[go: up one dir, main page]

Lee et al., 2010 - Google Patents

Designing an expressive avatar of a real person

Lee et al., 2010

View PDF
Document ID
2125066110204455030
Author
Lee S
Carlson G
Jones S
Johnson A
Leigh J
Renambot L
Publication year
Publication venue
International Conference on Intelligent Virtual Agents

External Links

Snippet

The human ability to express and recognize emotions plays an important role in face-to-face communication, and as technology advances it will be increasingly important for computer- generated avatars to be similarly expressive. In this paper, we present the detailed …
Continue reading at www.academia.edu (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B23/00Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
    • G09B23/28Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/50Computer-aided design
    • G06F17/5009Computer-aided design using simulation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation, e.g. computer aided management of electronic mail or groupware; Time management, e.g. calendars, reminders, meetings or time accounting
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general

Similar Documents

Publication Publication Date Title
Machidon et al. Virtual humans in cultural heritage ICT applications: A review
Durupinar et al. Perform: Perceptual approach for adding ocean personality to human motion using laban movement analysis
Zell et al. Perception of virtual characters
US8988436B2 (en) Training system and methods for dynamically injecting expression information into an animated facial mesh
Wang et al. Assessing the impact of hand motion on virtual character personality
Byun et al. FacEMOTE: Qualitative parametric modifiers for facial animations
Marcos et al. A realistic, virtual head for human–computer interaction
Volonte et al. Headbox: A facial blendshape animation toolkit for the microsoft rocketbox library
Jung et al. Believable Virtual Characters in Human-Computer Dialogs.
Tisserand et al. Real-time simulation of virtual humans' emotional facial expressions, harnessing autonomic physiological and musculoskeletal control
Lee et al. Designing an expressive avatar of a real person
Ali et al. Lip syncing method for realistic expressive 3D face model
Alexanderson et al. Mimebot—investigating the expressibility of non-verbal communication across agent embodiments
Hartbrich et al. Eye and face tracking in VR: Avatar embodiment and enfacement with realistic and cartoon avatars
Lance et al. Glances, glares, and glowering: how should a virtual human express emotion through gaze?
Čereković et al. Multimodal behavior realization for embodied conversational agents
Liu An analysis of the current and future state of 3D facial animation techniques and systems
Niewiadomski et al. Computational models of expressive behaviors for a virtual agent
Alkawaz et al. Facial animations: Future research directions & challenges
Arévalo et al. Giving life to john calvin the reformer
Badler LiveActor: A virtual training environment with reactive embodied agents
Zell et al. From Perception to Interaction with Virtual Characters.
Huang Development of human-computer interaction for holographic ais
Godenschweger et al. Modeling and generating sign language as animated line drawings
Brunetti et al. Conceptual design scheme for virtual characters