Wang et al., 2011 - Google Patents
Face synthesisWang et al., 2011
View PDF- Document ID
- 5676256443431291084
- Author
- Wang Y
- Liu Z
- Guo B
- Publication year
- Publication venue
- Handbook of face recognition
External Links
Snippet
How to synthesize photorealistic images of human faces has been a fascinating yet difficult problem in computer graphics. Here, the term “face synthesis” refers to synthesis of still images as well as synthesis of facial animations. In this chapter, we focus more on the …
- 238000003786 synthesis reaction 0 title abstract description 43
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06K—RECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K9/00—Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
- G06K9/00221—Acquiring or recognising human faces, facial parts, facial sketches, facial expressions
- G06K9/00268—Feature extraction; Face representation
- G06K9/00281—Local features and components; Facial parts ; Occluding parts, e.g. glasses; Geometrical relationships
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/503—Blending, e.g. for anti-aliasing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/001—Texturing; Colouring; Generation of texture or colour
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/60—Editing figures and text; Combining figures or text
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/10—Image acquisition modality
- G06T2207/10024—Color image
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/20—Finite element generation, e.g. wire-frame surface description, tesselation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06K—RECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K9/00—Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
- G06K9/36—Image preprocessing, i.e. processing the image information without deciding about the identity of the image
- G06K9/46—Extraction of features or characteristics of the image
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06K—RECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K9/00—Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
- G06K9/00362—Recognising human body or animal bodies, e.g. vehicle occupant, pedestrian; Recognising body parts, e.g. hand
- G06K9/00369—Recognition of whole body, e.g. static pedestrian or occupant recognition
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Blanz et al. | A morphable model for the synthesis of 3D faces | |
Pighin et al. | Synthesizing realistic facial expressions from photographs | |
Zollhöfer et al. | State of the art on monocular 3D face reconstruction, tracking, and applications | |
Genova et al. | Unsupervised training for 3d morphable model regression | |
US10679046B1 (en) | Machine learning systems and methods of estimating body shape from images | |
Wood et al. | Learning an appearance-based gaze estimator from one million synthesised images | |
US8922553B1 (en) | Interactive region-based linear 3D face models | |
Sharma et al. | 3d face reconstruction in deep learning era: A survey | |
Bickel et al. | Multi-scale capture of facial geometry and motion | |
Ichim et al. | Dynamic 3D avatar creation from hand-held video input | |
Thies et al. | Real-time expression transfer for facial reenactment. | |
Pighin et al. | Modeling and animating realistic faces from images | |
Wang et al. | Face relighting from a single image under arbitrary unknown lighting conditions | |
Wang et al. | Face re-lighting from a single image under harsh lighting conditions | |
EP3335195A2 (en) | Methods of generating personalized 3d head models or 3d body models | |
Karunratanakul et al. | Harp: Personalized hand reconstruction from a monocular rgb video | |
Alkawaz et al. | Blend shape interpolation and FACS for realistic avatar | |
Karaoğlu et al. | Self-supervised face image manipulation by conditioning GAN on face decomposition | |
Duan et al. | Bakedavatar: Baking neural fields for real-time head avatar synthesis | |
Sadimon et al. | Computer generated caricature: A survey | |
Chuanyu et al. | Generating animatable 3D cartoon faces from single portraits | |
Zhang et al. | TECA: Text-guided generation and editing of compositional 3d avatars | |
Theobald et al. | Real-time expression cloning using appearance models | |
Ren et al. | Make-a-character: High quality text-to-3d character generation within minutes | |
Fechteler et al. | Markerless multiview motion capture with 3D shape model adaptation |