[go: up one dir, main page]

Feitosa et al., 2023 - Google Patents

Physical activities gamification with smart board

Feitosa et al., 2023

Document ID
15890021138825166406
Author
Feitosa J
Conrado R
Publication year
Publication venue
Proceedings of the 25th Symposium on Virtual and Augmented Reality

External Links

Snippet

Physical activities are important for a healthy and balanced life. There are many physical exercises designed to stimulate different aspects of the body, such as the cardiovascular system or each of the muscle tissues. However, there is a certain resistance to their routine …
Continue reading at dl.acm.org (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F19/00Digital computing or data processing equipment or methods, specially adapted for specific applications
    • G06F19/30Medical informatics, i.e. computer-based analysis or dissemination of patient or disease data
    • G06F19/34Computer-assisted medical diagnosis or treatment, e.g. computerised prescription or delivery of medication or diets, computerised local control of medical devices, medical expert systems or telemedicine
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F19/00Digital computing or data processing equipment or methods, specially adapted for specific applications
    • G06F19/30Medical informatics, i.e. computer-based analysis or dissemination of patient or disease data
    • G06F19/32Medical data management, e.g. systems or protocols for archival or communication of medical images, computerised patient records or computerised general medical references
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/30Information retrieval; Database structures therefor; File system structures therefor
    • G06F17/30861Retrieval from the Internet, e.g. browsers
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for a specific business sector, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce, e.g. shopping or e-commerce
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass

Similar Documents

Publication Publication Date Title
Riva Virtual reality: an experiential tool for clinical psychology
US8147251B1 (en) Computer-aided psychological diagnosis and treatment system
Weast et al. The influence of athletic experience and kinematic information on skill-relevant affordance perception
Gulhan et al. Similarity of gaze patterns across physical and virtual versions of an installation artwork
Masters et al. Virtual nature: Investigating the effect of biomass on immersive virtual reality forest bathing applications for stress reduction
US20210077888A1 (en) Physiological response management using computer-implemented activities
Krekhov et al. Puzzles unpuzzled: towards a unified taxonomy for analog and digital escape room games
Berdic et al. Creation and usage of 3D full body avatars
Wolfe et al. The impacts of design elements in interactive storytelling in VR on emotion, mood, and self-reflection
Patsantaras Virtual bodies (avatars) and sport exercises: some important thoughts
Feitosa et al. Physical activities gamification with smart board
Balducci et al. Building a qualified annotation dataset for skin lesion analysis trough gamification
Jacobs et al. A telehealth system incorporating a serious game intervention to aid occupational therapists in identifying and treating children with difficulty crossing the body’s midline: Key informant interviews among occupational therapists
Sasse A framework for psychophysiological data acquisition in digital games
Koenig Individualized virtual reality rehabilitation after brain injuries
Dayang et al. VReST: An image-based virtual reality stress therapy web application
Krukar The influence of an art gallery’s spatial layout on human attention to and memory of art exhibits
Laskowitz et al. Between Reality and Fiction: Self-Representation as an Avatar and Its Effects on Self-Presence
Mostafa et al. ReflectiveSpineVR: an immersive spine surgery simulation with interaction history capabilities
Petersen et al. Usability analysis of a virtual reality exposure therapy serious game for blood phobia treatment: Phobos
Givaty et al. Tele-experiments—Experiments on spatial cognition using VRML-based multimedia
Oheruk et al. Information System for Monitoring Personal Health Status Based on Big Data Analysis.
Brattland DiaLudus: Developing a gamified mobile app for pediatric diabetes education
Schweiger et al. Jumru 5s–A Game Engine for Serious Games
Alexandru et al. Virtual Reality Application for Acute Pain Therapy-User Experience