminishing. Instead of handling cash money, more and more people just transfer money from one bank account to another. Research suggests that delay in information on what is spent leads to overspending or at least less sense of what a person currently possesses and the insight in what can be spend in a responsible manner. It is also assumed that willingness to pay is greater in a digital money condition as compared with the cash condition. By means of regulations and culture, some groups are not allowed to participate in the digital money economy because of these reasons. There are particular groups of people who are especially affected by this problem. On the one hand there is a group of low-literate people who find it difficult to calculate and to predict daily life costs and income. On the other hand, according to study, children who do not develop good money habits at a younger age will run the risk of not developing money management skills in their adulthood. One reason for under developing money habits is that pocket money habits are changing, with pocket money increasingly being deposited into children’s bank accounts, at around eight percent, compared to three percent a generation ago, or no pocket money is given at all. Parents who provide children with pocket money, do this typically form the age of 5-10 years. Agreements may be made between parent and child on the items or category of items the child is allowed or stimulated to spend the pocket money on. For this purpose, child and parent often agree to save money for a particular saving goal. In the past, a child could have for example 3 jars, each tagged as a saving goal, such as games, sport or cloths. Ever since modern parents also choose to allocate digital pocket money to a child (through the child's bank account), a physical relation to money is lost. Bank accounts usually do not provide allocation of pocket money to certain categories, or if they do, do not provide insight for a child in this system.
Furthermore, banks only allow adults, or at best only children from the age of 12, to have a checking account. This means that the child, or in practice more often a parent needs to keep track of the saved money and allocate money to saving goals. Involving a child in this process is nearly undoable for obvious reasons. All in all, this is very cumbersome and make involvement of the mentioned particular groups difficult.
DISCLOSURE OF INVENTION It is an object of the present invention to provide a system, method and device which enables a user to gain control and insight in balances of saving goals and budget items.
The object is realized by the following clauses.
1. A system for supporting a user in the allocation, partitioning, transferring and/or tracking of parts of a monetary asset to multiple budget items, such as saving goals, the system comprising a processor unit for the partitioning, allocating and/or tracking of the monetary asset, an interaction device for communicating the balance of a budget item of the multiple budget items to the user, characterized in that, - the monetary asset comprises virtual money; - the system further comprises a representation means arranged for representing the multiple budget items in a laid out manner; - the interaction device comprises a device arranged for being handheld, said interaction device configured with a sensor arranged for detecting a proximity of a discrete budget item of the laid out budget items of the representation means. - the interaction device further configured with a switch arranged for being set in a transfer status initiating the processor to transfer a part of the money asset to or from the detected budget item.
2. The system according to clause 1, characterized in that the interaction device is further configured with a wireless communication device arranged for exchanging information between the interaction device and an external computer.
3. The system according to clause 2, characterized in that the external computer comprises any one of the group comprising:
- a smartphone; - a personal computer or a laptop; - a server connected via Internet to a router which is accessible by the interaction device. - a similar interaction device.
4. The system according to any one of the clauses 2-3, characterized in that the external computer is arranged for communicating via a wireless connection with the interaction device.
5. The system according to clause 4, characterized in that the wireless connection is a Near-field communication connection.
6. The system according to any one of the clauses 2-5, characterized in that the external computer is arranged for running an application, said application configured for processing the communicated information and for storing said information on a second memory of the one or more memory units.
7. The system according to any one of the clauses 2-6, characterized in that the application is further arranged for allowing the user of the external computer to increase or decrease the money asset or parts of the money assets, and/or authorize the transferring of parts of the money asset to and from the budget items.
8. The system according to any one of the preceding clauses, characterized in that multiple representation means are arranged for being accessible by a single interaction device, whereby the information and possibilities for transfer are selectable, based on predetermined user authorization and/or authorization level.
9. The system according to any one of the preceding clauses, characterized in that a single representation means is arranged for being accessible by multiple interaction devices, whereby the information and possibilities for transfer are selectable, based on predetermined user authorization and/or authorization level per interaction device.
