[go: up one dir, main page]

Petersen et al., 2008 - Google Patents

Toward enabling a natural interaction between human musicians and musical performance robots: Implementation of a real-time gestural interface

Petersen et al., 2008

Document ID
8328059862635786610
Author
Petersen K
Solis J
Takanishi A
Publication year
Publication venue
RO-MAN 2008-The 17th IEEE International Symposium on Robot and Human Interactive Communication

External Links

Snippet

Our research aims to develop an anthropomorphic flutist robot as a benchmark for the better understanding of interaction between musicians and musical performance robots from a musical point of view. As a long-term goal of our research, we would like to enable such …
Continue reading at ieeexplore.ieee.org (other versions)

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/10Control of the course of the game, e.g. start, progess, end
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/02Accessories
    • A63F13/06Accessories using player-operated means for controlling the position of a specific area display
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/0008Associated control or indicating means

Similar Documents

Publication Publication Date Title
US8019121B2 (en) Method and system for processing intensity from input devices for interfacing with a computer program
US7627139B2 (en) Computer image and audio processing of intensity and input devices for interfacing with a computer program
Hunt et al. Mapping performer parameters to synthesis engines
US8017851B2 (en) System and method for physically interactive music games
CN102822869B (en) Capture view and the motion of the performer performed in the scene for generating
EP2111901B1 (en) Obtaining input for controlling execution of a game program
US20080001951A1 (en) System and method for providing affective characteristics to computer generated avatar during gameplay
US20110293144A1 (en) Method and System for Rendering an Entertainment Animation
Yun et al. Generating real-time, selective, and multimodal haptic effects from sound for gaming experience enhancement
Thorn Alto. Glove: New techniques for augmented violin
Petersen et al. Toward enabling a natural interaction between human musicians and musical performance robots: Implementation of a real-time gestural interface
Petersen et al. Musical-based interaction system for the Waseda Flutist Robot: Implementation of the visual tracking interaction module
Peng et al. A wii-based gestural interface for computer-based conducting systems
CN118079358A (en) AR music game interaction method and system
Reidsma et al. Virtual rap dancer: Invitation to dance
Antoshchuk et al. Creating an interactive musical experience for a concert hall
Hakim et al. Virtual guitar: Using real-time finger tracking for musical instruments
Goto Virtual musical instruments: Technological aspects and interactive performance issues
Camurri et al. Expressive gesture and multimodal interactive systems
Bering et al. Virtual Drum Simulator Using Computer Vision
Bevacqua et al. Real and virtual body percussionists interaction
Lau et al. Integrating humanoid robots with human musicians for synchronized musical performances
Petersen et al. Development of a real-time instrument tracking system for enabling the musical interaction with the Waseda Flutist Robot
Hunt et al. Puppet Show: Intuitive puppet interfaces for expressive character control
CN118538362B (en) Somatosensory-based interactive virtual rehabilitation training method and system