[go: up one dir, main page]

Alkawaz et al., 2015 - Google Patents

Blend shape interpolation and FACS for realistic avatar

Alkawaz et al., 2015

View PDF
Document ID
18129370250646304463
Author
Alkawaz M
Mohamad D
Basori A
Saba T
Publication year
Publication venue
3D Research

External Links

Snippet

The quest of developing realistic facial animation is ever-growing. The emergence of sophisticated algorithms, new graphical user interfaces, laser scans and advanced 3D tools imparted further impetus towards the rapid advancement of complex virtual human facial …
Continue reading at www.researchgate.net (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/001Texturing; Colouring; Generation of texture or colour
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/60Editing figures and text; Combining figures or text
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K9/00Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
    • G06K9/00221Acquiring or recognising human faces, facial parts, facial sketches, facial expressions
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce, e.g. shopping or e-commerce

Similar Documents

Publication Publication Date Title
Alkawaz et al. Blend shape interpolation and FACS for realistic avatar
Gecer et al. Synthesizing coupled 3d face modalities by trunk-branch generative adversarial networks
Sharma et al. 3d face reconstruction in deep learning era: A survey
Zheng et al. Physavatar: Learning the physics of dressed 3d avatars from visual observations
Paier et al. Interactive facial animation with deep neural networks
Vilchis et al. A survey on the pipeline evolution of facial capture and tracking for digital humans
Paier et al. Example-based facial animation of virtual reality avatars using auto-regressive neural networks
Theobald et al. Real-time expression cloning using appearance models
Orvalho et al. Transferring the rig and animations from a character to different face models
Shakir et al. Facial Modelling and Animation: An Overview of The State-of-The Art.
Chin et al. An automatic method for motion capture-based exaggeration of facial expressions with personality types
Chalás et al. Generating various composite human faces from real 3D facial images
Ming et al. High-quality mesh blendshape generation from face videos via neural inverse rendering
Wei et al. A comparative study of four 3D facial animation methods: skeleton, blendshape, audio-driven, and vision-based capture
Tolba et al. Realistic facial animation review: Based on facial action coding system
Alkawaz et al. A crucial investigation of facial skin colour research trend and direction
Zhu et al. A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters
Mattos et al. 3D linear facial animation based on real data
Zhang et al. GSAC: Leveraging Gaussian Splatting for Photorealistic Avatar Creation with Unity Integration
Miranda Intuitive Real-time Facial Interaction and Animation
de Carvalho Cruz et al. A review regarding the 3D facial animation pipeline
Jayanthi et al. 3D Avatar-Based Sign Gesture Animation
Kumar et al. A comparative overview of deep learning aided image generation
Bibliowicz An automated rigging system for facial animation
Kaur et al. Bringing Faces to Life: A Survey on Realistic Facial Expressions in 3D Virtual Characters