Li et al., 2012 - Google Patents
Interactive image/video retexturing using GPU parallelismLi et al., 2012
- Document ID
- 1423784711960684013
- Author
- Li P
- Sun H
- Huang C
- Shen J
- Nie Y
- Publication year
- Publication venue
- Computers & Graphics
External Links
Snippet
This paper presents an interactive retexturing approach that preserves similar underlying texture distortion between the original and retextured images/videos. The system offers real- time feedback interaction for easy control of target objects definition, texture selection with …
- 230000002452 interceptive 0 title abstract description 43
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/10—Image acquisition modality
- G06T2207/10024—Color image
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
- G06T15/205—Image-based rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/60—Editing figures and text; Combining figures or text
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/24—Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/001—Texturing; Colouring; Generation of texture or colour
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20112—Image segmentation details
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T5/00—Image enhancement or restoration, e.g. from bit-mapped to bit-mapped creating a similar image
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T3/00—Geometric image transformation in the plane of the image, e.g. from bit-mapped to bit-mapped creating a different image
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Li et al. | Generative ai meets 3d: A survey on text-to-3d in aigc era | |
| Zhang et al. | Plenopatch: Patch-based plenoptic image manipulation | |
| Xu et al. | Video-based characters: creating new human performances from a multi-view video database | |
| Barnes et al. | A survey of the state-of-the-art in patch-based synthesis | |
| KR102309722B1 (en) | Adding motion effects to digital still images | |
| Huang et al. | Semantic view synthesis | |
| CN113269863B (en) | Video image-based foreground object shadow real-time generation method | |
| Zhao et al. | Parallel style-aware image cloning for artworks | |
| Paier et al. | Interactive facial animation with deep neural networks | |
| Liu et al. | Static scene illumination estimation from videos with applications | |
| Li et al. | Interactive image/video retexturing using GPU parallelism | |
| Hilsmann et al. | Going beyond free viewpoint: creating animatable volumetric video of human performances | |
| Winnemöller | NPR in the Wild | |
| Ouyang et al. | Real-time neural character rendering with pose-guided multiplane images | |
| Jung et al. | Geometry transfer for stylizing radiance fields | |
| Tous | Pictonaut: movie cartoonization using 3D human pose estimation and GANs | |
| Carbonera Luvizon et al. | Relightable neural actor with intrinsic decomposition and pose control | |
| Tukur et al. | Panostyle: Semantic, geometry-aware and shading independent photorealistic style transfer for indoor panoramic scenes | |
| Wang et al. | Videoshop: A new framework for spatio-temporal video editing in gradient domain | |
| Wu et al. | Modeling and rendering of impossible figures | |
| He et al. | Creating and experiencin 3D immersion using generative 2D diffusion: an integrated framework | |
| Li et al. | Image stylization with enhanced structure on GPU | |
| Liao et al. | Depth annotations: Designing depth of a single image for depth-based effects | |
| Thonat et al. | Video‐Based Rendering of Dynamic Stationary Environments from Unsynchronized Inputs | |
| Eisert et al. | Hybrid human modeling: making volumetric video animatable |