[go: up one dir, main page]

Eissele et al., 2004 - Google Patents

Frame-to-frame coherent halftoning in image space

Eissele et al., 2004

Document ID
15446489670651482799
Author
Eissele M
Weiskopf D
Ertl T
Publication year
Publication venue
Proceedings Theory and Practice of Computer Graphics, 2004.

External Links

Snippet

We present an interactive technique for generating halftoning animations in image space. We specifically consider a halftoning approach that uses screening methods to achieve shading, brightness, and texture by placing varying patterns. Our technique transports the …
Continue reading at ieeexplore.ieee.org (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/503Blending, e.g. for anti-aliasing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/60Shadow generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T3/00Geometric image transformation in the plane of the image, e.g. from bit-mapped to bit-mapped creating a different image
    • G06T3/40Scaling the whole image or part thereof
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/40Filling a planar surface by adding surface attributes, e.g. colour or texture
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/001Texturing; Colouring; Generation of texture or colour
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/08Volume rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/08Bandwidth reduction
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T5/00Image enhancement or restoration, e.g. from bit-mapped to bit-mapped creating a similar image
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis

Similar Documents

Publication Publication Date Title
USRE42287E1 (en) Stochastic level of detail in computer animation
Dollner et al. Texturing techniques for terrain visualization
US7138999B2 (en) Refinement of a triangular mesh representing a three-dimensional object
Wei et al. Order-independent texture synthesis
US6466207B1 (en) Real-time image rendering with layered depth images
US6215496B1 (en) Sprites with depth
US6532013B1 (en) System, method and article of manufacture for pixel shaders for programmable shading
US6326972B1 (en) 3D stroke-based character modeling suitable for efficiently rendering large crowds
EP1550984A2 (en) Integrating particle rendering and three-dimensional geometry rendering
Schirmacher et al. High-quality interactive lumigraph rendering through warping
JP2003067769A (en) Method and system for generating image from one set of discrete sample points
Schneider et al. Real-time rendering of complex vector data on 3d terrain models
US8040352B2 (en) Adaptive image interpolation for volume rendering
GB2406252A (en) Generation of texture maps for use in 3D computer graphics
US20070120858A1 (en) Generation of motion blur
Jeschke et al. Interactive smooth and curved shell mapping
Barringer et al. High-quality curve rendering using line sampled visibility
Pajarola et al. DMesh: Fast depth-image meshing and warping
Huang et al. Image-space texture-based output-coherent surface flow visualization
CN119579757B (en) Detail level rendering method based on Gaussian splatter
Eissele et al. Frame-to-frame coherent halftoning in image space
Ertl Frame-to-Frame Coherent Halftoning in Image Space
Pastor et al. Frame-Coherent Stippling.
Grabner et al. Image space advection on graphics hardware
US20070285431A1 (en) Systems and methods for elliptical filtering