[go: up one dir, main page]

Schatten et al., 2016 - Google Patents

Towards Agent-Based Simulation of Emerging and Large-Scale Social Networks: Examples of the Migrant Crisis and MMORPGs

Schatten et al., 2016

View PDF
Document ID
10844424263244306976
Author
Schatten M
Okreša Đurić B
Tomičić I
Publication year
Publication venue
European Quarterly of Political Attitudes and Mentalities

External Links

Snippet

Large-scale agent based simulation of social networks is described in the context of the migrant crisis in Syria and the EU as well as massively multi-player on-line role playing games (MMORPG). The recipeWorld system by Terna and Fontana is proposed as a …
Continue reading at www.ssoar.info (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06NCOMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computer systems based on biological models
    • G06N3/004Artificial life, i.e. computers simulating life
    • G06N3/006Artificial life, i.e. computers simulating life based on simulated virtual individual or collective life forms, e.g. single "avatar", social simulations, virtual worlds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06NCOMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N5/00Computer systems utilising knowledge based models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions

Similar Documents

Publication Publication Date Title
Nevelsteen Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse
US20140024464A1 (en) Massively Multiplayer Online Strategic Multipurpose Game
Bogdanovych Virtual institutions
Vosinakis et al. Dissemination of intangible cultural heritage using a multi-agent virtual world
Zamora-Musa et al. Evaluating learnability in a 3D heritage tour
Kienzle et al. Mammoth: a massively multiplayer game research framework
Lee Encyclopedia of computer graphics and games
Kiourt et al. Multi-agents based virtual environments for cultural heritage
Johnson-Bey et al. Exploring the design space of social physics engines in games
Manninen Towards communicative, collaborative and constructive multi-player games
Teahan Artificial intelligence–agents and environments
Schatten et al. Agents as bots–an initial attempt towards model-driven mmorpg gameplay
Nisiotis et al. Embracing cultural heritage through virtual reality: Development, usability and enjoyment evaluation of a vr environment for the church of panagia aggeloktisti
Schatten et al. Towards Agent-Based Simulation of Emerging and Large-Scale Social Networks: Examples of the Migrant Crisis and MMORPGs
Mehm et al. Bat cave: A testing and evaluation platform for digital educational games
Okreša Ðurić A novel approach to modelling distributed systems: Using large-scale multi-agent systems
Schatten et al. Towards an agent-based automated testing environment for massively multi-player role playing games
Trescak et al. Execution infrastructure for normative virtual environments
Miller et al. Panoptyk: information driven MMO engine
Tazouti et al. Design and IMPLEMENTATION OF ImALeG serious game: behavior of non-playable characters (NPC)
Ergen Design in metaverse: artificial intelligence, game design, style-Gan2 and more…
Salge et al. Applications of artificial intelligence in live action role-playing games (LARP)
Codamo et al. Interactive systems as storyworlds. An approach for building coherent interactive narratives
Spraragen et al. Cosmopolis: A massively multiplayer online game for social and behavioral research
Trescak Intelligent generation and control of interactive virtual worlds