London, 2012 - Google Patents
Hollywood Online: Movie Marketing Practices in the Dial-Up and Broadband-Eras of the InternetLondon, 2012
View PDF- Document ID
- 6811724853272354193
- Author
- London I
- Publication year
External Links
Snippet
My thesis provides a historical account of online film marketing practices in the dialup (1994– 2001) and broadband (2002–2009) eras of the internet. Theatrical exhibition was crucial for the long-term life cycle of a film in the 1990s. It fostered demand in the marketplace and …
- 230000002452 interceptive 0 abstract description 81
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce, e.g. shopping or e-commerce
- G06Q30/02—Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
- G06Q30/0241—Advertisement
- G06Q30/0251—Targeted advertisement
- G06Q30/0269—Targeted advertisement based on user profile or attribute
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce, e.g. shopping or e-commerce
- G06Q30/02—Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
- G06Q30/0241—Advertisement
- G06Q30/0277—Online advertisement
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce, e.g. shopping or e-commerce
- G06Q30/06—Buying, selling or leasing transactions
- G06Q30/0601—Electronic shopping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/10—Office automation, e.g. computer aided management of electronic mail or groupware; Time management, e.g. calendars, reminders, meetings or time accounting
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for a specific business sector, e.g. utilities or tourism
- G06Q50/01—Social networking
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/30—Information retrieval; Database structures therefor; File system structures therefor
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television, VOD [Video On Demand]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television, VOD [Video On Demand]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Curtin et al. | Precarious creativity | |
Burcher | Paid, owned, earned: Maximising marketing returns in a socially connected world | |
Mohr | Buzz marketing for movies | |
Hardy | Mapping commercial intertextuality: HBO’s True Blood | |
Ryan | The best digital marketing campaigns in the World II | |
Gunter | Predicting movie success at the box office | |
Baltruschat | Reality TV formats: The case of canadian idol | |
Lieberman et al. | The entertainment marketing revolution: Bringing the moguls, the media, and the magic to the world | |
Maria Sadlowska et al. | Independent cinema in the digital age: is digital transformation the only way to survival? | |
US20100063886A1 (en) | Methods and systems for producing an entertainment product | |
MacDonald | Connection in an isolating age: Looking back on twenty years of engaging audiences and marketing musical theatre online | |
Lieberman et al. | The definitive guide to entertainment marketing: Bringing the moguls, the media, and the magic to the world | |
Ida | Watching Indonesian Sinetron: Imagining communities around the television | |
Rosati | MTV: 360 of the industrial production of culture | |
Mayer | Soft-core in TV time: The political economy of a “cultural trend” | |
London | Hollywood Online: Internet Movie Marketing Before and After The Blair Witch Project | |
Biswas | Are You Still Watching: An Overview of Streaming in India | |
London | Hollywood Online: Movie Marketing Practices in the Dial-Up and Broadband-Eras of the Internet | |
Lim et al. | Globalization, consumption and popular culture in East Asia | |
Mahar et al. | The Unofficial Guide to Building Your Business in the Second Life Virtual World: Marketing and Selling Your Product, Services, and Brand In-World | |
Giannini | Selling across the spectrum: The multiplatform brand flows of heroes | |
Daly | How cinema is digital | |
Noam | Marketing of media and information | |
Gracon | Exiled records and over-the-counterculture: a cultural political economic analysis of the independent record store | |
Ryu | Zepeto: Developing a Business Model for the Metaverse World |