Correa, 2015 - Google Patents
Digitopolis II: Creation of video games GDevelopCorrea, 2015
View HTML- Document ID
- 11094392516324754705
- Author
- Correa J
- Publication year
External Links
Snippet
This book aims to respond the growing interest about video game design, by designers, publicists, communicators and artists. It is proposed as an easy and intuitive guide, which facilitates processes for rapid development of video games, using free software tools. In …
- 238000000034 method 0 abstract description 11
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance interaction with lists of selectable items, e.g. menus
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/4443—Execution mechanisms for user interfaces
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/20—Handling natural language data
- G06F17/21—Text processing
- G06F17/24—Editing, e.g. insert/delete
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/38—Implementation of user interfaces
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/30—Information retrieval; Database structures therefor; File system structures therefor
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/34—Graphical or visual programming
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/24—Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US6278455B1 (en) | Pictorial interface for accessing information in an electronic file system | |
Griffiths et al. | Head first Android development | |
Bradfield | Godot Engine Game Development projects: Build five cross-platform 2D and 3D games with Godot 3.0 | |
US20110209117A1 (en) | Methods and systems related to creation of interactive multimdedia applications | |
Mark et al. | Beginning iOS6 Development | |
Cordone | Unreal engine 4 game development quick start guide: Programming professional 3D games with unreal engine 4 | |
Horton | Android programming with Kotlin for beginners | |
Smith et al. | Unity 5. x Cookbook | |
Buttfield-Addison et al. | Unity game development cookbook: essentials for every game | |
Mark | Beginning iOS 5 development: exploring the iOS SDK | |
Harvey et al. | Snap! reference manual | |
Seidelin | HTML5 games: creating fun with HTML5, CSS3 and WebGL | |
Correa | Digitopolis II: Creation of video games GDevelop | |
Magni | Delphi GUI Programming with FireMonkey: Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi | |
Jackson | Mastering Unity 2D Game Development | |
de Souza et al. | Games by end-users: Analyzing development environments | |
Felicia | Getting started with Unity: Learn how to use Unity by creating your very own" Outbreak" survival game while developing your essential skills | |
Smith | Unity 2018 Cookbook: Over 160 recipes to take your 2D and 3D game development to the next level | |
Sapio | Unity UI Cookbook | |
Kerfs | Beginning Android Tablet Games Programming | |
Ferro et al. | Unity 2017 2D Game Development Projects | |
Shekar | Cocos2d cross-platform game development cookbook | |
Jaegers | Xna 4.0 game development by example: beginner's guide: create exciting games with Microsoft XNA 4.0 | |
Tadres | Extending Unity with Editor Scripting | |
KR102030941B1 (en) | Edtior for manufacturing match 3 puzzle game and method for manufacturing match 3 puzzle game usign the same |