Franz et al., 2005 - Google Patents
veLib reference manual: Library version 1.2. 0Franz et al., 2005
View PDF- Document ID
- 2286044562295324557
- Author
- Franz G
- Weyel M
- Publication year
External Links
Snippet
The virtual environments library (veLib) is a light-weight yet complete cross-platform software framework for distributed virtual reality (VR) simulations. This document describes its basic design principles, the installation process, and gives a brief introduction in using the …
- 238000009434 installation 0 abstract description 5
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/4421—Execution paradigms
- G06F9/4428—Object-oriented
- G06F9/443—Object-oriented method invocation or resolution
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/46—Multiprogramming arrangements
- G06F9/54—Interprogramme communication; Intertask communication
- G06F9/541—Interprogramme communication; Intertask communication via adapters, e.g. between incompatible applications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/455—Emulation; Software simulation, i.e. virtualisation or emulation of application or operating system execution engines
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/4443—Execution mechanisms for user interfaces
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/445—Programme loading or initiating
- G06F9/44521—Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/46—Multiprogramming arrangements
- G06F9/465—Distributed object oriented systems
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/38—Implementation of user interfaces
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/36—Software reuse
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/31—Programming languages or programming paradigms
- G06F8/315—Object-oriented languages
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/34—Graphical or visual programming
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/70—Software maintenance or management
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/20—Software design
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/40—Transformations of program code
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F11/00—Error detection; Error correction; Monitoring
- G06F11/36—Preventing errors by testing or debugging software
- G06F11/362—Software debugging
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Gosling et al. | The Java language environment | |
| WO2002013002A2 (en) | Development of graphics hardware and software | |
| WO2007067131A1 (en) | A method to render a root-less scene graph with a user controlled order of rendering | |
| Borycki | Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp | |
| Phillips | Geomview manual | |
| Franz et al. | veLib reference manual: Library version 1.2. 0 | |
| Sons et al. | xml3d. js: Architecture of a Polyfill Implementation of XML3D | |
| Snyder | ObjectSim-A Reusable Object Oriented DIS Visual Simulation | |
| Howell et al. | A discrete event simulation package for Java | |
| Fahmy | Pivy: embedding a dynamic scripting language into a scene graph library | |
| Eriksson et al. | 3D animation and programmable 2D graphics for visualization of simulations in OpenModelica | |
| Zarras | Applying model-driven architecture to achieve distribution transparencies | |
| Yee et al. | A Survey Of Graphics Programming Languages | |
| Baydogan | Rapid prototyping for virtual environments | |
| Schalm et al. | L3 documentation | |
| Deng | The combining of C++ and OpenGL: an object-oriented framework for graphics | |
| Filliard et al. | Software assembly and open standards for driving simulation | |
| Kipfer | Distribution and parallelization strategies for integrated simulation, visualization and rendering systems | |
| Lin | DAViD: A distributed algorithm visualization and debugging system for geometric computing in 3D | |
| Yang | Implementation of 3D graphic editor | |
| Goldman | Visualization of Object-oriented Class Libraries | |
| Baptista | Shader tutor: an interactive tool for learning and exploring shader programming | |
| Carrillo | VizLab: The Design and Implementation of An Immersive Virtual Environment System Using Game Engine Technology and Open Source Software | |
| Salgueiro | Open Source Based 3D Scene Editing Tool for Game Developing | |
| Borrego et al. | Porting High Quality Graphics Simulations to a Low-Cost Computer Architecture. |