10. The system according to any one of the preceding clauses, characterized in that authorization for transferring and/or access to information is code protected.
11.The system according to any one of the preceding clauses, characterized in that the system comprises a charger device arranged for charging the battery of the interaction device.
12. The system according to any one of the preceding clauses, characterized in that the system comprises a code input device, which, when a correct code is entered, authorizes access to one or more budget items by the interaction device.
13. The representation means according to any one of the preceding clauses, characterized in that the representation means comprises interchangeable display items, such as cards, chips, figures each representing a budget item.
14. The representation means according to clause 13, characterized in that a display item of the display items comprises a budget identifier arranged for the interaction device to identify a correlated budget item.
15.The representation means according to clause 14, characterized in that the budget identifier comprises any one of the group comprising: - a Near-field communication tag; - a barcode or an optical code; - a marker such as a fiducial; - an electronic identifier such as a resistor or an array of resistors - one or more symbols indicating a class, a category or a budget item.
16.The representation means according to any one of the preceding clauses, characterized in that the representation means comprises an output means arranged for providing information to the user.
17.The representation means according to any one of the clauses 14-16, characterized in that the budget identifier is comprised in a discrete physical object, such as a box, a slot or a tray.
18.The representation means according to any one of the preceding clauses, characterized in that the representation means is comprised in an external computer, such as a personal computer, a laptop, a smart phone or tablet, said representation means generated by a software application running on said computer.
19. An interaction device, arranged for being handheld, for use in a system according to any one of the preceding clauses, characterized in that the interaction device is configured with: - a battery; - a sensor arranged for detecting a proximity of a discrete budget item of the laid out budget items of the representation means.
20. The interaction device according to clause 19, characterized in that the sensor is a near field communication device arranged for communicating with a near field communication tag comprised in a budget identifier of the representation means, said budget identifier representing the budget item.
5 21.The interaction device according to any one of the preceding clauses, characterized in that the interaction device comprises an output means and output processing logic, arranged for providing information to the user.
22.The interaction device according to clause 21, characterized in that the output means comprises any one of the group comprising: - a visual display arranged for providing visual output; - a speaker arranged for providing a sound output; - a tactile output device for providing a tactile output.
23.The interaction device according to clause 21 or 22, characterized in that the information comprises any one of the group comprising: - the current total value of the monetary asset; - the current value of a part of the money asset allocated to the detected budget item; - alerts in dependence of balance of the money asset or budget items; - notifications of offerings, such as in relation to budget items; - feedback on the interaction by the user with the interaction device or other elements of the system; - status information of elements of the system, such as a battery status of the interaction device.
24.The interaction device according to any one of the preceding clauses, characterized in that the interaction device comprises a switch arranged for being pushed, moved forward or backward, and/or rotated clockwise or anti-clockwise, whereby in a correlation with the movement and/or the position of the switch a part of the money asset is transferred to or from the detected budget item.
25. The interaction device according to any one of the clauses 19-24, characterized in that said correlation comprises any one of the group: - setting the switch in a forward position initiates transferring to the detected budget item; - moving the switch forward initiates transferring to the detected budget item;
- moving the switch backward initiates transferring from the detected budget item; - faster or slower moving of the switch initiates transferring a larger or smaller part respectively, of the money asset to be transferred; - moving the switch further from the center initiates transferring a larger part of the money asset to be transferred.
- turning the switch initiates reverse transferring; - rotating the switch clockwise or anti-clockwise initiates transferring a larger or smaller part respectively, of the money asset to be transferred; - pushing initiates the transferring.
26.The interaction device according to any one of the preceding clauses, characterized in that the interaction device comprises a communication device arranged for exchanging information between the interaction device and an external computer.
