Ahmed, 2009 - Google Patents
High quality dynamic reflectance and surface reconstruction from videoAhmed, 2009
View PDF- Document ID
- 370124121918378813
- Author
- Ahmed N
- Publication year
External Links
Snippet
The creation of high quality animations of real-world human actors has long been a challenging problem in computer graphics. It involves the modeling of the shape of the virtual actors, creating their motion, and the reproduction of very fine dynamic details. In …
- 241000282414 Homo sapiens 0 abstract description 121
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
- G06T15/205—Image-based rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/20—Finite element generation, e.g. wire-frame surface description, tesselation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/10—Image acquisition modality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20112—Image segmentation details
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T5/00—Image enhancement or restoration, e.g. from bit-mapped to bit-mapped creating a similar image
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T3/00—Geometric image transformation in the plane of the image, e.g. from bit-mapped to bit-mapped creating a different image
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06K—RECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K9/00—Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Wei et al. | Modeling hair from multiple views | |
Alexander et al. | The digital emily project: Achieving a photorealistic digital actor | |
Achenbach et al. | Fast generation of realistic virtual humans | |
JP4932951B2 (en) | Facial image processing method and system | |
Seitz et al. | Plenoptic image editing | |
JP4865093B2 (en) | Method and system for animating facial features and method and system for facial expression transformation | |
Alexander et al. | The digital emily project: photoreal facial modeling and animation | |
Starck et al. | Model-based multiple view reconstruction of people | |
Hornung et al. | Character animation from 2d pictures and 3d motion data | |
Alexander et al. | Creating a photoreal digital actor: The digital emily project | |
Wu et al. | Interactive normal reconstruction from a single image | |
JP2011521357A (en) | System, method and apparatus for motion capture using video images | |
JP2004525437A (en) | Method and apparatus for synthesizing a new video and / or still image from a group of actual video and / or still images | |
JP2004537082A (en) | Real-time virtual viewpoint in virtual reality environment | |
JP2024512672A (en) | Surface texturing from multiple cameras | |
Starck et al. | Virtual view synthesis of people from multiple view video sequences | |
Eisert et al. | Volumetric video–acquisition, interaction, streaming and rendering | |
Farbiz et al. | Live three-dimensional content for augmented reality | |
Theobalt et al. | High-quality reconstruction from multiview video streams | |
Kunert et al. | An efficient diminished reality approach using real-time surface reconstruction | |
Szeliski | 3D Reconstruction | |
Zhu | Democratizing the creation of animatable facial avatars | |
Kim et al. | Planar abstraction and inverse rendering of 3D indoor environments | |
Zell et al. | Volumetric video-acquisition, compression, interaction and perception | |
Ahmed | High quality dynamic reflectance and surface reconstruction from video |