[go: up one dir, main page]

Wenninger et al., 2020 - Google Patents

Realistic virtual humans from smartphone videos

Wenninger et al., 2020

View HTML
Document ID
21293121078175700
Author
Wenninger S
Achenbach J
Bartl A
Latoschik M
Botsch M
Publication year
Publication venue
Proceedings of the 26th ACM symposium on virtual reality software and technology

External Links

Snippet

This paper introduces an automated 3D-reconstruction method for generating high-quality virtual humans from monocular smartphone cameras. The input of our approach are two video clips, one capturing the whole body and the other providing detailed close-ups of …
Continue reading at dl.acm.org (HTML) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/20Special algorithmic details
    • G06T2207/20112Image segmentation details
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30196Human being; Person
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/10Image acquisition modality
    • G06T2207/10016Video; Image sequence
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K9/00Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
    • G06K9/00221Acquiring or recognising human faces, facial parts, facial sketches, facial expressions
    • G06K9/00268Feature extraction; Face representation
    • G06K9/00281Local features and components; Facial parts ; Occluding parts, e.g. glasses; Geometrical relationships
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K9/00Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
    • G06K9/00362Recognising human body or animal bodies, e.g. vehicle occupant, pedestrian; Recognising body parts, e.g. hand
    • G06K9/00369Recognition of whole body, e.g. static pedestrian or occupant recognition
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics

Similar Documents

Publication Publication Date Title
Wenninger et al. Realistic virtual humans from smartphone videos
Achenbach et al. Fast generation of realistic virtual humans
Habermann et al. Real-time deep dynamic characters
Alldieck et al. Detailed human avatars from monocular video
Alldieck et al. Tex2shape: Detailed full human body geometry from a single image
Habermann et al. Deepcap: Monocular human performance capture using weak supervision
Huang et al. Arch: Animatable reconstruction of clothed humans
Xiang et al. Dressing avatars: Deep photorealistic appearance for physically simulated clothing
Starck et al. Model-based multiple view reconstruction of people
Habermann et al. Hdhumans: A hybrid approach for high-fidelity digital humans
Starck et al. Surface capture for performance-based animation
Hilton et al. Virtual people: Capturing human models to populate virtual worlds
Hilton et al. Whole-body modelling of people from multiview images to populate virtual worlds
Shen et al. Virtual mirror rendering with stationary rgb-d cameras and stored 3-d background
Wu et al. On-set performance capture of multiple actors with a stereo camera
JP2011521357A (en) System, method and apparatus for motion capture using video images
Li et al. Animated 3D human avatars from a single image with GAN-based texture inference
CN103443826A (en) Mesh animation
Eisert et al. Volumetric video–acquisition, interaction, streaming and rendering
Habermann et al. A deeper look into deepcap
Gomes et al. A shape-aware retargeting approach to transfer human motion and appearance in monocular videos
Cheung et al. Markerless human motion transfer
Morgenstern et al. Animatable Virtual Humans: Learning pose-dependent human representations in UV space for interactive performance synthesis
Bashirov et al. Morf: Mobile realistic fullbody avatars from a monocular video
Fechteler et al. Real-time avatar animation with dynamic face texturing