27.The interaction device according to any one of the clauses 19-26, characterized in that the sensor comprises any one of the group comprising: 16 - a near-field communication reader arranged for reading a near-field communication tag incorporated in a budget identifier of the multiple budget identifiers, a budget item of the multiple budget items, and/or a card - an optical code reader arranged for reading for instance a barcode or QR code displayed on a budget identifier of the multiple budget identifiers; - a camera and image reading logic for image recognition, arranged for recognizing and identifying discrete budget identifiers of the multiple budget identifiers.
- a contact-based method where a resistor-divider is used to identify the budget identifiers of budget items.
28.The interaction device according to any one of the preceding clauses, characterized in that the interaction device comprises a first memory unit of the one or more memory units, said interaction device further arranged for storing information of any one of the group comprising: - the current value of the total money asset; - the parts that are transferred to and from the multiple budget items; - the balance of the multiple budget items.
29.A method for supporting a user in the allocation, partitioning, transferring and/or tracking of parts of a monetary asset to multiple budget items, such as saving goals,
the method comprising that a processor unit partitions, allocates and/or tracks the monetary asset, and an interaction device communicates the balance of a budget item of the multiple budget items to the user, characterized in that, the monetary asset comprises virtual money and the interaction device comprises a device arranged for being handheld, whereby the method further comprises the steps of: A. the user bringing the interaction device into close contact with a representation means arranged for representing the budget items in a laid out manner; B. a sensor of the interaction device detects a proximity of a discrete budget item of laid out budget items of the multiple budget items; C. the user sets a switch of the interaction device into a transfer status initiating the processor to transfer a part of the money asset to or from the detected budget item.
30.The method according to clause 29, characterized in that the method further comprises the steps of: D. the user bringing the interaction device into close contact with an external computer; E. the interaction device exchanging information between the interaction device and the external computer.
31.The method according to clause 30, characterized in that the step D exchanging information comprises: - the virtual money asset is synchronized with a current balance of real money that is allocated to the user; - a balance of a budget item or the multiple budget items is stored in the memory of the external computer; - a status of the interaction device and/or the representation means is communicated to the external computer.
- an authorization level is changed by the external computer, said authorization level comprises access to, or authorization for transferring a part of the money asset to a budget item.
BRIEF DESCRIPTION OF THE DRAWINGS The figures show views of embodiments in accordance with the present invention.
FIGURE 1 shows a perspective view of a part of the invented system FIGURE 2 shows a schematic overview of the invented system.
DETAILED DESCRIPTION The invention is now described by the following aspects and embodiments, with reference to the figures. In summary and in a preferred embodiment the invention comprises a physical control system for virtual money which supports a user in allocation, partitioning, transferring and/or tracking of parts of virtual money to budget items, such as savings goals, investment objects and stocks. The system comprises a representation means representing a layout of budget items, a handheld interaction device for communicating the balance of a budget item to the user and/or to an external computer. The interaction device has a sensor for detecting and identifying a budget item, and a switch arranged for being set in a transfer status initiating the transfer of virtual money to or from the detected budget item. The interaction device can wirelessly exchange information, i.e. transfer- or status information with an external computer such as a smartphone. The budget items may be instantiated in separate displays, cards, boxes or trays, which may be provided with a budget identifier supporting identification by the interaction device. FIGURE 1 shows a part of the invented system 100, wherein an interaction device 101 is shown in an inserted position in a hollow 129b of budget identifier 121b. Budget identifier 121b is part of an array of multiple budget identifiers 121a,b,c,d of a representation means 120. Representation means 120 is depicted as an array of budget identifiers, but other configurations are possible as well. Budget identifiers 121a,b,c,d are for example configured with a hollow entry 129a,b,c,d respectively for receiving interaction device 101. But they may also be configured as flat display card for example. Alternatively, budget identifiers may also be represented on a display in a virtual environment, using a software application. By equipping budget identifiers 121a,b,c,d with identifiers such as NFC or optical codes, interaction device 101 is able to, when inserted in the hollows 129a,b,c,d respectively, detect in which budget identifier interaction device 101 is inserted. For this purpose interaction device 101 may be equipped with an NFC reader or optical scanner respectively. Budget identifiers
121a,b,c may in this example be provided with pictures or icons 123a,b,c each representing a budget item, in other words a saving goal. Budget identifier 121d may be related to a special budget item, or to the general budget incorporating all budget items. Additonally, or instead, the budget identifier may be configured as an access point which provides authorization to the user of interaction device 101. Authorization may be provided for e.g. access or transfer rights of the user. Access may for example be granted by entering a correct code in keypad 124. Speaker 125 and a digital sound processor and logic may be provided to communicate with the user, for example when entering a code, or when accessing status information. Building the speaker in the representation means or a dedicated budget identifier may replace or complement a speaker in interaction device 101. Instead of, or in addition to a speaker, other output means may be configured as well, as described in above clauses. Budget identifier 121d, with or without a relation to a budget item, may be configured as charger for the battery of interaction device 101 and or representation means 120. This charger may also comprise a separate charger with or without the additional functionality of for example an access point.
