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Pharr et al., 2024 - Google Patents

Filtering after shading with stochastic texture filtering

Pharr et al., 2024

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Document ID
16467826823402290440
Author
Pharr M
Wronski B
Salvi M
Fajardo M
Publication year
Publication venue
Proceedings of the ACM on Computer Graphics and Interactive Techniques

External Links

Snippet

2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high- quality imagery. We show that applying the texture filter after evaluating shading generally …
Continue reading at dl.acm.org (PDF) (other versions)

Classifications

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    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/503Blending, e.g. for anti-aliasing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
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    • G06COMPUTING; CALCULATING; COUNTING
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    • G06T3/00Geometric image transformation in the plane of the image, e.g. from bit-mapped to bit-mapped creating a different image
    • G06T3/40Scaling the whole image or part thereof
    • G06T3/4084Transform-based scaling, e.g. FFT domain scaling
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/40Filling a planar surface by adding surface attributes, e.g. colour or texture
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T5/00Image enhancement or restoration, e.g. from bit-mapped to bit-mapped creating a similar image
    • G06T5/007Dynamic range modification
    • G06T5/008Local, e.g. shadow enhancement
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    • G06T5/002Denoising; Smoothing
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    • G06COMPUTING; CALCULATING; COUNTING
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    • G06T11/002D [Two Dimensional] image generation
    • G06T11/001Texturing; Colouring; Generation of texture or colour
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
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    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
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    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
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