El-Nasr et al., 2021 - Google Patents
Game data scienceEl-Nasr et al., 2021
View PDF- Document ID
- 9197281130616007382
- Author
- El-Nasr M
- Nguyen T
- Canossa A
- Drachen A
- Publication year
External Links
- 238000000034 method 0 abstract description 167
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce, e.g. shopping or e-commerce
- G06Q30/02—Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
- G06Q30/0202—Market predictions or demand forecasting
- G06Q30/0203—Market surveys or market polls
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/30—Information retrieval; Database structures therefor; File system structures therefor
- G06F17/30286—Information retrieval; Database structures therefor; File system structures therefor in structured data stores
- G06F17/30587—Details of specialised database models
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/10—Office automation, e.g. computer aided management of electronic mail or groupware; Time management, e.g. calendars, reminders, meetings or time accounting
- G06Q10/101—Collaborative creation of products or services
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/06—Resources, workflows, human or project management, e.g. organising, planning, scheduling or allocating time, human or machine resources; Enterprise planning; Organisational models
- G06Q10/063—Operations research or analysis
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for a specific business sector, e.g. utilities or tourism
- G06Q50/01—Social networking
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for a specific business sector, e.g. utilities or tourism
- G06Q50/10—Services
- G06Q50/20—Education
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06N—COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N99/00—Subject matter not provided for in other groups of this subclass
- G06N99/005—Learning machines, i.e. computer in which a programme is changed according to experience gained by the machine itself during a complete run
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06N—COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N5/00—Computer systems utilising knowledge based models
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F19/00—Digital computing or data processing equipment or methods, specially adapted for specific applications
Similar Documents
Publication | Publication Date | Title |
---|---|---|
El-Nasr et al. | Game data science | |
Zhang et al. | Nonlinear effects of social connections and interactions on individual goal attainment and spending: Evidences from online gaming markets | |
US7580853B2 (en) | Methods of providing a marketing guidance report for a proposed electronic game | |
Canossa | Meaning in gameplay: Filtering variables, defining metrics, extracting features and creating models for gameplay analysis | |
Parkkila et al. | An ontology for videogame interoperability | |
Osborn et al. | Visualizing the strategic landscape of arbitrary games | |
Drachen et al. | Going out of business: auction house behavior in the massively multi-player online game glitch | |
Malik et al. | Leveraging gamification for tourism marketing activities: Toward a comprehensive conceptual model | |
Rodrigues | Product Analytics: Applied Data Science Techniques for Actionable Consumer Insights | |
Alha | The imbalanced state of free-to-play game research: A literature review | |
Moshfeghi et al. | A game-theory approach for effective crowdsource-based relevance assessment | |
Islam | Contextual Gamification Platform based Big5 Personality Trait and Preference Selection for User Recommendation | |
Nacke et al. | Social player analytics in a Facebook health game | |
Mariano et al. | Modeling strategic use of human computer interfaces with novel hidden markov models | |
Downey | Visualizing a taxonomy for virtual worlds | |
dos Santos et al. | Gamification and civic engagement in digital government applications: a review | |
Goh et al. | If you build it will they come? An empirical investigation of facilitators and inhibitors of hedonic virtual world acceptance | |
Balcerzak et al. | Real-Time Gameplay Data and Biometric Measurement Integration as a Data Source for Game User Research | |
Su | Game analytics research: status and trends | |
Powell | Positive and Negative effects of Game Analytics in the Game Design process: A Grounded Theory Study | |
Dasgupta | Children as data scientists: Explorations in creating, thinking, and learning with data | |
Wang | Design the Churn Analysis on Games A Review on Techniques for Churn Analysis | |
Suikkanen | Gamification in video labeling | |
Chaudhuri | Three Essays on How Deep Learning Can Revolutionize Coopetition Contexts | |
Funder | MASTERARBEIT/MASTER’S THESIS |