When displayed on a screen of a smart phone, a tablet or a laptop for example, as generated by a software application, interaction device 101 may for example be equipped with a camera and image recognition software for identifying the budget item to which interaction device 101 is closest to or pointed towards.
When e.g. using a tablet the tablet may be connected to a board which may represent the budget items 121a,b,c and a connection between the board and the tablet may be established in a similar manner as described in patent application EP2670497 of applicant Studio Sophisti V.O.F. This may for example enable further gamification or possibilities for user interaction.
Alternatively or additionally, text labels 122a,b,c may be provided. Figure 1 shows interaction device 101 inserted in a box which comprises a budget identifier 121b. The related budget item, in this case “sports” as displayed in icon 123b and text label 122b is identified by interaction device 101 and subsequently the part of the money asset, i.e. amount of money allocated to budget item “sports” is displayed in display 104. This and other information about the money asset, budget items, saving goals, rewards, special actions, offerings, interaction etcetera may also be communicated using other output logic and output means such as a sound processor and a speaker 105,
preferably built in in interaction device 101. A user, such as a child may further interact with representation means 120 through interaction device 101 by transferring virtual money (as part of the money asset) to and from a budget item, in the example to and from budget item “sports”. Interaction may for example be done by moving switch 102 towards budget identifier 121b for adding virtual money to that budget item, and withdraw virtual money form the budget item by moving switch 102 backwards, away from budget identifier 121b. With this configuration, the child is offered a physical interaction, in relation to the handling of virtual money which intuitively reflects interaction with real money. By making a physical movement, the child grasps a sense of real money. The child will immediately become aware of the consequences of dividing pocket money per budget item. By getting feedback on the current balance, and optionally getting information on the amount of money needed to reach the saving goal, the child will be motivated to save money and will be rewarded when a saving goal is reached.
FIGURE 2shows a schematic overview of the invented system, whereby representation means 120 can communicate with interaction device 101 by means of wireless communication 1001 (e.g. using RFID technology). Interaction device 101 is operated 1011 by a first user 200. Interaction device 101 may communicate wirelessly 1002 with external computer 102, e.g. using a Bluetooth wireless connection. A second user 300 (which may be the same as the first user) operates 1012 external computer
102.
In the given examples, budget items comprise saving goals which are typical for a child. The invention provides that also saving goals for adults may be managed in this way. Especially for elderly and illiterate people, the invention will provide more control and enables keeping track of expenses, and saving goals. For children, the invention provides various means to get acquainted with handling of real money and improve money behavior at a later age. The invention therefor has a large educational value, especially for children.
