Huang et al., 1998 - Google Patents
SharedWeb—a shared virtual environment over the World Wide WebHuang et al., 1998
- Document ID
- 18238933839750893119
- Author
- Huang J
- Fang‐Tsou C
- Chang J
- Lee A
- Publication year
- Publication venue
- The Journal of Visualization and Computer Animation
External Links
Snippet
The design, implementation and experimental results of a multiple‐user 3D web‐browsing system, called the SharedWeb system, are described in this paper. The system is based on the request–response method of the WWW server. The key features of this system include …
- 238000000034 method 0 abstract description 24
Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L69/00—Application independent communication protocol aspects or techniques in packet data networks
- H04L69/30—Definitions, standards or architectural aspects of layered protocol stacks
- H04L69/32—High level architectural aspects of 7-layer open systems interconnection [OSI] type protocol stacks
- H04L69/322—Aspects of intra-layer communication protocols among peer entities or protocol data unit [PDU] definitions
- H04L69/329—Aspects of intra-layer communication protocols among peer entities or protocol data unit [PDU] definitions in the application layer, i.e. layer seven
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L29/00—Arrangements, apparatus, circuits or systems, not covered by a single one of groups H04L1/00 - H04L27/00 contains provisionally no documents
- H04L29/02—Communication control; Communication processing contains provisionally no documents
- H04L29/06—Communication control; Communication processing contains provisionally no documents characterised by a protocol
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network-specific arrangements or communication protocols supporting networked applications
- H04L67/38—Protocols for telewriting; Protocols for networked simulations, virtual reality or games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network-specific arrangements or communication protocols supporting networked applications
- H04L67/10—Network-specific arrangements or communication protocols supporting networked applications in which an application is distributed across nodes in the network
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
- H04L12/02—Details
- H04L12/16—Arrangements for providing special services to substations contains provisionally no documents
- H04L12/18—Arrangements for providing special services to substations contains provisionally no documents for broadcast or conference, e.g. multicast
- H04L12/1813—Arrangements for providing special services to substations contains provisionally no documents for broadcast or conference, e.g. multicast for computer conferences, e.g. chat rooms
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
- H04L12/54—Store-and-forward switching systems
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