Liu et al., 2011 - Google Patents
Non‐Linear Beam Tracing on a GPULiu et al., 2011
- Document ID
- 11385084257641337641
- Author
- Liu B
- Wei L
- Yang X
- Ma C
- Xu Y
- Guo B
- Wu E
- Publication year
- Publication venue
- Computer Graphics Forum
External Links
Snippet
Beam tracing combines the flexibility of ray tracing and the speed of polygon rasterization. However, beam tracing so far only handles linear transformations; thus, it is only applicable to linear effects such as planar mirror reflections but not to non‐linear effects such as curved …
- 238000000034 method 0 abstract description 34
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/80—Shading
- G06T15/83—Phong shading
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/506—Illumination models
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/503—Blending, e.g. for anti-aliasing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/06—Ray-tracing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/40—Filling a planar surface by adding surface attributes, e.g. colour or texture
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/08—Bandwidth reduction
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/20—Finite element generation, e.g. wire-frame surface description, tesselation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/05—Geographic models
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/001—Texturing; Colouring; Generation of texture or colour
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/12—Bounding box
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2215/00—Indexing scheme for image rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Baatz et al. | Nerf‐tex: Neural reflectance field textures | |
Teschner et al. | Collision detection for deformable objects | |
Lindstrom et al. | Image-driven simplification | |
Szirmay-Kalos et al. | Approximate ray-tracing on the gpu with distance impostors | |
Spencer et al. | Evenly spaced streamlines for surfaces: An image‐based approach | |
US9171396B2 (en) | System and method of procedural visibility for interactive and broadcast streaming of entertainment, advertising, and tactical 3D graphical information using a visibility event codec | |
US20090219286A1 (en) | Non-linear beam tracing for computer graphics | |
Vicini et al. | A non-exponential transmittance model for volumetric scene representations | |
Linsen | Splat-based ray tracing of point clouds | |
US11380044B2 (en) | Methods and systems for volumetric reconstruction based on a confidence field | |
Iwasaki et al. | Real‐time rendering of dynamic scenes under all‐frequency lighting using integral spherical gaussian | |
Hakura et al. | Realistic reflections and refractions on graphics hardware with hybrid rendering and layered environment maps | |
Papaioannou | Real-time diffuse global illumination using radiance hints | |
Liu et al. | Non‐Linear Beam Tracing on a GPU | |
Popescu et al. | Reflected‐scene impostors for realistic reflections at interactive rates | |
Porquet et al. | Real-time high-quality view-dependent texture mapping using per-pixel visibility | |
Frasson et al. | Efficient screen-space rendering of vector features on virtual terrains | |
Aydinlilar et al. | Fast Ray Tracing of Scale‐Invariant Integral Surfaces | |
Szirmay‐Kalos et al. | Specular effects on the GPU: State of the art | |
Yao et al. | Multi‐image based photon tracing for interactive global illumination of dynamic scenes | |
Gerhards et al. | Partitioned shadow volumes | |
Chen et al. | A Prism‐Free Method for Silhouette Rendering in Inverse Displacement Mapping | |
De Toledo et al. | Geometry textures and applications | |
Zhang et al. | Thickness‐aware voxelization | |
Marmitt et al. | Efficient CPU‐based Volume Ray Tracing Techniques |