[go: up one dir, main page]

Benford et al., 2003 - Google Patents

Coping with uncertainty in a location-based game

Benford et al., 2003

View PDF
Document ID
954210209925432033
Author
Benford S
Anastasi R
Flintham M
Greenhalgh C
Tandavanitj N
Adams M
Row-Farr J
Publication year
Publication venue
IEEE pervasive computing

External Links

Snippet

With location-based games, how you manage uncertainty can make the difference between fun and fiasco. Game designers should know what uncertainties to hide and what to reveal to create an engaging experience. This article describes our experiences, focusing on …
Continue reading at www.researchgate.net (PDF) (other versions)

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/02Details
    • H04L12/16Arrangements for providing special services to substations contains provisionally no documents
    • H04L12/18Arrangements for providing special services to substations contains provisionally no documents for broadcast or conference, e.g. multicast
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network-specific arrangements or communication protocols supporting networked applications
    • H04L67/10Network-specific arrangements or communication protocols supporting networked applications in which an application is distributed across nodes in the network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network-specific arrangements or communication protocols supporting networked applications
    • H04L67/38Protocols for telewriting; Protocols for networked simulations, virtual reality or games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/14Systems for two-way working
    • H04N7/15Conference systems

Similar Documents

Publication Publication Date Title
Benford et al. Coping with uncertainty in a location-based game
Benford et al. Can you see me now?
Crabtree et al. Moving with the times: IT research and the boundaries of CSCW
Bulman et al. Mixed reality applications in urban environments
Crabtree Design in the absence of practice: breaching experiments
e Silva From cyber to hybrid
De Souza e Silva From cyber to hybrid: Mobile technologies as interfaces of hybrid spaces
Flintham et al. Where on-line meets on the streets: experiences with mobile mixed reality games
Broll et al. Meeting technology challenges of pervasive augmented reality games
Macedonia et al. MBone provides audio and video across the Internet
EP0942396B1 (en) Shared virtual space display method and apparatus using said method
EP1897012B1 (en) Immersive audio communication
JP2008117403A (en) Video game with local update mitigating latency effects in wide area network
CN104363519A (en) Online-live-broadcast-based information display method, device and system
Mitchell et al. Six in the city: introducing Real Tournament-a mobile IPv6 based context-aware multiplayer game
US20090262194A1 (en) Interactive Media and Game System for Simulating Participation in a Live or Recorded Event
Hemment The mobile effect
Chen et al. Designing a self-contained group area network for ubiquitous learning
KR20120080647A (en) Apparatuses and methods for use in creating an audio scene
Jones et al. 'A new sense of place?'Mobile'wearable'information and communications technology devices and the geographies of urban childhood
CN105472414A (en) On-line-direct-broadcasting-interaction-based method and client
Nevelsteen A survey of characteristic engine features for technology-sustained pervasive games
Benford et al. Staging and evaluating public performances as an approach to CVE research
Tanaka et al. A framework for spatial interaction in locative media
Izadi et al. Citywide: supporting interactive digital experiences across physical space