[go: up one dir, main page]

Onishi et al., 2014 - Google Patents

PopArm: A robot arm for embodying video-mediated pointing behaviors

Onishi et al., 2014

Document ID
13631044066504174784
Author
Onishi Y
Tanaka K
Nakanishi H
Publication year
Publication venue
2014 International Conference on Collaboration Technologies and Systems (CTS)

External Links

Snippet

In a videoconferencing system, there is a problem that the direction to which a remote instructor points is unclear. To solve this problem, we developed the PopArm, a remote pointing robotic arm that seems to pop out from the video. The PopArm is able to move and …
Continue reading at ieeexplore.ieee.org (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/14Systems for two-way working
    • H04N7/141Systems for two-way working between two video terminals, e.g. videophone
    • H04N7/147Communication arrangements, e.g. identifying the communication as a video-communication, intermediate storage of the signals

Similar Documents

Publication Publication Date Title
Schäfer et al. A survey on synchronous augmented, virtual, andmixed reality remote collaboration systems
Grønbæk et al. Partially blended realities: Aligning dissimilar spaces for distributed mixed reality meetings
Zillner et al. 3D-board: a whole-body remote collaborative whiteboard
Gauglitz et al. Integrating the physical environment into mobile remote collaboration
EP1536645B1 (en) Video conferencing system with physical cues
Tang et al. Collaboration in 360 videochat: Challenges and opportunities
Kim et al. Telehuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod
US8395655B2 (en) System and method for enabling collaboration in a video conferencing system
Yamazaki et al. GestureLaser and Gesturelaser Car: Development of an embodied space to support remote instruction
JP5839427B2 (en) 3D teleconferencing device capable of eye contact and method using the same
Lee et al. A user study on view-sharing techniques for one-to-many mixed reality collaborations
Onishi et al. Embodiment of video-mediated communication enhances social telepresence
Robinson et al. Distributed tabletops: Supporting remote and mixed-presence tabletop collaboration
Kuzuoka et al. Mediating dual ecologies
Kishore et al. Beaming into the news: a system for and case study of tele-immersive journalism
Roberts et al. Communicating eye-gaze across a distance: Comparing an eye-gaze enabled immersive collaborative virtual environment, aligned video conferencing, and being together
Lincoln et al. Animatronic shader lamps avatars
Feick et al. Perspective on and re-orientation of physical proxies in object-focused remote collaboration
Kunz et al. Collaboard: a novel interactive electronic whiteboard for remote collaboration with people on content
Regenbrecht et al. Mutual gaze support in videoconferencing reviewed
Zhang et al. Remotetouch: Enhancing immersive 3d video communication with hand touch
Sakashita et al. ReMotion: Supporting Remote Collaboration in Open Space with Automatic Robotic Embodiment
Mulder et al. A modular system for collaborative desktop vr/ar with a shared workspace
Onishi et al. PopArm: A robot arm for embodying video-mediated pointing behaviors
Nescher et al. An interactive whiteboard for immersive telecollaboration