MX2016009480A - Metodo y dispositivo de reconocimiento de imagenes para juegos. - Google Patents
Metodo y dispositivo de reconocimiento de imagenes para juegos.Info
- Publication number
- MX2016009480A MX2016009480A MX2016009480A MX2016009480A MX2016009480A MX 2016009480 A MX2016009480 A MX 2016009480A MX 2016009480 A MX2016009480 A MX 2016009480A MX 2016009480 A MX2016009480 A MX 2016009480A MX 2016009480 A MX2016009480 A MX 2016009480A
- Authority
- MX
- Mexico
- Prior art keywords
- game
- image recognition
- recognition method
- characteristic information
- user identifier
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F18/00—Pattern recognition
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
- G06V40/168—Feature extraction; Face representation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Oral & Maxillofacial Surgery (AREA)
- Health & Medical Sciences (AREA)
- Computer Vision & Pattern Recognition (AREA)
- General Health & Medical Sciences (AREA)
- General Engineering & Computer Science (AREA)
- Life Sciences & Earth Sciences (AREA)
- Evolutionary Biology (AREA)
- Data Mining & Analysis (AREA)
- Bioinformatics & Computational Biology (AREA)
- Bioinformatics & Cheminformatics (AREA)
- Artificial Intelligence (AREA)
- Evolutionary Computation (AREA)
- Image Analysis (AREA)
- Collating Specific Patterns (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
- Studio Devices (AREA)
- Pinball Game Machines (AREA)
- Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
Abstract
La presente divulgación se refiere a un método y a un dispositivo de reconocimiento de imágenes para un juego, y se refiere al campo del procesamiento de imágenes; el método incluye: cuando se toma una fotografía que será igualada, adquirir primera información de características de cuerpo correspondiente a la fotografía que será igualada, determinar un primer identificador de usuario correspondiente a la primera información de características de cuerpo de conformidad con una relación establecida previamente entre un identificador de usuario e información de características de cuerpo, y ejecutar una operación de procesamiento de disparos en el primer identificador de usuario.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201510778586.9A CN105426833A (zh) | 2015-11-13 | 2015-11-13 | 用于游戏的图像识别方法及装置 |
| PCT/CN2015/100013 WO2017080087A1 (zh) | 2015-11-13 | 2015-12-30 | 用于游戏的图像识别方法及装置 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| MX2016009480A true MX2016009480A (es) | 2017-06-29 |
Family
ID=55505033
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| MX2016009480A MX2016009480A (es) | 2015-11-13 | 2015-12-30 | Metodo y dispositivo de reconocimiento de imagenes para juegos. |
Country Status (8)
| Country | Link |
|---|---|
| US (1) | US20170140209A1 (es) |
| EP (1) | EP3168776A1 (es) |
| JP (1) | JP6578301B2 (es) |
| KR (1) | KR20170102923A (es) |
| CN (1) | CN105426833A (es) |
| MX (1) | MX2016009480A (es) |
| RU (1) | RU2652428C2 (es) |
| WO (1) | WO2017080087A1 (es) |
Families Citing this family (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN107657662A (zh) * | 2016-07-26 | 2018-02-02 | 金德奎 | 一种用户间可直接互动的增强现实设备及其系统和方法 |
| CN108066981A (zh) * | 2016-11-12 | 2018-05-25 | 金德奎 | 一种基于位置和图像识别的ar或mr游戏方法及系统 |
| WO2019070351A1 (en) * | 2017-10-03 | 2019-04-11 | Fanmountain Llc | SYSTEMS, DEVICES AND METHODS USING THE SAME TO ENHANCE THE COMMITMENT OF A PUBLIC IN COMPETITION OR PERFORMANCE |
| CN110889314B (zh) * | 2018-09-10 | 2022-09-13 | 北京市商汤科技开发有限公司 | 图像处理方法、装置、电子设备、服务器及系统 |
| CN109670294B (zh) * | 2018-12-28 | 2022-08-05 | Tcl移动通信科技(宁波)有限公司 | 移动终端多文件分类处理方法、移动终端及存储介质 |
| CN110141869A (zh) | 2019-04-11 | 2019-08-20 | 腾讯科技(深圳)有限公司 | 操作控制方法、装置、电子设备及存储介质 |
| US11642589B2 (en) | 2020-07-23 | 2023-05-09 | Microsoft Technology Licensing, Llc | Virtual-projectile delivery in an expansive environment |
| CN112044071B (zh) | 2020-09-04 | 2021-10-15 | 腾讯科技(深圳)有限公司 | 虚拟物品的控制方法、装置、终端及存储介质 |
| CN113577778B (zh) * | 2021-06-04 | 2024-03-08 | 广州三七极耀网络科技有限公司 | 游戏中账号的等级确定方法、装置及电子设备 |
| CN116892864A (zh) * | 2023-06-26 | 2023-10-17 | 闻泰通讯股份有限公司 | 射击命中判定方法、装置及系统 |
