Hansen et al., 1992 - Google Patents
Marketing objectives of professional and university sport organizationsHansen et al., 1992
- Document ID
- 15648998176021303252
- Author
- Hansen H
- Gauthier R
- Publication year
- Publication venue
- Journal of sport Management
External Links
Snippet
The heads of marketing and promotion for major professional and university sport organizations were asked to rate the relative importance of 19 marketing objectives on a 5- point Likert scale; 164 responded. Factor analysis resulted in the creation of six factors …
- 238000000556 factor analysis 0 abstract description 6
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce, e.g. shopping or e-commerce
- G06Q30/02—Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
- G06Q30/0202—Market predictions or demand forecasting
- G06Q30/0203—Market surveys or market polls
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce, e.g. shopping or e-commerce
- G06Q30/02—Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
- G06Q30/0241—Advertisement
- G06Q30/0251—Targeted advertisement
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6036—Methods for processing data by generating or executing the game program for offering a minigame in combination with a main game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Hansen et al. | Marketing objectives of professional and university sport organizations | |
| Hansen et al. | Factors affecting attendance at professional sport events | |
| London et al. | The psychological structure of leisure: Activities, needs, people | |
| Milne et al. | Sport marketing: Managing the exchange process | |
| McDonald et al. | Motivational factors for evaluating sport spectator and participant markets | |
| Wills et al. | Uncertainty of outcome, team quality or star players? What drives TV audience demand for UEFA Champions League football? | |
| Warde | Cultural capital and the place of sport | |
| Rosen et al. | Labour markets in professional sports | |
| Kahle et al. | The social values of fans for men's versus women's university basketball | |
| Hatfield et al. | Comparison of job responsibilities of intercollegiate athletic directors and professional sport general managers | |
| Boudreaux et al. | A natural experiment to determine the crowd effect upon home court advantage | |
| Tapp et al. | From “carefree casuals” to “professional wanderers” Segmentation possibilities for football supporters | |
| Zhang et al. | General market demand variables associated with professional sport consumption | |
| Zhang et al. | Spectator knowledge of hockey as a significant predictor of game attendance | |
| Rascher et al. | Do fans want close contests? A test of the uncertainty of outcome hypothesis in the National Basketball Association | |
| Armstrong et al. | Market analyses of race and sport consumption | |
| Boyd et al. | Promotion timing in Major League Baseball and the stacking effects of factors that increase game attractiveness | |
| Hong et al. | Motivation for Japanese baseball fans' interest in Major League Baseball | |
| Shoham et al. | Spectators, viewers, readers: Communication and consumption communities in sport marketing | |
| Braunstein et al. | Dimensions of market demand associated with pre-season training: Development of a scale for major league baseball spring training | |
| Nakazawa et al. | Segmenting J. League spectators based on length of time as a fan | |
| Larkin | An examination of fantasy sport participation motives and substitution versus attendance intention | |
| Hansen et al. | The professional golf product: spectators' views | |
| Gauthier et al. | Female spectators: Marketing implications for professional golf events | |
| Milne et al. | Niche analysis: A strategic measurement tool for sport managers |