The invention also provides controlling of spending or allocating money in other application areas, such as the management of investment objects or stocks. One may for example have available a certain amount of money, which may be distributed over multiple investment objects. Although the allocation of virtual money to these investment objects is only realized in real money when a real money transfer is initiated, one may easily allocate virtual money, and withdraw virtual money and get immediate insight in the value of the various budget items. The value of the budget items may even fluctuate in dependence of the fluctuations that are present in the real world. A software application which has access to these market values, may translate these fluctuations into fluctuations of the virtual money. One may then decide to buy or sell real investment objects, based on the information provided by the invented system. The virtual money may be expressed in regular currency, or in blockchain currency. The value of the blockchain currency may fluctuate in a similar manner as described above.
The interaction device may comprise a box, with built-in speakers, a display etcetera, but it may also be just a token, such as a key, or a card which comprises an identifier which enables the system to identify to whom the interaction device belongs or who is handling the device. Typically, in a family, each family member (or only the children) may have a token, and when one of the family members holds her token near the representation means, the balance of the identified budget item in relation to her token is shown. Alternatively, a single interaction device may be used by every family member, but the interaction device itself is arranged for identifying which family member is using the device. The device may for this purpose be equipped with a code entry device (e.g. keypad 124), a fingerprint scanner or a face recognition device. The interaction device may comprise a smartphone which features many of the described characteristics of the invented interaction device, by running a software application.
Communication between the interaction device and the external computer may be done using the Bluetooth or a comparable short range wireless communication protocol. By using this short-range communication method, the external computer may also be able to determine if the interaction device is in close range and even determine the direction of the signal of the interaction device. This further stimulates a real interaction of a user with the external computer. For example, a parent handling a handheld external computer device, such a s a smartphone may stimulate a child in this way to make personal contact with the parent when exchanging information, or asking for (virtual) pocket money.
It should be noted that the above-mentioned embodiments illustrate rather than limit the invention, and that a person skilled in the art will be able to design many alternative embodiments without departing from the scope of the appended claims. In the claims, any reference signs placed between parentheses shall not be construed as limiting the claim.
Use of the verb "to comprise" and its conjugations does not exclude the presence of elements or steps other than those stated in a claim.
The term "and/or" includes any and all combinations of one or more of the associated listed items.
The article "a" or "an" preceding an element does not exclude the presence of a plurality of such elements.
The article "the" preceding an element does not exclude the presence of a plurality of such elements.
In the device claim enumerating several means, several of these means may be embodied by one and the same item of hardware.
The mere fact that certain measures are recited in mutually different dependent claims does not indicate that a combination of these measures cannot be used to advantage.
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Application Number | Priority Date | Filing Date | Title |
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NL1043386A NL1043386B1 (en) | 2019-09-19 | 2019-09-19 | Physical control system for virtual money |
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NL1043386A NL1043386B1 (en) | 2019-09-19 | 2019-09-19 | Physical control system for virtual money |
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NL1043386A NL1043386B1 (en) | 2019-09-19 | 2019-09-19 | Physical control system for virtual money |
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Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20130282542A1 (en) * | 2012-04-18 | 2013-10-24 | The Royal Bank Of Scotland Plc | Method, apparatus and system for retrieving financial data |
EP2670497A2 (en) | 2011-01-31 | 2013-12-11 | Studio Sophisti V.O.F. | Game board |
WO2016175897A1 (en) * | 2015-04-29 | 2016-11-03 | Paypal, Inc. | Electronic payment and budgeting system utilizing configurable payment cards |
-
2019
- 2019-09-19 NL NL1043386A patent/NL1043386B1/en not_active IP Right Cessation
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP2670497A2 (en) | 2011-01-31 | 2013-12-11 | Studio Sophisti V.O.F. | Game board |
US20130282542A1 (en) * | 2012-04-18 | 2013-10-24 | The Royal Bank Of Scotland Plc | Method, apparatus and system for retrieving financial data |
WO2016175897A1 (en) * | 2015-04-29 | 2016-11-03 | Paypal, Inc. | Electronic payment and budgeting system utilizing configurable payment cards |
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