[go: up one dir, main page]

Eid et al., 2012 - Google Patents

Admux communication protrocol for real-time multimodal intreaction

Eid et al., 2012

View PDF
Document ID
3913771400202163274
Author
Eid M
El Saddik A
Publication year
Publication venue
2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications

External Links

Snippet

In our previous work [1], we proposed an adaptive application layer communication framework, named Admux, for multimedia applications incorporating hap tic, video, auditory, and graphics information for non-dedicated networks such as the Internet. In this paper, the …
Continue reading at aimlab-haptics.com (PDF) (other versions)

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L29/00Arrangements, apparatus, circuits or systems, not covered by a single one of groups H04L1/00 - H04L27/00 contains provisionally no documents
    • H04L29/02Communication control; Communication processing contains provisionally no documents
    • H04L29/06Communication control; Communication processing contains provisionally no documents characterised by a protocol
    • H04L29/0602Protocols characterised by their application
    • H04L29/06027Protocols for multimedia communication
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/02Details
    • H04L12/16Arrangements for providing special services to substations contains provisionally no documents
    • H04L12/18Arrangements for providing special services to substations contains provisionally no documents for broadcast or conference, e.g. multicast
    • H04L12/1813Arrangements for providing special services to substations contains provisionally no documents for broadcast or conference, e.g. multicast for computer conferences, e.g. chat rooms
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements or protocols for real-time communications
    • H04L65/60Media handling, encoding, streaming or conversion
    • H04L65/601Media manipulation, adaptation or conversion
    • H04L65/604Media manipulation, adaptation or conversion at the destination
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements or protocols for real-time communications
    • H04L65/60Media handling, encoding, streaming or conversion
    • H04L65/601Media manipulation, adaptation or conversion
    • H04L65/605Media manipulation, adaptation or conversion intermediate
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements or protocols for real-time communications
    • H04L65/40Services or applications
    • H04L65/4007Services involving a main real-time session and one or more additional parallel sessions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television, VOD [Video On Demand]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/234Processing of video elementary streams, e.g. splicing of content streams, manipulating MPEG-4 scene graphs
    • H04N21/2343Processing of video elementary streams, e.g. splicing of content streams, manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements or protocols for real-time communications
    • H04L65/40Services or applications
    • H04L65/4069Services related to one way streaming
    • H04L65/4076Multicast or broadcast
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements or protocols for real-time communications
    • H04L65/60Media handling, encoding, streaming or conversion
    • H04L65/608Streaming protocols, e.g. RTP or RTCP
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/54Store-and-forward switching systems
    • H04L12/56Packet switching systems
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements or protocols for real-time communications
    • H04L65/80QoS aspects
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements or protocols for real-time communications
    • H04L65/10Signalling, control or architecture
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/14Systems for two-way working
    • H04N7/141Systems for two-way working between two video terminals, e.g. videophone
    • H04N7/147Communication arrangements, e.g. identifying the communication as a video-communication, intermediate storage of the signals
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network-specific arrangements or communication protocols supporting networked applications
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L69/00Application independent communication protocol aspects or techniques in packet data networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/14Systems for two-way working
    • H04N7/15Conference systems
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L47/00Traffic regulation in packet switching networks
    • H04L47/10Flow control or congestion control
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television, VOD [Video On Demand]
    • H04N21/60Selective content distribution, e.g. interactive television, VOD [Video On Demand] using Network structure or processes specifically adapted for video distribution between server and client or between remote clients; Control signaling specific to video distribution between clients, server and network components, e.g. to video encoder or decoder; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
    • H04N21/63Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
    • H04N21/643Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing using dedicated Communication protocols

Similar Documents

Publication Publication Date Title
Diot et al. A distributed architecture for multiplayer interactive applications on the internet
Shirmohammadi et al. An end-to-end communication architecture for collaborative virtual environments
CN103518351A (en) IP broadcast streaming services distribution using file delivery methods
Eid et al. Admux communication protrocol for real-time multimodal intreaction
Montagud et al. Enhanced adaptive RTCP-based Inter-Destination Multimedia Synchronization approach for distributed applications
Zeng et al. Influences of inter-stream synchronization errors among haptic media, sound, and video on quality of experience in networked ensemble
Zhang et al. Remote collaborations in Metaverse under 5G mobile networks
EP1854236A1 (en) See what you see (swys)
Shirmohammadi et al. Collaborating in 3D virtual environments: a synchronous architecture
Lety et al. Mimaze, a 3d multi-player game on the internet
Pazzi et al. Implementation, measurement, and analysis of an image-based virtual environment streaming protocol for wireless mobile devices
Ishibashi et al. Causality and media synchronization control for networked multimedia games: Centralized versus distributed
Saldana et al. Traffic optimization for tcp-based massive multiplayer online games
Hashimoto et al. Influences of network latency on interactivity in networked rock-paper-scissors
Hosoya et al. Group synchronization control considering difference of conversation roles
Chiu et al. Design of Multidimension-media Streaming Protocol Based on RTSP
Saldana On the effectiveness of an optimization method for the traffic of TCP-based multiplayer online games
Huang et al. Simultaneous output-timing control in networked games and virtual environments
Anastacio et al. QoS metrics for cross-layer design and network planning for B3G systems
Smed et al. Networking and Multiplayer Computer Games - The Story So Far
Ishibashi et al. Media synchronization between voice and movement of avatars in networked virtual environments
Ishibashi et al. Adaptive QoS control for video and voice traffic in networked virtual environments
Hosoya et al. Effects of group synchronization control in networked virtual environments with avatars
Parviainen An examination of the scalability of multicast interactive applications
when using Tunneling et al. Transport Area Working Group M. Suznjevic Internet-Draft University of Zagreb Intended status: Informational J. Saldana Expires: June 15, 2013 University of Zaragoza December 12, 2012