Family Cites Families (27)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7155036B2 (en) * | 2000-12-04 | 2006-12-26 | Sony Corporation | Face detection under varying rotation |
| US6922488B2 (en) * | 2001-02-16 | 2005-07-26 | International Business Machines Corporation | Method and system for providing application launch by identifying a user via a digital camera, utilizing an edge detection algorithm |
| CA2359269A1 (en) * | 2001-10-17 | 2003-04-17 | Biodentity Systems Corporation | Face imaging system for recordal and automated identity confirmation |
| JP4314016B2 (ja) * | 2002-11-01 | 2009-08-12 | 株式会社東芝 | 人物認識装置および通行制御装置 |
| JP4673570B2 (ja) * | 2004-03-31 | 2011-04-20 | 株式会社セガ | 画像生成装置、画像表示方法及びプログラム |
| JP4350725B2 (ja) * | 2005-08-05 | 2009-10-21 | キヤノン株式会社 | 画像処理方法、画像処理装置、及び、画像処理方法をコンピュータに実行させるためのプログラム |
| CA2621191C (en) * | 2005-08-29 | 2012-12-18 | Evryx Technologies, Inc. | Interactivity via mobile image recognition |
| JP2007334623A (ja) * | 2006-06-15 | 2007-12-27 | Toshiba Corp | 顔認証装置、顔認証方法、および入退場管理装置 |
| JP4925817B2 (ja) * | 2006-12-28 | 2012-05-09 | 株式会社コナミデジタルエンタテインメント | シューティング玩具 |
| US8116537B2 (en) * | 2007-04-04 | 2012-02-14 | Sony Corporation | Image recording device, player device, imaging device, player system, method of recording image, and computer program |
| US8840470B2 (en) * | 2008-02-27 | 2014-09-23 | Sony Computer Entertainment America Llc | Methods for capturing depth data of a scene and applying computer actions |
| FR2939325B1 (fr) * | 2008-12-04 | 2015-10-16 | Parrot | Systeme de drones munis de balises de reconnaissance |
| RU2413997C1 (ru) * | 2009-10-14 | 2011-03-10 | Константин Александрович Заволока | Способ позиционирования игроков в игровом пространстве сетевой компьютерной игры |
| US20110151955A1 (en) * | 2009-12-23 | 2011-06-23 | Exent Technologies, Ltd. | Multi-player augmented reality combat |
| US20110148857A1 (en) * | 2009-12-23 | 2011-06-23 | Microsoft Corporation | Finding and sharing of digital images based on shared face models |
| JP5081964B2 (ja) * | 2010-10-28 | 2012-11-28 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
| JP2012235273A (ja) * | 2011-04-28 | 2012-11-29 | Canon Marketing Japan Inc | 撮像装置、制御方法及びプログラム |
| US9352225B2 (en) * | 2011-08-18 | 2016-05-31 | Game Nation, Inc. | System and method for providing a multi-player game experience |
| KR101381439B1 (ko) * | 2011-09-15 | 2014-04-04 | 가부시끼가이샤 도시바 | 얼굴 인식 장치 및 얼굴 인식 방법 |
| CN102735100B (zh) * | 2012-06-08 | 2014-07-09 | 重庆邮电大学 | 一种采用增强现实技术的单兵轻武器射击训练的方法和系统 |
| CN202777740U (zh) * | 2012-07-31 | 2013-03-13 | 深圳市赛格导航科技股份有限公司 | 一种真人cs游戏系统 |
| JP6000805B2 (ja) * | 2012-11-01 | 2016-10-05 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置 |
| CN104572732A (zh) * | 2013-10-22 | 2015-04-29 | 腾讯科技(深圳)有限公司 | 查询用户标识的方法及装置、获取用户标识的方法及装置 |
| JP6025690B2 (ja) * | 2013-11-01 | 2016-11-16 | ソニー株式会社 | 情報処理装置および情報処理方法 |
| CN104436634B (zh) * | 2014-11-19 | 2017-09-19 | 重庆邮电大学 | 一种采用沉浸式虚拟现实技术的真人射击游戏系统及实现方法 |
| US9723253B2 (en) * | 2015-03-11 | 2017-08-01 | Sony Interactive Entertainment Inc. | Apparatus and method for automatically generating an optically machine readable code for a captured image |
| CN104759094B (zh) * | 2015-04-10 | 2015-11-25 | 山东大学 | 一种面向7d射击影院的多人自由射击识别系统与方法 |
-
2015
- 2015-11-13 CN CN201510778586.9A patent/CN105426833A/zh active Pending
- 2015-12-30 MX MX2016009480A patent/MX2016009480A/es unknown
- 2015-12-30 JP JP2016565685A patent/JP6578301B2/ja not_active Expired - Fee Related
- 2015-12-30 WO PCT/CN2015/100013 patent/WO2017080087A1/zh not_active Ceased
- 2015-12-30 RU RU2016131193A patent/RU2652428C2/ru active
- 2015-12-30 KR KR1020177021455A patent/KR20170102923A/ko not_active Ceased
-
2016
- 2016-06-28 US US15/195,144 patent/US20170140209A1/en not_active Abandoned
- 2016-08-01 EP EP16182244.0A patent/EP3168776A1/en not_active Withdrawn
Also Published As
| Publication number | Publication date |
|---|---|
| RU2016131193A (ru) | 2018-02-01 |
| RU2652428C2 (ru) | 2018-04-26 |
| JP2017538983A (ja) | 2017-12-28 |
| US20170140209A1 (en) | 2017-05-18 |
| JP6578301B2 (ja) | 2019-09-18 |
| CN105426833A (zh) | 2016-03-23 |
| EP3168776A1 (en) | 2017-05-17 |
| KR20170102923A (ko) | 2017-09-12 |
| WO2017080087A1 (zh) | 2017-05-18 |
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